tools/quake3/q3map2/bspfile_ibsp.o \
tools/quake3/q3map2/bspfile_rbsp.o \
tools/quake3/q3map2/bsp.o \
+ tools/quake3/q3map2/bsp_analyze.o \
+ tools/quake3/q3map2/bsp_scale.o \
+ tools/quake3/q3map2/bsp_info.o \
tools/quake3/q3map2/convert_ase.o \
+ tools/quake3/q3map2/convert_bsp.o \
tools/quake3/q3map2/convert_obj.o \
tools/quake3/q3map2/convert_map.o \
tools/quake3/q3map2/decals.o \
tools/quake3/q3map2/facebsp.o \
+ tools/quake3/q3map2/fixaas.o \
tools/quake3/q3map2/fog.o \
+ tools/quake3/q3map2/help.o \
tools/quake3/q3map2/image.o \
tools/quake3/q3map2/leakfile.o \
tools/quake3/q3map2/light_bounce.o \
tools/quake3/q3map2/light_ydnar.o \
tools/quake3/q3map2/main.o \
tools/quake3/q3map2/map.o \
+ tools/quake3/q3map2/minimap.o \
tools/quake3/q3map2/mesh.o \
tools/quake3/q3map2/model.o \
tools/quake3/q3map2/patch.o \
q3map2/brush.c
q3map2/brush_primit.c
q3map2/bsp.c
+ q3map2/bsp_analyze.c
+ q3map2/bsp_info.c
+ q3map2/bsp_scale.c
q3map2/bspfile_abstract.c
q3map2/bspfile_ibsp.c
q3map2/bspfile_rbsp.c
q3map2/convert_ase.c
+ q3map2/convert_bsp.c
q3map2/convert_map.c
q3map2/convert_obj.c
q3map2/decals.c
q3map2/facebsp.c
+ q3map2/fixaas.c
q3map2/fog.c
${q3map2_games} q3map2/game__null.h
+ q3map2/help.c
q3map2/image.c
q3map2/leakfile.c
q3map2/light.c
q3map2/main.c
q3map2/map.c
q3map2/mesh.c
+ q3map2/minimap.c
q3map2/model.c
q3map2/patch.c
q3map2/path_init.c
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/*
+ AnalyzeBSPMain() - ydnar
+ analyzes a Quake engine BSP file
+ */
+
+typedef struct abspHeader_s
+{
+ char ident[ 4 ];
+ int version;
+
+ bspLump_t lumps[ 1 ]; /* unknown size */
+}
+abspHeader_t;
+
+typedef struct abspLumpTest_s
+{
+ int radix, minCount;
+ char *name;
+}
+abspLumpTest_t;
+
+int AnalyzeBSPMain( int argc, char **argv ){
+ abspHeader_t *header;
+ int size, i, version, offset, length, lumpInt, count;
+ char ident[ 5 ];
+ void *lump;
+ float lumpFloat;
+ char lumpString[ 1024 ], source[ 1024 ];
+ qboolean lumpSwap = qfalse;
+ abspLumpTest_t *lumpTest;
+ static abspLumpTest_t lumpTests[] =
+ {
+ { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
+ { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
+ { 8, 6, "IBSP LUMP_BRUSHSIDES" },
+ { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
+ { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
+ { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
+ { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
+ { 104, 3, "IBSP LUMP_DRAWSURFS" },
+ { 44, 3, "IBSP LUMP_DRAWVERTS" },
+ { 4, 6, "IBSP LUMP_DRAWINDEXES" },
+ { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
+ { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
+ { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
+ { 0, 0, NULL }
+ };
+
+
+ /* arg checking */
+ if ( argc < 1 ) {
+ Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
+ return 0;
+ }
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ /* -format map|ase|... */
+ if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
+ Sys_Printf( "Swapped lump structs enabled\n" );
+ lumpSwap = qtrue;
+ }
+ }
+
+ /* clean up map name */
+ strcpy( source, ExpandArg( argv[ i ] ) );
+ Sys_Printf( "Loading %s\n", source );
+
+ /* load the file */
+ size = LoadFile( source, (void**) &header );
+ if ( size == 0 || header == NULL ) {
+ Sys_Printf( "Unable to load %s.\n", source );
+ return -1;
+ }
+
+ /* analyze ident/version */
+ memcpy( ident, header->ident, 4 );
+ ident[ 4 ] = '\0';
+ version = LittleLong( header->version );
+
+ Sys_Printf( "Identity: %s\n", ident );
+ Sys_Printf( "Version: %d\n", version );
+ Sys_Printf( "---------------------------------------\n" );
+
+ /* analyze each lump */
+ for ( i = 0; i < 100; i++ )
+ {
+ /* call of duty swapped lump pairs */
+ if ( lumpSwap ) {
+ offset = LittleLong( header->lumps[ i ].length );
+ length = LittleLong( header->lumps[ i ].offset );
+ }
+
+ /* standard lump pairs */
+ else
+ {
+ offset = LittleLong( header->lumps[ i ].offset );
+ length = LittleLong( header->lumps[ i ].length );
+ }
+
+ /* extract data */
+ lump = (byte*) header + offset;
+ lumpInt = LittleLong( (int) *( (int*) lump ) );
+ lumpFloat = LittleFloat( (float) *( (float*) lump ) );
+ memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
+ lumpString[ sizeof( lumpString ) - 1 ] = '\0';
+
+ /* print basic lump info */
+ Sys_Printf( "Lump: %d\n", i );
+ Sys_Printf( "Offset: %d bytes\n", offset );
+ Sys_Printf( "Length: %d bytes\n", length );
+
+ /* only operate on valid lumps */
+ if ( length > 0 ) {
+ /* print data in 4 formats */
+ Sys_Printf( "As hex: %08X\n", lumpInt );
+ Sys_Printf( "As int: %d\n", lumpInt );
+ Sys_Printf( "As float: %f\n", lumpFloat );
+ Sys_Printf( "As string: %s\n", lumpString );
+
+ /* guess lump type */
+ if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
+ Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
+ }
+ else if ( strstr( lumpString, "textures/" ) ) {
+ Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
+ }
+ else
+ {
+ /* guess based on size/count */
+ for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
+ {
+ if ( ( length % lumpTest->radix ) != 0 ) {
+ continue;
+ }
+ count = length / lumpTest->radix;
+ if ( count < lumpTest->minCount ) {
+ continue;
+ }
+ Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
+ }
+ }
+ }
+
+ Sys_Printf( "---------------------------------------\n" );
+
+ /* end of file */
+ if ( offset + length >= size ) {
+ break;
+ }
+ }
+
+ /* last stats */
+ Sys_Printf( "Lump count: %d\n", i + 1 );
+ Sys_Printf( "File size: %d bytes\n", size );
+
+ /* return to caller */
+ return 0;
+}
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/*
+ BSPInfoMain()
+ emits statistics about the bsp file
+ */
+
+int BSPInfoMain( int count, char **fileNames ){
+ int i;
+ char source[ 1024 ], ext[ 64 ];
+ int size;
+ FILE *f;
+
+
+ /* dummy check */
+ if ( count < 1 ) {
+ Sys_Printf( "No files to dump info for.\n" );
+ return -1;
+ }
+
+ /* enable info mode */
+ infoMode = qtrue;
+
+ /* walk file list */
+ for ( i = 0; i < count; i++ )
+ {
+ Sys_Printf( "---------------------------------\n" );
+
+ /* mangle filename and get size */
+ strcpy( source, fileNames[ i ] );
+ ExtractFileExtension( source, ext );
+ if ( !Q_stricmp( ext, "map" ) ) {
+ StripExtension( source );
+ }
+ DefaultExtension( source, ".bsp" );
+ f = fopen( source, "rb" );
+ if ( f ) {
+ size = Q_filelength( f );
+ fclose( f );
+ }
+ else{
+ size = 0;
+ }
+
+ /* load the bsp file and print lump sizes */
+ Sys_Printf( "%s\n", source );
+ LoadBSPFile( source );
+ PrintBSPFileSizes();
+
+ /* print sizes */
+ Sys_Printf( "\n" );
+ Sys_Printf( " total %9d\n", size );
+ Sys_Printf( " %9d KB\n", size / 1024 );
+ Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
+
+ Sys_Printf( "---------------------------------\n" );
+ }
+
+ /* return count */
+ return i;
+}
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
+ vec4_t scoeffs, tcoeffs;
+ float md;
+ m4x4_t solvematrix;
+
+ vec3_t norm;
+ vec3_t dab, dac;
+ VectorSubtract( bxyz, axyz, dab );
+ VectorSubtract( cxyz, axyz, dac );
+ CrossProduct( dab, dac, norm );
+
+ // assume:
+ // s = f(x, y, z)
+ // s(v + norm) = s(v) when n ortho xyz
+
+ // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
+
+ // solve:
+ // scoeffs * (axyz, 1) == ast[0]
+ // scoeffs * (bxyz, 1) == bst[0]
+ // scoeffs * (cxyz, 1) == cst[0]
+ // scoeffs * (norm, 0) == 0
+ // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
+ solvematrix[0] = axyz[0];
+ solvematrix[4] = axyz[1];
+ solvematrix[8] = axyz[2];
+ solvematrix[12] = 1;
+ solvematrix[1] = bxyz[0];
+ solvematrix[5] = bxyz[1];
+ solvematrix[9] = bxyz[2];
+ solvematrix[13] = 1;
+ solvematrix[2] = cxyz[0];
+ solvematrix[6] = cxyz[1];
+ solvematrix[10] = cxyz[2];
+ solvematrix[14] = 1;
+ solvematrix[3] = norm[0];
+ solvematrix[7] = norm[1];
+ solvematrix[11] = norm[2];
+ solvematrix[15] = 0;
+
+ md = m4_det( solvematrix );
+ if ( md * md < 1e-10 ) {
+ Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
+ return;
+ }
+
+ m4x4_invert( solvematrix );
+
+ scoeffs[0] = ast[0];
+ scoeffs[1] = bst[0];
+ scoeffs[2] = cst[0];
+ scoeffs[3] = 0;
+ m4x4_transform_vec4( solvematrix, scoeffs );
+ tcoeffs[0] = ast[1];
+ tcoeffs[1] = bst[1];
+ tcoeffs[2] = cst[1];
+ tcoeffs[3] = 0;
+ m4x4_transform_vec4( solvematrix, tcoeffs );
+
+ ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
+ ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
+ bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
+ bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
+ cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
+ cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
+}
+
+/*
+ ScaleBSPMain()
+ amaze and confuse your enemies with wierd scaled maps!
