]> git.xonotic.org Git - xonotic/xonstat.git/commitdiff
Undo the addition of zykure's games breakdown stuff.
authorAnt Zucaro <azucaro@gmail.com>
Sun, 16 Sep 2012 16:51:25 +0000 (12:51 -0400)
committerAnt Zucaro <azucaro@gmail.com>
Sun, 16 Sep 2012 16:51:25 +0000 (12:51 -0400)
While the changes are appreciated, they introduce WAY too many
database queries and LOC. They will be rewritten using a more
efficient query structure before inclusion. Also I'd prefer to
use tabs instead of pills, with the tabs being on the left or
right, not along the top/bottom.

xonstat/templates/player_info.mako
xonstat/views/player.py

index c88c96c27c924cf3511fbc72ec9b5a7fc6abd033..3149228e486c7b5c168efd5d4f43486818ba715f 100644 (file)
@@ -8,14 +8,11 @@ ${nav.nav('players')}
 
 <%block name="js">
     % if player is not None:
+      <script src="/static/js/jquery-1.7.1.min.js"></script>
       <script src="/static/js/jquery.flot.min.js"></script>
-      <script src="/static/js/bootstrap-tabs.js"></script>
       <script type="text/javascript">
-      jQuery(document).ready(function ($) {
-          $(".tabs").tabs();
-      });      
-
       $(function () {
+
           // plot the accuracy graph
           function plot_acc_graph(data) {
               var games = new Array();
@@ -80,12 +77,10 @@ ${nav.nav('players')}
           }
 
           var previousPoint = null;
-          var previousLabel = null;
           $('#acc-graph').bind("plothover", function (event, pos, item) {
               if (item) {
-                  if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+                  if (previousPoint != item.dataIndex) {
                     previousPoint = item.dataIndex;
-                    previousLabel = item.series.label;
 
                     $("#tooltip").remove();
                     var x = item.datapoint[0].toFixed(2),
@@ -97,15 +92,13 @@ ${nav.nav('players')}
               else {
                   $("#tooltip").remove();
                   previousPoint = null;
-                  previousLabel = null;
               }
           });
 
           $('#dmg-graph').bind("plothover", function (event, pos, item) {
               if (item) {
-                  if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+                  if (previousPoint != item.dataIndex) {
                     previousPoint = item.dataIndex;
-                    previousLabel = item.series.label;
 
                     $("#tooltip").remove();
                     var x = item.datapoint[0].toFixed(2),
@@ -117,7 +110,6 @@ ${nav.nav('players')}
               else {
                   $("#tooltip").remove();
                   previousPoint = null;
-                  previousLabel = null;
               }
           });
 
@@ -166,7 +158,6 @@ ${nav.nav('players')}
           });
       })
       </script>
-      <script src="/static/js/bootstrap-tabs.min.js"></script>
     % endif
 </%block>
 
@@ -193,55 +184,33 @@ Player Information
 
       Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
 
-      Playing Time: <small>${total_stats['alivetime']}
-      % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
-          % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
-              <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
-          % else:
-              <br />(${total_stats['alivetime_month']} this month)
-          % endif
-      % endif
-      </small><br />
+      Playing Time: <small>${total_stats['alivetime']} </small><br />
 
-      <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
-      Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
-    </p>
-  </div>
-  <div class="span6">
-    <p>
-      % if fav_server is not None:
-      Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
-      % endif
+      <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
+      Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
 
       % if fav_map is not None:
-      Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
-      % endif
-
-      % if fav_weapon is not None:
-      Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
-      % endif
-
-      % if total_stats['games'] > 0 and total_stats['wins'] is not None:
-      Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
-      % endif
-
-      % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
-      Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+      Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map['id'])}" title="view map info">${fav_map['name']}</a></small><br />
       % endif
     </p>
   </div>
-</div>
-
-<div class="row">
-  <div class="span12">
+  <div class="span6">
     <p>
+       % if total_games > 0 and total_stats['wins'] is not None:
+       Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
+       % endif
+
+       % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+       Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
+       % endif
+
        % if elos_display is not None and len(elos_display) > 0:
        Elo:
-          <small>${elos_display} </small>
-          %if '*' in elos_display:
-              <small><i>*preliminary Elo</i></small>
-          %endif
+          <small>${', '.join(elos_display)} </small>
           <br />
+          %if '*' in ', '.join(elos_display):
+              <small><i>*preliminary Elo</i></small><br />
+          %endif
       % endif
 
