]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'bones_was_here/strafehud_jumpheight' into Juhu/strafehud-fixes
authorJuhu <5894800-Juhu_@users.noreply.gitlab.com>
Mon, 18 Oct 2021 11:06:53 +0000 (13:06 +0200)
committerJuhu <5894800-Juhu_@users.noreply.gitlab.com>
Mon, 18 Oct 2021 11:06:53 +0000 (13:06 +0200)
1  2 
qcsrc/client/hud/panel/strafehud.qc

index b281d3ed4a554c84f4704503c28d706274ef8521,5ddc30d2365bfd3a51bda133adcee303c7b27bda..8f050005305b4e2673afffe80cda2935cecd2780
@@@ -31,17 -31,12 +31,11 @@@ bool state_strafekeys = false
  float state_strafekeys_time = 0;
  bool turn = false;
  float turnangle;
 +float turnspeed;
 +float turnaccel;
  bool fwd = true;
 -bool state_fwd = true;
 -bool state_fwd_prev = true;
 -float state_fwd_time = 0;
  float starttime = 0;
  float startspeed = -1;
- float jumptime = 0;
- float jumpheight = -1;
- float jumpheight_persistent = -1;
- float jumpheight_prev = 0;
- float jumpspeed_prev = 0;
- bool  jumprestart = true;
  
  // provide basic panel cvars to old clients
  // TODO remove them after a future release (0.8.2+)
@@@ -107,15 -102,12 +101,15 @@@ void HUD_StrafeHUD(
          bool   swimming                      = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
          bool   spectating                    = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
          float  speed                         = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
 -        float  maxspeed_crouch_mod           = IS_DUCKED(strafeplayer) && !swimming ? .5 : 1;
 -        float  maxspeed_water_mod            = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
 +        float  crouch_mod                    = IS_DUCKED(csqcplayer) && !swimming ? .5 : 1;
 +        float  water_mod                     = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
          float  maxspeed_phys                 = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
 -        float  maxspeed                      = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
 -        float  vel_angle                     = vectoangles(strafeplayer.velocity).y;
 -        float  view_angle                    = PHYS_INPUT_ANGLES(strafeplayer).y + 180;
 +        float  maxspeed                      = !autocvar__hud_configure ? maxspeed_phys * crouch_mod * water_mod : 320;
 +        float  movespeed;
 +        float  maxaccel_phys                 = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer);
 +        float  maxaccel                      = !autocvar__hud_configure ? maxaccel_phys * crouch_mod * water_mod : 1;
 +        float  vel_angle                     = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0); // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles
 +        float  view_angle                    = PHYS_INPUT_ANGLES(strafeplayer).y;
          float  angle;
          vector movement                      = PHYS_INPUT_MOVEVALUES(strafeplayer);
          int    keys                          = STAT(PRESSED_KEYS);
          float  currentangle_offset;
          vector currentangle_size             = '0 0 0';
          float  bestangle;
 +        float  prebestangle;
          float  odd_bestangle;
          bool   bestangle_anywhere            = false;
          float  bestangle_offset;
          float  accelzone_left_offset;
          float  accelzone_right_offset;
          float  accelzone_width;
 +        float  preaccelzone_left_offset;
 +        float  preaccelzone_right_offset;
 +        float  preaccelzone_width;
          float  overturn_offset;
          float  overturn_width;
          float  slickdetector_height;
          vector direction_size_vertical       = '0 0 0';
          vector direction_size_horizontal     = '0 0 0';
          float  range_minangle;
 +        float  arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0); // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
 +
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +            arrow_size = max(arrow_size, 1);
  
          // determine whether the player is pressing forwards or backwards keys
          if(islocal) // if entity is local player
              }
          }
  
 -        strafekeys = fabs(wishangle) == 90;
 +        strafekeys = fabs(wishangle) > 45;
  
          // determine minimum required angle to display full strafe range
          range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
          }
          state_strafekeys = strafekeys;
  
