--- /dev/null
+// =================================================================
+// Master config for managing various command aliases and settings
+// =================================================================
+
+// This alias allows for common commands to be executed, even on both
+// dedicated servers and normal clients. If dedicated, then it remains
+// as sv_cmd... If a normal client, then it is changed to menu_cmd.
+alias qc_cmd "sv_cmd $*"
+
+// Execute commands based on whether it is dedicated a server or a client.
+alias "_detect_dedicated_$qport" "${* asis}"
+alias "_detect_dedicated_0" ""
+alias _if_dedicated "_detect_dedicated_$qport ${* asis}"
+alias if_client "${* asis}"
+alias if_dedicated "${* asis}"
+_if_dedicated alias if_client ""
+if_client alias if_dedicated ""
+
+
+// ========
+// common
+// ========
+if_client alias teamstatus "cmd teamstatus"
+if_dedicated alias teamstatus "sv_cmd teamstatus"
+
+if_client alias who "cmd who"
+if_dedicated alias who "sv_cmd who"
+alias w who
+
+if_client alias vote "cmd vote ${* ?}"
+if_dedicated alias vote "sv_cmd vote ${* ?}"
+
+alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals ${1 !} union def"
+alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals ${1 !} difference def"
+
+alias g_maplist_add "qc_cmd maplist add ${* ?}"
+alias g_maplist_remove "qc_cmd maplist remove ${* ?}"
+alias g_maplist_putfirst "qc_cmd maplist remove ${* ?} ; qc_cmd maplist add ${* ?}"
+alias g_maplist_shufflenow "qc_cmd maplist shuffle"
+alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
+
+alias addfav "qc_cmd addtolist net_slist_favorites ${* ?}"
+alias addvote "qc_cmd addtolist sv_vote_commands ${* ?}"
+
+
+// ========================
+// engine command aliases
+// ========================
+alias bsp "ls maps/*.bsp"
+alias chmap "changelevel ${* ?}"
+alias rec "record demos/${1 !}"
+alias ply "playdemo $1"
+alias tdem "timedemo $1"
+alias sv_loadconfig "exec $serverconfig"
+alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. ${* ?} \"; quit_and_redirect self"
+
+
+// ===============================================
+// menu_cmd (menu command) - menu/gamecommand.qc
+// ===============================================
+alias menu_showteamselect "menu_cmd directmenu TeamSelect"
+alias menu_showhudexit "menu_cmd directmenu HUDExit"
+alias menu_showhudoptions "menu_cmd directpanelhudmenu ${* ?}"
+alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
+
+// command executed before loading a map by the menu
+// makes sure maxplayers is at least minplayers or bot_number + 1
+alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
+alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
+
+
+// =========================================================
+// cl_cmd (client console command) - client/gamecommand.qc
+// =========================================================
+alias radar "cl_cmd hud_panel_radar_maximized"
+alias scoreboard_columns_set "cl_cmd scoreboard_columns_set ${* ?}"
+alias scoreboard_columns_set "" // aliased later
+alias scoreboard_columns_help "cl_cmd scoreboard_columns_help ${* ?}"
+
+
+// =========================================================== // TODO: FIGURE OUT ANY CONFLICTS WITH NORMAL COMMANDS
+// cmd (client-to-server command) - server/clientcommands.qc
+// ===========================================================
+set sv_clientcommand_antispam_time 1 "Amount of seconds after a command before another command can be called again without being considered spam. (Use -1 for no antispam limit)"
+set sv_clientcommand_antispam_count 5 "Amount of commands considered spam before commands are rejected.
+
+seta sv_status_privacy 1 "hide IP addresses from \"status\" and \"who\" replies shown to clients"
+
+seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
+
+alias autoswitch "cmd autoswitch ${* ?}"
+alias checkfail "cmd checkfail ${* ?}"
+alias clientversion "cmd clientversion ${* ?}"
+alias cvar_changes "cmd cvar_changes"
+alias cvar_purechanges "cmd cvar_purechanges"
+alias getmapvotepic "cmd getmapvotepic ${* ?}"
+alias info "cmd info ${* ?}"
+alias join "cmd join"
+alias ladder "cmd ladder"
+alias lsmaps "cmd lsmaps"
+alias lsnewmaps "cmd lsnewmaps"
+alias maplist "cmd maplist"
+alias rankings "cmd rankings"
+alias ready "cmd ready"
+alias records "cmd records"
+alias reportcvar "cmd reportcvar ${* ?}"
+//alias say "cmd say ${* ?}" // engine already has this declared as a command
+//alias say_team "cmd say_team ${* ?}" // engine already has this declared as a command
+alias selectteam "cmd selectteam ${* ?}"
+alias sentcvar "cmd sentcvar ${* ?}"
+alias spectate "cmd spectate"
+alias suggestmap "cmd suggestmap ${* ?}"
+alias teamstatus "cmd teamstatus"
+//alias tell "cmd tell ${* ?}" // engine already has this declared as a command
+alias timein "cmd timein"
+alias timeout "cmd timeout"
+alias voice "cmd voice ${* ?}"
+alias vote "cmd vote ${* ?}"
+alias who "cmd who"
+
+// other aliases for client-to-server commands
+alias autoswitch "set cl_autoswitch ${1 ?} ; cmd autoswitch ${1 ?}" // todo
+
+alias team_red "cmd selectteam red; cmd join"
+alias team_blue "cmd selectteam blue; cmd join"
+alias team_pink "cmd selectteam pink; cmd join"
+alias team_yellow "cmd selectteam yellow; cmd join"
+alias team_auto "cmd selectteam auto; cmd join"
+
+alias spec "spectate"
+
+// mutator aliases
+alias sandbox "cmd g_sandbox ${* ?}"
+
+
+// =========================================================
+// sv_cmd (server console command) - server/gamecommand.qc
+// =========================================================
+alias adminmsg "sv_cmd adminmsg ${* ?}"
+alias allready "sv_cmd allready"
+alias allspec "sv_cmd allspec ${* ?}"
+alias anticheat "sv_cmd anticheat ${* ?}"
+alias bbox "sv_cmd bbox"
+alias bot_cmd "sv_cmd bot_cmd ${* ?}"
+alias cointoss "sv_cmd cointoss ${* ?}"
+alias cvar_changes "sv_cmd cvar_changes"
+alias cvar_purechanges "sv_cmd cvar_purechanges"
+alias database "sv_cmd database ${* ?}"
+alias defer_clear "sv_cmd defer_clear ${* ?}"
+alias defer_clear_all "sv_cmd defer_clear_all"
+alias delrec "sv_cmd delrec ${* ?}"
+alias effectindexdump "sv_cmd effectindexdump"
+alias extendmatchtime "sv_cmd extendmatchtime"
+alias find "sv_cmd find ${* ?}"
+alias gametype "sv_cmd gametype ${* ?}"
+alias gettaginfo "sv_cmd gettaginfo ${* ?}"
+alias gotomap "sv_cmd gotomap ${* ?}"
+alias ladder "sv_cmd ladder"
+alias lockteams "sv_cmd lockteams"
+alias make_mapinfo "sv_cmd make_mapinfo"
+alias modelbug "sv_cmd modelbug"
+alias moveplayer "sv_cmd moveplayer ${* ?}"
+alias nospectators "sv_cmd nospectators"
+alias onslaught_updatelinks "sv_cmd onslaught_updatelinks"
+alias playerdemo "sv_cmd playerdemo ${* ?}"
+alias printstats "sv_cmd printstats"
+alias radarmap "sv_cmd radarmap ${* ?}"
+alias rankings "sv_cmd rankings"
+alias records "sv_cmd records"
+alias reducematchtime "sv_cmd reducematchtime"
+alias setbots "sv_cmd setbots ${* ?}"
+alias shuffleteams "sv_cmd shuffleteams"
+alias stuffto "sv_cmd stuffto ${* ?}"
+alias teamstatus "sv_cmd teamstatus"
+alias time "sv_cmd time"
+alias trace "sv_cmd trace ${* ?}"
+alias unlockteams "sv_cmd unlockteams"
+alias warp "sv_cmd warp ${* ?}"
+
+// other aliases for server commands
+alias endmatch "timelimit -1"
+
+alias savedb "sv_cmd database save \"${1 ?}\""
+alias dumpdb "sv_cmd database dump \"${1 ?}\""
+alias loaddb "sv_cmd database load \"${1 ?}\""
+
+alias movetoteam_red "moveplayer ${1 ?} red"
+alias movetoteam_blue "moveplayer ${1 ?} blue"
+alias movetoteam_pink "moveplayer ${1 ?} pink"
+alias movetoteam_yellow "moveplayer ${1 ?} yellow"
+alias movetoteam_auto "moveplayer ${1 ?} auto"
+
+
+// =======================================================
+// Aliases for settemp subsystem. Warning: Do not touch.
+// Usage: settemp variable value, next map resets it.
+// =======================================================
+set settemp_list 0
+set settemp_idx 0
+set _settemp_var UNUSED
+alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
+alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
+alias settemp_restore "_settemp_restore_${settemp_list asis}"
+alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
+alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
+
+
+// ===========================
+// banning - server/ipban.qc
+// ===========================
+alias bans "sv_cmd bans"
+alias ban "sv_cmd ban ${* ?}" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
+alias kickban "sv_cmd kickban ${* ?}" // usage: kickban # playerno bantime(seconds) masksize(bytes)
+alias unban "sv_cmd unban ${* ?}" // usage: unban 3 (number from bans)
+
+
+// =========================
+// voting - server/vote.qc
+// =========================
+set sv_vote_call 1 "Allow users to call a vote for the commands in sv_vote_commands"
+set sv_vote_change 1 "Allow voters to change their mind after already voting"
+set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
+set sv_vote_only_commands ""
+set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
+set sv_vote_master 1 "Allows the use of the vote master system"
+set sv_vote_master_callable 1 "When set, users can use \"vmaster\" to call a vote to become master of voting commands"
+set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
+set sv_vote_master_playerlimit 2 "Minimum number of players needed for a player to be allowed to vote for master"
+set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
+set sv_vote_timeout 30 "a vote will timeout after this many seconds"
+set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
+set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
+set sv_vote_majority_factor 0.5 "What percentage of the PLAYERS constitute a majority? (Must be at least 0.5, recommended: 0.5)"
+set sv_vote_majority_factor_of_voted 0.5 "What percentage of the VOTERS constitute a majority too? (Must be at least 0.5, recommended: 0.5)"
+// when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
+set sv_vote_override_mostrecent 0
+
+alias vhelp "cmd vote help"
+alias vstatus "cmd vote status"
+alias vcall "cmd vote call ${* ?}"
+alias vstop "cmd vote stop"
+alias vmaster "cmd vote master"
+alias vlogin "cmd vote login ${* ?}"
+alias vdo "cmd vote do ${* ?}"
+alias vyes "cl_cmd vyes"
+alias vno "cl_cmd vno"
+alias vdontcare "cmd vote dontcare"
+alias vabstain "cmd vote abstain"
+
+alias vmap "vcall gotomap ${1 ?}"
+alias vnextmap "vcall nextmap ${1 ?}"
+alias vkick "vcall kick ${1 ?}"
+alias vkickban "vcall kickban ${1 ?}"
+alias vend "vcall endmatch"
+alias vdomap "vdo gotomap ${1 ?}"
+alias vdokick "vdo kick ${* ?}"
+alias vdokickban "vdo kickban ${* ?}"
+alias vdoend "vdo endmatch"
+
+// ======================
+// rcon server commands
+// ======================
+rcon_secure 1
+set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
seta cl_firststart "" "how many times the client has been run"
seta cl_startcount 0 "how many times the client has been run"
-// detect dedicated server or client
-alias "_detect_dedicated_$qport" "${* asis}"
-alias "_detect_dedicated_0" ""
-alias _if_dedicated "_detect_dedicated_$qport ${* asis}"
-alias if_client "${* asis}"
-alias if_dedicated "${* asis}"
-_if_dedicated alias if_client ""
-if_client alias if_dedicated ""
-
seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
// say aliases
alias +hook +button6
alias -hook -button6
alias use "impulse 21"
-alias ready "cmd ready"
-alias lockteams "sv_cmd lockteams"
-alias unlockteams "sv_cmd unlockteams"
-alias nospectators "sv_cmd nospectators"
-alias cointoss "sv_cmd cointoss"
-alias timeout "cmd timeout" //use this command to call a timeout
-alias timein "cmd timein" //use this command to resume the game before timeout is finished
-
-alias bsp "ls maps/*.bsp"
-alias chmap "changelevel $*"
-alias gotomap "sv_cmd gotomap \"$1\""
-
-alias rec "record demos/$1"
-alias ply "playdemo $1"
-alias tdem "timedemo $1"
+
+// for backwards compatibility
alias dropweapon "impulse 17"
alias +show_info +button7
alias -show_info -button7
-alias team_red "cmd selectteam red; cmd join"
-alias team_blue "cmd selectteam blue; cmd join"
-alias team_pink "cmd selectteam pink; cmd join"
-alias team_yellow "cmd selectteam yellow; cmd join"
-alias team_auto "cmd selectteam auto; cmd join"
bind f6 team_auto
-alias movetoteam_red "sv_cmd movetoteam $1 red"
-alias movetoteam_blue "sv_cmd movetoteam $1 blue"
-alias movetoteam_pink "sv_cmd movetoteam $1 pink"
-alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
-alias movetoteam_auto "sv_cmd movetoteam $1 auto"
-
// merge lightmaps up to 2048x2048 textures
mod_q3bsp_lightmapmergepower 4
set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
-//tournament mod
+// tournament mod
set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
+set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
-seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
-alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
-
set bot_config_file bots.txt "Name and path of the bot configuration file"
set bot_number 0 "Minimum number of bots"
seta bot_usemodelnames 0 "Use player model names for bot names"
seta menu_sandbox_edit_force 1
seta menu_sandbox_edit_material ""
-alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
bind f7 menu_showsandboxtools
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
// startmap_dm is used when running with the -listen or -dedicated commandline options
set serverconfig server.cfg
alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
-alias sv_loadconfig "exec $serverconfig"
-alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
// aliases:
alias +fire +attack
alias reload "impulse 20"
-alias sandbox "cmd g_sandbox $*"
-
// movement
bind w +forward
bind a +moveleft
bind kp_plus "+userbind 17"
bind kp_minus "+userbind 18"
-set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
-set sv_vote_only_commands ""
-set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
-set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
-set sv_vote_call 1 "users can call a vote for the above commands"
-set sv_vote_master 1 "users can call a vote to become master"
-set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
-set sv_vote_change 1 "set to 1 to allow to change you vote/mind"
-set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
-set sv_vote_timeout 30 "a vote will timeout after this many seconds"
-set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
-set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
-set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.666, 0.75 when using the above)"
-set sv_vote_simple_majority_factor 0.666 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
-// when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
-set sv_vote_override_mostrecent 0
-alias vhelp "cmd vote help"
-alias vstatus "cmd vote status"
-alias vcall "cmd vote call $*"
-alias vstop "cmd vote stop"
-alias vmaster "cmd vote master"
-alias vlogin "cmd vote login $*"
-alias vdo "cmd vote do $*"
-alias vyes "cl_cmd vyes"
-alias vno "cl_cmd vno"
-alias vdontcare "cmd vote dontcare"
-alias vabstain "cmd vote abstain"
-
-alias vmap "vcall gotomap $1"
-alias vnextmap "vcall nextmap $1"
-alias vkick "vcall kick $1"
-alias vkickban "vcall kickban $1"
-alias vend "vcall endmatch"
-alias vdomap "vdo gotomap $1"
-alias vdokick "vdo kick $*"
-alias vdokickban "vdo kickban $*"
-alias vdoend "vdo endmatch"
-
-alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
-alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
bind F1 vyes
bind F2 vno
//used for spectate/observer mode
-alias spec "cmd spectate"
bind F3 spec
// NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
seta g_campaign_name "xonoticbeta"
set g_campaign_skill 0
-alias warp "sv_cmd warp $*"
alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
alias singleplayer_continue "set scmenu_campaign_goto -1"
seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
-alias suggestmap "cmd suggestmap $1"
set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
seta g_waypointsprites_turrets 1 "disable turret waypoints"
seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites"
-// command extension
-alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
-alias adminmsg "sv_cmd adminmsg $*"
-alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
-alias printstats "sv_cmd printstats" // print status on demand
-alias g_maplist_add "qc_cmd maplist add $*"
-alias g_maplist_remove "qc_cmd maplist remove $*"
-alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
-alias g_maplist_shufflenow "qc_cmd maplist shuffle"
-alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
-alias gametype "sv_cmd gametype $*"
-
-alias addfav "qc_cmd addtolist net_slist_favorites $*"
-alias addvote "qc_cmd addtolist sv_vote_commands $*"
-
// key hunt
set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
set g_balance_keyhunt_delay_return 60
set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
-alias bans "sv_cmd bans"
-alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
-alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
-alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
-// settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
-set settemp_list 0
-set settemp_idx 0
-set _settemp_var UNUSED
-alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
-alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
-alias settemp_restore "_settemp_restore_${settemp_list asis}"
-alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
-alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
-
// usercommands. These can be edited and bound by the menu.
seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
-// command executed before loading a map by the menu
-// makes sure maxplayers is at least minplayers or bot_number + 1
-alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
-alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
-
// useful vote aliases
set timelimit_increment 5
set timelimit_decrement 5
set timelimit_min 5
set timelimit_max 60
-alias extendmatchtime "sv_cmd extendmatchtime"
-alias reducematchtime "sv_cmd reducematchtime"
-alias endmatch "timelimit -1"
// useful keybind to maximize the chat area temporarily
// HUD code takes care of many of these now...
set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
-alias allready "sv_cmd allready"
-
seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
-seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
-
set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
-if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
-if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
-
-alias radar "cl_cmd hud_panel_radar_maximized"
-alias scoreboard_columns_set "" // aliased later
-alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
-
alias _gl_flashblend_update_00 "gl_flashblend 1"
alias _gl_flashblend_update_10 "gl_flashblend 0"
alias _gl_flashblend_update_01 "gl_flashblend 0"
// must be at the bottom of this file:
// alias for switching the teamselect menu
-alias menu_showteamselect "menu_cmd directmenu TeamSelect"
-alias menu_showhudexit "menu_cmd directmenu HUDExit"
-alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
bind f5 menu_showteamselect
set g_bugrigs 0
set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
-alias records "cmd records"
-alias rankings "cmd rankings"
-alias ladder "cmd ladder"
-
// ballistics use physical units, but qu based
// Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
// Quake-Joule: 1 qJ = 1 qN * 1 qu
set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
-alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
-alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
alias unmute "prvm_edictset server $1 muted 0" // dito
-rcon_secure 1
-
set menu_updatecheck 1
set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
exec turrets.cfg
exec vehicles.cfg
+// load console command aliases and settings
+exec commands.cfg
+
// hud cvar descriptions and common settings
exec _hud_common.cfg
exec _hud_descriptions.cfg
// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
exec hud_luminos.cfg
+
+// ... and now that everything is configured/aliased, we can do some things:
+
+// Change g_start_delay based upon if the server is local or not.
