]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Strip lightning gun functionality out of Electro
authorSamual Lenks <samual@xonotic.org>
Sun, 8 Dec 2013 01:59:20 +0000 (20:59 -0500)
committerSamual Lenks <samual@xonotic.org>
Sun, 8 Dec 2013 01:59:20 +0000 (20:59 -0500)
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/hook.qc
qcsrc/common/constants.qh
qcsrc/common/weapons/w_electro.qc
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/g_world.qc

index 4a206e55f4d6aee3496c4e55903e30a7b28e96a8..a0091a9a9064f05a84fdf61cb44873b7d2f128ee 100644 (file)
@@ -223,7 +223,6 @@ string shortmapname;
 float tempdb;
 float ClientProgsDB;
 vector hook_shotorigin[4];
-vector electro_shotorigin[4];
 vector lightning_shotorigin[4];
 
 
index ca0c467768da675680410888c683a0c49117c724..6493a8360bd864891de9d8b5615291747b22eae5 100644 (file)
@@ -817,7 +817,6 @@ void CSQC_Ent_Update(float bIsNewEntity)
                case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
                case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
                case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
-               case ENT_CLIENT_ELECTRO_BEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_ELECTRO_BEAM); break;
                case ENT_CLIENT_ARC_BEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_ARC_BEAM); break;
                case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
                case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
@@ -954,10 +953,6 @@ void Ent_Init()
        hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
        hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
        hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
        arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
        arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
        arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
index 8beacac88befc88132a24d36e4f3fa3b0b0967c3..e2fd94434ef7bd1bd7794980e6f4ac0e885b7e34 100644 (file)
@@ -75,9 +75,6 @@ void Draw_GrapplingHook()
                case ENT_CLIENT_HOOK:
                        vs = hook_shotorigin[s];
                        break;
-               case ENT_CLIENT_ELECTRO_BEAM:
-                       vs = electro_shotorigin[s];
-                       break;
                case ENT_CLIENT_ARC_BEAM:
                        vs = lightning_shotorigin[s];
                        break;
@@ -92,7 +89,6 @@ void Draw_GrapplingHook()
                                a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
                                b = self.origin;
                                break;
-                       case ENT_CLIENT_ELECTRO_BEAM:
                        case ENT_CLIENT_ARC_BEAM:
                                if(self.HookRange)
                                        b = view_origin + view_forward * self.HookRange;
@@ -113,7 +109,6 @@ void Draw_GrapplingHook()
                                a = self.velocity;
                                b = self.origin;
                                break;
-                       case ENT_CLIENT_ELECTRO_BEAM:
                        case ENT_CLIENT_ARC_BEAM:
                                a = self.origin;
                                b = self.velocity;
@@ -155,12 +150,6 @@ void Draw_GrapplingHook()
                                rgb = '.3 1 .3';
                        }
                        break;
-               case ENT_CLIENT_ELECTRO_BEAM:
-                       intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
-                       offset = Noise_Brown(self, frametime) * 10;
-                       tex = "particles/lgbeam";
-                       rgb = '1 1 1';
-                       break;
                case ENT_CLIENT_ARC_BEAM: // todo
                        intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
                        offset = Noise_Brown(self, frametime) * 10;
@@ -193,7 +182,6 @@ void Draw_GrapplingHook()
                                self.drawmask = 0;
                        }
                        break;
-               case ENT_CLIENT_ELECTRO_BEAM:
                case ENT_CLIENT_ARC_BEAM:
                        setorigin(self, a); // beam origin!