 -        if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || swimming || autocvar__hud_configure)
 +        if((!strafekeys && vlen(vec2(movement)) > 0) || swimming || autocvar__hud_configure)
          {
              turn = false;
          }
                  {
                      turn = true; // CPMA turning
                      turnangle = wishangle;
 +
 +                    // calculate the maximum air strafe speed and acceleration
 +                    if(PHYS_MAXAIRSPEED(strafeplayer) == 0){
 +                        maxspeed = 0;
 +                    }
 +                    else if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) == 0 || PHYS_MAXAIRSPEED(strafeplayer) <= PHYS_MAXAIRSTRAFESPEED(strafeplayer)){
 +                        maxspeed = PHYS_MAXAIRSPEED(strafeplayer);
 +                    }
 +                    else{
 +                        maxspeed = PHYS_MAXAIRSPEED(strafeplayer) * pow(fabs(PHYS_MAXAIRSTRAFESPEED(strafeplayer) / PHYS_MAXAIRSPEED(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing
 +                    }
 +                    turnspeed = vlen(vec2(movement));
 +                    if(turnspeed == 0) turnspeed = maxspeed;
 +                    else turnspeed = min(turnspeed, maxspeed);
 +
 +                    if(PHYS_AIRACCELERATE(strafeplayer) == 0){
 +                        maxaccel = 0;
 +                    }
 +                    else if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) == 0 || PHYS_AIRACCELERATE(strafeplayer) <= PHYS_AIRSTRAFEACCELERATE(strafeplayer)){
 +                        maxaccel = PHYS_AIRACCELERATE(strafeplayer);
 +                    }
 +                    else{
 +                        maxaccel = PHYS_AIRACCELERATE(strafeplayer) * pow(fabs(PHYS_AIRSTRAFEACCELERATE(strafeplayer) / PHYS_AIRACCELERATE(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing
 +                    }
 +                    turnaccel = maxaccel;
                  }
              }
              else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only
                  turn = false;
              }
          }
 -        if(turn)
 +        if(turn && (onground || !strafekeys)) // retain last state until strafe turning times out
          {
 -            maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no modifiers here because they don't affect air strafing
              wishangle = turnangle;
 +            movespeed = turnspeed;
 +            maxaccel = turnaccel;
          }
 +        else{
 +            movespeed = vlen(vec2(movement));
 +            if(movespeed == 0) movespeed = maxspeed;
 +            else movespeed = min(movespeed, maxspeed);
  
 -        minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
 +            if(onground)
 +            {
 +                if((keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_ground)) // if ground timeout hasn't expired yet use air accelerate
 +                {
 +                    maxaccel = !autocvar__hud_configure ? PHYS_AIRACCELERATE(strafeplayer) * crouch_mod * water_mod : 1;
 +                }
 +            }
 +            else
 +            {
 +                if(!(keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_air)) // if air timeout hasn't expired yet use ground accelerate
 +                {
 +                    maxaccel = !autocvar__hud_configure ? PHYS_ACCELERATE(strafeplayer) * crouch_mod * water_mod : 1;
 +                }
 +            }
 +        }
 +
 +        minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? (movespeed - maxaccel) + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
  
          // get current strafing angle ranging from -180° to +180°
          if(!autocvar__hud_configure)
                  // calculate view angle relative to the players current velocity direction
                  angle = vel_angle - view_angle;
  
 -                // if the angle goes above 180° or below -180° wrap it to the opposite side
 +                // if the angle goes above 180° or below -180° wrap it to the opposite side since we want the interior angle
                  if (angle > 180) angle -= 360;
                  else if(angle < -180) angle += 360;
  
 -                // shift the strafe angle by 180° for hud calculations
 -                if(angle < 0) angle += 180;
 -                else angle -= 180;
 -
                  // determine whether the player is strafing forwards or backwards
                  // if the player isn't strafe turning use forwards/backwards keys to determine direction
 -                if(!strafekeys)
 +                if(fabs(wishangle) != 90)
                  {
                      if(keys_fwd > 0)
                      {
 -                        state_fwd = true;
 +                        fwd = true;
                      }
                      else if(keys_fwd < 0)
                      {
 -                        state_fwd = false;
 +                        fwd = false;
                      }
                      else
                      {
 -                        state_fwd = fabs(angle) <= 90;
 +                        fwd = fabs(angle) <= 90;
                      }
                  }
                  // otherwise determine by examining the strafe angle
                  {
                      if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
                      {
 -                        state_fwd = angle <= -wishangle;
 +                        fwd = angle <= -wishangle;
                      }
                      else
                      {
 -                        state_fwd = angle >= -wishangle;
 +                        fwd = angle >= -wishangle;
                      }
                  }
  