+ */
+
+int ScaleBSPMain( int argc, char **argv ){
+ int i, j;
+ float f, a;
+ vec3_t scale;
+ vec3_t vec;
+ char str[ 1024 ];
+ int uniform, axis;
+ qboolean texscale;
+ float *old_xyzst = NULL;
+ float spawn_ref = 0;
+
+
+ /* arg checking */
+ if ( argc < 3 ) {
+ Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ return 0;
+ }
+
+ texscale = qfalse;
+ for ( i = 1; i < argc - 2; ++i )
+ {
+ if ( !strcmp( argv[i], "-tex" ) ) {
+ texscale = qtrue;
+ }
+ else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+ spawn_ref = atof( argv[i + 1] );
+ ++i;
+ }
+ else{
+ break;
+ }
+ }
+
+ /* get scale */
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if ( argc - 3 >= i ) {
+ scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+ }
+ if ( argc - 4 >= i ) {
+ scale[0] = atof( argv[ argc - 4 ] );
+ }
+
+ uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
+
+ if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
+ Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ Sys_Printf( "Non-zero scale value required.\n" );
+ return 0;
+ }
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+ /* note it */
+ Sys_Printf( "--- ScaleBSP ---\n" );
+ Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+ /* scale entity keys */
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ /* scale origin */
+ GetVectorForKey( &entities[ i ], "origin", vec );
+ if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] += spawn_ref;
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] -= spawn_ref;
+ }
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ i ], "origin", str );
+ }
+
+ a = FloatForKey( &entities[ i ], "angle" );
+ if ( a == -1 || a == -2 ) { // z scale
+ axis = 2;
+ }
+ else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
+ axis = 0;
+ }
+ else{
+ axis = 1;
+ }
+
+ /* scale door lip */
+ f = FloatForKey( &entities[ i ], "lip" );
+ if ( f ) {
+ f *= scale[axis];
+ sprintf( str, "%f", f );
+ SetKeyValue( &entities[ i ], "lip", str );
+ }
+
+ /* scale plat height */
+ f = FloatForKey( &entities[ i ], "height" );
+ if ( f ) {
+ f *= scale[2];
+ sprintf( str, "%f", f );
+ SetKeyValue( &entities[ i ], "height", str );
+ }
+
+ // TODO maybe allow a definition file for entities to specify which values are scaled how?
+ }
+
+ /* scale models */
+ for ( i = 0; i < numBSPModels; i++ )
+ {
+ bspModels[ i ].mins[0] *= scale[0];
+ bspModels[ i ].mins[1] *= scale[1];
+ bspModels[ i ].mins[2] *= scale[2];
+ bspModels[ i ].maxs[0] *= scale[0];
+ bspModels[ i ].maxs[1] *= scale[1];
+ bspModels[ i ].maxs[2] *= scale[2];
+ }
+
+ /* scale nodes */
+ for ( i = 0; i < numBSPNodes; i++ )
+ {
+ bspNodes[ i ].mins[0] *= scale[0];
+ bspNodes[ i ].mins[1] *= scale[1];
+ bspNodes[ i ].mins[2] *= scale[2];
+ bspNodes[ i ].maxs[0] *= scale[0];
+ bspNodes[ i ].maxs[1] *= scale[1];
+ bspNodes[ i ].maxs[2] *= scale[2];
+ }
+
+ /* scale leafs */
+ for ( i = 0; i < numBSPLeafs; i++ )
+ {
+ bspLeafs[ i ].mins[0] *= scale[0];
+ bspLeafs[ i ].mins[1] *= scale[1];
+ bspLeafs[ i ].mins[2] *= scale[2];
+ bspLeafs[ i ].maxs[0] *= scale[0];
+ bspLeafs[ i ].maxs[1] *= scale[1];
+ bspLeafs[ i ].maxs[2] *= scale[2];
+ }
+
+ if ( texscale ) {
+ Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
+ old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
+ old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
+ old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
+ old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
+ old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
+ }
+ }
+
+ /* scale drawverts */
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ bspDrawVerts[i].xyz[0] *= scale[0];
+ bspDrawVerts[i].xyz[1] *= scale[1];
+ bspDrawVerts[i].xyz[2] *= scale[2];
+ bspDrawVerts[i].normal[0] /= scale[0];
+ bspDrawVerts[i].normal[1] /= scale[1];
+ bspDrawVerts[i].normal[2] /= scale[2];
+ VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
+ }
+
+ if ( texscale ) {
+ for ( i = 0; i < numBSPDrawSurfaces; i++ )
+ {
+ switch ( bspDrawSurfaces[i].surfaceType )
+ {
+ case SURFACE_FACE:
+ case SURFACE_META:
+ if ( bspDrawSurfaces[i].numIndexes % 3 ) {
+ Error( "Not a triangulation!" );
+ }
+ for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
+ {
+ int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
+ bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
+ float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
+ // extrapolate:
+ // a->xyz -> oa
+ // b->xyz -> ob
+ // c->xyz -> oc
+ ExtrapolateTexcoords(
+ &oa[0], &oa[3],
+ &ob[0], &ob[3],
+ &oc[0], &oc[3],
+ a->xyz, a->st,
+ b->xyz, b->st,
+ c->xyz, c->st );
+ }
+ break;
+ }
+ }
+ }
+
+ /* scale planes */
+ if ( uniform ) {
+ for ( i = 0; i < numBSPPlanes; i++ )
+ {
+ bspPlanes[ i ].dist *= scale[0];
+ }
+ }
+ else
+ {
+ for ( i = 0; i < numBSPPlanes; i++ )
+ {
+ bspPlanes[ i ].normal[0] /= scale[0];
+ bspPlanes[ i ].normal[1] /= scale[1];
+ bspPlanes[ i ].normal[2] /= scale[2];
+ f = 1 / VectorLength( bspPlanes[i].normal );
+ VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
+ bspPlanes[ i ].dist *= f;
+ }
+ }
+
+ /* scale gridsize */
+ GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+ if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+ VectorCopy( gridSize, vec );
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ 0 ], "gridsize", str );
+
+ /* inject command line parameters */
+ InjectCommandLine( argv, 0, argc - 1 );
+
+ /* write the bsp */
+ UnparseEntities();
+ StripExtension( source );
+ DefaultExtension( source, "_s.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
+
+ /* return to sender */
+ return 0;
+}
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/*
+ PseudoCompileBSP()
+ a stripped down ProcessModels
+ */
+void PseudoCompileBSP( qboolean need_tree ){
+ int models;
+ char modelValue[10];
+ entity_t *entity;
+ face_t *faces;
+ tree_t *tree;
+ node_t *node;
+ brush_t *brush;
+ side_t *side;
+ int i;
+
+ SetDrawSurfacesBuffer();
+ mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ numMapDrawSurfs = 0;
+
+ BeginBSPFile();
+ models = 1;
+ for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+ {
+ /* get entity */
+ entity = &entities[ mapEntityNum ];
+ if ( entity->brushes == NULL && entity->patches == NULL ) {
+ continue;
+ }
+
+ if ( mapEntityNum != 0 ) {
+ sprintf( modelValue, "*%d", models++ );
+ SetKeyValue( entity, "model", modelValue );
+ }
+
+ /* process the model */
+ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+ BeginModel();
+
+ entity->firstDrawSurf = numMapDrawSurfs;
+
+ ClearMetaTriangles();
+ PatchMapDrawSurfs( entity );
+
+ if ( mapEntityNum == 0 && need_tree ) {
+ faces = MakeStructuralBSPFaceList( entities[0].brushes );
+ tree = FaceBSP( faces );
+ node = tree->headnode;
+ }
+ else
+ {
+ node = AllocNode();
+ node->planenum = PLANENUM_LEAF;
+ tree = AllocTree();
+ tree->headnode = node;
+ }
+
+ /* a minimized ClipSidesIntoTree */
+ for ( brush = entity->brushes; brush; brush = brush->next )
+ {
+ /* walk the brush sides */
+ for ( i = 0; i < brush->numsides; i++ )
+ {
+ /* get side */
+ side = &brush->sides[ i ];
+ if ( side->winding == NULL ) {
+ continue;
+ }
+ /* shader? */
+ if ( side->shaderInfo == NULL ) {
+ continue;
+ }
+ /* save this winding as a visible surface */
+ DrawSurfaceForSide( entity, brush, side, side->winding );
+ }
+ }
+
+ if ( meta ) {
+ ClassifyEntitySurfaces( entity );
+ MakeEntityDecals( entity );
+ MakeEntityMetaTriangles( entity );
+ SmoothMetaTriangles();
+ MergeMetaTriangles();
+ }
+ FilterDrawsurfsIntoTree( entity, tree );
+
+ FilterStructuralBrushesIntoTree( entity, tree );
+ FilterDetailBrushesIntoTree( entity, tree );
+
+ EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
+ EndModel( entity, node );
+ }
+ EndBSPFile( qfalse );
+}
+
+/*
+ ConvertBSPMain()
+ main argument processing function for bsp conversion
+ */
+
+int ConvertBSPMain( int argc, char **argv ){
+ int i;
+ int ( *convertFunc )( char * );
+ game_t *convertGame;
+ char ext[1024];
+ qboolean map_allowed, force_bsp, force_map;
+
+
+ /* set default */
+ convertFunc = ConvertBSPToASE;
+ convertGame = NULL;
+ map_allowed = qfalse;
+ force_bsp = qfalse;
+ force_map = qfalse;
+
+ /* arg checking */
+ if ( argc < 1 ) {
+ Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
+ return 0;
+ }
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ /* -format map|ase|... */
+ if ( !strcmp( argv[ i ], "-format" ) ) {
+ i++;
+ if ( !Q_stricmp( argv[ i ], "ase" ) ) {
+ convertFunc = ConvertBSPToASE;
+ map_allowed = qfalse;
+ }
+ else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
+ convertFunc = ConvertBSPToOBJ;
+ map_allowed = qfalse;
+ }
+ else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