                        break;
@@ -204,9 +192,6 @@ void Draw_GrapplingHook()
                default:
                case ENT_CLIENT_HOOK:
                        break;
-               case ENT_CLIENT_ELECTRO_BEAM:
-                       pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
-                       break;
                case ENT_CLIENT_ARC_BEAM:
                        pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
                        break;
@@ -239,7 +224,6 @@ void Ent_ReadHook(float bIsNew, float type)
                        case ENT_CLIENT_HOOK:
                                self.HookRange = 0;
                                break;
-                       case ENT_CLIENT_ELECTRO_BEAM:
                        case ENT_CLIENT_ARC_BEAM:
                                self.HookRange = ReadCoord();
                                break;
@@ -274,9 +258,6 @@ void Ent_ReadHook(float bIsNew, float type)
                                setmodel(self, "models/hook.md3");
                                self.drawmask = MASK_NORMAL;
                                break;
-                       case ENT_CLIENT_ELECTRO_BEAM:
-                               sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM);
-                               break;
                        case ENT_CLIENT_ARC_BEAM:
                                sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM);
                                break;
index d437c3f86b2964258dfa923977308587de94a17c..19abacb26c757327e9757608a0b6de97f26b1769 100644 (file)
@@ -87,8 +87,7 @@ const float ENT_CLIENT_WARPZONE = 24;
 const float ENT_CLIENT_WARPZONE_CAMERA = 25;
 const float ENT_CLIENT_TRIGGER_MUSIC = 26;
 const float ENT_CLIENT_HOOK = 27;
-const float ENT_CLIENT_ELECTRO_BEAM = 28;
-const float ENT_CLIENT_ARC_BEAM = 29;
+const float ENT_CLIENT_ARC_BEAM = 29; // WEAPONTODO: fix numbers
 const float ENT_CLIENT_ACCURACY = 30;
 const float ENT_CLIENT_SHOWNAMES = 31;
 const float ENT_CLIENT_WARPZONE_TELEPORTED = 32;
index dae89e32dbaf97a2daa3a3bb9b2a3ff853bac58b..033890148567f3fd00545e62baa486ef37e19d16 100644 (file)
@@ -12,8 +12,6 @@ REGISTER_WEAPON(
 );
 
 #ifdef SVQC
-void ElectroInit();
-vector electro_shotorigin[4];
 var float autocvar_g_balance_electro_combo_comboradius_thruwall = 200;
 #endif
 #else
@@ -62,7 +60,7 @@ void W_Plasma_Explode (void)
        self.takedamage = DAMAGE_NO;
        if (self.movetype == MOVETYPE_BOUNCE)
        {
-               RadiusDamage (self, self.realowner, autocvar_g_balance_electro_secondary_damage, autocvar_g_balance_electro_secondary_edgedamage, autocvar_g_balance_electro_secondary_radius, world, world, autocvar_g_balance_electro_secondary_force, self.projectiledeathtype, other);
+               RadiusDamage(self, self.realowner, autocvar_g_balance_electro_secondary_damage, autocvar_g_balance_electro_secondary_edgedamage, autocvar_g_balance_electro_secondary_radius, world, world, autocvar_g_balance_electro_secondary_force, self.projectiledeathtype, other);
        }
        else
        {
@@ -225,162 +223,6 @@ void W_Electro_Attack2()
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-.vector hook_start, hook_end;
-float lgbeam_send(entity to, float sf)
-{
-       WriteByte(MSG_ENTITY, ENT_CLIENT_ELECTRO_BEAM);
-       sf = sf & 0x7F;
-       if(sound_allowed(MSG_BROADCAST, self.realowner))
-               sf |= 0x80;
-       WriteByte(MSG_ENTITY, sf);
-       if(sf & 1)
-       {
-               WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
-               WriteCoord(MSG_ENTITY, autocvar_g_balance_electro_primary_range);
-       }
-       if(sf & 2)
-       {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
-       }
-       if(sf & 4)
-       {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
-       }
-       return TRUE;
-}
-.entity lgbeam;
-.float prevlgfire;
-float lgbeam_checkammo()
-{
-       if(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO)
-               return TRUE;
-       else if(autocvar_g_balance_electro_reload_ammo)
-               return self.realowner.clip_load > 0;
-       else
-               return self.realowner.ammo_cells > 0;
-}
-
-entity lgbeam_owner_ent;
-void lgbeam_think()
-{
-       entity owner_player;
-       owner_player = self.realowner;
-
-       owner_player.prevlgfire = time;
-       if (self != owner_player.lgbeam)
-       {
