]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add a second list for bot dodge entities
authorMario <mario@smbclan.net>
Mon, 22 Aug 2016 08:47:24 +0000 (18:47 +1000)
committerMario <mario@smbclan.net>
Mon, 22 Aug 2016 08:47:24 +0000 (18:47 +1000)
25 files changed:
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/overkill/rpc.qc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/turret/walker.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/weapons/weapon/blaster.qc
qcsrc/common/weapons/weapon/crylink.qc
qcsrc/common/weapons/weapon/devastator.qc
qcsrc/common/weapons/weapon/electro.qc
qcsrc/common/weapons/weapon/fireball.qc
qcsrc/common/weapons/weapon/hagar.qc
qcsrc/common/weapons/weapon/hlac.qc
qcsrc/common/weapons/weapon/hook.qc
qcsrc/common/weapons/weapon/minelayer.qc
qcsrc/common/weapons/weapon/mortar.qc
qcsrc/common/weapons/weapon/porto.qc
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/common/weapons/weapon/vaporizer.qc
qcsrc/server/defs.qh
qcsrc/server/g_hook.qc

index 9c6c9f0803941379bb39e765980cd4bc6361b133..0054fd63607b1523c5b729382e1fe52c593da6d9 100644 (file)
@@ -835,6 +835,7 @@ void W_Nexball_Attack2(entity actor, .entity weaponentity)
        missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
 
        CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
 }
index 78608aaeb509a0c1f51ae0f6f36088a37e1f508f..628f3e5eaa71f474a6bb070cd047becf405e6051 100644 (file)
@@ -201,6 +201,7 @@ void M_Mage_Attack_Spike(entity this, vector dir)
        set_movetype(missile, MOVETYPE_FLYMISSILE);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        setorigin(missile, this.origin + v_forward * 14 + '0 0 30' + v_right * -14);
        setsize(missile, '0 0 0', '0 0 0');
        missile.velocity = dir * 400;
index 3ba01fe21f226005c15b0bc04d59084e0b923938..1abe2e9c8700af6156ce8bbcfb78e87a726b4863 100644 (file)
@@ -150,6 +150,7 @@ void M_Shambler_Attack_Lightning(entity this)
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, gren);
+       IL_PUSH(g_bot_dodge, gren);
 
        CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true);
 }
index 43a07e650c419a08f7675279f79df203f0ca517c..4a0c29a1717fa934127a44153c01670d2c48006d 100644 (file)
@@ -161,6 +161,7 @@ void M_Spider_Attack_Web(entity this)
        proj.event_damage = func_null;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.damagedbycontents = true;
 
        proj.bouncefactor = 0.3;
index 77980d97a947c6a3dcf3465cacf3b6d5afe20fbc..a05b462a0e6e54ea1cde2b01519fbf4017622bf8 100644 (file)
@@ -36,6 +36,7 @@ METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, .entity
                setorigin(missile, actor.origin + actor.view_ofs + v_forward * 14);
                missile.flags = FL_PROJECTILE;
         IL_PUSH(g_projectiles, missile);
+        IL_PUSH(g_bot_dodge, missile);
                missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed);
                missile.avelocity = '300 300 300';
                missile.nextthink = time + 5;
index bb347c525f1839e56600b32d3c053d9cae97dfdc..c8114694f547bb09f82a331ee2c9c45c30111121 100644 (file)
@@ -293,6 +293,7 @@ void nade_napalm_ball(entity this)
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
        //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
@@ -351,6 +352,7 @@ void nade_napalm_boom(entity this)
        fountain.origin = this.origin;
        fountain.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, fountain);
+       IL_PUSH(g_bot_dodge, fountain);
        setorigin(fountain, fountain.origin);
        setthink(fountain, napalm_fountain_think);
        fountain.nextthink = time;
@@ -942,6 +944,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        _nade.angles = vectoangles(_nade.velocity);
        _nade.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, _nade);
+       IL_PUSH(g_bot_dodge, _nade);
        _nade.projectiledeathtype = DEATH_NADE.m_id;
        _nade.toss_time = time;
        _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
index 4540a26f2e626ccc4761536b0b0cabc0d95e474d..122bdfc12c49bb43c89c6bb522352d18e1382b2e 100644 (file)
@@ -97,6 +97,7 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .entity wea
        missile.nextthink = time;
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
 