+if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
+if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
+
// enable menu syncing
alias menu_sync "menu_cmd sync"
-alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
//include "main.qh"
#define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
-
-void cvar_clientsettemp(string cv, string val)
-{
- entity e;
- for(e = world; (e = find(e, classname, "saved_cvar_value")); )
- if(e.netname == cv)
- goto saved;
- e = spawn();
- e.classname = "saved_cvar_value";
- e.netname = strzone(cv);
- e.message = strzone(cvar_string(cv));
-:saved
- cvar_set(cv, val);
-}
-
-void cvar_clientsettemp_restore()
-{
- entity e;
- for(e = world; (e = find(e, classname, "saved_cvar_value")); )
- cvar_set(e.netname, e.message);
-}
-
void menu_show_error()
{
drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
string forcefog;
void WaypointSprite_Load();
+void ConsoleCommand_macro_init();
void CSQC_Init(void)
{
prvm_language = cvar_string("prvm_language");
break;
maxclients = i;
- registercommand("hud_configure");
- registercommand("hud_save");
+ //registercommand("hud_configure");
+ //registercommand("hud_save");
//registercommand("menu_action");
+
+ ConsoleCommand_macro_init();
- registercommand("+showscores");registercommand("-showscores");
- registercommand("+showaccuracy");registercommand("-showaccuracy");
-
-#ifndef CAMERATEST
- if(isdemo())
- {
-#endif
- registercommand("+forward");registercommand("-forward");
- registercommand("+back");registercommand("-back");
- registercommand("+moveup");registercommand("-moveup");
- registercommand("+movedown");registercommand("-movedown");
- registercommand("+moveright");registercommand("-moveright");
- registercommand("+moveleft");registercommand("-moveleft");
- registercommand("+roll_right");registercommand("-roll_right");
- registercommand("+roll_left");registercommand("-roll_left");
-#ifndef CAMERATEST
- }
-#endif
registercvar("hud_usecsqc", "1");
registercvar("scoreboard_columns", "default");
}
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
+float cvar_clientsettemp_restore();
void CSQC_Shutdown(void)
{
#ifdef USE_FTE
postinit = true;
}
-// CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercommand" function
-// Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
float button_zoom;
-void Cmd_HUD_SetFields(float);
-void Cmd_HUD_Help(float);
-float CSQC_ConsoleCommand(string strMessage)
-{
- float argc;
- // Tokenize String
- argc = tokenize_console(strMessage);
-
- // Acquire Command
- string strCmd;
- strCmd = argv(0);
-
- if(strCmd == "hud_configure") { // config hud
- cvar_set("_hud_configure", ftos(!autocvar__hud_configure));
- return true;
- } else if(strCmd == "hud_save") { // save hud config
- if(argv(1) == "" || argv(2)) {
- print(_("Usage:\n"));
- print(_("hud_save configname (saves to hud_skinname_configname.cfg)\n"));
- }
- else
- HUD_Panel_ExportCfg(argv(1));
- return true;
- } else if(strCmd == "+showscores") {
- scoreboard_showscores = true;
- return true;
- } else if(strCmd == "-showscores") {
- scoreboard_showscores = false;
- return true;
- } else if(strCmd == "+showaccuracy") {
- scoreboard_showaccuracy = true;
- return true;
- } else if(strCmd == "-showaccuracy") {
- scoreboard_showaccuracy = false;
- return true;
- }
-
- if(camera_active)
- if(strCmd == "+forward" || strCmd == "-back") {
- ++camera_direction_x;
- return true;
- } else if(strCmd == "-forward" || strCmd == "+back") {
- --camera_direction_x;
- return true;
- } else if(strCmd == "+moveright" || strCmd == "-moveleft") {
- --camera_direction_y;
- return true;
- } else if(strCmd == "-moveright" || strCmd == "+moveleft") {
- ++camera_direction_y;
- return true;
- } else if(strCmd == "+moveup" || strCmd == "-movedown") {
- ++camera_direction_z;
- return true;
- } else if(strCmd == "-moveup" || strCmd == "+movedown") {
- --camera_direction_z;
- return true;
- } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {
- ++camera_roll;
- return true;
- } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {
- --camera_roll;
- return true;
- }
-
- return false;
-}
-
-.vector view_ofs;
-entity debug_shotorg;
-void ShotOrg_Draw()
-{
- self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;
- self.angles = view_angles;
- self.angles_x = -self.angles_x;
- if not(self.cnt)
- self.drawmask = MASK_NORMAL;
- else
- self.drawmask = 0;
-}
-void ShotOrg_Draw2D()
-{
- vector coord2d_topleft, coord2d_topright, coord2d;
- string s;
- vector fs;
-
- s = vtos(self.view_ofs);
- s = substring(s, 1, strlen(s) - 2);
- if(tokenize_console(s) == 3)
- s = strcat(argv(0), " ", argv(1), " ", argv(2));
-
- coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);
- coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);
-
- fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));
-
- coord2d = coord2d_topleft;
- if(fs_x < 8)
- {
- coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;
- fs = '8 8 0';
- }
- coord2d_y -= fs_y;
- coord2d_z = 0;
- drawstring(coord2d, s, fs, '1 1 1', 1, 0);
-}
-
-void ShotOrg_Spawn()
-{
- debug_shotorg = spawn();
- debug_shotorg.draw = ShotOrg_Draw;
- debug_shotorg.draw2d = ShotOrg_Draw2D;
- debug_shotorg.renderflags = RF_VIEWMODEL;
- debug_shotorg.effects = EF_FULLBRIGHT;
- precache_model("models/shotorg_adjuster.md3");
- setmodel(debug_shotorg, "models/shotorg_adjuster.md3");
- debug_shotorg.scale = 2;
- debug_shotorg.view_ofs = '25 8 -8';
-}
-
-void DrawDebugModel()
-{
- if(time - floor(time) > 0.5)
- {
- PolyDrawModel(self);
- self.drawmask = 0;
- }
- else
- {
- self.renderflags = 0;
- self.drawmask = MASK_NORMAL;
- }
-}
-
-void GameCommand(string msg)
-{
- string s;
- float argc;
- entity e;
- argc = tokenize_console(msg);
-
- if(argv(0) == "help" || argc == 0)
- {
- print(_("Usage: cl_cmd COMMAND..., where possible commands are:\n"));
- print(_(" settemp cvar value\n"));
- print(_(" scoreboard_columns_set ...\n"));
- print(_(" scoreboard_columns_help\n"));
- GameCommand_Generic("help");
- return;
- }
-
- if(GameCommand_Generic(msg))
- return;
-
- string cmd;
- cmd = argv(0);
- if(cmd == "mv_download") {
- Cmd_MapVote_MapDownload(argc);
- }
- else if(cmd == "hud_panel_radar_maximized")
- {
- if(argc == 1)
- hud_panel_radar_maximized = !hud_panel_radar_maximized;
- else
- hud_panel_radar_maximized = (stof(argv(1)) != 0);
- }
- else if(cmd == "settemp") {
- cvar_clientsettemp(argv(1), argv(2));
- }
- else if(cmd == "scoreboard_columns_set") {
- Cmd_HUD_SetFields(argc);
- }
- else if(cmd == "scoreboard_columns_help") {
- Cmd_HUD_Help(argc);
- }
-#ifdef BLURTEST
- else if(cmd == "blurtest") {
- blurtest_time0 = time;
- blurtest_time1 = time + stof(argv(1));
- blurtest_radius = stof(argv(2));
- blurtest_power = stof(argv(3));
- }
-#endif
- else if(cmd == "shotorg_move") {
- if(!debug_shotorg)
- ShotOrg_Spawn();
- else
- debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));
- localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
- }
- else if(cmd == "shotorg_movez") {
- if(!debug_shotorg)
- ShotOrg_Spawn();
- else
- debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos
- localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
- }
- else if(cmd == "shotorg_set") {
- if(!debug_shotorg)
- ShotOrg_Spawn();
- else
- debug_shotorg.view_ofs = stov(argv(1));
- localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
- }
- else if(cmd == "shotorg_setz") {
- if(!debug_shotorg)
- ShotOrg_Spawn();
- else
- debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos
- localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
- }
- else if(cmd == "shotorg_toggle_hide") {
- if(debug_shotorg)
- {
- debug_shotorg.cnt = !debug_shotorg.cnt;
- }
- }
- else if(cmd == "shotorg_end") {
- if(debug_shotorg)
- {
- print(vtos(debug_shotorg.view_ofs), "\n");
- remove(debug_shotorg);
- debug_shotorg = world;
- }
- localcmd("sv_cmd debug_shotorg\n");
- }
- else if(cmd == "sendcvar") {
- // W_FixWeaponOrder will trash argv, so save what we need.
- string thiscvar;
- thiscvar = strzone(argv(1));
- s = cvar_string(thiscvar);
- if(thiscvar == "cl_weaponpriority")
- s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
- else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
- s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
- localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
- strunzone(thiscvar);
- }
- else if(cmd == "spawn") {
- s = argv(1);
- e = spawn();
- precache_model(s);
- setmodel(e, s);
- setorigin(e, view_origin);
- e.angles = view_angles;
- e.draw = DrawDebugModel;
- e.classname = "debugmodel";
- }
- else if(cmd == "vyes")
- {
- if(uid2name_dialog)
- {
- vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
- vote_prev = 0;
- localcmd("setreport cl_allow_uid2name 1\n");
- vote_change = -9999;
- uid2name_dialog = 0;
- }
- else
- {
- localcmd("cmd vote yes\n");
- }
- }
- else if(cmd == "vno")
- {
- if(uid2name_dialog)
- {
- vote_active = 0;
- vote_prev = 0;
- localcmd("setreport cl_allow_uid2name 0\n");
- vote_change = -9999;
- uid2name_dialog = 0;
- }
- else
- {
- localcmd("cmd vote no\n");
- }
- }
-
- else
- {
- print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
- }
-
- return;
-}
// CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
// Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
--- /dev/null
+// ==============================================
+// CSQC client commands code, written by Samual
+// Last updated: November 26th, 2011
+// ==============================================
+
+ /*
+ if(cmd == "mv_download") {
+ Cmd_MapVote_MapDownload(argc);
+ }
+ else if(cmd == "scoreboard_columns_set") {
+ Cmd_HUD_SetFields(argc);
+ }
+ else if(cmd == "scoreboard_columns_help") {
+ Cmd_HUD_Help(argc);
+ }
+ else if(cmd == "spawn") {
+ s = argv(1);
+ e = spawn();
+ precache_model(s);
+ setmodel(e, s);
+ setorigin(e, view_origin);
+ e.angles = view_angles;
+ e.draw = DrawDebugModel;
+ e.classname = "debugmodel";
+ }
+ else if(cmd == "vyes")
+ {
+ if(uid2name_dialog)
+ {
+ vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
+ vote_prev = 0;
+ localcmd("setreport cl_allow_uid2name 1\n");
+ vote_change = -9999;
+ uid2name_dialog = 0;
+ }
+ else
+ {
+ localcmd("cmd vote yes\n");
+ }
+ }
+ else if(cmd == "vno")
+ {
+ if(uid2name_dialog)
+ {
+ vote_active = 0;
+ vote_prev = 0;
+ localcmd("setreport cl_allow_uid2name 0\n");
+ vote_change = -9999;
+ uid2name_dialog = 0;
+ }
+ else
+ {
+ localcmd("cmd vote no\n");
+ }
+ }
+ */
+
+
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
+
+void Cmd_HUD_SetFields(float);
+void Cmd_HUD_Help(float);
+
+.vector view_ofs;
+entity debug_shotorg;
+
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float cvar_clientsettemp(string tmp_cvar, string value)
+{
+ entity e;
+
+ for(e = world; (e = find(e, classname, "saved_cvar_value")); )
+ if(e.netname == tmp_cvar)
+ goto saved;
+
+ // creating a new entity to keep track of this cvar
+ e = spawn();
+ e.classname = "saved_cvar_value";
+ e.netname = strzone(tmp_cvar);
+ e.message = strzone(cvar_string(tmp_cvar));
+ return TRUE;
+
+ // an entity for this cvar already exists, update the value
+ :saved
+ cvar_set(tmp_cvar, value);
+ return FALSE;
+}
+
+float cvar_clientsettemp_restore()
+{
+ float i;
+ entity e;
+
+ for(e = world; (e = find(e, classname, "saved_cvar_value")); )
+ { cvar_set(e.netname, e.message); ++i; }
+
+ return i;
+}
+
+void DrawDebugModel()
+{
+ if(time - floor(time) > 0.5)
+ {
+ PolyDrawModel(self);
+ self.drawmask = 0;
+ }
+ else
+ {
+ self.renderflags = 0;
+ self.drawmask = MASK_NORMAL;
+ }
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void GameCommand_blurtest(float request)
+{
+ // Simple command to work with postprocessing temporarily... possibly completely pointless, the glsl shader is used for a real feature now...
+ // Anyway, to enable it, just compile the client with -DBLURTEST and then you can use the command.
+
+ #ifdef BLURTEST
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ blurtest_time0 = time;
+ blurtest_time1 = time + stof(argv(1));
+ blurtest_radius = stof(argv(2));
+ blurtest_power = stof(argv(3));
+ print("Enabled blurtest\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd blurtest\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+ #else
+ if(request)
+ {
+ print("Blurtest is not enabled on this client.\n");
+ return;
+ }
+ #endif
+}
+
+void GameCommand_hud(float request, float argc) // TODO: Add aliases in commands.cfg
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ switch(argv(1))
+ {
+ case "configure":
+ {
+ cvar_set("_hud_configure", ftos(!autocvar__hud_configure));
+ return;
+ }
+
+ case "save":
+ {
+ if(argv(2))
+ {
+ HUD_Panel_ExportCfg(argv(2));
+ return;
+ }
+ else
+ {
+ break; // go to usage, we're missing the paramater needed here.
+ }
+ }
+
+ case "radar":
+ {
+ if(argv(2))
+ hud_panel_radar_maximized = (stof(argv(2)) != 0);
+ else
+ hud_panel_radar_maximized = !hud_panel_radar_maximized;
+
+ return;
+ }
+
+ case "scoreboard_columns_set":
+ {
+ Cmd_HUD_SetFields(argc); // todo update this function
+
+ return;
+ }
+
+ case "scoreboard_columns_help":
+ {
+ Cmd_HUD_Help(argc); // todo update this function
+
+ return;
+ }
+ }
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2hud^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd hud action [configname | radartoggle]\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" 'configname' is the name to save to for \"save\" action,\n");
+ print(" and 'radartoggle' is to control hud_panel_radar_maximized for \"radar\" action.\n");
+ print(" Full list of commands here: \"configure, save, radar.\"\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_sendcvar(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ // W_FixWeaponOrder will trash argv, so save what we need.
+ string thiscvar = strzone(argv(1));
+ string s = cvar_string(thiscvar);
+
+ if(thiscvar == "cl_weaponpriority")
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
+ else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
+
+ localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+ strunzone(thiscvar);
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd sendcvar <cvar>\n");
+ print(" Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// ==================================
+// Macro system for client commands
+// ==================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments) \
+ CLIENT_COMMAND("blurtest", GameCommand_blurtest(request), "Feature for testing blur postprocessing") \
+ CLIENT_COMMAND("hud", GameCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
+ CLIENT_COMMAND("sendcvar", GameCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
+ /* nothing */
+
+void GameCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0)
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float GameCommand_macro_command(float argc)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(GC_REQUEST_COMMAND, argc)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float GameCommand_macro_usage(float argc)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(GC_REQUEST_USAGE, argc)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// =========================================
+// Main Function Called By Engine (cl_cmd)
+// =========================================
+// If this function exists, client code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ if(strtolower(argv(0)) == "help")
+ {
+ if(argc == 1)
+ {
+ print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are:\n");
+ GameCommand_macro_help();
+ GameCommand_Generic("help");
+ print("For help about specific commands, type cl_cmd help COMMAND\n");
+ return;
+ }
+ else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else if(GameCommand_Generic(command))
+ {
+ return; // handled by common/gamecommand.qc
+ }
+ else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+
+ // nothing above caught the command, must be invalid
+ print("Unknown client command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try cl_cmd help.\n");
+
+ return;
+}
+
+
+// ===================================
+// Macro system for console commands
+// ===================================
+
+// These functions are here specifically to add special + - commands to the game, and are not really normal commands.
+// Please add client commands to the function above this, as this is only for special reasons.