       % if ranks_display != '':
@@ -251,6 +220,7 @@ Player Information
   </div>
 </div>
 
+
 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
 <div class="row">
   <div class="span10">
@@ -265,7 +235,7 @@ Player Information
           <div class="acc-weap weapon-active">
             <img src="${request.static_url("xonstat:static/images/nex.png")}" />
             <p><small>Nex</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
           </div>
         </li>
         % endif
@@ -275,7 +245,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
             <p><small>Rifle</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
           </div>
         </li>
         % endif
@@ -285,7 +255,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
             <p><small>Minstanex</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
           </div>
         </li>
         % endif
@@ -295,7 +265,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
             <p><small>Uzi</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
           </div>
         </li>
         % endif
@@ -305,7 +275,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
             <p><small>Shotgun</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
           </div>
         </li>
         % endif
@@ -331,7 +301,7 @@ Player Information
           <div class="dmg-weap weapon-active">
             <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
             <p><small>Rocket</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
           </div>
         </li>
         % endif
@@ -341,7 +311,7 @@ Player Information
           <div class="dmg-weap">
             <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
             <p><small>Mortar</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -351,7 +321,7 @@ Player Information
           <div class="dmg-weap">
             <img src="${request.static_url("xonstat:static/images/electro.png")}" />
             <p><small>Electro</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -361,7 +331,7 @@ Player Information
           <div class="dmg-weap">
             <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
             <p><small>Crylink</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -371,7 +341,7 @@ Player Information
           <div class="dmg-weap">
             <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
             <p><small>Hagar</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -381,7 +351,7 @@ Player Information
           <div class="dmg-weap">
             <img src="${request.static_url("xonstat:static/images/laser.png")}" />
             <p><small>Laser</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -393,166 +363,9 @@ Player Information
 </div>
 % endif
 