+ convertFunc = ConvertBSPToMap_BP;
+ map_allowed = qtrue;
+ }
+ else if ( !Q_stricmp( argv[ i ], "map" ) ) {
+ convertFunc = ConvertBSPToMap;
+ map_allowed = qtrue;
+ }
+ else
+ {
+ convertGame = GetGame( argv[ i ] );
+ map_allowed = qfalse;
+ if ( convertGame == NULL ) {
+ Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
+ }
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-ne" ) ) {
+ normalEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-de" ) ) {
+ distanceEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
+ shadersAsBitmap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
+ lightmapsAsTexcoord = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
+ lightmapsAsTexcoord = qtrue;
+ deluxemap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
+ force_bsp = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-readmap" ) ) {
+ force_map = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-meta" ) ) {
+ meta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
+ meta = qtrue;
+ patchMeta = qtrue;
+ }
+ }
+
+ LoadShaderInfo();
+
+ /* clean up map name */
+ strcpy( source, ExpandArg( argv[i] ) );
+ ExtractFileExtension( source, ext );
+
+ if ( !map_allowed && !force_map ) {
+ force_bsp = qtrue;
+ }
+
+ if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
+ if ( !map_allowed ) {
+ Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
+ }
+ StripExtension( source );
+ DefaultExtension( source, ".map" );
+ Sys_Printf( "Loading %s\n", source );
+ LoadMapFile( source, qfalse, convertGame == NULL );
+ PseudoCompileBSP( convertGame != NULL );
+ }
+ else
+ {
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+ }
+
+ /* bsp format convert? */
+ if ( convertGame != NULL ) {
+ /* set global game */
+ game = convertGame;
+
+ /* write bsp */
+ StripExtension( source );
+ DefaultExtension( source, "_c.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
+
+ /* return to sender */
+ return 0;
+ }
+
+ /* normal convert */
+ return convertFunc( source );
+}
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/*
+ MD4BlockChecksum()
+ calculates an md4 checksum for a block of data
+ */
+
+static int MD4BlockChecksum( void *buffer, int length ){
+ return Com_BlockChecksum( buffer, length );
+}
+
+/*
+ FixAASMain()
+ resets an aas checksum to match the given BSP
+ */
+
+int FixAASMain( int argc, char **argv ){
+ int length, checksum;
+ void *buffer;
+ FILE *file;
+ char aas[ 1024 ], **ext;
+ char *exts[] =
+ {
+ ".aas",
+ "_b0.aas",
+ "_b1.aas",
+ NULL
+ };
+
+
+ /* arg checking */
+ if ( argc < 2 ) {
+ Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
+ return 0;
+ }
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* note it */
+ Sys_Printf( "--- FixAAS ---\n" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ length = LoadFile( source, &buffer );
+
+ /* create bsp checksum */
+ Sys_Printf( "Creating checksum...\n" );
+ checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
+
+ /* write checksum to aas */
+ ext = exts;
+ while ( *ext )
+ {
+ /* mangle name */
+ strcpy( aas, source );
+ StripExtension( aas );
+ strcat( aas, *ext );
+ Sys_Printf( "Trying %s\n", aas );
+ ext++;
+
+ /* fix it */
+ file = fopen( aas, "r+b" );
+ if ( !file ) {
+ continue;
+ }
+ if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
+ Error( "Error writing checksum to %s", aas );
+ }
+ fclose( file );
+ }
+
+ /* return to sender */
+ return 0;
+}
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+struct HelpOption
+{
+ const char* name;
+ const char* description;
+};
+
+void HelpOptions(const char* group_name, int indentation, int width, struct HelpOption* options, int count)
+{
+ indentation *= 2;
+ char* indent = malloc(indentation+1);
+ memset(indent, ' ', indentation);
+ indent[indentation] = 0;
+ printf("%s%s:\n", indent, group_name);
+ indentation += 2;
+ indent = realloc(indent, indentation+1);
+ memset(indent, ' ', indentation);
+ indent[indentation] = 0;
+
+ int i;
+ for ( i = 0; i < count; i++ )
+ {
+ int printed = printf("%s%-24s ", indent, options[i].name);
+ int descsz = strlen(options[i].description);
+ int j = 0;
+ while ( j < descsz && descsz-j > width - printed )
+ {
+ if ( j != 0 )
+ printf("%s%26c",indent,' ');
+ int fragment = width - printed;
+ while ( fragment > 0 && options[i].description[j+fragment-1] != ' ')
+ fragment--;
+ j += fwrite(options[i].description+j, sizeof(char), fragment, stdout);
+ putchar('\n');
+ printed = indentation+26;
+ }
+ if ( j == 0 )
+ {
+ printf("%s\n",options[i].description+j);
+ }
+ else if ( j < descsz )
+ {
+ printf("%s%26c%s\n",indent,' ',options[i].description+j);
+ }
+ }
+
+ putchar('\n');
+
+ free(indent);
+}
+
+void HelpBsp()
+{
+ struct HelpOption bsp[] = {
+ {"-bsp <filename.map>", "Switch that enters this stage"},
+ {"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"},
+ {"-celshader <shadername>", "Sets a global cel shader name"},
+ {"-custinfoparms", "Read scripts/custinfoparms.txt"},
+ {"-debuginset", "Push all triangle vertexes towards the triangle center"},
+ {"-debugportals", "Make BSP portals visible in the map"},
+ {"-debugsurfaces", "Color the vertexes according to the index of the surface"},
+ {"-deep", "Use detail brushes in the BSP tree, but at lowest priority (should give more fps)"},
+ {"-de <F>", "Distance epsilon for plane snapping etc."},
+ {"-fakemap", "Write fakemap.map containing all world brushes"},
+ {"-flares", "Turn on support for flares (TEST?)"},
+ {"-flat", "Enable flat shading (good for combining with -celshader)"},
+ {"-fulldetail", "Treat detail brushes as structural ones"},
+ {"-leaktest", "Abort if a leak was found"},
+ {"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"},
+ {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
+ {"-mi <N>", "Sets the maximum number of indexes per surface"},
+ {"-mv <N>", "Sets the maximum number of vertices of a lightmapped surface"},
+ {"-ne <F>", "Normal epsilon for plane snapping etc."},
+ {"-nocurves", "Turn off support for patches"},
+ {"-nodetail", "Leave out detail brushes"},
+ {"-noflares", "Turn off support for flares"},
+ {"-nofog", "Turn off support for fog volumes"},
+ {"-nohint", "Turn off support for hint brushes"},
+ {"-nosubdivide", "Turn off support for `q3map_tessSize` (breaks water vertex deforms)"},
+ {"-notjunc", "Do not fix T-junctions (causes cracks between triangles, do not use)"},
+ {"-nowater", "Turn off support for water, slime or lava (Stef, this is for you)"},
+ {"-np <A>", "Force all surfaces to be nonplanar with a given shade angle"},
+ {"-onlyents", "Only update entities in the BSP"},
+ {"-patchmeta", "Turn patches into triangle meshes for display"},
+ {"-rename", "Append “bspâ€\9d suffix to miscmodel shaders (needed for SoF2)"},
+ {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
+ {"-skyfix", "Turn sky box into six surfaces to work around ATI problems"},
+ {"-snap <N>", "Snap brush bevel planes to the given number of units"},
+ {"-tempname <filename.map>", "Read the MAP file from the given file name"},
+ {"-texrange <N>", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"},
+ {"-tmpout", "Write the BSP file to /tmp"},
+ {"-verboseentities", "Enable `-v` only for map entities, not for the world"},
+ };
+ HelpOptions("BSP Stage", 0, 80, bsp, sizeof(bsp)/sizeof(struct HelpOption));
+}
+
+void HelpVis()
+{
+ struct HelpOption vis[] = {
+ {"-vis <filename.map>", "Switch that enters this stage"},
+ {"-fast", "Very fast and crude vis calculation"},
+ {"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"},
+ {"-merge", "Faster but still okay vis calculation"},
+ {"-nopassage", "Just use PortalFlow vis (usually less fps)"},
+ {"-nosort", "Do not sort the portals before calculating vis (usually slower)"},
+ {"-passageOnly", "Just use PassageFlow vis (usually less fps)"},
+ {"-saveprt", "Keep the PRT file after running vis (so you can run vis again)"},
+ {"-tmpin", "Use /tmp folder for input"},
+ {"-tmpout", "Use /tmp folder for output"},
+ };
+ HelpOptions("VIS Stage", 0, 80, vis, sizeof(vis)/sizeof(struct HelpOption));
+}
+
+void HelpLight()
+{
+ struct HelpOption light[] = {
+ {"-light <filename.map>", "Switch that enters this stage"},
+ {"-vlight <filename.map>", "Deprecated alias for `-light -fast` ... filename.map"},
+ {"-approx <N>", "Vertex light approximation tolerance (never use in conjunction with deluxemapping)"},
+ {"-areascale <F, `-area` F>", "Scaling factor for area lights (surfacelight)"},
+ {"-border", "Add a red border to lightmaps for debugging"},
+ {"-bouncegrid", "Also compute radiosity on the light grid"},
+ {"-bounceonly", "Only compute radiosity"},
+ {"-bouncescale <F>", "Scaling factor for radiosity"},