+#define CONSOLE_COMMANDS_NORMAL \
+ CONSOLE_COMMAND("+showscores", { scoreboard_showscores = TRUE; }) \
+ CONSOLE_COMMAND("-showscores", { scoreboard_showscores = FALSE; }) \
+ CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = TRUE; }) \
+ CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = FALSE; }) \
+ /* nothing */
+
+#define CONSOLE_COMMANDS_MOVEMENT \
+ CONSOLE_COMMAND("+forward", { ++camera_direction_x; }) \
+ CONSOLE_COMMAND("-forward", { --camera_direction_x; }) \
+ CONSOLE_COMMAND("+back", { --camera_direction_x; }) \
+ CONSOLE_COMMAND("-back", { ++camera_direction_x; }) \
+ CONSOLE_COMMAND("+moveup", { ++camera_direction_z; }) \
+ CONSOLE_COMMAND("-moveup", { --camera_direction_z; }) \
+ CONSOLE_COMMAND("+movedown", { --camera_direction_z; }) \
+ CONSOLE_COMMAND("-movedown", { ++camera_direction_z; }) \
+ CONSOLE_COMMAND("+moveright", { --camera_direction_y; }) \
+ CONSOLE_COMMAND("-moveright", { ++camera_direction_y; }) \
+ CONSOLE_COMMAND("+moveleft", { ++camera_direction_y; }) \
+ CONSOLE_COMMAND("-moveleft", { --camera_direction_y; }) \
+ CONSOLE_COMMAND("+roll_right", { ++camera_roll; }) \
+ CONSOLE_COMMAND("-roll_right", { --camera_roll; }) \
+ CONSOLE_COMMAND("+roll_left", { --camera_roll; }) \
+ CONSOLE_COMMAND("-roll_left", { ++camera_roll; }) \
+ /* nothing */
+
+void ConsoleCommand_macro_init()
+{
+ // first init normal commands
+ #define CONSOLE_COMMAND(name,execution) \
+ { registercommand(name); }
+
+ CONSOLE_COMMANDS_NORMAL
+ #undef CONSOLE_COMMAND
+
+ // then init movement commands
+ #ifndef CAMERATEST
+ if(isdemo())
+ {
+ #endif
+ #define CONSOLE_COMMAND(name,execution) \
+ { registercommand(name); }
+
+ CONSOLE_COMMANDS_MOVEMENT
+ #undef CONSOLE_COMMAND
+ #ifndef CAMERATEST
+ }
+ #endif
+
+ return;
+}
+
+float ConsoleCommand_macro_normal(float argc)
+{
+ #define CONSOLE_COMMAND(name,execution) \
+ { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+
+ CONSOLE_COMMANDS_NORMAL
+ #undef CONSOLE_COMMAND
+
+ return FALSE;
+}
+
+float ConsoleCommand_macro_movement(float argc)
+{
+ if(camera_active)
+ {
+ #define CONSOLE_COMMAND(name,execution) \
+ { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+
+ CONSOLE_COMMANDS_MOVEMENT
+ #undef CONSOLE_COMMAND
+ }
+
+ return FALSE;
+}
+
+
+// ======================================================
+// Main Function Called By Engine (registered commands)
+// ======================================================
+// Used to parse commands in the console that have been registered with the "registercommand" function
+
+float CSQC_ConsoleCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ if(ConsoleCommand_macro_normal(argc))
+ {
+ return TRUE;
+ }
+ else if(ConsoleCommand_macro_movement(argc))
+ {
+ return TRUE;
+ }
+
+ // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
+
+ return FALSE;
+}
\ No newline at end of file
float hud;
float view_quality;
-void cvar_clientsettemp(string cv, string val);
+float cvar_clientsettemp(string cv, string val);
prandom.qc
bgmscript.qc
noise.qc
+gamecommand.qc
../common/util.qc
../common/gamecommand.qc
// reset the level with a countdown
cvar_set("timelimit", ftos(ceil(time - game_starttime) / 60));
- ReadyRestartForce(); // sets game_starttime
+ ReadyRestart_force(); // sets game_starttime
}
float autocvar_sv_airstrafeaccelerate;
float autocvar_sv_autoscreenshot;
float autocvar_sv_cheats;
+float autocvar_sv_clientcommand_antispam_time;
+float autocvar_sv_clientcommand_antispam_count;
float autocvar_sv_curl_serverpackages_auto;
float autocvar_sv_db_saveasdump;
float autocvar_sv_defaultcharacter;
float autocvar_sv_servermodelsonly;
float autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;
+float autocvar_sv_status_privacy;
float autocvar_sv_stepheight;
float autocvar_sv_stopspeed;
float autocvar_sv_strengthsound_antispam_refire_threshold;
float autocvar_sv_vote_change;
string autocvar_sv_vote_commands;
float autocvar_sv_vote_majority_factor;
+float autocvar_sv_vote_majority_factor_of_voted;
float autocvar_sv_vote_master;
+float autocvar_sv_vote_master_callable;
string autocvar_sv_vote_master_commands;
string autocvar_sv_vote_master_password;
+float autocvar_sv_vote_master_playerlimit;
float autocvar_sv_vote_nospectators;
string autocvar_sv_vote_only_commands;
float autocvar_sv_vote_override_mostrecent;
-float autocvar_sv_vote_simple_majority_factor;
float autocvar_sv_vote_singlecount;
float autocvar_sv_vote_stop;
float autocvar_sv_vote_timeout;
bot_commands_init();
print("List of all available commands:\n");
- print(" Command\t\t\t\tParameter Type\n");
+ print(" Command - Parameter Type\n");
for(i=1;i<BOT_CMD_COUNTER;++i)
{
ptype = "none";
break;
}
- print(strcat(" ",bot_cmd_string[i],"\t\t\t\t<",ptype,"> \n"));
+ print(strcat(" ",bot_cmd_string[i]," - <",ptype,"> \n"));
}
}
vecs = ent.weaponentity.movedir;
else
vecs = '0 0 0';
- if(debug_shotorg != '0 0 0')
- vecs = debug_shotorg;
dv = v_right * -vecs_y + v_up * vecs_z;
w_shotorg = ent.origin + ent.view_ofs + dv;
-entity nagger;
-float readycount;
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
-float Nagger_SendEntity(entity to, float sendflags)
-{
- float nags, i, f, b;
- entity e;
- WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
- // bits:
- // 1 = ready
- // 2 = player needs to ready up
- // 4 = vote
- // 8 = player needs to vote
- // 16 = warmup
- // sendflags:
- // 64 = vote counts
- // 128 = vote string
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
- nags = 0;
- if(readycount)
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
{
- nags |= 1;
- if(to.ready == 0)
- nags |= 2;
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
}
- if(votecalled)
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
{
- nags |= 4;
- if(to.vote_vote == 0)
- nags |= 8;
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
}
- if(inWarmupStage)
- nags |= 16;
+}
- if(sendflags & 64)
- nags |= 64;
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
- if(sendflags & 128)
- nags |= 128;
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
- if(!(nags & 4)) // no vote called? send no string
- nags &~= (64 | 128);
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
- WriteByte(MSG_ENTITY, nags);
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
- if(nags & 64)
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
{
- WriteByte(MSG_ENTITY, vote_yescount);
- WriteByte(MSG_ENTITY, vote_nocount);
- WriteByte(MSG_ENTITY, vote_needed_absolute);
- WriteChar(MSG_ENTITY, to.vote_vote);
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
}
+}
- if(nags & 128)
- WriteString(MSG_ENTITY, votecalledvote_display);
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
- if(nags & 1)
+void ClientCommand_join(float request)
+{
+ switch(request)
{
- for(i = 1; i <= maxclients; i += 8)
+ case CC_REQUEST_COMMAND:
{
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
- f |= b;
- WriteByte(MSG_ENTITY, f);
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
}
+}
- return TRUE;
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_Init()
+
+void ClientCommand_lsmaps(float request)
{
- Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_VoteChanged()
+
+void ClientCommand_lsnewmaps(float request)
{
- if(nagger)
- nagger.SendFlags |= 128;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_VoteCountChanged()
+
+void ClientCommand_maplist(float request)
{
- if(nagger)
- nagger.SendFlags |= 64;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void Nagger_ReadyCounted()
+
+void ClientCommand_rankings(float request)
{
- if(nagger)
- nagger.SendFlags |= 1;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
}
-void ReadyCount();
-string MapVote_Suggest(string m);
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
-entity GetPlayer(string name)
-{
- float num;
- entity e;
- string ns;
-
- if(substring(name, 0, 1) == "#") {
- num = stof(substring(name, 1, 999));
- if(num >= 1 && num <= maxclients) {
- for((e = world); num > 0; --num, (e = nextent(e)))
- ;
- //if(clienttype(e) == CLIENTTYPE_REAL)
- if(e.classname == "player")
- return e;
- }
- } else {
- ns = strdecolorize(name);
- FOR_EACH_REALPLAYER(e) {
- if(!strcasecmp(strdecolorize(e.netname), ns)) {
- return e;
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
}
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
}
- return world;
}
-//float ctf_clientcommand();
-float readyrestart_happened;
-.float lms_spectate_warning;
-void spawnfunc_func_breakable();
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
-.float cmd_floodtime;
-.float cmd_floodcount;
-float cmd_floodcheck()
-{
- if (timeoutStatus != 2)
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
{
- if(time == self.cmd_floodtime)
+ case CC_REQUEST_COMMAND:
{
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > 8)
- return TRUE;
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
}
- else
+
+ default:
+ case CC_REQUEST_USAGE:
{
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
}
}
- return FALSE;
}
-.float checkfail;
-void SV_ParseClientCommand(string s) {
- float i;
- entity e;
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
- cmd_argc = tokenize_console(s);
- cmd_string = s;
- cmd_name = strtolower(argv(0));
- if(cmd_name != "reportcvar")
- if(cmd_name != "sentcvar")
- if(cmd_name != "pause")
- if(cmd_name != "prespawn")
- if(cmd_name != "spawn")
- if(cmd_name != "begin")
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
{
- if(cmd_floodcheck())
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
return;
+ }
}
+}
- if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
- return; // already handled
-
- if(GameCommand_Vote(s, self)) {
- return;
- } else if(GameCommand_MapVote(argv(0))) {
- return;
- } else if(cmd_name == "checkfail") {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- } else if(cmd_name == "autoswitch") {
- // be backwards compatible with older clients (enabled)
- self.autoswitch = ("0" != argv(1));
- string autoswitchmsg;
- if (self.autoswitch) {
- autoswitchmsg = "on";
- } else {
- autoswitchmsg = "off";
- }
- sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
- } else if(cmd_name == "clientversion") {
- if not(self.flags & FL_CLIENT)
- return;
- if (argv(1) == "$gameversion") {
- //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
- // either that or someone wants to be funny
- self.version = 1;
- } else {
- self.version = stof(argv(1));
- }
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
- //JoinBestTeam(self, FALSE, TRUE);
- } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
- self.classname = "observer";
- stuffcmd(self,"menu_showteamselect\n");
- }
- } else if(cmd_name == "reportcvar") { // old system
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- cmd_argc = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd_name == "sentcvar") { // new system
- if(cmd_argc == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- cmd_argc = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd_name == "spectate") {
- if(cmd_floodcheck())
- return;
- if not(self.flags & FL_CLIENT)
- return;
- if(g_arena)
- return;
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
{
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
}
+ return; // never fall through to usage
}
- if(self.classname == "player" && autocvar_sv_spectate == 1) {
- ClientKill_TeamChange(-2); // observe
- }
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) {
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- } else if(cmd_name == "join") {
- if not(self.flags & FL_CLIENT)
- return;
- if(!g_arena)
- if (self.classname != "player" && !lockteams)
- {
- if(nJoinAllowed(1)) {
- self.classname = "player";
- if(g_ca)
- self.caplayer = 1;
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
- }
- else {
- //player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
- }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
}
- } else if( cmd_name == "selectteam" ) {
- if not(self.flags & FL_CLIENT)
- return;
- if( !teamplay ) {
- sprint( self, "selectteam can only be used in teamgames\n");
- } else if(autocvar_g_campaign) {
- //JoinBestTeam(self, 0);
- } else if(self.team_forced > 0) {
- sprint( self, "selectteam can not be used as your team is forced\n");
- } else if(lockteams) {
- sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- } else if( argv(1) == "red" ) {
- if(self.team == COLOR_TEAM1 && self.deadflag == DEAD_NO)
- sprint( self, "^7You already are on that team.\n");
- else if (self.wasplayer && autocvar_g_changeteam_banned)
- sprint( self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(COLOR_TEAM1);
- } else if( argv(1) == "blue" ) {
- if(self.team == COLOR_TEAM2 && self.deadflag == DEAD_NO)
- sprint( self, "^7You already are on that team.\n");
- else if (self.wasplayer && autocvar_g_changeteam_banned)
- sprint( self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(COLOR_TEAM2);
- } else if( argv(1) == "yellow" ) {
- if(self.team == COLOR_TEAM3 && self.deadflag == DEAD_NO)
- sprint( self, "^7You already are on that team.\n");
- else if (self.wasplayer && autocvar_g_changeteam_banned)
- sprint( self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(COLOR_TEAM3);
- } else if( argv(1) == "pink" ) {
- if(self.team == COLOR_TEAM4 && self.deadflag == DEAD_NO)
- sprint( self, "^7You already are on that team.\n");
- else if (self.wasplayer && autocvar_g_changeteam_banned)
- sprint( self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(COLOR_TEAM4);
- } else if( argv(1) == "auto" ) {
- ClientKill_TeamChange(-1);
- } else {
- sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ }
+}
+
+void ClientCommand_selfstuff(float request, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return; // never fall through to usage
}
- } else if(cmd_name == "ready") {
- if not(self.flags & FL_CLIENT)
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
return;
+ }
+ }
+}
- if((inWarmupStage)
- || autocvar_sv_ready_restart || g_race_qualifying == 2)
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
{
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
{
- if (self.ready) // toggle
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
{
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
}
- else
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
{
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
}
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
}
+ return; // never fall through to usage
}
- } else if(cmd_name == "maplist") {
- sprint(self, maplist_reply);
- } else if(cmd_name == "lsmaps") {
- sprint(self, lsmaps_reply);
- } else if(cmd_name == "lsnewmaps") {
- sprint(self, lsnewmaps_reply);
- } else if(cmd_name == "records") {
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
- } else if(cmd_name == "ladder") {
- sprint(self, ladder_reply);
- } else if(cmd_name == "rankings") {
- sprint(self, rankings_reply);
- } else if(cmd_name == "voice") {
- if(cmd_argc >= 3)
- VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- } else if(cmd_name == "say") {
- if(cmd_argc >= 2)
- Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd_name == "say_team") {
- if(cmd_argc >= 2)
- Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd_name == "selfstuff") {
- // this command mainly serves to embed a command to be executed into a demo (HINT: use settemp)
- stuffcmd(self, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- } else if(cmd_name == "tell") {
- e = GetCommandPlayerSlotTargetFromTokenizedCommand(cmd_argc, 1);
- if(e && cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
+
+ default:
+ case CC_REQUEST_USAGE:
{
- if(cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- sprint(self, "ERROR: usage: tell # playerid text...\n");
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
- //clientcommand(self, formatmessage(s));
- } else if(cmd_name == "info") {
- cmd_name = builtin_cvar_string(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
- if(cmd_name == "")
- sprint(self, "ERROR: unsupported info command\n");
- else
- wordwrap_sprint(cmd_name, 1111);
- } else if(cmd_name == "suggestmap") {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- } else if(cmd_name == "timeout") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- if(self.classname == "player") {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- evaluateTimeout();
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- } else if(cmd_name == "timein") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- evaluateTimein();
- }
- } else if(cmd_name == "teamstatus") {
- Score_NicePrint(self);
- } else if(cmd_name == "cvar_changes") {
- sprint(self, cvar_changes);
- } else if(cmd_name == "cvar_purechanges") {
- sprint(self, cvar_purechanges);
- } else if(CheatCommand(cmd_argc)) {
- } else {
-#if 0
- //if(ctf_clientcommand())
- // return;
- // grep for Cmd_AddCommand_WithClientCommand to find them all
- if(cmd_name != "status")
- //if(cmd_name != "say") // handled above
- //if(cmd_name != "say_team") // handled above
- if(cmd_name != "kill")
- if(cmd_name != "pause")
- if(cmd_name != "ping")
- if(cmd_name != "name")
- if(cmd_name != "color")
- if(cmd_name != "rate")
- if(cmd_name != "pmodel")
- if(cmd_name != "playermodel")
- if(cmd_name != "playerskin")
- if(cmd_name != "prespawn")
- if(cmd_name != "spawn")
- if(cmd_name != "begin")
- if(cmd_name != "pings")
- if(cmd_name != "sv_startdownload")
- if(cmd_name != "download")
- {
- print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
- return;
- }
-#endif
-
- if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
- if(cmd_name == "name" || cmd_name == "playermodel") // TODO also playerskin and color?
- {
- if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
- // good, no serious flood
- self.nickspamcount = 1;
- else
- self.nickspamcount += 1;
- self.nickspamtime = time + autocvar_g_nick_flood_penalty;
+ }
+}
- if (timeoutStatus == 2) //when game is paused, no flood protection
- self.nickspamcount = self.nickspamtime = 0;
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
}
-
- clientcommand(self,s);
}
}
-void ReadyRestartForce()
+void ClientCommand_teamstatus(float request)
{
- entity e;
-
- bprint("^1Server is restarting...\n");
-
- VoteReset();
-
- // clear overtime
- if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
- //we have to decrease timelimit to its original value again!!
- float newTL;
- newTL = autocvar_timelimit;
- newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
- cvar_set("timelimit", ftos(newTL));
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
}
+}
- checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
-
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
- readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena)
- game_starttime += RESTART_COUNTDOWN;
- restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
- inWarmupStage = 0; //once the game is restarted the game is in match stage
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
- //reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(e)
- e.ready = 0;
- readycount = 0;
- Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
- if(autocvar_teamplay_lockonrestart && teamplay) {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
- //initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
- {
- restartTimer = spawn();
- restartTimer.think = restartTimer_Think;
- restartTimer.nextthink = game_starttime;
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
}
+}
- //after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout)
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
{
- FOR_EACH_REALPLAYER(e)
- e.allowedTimeouts = autocvar_sv_timeout_number;
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
}
-
- //reset map immediately if this cvar is not set
- if (!autocvar_sv_ready_restart_after_countdown)
- reset_map(TRUE);
-
- if(autocvar_sv_eventlog)
- GameLogEcho(":restart");
}
-void ReadyRestart()
+string strlimitedlen(string input, float strip_colors, float limit)
{
- // no arena, assault support yet...
- if(g_arena | g_assault | gameover | intermission_running | race_completing)
- localcmd("restart\n");
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
else
- localcmd("\nsv_hook_gamerestart\n");
-
- ReadyRestartForce();
-
- // reset ALL scores, but only do that at the beginning
- //of the countdown if sv_ready_restart_after_countdown is off!
- //Otherwise scores could be manipulated during the countdown!
- if (!autocvar_sv_ready_restart_after_countdown)
- Score_ClearAll();
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
}
-/**
- * Counts how many players are ready. If not enough players are ready, the function
- * does nothing. If all players are ready, the timelimit will be extended and the
- * restart_countdown variable is set to allow other functions like PlayerPostThink
- * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
- * is not set the map will be resetted.
- *
- * Function is called after the server receives a 'ready' sign from a player.
- */
-void ReadyCount()
+void ClientCommand_who(float request)
{
- entity e;
- float r, p;
-
- r = p = 0;
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
- FOR_EACH_REALPLAYER(e)
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
{
- p += 1;
- if(e.ready)
- r += 1;
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
}
+}
+*/
- readycount = r;
- Nagger_ReadyCounted();
+// =====================================
+// Macro system for networked commands
+// =====================================
- if(r) // at least one is ready
- if(r == p) // and, everyone is ready
- ReadyRestart();
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
}
-/**
- * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
- * is set)
- */
-void restartTimer_Think() {
- restart_mapalreadyrestarted = 1;
- reset_map(TRUE);
- Score_ClearAll();
- remove(self);
- return;
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
}
-/**
- * Checks whether the player who calls the timeout is allowed to do so.
- * If so, it initializes the timeout countdown. It also checks whether another
- * timeout was already running at this time and reacts correspondingly.
- *
- * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
- * timeoutInitiator, timeoutStatus, timeoutHandler
- *
- * This function is called when a player issues the calltimeout command.
- */
-void evaluateTimeout() {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
-}
-
-/**
- * Checks whether a player is allowed to resume the game. If he is allowed to do it,
- * and the lead time for the timeout is still active, this countdown just will be aborted (the
- * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
- * value of the cvar sv_timeout_resumetime.
- *
- * This function is called when a player issues the resumegame command.