-<div class="row">
-  <div class="span8 tabbable">
-    <h3>Game Breakdown</h3>
-    <ul class="tabs nav nav-pills" data-tabs="tabs">
-    <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
-    % for gtc in gametypes:
-      % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
-        % if gtc.lower() == 'overall':
-      <li class="active">
-        % else:
-      <li>
-        % endif
-        <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
-      </li>
-      % endif
-    % endfor
-    </ul>
-    <div class="tab-content">
-    % for gtc in gametypes:
-      <% gtc_key = gtc.lower() %>
-      % if gtc_key == "overall":
-        <% total     = total_stats['games'] %>
-        <% alivetime = total_stats['alivetime'] %>
-        <% wins      = total_stats['wins'] %>
-        <% losses    = total - wins %>
-        <% kills     = total_stats['kills'] %>
-        <% deaths    = total_stats['deaths'] %>
-        <% suicides  = total_stats['suicides'] %>
-      % elif total_stats['games_breakdown'].has_key(gtc_key):
-        <% total     = total_stats['games_breakdown'][gtc_key] %>
-        <% alivetime = total_stats['games_alivetime'][gtc_key] %>
-        <% wins      = total_stats[gtc_key+'_wins'] %>
-        <% losses    = total - wins %>
-        % if gtc_key == "ctf":
-          <% caps      = total_stats[gtc_key+'_caps'] %>
-          <% pickups   = total_stats[gtc_key+'_pickups'] %>
-          <% returns   = total_stats[gtc_key+'_returns'] %>
-          <% drops     = total_stats[gtc_key+'_drops'] %>
-          <% fckills   = total_stats[gtc_key+'_fckills'] %>
-        % else:
-          <% kills     = total_stats[gtc_key+'_kills'] %>
-          <% deaths    = total_stats[gtc_key+'_deaths'] %>
-          <% suicides  = total_stats[gtc_key+'_suicides'] %>
-        % endif
-      % endif
-      % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
-        % if gtc_key == 'overall':
-      <div class="tab-pane active" id="breakdown-${gtc_key}">
-        % else:
-      <div class="tab-pane" id="breakdown-${gtc_key}">
-        % endif
-        <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
-        <table class="table table-bordered table-condensed">
-          <thead>
-          </thead>
-          <tbody>
-            <tr>
-              <td><b>Games Played:</b></td>
-              <td>${total}</td>
-              % if gtc_key == 'overall':
-              <td></td>
-              % else:
-              <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
-              % endif
-            </tr>
-            <tr>
-              <td><b>Playing Time:</b></td>
-              <td>${alivetime} hours</td>
-              % if gtc_key == 'overall':
-              <td></td>
-              % else:
-              <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
-              % endif
-            </tr>
-            <tr>
-              <td width="30%"><b>Win Percentage:</b></td>
-              <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
-              <td width="40%">${wins} wins, ${losses} losses</td>
-            </tr>
-            % if gtc_key == 'ctf':
-            <tr>
-              <td><b>Caps:</b></td>
-              <td>${round(float(caps)/total, 2)} per game</td>
-              <td>${caps} total</td>
-            </tr>
-            <tr>
-              <td><b>Pickups:</b></td>
-              <td>${round(float(pickups)/total, 2)} per game</td>
-              <td>${pickups} total</td>
-            </tr>
-            <tr>
-              <td><b>Drops:</b></td>
-              <td>${round(float(drops)/total, 2)} per game</td>
-              <td>${drops} total</td>
-            </tr>
-            <tr>
-              <td><b>Returns:</b></td>
-              <td>${round(float(returns)/total, 2)} per game</td>
-              <td>${returns} total</td>
-            </tr>
-            <tr>
-              <td><b>FC Kills:</b></td>
-              <td>${round(float(fckills)/total, 2)} per game</td>
-              <td>${fckills} total</td>
-            </tr>
-            <tr>
-              <td><b>Cap Ratio:</b></td>
-              <td>${round(float(caps)/pickups, 3)}</td>
-              <td></td>
-            </tr>
-            <tr>
-              <td><b>Drop Ratio:</b></td>
-              <td>${round(float(drops)/pickups, 3)}</td>
-              <td></td>
-            </tr>
-            <tr>
-              <td><b>Return Ratio:</b></td>
-              <td>${round(float(returns)/fckills, 3)}</td>
-              <td></td>
-            </tr>
-            % else:
-            <tr>
-              <td><b>Kills:</b></td>
-              <td>${round(float(kills)/total, 2)} per game</td>
-              <td>${kills} total</td>
-            </tr>
-            <tr>
-              <td><b>Deaths:</b></td>
-              <td>${round(float(deaths)/total, 2)} per game</td>
-              <td>${deaths} total</td>
-            </tr>
-            <tr>
-              <td><b>Suicides:</b></td>
-              <td>${round(float(suicides)/total, 2)} per game</td>
-              <td>${suicides} total</td>
-            </tr>
-            <tr>
-              <td><b>Kill Ratio:</b></td>
-              <td>${round(float(kills)/deaths, 3)}</td>
-              <td></td>
-            </tr>
-            <tr>
-              <td><b>Suicide Ratio:</b></td>
-              <td>${round(float(suicides)/deaths, 3)}</td>
-              <td></td>
-            </tr>
-            % endif
-          </tbody>
-        </table>
-      </div>
-      % endif
-    % endfor
-    </div>
-  </div>
-</div>
-
 
 ##### RECENT GAMES (v2) ####
 % if recent_games:
-<br />
 <div class="row">
   <div class="span12">
     <h3>Recent Games</h3>
index c590422a383758e8c8e48ad07d3f6ddf7dbd8320..b1fbd5d8ca643ef2f84613fc345dbace2126000f 100644 (file)
@@ -10,7 +10,7 @@ from pyramid.url import current_route_url
 from sqlalchemy import desc, distinct
 from webhelpers.paginate import Page, PageURL
 from xonstat.models import *
-from xonstat.util import page_url, datetime_seconds
+from xonstat.util import page_url
 
 log = logging.getLogger(__name__)
 
@@ -54,8 +54,6 @@ def player_index_json(request):
 
 def _get_games_played(player_id):
     """
-    DEPRECATED: Now included in _get_total_stats()
-    
     Provides a breakdown by gametype of the games played by player_id.
 
     Returns a tuple containing (total_games, games_breakdown), where
@@ -75,68 +73,30 @@ def _get_games_played(player_id):
     return (total, games_played)
 
 
+# TODO: should probably factor the above function into this one such that
+# total_stats['ctf_games'] is the count of CTF games and so on...
 def _get_total_stats(player_id):
     """
     Provides aggregated stats by player_id.
 
     Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
 
-    games = how many games a player has played
-    games_breakdown = how many games of given type a player has played (dictionary)
-    games_alivetime = how many time a player has spent in a give game type (dictionary)
     kills = how many kills a player has over all games
     deaths = how many deaths a player has over all games
-    suicides = how many suicides a player has over all games
     alivetime = how long a player has played over all games
-    alivetime_week = how long a player has played over all games in the last week
-    alivetime_month = how long a player has played over all games in the last month
-    wins = how many games a player has won
 
     If any of the above are None, they are set to 0.
     """
-    # 7 and 30 day windows
-    one_week_ago  = datetime.datetime.utcnow() - datetime.timedelta(days=7)
-    one_month_ago = datetime.datetime.utcnow() - datetime.timedelta(days=30)
-
     total_stats = {}
-
-    games_played = DBSession.query(
-            Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(PlayerGameStat.player_id == player_id).\
-            group_by(Game.game_type_cd).\
-            order_by(func.count().desc()).\
-            all()
-
-    total_stats['games'] = 0
-    total_stats['games_breakdown'] = {}  # this is a dictionary inside a dictionary .. dictception?
-    total_stats['games_alivetime'] = {}
-    for (game_type_cd, games, alivetime) in games_played:
-        total_stats['games'] += games
-        total_stats['games_breakdown'][game_type_cd] = games
-        total_stats['games_alivetime'][game_type_cd] = alivetime
-
-     # more fields can be added here, e.g. 'collects' for kh games
-    (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
-     total_stats['alivetime'],) = DBSession.query(
-            func.sum(PlayerGameStat.kills),
-            func.sum(PlayerGameStat.deaths),
-            func.sum(PlayerGameStat.suicides),
-            func.sum(PlayerGameStat.alivetime)).\
-            filter(PlayerGameStat.player_id == player_id).\
-            one()
-
-    (total_stats['alivetime_week'],) = DBSession.query(
-            func.sum(PlayerGameStat.alivetime)).\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.create_dt > one_week_ago).\
-            one()
-
-    (total_stats['alivetime_month'],) = DBSession.query(
-            func.sum(PlayerGameStat.alivetime)).\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.create_dt > one_month_ago).\
-            one()
+    (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
+            query("total_kills", "total_deaths", "total_alivetime").\
+            from_statement(
+                "select sum(kills) total_kills, "
+                "sum(deaths) total_deaths, "
+                "sum(alivetime) total_alivetime "
+                "from player_game_stats "
+                "where player_id=:player_id"
+            ).params(player_id=player_id).one()
 
     (total_stats['wins'],) = DBSession.\
             query("total_wins").\
@@ -148,84 +108,6 @@ def _get_total_stats(player_id):
                 "and (g.winner = pgs.team or pgs.rank = 1)"
             ).params(player_id=player_id).one()
 
-#    (total_stats['wins'],) = DBSession.query(
-#            func.count("*")).\
-#            filter(Game.game_id == PlayerGameStat.game_id).\
-#            filter(PlayerGameStat.player_id == player_id).\
-#            filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
-#            one()
-
-    (total_stats['duel_wins'],) = DBSession.query(
-            func.count("*")).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "duel").\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.rank == 1).\
-            one()
-
-    (total_stats['duel_kills'], total_stats['duel_deaths'], total_stats['duel_suicides'],) = DBSession.query(
-            func.sum(PlayerGameStat.kills),
-            func.sum(PlayerGameStat.deaths),
-            func.sum(PlayerGameStat.suicides)).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "duel").\
-            filter(PlayerGameStat.player_id == player_id).\
-            one()
-
-    (total_stats['dm_wins'],) = DBSession.query(
-            func.count("*")).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "dm").\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.rank == 1).\
-            one()
-
-    (total_stats['dm_kills'], total_stats['dm_deaths'], total_stats['dm_suicides'],) = DBSession.query(
-            func.sum(PlayerGameStat.kills),
-            func.sum(PlayerGameStat.deaths),
-            func.sum(PlayerGameStat.suicides)).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "dm").\
-            filter(PlayerGameStat.player_id == player_id).\
-            one()
-
-    (total_stats['tdm_kills'], total_stats['tdm_deaths'], total_stats['tdm_suicides'],) = DBSession.query(
-            func.sum(PlayerGameStat.kills),
-            func.sum(PlayerGameStat.deaths),
-            func.sum(PlayerGameStat.suicides)).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "tdm").\
-            filter(PlayerGameStat.player_id == player_id).\
-            one()
-
-    (total_stats['tdm_wins'],) = DBSession.query(
-            func.count("*")).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "tdm").\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.rank == 1).\
-            one()
-
-    (total_stats['ctf_wins'],) = DBSession.query(
-            func.count("*")).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "ctf").\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.rank == 1).\
-            one()
-
-    (total_stats['ctf_caps'], total_stats['ctf_pickups'], total_stats['ctf_drops'],
-     total_stats['ctf_returns'], total_stats['ctf_fckills'],) = DBSession.query(
-            func.sum(PlayerGameStat.captures),
-            func.sum(PlayerGameStat.pickups),
-            func.sum(PlayerGameStat.drops),
-            func.sum(PlayerGameStat.returns),
-            func.sum(PlayerGameStat.carrier_frags)).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.game_type_cd == "ctf").\
-            filter(PlayerGameStat.player_id == player_id).\
-            one()
-
     for (key,value) in total_stats.items():
         if value == None:
             total_stats[key] = 0
@@ -251,80 +133,15 @@ def _get_fav_map(player_id):
             filter(PlayerGameStat.create_dt > back_then).\
             group_by(Map.name, Map.map_id).\
             order_by(func.count().desc()).\
-            limit(5).all()
+            limit(1).one()
 