+ {"-bounce <N>", "Number of bounces for radiosity"},
+ {"-cheapgrid", "Use `-cheap` style lighting for radiosity"},
+ {"-cheap", "Abort vertex light calculations when white is reached"},
+ {"-compensate <F>", "Lightmap compensate (darkening factor applied after everything else)"},
+ {"-cpma", "CPMA vertex lighting mode"},
+ {"-custinfoparms", "Read scripts/custinfoparms.txt"},
+ {"-dark", "Darken lightmap seams"},
+ {"-debugaxis", "Color the lightmaps according to the lightmap axis"},
+ {"-debugcluster", "Color the lightmaps according to the index of the cluster"},
+ {"-debugdeluxe", "Show deluxemaps on the lightmap"},
+ {"-debugnormals", "Color the lightmaps according to the direction of the surface normal"},
+ {"-debugorigin", "Color the lightmaps according to the origin of the luxels"},
+ {"-debugsurfaces, -debugsurface", "Color the lightmaps according to the index of the surface"},
+ {"-debugunused", "This option does nothing"},
+ {"-debug", "Mark the lightmaps according to the cluster: unmapped clusters get yellow, occluded ones get pink, flooded ones get blue overlay color, otherwise red"},
+ {"-deluxemode 0", "Use modelspace deluxemaps (DarkPlaces)"},
+ {"-deluxemode 1", "Use tangentspace deluxemaps"},
+ {"-deluxe, -deluxemap", "Enable deluxemapping (light direction maps)"},
+ {"-dirtdebug, -debugdirt", "Store the dirtmaps as lightmaps for debugging"},
+ {"-dirtdepth", "Dirtmapping depth"},
+ {"-dirtgain", "Dirtmapping exponent"},
+ {"-dirtmode 0", "Ordered direction dirtmapping"},
+ {"-dirtmode 1", "Randomized direction dirtmapping"},
+ {"-dirtscale", "Dirtmapping scaling factor"},
+ {"-dirty", "Enable dirtmapping"},
+ {"-dump", "Dump radiosity from `-bounce` into numbered MAP file prefabs"},
+ {"-export", "Export lightmaps when compile finished (like `-export` mode)"},
+ {"-exposure <F>", "Lightmap exposure to better support overbright spots"},
+ {"-external", "Force external lightmaps even if at size of internal lightmaps"},
+ {"-extravisnudge", "Broken feature to nudge the luxel origin to a better vis cluster"},
+ {"-extrawide", "Deprecated alias for `-super 2 -filter`"},
+ {"-extra", "Deprecated alias for `-super 2`"},
+ {"-fastbounce", "Use `-fast` style lighting for radiosity"},
+ {"-faster", "Use a faster falloff curve for lighting; also implies `-fast`"},
+ {"-fastgrid", "Use `-fast` style lighting for the light grid"},
+ {"-fast", "Ignore tiny light contributions"},
+ {"-filter", "Lightmap filtering"},
+ {"-floodlight", "Enable floodlight (zero-effort somewhat decent lighting)"},
+ {"-gamma <F>", "Lightmap gamma"},
+ {"-gridambientscale <F>", "Scaling factor for the light grid ambient components only"},
+ {"-gridscale <F>", "Scaling factor for the light grid only"},
+ {"-keeplights", "Keep light entities in the BSP file after compile"},
+ {"-lightmapdir <directory>", "Directory to store external lightmaps (default: same as map name without extension)"},
+ {"-lightmapsize <N>", "Size of lightmaps to generate (must be a power of two)"},
+ {"-lomem", "Low memory but slower lighting mode"},
+ {"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},
+ {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
+ {"-nocollapse", "Do not collapse identical lightmaps"},
+ {"-nodeluxe, -nodeluxemap", "Disable deluxemapping"},
+ {"-nogrid", "Disable grid light calculation (makes all entities fullbright)"},
+ {"-nolightmapsearch", "Do not optimize lightmap packing for GPU memory usage (as doing so costs fps)"},
+ {"-normalmap", "Color the lightmaps according to the direction of the surface normal (TODO is this identical to `-debugnormals`?)"},
+ {"-nostyle, -nostyles", "Disable support for light styles"},
+ {"-nosurf", "Disable tracing against surfaces (only uses BSP nodes then)"},
+ {"-notrace", "Disable shadow occlusion"},
+ {"-novertex", "Disable vertex lighting"},
+ {"-patchshadows", "Cast shadows from patches"},
+ {"-pointscale <F, `-point` F>", "Scaling factor for point lights (light entities)"},
+ {"-q3", "Use nonlinear falloff curve by default (like Q3A)"},
+ {"-samplescale <F>", "Scales all lightmap resolutions"},
+ {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
+ {"-samples <N>", "Adaptive supersampling quality"},
+ {"-scale <F>", "Scaling factor for all light types"},
+ {"-shadeangle <A>", "Angle for phong shading"},
+ {"-shade", "Enable phong shading at default shade angle"},
+ {"-skyscale <F, `-sky` F>", "Scaling factor for sky and sun light"},
+ {"-smooth", "Deprecated alias for `-samples 2`"},
+ {"-style, -styles", "Enable support for light styles"},
+ {"-sunonly", "Only compute sun light"},
+ {"-super <N, `-supersample` N>", "Ordered grid supersampling quality"},
+ {"-thresh <F>", "Triangle subdivision threshold"},
+ {"-trianglecheck", "Broken check that should ensure luxels apply to the right triangle"},
+ {"-trisoup", "Convert brush faces to triangle soup"},
+ {"-wolf", "Use linear falloff curve by default (like W:ET)"},
+ };
+
+ HelpOptions("Light Stage", 0, 80, light, sizeof(light)/sizeof(struct HelpOption));
+}
+
+void HelpAnalyze()
+{
+ struct HelpOption analyze[] = {
+ {"-analyze <filename.bsp>", "Switch that enters this mode"},
+ {"-lumpswap", "Swap byte order in the lumps"},
+ };
+
+ HelpOptions("Analyzing BSP-like file structure", 0, 80, analyze, sizeof(analyze)/sizeof(struct HelpOption));
+}
+
+void HelpScale()
+{
+ struct HelpOption scale[] = {
+ {"-scale <S filename.bsp>", "Scale uniformly"},
+ {"-scale <SX SY SZ filename.bsp>", "Scale non-uniformly"},
+ {"-scale -tex <S filename.bsp>", "Scale uniformly without texture lock"},
+ {"-scale -tex <SX SY SZ filename.bsp>", "Scale non-uniformly without texture lock"},
+ };
+ HelpOptions("Scaling", 0, 80, scale, sizeof(scale)/sizeof(struct HelpOption));
+}
+
+void HelpConvert()
+{
+ struct HelpOption convert[] = {
+ {"-convert <filename.bsp>", "Switch that enters this mode"},
+ {"-de <number>", "Distance epsilon for the conversion"},
+ {"-format <converter>", "Select the converter (available: map, ase, or game names)"},
+ {"-ne <F>", "Normal epsilon for the conversion"},
+ {"-shadersasbitmap", "(only for ase) use the shader names as \\*BITMAP key so they work as prefabs"},
+ };
+
+ HelpOptions("Converting & Decompiling", 0, 80, convert, sizeof(convert)/sizeof(struct HelpOption));
+}
+
+void HelpExport()
+{
+ struct HelpOption exportl[] = {
+ {"-export <filename.bsp>", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga` ff"}
+ };
+
+ HelpOptions("Exporting lightmaps", 0, 80, exportl, sizeof(exportl)/sizeof(struct HelpOption));
+}
+
+void HelpFixaas()
+{
+ struct HelpOption fixaas[] = {
+ {"-fixaas <filename.bsp>", "Switch that enters this mode"},
+ };
+
+ HelpOptions("Fixing AAS checksum", 0, 80, fixaas, sizeof(fixaas)/sizeof(struct HelpOption));
+}
+
+void HelpInfo()
+{
+ struct HelpOption info[] = {
+ {"-info <filename.bsp>", "Switch that enters this mode"},
+ };
+
+ HelpOptions("Get info about BSP file", 0, 80, info, sizeof(info)/sizeof(struct HelpOption));
+}
+
+void HelpImport()
+{
+ struct HelpOption import[] = {
+ {"-import <filename.bsp>", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"},
+ };
+
+ HelpOptions("Importing lightmaps", 0, 80, import, sizeof(import)/sizeof(struct HelpOption));
+}
+
+void HelpMinimap()
+{
+ struct HelpOption minimap[] = {
+ {"-minimap <filename.bsp>", "Creates a minimap of the BSP, by default writes to `../gfx/filename_mini.tga`"},
+ {"-black", "Write the minimap as a black-on-transparency RGBA32 image"},
+ {"-boost <F>", "Sets the contrast boost value (higher values make a brighter image); contrast boost is somewhat similar to gamma, but continuous even at zero"},
+ {"-border <F>", "Sets the amount of border pixels relative to the total image size"},
+ {"-gray", "Write the minimap as a white-on-black GRAY8 image"},
+ {"-keepaspect", "Ensure the aspect ratio is kept (the minimap is then letterboxed to keep aspect)"},
+ {"-minmax <xmin ymin zmin xmax ymax zmax>", "Forces specific map dimensions (note: the minimap actually uses these dimensions, scaled to the target size while keeping aspect with centering, and 1/64 of border appended to all sides)"},
+ {"-nokeepaspect", "Do not ensure the aspect ratio is kept (makes it easier to use the image in your code, but looks bad together with sharpening)"},
+ {"-o <filename.tga>", "Sets the output file name"},
+ {"-random <N>", "Sets the randomized supersampling count (cannot be combined with `-samples`)"},
+ {"-samples <N>", "Sets the ordered supersampling count (cannot be combined with `-random`)"},
+ {"-sharpen <F>", "Sets the sharpening coefficient"},
+ {"-size <N>", "Sets the width and height of the output image"},
+ {"-white", "Write the minimap as a white-on-transparency RGBA32 image"},