 -                if(state_fwd_prev != state_fwd)
 -                {
 -                    state_fwd_time = time;
 -                }
 -                state_fwd_prev = state_fwd;
 -
 -                if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed || (strafekeys && mode == 0)) // timeout when changing between forwards and backwards movement
 -                {
 -                    fwd = state_fwd;
 -                }
 -
                  // shift the strafe angle by 180° when strafing backwards
                  if(!fwd)
                  {
          }
  
          // best angle to strafe at
 -        bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1);
 +        bestangle = (speed > fabs(movespeed - maxaccel) ? acos(fabs(movespeed - maxaccel) / speed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0);
 +        prebestangle = (speed > fabs(movespeed) ? acos(fabs(movespeed) / speed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0);
          odd_bestangle = -bestangle - wishangle;
          bestangle -= wishangle;
 +        prebestangle -= wishangle;
  
          // various offsets and size calculations of hud indicator elements
          // how much is hidden by the current hud angle
          hidden_width = (360 - hudangle) / hudangle * panel_size.x;
          // current angle
 -        currentangle_size.x = max(panel_size.x * autocvar_hud_panel_strafehud_angle_width, 1);
 +        currentangle_size.x = autocvar_hud_panel_strafehud_angle_width;
 +        currentangle_size.y = autocvar_hud_panel_strafehud_angle_height;
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +        {
 +            currentangle_size.x = min(currentangle_size.x, 10);
 +            currentangle_size.y = min(currentangle_size.y, 10);
 +        }
 +        currentangle_size.x *= panel_size.x;
 +        currentangle_size.y *= panel_size.y;
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +        {
 +            currentangle_size.x = max(currentangle_size.x, 1);
 +            currentangle_size.y = max(currentangle_size.y, 1);
 +        }
 +        else
 +        {
 +            currentangle_size.y = max(currentangle_size.y, 0);
 +        }
          if(mode == 0)
          {
              currentangle_offset = angle/hudangle * panel_size.x;
          {
              currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
          }
 -        currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 2), 1);
          // best strafe acceleration angle
          bestangle_offset        =  bestangle/hudangle * panel_size.x + panel_size.x/2;
          switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
 -        bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_switch_width, 1);
 +        bestangle_width = panel_size.x * autocvar_hud_panel_strafehud_switch_width;
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +            bestangle_width = max(bestangle_width, 1);
  
          if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
          {
              switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
          }
          // direction indicator
 -        direction_size_vertical.x = max(panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5), 1);
 -        direction_size_vertical.y = panel_size.y;
 -        direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x);
 +        direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +            direction_size_vertical.x = min(direction_size_vertical.x, 1);
 +        direction_size_vertical.x *= panel_size.y;
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +            direction_size_vertical.x = max(direction_size_vertical.x, 1);
 +        direction_size_vertical.y = panel_size.y + direction_size_vertical.x*2;
 +        direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
          direction_size_horizontal.y = direction_size_vertical.x;
          // overturn
          overturn_width = 180/hudangle * panel_size.x;
          else
          {
              // calculate various zones of the strafe-o-meter
 -            accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
 -            accelzone_right_offset = 0;
 +            accelzone_width = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
 +            preaccelzone_width = (fabs(bestangle - prebestangle))/hudangle * panel_size.x;
 +            overturn_offset = accelzone_width + preaccelzone_width;
 +            accelzone_right_offset = preaccelzone_width;
              accelzone_left_offset = overturn_offset + overturn_width;
 -            neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width;
 -            neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width;
 -
 -            // remove switch indicator width from offset
 -            if(direction < 0)
 -            {
 -                bestangle_offset -= bestangle_width;
 -                switch_odd_bestangle_offset -= bestangle_width;
 -            }
 -            else
 -            {
 -                switch_bestangle_offset -= bestangle_width;
 -                odd_bestangle_offset -= bestangle_width;
 -            }
 +            preaccelzone_right_offset = 0;
 +            preaccelzone_left_offset = accelzone_left_offset + accelzone_width;
 +            neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - preaccelzone_width*2 - overturn_width;
 +            neutral_offset = direction < 0 ? preaccelzone_left_offset + preaccelzone_width : -neutral_width;
  
