float CH_INFO = 0; // only on world and csqc
float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info"
float CH_WEAPON_A = 1; // only on players and entities
+float CH_WEAPON_SINGLE = 1; // only on players and entities
float CH_VOICE = 2; // only on players; compat: FALSELY CONTROLLED BY "BGM"
float CH_BGM_SINGLE = 2; // only on csqc
+float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "BGM"
float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc
float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc
float CH_WEAPON_B = 5; // only on players and entities
float CH_INFO = 0; // only on world and csqc!
float CH_TRIGGER = 256;
float CH_WEAPON_A = 257;
+float CH_WEAPON_SINGLE = 1;
float CH_VOICE = 258;
float CH_BGM_SINGLE = 2;
+float CH_AMBIENT = 261;
float CH_TRIGGER_SINGLE = 3;
float CH_SHOTS_SINGLE = 4;
float CH_WEAPON_B = 257;
float CH_PLAYER = 260;
#endif
-#ifdef LEGACY_CHANS
-// this assignment must match menu/xonotic/dialog_settings_misc.c!
-float CHAN_AUTO = 0;
- // on world: announcers, ... INFO
- // on players: item pickup ITEMS
- // on entities: UNUSED
- // on csqc: announcers INFO
-float CHAN_WEAPON = 1; // Weapon fire
- // on world: UNUSED
- // on players: weapon firing WEAPONS
- // on entities: turret firing WEAPONS
- // on csqc: UNUSED
-float CHAN_VOICE = 2; // Voice/Radio
- // on world: UNUSED
- // on players: voice VOICE
- // on entities: UNUSED
- // on csqc: background music BGM
-float CHAN_TRIGGER = 3; // Triggers/Items
- // on world: UNUSED
- // on players: item pickup ITEMS
- // on entities: platforms moving etc. ITEMS
- // on csqc: platforms moving etc. ITEMS
-float CHAN_PROJECTILE = 4; // Projectiles
- // on world: UNUSED
- // on players: projectiles hitting player SHOTS
- // on entities: projectiles SHOTS
- // on csqc: projectile sounds SHOTS
-float CHAN_WEAPON2 = 5; // Nex fire (separated as it is a very long sound)
- // on world: UNUSED
- // on players: weapon firing WEAPONS
- // on entities: turret firing WEAPONS
- // on csqc: UNUSED
-float CHAN_PAIN = 6; // Pain
- // on world: UNUSED
- // on players: pain PAIN
- // on entities: projectiles flying SHOTS
- // on csqc: player pain PAIN
-float CHAN_PLAYER = 7; // Player body
- // on world: UNUSED
- // on players: player sounds PLAYER
- // on entities: player sounds PLAYER
- // on csqc: UNUSED
-#endif
-
float ATTN_NONE = 0;
float ATTN_MIN = 0.015625;
float ATTN_NORM = 0.5;
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_channel257volume");
- makeMulti(s, "snd_channel1volume snd_channel5volume"); // legacy
+ //makeMulti(s, "snd_channel1volume");
+ makeMulti(s, "snd_channel1volume snd_channel5volume"); // snd_channel5volume is legacy
me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, _("Weapons:")));
me.TD(me, 1, 2, s);
setDependentStringNotEqual(e, "mastervolume", "0");