-    fav_map = []
-    for map_e in raw_fav_map:
-        entry = {}
-        entry['name'] = map_e[0]
-        entry['id']   = map_e[1]
-        fav_map.append(entry)
+    fav_map = {}
+    fav_map['name'] = raw_fav_map[0]
+    fav_map['id'] = raw_fav_map[1]
 
     return fav_map
 
 
-def _get_fav_weapon(player_id):
-    """
-    Get the player's favorite weapon. The favorite weapon is defined
-    as the weapon that he or she has employed the most in the past 
-    90 days.
-
-    Returns a sequence of dictionaries with keys for the weapon's name and id.
-    The sequence holds the most-used weapons in decreasing order.
-    """
-    # 90 day window
-    back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
-
-    raw_fav_weapon = DBSession.query(Weapon.descr, Weapon.weapon_cd).\
-            filter(Game.game_id == PlayerWeaponStat.game_id).\
-            filter(PlayerWeaponStat.player_id == player_id).\
-            filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
-            filter(PlayerWeaponStat.create_dt > back_then).\
-            group_by(Weapon.descr, Weapon.weapon_cd).\
-            order_by(func.count().desc()).\
-            limit(5).all()
-
-    fav_weapon = []
-    for wpn_e in raw_fav_weapon:
-        entry = {}
-        entry['name'] = wpn_e[0]
-        entry['id']   = wpn_e[1]
-        fav_weapon.append(entry)
-
-    return fav_weapon
-
-
-def _get_fav_server(player_id):
-    """
-    Get the player's favorite server. The favorite server is defined
-    as the server that he or she has played on the most in the past 
-    90 days.
-
-    Returns a sequence of dictionaries with keys for the server's name and id.
-    The sequence holds the most-used servers in decreasing order.
-    """
-    # 90 day window
-    back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
-
-    raw_fav_server = DBSession.query(Server.name, Server.server_id).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(Game.server_id == Server.server_id).\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(PlayerGameStat.create_dt > back_then).\
-            group_by(Server.name, Server.server_id).\
-            order_by(func.count().desc()).\
-            limit(5).all()
-
-    fav_server = []
-    for srv_e in raw_fav_server:
-        entry = {}
-        entry['name'] = srv_e[0]
-        entry['id']   = srv_e[1]
-        fav_server.append(entry)
-
-    return fav_server
-
-
 def _get_rank(player_id):
     """
     Get the player's rank as well as the total number of ranks.
@@ -438,8 +255,7 @@ def player_info_data(request):
         total_stats = _get_total_stats(player.player_id)
 
         # games breakdown - N games played (X ctf, Y dm) etc
-        # DEPRECATED: included in total_stats, see above
-        # (total_games, games_breakdown) = _get_games_played(player.player_id)
+        (total_games, games_breakdown) = _get_games_played(player.player_id)
 
         # favorite map from the past 90 days
         try:
@@ -447,25 +263,12 @@ def player_info_data(request):
         except:
             fav_map = None
 