- */
-void evaluateTimein() {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
- if (timeoutStatus == 1) {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2) {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
}
-}
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}
\ No newline at end of file
// footstep interval
.float nextstep;
-.float ready;
-#define RESTART_COUNTDOWN 10
-float restart_mapalreadyrestarted; //bool, indicates whether reset_map() was already executed
-entity restartTimer;
-void restartTimer_Think();
float blockSpectators; //if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds
.float spectatortime; //point in time since the client is spectating or observing
void checkSpectatorBlock();
.vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed
entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds
void timeoutHandler_Think();
-void evaluateTimeout();
-void evaluateTimein();
.float spawnshieldtime;
return wc;
}
-void ReadyRestart();
float WinningCondition_QualifyingThenRace(float limit)
{
float wc;
Exit deathmatch games upon conditions
============
*/
+void ReadyRestart();
void CheckRules_World()
{
float timelimit;
string mapvote_suggestions[MAPVOTE_COUNT];
float mapvote_suggestion_ptr;
float mapvote_voters;
-float mapvote_votes[MAPVOTE_COUNT];
+float mapvote_selections[MAPVOTE_COUNT];
float mapvote_run;
float mapvote_detail;
float mapvote_abstain;
WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
}
-float GameCommand_MapVote(string cmd)
-{
- if(!intermission_running)
- return FALSE;
-
- if(cmd == "mv_getpic")
- {
- MapVote_SendPicture(stof(argv(1)));
- return TRUE;
- }
-
- return FALSE;
-}
-
float MapVote_GetMapMask()
{
float mask, i, power;
if(mapvote_detail)
for(i = 0; i < mapvote_count; ++i)
if(mapvote_maps[i] != "")
- WriteByte(MSG_ENTITY, mapvote_votes[i]);
+ WriteByte(MSG_ENTITY, mapvote_selections[i]);
WriteByte(MSG_ENTITY, to.mapvote);
}
if(autocvar_sv_eventlog)
{
result = strcat(":vote:finished:", mapvote_maps[mappos]);
- result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
+ result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
didntvote = mapvote_voters;
for(i = 0; i < mapvote_count; ++i)
if(mapvote_maps[i] != "")
{
- didntvote -= mapvote_votes[i];
+ didntvote -= mapvote_selections[i];
if(i != mappos)
{
result = strcat(result, ":", mapvote_maps[i]);
- result = strcat(result, ":", ftos(mapvote_votes[i]));
+ result = strcat(result, ":", ftos(mapvote_selections[i]));
}
}
result = strcat(result, ":didn't vote:", ftos(didntvote));
for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
{
//dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
- mapvote_votes[i] = 0;
+ mapvote_selections[i] = 0;
}
mapvote_voters = 0;
{
i = other.mapvote - 1;
//dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
- mapvote_votes[i] = mapvote_votes[i] + 1;
+ mapvote_selections[i] = mapvote_selections[i] + 1;
}
}
}
mapvote_voters_real = mapvote_voters;
if(mapvote_abstain)
- mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
+ mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
RandomSelection_Init();
for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
- RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
+ RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
firstPlace = RandomSelection_chosen_float;
firstPlaceVotes = RandomSelection_best_priority;
//dprint("First place: ", ftos(firstPlace), "\n");
RandomSelection_Init();
for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
if(i != firstPlace)
- RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
+ RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
secondPlace = RandomSelection_chosen_float;
secondPlaceVotes = RandomSelection_best_priority;
//dprint("Second place: ", ftos(secondPlace), "\n");
for(i = 0; i < mapvote_count; ++i)
if(mapvote_maps[i] != "")
{
- didntvote -= mapvote_votes[i];
+ didntvote -= mapvote_selections[i];
if(i != firstPlace)
if(i != secondPlace)
{
result = strcat(result, ":", mapvote_maps[i]);
- result = strcat(result, ":", ftos(mapvote_votes[i]));
+ result = strcat(result, ":", ftos(mapvote_selections[i]));
if(i < mapvote_count_real)
{
strunzone(mapvote_maps[i]);
-string GotoMap(string m);
-void race_deleteTime(string map, float pos);
-
-float FullTraceFraction(vector a, vector mi, vector ma, vector b)
-{
- vector c;
- float white, black;
-
- white = 0.001;
- black = 0.001;
-
- c = a;
-
- float n, m;
- n = m = 0;
-
- while(vlen(c - b) > 1)
- {
- ++m;
-
- tracebox(c, mi, ma, b, MOVE_WORLDONLY, world);
- ++n;
-
- if(!trace_startsolid)
- {
- black += vlen(trace_endpos - c);
- c = trace_endpos;
- }
-
- n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world);
-
- white += vlen(trace_endpos - c);
- c = trace_endpos;
- }
-
- if(n > 200)
- dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
-
- return white / (black + white);
-}
-
-float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector a, b, mi, ma;
-
- mi = '0 0 0';
- ma = '1 0 0' * w + '0 1 0' * h;
- a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
- b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin);
-
- return FullTraceFraction(a, mi, ma, b);
-}
-float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector o, mi, ma;
- float i, r;
- vector dz;
-
- q = 256 * q - 1;
- // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
-
- mi = '0 0 0';
- dz = (zsize / q) * '0 0 1';
- ma = '1 0 0' * w + '0 1 0' * h + dz;
- o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
-
- if(x < world.absmin_x - w)
- return 0;
- if(y < world.absmin_y - h)
- return 0;
- if(x > world.absmax_x)
- return 0;
- if(y > world.absmax_y)
- return 0;
-
- r = 0;
- for(i = 0; i < q; ++i)
- {
- vector v1, v2;
- v1 = v2 = o + dz * i + mi;
- v1_x += random() * (ma_x - mi_x);
- v1_y += random() * (ma_y - mi_y);
- v1_z += random() * (ma_z - mi_z);
- v2_x += random() * (ma_x - mi_x);
- v2_y += random() * (ma_y - mi_y);
- v2_z += random() * (ma_z - mi_z);
- traceline(v1, v2, MOVE_WORLDONLY, world);
- if(trace_startsolid || trace_fraction < 1)
- ++r;
- }
- return r / q;
-}
-float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector o, mi, ma;
- float i, r;
- vector dz;
-
- q = 256 * q - 1;
- // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
-
- mi = '0 0 0';
- dz = (zsize / q) * '0 0 1';
- ma = '1 0 0' * w + '0 1 0' * h + dz;
- o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
-
- if(x < world.absmin_x - w)
- return 0;
- if(y < world.absmin_y - h)
- return 0;
- if(x > world.absmax_x)
- return 0;
- if(y > world.absmax_y)
- return 0;
-
- r = 0;
- for(i = 0; i < q; ++i)
- {
- tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world);
- if(trace_startsolid)
- ++r;
- }
- return r / q;
-}
-float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q)
-{
- vector a, b, mi, ma;
-
- q *= 4; // choose q so it matches the regular algorithm in speed
-
- q = 256 * q - 1;
- // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
-
- mi = '0 0 0';
- ma = '1 0 0' * w + '0 1 0' * h;
- a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
- b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize;
-
- float c, i;
- c = 0;
-
- for(i = 0; i < q; ++i)
- {
- vector v;
- v_x = a_x + random() * b_x;
- v_y = a_y + random() * b_y;
- v_z = a_z + random() * b_z;
- traceline(v, v, MOVE_WORLDONLY, world);
- if(trace_startsolid)
- ++c;
- }
-
- return c / q;
-}
-
-// FF is contained twice, to map 256 to FF too
-// removes the need to bound()
-string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
-
-float RADAR_WIDTH_MAX = 512;
-float RADAR_HEIGHT_MAX = 512;
-float sharpen_buffer[RADAR_WIDTH_MAX * 3];
-
-void sharpen_set(float x, float v)
-{
- sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
-}
-
-float sharpen_getpixel(float x, float y)
-{
- if(x < 0)
- return 0;
- if(x >= RADAR_WIDTH_MAX)
- return 0;
- if(y < 0)
- return 0;
- if(y > 2)
- return 0;
- return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
-}
-
-float sharpen_get(float x, float a)
-{
- float sum;
- sum = sharpen_getpixel(x, 1);
- if(a == 0)
- return sum;
- sum *= (8 + 1/a);
- sum -= sharpen_getpixel(x - 1, 0);
- sum -= sharpen_getpixel(x - 1, 1);
- sum -= sharpen_getpixel(x - 1, 2);
- sum -= sharpen_getpixel(x + 1, 0);
- sum -= sharpen_getpixel(x + 1, 1);
- sum -= sharpen_getpixel(x + 1, 2);
- sum -= sharpen_getpixel(x, 0);
- sum -= sharpen_getpixel(x, 2);
- return bound(0, sum * a, 1);
-}
-
-void sharpen_shift(float w)
-{
- float i;
- for(i = 0; i < w; ++i)
- {
- sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
- sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
- sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
- }
-}
-
-void sharpen_init(float w)
-{
- float i;
- for(i = 0; i < w; ++i)
- {
- sharpen_buffer[i] = 0;
- sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;
- sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
- }
-}
-
-entity radarmapper;
-void RadarMap_Next()
-{
- if(radarmapper.count & 4)
- {
- localcmd("quit\n");
- }
- else if(radarmapper.count & 2)
- {
- localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n"));
- GotoNextMap();
- }
- remove(radarmapper);
- radarmapper = world;
-}
-
-// rough map entity
-// cnt: current line
-// size: pixel width/height
-// maxs: cell width/height
-// frame: counter
-void RadarMap_Think()
-{
- float i, x, l;
- string si;
-
- if(self.frame == 0)
- {
- // initialize
- get_mi_min_max_texcoords(1);
- self.mins = mi_picmin;
- self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x;
- self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y;
- self.maxs_z = mi_max_z - mi_min_z;
- print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n");
- self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
- if(!(self.count & 1))
- {
- self.cnt = fopen(self.netname, FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
- if(self.cnt < 0)
- self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
- if(self.cnt >= 0)
- {
- fclose(self.cnt);
-
- print(self.netname, " already exists, aborting (you may want to specify --force)\n");
- RadarMap_Next();
- return;
- }
- }
- self.cnt = fopen(self.netname, FILE_WRITE);
- if(self.cnt < 0)
- {
- print("Error writing ", self.netname, "\n");
- remove(self);
- radarmapper = world;
- return;
- }
- print("Writing to ", self.netname, "...\n");
- fputs(self.cnt, "/* XPM */\n");
- fputs(self.cnt, "static char *RadarMap[] = {\n");
- fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
- fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n"));
- for(i = 0; i < 256; ++i)
- {
- si = substring(doublehex, i*2, 2);
- fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n"));
- }
- self.frame += 1;
- self.nextthink = time;
- sharpen_init(self.size_x);
- }
- else if(self.frame <= self.size_y)
- {
- // fill the sharpen buffer with this line
- sharpen_shift(self.size_x);
- i = self.count & 24;
-
- switch(i)
- {
- case 0:
- default:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- case 8:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- case 16:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- case 24:
- for(x = 0; x < self.size_x; ++x)
- {
- l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
- sharpen_set(x, l);
- }
- break;
- }
-
- // do we have enough lines?
- if(self.frame >= 2)
- {
- // write a pixel line
- fputs(self.cnt, "\"");
- for(x = 0; x < self.size_x; ++x)
- {
- l = sharpen_get(x, self.ltime);
- fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
- }
- if(self.frame == self.size_y)
- fputs(self.cnt, "\"\n");
- else
- {
- fputs(self.cnt, "\",\n");
- print(ftos(self.size_y - self.frame), " lines left\n");
- }
- }
-
- // is this the last line? then write back the missing line
- if(self.frame == self.size_y)
- {
- sharpen_shift(self.size_x);
- // write a pixel line
- fputs(self.cnt, "\"");
- for(x = 0; x < self.size_x; ++x)
- {
- l = sharpen_get(x, self.ltime);
- fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
- }
- if(self.frame == self.size_y)
- fputs(self.cnt, "\"\n");
- else
- {
- fputs(self.cnt, "\",\n");
- print(ftos(self.size_y - self.frame), " lines left\n");
- }
- }
+// =====================================================
+// Server side game commands code, reworked by Samual
+// Last updated: December 6th, 2011
+// =====================================================
- self.frame += 1;
- self.nextthink = time;
- }
- else
- {
- // close the file
- fputs(self.cnt, "}\n");
- fclose(self.cnt);
- print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n");
- RadarMap_Next();
- }
-}
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
-void RadarMap(float argc)
-{
- if(radarmapper)
- return;
- float i;
- radarmapper = spawn();
- radarmapper.classname = "radarmapper";
- radarmapper.think = RadarMap_Think;
- radarmapper.nextthink = time;
- radarmapper.count = 8; // default to the --trace method, as it is faster now
- radarmapper.ltime = 1;
- radarmapper.size_x = 512;
- radarmapper.size_y = 512;
- radarmapper.size_z = 1;
-
- for(i = 1; i < argc; ++i)
- {
- if(argv(i) == "--force")
- radarmapper.count |= 1;
- else if(argv(i) == "--loop")
- radarmapper.count |= 2;
- else if(argv(i) == "--quit")
- radarmapper.count |= 4;
- else if(argv(i) == "--block")
- {
- radarmapper.count &~= 24;
- }
- else if(argv(i) == "--trace")
- {
- radarmapper.count &~= 24;
- radarmapper.count |= 8;
- }
- else if(argv(i) == "--sample")
- {
- radarmapper.count &~= 24;
- radarmapper.count |= 16;
- }
- else if(argv(i) == "--lineblock")
- {
- radarmapper.count |= 24;
- }
- else if(argv(i) == "--flags") // for the recursive call
- {
- ++i;
- radarmapper.count = stof(argv(i));
- }
- else if(argv(i) == "--sharpen") // for the recursive call
- {
- ++i;
- radarmapper.ltime = stof(argv(i));
- }
- else if(argv(i) == "--res") // resolution
- {
- ++i;
- radarmapper.size_x = stof(argv(i));
- ++i;
- radarmapper.size_y = stof(argv(i));
- }
- else if(argv(i) == "--qual") // quality multiplier
- {
- ++i;
- radarmapper.size_z = stof(argv(i));
- }
- else
- {
- remove(radarmapper);
- radarmapper = world;
- print("Usage: sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
- print("The quality factor Q is roughly proportional to the time taken.\n");
- print("--trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
- print("--block \n");
- return;
- }
- }
+float RadarMap_Make(float argc);
- print("Radarmap entity spawned.\n");
-}
+string GotoMap(string m);
-void BBox()
-{
- print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
- print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
- print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
- print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
- print("Solid bounding box size:");
-
- tracebox('1 0 0' * world.absmin_x,
- '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
- '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
- '1 0 0' * world.absmax_x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_x));
- else
- print(" ", ftos(trace_endpos_x));
-
- tracebox('0 1 0' * world.absmin_y,
- '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
- '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
- '0 1 0' * world.absmax_y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_y));
- else
- print(" ", ftos(trace_endpos_y));
-
- tracebox('0 0 1' * world.absmin_z,
- '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
- '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
- '0 0 1' * world.absmax_z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_z));
- else
- print(" ", ftos(trace_endpos_z));
-
- tracebox('1 0 0' * world.absmax_x,
- '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
- '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
- '1 0 0' * world.absmin_x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_x));
- else
- print(" ", ftos(trace_endpos_x));
-
- tracebox('0 1 0' * world.absmax_y,
- '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
- '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
- '0 1 0' * world.absmin_y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_y));
- else
- print(" ", ftos(trace_endpos_y));
-
- tracebox('0 0 1' * world.absmax_z,
- '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
- '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
- '0 0 1' * world.absmin_z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_z));
- else
- print(" ", ftos(trace_endpos_z));
+void race_deleteTime(string map, float pos);
- print("\n");
-}
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
-void EffectIndexDump()
-{
- float d;
- float fh;
- string s;
-
- d = db_create();
-
- print("begin of effects list\n");
- db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
- db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
- db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
- db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
- db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
- db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
- db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
- db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
- db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
- db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
- db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
- db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
- db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
- db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
- db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
- db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
- db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
- db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
- db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
- db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
- db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
- db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
- db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
- db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
- db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
- db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
- db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
- db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
- db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
- db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
- db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
- db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
- db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
- db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
- db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
- db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
-
- fh = fopen("effectinfo.txt", FILE_READ);
- while((s = fgets(fh)))
- {
- tokenize_console(s);
- if(argv(0) == "effect")
- {
- if(db_get(d, argv(1)) != "1")
- {
- if(particleeffectnum(argv(1)) >= 0)
- print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
- db_put(d, argv(1), "1");
- }
- }
- }
- print("end of effects list\n");
- db_close(d);
-}
+// ============================
+// Misc. Supporting Functions
+// ============================
+// used by GameCommand_make_mapinfo()
void make_mapinfo_Think()
{
if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
}
}
+// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
void changematchtime(float delta, float mi, float ma)
{
float cur;
cvar_set("timelimit", ftos(new / 60));
}
+// used by GameCommand_modelbug() // TODO: is this even needed?
float g_clientmodel_genericsendentity (entity to, float sf);
void modelbug_make_svqc();
void modelbug_make_csqc()
self.nextthink = time + 1;
setorigin(self, self.origin + '0 0 8');
}
-
void modelbug()
{
entity e;
e = spawn();
setorigin(e, nextent(world).origin);
- precache_model("models/portal.md3");
+ precache_model("models_portal.md3");
setmodel(e, "models/portal.md3");
e.think = modelbug_make_svqc;
e.nextthink = time + 1;
}
-void GameCommand(string command)
-{
- float argc;
- entity client, e;
- vector v;
- float entno, i, n;
- string s;
- argc = tokenize_console(command);
-
- if(argv(0) == "help" || argc == 0)
- {
- print("Usage: sv_cmd COMMAND..., where possible commands are:\n");
- print(" adminmsg clientnumber \"message\" [infobartime]\n");
- print(" teamstatus\n");
- print(" printstats\n");
- print(" make_mapinfo\n");
- print(" gametype dm|ctf|...\n");
- print(" savedb filename\n");
- print(" dumpdb filename\n");
- print(" loaddb filename\n");
- print(" allready\n");
- print(" effectindexdump\n");
- print(" radarmap [--force] [--quit | --loop] [sharpness]\n");
- print(" bbox\n");
- print(" cvar_changes\n");
- print(" cvar_purechanges\n");
- print(" find classname\n");
- print(" extendmatchtime\n");
- print(" reducematchtime\n");
- print(" warp [level]\n");
- GameCommand_Vote("help", world);
- GameCommand_Ban("help");
- GameCommand_Generic("help");
- return;
- }
-
- if(GameCommand_Vote(command, world))
- return;
-
- if(GameCommand_Ban(command))
- return;
-
- if(GameCommand_Generic(command))
- return;
-
- if(argv(0) == "printstats")
- {
- DumpStats(FALSE);
- return;
- }
-
- if(argv(0) == "make_mapinfo")
- {
- e = spawn();
- e.classname = "make_mapinfo";
- e.think = make_mapinfo_Think;
- e.nextthink = time;
- MapInfo_Enumerate();
- return;
- }
-
- if(argv(0) == "gotomap") if(argc == 2)
- {
- print(GotoMap(argv(1)), "\n");
- return;
- }
- if(argv(0) == "gametype") if(argc == 2)
- {
- float t, tsave;
- s = argv(1);
- t = MapInfo_Type_FromString(s);
- tsave = MapInfo_CurrentGametype();
- if(t)
- {
- MapInfo_SwitchGameType(t);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- if(MapInfo_count > 0)
- {
- bprint("Game type successfully switched to ", s, "\n");
- }
- else
- {
- bprint("Cannot use this game type: no map for it found\n");
- MapInfo_SwitchGameType(tsave);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- }
- }
- else
- bprint("Game type switch to ", s, " failed: this type does not exist!\n");
- return;
- }
+// =======================
+// Command Sub-Functions
+// =======================
- if(argv(0) == "adminmsg")
- if(argc >= 3 && argc <= 4)
+void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
+{
+ switch(request)
{
- entno = stof(argv(1));
-
- if((entno < 0) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
-
- n = 0;
- for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
+ case GC_REQUEST_COMMAND:
{
- client = edict_num(i);
- if(client.flags & FL_CLIENT)
- {
- if(argc == 4)
- {
- s = argv(2);
- s = strreplace("\n", "", s);
- s = strreplace("\\", "\\\\", s);
- s = strreplace("$", "$$", s);
- s = strreplace("\"", "\\\"", s);
- stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
+ string s;
+
+ if(argc >= 3 && argc <= 4) {
+ if((entno < 0) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
}
- else
+ n = 0;
+ for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
{
- centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+ client = edict_num(i);
+ if(client.flags & FL_CLIENT)
+ {
+ if(argc == 4)
+ {
+ // make the string console safe
+ s = argv(2);
+ s = strreplace("\n", "", s);
+ s = strreplace("\\", "\\\\", s);
+ s = strreplace("$", "$$", s);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+ }
+ else
+ {
+ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+ sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+ }
+ dprint("Message sent to ", client.netname, "\n");
+ ++n;
+ }
}
- print("Message sent to ", client.netname, "\n");
- ++n;
+ if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
+ return;
}
}
- if(!n)
- print("Client not found\n");
-
- return;
- }
-
- if(argv(0) == "savedb") if(argc == 2)
- {
- db_save(ServerProgsDB, argv(1));
- print("DB saved.\n");
- return;
- }
-
- if(argv(0) == "dumpdb") if(argc == 2)
- {
- db_dump(ServerProgsDB, argv(1));
- print("DB dumped.\n");
- return;
+
+ default:
+ print("Incorrect parameters for ^2adminmsg^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+ print(" If infobartime is provided, the message will be sent to infobar.\n");
+ print(" Otherwise, it will just be sent as a centerprint message.\n");
+ print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
+ print(" adminmsg 2 \"this message will be a centerprint\"\n");
+ return;
+ }
}
+}
- if(argv(0) == "loaddb") if(argc == 2)
+void GameCommand_allready(float request)
+{
+ switch(request)
{
- db_close(ServerProgsDB);
- ServerProgsDB = db_load(argv(1));
- print("DB loaded.\n");
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ ReadyRestart();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd allready\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
+}
- if (argv(0) == "nospectators")
+void GameCommand_allspec(float request, float argc)
+{
+ switch(request)
{
- blockSpectators = 1;
- entity plr;
- FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ case GC_REQUEST_COMMAND:
{
- if(plr.classname == "spectator" || plr.classname == "observer")
+ entity client;
+ string reason = argv(1);
+ float i;
+
+ FOR_EACH_REALPLAYER(client)
{
- plr.spectatortime = time;
- sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ self = client;
+ PutObserverInServer();
+ ++i;
}
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
+ else { print("No players found to spectate.\n"); }
+ return;
}
- bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
- return;
- }
-
- if (argv(0) == "lockteams")
- {
- if(teamplay)
+
+ default:
+ case GC_REQUEST_USAGE:
{
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
+ print("\nUsage:^3 sv_cmd allspec [reason]\n");
+ print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
+ print("See also: ^2moveplayer, shuffleteams^7\n");
+ return;
}
- else
- bprint("That command can only be used in a team-based gamemode.\n");
- return;
}
+}
- if (argv(0) == "unlockteams")
+void GameCommand_anticheat(float request, float argc)
+{
+ switch(request)
{
- if(teamplay)
+ case GC_REQUEST_COMMAND:
{
- lockteams = 0;
- bprint("^1The teams are now unlocked.\n");
+ entity client;
+ float entno = stof(argv(1));
+
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not active\n");
+ return;
+ }
+ self = client;
+ anticheat_report();
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2anticheat^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ return;
}
- else
- bprint("That command can only be used in a team-based gamemode.\n");
- return;
}
- if(argv(0) == "movetoteam") if(argc == 3 || argc == 4) {
- // sv_cmd movetoteam player_id team_colour
- // sv_cmd movetoteam player_id team_colour type_of_move
-
- // type of move
- // 0 (00) automove centerprint, admin message
- // 1 (01) automove centerprint, no admin message
- // 2 (10) no centerprint, admin message
- // 3 (11) no centerprint, no admin message
+}
- if(!teamplay) { // death match
- print("Currently not playing a team game\n");
+void GameCommand_bbox(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
+ print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
+ print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
+ print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
+ print("Solid bounding box size:");
+
+ tracebox('1 0 0' * world.absmin_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmax_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmax_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmax_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ tracebox('1 0 0' * world.absmax_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmax_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmin_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmin_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ print("\n");
return;
}
-
- entno = stof(argv(1));
-
- // player_id is out of range
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd bbox\n");
+ print(" No arguments required.\n");
+ print("See also: ^2gettaginfo^7\n");
return;
}
+ }
+}
- client = edict_num(entno);
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity bot;
+
+ if(argv(1) == "reset")
+ {
+ bot_resetqueues();
+ return;
+ }
+ else if(argv(1) == "load" && argc == 3)
+ {
+ float fh, i;
+ string s;
+ fh = fopen(argv(2), FILE_READ);
+ if(fh < 0)
+ {
+ print("cannot open the file\n");
+ return;
+ }
- // player entity is not a client
- if not(client.flags & FL_CLIENT) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
+ i = 0;
+ while((s = fgets(fh)))
+ {
+ argc = tokenize_console(s);
- // find the team to move the player to
- float team_colour;
- float save;
+ if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ {
+ if(argv(2) == "reset")
+ {
+ bot_resetqueues();
+ }
+ else if(argv(2) == "setbots")
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(3));
+ if(!bot_fixcount())
+ print("Sorry, could not set requested bot count\n");
+ }
+ else
+ {
+ // let's start at token 2 so we can skip sv_cmd bot_cmd
+ bot = find_bot_by_number(stof(argv(2)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(2));
+ if(bot)
+ bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+ }
+ }
+ else
+ localcmd(strcat(s, "\n"));
- save = client.team_forced;
- client.team_forced = 0;
+ ++i;
+ }
+ print(ftos(i), " commands read\n");
+ fclose(fh);
+ return;
+ }
+ else if(argv(1) == "help")
+ {
+ if(argv(2))
+ bot_cmdhelp(argv(2));
+ else
+ bot_list_commands();
+ return;
+ }
+ else if(argc >= 3) // this comes last
+ {
+ bot = find_bot_by_number(stof(argv(1)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(1));
+ if(bot)
+ {
+ print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+ bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
+ return;
+ }
+ else
+ print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2bot_cmd^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
+ print(" 'client' can be either the name or entity id of the bot\n");
+ print(" For full list of commands, see bot_cmd help [command].\n");
+ print("Examples: bot_cmd <id> cc \"say something\"\n");
+ print(" bot_cmd <id> presskey jump\n");
+ return;
+ }
+ }
+}
- team_colour = ColourToNumber(argv(2));
+void GameCommand_cointoss(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
+ FOR_EACH_CLIENT(client)
+ centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+ bprint(strcat("^3Throwing coin... Result: ", choice));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+ print(" Where 'result1' and 'result2' are user created options.\n");
+ return;
+ }
+ }
+}
- if(team_colour == client.team) { // player already on the team
- print("Player ", argv(1), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), "\n");
- // keep the forcing undone
+void GameCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(cvar_changes);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cvar_changes\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_purechanges^7\n");
return;
- } else if(team_colour == 0) // auto team
- team_colour = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
- else
- CheckAllowedTeams(client);
+ }
+ }
+}
- client.team_forced = save;
+void GameCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(cvar_purechanges);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cvar_purechanges\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
- switch(team_colour) {
- case COLOR_TEAM1:
- if(c1 == -1) {
- print("Sorry, there isn't a red team\n");
+void GameCommand_database(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc == 3)
+ {
+ if(argv(1) == "save")
+ {
+ db_save(ServerProgsDB, argv(2));
+ print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
return;
}
- break;
-
- case COLOR_TEAM2:
- if(c2 == -1) {
- print("Sorry, there isn't a blue team\n");
+ else if(argv(1) == "dump")
+ {
+ db_dump(ServerProgsDB, argv(2));
+ print("DB dumped.\n"); // wtf does this do?