              // shift hud if operating in view angle centered mode
              if(mode == 0)
              neutral_offset += shift_offset;
              accelzone_left_offset += shift_offset;
              accelzone_right_offset += shift_offset;
 +            preaccelzone_left_offset += shift_offset;
 +            preaccelzone_right_offset += shift_offset;
              overturn_offset += shift_offset;
  
              // draw left acceleration zone
              HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
 +            HUD_Panel_DrawStrafeHUD(preaccelzone_left_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
  
              // draw right acceleration zone
              HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
 +            HUD_Panel_DrawStrafeHUD(preaccelzone_right_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
  
              // draw overturn zone
              HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
              // draw neutral zone
              HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
  
 -            if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
 +            if(speed >= minspeed && bestangle_width > 0) // only draw indicators if minspeed is reached
              {
 -                bool indicator_direction = direction < 0;
 -                // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
 -                // if both conditions are true then it's inverted twice hence not inverted at all
 -                if(!fwd != odd_angles)
 +                // draw the switch indicator(s)
 +                float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
 +                float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
 +
 +                // remove switch indicator width from offset
 +                if(direction < 0)
                  {
 -                    indicator_direction = !indicator_direction;
 +                    if(!odd_angles)
 +                        offset -= bestangle_width;
 +                    else
 +                        switch_offset -= bestangle_width;
 +                }
 +                else
 +                {
 +                    if(!odd_angles)
 +                        switch_offset -= bestangle_width;
 +                    else
 +                        offset -= bestangle_width;
                  }
 -                // draw the direction indicator caps at the sides of the hud
 -                // vertical line
 -                if(direction_size_vertical.y > 0) drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 -                // top horizontal line
 -                drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 -                // bottom horizontal line
 -                drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 -            }
  
 -            if(speed >= minspeed) // only draw indicators if minspeed is reached
 -            {
 -                // draw best angles for acceleration
 -                float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
 -                float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
 -                // both indicators are inactive if no direction can be determined
 -                vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
 -                float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha;
 -                // draw the switch indicators
 -                HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0);
 -                HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0);
 +                HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
 +                if(direction == 0) HUD_Panel_DrawStrafeHUD(offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
              }
          }
  
 -        // experimental: slick detector
 -        slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
 -        if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
 +        // slick detector
 +        slickdetector_height = max(autocvar_hud_panel_strafehud_slickdetector_height, 0);
 +        if(!autocvar_hud_panel_strafehud_uncapped)
 +             slickdetector_height = min(slickdetector_height, 1);
 +        slickdetector_height *= panel_size.y;
 +        if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0)
          {
 -            float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
 +            float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0);
              bool slickdetected = false;
  
 -            slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
 +            if(!autocvar_hud_panel_strafehud_uncapped)
 +                slicksteps = min(slicksteps, 4);
 +            slicksteps = 90 / pow(2, slicksteps);
 +
 +            if(islocal) slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
  
              // traceline into every direction
              trace_dphitq3surfaceflags = 0;
                          slickoffset.y = cos(j * DEG2RAD) * slickrotate;
  
                          traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
 -                        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
 +                        if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
                      }
                  }
                  else
                  {
                      slickoffset.x = slickoffset.y = 0;
                      traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
 -                    if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
 +                    if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
                  }
              }
  
              }
          }
  
 -        draw_beginBoldFont();
 -        // show speed when crossing the start trigger
 -        if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
 +        if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
          {
 -            float text_alpha = 0;
 -            if(race_checkpoint == 254) // checkpoint 254 is the start trigger
 +            bool indicator_direction = direction < 0;
 +            // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
 +            // if both conditions are true then it's inverted twice hence not inverted at all
 +            if(!fwd != odd_angles)
              {
 -                if(starttime != race_checkpointtime)
 -                {
 -                    starttime = race_checkpointtime;
 -                    startspeed = speed;
 -                }
 -            }
 -            if(startspeed >= 0)
 -            {
 -                text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
 -                if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
 -                {
 -                    startspeed = -1;
 -                }
 -            }
 -            if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
 -            {
 -                vector startspeed_size = panel_size;
 -                startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
 -                string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
 -                drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +                indicator_direction = !indicator_direction;
              }
 -        }
 -        else
 -        {
 -            starttime = 0;
 -            startspeed = -1;
 +            // draw the direction indicator caps at the sides of the hud
 +            // vertical line
 +            if(direction_size_vertical.y > 0) drawfill(panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +            // top horizontal line
 +            drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +            // bottom horizontal line
 +            drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
          }
  