+ };
+
+ HelpOptions("MiniMap", 0, 80, minimap, sizeof(minimap)/sizeof(struct HelpOption));
+}
+
+void HelpCommon()
+{
+ struct HelpOption common[] = {
+ {"-connect <address>", "Talk to a NetRadiant instance using a specific XML based protocol"},
+ {"-force", "Allow reading some broken/unsupported BSP files e.g. when decompiling, may also crash"},
+ {"-fs_basepath <path>", "Sets the given path as main directory of the game (can be used more than once to look in multiple paths)"},
+ {"-fs_game <gamename>", "Sets a different game directory name (default for Q3A: baseq3)"},
+ {"-fs_homebase <dir>", "Specifies where the user home directory name is on Linux (default for Q3A: .q3a)"},
+ {"-game <gamename>", "Load settings for the given game (default: quake3)"},
+ {"-subdivisions <F>", "multiplier for patch subdivisions quality"},
+ {"-threads <N>", "number of threads to use"},
+ {"-v", "Verbose mode"}
+ };
+
+ HelpOptions("Common Options", 0, 80, common, sizeof(common)/sizeof(struct HelpOption));
+
+}
+
+void HelpMain(const char* arg)
+{
+ printf("Usage: q3map2 [stage] [common options...] [stage options...] [stage source file]\n");
+ printf(" q3map2 -help [stage]\n\n");
+
+ HelpCommon();
+
+ struct HelpOption stages[] = {
+ {"-bsp", "BSP Stage"},
+ {"-vis", "VIS Stage"},
+ {"-light", "Light Stage"},
+ {"-analyze", "Analyzing BSP-like file structure"},
+ {"-scale", "Scaling"},
+ {"-convert", "Converting & Decompiling"},
+ {"-export", "Exporting lightmaps"},
+ {"-fixaas", "Fixing AAS checksum"},
+ {"-info", "Get info about BSP file"},
+ {"-import", "Importing lightmaps"},
+ {"-minimap", "MiniMap"},
+ };
+ void(*help_funcs[])() = {
+ HelpBsp,
+ HelpVis,
+ HelpLight,
+ HelpAnalyze,
+ HelpScale,
+ HelpConvert,
+ HelpExport,
+ HelpFixaas,
+ HelpInfo,
+ HelpImport,
+ HelpMinimap,
+ };
+
+ if ( arg && strlen(arg) > 0 )
+ {
+ if ( arg[0] == '-' )
+ arg++;
+
+ unsigned i;
+ for ( i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
+ if ( strcmp(arg, stages[i].name+1) == 0 )
+ {
+ help_funcs[i]();
+ return;
+ }
+ }
+
+ HelpOptions("Stages", 0, 80, stages, sizeof(stages)/sizeof(struct HelpOption));
+}
-/* -------------------------------------------------------------------------------;
+/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
}
-
/*
ExitQ3Map()
cleanup routine
}
}
-
-
-/* minimap stuff */
-
-typedef struct minimap_s
-{
- bspModel_t *model;
- int width;
- int height;
- int samples;
- float *sample_offsets;
- float sharpen_boxmult;
- float sharpen_centermult;
- float boost, brightness, contrast;
- float *data1f;
- float *sharpendata1f;
- vec3_t mins, size;
-}
-minimap_t;
-static minimap_t minimap;
-
-qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
- int i;
- qboolean in = qfalse, out = qfalse;
- bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
-
- for ( i = 0; i < brush->numSides; ++i )
- {
- bspPlane_t *p = &bspPlanes[sides[i].planeNum];
- float sn = DotProduct( start, p->normal );
- float dn = DotProduct( dir, p->normal );
- if ( dn == 0 ) {
- if ( sn > p->dist ) {
- return qfalse; // outside!
- }
- }
- else
- {
- float t = ( p->dist - sn ) / dn;
- if ( dn < 0 ) {
- if ( !in || t > *t_in ) {
- *t_in = t;
- in = qtrue;
- // as t_in can only increase, and t_out can only decrease, early out
- if ( out && *t_in >= *t_out ) {
- return qfalse;
- }
- }
- }
- else
- {
- if ( !out || t < *t_out ) {
- *t_out = t;
- out = qtrue;
- // as t_in can only increase, and t_out can only decrease, early out
- if ( in && *t_in >= *t_out ) {
- return qfalse;
- }
- }
- }
- }
- }
- return in && out;
-}
-
-static float MiniMapSample( float x, float y ){
- vec3_t org, dir;
- int i, bi;
- float t0, t1;
- float samp;
- bspBrush_t *b;
- bspBrushSide_t *s;
- int cnt;
-
- org[0] = x;
- org[1] = y;
- org[2] = 0;
- dir[0] = 0;
- dir[1] = 0;
- dir[2] = 1;
-
- cnt = 0;
- samp = 0;
- for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
- {
- bi = minimap.model->firstBSPBrush + i;
- if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
- b = &bspBrushes[bi];
-
- // sort out mins/maxs of the brush
- s = &bspBrushSides[b->firstSide];
- if ( x < -bspPlanes[s[0].planeNum].dist ) {
- continue;
- }
- if ( x > +bspPlanes[s[1].planeNum].dist ) {
- continue;
- }
- if ( y < -bspPlanes[s[2].planeNum].dist ) {
- continue;
- }
- if ( y > +bspPlanes[s[3].planeNum].dist ) {
- continue;
- }
-
- if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
- samp += t1 - t0;
- ++cnt;
- }
- }
- }
-
- return samp;
-}
-
-void RandomVector2f( float v[2] ){
- do
- {
- v[0] = 2 * Random() - 1;
- v[1] = 2 * Random() - 1;
- }
- while ( v[0] * v[0] + v[1] * v[1] > 1 );
-}
-
-static void MiniMapRandomlySupersampled( int y ){
- int x, i;
- float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
- float dx = minimap.size[0] / (float) minimap.width;
- float dy = minimap.size[1] / (float) minimap.height;
- float uv[2];
- float thisval;
-
- for ( x = 0; x < minimap.width; ++x )
- {
- float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
- float val = 0;
-
- for ( i = 0; i < minimap.samples; ++i )
- {
- RandomVector2f( uv );
- thisval = MiniMapSample(
- xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
- ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
- );
- val += thisval;
- }
- val /= minimap.samples * minimap.size[2];
- *p++ = val;
- }
-}
-
-static void MiniMapSupersampled( int y ){
- int x, i;
- float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
- float dx = minimap.size[0] / (float) minimap.width;
- float dy = minimap.size[1] / (float) minimap.height;
-
- for ( x = 0; x < minimap.width; ++x )
- {
- float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
- float val = 0;
-
- for ( i = 0; i < minimap.samples; ++i )
- {
- float thisval = MiniMapSample(
- xmin + minimap.sample_offsets[2 * i + 0] * dx,
- ymin + minimap.sample_offsets[2 * i + 1] * dy
- );
- val += thisval;
- }
- val /= minimap.samples * minimap.size[2];
- *p++ = val;
- }
-}
-
-static void MiniMapNoSupersampling( int y ){
- int x;
- float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
-
- for ( x = 0; x < minimap.width; ++x )
- {
- float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
- *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
- }
-}
-
-static void MiniMapSharpen( int y ){
- int x;
- qboolean up = ( y > 0 );
- qboolean down = ( y < minimap.height - 1 );
- float *p = &minimap.data1f[y * minimap.width];
- float *q = &minimap.sharpendata1f[y * minimap.width];
-
- for ( x = 0; x < minimap.width; ++x )
- {
- qboolean left = ( x > 0 );
- qboolean right = ( x < minimap.width - 1 );
- float val = p[0] * minimap.sharpen_centermult;
-
- if ( left && up ) {
- val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
- }
- if ( left && down ) {
- val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
- }
- if ( right && up ) {
- val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
- }
- if ( right && down ) {
- val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
- }
-
- if ( left ) {
- val += p[-1] * minimap.sharpen_boxmult;
- }
- if ( right ) {
- val += p[+1] * minimap.sharpen_boxmult;
- }
- if ( up ) {
- val += p[-minimap.width] * minimap.sharpen_boxmult;
- }
- if ( down ) {
- val += p[+minimap.width] * minimap.sharpen_boxmult;
- }
-
- ++p;
- *q++ = val;
- }
-}
-
-static void MiniMapContrastBoost( int y ){
- int x;
- float *q = &minimap.data1f[y * minimap.width];
- for ( x = 0; x < minimap.width; ++x )
- {
- *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
- ++q;
- }
-}
-
-static void MiniMapBrightnessContrast( int y ){
- int x;
- float *q = &minimap.data1f[y * minimap.width];
- for ( x = 0; x < minimap.width; ++x )
- {
- *q = *q * minimap.contrast + minimap.brightness;
- ++q;
- }
-}
-
-void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
- vec3_t mins, maxs, extend;
- VectorCopy( mins_in, mins );
- VectorCopy( maxs_in, maxs );
-
- // line compatible to nexuiz mapinfo
- Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-
- if ( keepaspect ) {
- VectorSubtract( maxs, mins, extend );
- if ( extend[1] > extend[0] ) {
- mins[0] -= ( extend[1] - extend[0] ) * 0.5;
- maxs[0] += ( extend[1] - extend[0] ) * 0.5;
- }
- else
- {
- mins[1] -= ( extend[0] - extend[1] ) * 0.5;
- maxs[1] += ( extend[0] - extend[1] ) * 0.5;
- }
- }
-
- /* border: amount of black area around the image */
- /* input: border, 1-2*border, border but we need border/(1-2*border) */
-
- VectorSubtract( maxs, mins, extend );
- VectorScale( extend, border / ( 1 - 2 * border ), extend );
-
- VectorSubtract( mins, extend, mins );
- VectorAdd( maxs, extend, maxs );
-
- VectorCopy( mins, minimap.mins );
- VectorSubtract( maxs, mins, minimap.size );
