]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix prediction of shotgun melee, but break nade slapping
authorMario <mario@smbclan.net>
Thu, 14 Jan 2016 06:54:54 +0000 (16:54 +1000)
committerMario <mario@smbclan.net>
Thu, 14 Jan 2016 06:54:54 +0000 (16:54 +1000)
qcsrc/common/weapons/weapon/shotgun.qc

index dba351eb61178cc15df70a887f0c5ce617098545..7da7dfd04167373c39953b0e16d7915691af9b3b 100644 (file)
@@ -124,7 +124,7 @@ void W_Shotgun_Melee_Think()
                        + (v_up * swing_factor * WEP_CVAR_SEC(shotgun, melee_swing_up))
                        + (v_right * swing_factor * WEP_CVAR_SEC(shotgun, melee_swing_side)));
 
-               WarpZone_traceline_antilag(self, self.realowner.origin + self.realowner.view_ofs, targpos, false, self, ANTILAG_LATENCY(self.realowner));
+               WarpZone_traceline_antilag(self, self.realowner.origin + self.realowner.view_ofs, targpos, false, self.realowner, ANTILAG_LATENCY(self.realowner));
 
                // draw lightning beams for debugging
                //te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5);