]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
strafehud: don't show acceleration when standing still
authorJuhu <5894800-Juhu_@users.noreply.gitlab.com>
Sun, 21 Jun 2020 16:21:04 +0000 (18:21 +0200)
committerJuhu <5894800-Juhu_@users.noreply.gitlab.com>
Sun, 21 Jun 2020 16:21:04 +0000 (18:21 +0200)
qcsrc/client/hud/panel/strafehud.qc

index 5b204219a30bfb97249e40e5888d7b00aa36c0c9..c9664f9ba1d80343f73c6bb1ca18d32ad9b9c84a 100644 (file)
@@ -468,100 +468,120 @@ void HUD_StrafeHUD()
         overturn_width = 180/hudangle * panel_size.x;
         overturn_width_visible = (hudangle/2 - maxangle) / hudangle * panel_size.x;
 
-        // mark the ideal strafe angle
-        if(direction < 0) // turning left
-        {
-            // calculate zone in which strafe acceleration happens
-            accelzone_width = bestangle_offset;
-            // calculate offset of overturn area
-            overturn_offset = overturn_width_visible - overturn_width;
-            // move/adjust acceleration zone
-            accelzone_offset = overturn_width_visible;
-            accelzone_width -= overturn_width_visible;
-            // calculate zone in which strafe acceleration could also happen without changing wishdir
-            odd_accelzone_width = accelzone_width + bestangle_width;
-            odd_accelzone_offset = overturn_offset - odd_accelzone_width;
-            // calculate the background of the strafe-o-meter
-            bar_offset = bestangle_offset + bestangle_width;
-            bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
-        }
-        else // turning right or moving forward
-        {
-            // calculate zone in which strafe acceleration happens
-            accelzone_offset = bestangle_offset + bestangle_width;
-            accelzone_width = panel_size.x - accelzone_offset;
-            // calculate offset of overturn area
-            overturn_offset = panel_size.x - overturn_width_visible;
-            // adjust acceleration zone
-            accelzone_width -= overturn_width_visible;
-            // calculate zone in which strafe acceleration could also happen without changing wishdir
-            odd_accelzone_width = accelzone_width + bestangle_width;
-            odd_accelzone_offset = overturn_offset + overturn_width;
-            // calculate the background of the strafe-o-meter
-            bar_offset = odd_accelzone_offset + odd_accelzone_width;
-            bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
-        }
-
-        if(mode == 0)
+        // the strafe bar fills the whole hud panel
+        if(speed == 0)
         {
-            bar_offset -= currentangle_offset;
-            accelzone_offset -= currentangle_offset;
-            odd_accelzone_offset -= currentangle_offset;
-            overturn_offset -= currentangle_offset;
-            bestangle_offset -= currentangle_offset;
-            switch_bestangle_offset -= currentangle_offset;
+            // add a background to the strafe-o-meter
+            if(panel_size.x > 0 && panel_size.y > 0)
+            {
+                if(!autocvar_hud_panel_strafehud_unstyled)
+                {
+                    HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                }
+                else
+                {
+                    drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                }
+            }
         }
-
-        if(!autocvar_hud_panel_strafehud_unstyled)
+        else
         {
-            // draw acceleration zone
-            HUD_Panel_DrawStrafeHUD_ProgressBar(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            // mark the ideal strafe angle
+            if(direction < 0) // turning left
+            {
+                // calculate zone in which strafe acceleration happens
+                accelzone_width = bestangle_offset;
+                // calculate offset of overturn area
+                overturn_offset = overturn_width_visible - overturn_width;
+                // move/adjust acceleration zone
+                accelzone_offset = overturn_width_visible;
+                accelzone_width -= overturn_width_visible;
+                // calculate zone in which strafe acceleration could also happen without changing wishdir
+                odd_accelzone_width = accelzone_width + bestangle_width;
+                odd_accelzone_offset = overturn_offset - odd_accelzone_width;
+                // calculate the background of the strafe-o-meter
+                bar_offset = bestangle_offset + bestangle_width;
+                bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+            }
+            else // turning right or moving forward
+            {
+                // calculate zone in which strafe acceleration happens
+                accelzone_offset = bestangle_offset + bestangle_width;
+                accelzone_width = panel_size.x - accelzone_offset;
+                // calculate offset of overturn area
+                overturn_offset = panel_size.x - overturn_width_visible;
+                // adjust acceleration zone
+                accelzone_width -= overturn_width_visible;
+                // calculate zone in which strafe acceleration could also happen without changing wishdir
+                odd_accelzone_width = accelzone_width + bestangle_width;
+                odd_accelzone_offset = overturn_offset + overturn_width;
+                // calculate the background of the strafe-o-meter
+                bar_offset = odd_accelzone_offset + odd_accelzone_width;
+                bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+            }
 