        CSQCProjectile(missile, true, PROJECTILE_RPC, false);
 
index adad91a0b9e0d866f1d64eee068a6d01696efcd1..c90eaff1fe98fdb22bc7918fefedd1f28c703738 100644 (file)
@@ -479,6 +479,7 @@ entity turret_projectile(entity actor, Sound _snd, float _size, float _health, f
        proj.velocity           = normalize(actor.tur_shotdir_updated + randomvec() * actor.shot_spread) * actor.shot_speed;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.enemy                = actor.enemy;
        proj.totalfrags  = _death;
        PROJECTILE_MAKETRIGGER(proj);
index 94ecdd332a0a264625d7ac7be3727564b60bf8c3..ffba71439ab995198c760c69843a7bfbe1b3e3d7 100644 (file)
@@ -241,6 +241,7 @@ void walker_fire_rocket(entity this, vector org)
     settouch(rocket, walker_rocket_touch);
     rocket.flags = FL_PROJECTILE;
     IL_PUSH(g_projectiles, rocket);
+    IL_PUSH(g_bot_dodge, rocket);
     rocket.solid                         = SOLID_BBOX;
     rocket.max_health           = time + 9;
     rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
index cf1f642d4f7c01b02fd07b63c6f2f27179d50910..60a8ee07760fbe897e58cd58fab2e22904337728 100644 (file)
@@ -249,6 +249,7 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        set_movetype(proj, MOVETYPE_FLYMISSILE);
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.bot_dodge          = true;
        proj.bot_dodgerating  = _dmg;
        proj.velocity            = _vel;
index 2f24e9e254bcb495b4c53782f4434771ed1269b8..2eb8f00b4179c72cd91727168bbee9f7719c93d4 100644 (file)
@@ -140,6 +140,7 @@ void W_Blaster_Attack(
        settouch(missile, W_Blaster_Touch);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
        missile.projectiledeathtype = atk_deathtype;
        setthink(missile, W_Blaster_Think);
index be5b2ec28f2d96c9cfb8a4270315dda36d1e9306..58214bf390feed3d2f41e1ec5ec24c847b02c10f 100644 (file)
@@ -441,6 +441,7 @@ void W_Crylink_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 
                proj.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, proj);
+               IL_PUSH(g_bot_dodge, proj);
                proj.missile_flags = MIF_SPLASH;
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
@@ -557,6 +558,7 @@ void W_Crylink_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
 
                proj.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, proj);
+               IL_PUSH(g_bot_dodge, proj);
         proj.missile_flags = MIF_SPLASH;
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
index 602afad0bcbe36b3a0b82d481b2e177985010d7f..409f0eab69e6ee53eea47178efe69449c6cbf754 100644 (file)
@@ -400,6 +400,7 @@ void W_Devastator_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        missile.cnt = time + WEP_CVAR(devastator, lifetime);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, WEP_CVAR(devastator, guiderate) == 0 && WEP_CVAR(devastator, speedaccel) == 0, PROJECTILE_ROCKET, false); // because of fly sound
index bd6fb89694bda3bb0d4a265cc3d525c66218822d..a104f952f60176d3558b1514d04d5c0555721b9c 100644 (file)
@@ -301,6 +301,7 @@ void W_Electro_Attack_Bolt(Weapon thiswep, entity actor, .entity weaponentity)
        setsize(proj, '0 0 -3', '0 0 -3');
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO_BEAM, true);
@@ -448,6 +449,7 @@ void W_Electro_Attack_Orb(Weapon thiswep, entity actor, .entity weaponentity)
        proj.event_damage = W_Electro_Orb_Damage;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
        proj.damagedbycontents = (WEP_CVAR_SEC(electro, damagedbycontents));
 