-               remove(self);
-               return;
-       }
-
-       if (owner_player.weaponentity.state != WS_INUSE || !lgbeam_checkammo() || owner_player.deadflag != DEAD_NO || !owner_player.BUTTON_ATCK || owner_player.freezetag_frozen)
-       {
-               if(self == owner_player.lgbeam)
-                       owner_player.lgbeam = world;
-               remove(self);
-               return;
-       }
-
-       self.nextthink = time;
-
-       makevectors(owner_player.v_angle);
-
-       float dt, f;
-       dt = frametime;
-
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if (!(owner_player.items & IT_UNLIMITED_WEAPON_AMMO))
-       {
-               if(autocvar_g_balance_electro_primary_ammo)
-               {
-                       if(autocvar_g_balance_electro_reload_ammo)
-                       {
-                               dt = min(dt, owner_player.clip_load / autocvar_g_balance_electro_primary_ammo);
-                               owner_player.clip_load = max(0, owner_player.clip_load - autocvar_g_balance_electro_primary_ammo * frametime);
-                               owner_player.(weapon_load[WEP_ELECTRO]) = owner_player.clip_load;
-                       }
-                       else
-                       {
-                               dt = min(dt, owner_player.ammo_cells / autocvar_g_balance_electro_primary_ammo);
-                               owner_player.ammo_cells = max(0, owner_player.ammo_cells - autocvar_g_balance_electro_primary_ammo * frametime);
-                       }
-               }
-       }
-
-       W_SetupShot_Range(owner_player, TRUE, 0, "", 0, autocvar_g_balance_electro_primary_damage * dt, autocvar_g_balance_electro_primary_range);
-       if(!lgbeam_owner_ent)
-       {
-               lgbeam_owner_ent = spawn();
-               lgbeam_owner_ent.classname = "lgbeam_owner_ent";
-       }
-       WarpZone_traceline_antilag(lgbeam_owner_ent, w_shotorg, w_shotend, MOVE_NORMAL, lgbeam_owner_ent, ANTILAG_LATENCY(owner_player));
-
-       // apply the damage
-       if(trace_ent)
-       {
-               vector force;
-               force = w_shotdir * autocvar_g_balance_electro_primary_force + '0 0 1' * autocvar_g_balance_electro_primary_force_up;
-
-               f = ExponentialFalloff(autocvar_g_balance_electro_primary_falloff_mindist, autocvar_g_balance_electro_primary_falloff_maxdist, autocvar_g_balance_electro_primary_falloff_halflifedist, vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg));
-
-               if(accuracy_isgooddamage(owner_player, trace_ent))
-                       accuracy_add(owner_player, WEP_ELECTRO, 0, autocvar_g_balance_electro_primary_damage * dt * f);
-               Damage (trace_ent, owner_player, owner_player, autocvar_g_balance_electro_primary_damage * dt * f, WEP_ELECTRO, trace_endpos, force * dt);
-       }
-       W_Plasma_TriggerCombo(trace_endpos, autocvar_g_balance_electro_primary_comboradius, owner_player);
-
-       // draw effect
-       if(w_shotorg != self.hook_start)
-       {
-               self.SendFlags |= 2;
-               self.hook_start = w_shotorg;
-       }
-       if(w_shotend != self.hook_end)
-       {
-               self.SendFlags |= 4;
-               self.hook_end = w_shotend;
-       }
-}
-
-// experimental lightning gun
-void W_Electro_Attack3 (void)
-{
-       // only play fire sound if 0.5 sec has passed since player let go the fire button
-       if(time - self.prevlgfire > 0.5)
-               sound (self, CH_WEAPON_A, "weapons/lgbeam_fire.wav", VOL_BASE, ATTEN_NORM);
-
-       entity beam, oldself;
-
-       self.lgbeam = beam = spawn();
-       beam.classname = "lgbeam";
-       beam.solid = SOLID_NOT;
-       beam.think = lgbeam_think;
-       beam.owner = beam.realowner = self;
-       beam.movetype = MOVETYPE_NONE;
-       beam.shot_spread = 0;
-       beam.bot_dodge = TRUE;
-       beam.bot_dodgerating = autocvar_g_balance_electro_primary_damage;
-       Net_LinkEntity(beam, FALSE, 0, lgbeam_send);
-
-       oldself = self;
-       self = beam;
-       self.think();
-       self = oldself;
-}
-
-void ElectroInit()
-{
-       WEP_ACTION(WEP_ELECTRO, WR_INIT);
-       electro_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 1);
-       electro_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 2);
-       electro_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 3);