return;
}
- break;
-
- case COLOR_TEAM3:
- if(c3 == -1) {
- print("Sorry, there isn't a yellow team\n");
+ else if(argv(1) == "load")
+ {
+ db_close(ServerProgsDB);
+ ServerProgsDB = db_load(argv(2));
+ print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
return;
}
- break;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2database^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd database action filename\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" and 'filename' is what it acts upon.\n");
+ print(" Full list of commands here: \"save, dump, load.\"\n");
+ return;
+ }
+ }
+}
- case COLOR_TEAM4:
- if(c4 == -1) {
- print("Sorry, there isn't a pink team\n");
+void GameCommand_defer_clear(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
+ if(argc == 2)
+ {
+ // player_id is out of range
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
return;
}
- break;
+ client = edict_num(entno);
+ if not(client.flags & FL_CLIENT) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ if(clienttype(client) == CLIENTTYPE_BOT) {
+ print("Player ", argv(1), " (", client.netname, ") is a bot\n");
+ return;
+ }
+ stuffcmd(client, "defer clear\n");
+ print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2defer_clear^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ print("See also: ^2defer_clear_all^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_defer_clear_all(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i;
+ float argc;
+
+ FOR_EACH_CLIENT(client)
+ {
+ argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
+ ++i;
+ }
+ if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd defer_clear_all\n");
+ print(" No arguments required.\n");
+ print("See also: ^2defer_clear^7\n");
+ return;
+ }
+ }
+}
- default:
- print("Sorry, team ", argv(2), " doesn't exist\n");
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argv(1))
+ {
+ if(argv(2))
+ race_deleteTime(argv(2), stof(argv(1)));
+ else
+ race_deleteTime(GetMapname(), stof(argv(1)));
return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2delrec^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
+ print(" 'ranking' is which ranking level to clear up to, \n");
+ print(" it will clear all records up to nth place.\n");
+ print(" if 'map' is not provided it will use current map.\n");
+ return;
}
- print("Player ", argv(1), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_colour), "\n");
+ }
+}
- client.team_forced = 0;
- MoveToTeam(client, team_colour, 6, stof(argv(3)));
+void GameCommand_effectindexdump(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ float fh, d;
+ string s;
+
+ d = db_create();
+ print("begin of effects list\n");
+ db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
+ db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+ db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
+ db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
+ db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
+ db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+ db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
+ db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+ db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
+ db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+ db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
+ db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
+ db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
+ db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
+ db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
+ db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
+ db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
+ db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
+ db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
+ db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
+ db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
+ db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+ db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+ db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
+ db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
+ db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
+ db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
+ db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
+ db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+ db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+ db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
+ db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+ db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+ db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
+ db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
+
+ fh = fopen("effectinfo.txt", FILE_READ);
+ while((s = fgets(fh)))
+ {
+ tokenize_console(s);
+ if(argv(0) == "effect")
+ {
+ if(db_get(d, argv(1)) != "1")
+ {
+ if(particleeffectnum(argv(1)) >= 0)
+ print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
+ db_put(d, argv(1), "1");
+ }
+ }
+ }
+ print("end of effects list\n");
- return;
+ db_close(d);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd effectindexdump\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- if (argv(0) == "teamstatus")
+}
+
+void GameCommand_extendmatchtime(float request)
+{
+ switch(request)
{
- Score_NicePrint(world);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd extendmatchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2reducematchtime^7\n");
+ return;
+ }
}
- if (argv(0) == "allready")
+}
+
+void GameCommand_find(float request, float argc)
+{
+ switch(request)
{
- ReadyRestart();
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ for(client = world; (client = find(client, classname, argv(1))); )
+ print(etos(client), "\n");
+
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2find^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd find classname\n");
+ print(" Where 'classname' is the classname to search for.\n");
+ return;
+ }
}
- if (argv(0) == "effectindexdump")
+}
+
+void GameCommand_gametype(float request, float argc)
+{
+ switch(request)
{
- EffectIndexDump();
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
+ if(t)
+ {
+ MapInfo_SwitchGameType(t);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ if(MapInfo_count > 0)
+ bprint("Game type successfully switched to ", s, "\n");
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ }
+ else
+ bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2gametype^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gametype mode\n");
+ print(" Where 'mode' is the gametype mode to switch to.\n");
+ print("See also: ^2gotomap^7\n");
+ return;
+ }
}
- if (argv(0) == "radarmap")
+}
+
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+{
+ switch(request)
{
- RadarMap(argc);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+ float i;
+ vector v;
+
+ if(argc >= 4)
+ {
+ tmp_entity = spawn();
+ if(argv(1) == "w")
+ setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ else
+ {
+ precache_model(argv(1));
+ setmodel(tmp_entity, argv(1));
+ }
+ tmp_entity.frame = stof(argv(2));
+ if(substring(argv(3), 0, 1) == "#")
+ i = stof(substring(argv(3), 1, -1));
+ else
+ i = gettagindex(tmp_entity, argv(3));
+ if(i)
+ {
+ v = gettaginfo(tmp_entity, i);
+ print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
+ print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
+ print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
+ print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
+ print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
+ print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
+ print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
+ if(argc >= 6)
+ {
+ v_y = -v_y;
+ localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+ }
+ }
+ else
+ print("bone not found\n");
+
+ remove(tmp_entity);
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2gettaginfo^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gettaginfo\n");
+ print(" FIXME: Arguments currently unknown\n");
+ print("See also: ^2bbox^7\n");
+ return;
+ }
}
- if (argv(0) == "bbox")
+}
+
+void GameCommand_gotomap(float request, float argc)
+{
+ switch(request)
{
- BBox();
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc == 2)
+ {
+ print(GotoMap(argv(1)), "\n");
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2gotomap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gotomap map\n");
+ print(" Where 'map' is the *.bsp file to change to.\n");
+ print("See also: ^2gametype^7\n");
+ return;
+ }
}
- if (argv(0) == "cvar_changes")
+}
+
+void GameCommand_ladder(float request)
+{
+ switch(request)
{
- print(cvar_changes);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ print(ladder_reply);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd ladder\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- if (argv(0) == "cvar_purechanges")
+}
+
+void GameCommand_lockteams(float request)
+{
+ switch(request)
{
- print(cvar_purechanges);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
+ }
+ else
+ {
+ bprint("lockteams command can only be used in a team-based gamemode.\n");
+ }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd lockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2unlockteams^7\n");
+ return;
+ }
}
- if (argv(0) == "find") if(argc == 2)
+}
+
+void GameCommand_make_mapinfo(float request) // UNTESTED
+{
+ switch(request)
{
- for(client = world; (client = find(client, classname, argv(1))); )
- print(etos(client), "\n");
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+
+ tmp_entity = spawn();
+ tmp_entity.classname = "make_mapinfo";
+ tmp_entity.think = make_mapinfo_Think;
+ tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
+ MapInfo_Enumerate();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd make_mapinfo\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- if (argv(0) == "records")
+}
+
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
+{
+ switch(request)
{
- for (i = 0; i < 10; ++i)
- print(records_reply[i]);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ modelbug();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd modelbug\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- if (argv(0) == "ladder")
+}
+
+void GameCommand_moveplayer(float request, float argc)
+{
+ switch(request)
{
- print(ladder_reply);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ string targets = strreplace(",", " ", argv(1));
+ string original_targets = strreplace(" ", ", ", targets);
+ string destination = argv(2);
+ string notify = argv(3);
+
+ string successful, t;
+
+ // lets see if the target(s) even actually exist.
+ if((targets) && (destination))
+ {
+ for(;targets;)
+ {
+ t = car(targets); targets = cdr(targets);
+
+ // Check to see if the player is a valid target
+ if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+ client = edict_num(GetFilteredNumber(t));
+ if not(client.flags & FL_CLIENT) // player entity is not a client
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+
+ // Where are we putting this player?
+ if(destination == "spec" || destination == "spectator")
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ self = client;
+ PutObserverInServer();
+
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ }
+ else
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
+ }
+ continue;
+ }
+ else
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ if(teamplay)
+ {
+ // set up
+ float team_color;
+ float save = client.team_forced;
+ client.team_forced = 0;
+
+ // find the team to move the player to
+ team_color = ColourToNumber(destination);
+ if(team_color == client.team) // already on the destination team
+ {
+ // keep the forcing undone
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+ else if(team_color == 0) // auto team
+ {
+ team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+ }
+ else
+ {
+ CheckAllowedTeams(client);
+ }
+ client.team_forced = save;
+
+ // Check to see if the destination team is even available
+ switch(team_color)
+ {
+ case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+
+ default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+ }
+
+ // If so, lets continue and finally move the player
+ client.team_forced = 0;
+ MoveToTeam(client, team_color, 6, stof(notify));
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+ continue;
+ }
+ else
+ {
+ print("Can't change teams when currently not playing a team game.\n");
+ return;
+ }
+ }
+ else
+ {
+ print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ return;
+ }
+ }
+ }
+
+ if(successful)
+ bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ else
+ print("No players given (", original_targets, ") are able to move.\n");
+
+ return; // still correct parameters so return to avoid usage print
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2moveplayer^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
+ print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+ print(" 'destination' is what to send the player to, be it team or spectating\n");
+ print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
+ print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
+ print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
+ print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
+ print("Examples: moveplayer 1,3,5 red 3\n");
+ print(" moveplayer 2 spec \n");
+ print("See also: ^2allspec, shuffleteams^7\n");
+ return;
+ }
}
- if (argv(0) == "rankings")
+}
+
+void GameCommand_nospectators(float request)
+{
+ switch(request)
{
- strunzone(rankings_reply);
- rankings_reply = strzone(getrankings());
- print(rankings_reply);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ blockSpectators = 1;
+ entity plr;
+ FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ {
+ if(plr.classname == "spectator" || plr.classname == "observer")
+ {
+ plr.spectatortime = time;
+ sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ }
+ }
+ bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd nospectators\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ onslaught_updatelinks();
+ print("ONS links updated\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i, n, entno;
+ string s;
+
+ switch(argv(1))
+ {
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
+ return;
+ }
+
+ case "write":
+ {
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
+ return;
+ }
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+ return;
+ }
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_printstats(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ DumpStats(FALSE);
+ print("stats dumped.\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd printstats\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_radarmap(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(RadarMap_Make(argc))
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+ print(" The quality factor Q is roughly proportional to the time taken.\n");
+ print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+ return;
+ }
}
+}
- if(argv(0) == "cointoss")
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+ switch(request)
{
- bprint("^3Throwing coin... Result: ");
- if (random() > 0.5)
- bprint("^1heads ^3!\n");
- else
- bprint("^1tails ^3!\n");
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ strunzone(rankings_reply);
+ rankings_reply = strzone(getrankings());
+ print(rankings_reply);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd rankings\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
+}
- if(argv(0) == "__FORCE_READY_RESTART")
+void GameCommand_records(float request)
+{
+ switch(request)
{
- reset_map(FALSE);
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for (i = 0; i < 10; ++i)
+ print(records_reply[i]);
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd records\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
+}
- if(argv(0) == "debug_shotorg")
+void GameCommand_reducematchtime(float request)
+{
+ switch(request)
{
- debug_shotorg = stov(argv(1));
- debug_shotorg_y = -debug_shotorg_y;
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd reducematchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2extendmatchtime^7\n");
+ return;
+ }
}
+}
- if(argv(0) == "gettaginfo") if(argc >= 4)
+void GameCommand_setbots(float request, float argc)
+{
+ switch(request)
{
- e = spawn();
- if(argv(1) == "w")
- setmodel(e, (nextent(world)).weaponentity.model);
- else
- {
- precache_model(argv(1));
- setmodel(e, argv(1));
- }
- e.frame = stof(argv(2));
- if(substring(argv(3), 0, 1) == "#")
- i = stof(substring(argv(3), 1, -1));
- else
- i = gettagindex(e, argv(3));
- if(i)
- {
- v = gettaginfo(e, i);
- print("model ", e.model, " frame ", ftos(e.frame), " tag ", gettaginfo_name);
- print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
- print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
- print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
- print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
- print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
- print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
- if(argc >= 6)
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc >= 2)
{
- v_y = -v_y;
- localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(1));
+ bot_fixcount();
+ return;
}
}
- else
- print("bone not found\n");
- remove(e);
- return;
- }
-
- if(argv(0) == "time")
- {
- print("time = ", ftos(time), "\n");
- print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
- print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
- print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
- print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
- print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- return;
+
+ default:
+ print("Incorrect parameters for ^2setbots^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd setbots botnumber\n");
+ print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
+ print("See also: ^2bot_cmd^7\n");
+ return;
+ }
}
+}
- if(argv(0) == "tracebug")
+void GameCommand_shuffleteams(float request)
+{
+ switch(request)
{
- print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
- for(;;)
+ case GC_REQUEST_COMMAND:
{
- vector org, delta, start, end, p, q, q0, pos;
- float safe, unsafe, dq, dqf;
-
- org = world.mins;
- delta = world.maxs - world.mins;
-
- start_x = org_x + random() * delta_x;
- start_y = org_y + random() * delta_y;
- start_z = org_z + random() * delta_z;
-
- end_x = org_x + random() * delta_x;
- end_y = org_y + random() * delta_y;
- end_z = org_z + random() * delta_z;
-
- start = stov(vtos(start));
- end = stov(vtos(end));
-
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- if(!trace_startsolid)
+ if(teamplay)
{
- p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
- if(trace_startsolid || trace_fraction == 1)
- {
- rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ entity tmp_player;
+ float i, x, z, t_teams, t_players, team_color;
- if(trace_startsolid)
+ // count the total amount of players and total amount of teams
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ CheckAllowedTeams(tmp_player);
+
+ if(c1 >= 0) t_teams = max(1, t_teams);
+ if(c2 >= 0) t_teams = max(2, t_teams);
+ if(c3 >= 0) t_teams = max(3, t_teams);
+ if(c4 >= 0) t_teams = max(4, t_teams);
+
+ ++t_players;
+ }
+
+ // build a list of the players in a random order
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ for(;;)
{
- // how much do we need to back off?
- safe = 1;
- unsafe = 0;
- for(;;)
+ i = bound(1, floor(random() * maxclients) + 1, maxclients);
+
+ if(shuffleteams_players[i])
{
- pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- {
- if((safe + unsafe) * 0.5 == unsafe)
- break;
- unsafe = (safe + unsafe) * 0.5;
- }
- else
- {
- if((safe + unsafe) * 0.5 == safe)
- break;
- safe = (safe + unsafe) * 0.5;
- }
+ continue; // a player is already assigned to this slot
}
-
- print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
- print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
-
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
else
- print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- break;
- }
-
- q0 = p;
- dq = 0;
- dqf = 1;
- for(;;)
- {
- q = p + normalize(end - p) * (dq + dqf);
- if(q == q0)
+ {
+ shuffleteams_players[i] = num_for_edict(tmp_player);
break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- error("THIS ONE cannot happen");
- if(trace_fraction > 0)
- dq += dqf * trace_fraction;
- dqf *= 0.5;
- q0 = q;
+ }
}
- if(dq > 0)
- {
- print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
- break;
+ }
+
+ // finally, from the list made earlier, re-join the players in different order.
+ for(i = 1; i <= t_teams; ++i)
+ {
+ // find out how many players to assign to this team
+ x = (t_players / t_teams);
+ x = ((i == 1) ? ceil(x) : floor(x));
+
+ team_color = NumberToTeamNumber(i);
+
+ // sort through the random list of players made earlier
+ for(z = 1; z <= maxclients; ++z)
+ {
+ if not(shuffleteams_teams[i] >= x)
+ {
+ if not(shuffleteams_players[z])
+ continue; // not a player, move on to next random slot
+
+ self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+
+ if(self.team != team_color)
+ MoveToTeam(self, team_color, 6, 0);
+
+ shuffleteams_players[z] = 0;
+ shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+ }
+ else
+ {
+ break; // move on to next team
+ }
}
}
+
+ bprint("Successfully shuffled the players around randomly.\n");
+
+ // clear the buffers now
+ for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ shuffleteams_players[i] = 0;
+
+ for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ shuffleteams_teams[i] = 0;
+ }
+ else
+ {
+ print("Can't shuffle teams when currently not playing a team game.\n");
}
+
+ return;
}
- }
-
- if(argv(0) == "tracebug2")
- {
- e = nextent(world);
- float f;
- vector vv, dv;
- tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
- vv = trace_endpos;
- if(trace_fraction == 1)
+
+ default:
+ case GC_REQUEST_USAGE:
{
- print("not above ground, aborting\n");
+ print("\nUsage:^3 sv_cmd shuffleteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2moveplayer, allspec^7\n");
return;
}
- f = 0;
- for(i = 0; i < 100000; ++i)
+ }
+}
+
+void GameCommand_stuffto(float request, float argc)
+{
+ // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+ // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+ // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+
+ #ifdef STUFFTO_ENABLED
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
{
- dv = randomvec();
- if(dv_z > 0)
- dv = -1 * dv;
- tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if(trace_startsolid)
- print("bug 1\n");
- if(trace_fraction == 1)
- if(dv_z < f)
+ entity client;
+ float entno;
+
+ if(argc == 3)
{
- print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
- print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
- f = dv_z;
+ entno = GetFilteredNumber(argv(1));
+ client = world;
+ if(entno <= maxclients)
+ client = edict_num(entno);
+ if(client.flags & FL_CLIENT)
+ {
+ stuffcmd(client, strcat("\n", argv(2), "\n"));
+ print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+ }
+ else
+ print(strcat("Client (", argv(1) ,") not found.\n"));
+
+ return;
}
}
- print("highest possible dist: ", ftos(f), "\n");
- return;
+
+ default:
+ print("Incorrect parameters for ^2stuffto^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
}
-
- if(argv(0) == "tracewalk")
+ #else
+ if(request)
{
- e = nextent(world);
- if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
- print("can walk\n");
- else
- print("cannot walk\n");
+ print("stuffto command is not enabled on this server.\n");
return;
}
+ #endif
+}
- if(argv(0) == "onslaught_updatelinks")
+void GameCommand_teamstatus(float request)
+{
+ switch(request)
{
- onslaught_updatelinks();
- print("ONS links updated\n");
- return;
+ case GC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(world);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd teamstatus\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
+}
- if(argv(0) == "bot_cmd")
+void GameCommand_time(float request)
+{
+ switch(request)
{
- entity bot;
-
- if(argv(1) == "help")
+ case GC_REQUEST_COMMAND:
{
- if(argc==2)
- {
- bot_list_commands();
- print("\nsv_cmd bot_cmd reset #Clear the cmd queues of all bots\n");
- print("sv_cmd bot_cmd load <file> #Load script file\n");
- print("\nUse sv_cmd bot_cmd help <command> for more\n\n");
- return;
- }
-
- bot_cmdhelp(argv(2));
+ print("time = ", ftos(time), "\n");
+ print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+ print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+ print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+ print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+ print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+ print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
return;
}
-
- // Clear all bot queues
- if(argv(1) == "reset")
+
+ default:
+ case GC_REQUEST_USAGE:
{
- bot_resetqueues();
+ print("\nUsage:^3 sv_cmd time\n");
+ print(" No arguments required.\n");
return;
}
+ }
+}
- // set bot count
- if(argv(1) == "setbots")
+void GameCommand_trace(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
{
- if(argc >= 3 && argv(1) == "setbots")
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
+ switch(argv(1))
{
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(2));
- bot_fixcount();
- }
- }
+ case "debug":
+ {
+ print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ for(;;)
+ {
+ org = world.mins;
+ delta = world.maxs - world.mins;
- // Load cmds from file
- if(argv(1) == "load" && argc == 3)
- {
- float fh;
- fh = fopen(argv(2), FILE_READ);
- if(fh < 0)
- {
- print("cannot open the file\n");
- return;
- }
+ start_x = org_x + random() * delta_x;
+ start_y = org_y + random() * delta_y;
+ start_z = org_z + random() * delta_z;
- i = 0;
- while((s = fgets(fh)))
- {
- argc = tokenize_console(s);
+ end_x = org_x + random() * delta_x;
+ end_y = org_y + random() * delta_y;
+ end_z = org_z + random() * delta_z;
- if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ start = stov(vtos(start));
+ end = stov(vtos(end));
+
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ if(!trace_startsolid)
+ {
+ p = trace_endpos;
+ tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid || trace_fraction == 1)
+ {
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+ if(trace_startsolid)
+ {
+ // how much do we need to back off?