        proj.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
index db87ee445f8b9a379f267017ca4eaa072d7dc5e2..c2b93747c8c4c14d7d9437f6c50e2cc2934b8d89 100644 (file)
@@ -224,6 +224,7 @@ void W_Fireball_Attack1(entity actor, .entity weaponentity)
        setsize(proj, '-16 -16 -16', '16 16 16');
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
     proj.missile_flags = MIF_SPLASH | MIF_PROXY;
 
        CSQCProjectile(proj, true, PROJECTILE_FIREBALL, true);
@@ -355,6 +356,7 @@ void W_Fireball_Attack2(entity actor, .entity weaponentity)
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
+       IL_PUSH(g_bot_dodge, proj);
     proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
        CSQCProjectile(proj, true, PROJECTILE_FIREMINE, true);
index ece4b358950281f125ab71561799b9afb9142e4b..9a178c03bbc0a47dd6fd8af8bdeb8be1ebdd96f4 100644 (file)
@@ -171,6 +171,7 @@ void W_Hagar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        missile.angles = vectoangles(missile.velocity);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, true, PROJECTILE_HAGAR, true);
@@ -215,6 +216,7 @@ void W_Hagar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        missile.angles = vectoangles(missile.velocity);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, true, PROJECTILE_HAGAR_BOUNCING, true);
@@ -292,6 +294,7 @@ void W_Hagar_Attack2_Load_Release(entity actor, .entity weaponentity)
                missile.angles = vectoangles(missile.velocity);
                missile.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, missile);
+               IL_PUSH(g_bot_dodge, missile);
 
                CSQCProjectile(missile, true, PROJECTILE_HAGAR, true);
 
index c77ccc98e4d12377da82b75aff8ffefb1ba46f1c..79bf08193ec05b9b38e3fa1ac1be46ca102043f3 100644 (file)
@@ -112,6 +112,7 @@ void W_HLAC_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.projectiledeathtype = WEP_HLAC.m_id;
 
        CSQCProjectile(missile, true, PROJECTILE_HLAC, true);
@@ -155,6 +156,7 @@ void W_HLAC_Attack2(entity actor, .entity weaponentity)
 
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
        missile.projectiledeathtype = WEP_HLAC.m_id | HITTYPE_SECONDARY;
 
index b2c317459935f818088d5d9feaa7773232257b3a..23e7c23ae5b2b16ccdd9b918e03ea378cfef60e4 100644 (file)
@@ -181,6 +181,7 @@ void W_Hook_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        gren.angles = '0 0 0';
        gren.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, gren);
+       IL_PUSH(g_bot_dodge, gren);
 
        CSQCProjectile(gren, true, PROJECTILE_HOOKBOMB, true);
 
index 568fb6bd4451c3b7799c65dc2b109348d5cd2ba5..5f5898aa41b78953872242278cfb5e3067a1cf54 100644 (file)
@@ -104,6 +104,7 @@ void W_MineLayer_Stick(entity this, entity to)
        newmine.cnt = this.cnt;
        newmine.flags = this.flags;
        IL_PUSH(g_projectiles, newmine);
+       IL_PUSH(g_bot_dodge, newmine);
 
        delete(this);
 
@@ -373,6 +374,7 @@ void W_MineLayer_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        mine.cnt = (WEP_CVAR(minelayer, lifetime) - WEP_CVAR(minelayer, lifetime_countdown));
        mine.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, mine);
+       IL_PUSH(g_bot_dodge, mine);
        mine.missile_flags = MIF_SPLASH | MIF_ARC | MIF_PROXY;
 
        if(mine.cnt > 0) { mine.cnt += time; }
index 81be156541cb7f31c40d9dd5081ad76c3b41677d..2206cc57d13bf4dfb2df8791671808d4ee269241 100644 (file)
@@ -248,6 +248,7 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        gren.angles = vectoangles(gren.velocity);
        gren.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, gren);
+       IL_PUSH(g_bot_dodge, gren);
 