 -        // show height achieved by a single jump
 -        if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
 -        {
 -            static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
 -            static float jumpheight = 0, jumptime = 0;   // displayed value and timestamp for fade out
 -
 -            // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
 -            if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
 -            {
 -                height_min = height_max = strafeplayer.origin.z;
 -            }
 -            else if(strafeplayer.origin.z > height_max)
 -            {
 -                height_max = strafeplayer.origin.z;
 -                jumpheight = (height_max - height_min) * length_conversion_factor;
 -
 -                if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
 -                    jumptime = time;
 -            }
 -
 -            if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
 -            {
 -                float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
 -                vector jumpheight_size = panel_size;
 -                jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
 -                string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
 -                drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 -            }
 -        }
 -        draw_endBoldFont();
 -
 -        if(speed < (maxspeed + antiflicker_speed) && !immobile)
 +        if(speed <= (fabs(movespeed - maxaccel) + antiflicker_speed) && !immobile)
          {
              bestangle_anywhere = true; // moving forward should suffice to gain speed
          }
              }
          }
  
 -        if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
 +        float angleheight_offset = currentangle_size.y;
 +        float ghost_offset = 0;
 +        if(autocvar_hud_panel_strafehud_bestangle && direction != 0)
 +        {
 +            ghost_offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
 +            if(ghost_offset < 0) ghost_offset = 0;
 +            if(ghost_offset > panel_size.x) ghost_offset = panel_size.x;
 +        }
 +
 +        switch(autocvar_hud_panel_strafehud_angle_style)
 +        {
 +            case 1:
 +                if(currentangle_size.x > 0 && currentangle_size.y > 0)
 +                {
 +                    if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +                    drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +                }
 +                break;
 +            case 2:
 +                if(currentangle_size.x > 0 && currentangle_size.y > 0)
 +                {
 +                    vector line_size = currentangle_size;
 +                    line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
 +                    for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
 +                    {
 +                        if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
 +                        if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +                        drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +                    }
 +                }
 +                break;
 +            case 0:
 +            default:
 +                // don't offset text and arrows if the angle indicator line isn't drawn
 +                angleheight_offset = panel_size.y;
 +        }
 +
 +        if(autocvar_hud_panel_strafehud_angle_arrow > 0)
 +        {
 +            if(arrow_size > 0)
 +            {
 +                if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
 +                {
 +                    if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
 +                    StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
 +                }
 +                if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
 +                {
 +                    if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
 +                    StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
 +                }
 +            }
 +        }
 +
 +        draw_beginBoldFont();
 +        // show speed when crossing the start trigger
 +        if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
 +        {
 +            float text_alpha = 0;
 +            if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
 +            {
 +                if(starttime != race_checkpointtime)
 +                {
 +                    starttime = race_checkpointtime;
 +                    startspeed = speed;
 +                }
 +            }
 +            if(startspeed >= 0)
 +            {
 +                text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
 +                if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
 +                {
 +                    startspeed = -1;
 +                }
 +            }
 +            if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
 +            {
 +                vector startspeed_size = panel_size;
 +                startspeed_size.y = autocvar_hud_panel_strafehud_startspeed_size;
 +                if(!autocvar_hud_panel_strafehud_uncapped)
 +                    startspeed_size.y = min(startspeed_size.y, 10);
 +                startspeed_size.y *= panel_size.y;
 +                if(!autocvar_hud_panel_strafehud_uncapped)
 +                    startspeed_size.y = max(startspeed_size.y, 1);
 +
 +                float text_offset = 0;
 +                if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
 +                {
 +                    text_offset = (angleheight_offset - panel_size.y) / 2;
 +                    if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow >= 2)
 +                        text_offset += arrow_size;
 +                    // make sure text doesn't draw inside the strafehud bar