-
- // line compatible to nexuiz mapinfo
- Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-}
-
-/*
- MiniMapSetupBrushes()
- determines solid non-sky brushes in the world
- */
-
-void MiniMapSetupBrushes( void ){
- SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
- // at least one must be solid
- // none may be sky
- // not all may be nodraw
-}
-
-qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
- float val, dx, dy;
- int j, k;
-
- *bestj = *bestk = -1;
- *bestval = 3; /* max possible val is 2 */
-
- for ( j = 0; j < minimap.samples; ++j )
- for ( k = j + 1; k < minimap.samples; ++k )
- {
- dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
- dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
- if ( dx > +0.5 ) {
- dx -= 1;
- }
- if ( dx < -0.5 ) {
- dx += 1;
- }
- if ( dy > +0.5 ) {
- dy -= 1;
- }
- if ( dy < -0.5 ) {
- dy += 1;
- }
- val = dx * dx + dy * dy;
- if ( val < *bestval ) {
- *bestj = j;
- *bestk = k;
- *bestval = val;
- }
- }
-
- return *bestval < 3;
-}
-
-void MiniMapMakeSampleOffsets(){
- int i, j, k, jj, kk;
- float val, valj, valk, sx, sy, rx, ry;
-
- Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
-
- /* start with entirely random samples */
- for ( i = 0; i < minimap.samples; ++i )
- {
- minimap.sample_offsets[2 * i + 0] = Random();
- minimap.sample_offsets[2 * i + 1] = Random();
- }
-
- for ( i = 0; i < 1000; ++i )
- {
- if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
- sx = minimap.sample_offsets[2 * j + 0];
- sy = minimap.sample_offsets[2 * j + 1];
- minimap.sample_offsets[2 * j + 0] = rx = Random();
- minimap.sample_offsets[2 * j + 1] = ry = Random();
- if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
- valj = -1;
- }
- minimap.sample_offsets[2 * j + 0] = sx;
- minimap.sample_offsets[2 * j + 1] = sy;
-
- sx = minimap.sample_offsets[2 * k + 0];
- sy = minimap.sample_offsets[2 * k + 1];
- minimap.sample_offsets[2 * k + 0] = rx;
- minimap.sample_offsets[2 * k + 1] = ry;
- if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
- valk = -1;
- }
- minimap.sample_offsets[2 * k + 0] = sx;
- minimap.sample_offsets[2 * k + 1] = sy;
-
- if ( valj > valk ) {
- if ( valj > val ) {
- /* valj is the greatest */
- minimap.sample_offsets[2 * j + 0] = rx;
- minimap.sample_offsets[2 * j + 1] = ry;
- i = -1;
- }
- else
- {
- /* valj is the greater and it is useless - forget it */
- }
- }
- else
- {
- if ( valk > val ) {
- /* valk is the greatest */
- minimap.sample_offsets[2 * k + 0] = rx;
- minimap.sample_offsets[2 * k + 1] = ry;
- i = -1;
- }
- else
- {
- /* valk is the greater and it is useless - forget it */
- }
- }
- }
- else{
- break;
- }
- }
-}
-
-void MergeRelativePath( char *out, const char *absolute, const char *relative ){
- const char *endpos = absolute + strlen( absolute );
- while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
- --endpos;
- while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
- {
- relative += 3;
- while ( endpos != absolute )
- {
- --endpos;
- if ( *endpos == '/' || *endpos == '\\' ) {
- break;
- }
- }
- while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
- --endpos;
- }
- memcpy( out, absolute, endpos - absolute );
- out[endpos - absolute] = '/';
- strcpy( out + ( endpos - absolute + 1 ), relative );
-}
-
-int MiniMapBSPMain( int argc, char **argv ){
- char minimapFilename[1024];
- char basename[1024];
- char path[1024];
- char relativeMinimapFilename[1024];
- qboolean autolevel;
- float minimapSharpen;
- float border;
- byte *data4b, *p;
- float *q;
- int x, y;
- int i;
- miniMapMode_t mode;
- vec3_t mins, maxs;
- qboolean keepaspect;
-
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
- return 0;
- }
-
- /* load the BSP first */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
- Sys_Printf( "Loading %s\n", source );
- BeginMapShaderFile( source );
- LoadShaderInfo();
- LoadBSPFile( source );
-
- minimap.model = &bspModels[0];
- VectorCopy( minimap.model->mins, mins );
- VectorCopy( minimap.model->maxs, maxs );
-
- *minimapFilename = 0;
- minimapSharpen = game->miniMapSharpen;
- minimap.width = minimap.height = game->miniMapSize;
- border = game->miniMapBorder;
- keepaspect = game->miniMapKeepAspect;
- mode = game->miniMapMode;
-
- autolevel = qfalse;
- minimap.samples = 1;
- minimap.sample_offsets = NULL;
- minimap.boost = 1.0;
- minimap.brightness = 0.0;
- minimap.contrast = 1.0;
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- if ( !strcmp( argv[ i ], "-size" ) ) {
- minimap.width = minimap.height = atoi( argv[i + 1] );
- i++;
- Sys_Printf( "Image size set to %i\n", minimap.width );
- }
- else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
- minimapSharpen = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
- }
- else if ( !strcmp( argv[ i ], "-samples" ) ) {
- minimap.samples = atoi( argv[i + 1] );
- i++;
- Sys_Printf( "Samples set to %i\n", minimap.samples );
- if ( minimap.sample_offsets ) {
- free( minimap.sample_offsets );
- }
- minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
- MiniMapMakeSampleOffsets();
- }
- else if ( !strcmp( argv[ i ], "-random" ) ) {
- minimap.samples = atoi( argv[i + 1] );
- i++;
- Sys_Printf( "Random samples set to %i\n", minimap.samples );
- if ( minimap.sample_offsets ) {
- free( minimap.sample_offsets );
- }
- minimap.sample_offsets = NULL;
- }
- else if ( !strcmp( argv[ i ], "-border" ) ) {
- border = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Border set to %f\n", border );
- }
- else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
- keepaspect = qtrue;
- Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
- }
- else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
- keepaspect = qfalse;
- Sys_Printf( "Not keeping aspect ratio\n", border );
- }
- else if ( !strcmp( argv[ i ], "-o" ) ) {
- strcpy( minimapFilename, argv[i + 1] );
- i++;
- Sys_Printf( "Output file name set to %s\n", minimapFilename );
- }
- else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
- mins[0] = atof( argv[i + 1] );
- mins[1] = atof( argv[i + 2] );
- mins[2] = atof( argv[i + 3] );
- maxs[0] = atof( argv[i + 4] );
- maxs[1] = atof( argv[i + 5] );
- maxs[2] = atof( argv[i + 6] );
- i += 6;
- Sys_Printf( "Map mins/maxs overridden\n" );
- }
- else if ( !strcmp( argv[ i ], "-gray" ) ) {
- mode = MINIMAP_MODE_GRAY;
- Sys_Printf( "Writing as white-on-black image\n" );
- }
- else if ( !strcmp( argv[ i ], "-black" ) ) {
- mode = MINIMAP_MODE_BLACK;
- Sys_Printf( "Writing as black alpha image\n" );
- }
- else if ( !strcmp( argv[ i ], "-white" ) ) {
- mode = MINIMAP_MODE_WHITE;
- Sys_Printf( "Writing as white alpha image\n" );
- }
- else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
- minimap.boost = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
- }
- else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
- minimap.brightness = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Brightness set to %f\n", minimap.brightness );
- }
- else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
- minimap.contrast = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Contrast set to %f\n", minimap.contrast );
- }
- else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
- autolevel = qtrue;
- Sys_Printf( "Auto level enabled\n", border );
- }
- else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
- autolevel = qfalse;
- Sys_Printf( "Auto level disabled\n", border );
- }
- }
-
- MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
-
- if ( !*minimapFilename ) {
- ExtractFileBase( source, basename );
- ExtractFilePath( source, path );
- sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
- MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
- Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
- }
- ExtractFilePath( minimapFilename, path );
- Q_mkdir( path );
-
- if ( minimapSharpen >= 0 ) {
- minimap.sharpen_centermult = 8 * minimapSharpen + 1;
- minimap.sharpen_boxmult = -minimapSharpen;
- }
-
- minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
- data4b = safe_malloc( minimap.width * minimap.height * 4 );
- if ( minimapSharpen >= 0 ) {
- minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
- }
-
- MiniMapSetupBrushes();
-
- if ( minimap.samples <= 1 ) {
- Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
- }
- else
- {
- if ( minimap.sample_offsets ) {
- Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
- }
- else
- {
- Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
- }
- }
-
- if ( minimap.boost != 1.0 ) {
- Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
- }
-
- if ( autolevel ) {
- Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
- float mi = 1, ma = 0;
- float s, o;
-
- // TODO threads!