+ safe = 1;
+ unsafe = 0;
+ for(;;)
+ {
+ pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+ tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ {
+ if((safe + unsafe) * 0.5 == unsafe)
+ break;
+ unsafe = (safe + unsafe) * 0.5;
+ }
+ else
+ {
+ if((safe + unsafe) * 0.5 == safe)
+ break;
+ safe = (safe + unsafe) * 0.5;
+ }
+ }
+
+ print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+ print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+ tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else
+ print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ break;
+ }
+
+ q0 = p;
+ dq = 0;
+ dqf = 1;
+ for(;;)
+ {
+ q = p + normalize(end - p) * (dq + dqf);
+ if(q == q0)
+ break;
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ error("THIS ONE cannot happen");
+ if(trace_fraction > 0)
+ dq += dqf * trace_fraction;
+ dqf *= 0.5;
+ q0 = q;
+ }
+ if(dq > 0)
+ {
+ print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ break;
+ }
+ }
+ }
+ }
+ return;
+ }
+
+ case "debug2":
{
- if(argv(2) == "reset")
+ e = nextent(world);
+ tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+ vv = trace_endpos;
+ if(trace_fraction == 1)
{
- bot_resetqueues();
+ print("not above ground, aborting\n");
+ return;
}
- else if(argv(2) == "setbots")
+ f = 0;
+ for(i = 0; i < 100000; ++i)
{
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(3));
- if(!bot_fixcount())
- print("Sorry, could not set requested bot count\n");
+ dv = randomvec();
+ if(dv_z > 0)
+ dv = -1 * dv;
+ tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ print("bug 1\n");
+ if(trace_fraction == 1)
+ if(dv_z < f)
+ {
+ print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+ print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv_z;
+ }
}
- else
+ print("highest possible dist: ", ftos(f), "\n");
+ return;
+ }
+
+ case "walk":
+ {
+ if(argc == 3)
{
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+ e = nextent(world);
+ if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ print("can walk\n");
+ else
+ print("cannot walk\n");
+ return;
}
}
- else
- localcmd(strcat(s, "\n"));
-
- ++i;
+
+ case "showline":
+ {
+ if(argc == 3)
+ {
+ vv = stov(argv(1));
+ dv = stov(argv(2));
+ traceline(vv, dv, MOVE_NORMAL, world);
+ trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+ trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+ return;
+ }
+ }
+
+ // no default case, just go straight to invalid
}
-
- print(ftos(i), " commands read\n");
-
- fclose(fh);
-
- return;
}
-
- if(argc < 3)
+
+ default:
+ print("Incorrect parameters for ^2trace^7\n");
+ case GC_REQUEST_USAGE:
{
- print("Usage: sv_cmd bot_cmd <bot name or number> <command> [argument]\n");
- print("Examples: bot_cmd <id> cc \"say something\"\n");
- print(" bot_cmd <id> presskey jump\n");
- print(" .. or sv_cmd bot_cmd help <command> for more\n");
+ print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+ print(" FIXME: Arguments currently unknown\n");
return;
}
-
- bot = find_bot_by_number(stof(argv(1)));
- if(bot == world)
- bot = find_bot_by_name(argv(1));
-
- if(bot)
- bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
- else
- print(strcat("Error: Unable to find a bot with the name or number '",argv(1),"'\n"));
-
- return;
}
+}
- if(argv(0) == "playerdemo")
+void GameCommand_unlockteams(float request)
+{
+ switch(request)
{
- if(argv(1) == "read")
+ case GC_REQUEST_COMMAND:
{
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
- return;
+ if(teamplay)
+ {
+ lockteams = 0;
+ bprint("^1The teams are now unlocked.\n");
}
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
- else if(argv(1) == "write")
- {
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
+ else
+ {
+ bprint("unlockteams command can only be used in a team-based gamemode.\n");
}
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
return;
}
- else if(argv(1) == "auto_read_and_write")
+
+ default:
+ case GC_REQUEST_USAGE:
{
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
- else if(argv(1) == "auto_read")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ print("\nUsage:^3 sv_cmd unlockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2lockteams^7\n");
return;
}
}
+}
- if(argv(0) == "anticheat")
+void GameCommand_warp(float request, float argc)
+{
+ switch (request)
{
- entno = stof(argv(1));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
+ case GC_REQUEST_COMMAND:
+ {
+ if(autocvar_g_campaign)
+ {
+ if(argc >= 2)
+ {
+ CampaignLevelWarp(stof(argv(1)));
+ print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ }
+ else
+ {
+ CampaignLevelWarp(-1);
+ print("Successfully warped to next campaign level.\n");
+ }
+ }
+ else
+ print("Not in campaign, can't level warp\n");
return;
}
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not active\n");
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd level\n");
+ print(" 'level' is the level to change campaign mode to.\n");
return;
}
- self = client;
- anticheat_report();
- return;
}
+}
- if(argv(0) == "defer_clear")
- if(argc == 2)
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
{
- entno = stof(argv(1));
-
- // player_id is out of range
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
-
- client = edict_num(entno);
-
- if not(client.flags & FL_CLIENT) {
- print("Player ", argv(1), " doesn't exist\n");
+ case GC_REQUEST_COMMAND:
+ {
+
return;
}
-
- if(clienttype(client) == CLIENTTYPE_BOT) {
- print("Player ", argv(1), " (", client.netname, ") is a bot\n");
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
return;
}
-
- stuffcmd(client, "defer clear\n");
- print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
- return;
}
+}
+*/
+
+
+// ==================================
+// Macro system for server commands
+// ==================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define SERVER_COMMANDS(request,arguments,command) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \
+ /* nothing */
+
+void GameCommand_macro_help()
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ SERVER_COMMANDS(0, 0, "")
+ #undef SERVER_COMMAND
+
+ return;
+}
- if(argv(0) == "defer_clear_all")
- {
- FOR_EACH_CLIENTSLOT(client)
- GameCommand(strcat("defer_clear ", ftos(num_for_edict(client))));
+float GameCommand_macro_command(float argc, string command)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
- return;
- }
- if(argv(0) == "delrec")
- {
- if(argv(2) != "")
- race_deleteTime(argv(2), stof(argv(1)));
- else
- race_deleteTime(GetMapname(), stof(argv(1)));
+float GameCommand_macro_usage(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "")
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
- return;
- }
+// =========================================
+// Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
- if(argv(0) == "showtraceline")
- {
- vector src, dst;
- src = stov(argv(1));
- dst = stov(argv(2));
- traceline(src, dst, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), src, trace_endpos);
- trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dst);
- return;
- }
+void GameCommand(string command)
+{
+ float argc = tokenize_console(command);
- if(argv(0) == "extendmatchtime")
+ if(strtolower(argv(0)) == "help")
{
- changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
- }
-
- if(argv(0) == "reducematchtime")
+ if(argc == 1)
+ {
+ print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+ GameCommand_macro_help();
+
+ GameCommand_Ban("help");
+ GameCommand_Generic("help");
+ print("For help about specific commands, type sv_cmd help COMMAND\n");
+ return;
+ }
+ else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else if(GameCommand_Ban(command))
{
- changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
+ return; // handled by server/ipban.qc
}
-
- if(argv(0) == "modelbug")
+ else if(GameCommand_Generic(command))
{
- modelbug();
- return;
+ return; // handled by common/gamecommand.qc
}
-
- if(argv(0) == "warp")
+ else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- if(autocvar_g_campaign)
- {
- if(argc >= 2)
- CampaignLevelWarp(stof(argv(1)));
- else
- CampaignLevelWarp(-1);
- }
- else
- print("Not in campaign, can't level warp\n");
+ return; // handled by one of the above GameCommand_* functions
}
-
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
-}
-
+
+ // nothing above caught the command, must be invalid
+ print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
+
+ return;
+}
\ No newline at end of file
return TRUE;
return FALSE;
}
+
+// used by gamecommand/clientcommand/votecommand/bancommand system
+float GetFilteredNumber(string input)
+{
+ entity tmp_player, selection;
+ float output, matches;
+
+ // check and see if we can get a number from input like "#3" or "3"
+ if(substring(input, 0, 1) == "#")
+ output = stof(substring(input, 1, -1));
+ else
+ output = stof(input);
+
+ // if we can't, check and see if we can match the input to the netname of any player in the game
+ if not(output)
+ {
+ FOR_EACH_CLIENT(tmp_player)
+ if (strdecolorize(tmp_player.netname) == strdecolorize(input))
+ selection = tmp_player;
+
+ if (selection) { output = num_for_edict(selection); }
+ }
+
+ print(strcat("input: ", input, ", output: ", ftos(output), ",\n"));
+ return output;
+}
../common/gamecommand.qc
gamecommand.qc
+radarmap.qc
+
assault.qc
ipban.qc
--- /dev/null
+// ===============================================
+// Generates radar map images for use in the HUD
+// ===============================================
+
+entity radarmapper;
+
+float RADAR_WIDTH_MAX = 512;
+float RADAR_HEIGHT_MAX = 512;
+float sharpen_buffer[RADAR_WIDTH_MAX * 3];
+string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
+// FF is contained twice, to map 256 to FF too
+// removes the need to bound()
+
+float FullTraceFraction(vector a, vector mi, vector ma, vector b)
+{
+ vector c;
+ float white, black;
+
+ white = 0.001;
+ black = 0.001;
+
+ c = a;
+
+ float n, m;
+ n = m = 0;
+
+ while(vlen(c - b) > 1)
+ {
+ ++m;
+
+ tracebox(c, mi, ma, b, MOVE_WORLDONLY, world);
+ ++n;
+
+ if(!trace_startsolid)
+ {
+ black += vlen(trace_endpos - c);
+ c = trace_endpos;
+ }
+
+ n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world);
+
+ white += vlen(trace_endpos - c);
+ c = trace_endpos;
+ }
+
+ if(n > 200)
+ dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
+
+ return white / (black + white);
+}
+float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q)
+{
+ vector a, b, mi, ma;
+
+ mi = '0 0 0';
+ ma = '1 0 0' * w + '0 1 0' * h;
+ a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
+ b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin);
+
+ return FullTraceFraction(a, mi, ma, b);
+}
+float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q)
+{
+ vector o, mi, ma;
+ float i, r;
+ vector dz;
+
+ q = 256 * q - 1;
+ // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
+
+ mi = '0 0 0';
+ dz = (zsize / q) * '0 0 1';
+ ma = '1 0 0' * w + '0 1 0' * h + dz;
+ o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
+
+ if(x < world.absmin_x - w)
+ return 0;
+ if(y < world.absmin_y - h)
+ return 0;
+ if(x > world.absmax_x)
+ return 0;
+ if(y > world.absmax_y)
+ return 0;
+
+ r = 0;
+ for(i = 0; i < q; ++i)
+ {
+ vector v1, v2;
+ v1 = v2 = o + dz * i + mi;
+ v1_x += random() * (ma_x - mi_x);
+ v1_y += random() * (ma_y - mi_y);
+ v1_z += random() * (ma_z - mi_z);
+ v2_x += random() * (ma_x - mi_x);
+ v2_y += random() * (ma_y - mi_y);
+ v2_z += random() * (ma_z - mi_z);
+ traceline(v1, v2, MOVE_WORLDONLY, world);
+ if(trace_startsolid || trace_fraction < 1)
+ ++r;
+ }
+ return r / q;
+}
+float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q)
+{
+ vector o, mi, ma;
+ float i, r;
+ vector dz;
+
+ q = 256 * q - 1;
+ // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
+
+ mi = '0 0 0';
+ dz = (zsize / q) * '0 0 1';
+ ma = '1 0 0' * w + '0 1 0' * h + dz;
+ o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
+
+ if(x < world.absmin_x - w)
+ return 0;
+ if(y < world.absmin_y - h)
+ return 0;
+ if(x > world.absmax_x)
+ return 0;
+ if(y > world.absmax_y)
+ return 0;
+
+ r = 0;
+ for(i = 0; i < q; ++i)
+ {
+ tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world);
+ if(trace_startsolid)
+ ++r;
+ }
+ return r / q;
+}
+float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q)
+{
+ vector a, b, mi, ma;
+
+ q *= 4; // choose q so it matches the regular algorithm in speed
+
+ q = 256 * q - 1;
+ // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
+
+ mi = '0 0 0';
+ ma = '1 0 0' * w + '0 1 0' * h;
+ a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
+ b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize;
+
+ float c, i;
+ c = 0;
+
+ for(i = 0; i < q; ++i)
+ {
+ vector v;
+ v_x = a_x + random() * b_x;
+ v_y = a_y + random() * b_y;
+ v_z = a_z + random() * b_z;
+ traceline(v, v, MOVE_WORLDONLY, world);
+ if(trace_startsolid)
+ ++c;
+ }
+
+ return c / q;
+}
+void sharpen_set(float x, float v)
+{
+ sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
+}
+float sharpen_getpixel(float x, float y)
+{
+ if(x < 0)
+ return 0;
+ if(x >= RADAR_WIDTH_MAX)
+ return 0;
+ if(y < 0)
+ return 0;
+ if(y > 2)
+ return 0;
+ return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
+}
+float sharpen_get(float x, float a)
+{
+ float sum;
+ sum = sharpen_getpixel(x, 1);
+ if(a == 0)
+ return sum;
+ sum *= (8 + 1/a);
+ sum -= sharpen_getpixel(x - 1, 0);
+ sum -= sharpen_getpixel(x - 1, 1);
+ sum -= sharpen_getpixel(x - 1, 2);
+ sum -= sharpen_getpixel(x + 1, 0);
+ sum -= sharpen_getpixel(x + 1, 1);
+ sum -= sharpen_getpixel(x + 1, 2);
+ sum -= sharpen_getpixel(x, 0);
+ sum -= sharpen_getpixel(x, 2);
+ return bound(0, sum * a, 1);
+}
+void sharpen_shift(float w)
+{
+ float i;
+ for(i = 0; i < w; ++i)
+ {
+ sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
+ sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
+ sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
+ }
+}
+void sharpen_init(float w)
+{
+ float i;
+ for(i = 0; i < w; ++i)
+ {
+ sharpen_buffer[i] = 0;
+ sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;
+ sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
+ }
+}
+void RadarMap_Next()
+{
+ if(radarmapper.count & 4)
+ {
+ localcmd("quit\n");
+ }
+ else if(radarmapper.count & 2)
+ {
+ localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n"));
+ GotoNextMap();
+ }
+ remove(radarmapper);
+ radarmapper = world;
+}
+void RadarMap_Think()
+{
+ // rough map entity
+ // cnt: current line
+ // size: pixel width/height
+ // maxs: cell width/height
+ // frame: counter
+
+ float i, x, l;
+ string si;
+
+ if(self.frame == 0)
+ {
+ // initialize
+ get_mi_min_max_texcoords(1);
+ self.mins = mi_picmin;
+ self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x;
+ self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y;
+ self.maxs_z = mi_max_z - mi_min_z;
+ print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n");
+ self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
+ if(!(self.count & 1))
+ {
+ self.cnt = fopen(self.netname, FILE_READ);
+ if(self.cnt < 0)
+ self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
+ if(self.cnt < 0)
+ self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
+ if(self.cnt < 0)
+ self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
+ if(self.cnt < 0)
+ self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
+ if(self.cnt < 0)
+ self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
+ if(self.cnt < 0)
+ self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
+ if(self.cnt >= 0)
+ {
+ fclose(self.cnt);
+
+ print(self.netname, " already exists, aborting (you may want to specify --force)\n");
+ RadarMap_Next();
+ return;
+ }
+ }
+ self.cnt = fopen(self.netname, FILE_WRITE);
+ if(self.cnt < 0)
+ {
+ print("Error writing ", self.netname, "\n");
+ remove(self);
+ radarmapper = world;
+ return;
+ }
+ print("Writing to ", self.netname, "...\n");
+ fputs(self.cnt, "/* XPM */\n");
+ fputs(self.cnt, "static char *RadarMap[] = {\n");
+ fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
+ fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n"));
+ for(i = 0; i < 256; ++i)
+ {
+ si = substring(doublehex, i*2, 2);
+ fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n"));
+ }
+ self.frame += 1;
+ self.nextthink = time;
+ sharpen_init(self.size_x);
+ }
+ else if(self.frame <= self.size_y)
+ {
+ // fill the sharpen buffer with this line
+ sharpen_shift(self.size_x);
+ i = self.count & 24;
+
+ switch(i)
+ {
+ case 0:
+ default:
+ for(x = 0; x < self.size_x; ++x)
+ {
+ l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+ sharpen_set(x, l);
+ }
+ break;
+ case 8:
+ for(x = 0; x < self.size_x; ++x)
+ {
+ l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+ sharpen_set(x, l);
+ }
+ break;
+ case 16:
+ for(x = 0; x < self.size_x; ++x)
+ {
+ l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+ sharpen_set(x, l);
+ }
+ break;
+ case 24:
+ for(x = 0; x < self.size_x; ++x)
+ {
+ l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+ sharpen_set(x, l);
+ }
+ break;
+ }
+
+ // do we have enough lines?
+ if(self.frame >= 2)
+ {
+ // write a pixel line
+ fputs(self.cnt, "\"");
+ for(x = 0; x < self.size_x; ++x)
+ {
+ l = sharpen_get(x, self.ltime);
+ fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
+ }
+ if(self.frame == self.size_y)
+ fputs(self.cnt, "\"\n");
+ else
+ {
+ fputs(self.cnt, "\",\n");
+ print(ftos(self.size_y - self.frame), " lines left\n");
+ }
+ }
+
+ // is this the last line? then write back the missing line
+ if(self.frame == self.size_y)
+ {
+ sharpen_shift(self.size_x);
+ // write a pixel line
+ fputs(self.cnt, "\"");
+ for(x = 0; x < self.size_x; ++x)
+ {
+ l = sharpen_get(x, self.ltime);
+ fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
+ }
+ if(self.frame == self.size_y)
+ fputs(self.cnt, "\"\n");
+ else
+ {
+ fputs(self.cnt, "\",\n");
+ print(ftos(self.size_y - self.frame), " lines left\n");
+ }
+ }
+
+ self.frame += 1;
+ self.nextthink = time;
+ }
+ else
+ {
+ // close the file
+ fputs(self.cnt, "};\n");
+ fclose(self.cnt);
+ print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n");
+ RadarMap_Next();
+ }
+}
+
+float RadarMap_Make(float argc)
+{
+ float i;
+
+ if(!radarmapper)
+ {
+ radarmapper = spawn();
+ radarmapper.classname = "radarmapper";
+ radarmapper.think = RadarMap_Think;
+ radarmapper.nextthink = time;
+ radarmapper.count = 8; // default to the --trace method, as it is faster now
+ radarmapper.ltime = 1;
+ radarmapper.size = '512 512 1';
+ for(i = 1; i < argc; ++i)
+ {
+ switch(argv(i))
+ {
+ case "--force": { radarmapper.count |= 1; break; }
+ case "--loop": { radarmapper.count |= 2; break; }
+ case "--quit": { radarmapper.count |= 4; break; }
+ case "--block": { radarmapper.count &~= 24; break; }
+ case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; }
+ case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; }
+ case "--lineblock": { radarmapper.count |= 24; break; }
+ case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call
+ case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call
+ case "--res": // minor alias
+ case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; }
+ case "--qual": // minor alias
+ case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; }
+
+ default:
+ i = argc;
+ remove(radarmapper);
+ radarmapper = world;
+ break;
+ }
+ }
+
+ if(radarmapper) // after doing the arguments, see if we successfully went forward.