 +                    text_offset = max(text_offset, 0);
 +                }
 +
 +                string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
 +                drawstring_aspect(panel_pos + eY * (panel_size.y + text_offset), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +            }
 +        }
 +        else
 +        {
 +            starttime = 0;
 +            startspeed = -1;
 +        }
 +
-         // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate)
-         if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
++        // show height achieved by a single jump
++        if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
          {
-             float text_alpha = 0;
-             float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0);
-             float jumpheight_current = strafeplayer.origin.z;
-             float jumpspeed_current = strafeplayer.velocity.z;
-             if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || onground || swimming || IS_DEAD(strafeplayer) || spectating)
 -            drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
++            static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
++            static float jumpheight = 0, jumptime = 0;   // displayed value and timestamp for fade out
++
++            // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
++            if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || onground || swimming || IS_DEAD(strafeplayer) || spectating)
 +            {
-                 // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
-                 jumprestart = true;
++                height_min = height_max = strafeplayer.origin.z;
 +            }
-             else
++            else if(strafeplayer.origin.z > height_max)
 +            {
-                 if(jumpheight < 0 || jumprestart)
-                 {
-                     jumprestart = false;
-                     jumpheight = 0;
-                 }
-                 else
-                 {
-                     jumpheight += jumpheight_current - jumpheight_prev;
-                 }
-                 if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent)
-                 {
++                height_max = strafeplayer.origin.z;
++                jumpheight = (height_max - height_min) * length_conversion_factor;
++
++                if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
 +                    jumptime = time;
-                     jumpheight_persistent = jumpheight;
-                 }
-             }
-             jumpheight_prev = jumpheight_current;
-             jumpspeed_prev = jumpspeed_current;
-             if(jumpheight_persistent > 0)
-             {
-                 text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
-                 if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
-                 {
-                     jumpheight_persistent = -1;
-                 }
 +            }
-             if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
++
++            if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
 +            {
++                float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
 +                vector jumpheight_size = panel_size;
 +                jumpheight_size.y = autocvar_hud_panel_strafehud_jumpheight_size;
 +                if(!autocvar_hud_panel_strafehud_uncapped)
 +                    jumpheight_size.y = min(jumpheight_size.y, 10);
 +                jumpheight_size.y *= panel_size.y;
 +                if(!autocvar_hud_panel_strafehud_uncapped)
 +                    jumpheight_size.y = max(jumpheight_size.y, 1);
 +
 +                float text_offset = 0;
 +                if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
 +                {
 +                    text_offset = (angleheight_offset - panel_size.y) / 2;
 +                    if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
 +                        text_offset += arrow_size;
 +                    // make sure text doesn't draw inside the strafehud bar
 +                    text_offset = max(text_offset, 0);
 +                }
 +
 +                string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
-                 drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
++                drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
 +            }
          }
-         else
-         {
-             jumpheight_prev = jumpspeed_prev = 0;
-             jumpheight = jumpheight_persistent = -1;
-         }
 +        draw_endBoldFont();
      }
  }
  
@@@ -943,11 -751,9 +914,11 @@@ void HUD_Panel_DrawStrafeHUD(float offs
      float mirror_offset, mirror_width;
      vector size = panel_size;
      vector mirror_size = panel_size;
 +    int gradient_start;
 +    float gradient_offset, gradient_mirror_offset;
 +    float overflow_width = 0, overflow_mirror_width = 0;
  
      float original_width = width;
 -    float hiddencolor_width;
  
      if(alpha <= 0 && type != 2 || width <= 0) return;
  
          mirror_width = min(offset + width - panel_size.x - hidden_width, width);
          mirror_offset = max(offset - panel_size.x - hidden_width, 0);
      }
 +
 +    if(width < 0) width = 0;
      if((offset + width) > panel_size.x)
      {
 +        overflow_width = (offset + width) - panel_size.x;
          width = panel_size.x - offset;
      }
      if(mirror_offset < 0)
          mirror_width += mirror_offset;
          mirror_offset = 0;
      }
 +
 +    if(mirror_width < 0) mirror_width = 0;
      if((mirror_offset + mirror_width) > panel_size.x)
      {
 +        overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x;
          mirror_width = panel_size.x - mirror_offset;
      }
  