- q = minimap.data1f;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- float v = *q++;
- if ( v < mi ) {
- mi = v;
- }
- if ( v > ma ) {
- ma = v;
- }
- }
- if ( ma > mi ) {
- s = 1 / ( ma - mi );
- o = mi / ( ma - mi );
-
- // equations:
- // brightness + contrast * v
- // after autolevel:
- // brightness + contrast * (v * s - o)
- // =
- // (brightness - contrast * o) + (contrast * s) * v
- minimap.brightness = minimap.brightness - minimap.contrast * o;
- minimap.contrast *= s;
-
- Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
- Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
- }
- else{
- Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
- }
- }
-
- if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
- Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
- }
-
- if ( minimap.sharpendata1f ) {
- Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
- q = minimap.sharpendata1f;
- }
- else
- {
- q = minimap.data1f;
- }
-
- Sys_Printf( "\nConverting..." );
-
- switch ( mode )
- {
- case MINIMAP_MODE_GRAY:
- p = data4b;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- byte b;
- float v = *q++;
- if ( v < 0 ) {
- v = 0;
- }
- if ( v > 255.0 / 256.0 ) {
- v = 255.0 / 256.0;
- }
- b = v * 256;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
- break;
- case MINIMAP_MODE_BLACK:
- p = data4b;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- byte b;
- float v = *q++;
- if ( v < 0 ) {
- v = 0;
- }
- if ( v > 255.0 / 256.0 ) {
- v = 255.0 / 256.0;
- }
- b = v * 256;
- *p++ = 0;
- *p++ = 0;
- *p++ = 0;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
- break;
- case MINIMAP_MODE_WHITE:
- p = data4b;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- byte b;
- float v = *q++;
- if ( v < 0 ) {
- v = 0;
- }
- if ( v > 255.0 / 256.0 ) {
- v = 255.0 / 256.0;
- }
- b = v * 256;
- *p++ = 255;
- *p++ = 255;
- *p++ = 255;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
- break;
- }
-
- Sys_Printf( " done.\n" );
-
- /* return to sender */
- return 0;
-}
-
-
-
-
-
-/*
- MD4BlockChecksum()
- calculates an md4 checksum for a block of data
- */
-
-static int MD4BlockChecksum( void *buffer, int length ){
- return Com_BlockChecksum( buffer, length );
-}
-
-/*
- FixAAS()
- resets an aas checksum to match the given BSP
- */
-
-int FixAAS( int argc, char **argv ){
- int length, checksum;
- void *buffer;
- FILE *file;
- char aas[ 1024 ], **ext;
- char *exts[] =
- {
- ".aas",
- "_b0.aas",
- "_b1.aas",
- NULL
- };
-
-
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* note it */
- Sys_Printf( "--- FixAAS ---\n" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- length = LoadFile( source, &buffer );
-
- /* create bsp checksum */
- Sys_Printf( "Creating checksum...\n" );
- checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
-
- /* write checksum to aas */
- ext = exts;
- while ( *ext )
- {
- /* mangle name */
- strcpy( aas, source );
- StripExtension( aas );
- strcat( aas, *ext );
- Sys_Printf( "Trying %s\n", aas );
- ext++;
-
- /* fix it */
- file = fopen( aas, "r+b" );
- if ( !file ) {
- continue;
- }
- if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
- Error( "Error writing checksum to %s", aas );
- }
- fclose( file );
- }
-
- /* return to sender */
- return 0;
-}
-
-
-
-/*
- AnalyzeBSP() - ydnar
- analyzes a Quake engine BSP file
- */
-
-typedef struct abspHeader_s
-{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ 1 ]; /* unknown size */
-}
-abspHeader_t;
-
-typedef struct abspLumpTest_s
-{
- int radix, minCount;
- char *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv ){
- abspHeader_t *header;
- int size, i, version, offset, length, lumpInt, count;
- char ident[ 5 ];
- void *lump;
- float lumpFloat;
- char lumpString[ 1024 ], source[ 1024 ];
- qboolean lumpSwap = qfalse;
- abspLumpTest_t *lumpTest;
- static abspLumpTest_t lumpTests[] =
- {
- { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
- { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
- { 8, 6, "IBSP LUMP_BRUSHSIDES" },
- { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
- { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
- { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
- { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
- { 104, 3, "IBSP LUMP_DRAWSURFS" },
- { 44, 3, "IBSP LUMP_DRAWVERTS" },
- { 4, 6, "IBSP LUMP_DRAWINDEXES" },
- { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
- { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
- { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
- { 0, 0, NULL }
- };
-
-
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
- return 0;
- }
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
- Sys_Printf( "Swapped lump structs enabled\n" );
- lumpSwap = qtrue;
- }
- }
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- Sys_Printf( "Loading %s\n", source );
-
- /* load the file */
- size = LoadFile( source, (void**) &header );
- if ( size == 0 || header == NULL ) {
- Sys_Printf( "Unable to load %s.\n", source );
- return -1;
- }
-
- /* analyze ident/version */
- memcpy( ident, header->ident, 4 );
- ident[ 4 ] = '\0';
- version = LittleLong( header->version );
-
- Sys_Printf( "Identity: %s\n", ident );
- Sys_Printf( "Version: %d\n", version );
- Sys_Printf( "---------------------------------------\n" );
-
- /* analyze each lump */
- for ( i = 0; i < 100; i++ )
- {
- /* call of duty swapped lump pairs */
- if ( lumpSwap ) {
- offset = LittleLong( header->lumps[ i ].length );
- length = LittleLong( header->lumps[ i ].offset );
- }
-
- /* standard lump pairs */
- else
- {
- offset = LittleLong( header->lumps[ i ].offset );
- length = LittleLong( header->lumps[ i ].length );
- }
-
- /* extract data */
- lump = (byte*) header + offset;
- lumpInt = LittleLong( (int) *( (int*) lump ) );
- lumpFloat = LittleFloat( (float) *( (float*) lump ) );
- memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
- lumpString[ sizeof( lumpString ) - 1 ] = '\0';
-
- /* print basic lump info */
- Sys_Printf( "Lump: %d\n", i );
- Sys_Printf( "Offset: %d bytes\n", offset );
- Sys_Printf( "Length: %d bytes\n", length );
-
- /* only operate on valid lumps */
- if ( length > 0 ) {
- /* print data in 4 formats */
- Sys_Printf( "As hex: %08X\n", lumpInt );
- Sys_Printf( "As int: %d\n", lumpInt );
- Sys_Printf( "As float: %f\n", lumpFloat );
- Sys_Printf( "As string: %s\n", lumpString );
-
- /* guess lump type */
- if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
- Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
- }
- else if ( strstr( lumpString, "textures/" ) ) {
- Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
- }
- else
- {
- /* guess based on size/count */
- for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
- {
- if ( ( length % lumpTest->radix ) != 0 ) {
- continue;
- }
- count = length / lumpTest->radix;
- if ( count < lumpTest->minCount ) {
- continue;
- }
- Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
- }
- }
- }
-
- Sys_Printf( "---------------------------------------\n" );
-
- /* end of file */
- if ( offset + length >= size ) {
- break;
- }
- }
-
- /* last stats */
- Sys_Printf( "Lump count: %d\n", i + 1 );
- Sys_Printf( "File size: %d bytes\n", size );
-
- /* return to caller */
- return 0;
-}
-
-
-
-/*
- BSPInfo()
- emits statistics about the bsp file
- */
-
-int BSPInfo( int count, char **fileNames ){
- int i;
- char source[ 1024 ], ext[ 64 ];
- int size;
- FILE *f;
-
-
- /* dummy check */
- if ( count < 1 ) {
- Sys_Printf( "No files to dump info for.\n" );
- return -1;
- }
-
- /* enable info mode */
- infoMode = qtrue;
-
- /* walk file list */
- for ( i = 0; i < count; i++ )
- {
- Sys_Printf( "---------------------------------\n" );
-
- /* mangle filename and get size */
- strcpy( source, fileNames[ i ] );
- ExtractFileExtension( source, ext );
- if ( !Q_stricmp( ext, "map" ) ) {
- StripExtension( source );
- }
- DefaultExtension( source, ".bsp" );
- f = fopen( source, "rb" );
- if ( f ) {
- size = Q_filelength( f );
- fclose( f );
- }
- else{
- size = 0;
- }
-
- /* load the bsp file and print lump sizes */
- Sys_Printf( "%s\n", source );
- LoadBSPFile( source );
- PrintBSPFileSizes();
-
- /* print sizes */
- Sys_Printf( "\n" );
- Sys_Printf( " total %9d\n", size );
- Sys_Printf( " %9d KB\n", size / 1024 );
- Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
-
- Sys_Printf( "---------------------------------\n" );
- }
-
- /* return count */
- return i;
-}
-
-
-static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
- vec4_t scoeffs, tcoeffs;
- float md;
- m4x4_t solvematrix;
-
- vec3_t norm;
- vec3_t dab, dac;
- VectorSubtract( bxyz, axyz, dab );
- VectorSubtract( cxyz, axyz, dac );
- CrossProduct( dab, dac, norm );
-
- // assume:
- // s = f(x, y, z)
- // s(v + norm) = s(v) when n ortho xyz
-
- // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
-
- // solve:
- // scoeffs * (axyz, 1) == ast[0]
- // scoeffs * (bxyz, 1) == bst[0]
- // scoeffs * (cxyz, 1) == cst[0]
- // scoeffs * (norm, 0) == 0
- // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
- solvematrix[0] = axyz[0];
- solvematrix[4] = axyz[1];
- solvematrix[8] = axyz[2];
- solvematrix[12] = 1;
- solvematrix[1] = bxyz[0];
- solvematrix[5] = bxyz[1];
- solvematrix[9] = bxyz[2];
- solvematrix[13] = 1;
- solvematrix[2] = cxyz[0];
- solvematrix[6] = cxyz[1];
- solvematrix[10] = cxyz[2];
- solvematrix[14] = 1;
- solvematrix[3] = norm[0];
- solvematrix[7] = norm[1];
- solvematrix[11] = norm[2];
- solvematrix[15] = 0;
-
- md = m4_det( solvematrix );
- if ( md * md < 1e-10 ) {
- Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
- return;
- }
-
- m4x4_invert( solvematrix );
-
- scoeffs[0] = ast[0];
- scoeffs[1] = bst[0];
- scoeffs[2] = cst[0];
- scoeffs[3] = 0;
- m4x4_transform_vec4( solvematrix, scoeffs );
- tcoeffs[0] = ast[1];
- tcoeffs[1] = bst[1];
- tcoeffs[2] = cst[1];
- tcoeffs[3] = 0;
- m4x4_transform_vec4( solvematrix, tcoeffs );
-
- ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
- ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
- bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
- bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
- cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
- cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
-}
-
-/*
- ScaleBSPMain()
- amaze and confuse your enemies with wierd scaled maps!