-        # favorite weapon from the past 90 days
-        try:
-            fav_weapon = _get_fav_weapon(player.player_id)
-        except:
-            fav_weapon = None
-
-        # favorite server from the past 90 days
-        try:
-            fav_server = _get_fav_server(player.player_id)
-        except:
-            fav_server = None
-
         # friendly display of elo information and preliminary status
         elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
                 filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
                 order_by(PlayerElo.elo.desc()).all()
 
         elos_display = []
-        elos_dict    = {}
         for elo in elos:
             if elo.games > 32:
                 str = "{0} ({1})"
@@ -474,18 +277,11 @@ def player_info_data(request):
 
             elos_display.append(str.format(round(elo.elo, 3),
                 elo.game_type_cd))
-            elos_dict[elo.game_type_cd] = round(elo.elo, 3)
-        elos_display = ', '.join(elos_display)
 
         # get current rank information
         ranks = _get_rank(player_id)
-        
-        ranks_display = []
-        ranks_dict    = {}
-        for gtc,rank,max_rank in ranks:
-            ranks_display.append("{1} of {2} ({0})".format(gtc, rank, max_rank))
-            ranks_dict[gtc] = (rank, max_rank)
-        ranks_display = ', '.join(ranks_display)
+        ranks_display = ', '.join(["{1} of {2} ({0})".format(gtc, rank,
+            max_rank) for gtc, rank, max_rank in ranks])
 
 
         # which weapons have been used in the past 90 days
@@ -510,33 +306,23 @@ def player_info_data(request):
 
     except Exception as e:
         player = None
-        elos = None
         elos_display = None
         total_stats = None
         recent_games = None
-        # DEPRECATED: included in total_stats, see above
-        #total_games = None
-        #games_breakdown = None
+        total_games = None
+        games_breakdown = None
         recent_weapons = []
         fav_map = None
-        fav_weapon = None
-        fav_server = None
-        ranks = None
         ranks_display = None;
 
     return {'player':player,
-            'elos':elos_dict,
             'elos_display':elos_display,
             'recent_games':recent_games,
             'total_stats':total_stats,
-            # DEPRECATED: included in total_stats, see above
-            #'total_games':total_games,
-            #'games_breakdown':games_breakdown,
+            'total_games':total_games,
+            'games_breakdown':games_breakdown,
             'recent_weapons':recent_weapons,
             'fav_map':fav_map,
-            'fav_weapon':fav_weapon,
-            'fav_server':fav_server,
-            'ranks':ranks_dict,
             'ranks_display':ranks_display,
             }
 
@@ -552,43 +338,7 @@ def player_info_json(request):
     """
     Provides detailed information on a specific player. JSON.
     """
-    player_info = player_info_data(request)
-    json_result = {
-        'player': {
-            'id':               player_info['player'].player_id,
-            'nick':             player_info['player'].nick.encode('utf-8'),
-            'stripped_nick':    player_info['player'].nick_strip_colors(),
-            'joined':           player_info['player'].create_dt.isoformat(),
-            },
-        'elos':         player_info['elos'],
-        'ranks':        player_info['ranks'],
-        'total_stats':  {
-                'games':            player_info['total_stats']['games'],
-                'games_breakdown':  player_info['total_stats']['games_breakdown'],
-                'alivetime':        datetime_seconds(player_info['total_stats']['alivetime']),
-                'kills':            player_info['total_stats']['kills'],
-                'deaths':           player_info['total_stats']['deaths'],
-                'suicides':         player_info['total_stats']['suicides'],
-                'wins':             player_info['total_stats']['wins'],
-                # FIXME - current "wins" query is flawed!
-                #'losses':           player_info['total_stats']['loses'],
-            },
-        'recent_games': [
-                {
-                    'game_id':      game.game_id,
-                    'game_type':    game.game_type_cd,
-                    'server':       server.name,
-                    'map':          map.name,
-                    'team':         gamestat.team,
-                    'rank':         gamestat.rank,
-                    'win':          ((gamestat.team != None and gamestat.team == game.winner)
-                                        or (gamestat.team == None and gamestat.rank == 1)),
-                    'time':         game.create_dt.isoformat(),
-                }
-                for (gamestat, game, server, map) in player_info['recent_games'][:5]
-            ],
-        }
-    return json_result
+    return [{'status':'not implemented'}]
 
 
 def player_game_index_data(request):