-       electro_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 4);
-}
-
 void w_electro_checkattack()
 {
        if(self.electro_count > 1)
@@ -397,7 +239,6 @@ void w_electro_checkattack()
 }
 
 .float bot_secondary_electromooth;
-.float BUTTON_ATCK_prev;
 float w_electro(float req)
 {
        float ammo_amount;
@@ -440,12 +281,7 @@ float w_electro(float req)
                        if(autocvar_g_balance_electro_reload_ammo) // forced reload
                        {
                                ammo_amount = 0;
-                               if(autocvar_g_balance_electro_lightning)
-                               {
-                                       if(self.clip_load > 0)
-                                               ammo_amount = 1;
-                               }
-                               else if(self.clip_load >= autocvar_g_balance_electro_primary_ammo)
+                               if(self.clip_load >= autocvar_g_balance_electro_primary_ammo)
                                        ammo_amount = 1;
                                if(self.clip_load >= autocvar_g_balance_electro_secondary_ammo)
                                        ammo_amount += 1;
@@ -460,54 +296,24 @@ float w_electro(float req)
                        }
                        if (self.BUTTON_ATCK)
                        {
-                               if(autocvar_g_balance_electro_lightning)
-                                       if(self.BUTTON_ATCK_prev)
-                                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
-
-                               if (weapon_prepareattack(0, (autocvar_g_balance_electro_lightning ? 0 : autocvar_g_balance_electro_primary_refire)))
+                               if(weapon_prepareattack(0, autocvar_g_balance_electro_primary_refire))
                                {
-                                       if(autocvar_g_balance_electro_lightning)
-                                       {
-                                               if ((!self.lgbeam) || wasfreed(self.lgbeam))
-                                               {
-                                                       W_Electro_Attack3();
-                                               }
-                                               if(!self.BUTTON_ATCK_prev)
-                                               {
-                                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
-                                                       self.BUTTON_ATCK_prev = 1;
-                                               }
-                                       }
-                                       else
-                                       {
                                                W_Electro_Attack();
                                                weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
-                                       }
-                               }
-                       } else {
-                               if(autocvar_g_balance_electro_lightning)
-                               {
-                                       if (self.BUTTON_ATCK_prev != 0)
-                                       {
-                                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
-                                               ATTACK_FINISHED(self) = time + autocvar_g_balance_electro_primary_refire * W_WeaponRateFactor();
-                                       }
-                                       self.BUTTON_ATCK_prev = 0;
                                }
-
-                               if (self.BUTTON_ATCK2)
+                       }
+                       else if(self.BUTTON_ATCK2)
+                       {
+                               if (time >= self.electro_secondarytime)
+                               if (weapon_prepareattack(1, autocvar_g_balance_electro_secondary_refire))
                                {
-                                       if (time >= self.electro_secondarytime)
-                                       if (weapon_prepareattack(1, autocvar_g_balance_electro_secondary_refire))
-                                       {
-                                               W_Electro_Attack2();
-                                               self.electro_count = autocvar_g_balance_electro_secondary_count;