        if(WEP_CVAR_PRI(mortar, type) == 0 || WEP_CVAR_PRI(mortar, type) == 2)
                CSQCProjectile(gren, true, PROJECTILE_GRENADE, true);
@@ -296,6 +297,7 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        gren.angles = vectoangles(gren.velocity);
        gren.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, gren);
+       IL_PUSH(g_bot_dodge, gren);
 
        if(WEP_CVAR_SEC(mortar, type) == 0 || WEP_CVAR_SEC(mortar, type) == 2)
                CSQCProjectile(gren, true, PROJECTILE_GRENADE, true);
index 717a002cbb86ed7aaf379978b023390a65173f1e..3e4654fcbbcc41171454192188a8e1ef9f72f393 100644 (file)
@@ -278,6 +278,7 @@ void W_Porto_Attack(entity actor, .entity weaponentity, float type)
        gren.angles = vectoangles(gren.velocity);
        gren.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, gren);
+       IL_PUSH(g_bot_dodge, gren);
 
        gren.portal_id = time;
        actor.porto_current = gren;
index 850659069a30cd71a6c259aa3c4c49775787515a..268e1916edc91d0c9e3468c229946ff6ad7ff166 100644 (file)
@@ -295,6 +295,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v
        set_movetype(missile, MOVETYPE_FLYMISSILE);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG;
 
        W_SetupProjVelocity_UP_PRE(missile, seeker, missile_);
@@ -372,6 +373,7 @@ void W_Seeker_Fire_Flac(Weapon thiswep, entity actor, .entity weaponentity)
        missile.projectiledeathtype = WEP_SEEKER.m_id | HITTYPE_SECONDARY;
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags       = MIF_SPLASH;
 
        // csqc projectiles
@@ -594,6 +596,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
 
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        //missile.missile_flags = MIF_..?;
 
        set_movetype(missile, MOVETYPE_FLY);
index d9c215e24b9d0ca5541875eee81f3fb99331c5c2..e11e4d8d5211aacc6e6d6e483afd0fe0ac45ea88 100644 (file)
@@ -289,6 +289,7 @@ void W_RocketMinsta_Attack2(entity actor, .entity weaponentity)
         setsize(proj, '0 0 -3', '0 0 -3');
         proj.flags = FL_PROJECTILE;
         IL_PUSH(g_projectiles, proj);
+        IL_PUSH(g_bot_dodge, proj);
         proj.missile_flags = MIF_SPLASH;
 
         CSQCProjectile(proj, true, PROJECTILE_ROCKETMINSTA_LASER, true);
@@ -340,6 +341,7 @@ void W_RocketMinsta_Attack3 (entity actor, .entity weaponentity)
         setsize(proj, '0 0 -3', '0 0 -3');
         proj.flags = FL_PROJECTILE;
         IL_PUSH(g_projectiles, proj);
+        IL_PUSH(g_bot_dodge, proj);
         proj.missile_flags = MIF_SPLASH;
 
         CSQCProjectile(proj, true, PROJECTILE_ROCKETMINSTA_LASER, true);
index 6fbff1a9679e79b72d982b9b122bfee1c66ac81a..b034968901e741e40d348952fdf7ef40ab16f9d9 100644 (file)
@@ -469,3 +469,6 @@ STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }
 
 IntrusiveList g_bot_targets;
 STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); }
+
+IntrusiveList g_bot_dodge;
+STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }
index 46508a9191162f34554428248f7d6118a221d41f..90266189b83c1adf5f4ea6f7db111c9780e3c24c 100644 (file)
@@ -371,6 +371,7 @@ void FireGrapplingHook(entity actor)
        missile.classname = "grapplinghook";
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
 
        set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY));
        PROJECTILE_MAKETRIGGER(missile);