+ {
+ print("Radarmap entity spawned.\n");
+ return TRUE; // if so, don't print usage.
+ }
+ }
+
+ return FALSE;
+}
\ No newline at end of file
-float VoteCheckNasty(string cmd)
-{
- if(strstrofs(cmd, ";", 0) >= 0)
- return TRUE;
- if(strstrofs(cmd, "\n", 0) >= 0)
- return TRUE;
- if(strstrofs(cmd, "\r", 0) >= 0)
- return TRUE;
- if(strstrofs(cmd, "$", 0) >= 0)
- return TRUE;
- return FALSE;
-}
+// =============================================
+// Server side voting code, reworked by Samual
+// Last updated: December 10th, 2011
+// =============================================
+
+#define VC_REQUEST_COMMAND 1
+#define VC_REQUEST_USAGE 2
-string GetKickVoteVictim_newcommand;
-string GetKickVoteVictim_reason;
+#define VC_ASGNMNT_BOTH 1
+#define VC_ASGNMNT_CLIENTONLY 2
+#define VC_ASGNMNT_SERVERONLY 3
-entity GetKickVoteVictim(string vote, string cmd, entity caller)
+#define VOTE_SELECT_ABSTAIN -2
+#define VOTE_SELECT_REJECT -1
+#define VOTE_SELECT_NULL 0
+#define VOTE_SELECT_ACCEPT 1
+
+string vote_parsed_command;
+string vote_parsed_display;
+
+
+// =============================================
+// Nagger for players to know status of voting
+// =============================================
+
+float Nagger_SendEntity(entity to, float sendflags)
{
- float tokens;
- string ns;
+ float nags, i, f, b;
entity e;
- string reason;
+ WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
- tokens = tokenize_console(vote);
- ns = "";
+ // bits:
+ // 1 = ready
+ // 2 = player needs to ready up
+ // 4 = vote
+ // 8 = player needs to vote
+ // 16 = warmup
+ // sendflags:
+ // 64 = vote counts
+ // 128 = vote string
- e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
- if(e)
+ nags = 0;
+ if(readycount)
+ {
+ nags |= 1;
+ if(to.ready == 0)
+ nags |= 2;
+ }
+ if(votecalled)
{
- if(ParseCommandPlayerSlotTarget_firsttoken < tokens)
- GetKickVoteVictim_reason = substring(vote, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken));
- else
- GetKickVoteVictim_reason = "";
+ nags |= 4;
+ if(to.vote_selection == 0)
+ nags |= 8;
+ }
+ if(inWarmupStage)
+ nags |= 16;
- reason = "";
- if(cmd != "vdo" || GetKickVoteVictim_reason == "")
- reason = "~"; // by convention, ~ prefixes a "unverified" kickban which will not be networked
+ if(sendflags & 64)
+ nags |= 64;
- if(substring(GetKickVoteVictim_reason, 0, 1) == "~")
- {
- reason = "~";
- GetKickVoteVictim_reason = substring(GetKickVoteVictim_reason, 1, strlen(GetKickVoteVictim_reason) - 1);
- }
+ if(sendflags & 128)
+ nags |= 128;
- if(caller)
- reason = strcat(reason, "player ", strdecolorize(caller.netname));
- else
- reason = strcat(reason, "console vote");
- if(GetKickVoteVictim_reason != "")
- reason = strcat(reason, ": ", strdecolorize(GetKickVoteVictim_reason));
+ if(!(nags & 4)) // no vote called? send no string
+ nags &~= (64 | 128);
- if not(cvar_value_issafe(reason))
- reason = uri_escape(reason);
+ WriteByte(MSG_ENTITY, nags);
- GetKickVoteVictim_newcommand = strcat(argv(0), " # ", ftos(num_for_edict(e)));
- if(argv(0) == "kickban")
- {
- GetKickVoteVictim_newcommand = strcat(GetKickVoteVictim_newcommand, " ", ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ", reason);
- }
- else if(argv(0) == "kick")
+ if(nags & 64)
+ {
+ WriteByte(MSG_ENTITY, vote_accept_count);
+ WriteByte(MSG_ENTITY, vote_reject_count);
+ WriteByte(MSG_ENTITY, vote_needed_overall);
+ WriteChar(MSG_ENTITY, to.vote_selection);
+ }
+
+ if(nags & 128)
+ WriteString(MSG_ENTITY, votecalledvote_display);
+
+ if(nags & 1)
+ {
+ for(i = 1; i <= maxclients; i += 8)
{
- GetKickVoteVictim_newcommand = strcat(GetKickVoteVictim_newcommand, " ", reason);
+ for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+ if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
+ f |= b;
+ WriteByte(MSG_ENTITY, f);
}
- return e;
}
- print_to(caller, strcat("Usage: ", cmd, " ", argv(0), " #playernumber (as in \"status\")\n"));
- return world;
+ return TRUE;
}
-string RemapVote_display;
-string RemapVote_vote;
-float RemapVote(string vote, string cmd, entity e)
+void Nagger_Init()
{
- float vote_argc;
- entity victim;
- vote_argc = tokenize_console(vote);
+ Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
+}
+
+void Nagger_VoteChanged()
+{
+ if(nagger)
+ nagger.SendFlags |= 128;
+}
+
+void Nagger_VoteCountChanged()
+{
+ if(nagger)
+ nagger.SendFlags |= 64;
+}
+
+void Nagger_ReadyCounted()
+{
+ if(nagger)
+ nagger.SendFlags |= 1;
+}
- if(!VoteAllowed(argv(0), cmd))
- return FALSE;
- // VoteAllowed tokenizes!
- vote_argc = tokenize_console(vote);
+// =======================
+// Game logic for voting
+// =======================
+
+void VoteReset()
+{
+ entity tmp_player;
- // remap chmap to gotomap (forces intermission)
- if(vote_argc < 2)
- if(argv(0) == "chmap" || argv(0) == "gotomap" || argv(0) == "kick" || argv(0) == "kickban") // won't work without arguments
- return FALSE;
- if(argv(0) == "chmap")
+ FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
+
+ if(votecalled)
{
- vote = strcat("gotomap ", substring(vote, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- vote_argc = tokenize_console(vote);
+ strunzone(votecalledvote);
+ strunzone(votecalledvote_display);
}
- if(argv(0) == "gotomap")
+
+ votecalled = FALSE;
+ votecalledmaster = FALSE;
+ votefinished = 0;
+ votecalledvote = string_null;
+ votecalledvote_display = string_null;
+
+ vote_parsed_command = string_null;
+ vote_parsed_display = string_null;
+
+ Nagger_VoteChanged();
+}
+
+void VoteStop(entity stopper)
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
+
+ // Don't force them to wait for next vote, this way they can e.g. correct their vote.
+ if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
+
+ VoteReset();
+}
+
+void VoteThink()
+{
+ if(votefinished > 0) // a vote was called
+ if(time > votefinished) // time is up
{
- if(!(vote = ValidateMap(substring(vote, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), e)))
- return FALSE;
- vote = strcat("gotomap ", vote);
- vote_argc = tokenize_console(vote); // ValidateMap may have done some stuff to it
+ VoteCount();
}
+
+ return;
+}
+
+void VoteAccept()
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
+
+ if(votecalledmaster && votecaller)
+ votecaller.vote_master = 1;
+ else
+ localcmd(strcat(votecalledvote, "\n"));
+
+ if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
+
+ VoteReset();
+ Announce("voteaccept");
+}
+
+void VoteReject()
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
+ VoteReset();
+ Announce("votefail");
+}
+
+void VoteTimeout()
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
+ VoteReset();
+ Announce("votefail");
+}
- // make kick and kickban votes a bit nicer (and reject them if formatted badly)
- if(argv(0) == "kick" || argv(0) == "kickban")
+void VoteSpam(float notvoters, float mincount, string result)
+{
+ string s;
+ if(mincount >= 0)
{
- if(!(victim = GetKickVoteVictim(vote, cmd, e)))
- return FALSE;
- RemapVote_vote = GetKickVoteVictim_newcommand;
- RemapVote_display = strcat("^1", vote, " (^7", victim.netname, "^1): ", GetKickVoteVictim_reason);
+ s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
+ s = strcat(s, ftos(vote_reject_count), "^2 (^1");
+ s = strcat(s, ftos(mincount), "^2 needed), ^1");
+ s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
+ s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
}
else
{
- RemapVote_vote = vote;
- RemapVote_display = strzone(strcat("^1", vote));
+ s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
+ s = strcat(s, ftos(vote_reject_count), "^2, ^1");
+ s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
+ s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
+ }
+
+ bprint(s);
+
+ if(autocvar_sv_eventlog)
+ {
+ s = strcat(":vote:v", result, ":", ftos(vote_accept_count));
+ s = strcat(s, ":", ftos(vote_reject_count));
+ s = strcat(s, ":", ftos(vote_abstain_count));
+ s = strcat(s, ":", ftos(notvoters));
+ s = strcat(s, ":", ftos(mincount));
+ GameLogEcho(s);
}
-
- return TRUE;
}
-float GameCommand_Vote(string s, entity e) {
- float playercount;
- float argc;
- argc = tokenize_console(s);
- if(argv(0) == "help") {
- print_to(e, " vote COMMANDS ARGUMENTS. See 'vhelp' for more info.");
- return TRUE;
- } else if(argv(0) == "vote") {
- if(argv(1) == "") {
- print_to(e, "^1You have to supply a vote command. See 'vhelp' for more info.");
- } else if(argv(1) == "help") {
- VoteHelp(e);
- } else if(argv(1) == "status") {
- if(votecalled) {
- print_to(e, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteNetname(votecaller), "^7."));
- } else {
- print_to(e, "^1No vote called.");
- }
- } else if(argv(1) == "call") {
- if(!e || autocvar_sv_vote_call) {
- if(autocvar_sv_vote_nospectators && e && e.classname != "player") {
- print_to(e, "^1Error: Only players can call a vote."); // TODO invent a cvar name for allowing votes by spectators during warmup anyway
- }
- else if(timeoutStatus) { //don't allow a vote call during a timeout
- print_to(e, "^1Error: You can not call a vote while a timeout is active.");
- }
- else if(votecalled) {
- print_to(e, "^1There is already a vote called.");
- } else {
- string vote;
- vote = VoteParse(s, argc);
- if(vote == "") {
- print_to(e, "^1Your vote is empty. See 'vhelp' for more info.");
- } else if(e
- && time < e.vote_next) {
- print_to(e, strcat("^1You have to wait ^2", ftos(ceil(e.vote_next - time)), "^1 seconds before you can again call a vote."));
- } else if(VoteCheckNasty(vote)) {
- print_to(e, "Syntax error in command. See 'vhelp' for more info.");
- } else if(RemapVote(vote, "vcall", e)) {
- votecalledvote = strzone(RemapVote_vote);
- votecalledvote_display = strzone(RemapVote_display);
- votecalled = TRUE;
- votecalledmaster = FALSE;
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = e; // remember who called the vote
- if(e) {
- e.vote_vote = 1; // of course you vote yes
- e.vote_next = time + autocvar_sv_vote_wait;
- }
- bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display));
- Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
- msg_entity = e;
-
- entity player;
- FOR_EACH_REALCLIENT(player)
- {
- ++playercount;
- }
- if(playercount > 1) // don't announce a "vote now" sound if player is alone
- Announce("votecall");
- } else {
- print_to(e, "^1This vote is not ok. See 'vhelp' for more info.");
- }
- }
- } else {
- print_to(e, "^1Vote calling is NOT allowed.");
- }
- } else if(argv(1) == "stop") {
- if(!votecalled) {
- print_to(e, "^1No vote called.");
- } else if(e == votecaller) { // the votecaller can stop a vote
- VoteStop(e);
- } else if(!e) { // server admin / console can too
- VoteStop(e);
- } else if(e.vote_master) { // masters can too
- VoteStop(e);
- } else {
- print_to(e, "^1You are not allowed to stop that Vote.");
- }
- } else if(argv(1) == "master") {
- if(autocvar_sv_vote_master) {
- if(votecalled) {
- print_to(e, "^1There is already a vote called.");
- } else {
- votecalled = TRUE;
- votecalledmaster = TRUE;
- votecalledvote = strzone("XXX");
- votecalledvote_display = strzone("^3master");
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = e; // remember who called the vote
- if(e) {
- e.vote_vote = 1; // of course you vote yes
- e.vote_next = time + autocvar_sv_vote_wait;
- }
- bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2 calls a vote to become ^3master^2.\n");
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display));
- Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
- }
- } else {
- print_to(e, "^1Vote to become master is NOT allowed.");
- }
- } else if(argv(1) == "do") {
- if(!e || e.vote_master) {
- string dovote;
- dovote = VoteParse(s, argc);
- if(dovote == "") {
- print_to(e, "^1Your command was empty. See 'vhelp' for more info.");
- } else if(VoteCheckNasty(dovote)) {
- print_to(e, "Syntax error in command. See 'vhelp' for more info.");
- } else if(RemapVote(dovote, "vdo", e)) { // strcat seems to be necessary
- bprint("\{1}^2* ^3", VoteNetname(e), "^2 used their ^3master^2 status to do \"^2", RemapVote_display, "^2\".\n");
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":vote:vdo:", ftos(e.playerid), ":", RemapVote_display));
- localcmd(strcat(RemapVote_vote, "\n"));
- } else {
- print_to(e, "^1This command is not ok. See 'vhelp' for more info.");
- }
- } else {
- print_to(e, "^1You are NOT a master. You might need to login or vote to become master first. See 'vhelp' for more info.");
- }
- } else if(argv(1) == "login") {
- string masterpwd;
- masterpwd = autocvar_sv_vote_master_password;
- if(masterpwd != "") {
- float granted;
- granted = (masterpwd == argv(2));
- if (e)
- e.vote_master = granted;
- if(granted) {
- print("Accepted master login from ", VoteNetname(e), "\n");
- bprint("\{1}^2* ^3", VoteNetname(e), "^2 logged in as ^3master^2\n");
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":vote:vlogin:", ftos(e.playerid)));
- }
- else
- print("REJECTED master login from ", VoteNetname(e), "\n");
- }
- else
- print_to(e, "^1Login to become master is NOT allowed.");
- } else if(argv(1) == "yes") {
- if(!votecalled) {
- print_to(e, "^1No vote called.");
- } else if (!e) {
- print_to(e, "^1You can't vote from the server console.");
- } else if(e.vote_vote == 0
- || autocvar_sv_vote_change) {
- msg_entity = e;
- print_to(e, "^1You accepted the vote.");
- e.vote_vote = 1;
- if(!autocvar_sv_vote_singlecount) {
- VoteCount();
- }
- } else {
- print_to(e, "^1You have already voted.");
- }
- } else if(argv(1) == "no") {
- if(!votecalled) {
- print_to(e, "^1No vote called.");
- } else if (!e) {
- print_to(e, "^1You can't vote from the server console.");
- } else if(e.vote_vote == 0
- || autocvar_sv_vote_change) {
- msg_entity = e;
- print_to(e, "^1You rejected the vote.");
- e.vote_vote = -1;
- if(!autocvar_sv_vote_singlecount) {
- VoteCount();
- }
- } else {
- print_to(e, "^1You have already voted.");
+void VoteCount()
+{
+ // declarations
+ vote_accept_count = vote_reject_count = vote_abstain_count = 0;
+
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ || (autocvar_sv_vote_nospectators == 0));
+
+ float vote_player_count, is_player, notvoters;
+ float vote_real_player_count, vote_real_accept_count;
+ float vote_real_reject_count, vote_real_abstain_count;
+ float vote_needed_of_voted, final_needed_votes;
+ float vote_factor_overall, vote_factor_of_voted;
+
+ entity tmp_player;
+
+ Nagger_VoteCountChanged();
+
+ // add up all the votes from each connected client
+ FOR_EACH_REALCLIENT(tmp_player)
+ {
+ is_player = (tmp_player.classname == "player");
+
+ ++vote_player_count;
+ if(is_player) { ++vote_real_player_count; }
+
+ switch(tmp_player.vote_selection)
+ {
+ case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
+ default: break;
+ }
+ }
+
+ // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
+ if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
+ {
+ if(votecaller) { votecaller.vote_next = 0; }
+ print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
+ VoteReset();
+ return;
+ }
+
+ // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
+ if(!spectators_allowed && (vote_real_player_count > 0))
+ {
+ vote_accept_count = vote_real_accept_count;
+ vote_reject_count = vote_real_reject_count;
+ vote_abstain_count = vote_real_abstain_count;
+ vote_player_count = vote_real_player_count;
+ }
+
+ // people who have no opinion in any way :D
+ notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
+
+ // determine the goal for the vote to be passed or rejected normally
+ vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
+ vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
+
+ // if the vote times out, determine the amount of votes needed of the people who actually already voted
+ vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
+ vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
+
+
+ // finally calculate the result of the vote
+ if(vote_accept_count >= vote_needed_overall)
+ {
+ VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
+ VoteAccept();
+ return;
+ }
+
+ if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
+ {
+ VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
+ VoteReject();
+ return;
+ }
+
+ // there is not enough votes in either direction, now lets just calculate what the voters have said
+ if(time > votefinished)
+ {
+ final_needed_votes = vote_needed_overall;
+
+ if(autocvar_sv_vote_majority_factor_of_voted)
+ {
+ if(vote_accept_count >= vote_needed_of_voted)
+ {
+ VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
+ VoteAccept();
+ return;
}
- } else if(argv(1) == "abstain" || argv(1) == "dontcare") {
- if(!votecalled) {
- print_to(e, "^1No vote called.");
- } else if (!e) {
- print_to(e, "^1You can't vote from the server console.");
- } else if(e.vote_vote == 0
- || autocvar_sv_vote_change) {
- msg_entity = e;
- print_to(e, "^1You abstained from your vote.");
- e.vote_vote = -2;
- if(!autocvar_sv_vote_singlecount) {
- VoteCount();
- }
- } else {
- print_to(e, "^1You have already voted.");
+
+ if(vote_accept_count + vote_reject_count > 0)
+ {
+ VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
+ VoteReject();
+ return;
}
- } else {
- // ignore this?
- print_to(e, "^1Unknown vote command.");
+
+ final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
}
- return TRUE;
+
+ // it didn't pass or fail, so not enough votes to even make a decision.
+ VoteSpam(notvoters, final_needed_votes, "timeout");
+ VoteTimeout();
}
- return FALSE;
}
-void VoteHelp(entity e) {
- string vmasterdis;
- if(!autocvar_sv_vote_master) {
- vmasterdis = " ^1(disabled)";
- }
- string vlogindis;
- if("" == autocvar_sv_vote_master_password) {
- vlogindis = " ^1(disabled)";
+// =======================
+// Game logic for warmup
+// =======================
+
+// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
+void ReadyRestart_think()
+{
+ restart_mapalreadyrestarted = 1;
+ reset_map(TRUE);
+ Score_ClearAll();
+ remove(self);
+
+ return;
+}
+
+// Forces a restart of the game without actually reloading the map // this is a mess...
+void ReadyRestart_force()
+{
+ entity tmp_player, restart_timer;
+
+ bprint("^1Server is restarting...\n");
+
+ VoteReset();
+
+ // clear overtime, we have to decrease timelimit to its original value again.