-                                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_electro_secondary_animtime, w_electro_checkattack);
-                                               self.electro_secondarytime = time + autocvar_g_balance_electro_secondary_refire2 * W_WeaponRateFactor();
-                                       }
+                                       W_Electro_Attack2();
+                                       self.electro_count = autocvar_g_balance_electro_secondary_count;
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_electro_secondary_animtime, w_electro_checkattack);
+                                       self.electro_secondarytime = time + autocvar_g_balance_electro_secondary_refire2 * W_WeaponRateFactor();
                                }
                        }
-                       
+
                        return TRUE;
                }
                case WR_INIT:
@@ -520,10 +326,6 @@ float w_electro(float req)
                        precache_sound ("weapons/electro_fire2.wav");
                        precache_sound ("weapons/electro_impact.wav");
                        precache_sound ("weapons/electro_impact_combo.wav");
-                       
-                       if(autocvar_g_balance_electro_lightning)
-                               precache_sound ("weapons/lgbeam_fire.wav");
-                               
                        return TRUE;
                }
                case WR_SETUP:
@@ -533,19 +335,8 @@ float w_electro(float req)
                }
                case WR_CHECKAMMO1:
                {
-                       if(autocvar_g_balance_electro_lightning)
-                       {
-                               if(!autocvar_g_balance_electro_primary_ammo)
-                                       ammo_amount = 1;
-                               else
-                                       ammo_amount = self.ammo_cells > 0;
-                               ammo_amount += self.(weapon_load[WEP_ELECTRO]) > 0;
-                       }
-                       else
-                       {
-                               ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_primary_ammo;
-                               ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= autocvar_g_balance_electro_primary_ammo;
-                       }
+                       ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_primary_ammo;
+                       ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= autocvar_g_balance_electro_primary_ammo;
                        return ammo_amount;
                }
                case WR_CHECKAMMO2:
index edc5801e00ad6c87a2ea0385fb9755b9f3ea1b48..4e0c1b9169b68e1b013e60df6bd9ae371b1a231b 100644 (file)
@@ -98,20 +98,14 @@ float autocvar_g_balance_electro_combo_force;
 float autocvar_g_balance_electro_combo_radius;
 float autocvar_g_balance_electro_combo_speed;
 float autocvar_g_balance_electro_combo_safeammocheck;
-float autocvar_g_balance_electro_lightning;
 float autocvar_g_balance_electro_primary_ammo;
 float autocvar_g_balance_electro_primary_animtime;
 float autocvar_g_balance_electro_primary_comboradius;
 float autocvar_g_balance_electro_primary_damage;
 float autocvar_g_balance_electro_primary_edgedamage;
-float autocvar_g_balance_electro_primary_falloff_halflifedist;
-float autocvar_g_balance_electro_primary_falloff_maxdist;
-float autocvar_g_balance_electro_primary_falloff_mindist;
 float autocvar_g_balance_electro_primary_force;
-float autocvar_g_balance_electro_primary_force_up;
 float autocvar_g_balance_electro_primary_lifetime;
 float autocvar_g_balance_electro_primary_radius;
-float autocvar_g_balance_electro_primary_range;
 float autocvar_g_balance_electro_primary_refire;
 float autocvar_g_balance_electro_primary_speed;
 float autocvar_g_balance_electro_secondary_ammo;
index 05b54db065973bfe52b1bf5a7b4cea904b1f20fd..7bb024edb70bde4048983441cb0bf6d99870f8d9 100644 (file)
@@ -622,10 +622,6 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2]));
index d2a2273891fb8fdc01d666f066ea9dfe22152ff5..5e066cdbbb1e3fd47b7d9244a5d6603faac8ad19 100644 (file)
@@ -651,7 +651,6 @@ void spawnfunc_worldspawn (void)
        readlevelcvars();
        GrappleHookInit();
        ArcInit();
-       ElectroInit();
 
        player_count = 0;
        bot_waypoints_for_items = autocvar_g_waypoints_for_items;