-            // draw odd acceleration zone
-            HUD_Panel_DrawStrafeHUD_ProgressBar(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            if(mode == 0)
+            {
+                bar_offset -= currentangle_offset;
+                accelzone_offset -= currentangle_offset;
+                odd_accelzone_offset -= currentangle_offset;
+                overturn_offset -= currentangle_offset;
+                bestangle_offset -= currentangle_offset;
+                switch_bestangle_offset -= currentangle_offset;
+            }
 
-            // draw overturn area
-            HUD_Panel_DrawStrafeHUD_ProgressBar(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            if(!autocvar_hud_panel_strafehud_unstyled)
+            {
+                // draw acceleration zone
+                HUD_Panel_DrawStrafeHUD_ProgressBar(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
 
-            // draw the strafe bar background
-            HUD_Panel_DrawStrafeHUD_ProgressBar(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
-        }
-        else
-        {
-            // draw acceleration zone
-            HUD_Panel_DrawStrafeHUD_drawfill(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+                // draw odd acceleration zone
+                HUD_Panel_DrawStrafeHUD_ProgressBar(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
 
-            // draw odd acceleration zone
-            HUD_Panel_DrawStrafeHUD_drawfill(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+                // draw overturn area
+                HUD_Panel_DrawStrafeHUD_ProgressBar(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
 
-            // draw overturn area
-            HUD_Panel_DrawStrafeHUD_drawfill(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+                // draw the strafe bar background
+                HUD_Panel_DrawStrafeHUD_ProgressBar(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            }
+            else
+            {
+                // draw acceleration zone
+                HUD_Panel_DrawStrafeHUD_drawfill(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
 
-            // draw the strafe bar background
-            HUD_Panel_DrawStrafeHUD_drawfill(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
-        }
+                // draw odd acceleration zone
+                HUD_Panel_DrawStrafeHUD_drawfill(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
 
-        if(direction != 0)
-        {
-            // draw the direction indicator caps at the sides of the hud
-            // vertical line
-            drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-            // top horizontal line
-            drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-            // bottom horizontal line
-            drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-        }
+                // draw overturn area
+                HUD_Panel_DrawStrafeHUD_drawfill(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
 
-        if(show_indicators) // only draw indicators if enabled and minspeed is reached
-        {
-            // draw best angles for acceleration
-            vector indicator_color;
-            // both indicators are yellow if no direction can be determined
-            indicator_color = direction != 0 ? autocvar_hud_panel_strafehud_indicator_color : autocvar_hud_panel_strafehud_indicator_switch_color;
-            HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
-            HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, indicator_color, 1, hidden_size);
+                // draw the strafe bar background
+                HUD_Panel_DrawStrafeHUD_drawfill(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            }
+
+            if(direction != 0)
+            {
+                // draw the direction indicator caps at the sides of the hud
+                // vertical line
+                drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                // top horizontal line
+                drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                // bottom horizontal line
+                drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+            }
+
+            if(show_indicators) // only draw indicators if enabled and minspeed is reached
+            {
+                // draw best angles for acceleration
+                vector indicator_color;
+                // both indicators are yellow if no direction can be determined
+                indicator_color = direction != 0 ? autocvar_hud_panel_strafehud_indicator_color : autocvar_hud_panel_strafehud_indicator_switch_color;
+                HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
+                HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, indicator_color, 1, hidden_size);
+            }
         }
-        if(speed < (maxspeed + .1))
+
+        if(speed < (maxspeed + .1) && speed > 0)
         {
             bestangle_anywhere = true; // moving forward should suffice to gain speed
         }