+ if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
+
+ checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
+
+ readyrestart_happened = 1;
+ game_starttime = time;
+ if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
+
+ restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
+
+ // disable the warmup global for the server
+ inWarmupStage = 0; // once the game is restarted the game is in match stage
+
+ // reset the .ready status of all players (also spectators)
+ FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
+ readycount = 0;
+ Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
+
+ // lock teams with lockonrestart
+ if(autocvar_teamplay_lockonrestart && teamplay)
+ {
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
}
- string vcalldis;
- if(!autocvar_sv_vote_call) {
- vcalldis = " ^1(disabled)";
+ //initiate the restart-countdown-announcer entity
+ if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
+ {
+ restart_timer = spawn();
+ restart_timer.think = ReadyRestart_think;
+ restart_timer.nextthink = game_starttime;
}
- print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
- print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
- print_to(e, "^7\"^2help^7\" shows this info.");
- print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
- print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
- print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
- print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
- print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
- print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
- print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
- print_to(e, "^7If enough of the players vote yes the vote is accepted.");
- print_to(e, "^7If enough of the players vote no the vote is rejected.");
- print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
- print_to(e, "^7You can call a vote for or execute these commands:");
- print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
+ // after a restart every players number of allowed timeouts gets reset, too
+ if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
+
+ //reset map immediately if this cvar is not set
+ if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
+
+ if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
}
-string VoteNetname(entity e)
+void ReadyRestart()
{
- if(e) {
- return e.netname;
- } else {
- if(autocvar_sv_adminnick != "") {
- return autocvar_sv_adminnick;
- } else {
- return autocvar_hostname;
- }
- }
+ // no arena, assault support yet...
+ if(g_arena | g_assault | gameover | intermission_running | race_completing)
+ localcmd("restart\n");
+ else
+ localcmd("\nsv_hook_gamerestart\n");
+
+ // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
+ // Otherwise scores could be manipulated during the countdown.
+ if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
+
+ ReadyRestart_force();
+
+ return;
}
-string ValidateMap(string m, entity e)
+// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
+void ReadyCount()
{
- m = MapInfo_FixName(m);
- if(!m)
+ entity tmp_player;
+ float ready_needed_factor, ready_needed_count;
+ float t_ready, t_players;
+
+ FOR_EACH_REALPLAYER(tmp_player)
{
- print_to(e, "This map is not available on this server.");
- return string_null;
+ ++t_players;
+ if(tmp_player.ready) { ++t_ready; }
}
- if(!autocvar_sv_vote_override_mostrecent)
- if(Map_IsRecent(m))
- {
- print_to(e, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
- return string_null;
- }
- if(!MapInfo_CheckMap(m))
+
+ readycount = t_ready;
+
+ Nagger_ReadyCounted();
+
+ ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
+ ready_needed_count = floor(t_players * ready_needed_factor) + 1;
+
+ if(readycount >= ready_needed_count)
{
- print_to(e, strcat("^1Invalid mapname, \"^3", m, "^1\" does not support the current game mode."));
- return string_null;
+ ReadyRestart();
}
-
- return m;
+
+ return;
}
-void VoteThink() {
- if(votefinished > 0) // a vote was called
- if(time > votefinished) // time is up
+// ======================================
+// Supporting functions for VoteCommand
+// ======================================
+
+float Votecommand_check_assignment(entity caller, float assignment)
+{
+ float from_server = (!caller);
+
+ if((assignment == VC_ASGNMNT_BOTH)
+ || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
+ || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
{
- VoteCount();
+ return TRUE;
}
+
+ return FALSE;
}
-string VoteParse(string all, float argc) {
- if(argc < 3)
- return "";
- return substring(all, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
+string VoteCommand_getprefix(entity caller)
+{
+ if(caller)
+ return "cmd";
+ else
+ return "sv_cmd";
}
-float VoteCommandInList(string votecommand, string list)
+string VoteCommand_getname(entity caller)
{
- string l;
- l = strcat(" ", list, " ");
+ if(caller)
+ return caller.netname;
+ else
+ return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
+}
+
+string VoteCommand_extractcommand(string input, float startpos, float argc)
+{
+ string output;
- if(strstrofs(l, strcat(" ", votecommand, " "), 0) >= 0)
+ if((argc - 1) < startpos)
+ output = "";
+ else
+ output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
+
+ print("VoteCommand_parse: '", output, "'. \n");
+ return output;
+}
+
+float VoteCommand_checknasty(string vote_command)
+{
+ if((strstrofs(vote_command, ";", 0) >= 0)
+ || (strstrofs(vote_command, "\n", 0) >= 0)
+ || (strstrofs(vote_command, "\r", 0) >= 0)
+ || (strstrofs(vote_command, "$", 0) >= 0))
+ return FALSE;
+
+ return TRUE;
+}
+
+float VoteCommand_checkinlist(string vote_command, string list)
+{
+ string l = strcat(" ", list, " ");
+
+ if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
return TRUE;
// if gotomap is allowed, chmap is too, and vice versa
- if(votecommand == "gotomap")
+ if(vote_command == "gotomap")
if(strstrofs(l, " chmap ", 0) >= 0)
return TRUE;
- if(votecommand == "chmap")
+
+ if(vote_command == "chmap")
if(strstrofs(l, " gotomap ", 0) >= 0)
return TRUE;
return FALSE;
}
-float VoteAllowed(string votecommand, string cmd) {
- if(VoteCommandInList(votecommand, autocvar_sv_vote_commands))
- return TRUE;
-
- if(cmd == "vdo")
+string ValidateMap(string validated_map, entity caller)
+{
+ validated_map = MapInfo_FixName(validated_map);
+
+ if(!validated_map)
{
- if(VoteCommandInList(votecommand, autocvar_sv_vote_master_commands))
- return TRUE;
+ print_to(caller, "This map is not available on this server.");
+ return string_null;
}
- else
+
+ if(!autocvar_sv_vote_override_mostrecent && caller)
{
- if(VoteCommandInList(votecommand, autocvar_sv_vote_only_commands))
- return TRUE;
+ if(Map_IsRecent(validated_map))
+ {
+ print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
+ return string_null;
+ }
+ }
+
+ if(!MapInfo_CheckMap(validated_map))
+ {
+ print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
+ return string_null;
}
- return FALSE;
+ return validated_map;
}
-void VoteReset() {
- entity player;
+float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
+{
+ string first_command;
+ entity victim;
+
+ first_command = argv(startpos);
+
+ if not(VoteCommand_checkinlist(vote_command, vote_list))
+ return FALSE;
- FOR_EACH_CLIENT(player)
+ if((argc - 1) < startpos) // These commands won't work without arguments
{
- player.vote_vote = 0;
+ switch(first_command)
+ {
+ case "map":
+ case "chmap":
+ case "gotomap":
+ case "kick":
+ case "kickban":
+ return FALSE;
+
+ default: { break; }
+ }
}
-
- if(votecalled)
+
+ switch(first_command) // now go through and parse the proper commands to adjust as needed.
{
- strunzone(votecalledvote);
- strunzone(votecalledvote_display);
+ case "kick":
+ case "kickban": // catch all kick/kickban commands
+ {
+ victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
+ if not(victim) { return FALSE; }
+ // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
+ vote_parsed_command = vote_command;
+ vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
+
+ break;
+ }
+
+ case "map":
+ case "chmap":
+ case "gotomap": // re-direct all map selection commands to gotomap
+ {
+ vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
+ if not(vote_command) { return FALSE; }
+ vote_parsed_command = strcat("gotomap ", vote_command);
+ vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
+
+ break;
+ }
+
+ default:
+ {
+ vote_parsed_command = vote_command;
+ vote_parsed_display = strzone(strcat("^1", vote_command));
+
+ break;
+ }
}
- votecalled = FALSE;
- votecalledmaster = FALSE;
- votefinished = 0;
- votecalledvote = string_null;
- votecalledvote_display = string_null;
-
- Nagger_VoteChanged();
+ return TRUE;
}
-void VoteAccept() {
- bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
- if(votecalledmaster)
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
+{
+ switch(request)
{
- if(votecaller) {
- votecaller.vote_master = 1;
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
+ else // everything went okay, continue changing vote
+ {
+ print_to(caller, "^1You abstained from your vote.");
+ caller.vote_selection = VOTE_SELECT_ABSTAIN;
+ msg_entity = caller;
+ if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote abstain\n");
+ print(" No arguments required.\n");
+ return;
}
- } else {
- localcmd(strcat(votecalledvote, "\n"));
- }
- if(votecaller) {
- votecaller.vote_next = 0; // people like your votes,
- // no wait for next vote
}
- VoteReset();
- Announce("voteaccept");
}
-void VoteReject() {
- bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
- VoteReset();
- Announce("votefail");
-}
+void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ || (autocvar_sv_vote_nospectators == 0));
+
+ float tmp_playercount;
+ entity tmp_player;
+
+ vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
+
+ if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
+ else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
+ else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
+ else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
+ else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
+ else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+ else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-void VoteTimeout() {
- bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
- VoteReset();
- Announce("votefail");
+ else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
+ {
+ votecalled = TRUE;
+ votecalledmaster = FALSE;
+ votecalledvote = strzone(vote_parsed_command);
+ votecalledvote_display = strzone(vote_parsed_display);
+ votefinished = time + autocvar_sv_vote_timeout;
+ votecaller = caller; // remember who called the vote
+
+ if(caller)
+ {
+ caller.vote_selection = VOTE_SELECT_ACCEPT;
+ caller.vote_next = time + autocvar_sv_vote_wait;
+ msg_entity = caller; // todo: what is this for?
+ }
+
+ FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
+ if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
+
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
+ Nagger_VoteChanged();
+ VoteCount(); // needed if you are the only one
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote call\n");
+ print(" TODO.\n");
+ return;
+ }
+ }
}
-void VoteStop(entity stopper) {
- bprint("\{1}^2* ^3", VoteNetname(stopper), "^2 stopped ^3", VoteNetname(votecaller), "^2's vote\n");
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
- if(stopper == votecaller) {
- // no wait for next vote so you can correct your vote
- if(votecaller) {
- votecaller.vote_next = time + autocvar_sv_vote_stop;
+void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if(autocvar_sv_vote_master)
+ {
+ switch(strtolower(argv(2)))
+ {
+ case "do":
+ {
+ vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
+
+ if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
+ else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+ else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+
+ else // everything went okay, proceed with command
+ {
+ localcmd(strcat(vote_parsed_command, "\n"));
+ print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
+ bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
+ }
+
+ return;
+ }
+
+ case "login":
+ {
+ if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
+ else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
+ else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
+
+ else // everything went okay, proceed with giving this player master privilages
+ {
+ caller.vote_master = TRUE;
+ print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
+ bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
+ }
+
+ return;
+ }
+
+ default: // calling a vote for master
+ {
+ if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
+ else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
+
+ else // everything went okay, continue with creating vote
+ {
+ votecalled = TRUE;
+ votecalledmaster = TRUE;
+ votecalledvote = strzone("XXX");
+ votecalledvote_display = strzone("^3master");
+ votefinished = time + autocvar_sv_vote_timeout;
+ votecaller = caller;
+
+ caller.vote_selection = VOTE_SELECT_ACCEPT;
+ caller.vote_next = time + autocvar_sv_vote_wait;
+
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
+ Nagger_VoteChanged();
+ VoteCount(); // needed if you are the only one
+ }
+
+ return;
+ }
+ }
+ }
+ else { print_to(caller, "^1Master control of voting is not allowed."); }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote master action [arguments]\n");
+ print(" TODO.\n");
+ return;
}
}
- VoteReset();
}
-void VoteSpam(float notvoters, float mincount, string result)
+void VoteCommand_no(float request, entity caller) // CLIENT ONLY
{
- string s;
- if(mincount >= 0)
+ switch(request)
{
- s = strcat("\{1}^2* vote results: ^1", ftos(vote_yescount), "^2:^1");
- s = strcat(s, ftos(vote_nocount), "^2 (^1");
- s = strcat(s, ftos(mincount), "^2 needed), ^1");
- s = strcat(s, ftos(vote_abstaincount), "^2 didn't care, ^1");
- s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
+ else // everything went okay, continue changing vote
+ {
+ print_to(caller, "^1You rejected the vote.");
+ caller.vote_selection = VOTE_SELECT_REJECT;
+ msg_entity = caller;
+ if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote no\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- else
+}
+
+void VoteCommand_status(float request, entity caller) // BOTH
+{
+ switch(request)
{
- s = strcat("\{1}^2* vote results: ^1", ftos(vote_yescount), "^2:^1");
- s = strcat(s, ftos(vote_nocount), "^2, ^1");
- s = strcat(s, ftos(vote_abstaincount), "^2 didn't care, ^1");
- s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
+ case VC_REQUEST_COMMAND:
+ {
+ if(votecalled)
+ print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
+ else
+ print_to(caller, "^1No vote called.");
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote status\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
- bprint(s);
- if(autocvar_sv_eventlog)
+}
+
+void VoteCommand_stop(float request, entity caller) // BOTH
+{
+ switch(request)
{
- s = strcat(":vote:v", result, ":", ftos(vote_yescount));
- s = strcat(s, ":", ftos(vote_nocount));
- s = strcat(s, ":", ftos(vote_abstaincount));
- s = strcat(s, ":", ftos(notvoters));
- s = strcat(s, ":", ftos(mincount));
- GameLogEcho(s);
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
+ else { print_to(caller, "^1You are not allowed to stop that vote."); }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote stop\n");
+ print(" No arguments required.\n");
+ return;
+ }
}
}
-void VoteCount() {
- float playercount;
- playercount = 0;
- vote_yescount = 0;
- vote_nocount = 0;
- vote_abstaincount = 0;
- entity player;
- //same for real players
- float realplayercount;
- float realplayeryescount;
- float realplayernocount;
- float realplayerabstaincount;
- realplayercount = realplayernocount = realplayerabstaincount = realplayeryescount = 0;
-
- Nagger_VoteCountChanged();
-
- FOR_EACH_REALCLIENT(player)
+void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
+{
+ switch(request)
{
- if(player.vote_vote == -1) {
- ++vote_nocount;
- } else if(player.vote_vote == 1) {
- ++vote_yescount;
- } else if(player.vote_vote == -2) {
- ++vote_abstaincount;
- }
- ++playercount;
- //do the same for real players
- if(player.classname == "player") {
- if(player.vote_vote == -1) {
- ++realplayernocount;
- } else if(player.vote_vote == 1) {
- ++realplayeryescount;
- } else if(player.vote_vote == -2) {
- ++realplayerabstaincount;
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
+ else // everything went okay, continue changing vote
+ {
+ print_to(caller, "^1You accepted the vote.");
+ caller.vote_selection = VOTE_SELECT_ACCEPT;
+ msg_entity = caller;
+ if(!autocvar_sv_vote_singlecount) { VoteCount(); }
}
- ++realplayercount;
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote yes\n");
+ print(" No arguments required.\n");
+ return;
}
}
+}
- //in tournament mode, if we have at least one player then don't make the vote dependent on spectators (so specs don't have to press F1)
- if(autocvar_sv_vote_nospectators)
- if(realplayercount > 0) {
- vote_yescount = realplayeryescount;
- vote_nocount = realplayernocount;
- vote_abstaincount = realplayerabstaincount;
- playercount = realplayercount;
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void VoteCommand_(float request)
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote \n");
+ print(" No arguments required.\n");
+ return;
+ }
}
+}
+*/
+
- float votefactor, simplevotefactor;
- votefactor = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
- simplevotefactor = autocvar_sv_vote_simple_majority_factor;
+// ================================
+// Macro system for vote commands
+// ================================
- // FIXME this number is a guess
- vote_needed_absolute = floor((playercount - vote_abstaincount) * votefactor) + 1;
- if(simplevotefactor)
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define VOTE_COMMANDS(request,caller,arguments,command) \
+ VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
+ /* nothing */
+
+void VoteCommand_macro_help(entity caller, float argc)
+{
+ string command_origin = VoteCommand_getprefix(caller);
+
+ if(argc == 2) // help display listing all commands
{
- simplevotefactor = bound(votefactor, simplevotefactor, 0.999);
- vote_needed_simple = floor((vote_yescount + vote_nocount) * simplevotefactor) + 1;
+ print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
+
+ #define VOTE_COMMAND(name,function,description,assignment) \
+ { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
+
+ VOTE_COMMANDS(0, caller, 0, "")
+ #undef VOTE_COMMAND
+
+ print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
}
- else
- vote_needed_simple = 0;
-
- if(votecalledmaster
- && playercount == 1) {
- // if only one player is on the server becoming vote
- // master is not allowed. This could be used for
- // trolling or worse. 'self' is the user who has
- // called the vote because this function is called
- // by SV_ParseClientCommand. Maybe all voting should
- // be disabled for a single player?
- print_to(votecaller, "^1You are the only player on this server so you can not become vote master.");
- if(votecaller) {
- votecaller.vote_next = 0;
- }
- VoteReset();
- } else {
- if(vote_yescount >= vote_needed_absolute)
- {
- VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, -1, "yes");
- VoteAccept();
- }
- else if(vote_nocount > playercount - vote_abstaincount - vote_needed_absolute) // that means, vote_yescount cannot reach vote_needed_absolute any more
+ else // usage for individual command
+ {
+ #define VOTE_COMMAND(name,function,description,assignment) \
+ { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
+
+ VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
+ #undef VOTE_COMMAND
+ }
+
+ return;
+}
+
+float VoteCommand_macro_command(entity caller, float argc, string vote_command)
+{
+ #define VOTE_COMMAND(name,function,description,assignment) \
+ { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
+
+ VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
+ #undef VOTE_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main function handling vote commands
+// ======================================
+
+void VoteCommand(float request, entity caller, float argc, string vote_command)
+{
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
{
- VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, -1, "no");
- VoteReject();
+ if(VoteCommand_macro_command(caller, argc, vote_command))
+ return;
}
- else if(time > votefinished)
+
+ default:
+ print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
+ case VC_REQUEST_USAGE:
{
- if(simplevotefactor)
- {
- string result;
- if(vote_yescount >= vote_needed_simple)
- result = "yes";
- else if(vote_yescount + vote_nocount > 0)
- result = "no";
- else
- result = "timeout";
- VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, min(vote_needed_absolute, vote_needed_simple), result);
- if(result == "yes")
- VoteAccept();
- else if(result == "no")
- VoteReject();
- else
- VoteTimeout();
- }
- else
- {
- VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, vote_needed_absolute, "timeout");
- VoteTimeout();
- }
+ VoteCommand_macro_help(caller, argc);
+ return;
}
}
}
+
+// =======================
+// Game logic for voting
+// =======================
+
+void VoteHelp(entity e) {
+ string vmasterdis;
+ if(!autocvar_sv_vote_master) {
+ vmasterdis = " ^1(disabled)";
+ }
+
+ string vlogindis;
+ if("" == autocvar_sv_vote_master_password) {
+ vlogindis = " ^1(disabled)";
+ }
+
+ string vcalldis;
+ if(!autocvar_sv_vote_call) {
+ vcalldis = " ^1(disabled)";
+ }
+
+ print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
+ print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
+ print_to(e, "^7\"^2help^7\" shows this info.");
+ print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
+ print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
+ print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
+ print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
+ print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
+ print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
+ print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
+ print_to(e, "^7If enough of the players vote yes the vote is accepted.");
+ print_to(e, "^7If enough of the players vote no the vote is rejected.");
+ print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
+ print_to(e, "^7You can call a vote for or execute these commands:");
+ print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
+}
\ No newline at end of file
float votefinished;
.float vote_master;
.float vote_next;
-.float vote_vote;
-float vote_yescount;
-float vote_nocount;
-float vote_abstaincount;
-float vote_needed_absolute;
-float vote_needed_simple;
+.float vote_selection;
+float vote_accept_count;
+float vote_reject_count;
+float vote_abstain_count;
+float vote_needed_overall;
-float VoteCheckNasty(string cmd);
-entity GetKickVoteVictim(string vote, string cmd, entity caller);
-float GameCommand_Vote(string s, entity e);
+string VoteCommand_getname(entity caller);
+void VoteCommand(float request, entity caller, float argc, string vote_command);
void VoteHelp(entity e);
-string VoteNetname(entity e);
-string ValidateMap(string m, entity e);
void VoteThink();
-string VoteParse(string s, float tokens);
-float VoteAllowed(string vote, string cmd);
void VoteReset();
void VoteAccept();
void VoteReject();
void VoteStop(entity stopper);
void VoteSpam(float notvoters, float mincount, string result);
void VoteCount();
+
+// =========================
+// warmup and nagger stuff
+// =========================
+
+#define RESTART_COUNTDOWN 10
+entity nagger;
+.float ready;
+float readycount;
+float readyrestart_happened;
+float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
+void ReadyCount();
\ No newline at end of file