 -    if(width < 0) width = 0;
 -    if(mirror_width < 0) mirror_width = 0;
 -    hiddencolor_width = original_width - width - mirror_width;
 -
      if(direction < 0) // swap mirror and non-mirror values if direction points left
      {
          offset += mirror_offset;
          width += mirror_width;
          mirror_width = width - mirror_width;
          width -= mirror_width;
 +
 +        overflow_width += overflow_mirror_width;
 +        overflow_mirror_width = overflow_width - overflow_mirror_width;
 +        overflow_width -= overflow_mirror_width;
      }
  
      size.x = width;
              break;
  
          case 2: // gradient style (types: 1 = left, 2 = right, 3 = both)
 -            StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, width + (mirror_offset == 0 ? hiddencolor_width : 0), gradientType);
 -            StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, (offset == 0 ? hiddencolor_width : 0), gradientType);
 +            // determine whether the gradient starts in the mirrored or the non-mirrored area
 +            if(offset == 0 && mirror_offset == 0) gradient_start = width > mirror_width ? 2 : 1;
 +            else if(offset == 0) gradient_start = 2;
 +            else if(mirror_offset == 0) gradient_start = 1;
 +            else gradient_start = 0;
 +
 +            switch(gradient_start){
 +                default:
 +                case 0: // no offset required
 +                    gradient_offset = gradient_mirror_offset = 0;
 +                    break;
 +                case 1: // offset starts in non-mirrored area, mirrored area requires offset
 +                    gradient_offset = 0;
 +                    gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width);
 +                    break;
 +                case 2: // offset starts in mirrored area, non-mirrored area requires offset
 +                    gradient_offset = original_width - (width + overflow_width);
 +                    gradient_mirror_offset = 0;
 +            }
 +
 +            StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, gradient_mirror_offset, gradientType);
 +            StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, gradient_offset, gradientType);
      }
  }
  
@@@ -1076,41 -856,30 +1047,41 @@@ void StrafeHUD_drawGradient(vector colo
      }
  }
  
 +// draw the strafe arrows (inspired by drawspritearrow() in common/mutators/mutator/waypoints/waypointsprites.qc)
 +void StrafeHUD_drawStrafeArrow(vector origin, float size, vector color, float alpha, bool flipped)
 +{
 +    if(flipped) origin -= size*eY;
 +    R_BeginPolygon("", DRAWFLAG_NORMAL, true);
 +    R_PolygonVertex(origin + (flipped ? size*eY : '0 0 0')          , '0 0 0', color, alpha);
 +    R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) - size*eX, '0 0 0', color, alpha);
 +    R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) + size*eX, '0 0 0', color, alpha);
 +    R_EndPolygon();
 +}
 +
  // length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
  float GetLengthUnitFactor(int length_unit)
  {
 -      switch(length_unit)
 -      {
 -              default:
 -              case 1: return 1.0;
 -              case 2: return 0.0254;
 -              case 3: return 0.0254 * 0.001;
 -              case 4: return 0.0254 * 0.001 * 0.6213711922;
 -              case 5: return 0.0254 * 0.001 * 0.5399568035;
 -      }
 +    switch(length_unit)
 +    {
 +        default:
 +        case 1: return 1.0;
 +        case 2: return 0.0254;
 +        case 3: return 0.0254 * 0.001;
 +        case 4: return 0.0254 * 0.001 * 0.6213711922;
 +        case 5: return 0.0254 * 0.001 * 0.5399568035;
 +    }
  }
  
  string GetLengthUnit(int length_unit)
  {
 -      switch(length_unit)
 -      {
 -              // translator-friendly strings without the initial space
 -              default:
 -              case 1: return strcat(" ", _("qu"));
 -              case 2: return strcat(" ", _("m"));
 -              case 3: return strcat(" ", _("km"));
 -              case 4: return strcat(" ", _("mi"));
 -              case 5: return strcat(" ", _("nmi"));
 -      }
 +    switch(length_unit)
 +    {
 +        // translator-friendly strings without the initial space
 +        default:
 +        case 1: return strcat(" ", _("qu"));
 +        case 2: return strcat(" ", _("m"));
 +        case 3: return strcat(" ", _("km"));
 +        case 4: return strcat(" ", _("mi"));
 +        case 5: return strcat(" ", _("nmi"));
 +    }
  }