]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove dropped armor on match reset & disallow laser when weapon use is forbidden
authorMario <mario.mario@y7mail.com>
Thu, 10 Oct 2013 02:49:47 +0000 (19:49 -0700)
committerMario <mario.mario@y7mail.com>
Thu, 10 Oct 2013 02:49:47 +0000 (19:49 -0700)
qcsrc/server/mutators/mutator_overkill.qc
qcsrc/server/mutators/mutator_overkill.qh

index 94256bc7619de292bca08ac2d5b46e408ed74b14..89f95300c5277e3e2d5ad189be59868c3300b6e1 100644 (file)
@@ -68,15 +68,6 @@ MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
        return FALSE;
 }
 
-void ok_Item_Touch()
-{
-       if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
-       {
-               Item_Touch();
-               remove(self);
-       }
-}
-
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
        self.ok_lastwep = self.weapon;
@@ -92,9 +83,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
+       self.reset = SUB_Remove;
        setorigin(self, frag_target.origin + '0 0 32');
        self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
-       self.touch = ok_Item_Touch;
+       self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
        self = oldself;
        cvar_set("g_pickup_items", ftos(gpi));
@@ -121,19 +113,20 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        ok_IncreaseCharge(self, self.weapon);
 
        if(self.BUTTON_ATCK2)
-               if(self.jump_interval <= time)
-               {
-                       self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
-                       makevectors(self.v_angle);
-                       float w = self.weapon;
-                       self.weapon = WEP_LASER;
-                       W_Laser_Attack(3);
-                       self.weapon = w;
-               }
+       if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+       if(self.jump_interval <= time)
+       {
+               self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
+               makevectors(self.v_angle);
+               float w = self.weapon;
+               self.weapon = WEP_LASER;
+               W_Laser_Attack(3);
+               self.weapon = w;
+       }
 
        self.weapon_blocked = FALSE;
 
-       self.ok_ammo_charge = self.ammo_charge[self.weapon];
+       self.stat_ok_ammo_charge = self.ammo_charge[self.weapon];
 
        if(autocvar_g_overkill_ammo_charge)
        if(!ok_CheckWeaponCharge(self, self.weapon))
@@ -179,8 +172,6 @@ void start_hmg()
        cvar_set("g_pickup_items", "1");
        self.classname = "weapon_hmg";
        self.ok_item = TRUE;
-       //self.weapons = WEP_HMG;
-       //self.flags |= FL_POWERUP;
        self.respawntime = autocvar_g_overkill_superguns_respawn_time;
        setmodel(self, "models/weapons/g_ok_hmg.md3");
        spawnfunc_weapon_hmg();
@@ -195,8 +186,6 @@ void start_rpc()
        self.classname = "weapon_rpc";
        self.respawntime = autocvar_g_overkill_superguns_respawn_time;
        self.ok_item = TRUE;
-       //self.weapons = WEP_RPC;
-       //self.flags |= FL_POWERUP;
        setmodel(self, "models/weapons/g_ok_rl.md3");
        spawnfunc_weapon_rpc();
        cvar_set("g_pickup_items", ftos(gpi));
@@ -231,6 +220,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                wep.ok_item = TRUE;
                wep.think = start_hmg;
                wep.nextthink = time + 0.1;
+               wep.noalign = self.noalign;
                return TRUE;
        }
 
@@ -243,6 +233,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                wep.ok_item = TRUE;
                wep.think = start_rpc;
                wep.nextthink = time + 0.1;
+               wep.noalign = self.noalign;
                return TRUE;
        }
 
@@ -316,7 +307,7 @@ void ok_Initialize()
        precache_sound("weapons/dryfire.wav");
        
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
-       addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+       addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, stat_ok_ammo_charge);
 
        w_uzi(WR_PRECACHE);
        w_nex(WR_PRECACHE);
index 17e46e20dee17183cfd328ddc5792d56f03f9b68..9248466aa22ca681a37658b0f0765513afff60d5 100644 (file)
@@ -6,7 +6,7 @@
 .float ok_notice_time;
 .float ammo_charge[WEP_MAXCOUNT];
 .float ok_use_ammocharge;
-.float ok_ammo_charge;
+.float stat_ok_ammo_charge;
 
 void(entity ent, float wep) ok_DecreaseCharge;