- */
-
-int ScaleBSPMain( int argc, char **argv ){
- int i, j;
- float f, a;
- vec3_t scale;
- vec3_t vec;
- char str[ 1024 ];
- int uniform, axis;
- qboolean texscale;
- float *old_xyzst = NULL;
- float spawn_ref = 0;
-
-
- /* arg checking */
- if ( argc < 3 ) {
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
- return 0;
- }
-
- texscale = qfalse;
- for ( i = 1; i < argc - 2; ++i )
- {
- if ( !strcmp( argv[i], "-tex" ) ) {
- texscale = qtrue;
- }
- else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
- spawn_ref = atof( argv[i + 1] );
- ++i;
- }
- else{
- break;
- }
- }
-
- /* get scale */
- // if(argc-2 >= i) // always true
- scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
- if ( argc - 3 >= i ) {
- scale[1] = scale[0] = atof( argv[ argc - 3 ] );
- }
- if ( argc - 4 >= i ) {
- scale[0] = atof( argv[ argc - 4 ] );
- }
-
- uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
-
- if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
- Sys_Printf( "Non-zero scale value required.\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
-
- /* note it */
- Sys_Printf( "--- ScaleBSP ---\n" );
- Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-
- /* scale entity keys */
- for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
- {
- /* scale origin */
- GetVectorForKey( &entities[ i ], "origin", vec );
- if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
- if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
- vec[2] += spawn_ref;
- }
- vec[0] *= scale[0];
- vec[1] *= scale[1];
- vec[2] *= scale[2];
- if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
- vec[2] -= spawn_ref;
- }
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ i ], "origin", str );
- }
-
- a = FloatForKey( &entities[ i ], "angle" );
- if ( a == -1 || a == -2 ) { // z scale
- axis = 2;
- }
- else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
- axis = 0;
- }
- else{
- axis = 1;
- }
-
- /* scale door lip */
- f = FloatForKey( &entities[ i ], "lip" );
- if ( f ) {
- f *= scale[axis];
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "lip", str );
- }
-
- /* scale plat height */
- f = FloatForKey( &entities[ i ], "height" );
- if ( f ) {
- f *= scale[2];
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "height", str );
- }
-
- // TODO maybe allow a definition file for entities to specify which values are scaled how?
- }
-
- /* scale models */
- for ( i = 0; i < numBSPModels; i++ )
- {
- bspModels[ i ].mins[0] *= scale[0];
- bspModels[ i ].mins[1] *= scale[1];
- bspModels[ i ].mins[2] *= scale[2];
- bspModels[ i ].maxs[0] *= scale[0];
- bspModels[ i ].maxs[1] *= scale[1];
- bspModels[ i ].maxs[2] *= scale[2];
- }
-
- /* scale nodes */
- for ( i = 0; i < numBSPNodes; i++ )
- {
- bspNodes[ i ].mins[0] *= scale[0];
- bspNodes[ i ].mins[1] *= scale[1];
- bspNodes[ i ].mins[2] *= scale[2];
- bspNodes[ i ].maxs[0] *= scale[0];
- bspNodes[ i ].maxs[1] *= scale[1];
- bspNodes[ i ].maxs[2] *= scale[2];
- }
-
- /* scale leafs */
- for ( i = 0; i < numBSPLeafs; i++ )
- {
- bspLeafs[ i ].mins[0] *= scale[0];
- bspLeafs[ i ].mins[1] *= scale[1];
- bspLeafs[ i ].mins[2] *= scale[2];
- bspLeafs[ i ].maxs[0] *= scale[0];
- bspLeafs[ i ].maxs[1] *= scale[1];
- bspLeafs[ i ].maxs[2] *= scale[2];
- }
-
- if ( texscale ) {
- Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
- old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
- for ( i = 0; i < numBSPDrawVerts; i++ )
- {
- old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
- old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
- old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
- old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
- old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
- }
- }
-
- /* scale drawverts */
- for ( i = 0; i < numBSPDrawVerts; i++ )
- {
- bspDrawVerts[i].xyz[0] *= scale[0];
- bspDrawVerts[i].xyz[1] *= scale[1];
- bspDrawVerts[i].xyz[2] *= scale[2];
- bspDrawVerts[i].normal[0] /= scale[0];
- bspDrawVerts[i].normal[1] /= scale[1];
- bspDrawVerts[i].normal[2] /= scale[2];
- VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
- }
-
- if ( texscale ) {
- for ( i = 0; i < numBSPDrawSurfaces; i++ )
- {
- switch ( bspDrawSurfaces[i].surfaceType )
- {
- case SURFACE_FACE:
- case SURFACE_META:
- if ( bspDrawSurfaces[i].numIndexes % 3 ) {
- Error( "Not a triangulation!" );
- }
- for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
- {
- int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
- bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
- float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
- // extrapolate:
- // a->xyz -> oa
- // b->xyz -> ob
- // c->xyz -> oc
- ExtrapolateTexcoords(
- &oa[0], &oa[3],
- &ob[0], &ob[3],
- &oc[0], &oc[3],
- a->xyz, a->st,
- b->xyz, b->st,
- c->xyz, c->st );
- }
- break;
- }
- }
- }
-
- /* scale planes */
- if ( uniform ) {
- for ( i = 0; i < numBSPPlanes; i++ )
- {
- bspPlanes[ i ].dist *= scale[0];
- }
- }
- else
- {
- for ( i = 0; i < numBSPPlanes; i++ )
- {
- bspPlanes[ i ].normal[0] /= scale[0];
- bspPlanes[ i ].normal[1] /= scale[1];
- bspPlanes[ i ].normal[2] /= scale[2];
- f = 1 / VectorLength( bspPlanes[i].normal );
- VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
- bspPlanes[ i ].dist *= f;
- }
- }
-
- /* scale gridsize */
- GetVectorForKey( &entities[ 0 ], "gridsize", vec );
- if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
- VectorCopy( gridSize, vec );
- }
- vec[0] *= scale[0];
- vec[1] *= scale[1];
- vec[2] *= scale[2];
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ 0 ], "gridsize", str );
-
- /* inject command line parameters */
- InjectCommandLine( argv, 0, argc - 1 );
-
- /* write the bsp */
- UnparseEntities();
- StripExtension( source );
- DefaultExtension( source, "_s.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
-
- /* return to sender */
- return 0;
-}
-
-
-/*
- PseudoCompileBSP()
- a stripped down ProcessModels
- */
-void PseudoCompileBSP( qboolean need_tree ){
- int models;
- char modelValue[10];
- entity_t *entity;
- face_t *faces;
- tree_t *tree;
- node_t *node;
- brush_t *brush;
- side_t *side;
- int i;
-
- SetDrawSurfacesBuffer();
- mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- numMapDrawSurfs = 0;
-
- BeginBSPFile();
- models = 1;
- for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
- {
- /* get entity */
- entity = &entities[ mapEntityNum ];
- if ( entity->brushes == NULL && entity->patches == NULL ) {
- continue;
- }
-
- if ( mapEntityNum != 0 ) {
- sprintf( modelValue, "*%d", models++ );
- SetKeyValue( entity, "model", modelValue );
- }
-
- /* process the model */
- Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
- BeginModel();
-
- entity->firstDrawSurf = numMapDrawSurfs;
-
- ClearMetaTriangles();
- PatchMapDrawSurfs( entity );
-
- if ( mapEntityNum == 0 && need_tree ) {
- faces = MakeStructuralBSPFaceList( entities[0].brushes );
- tree = FaceBSP( faces );
- node = tree->headnode;
- }
- else
- {
- node = AllocNode();
- node->planenum = PLANENUM_LEAF;
- tree = AllocTree();
- tree->headnode = node;
- }
-
- /* a minimized ClipSidesIntoTree */
- for ( brush = entity->brushes; brush; brush = brush->next )
- {
- /* walk the brush sides */
- for ( i = 0; i < brush->numsides; i++ )
- {
- /* get side */
- side = &brush->sides[ i ];
- if ( side->winding == NULL ) {
- continue;
- }
- /* shader? */
- if ( side->shaderInfo == NULL ) {
- continue;
- }
- /* save this winding as a visible surface */
- DrawSurfaceForSide( entity, brush, side, side->winding );
- }
- }
-
- if ( meta ) {
- ClassifyEntitySurfaces( entity );
- MakeEntityDecals( entity );
- MakeEntityMetaTriangles( entity );
- SmoothMetaTriangles();
- MergeMetaTriangles();
- }
- FilterDrawsurfsIntoTree( entity, tree );
-
- FilterStructuralBrushesIntoTree( entity, tree );
- FilterDetailBrushesIntoTree( entity, tree );
-
- EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
- EndModel( entity, node );
- }
- EndBSPFile( qfalse );
-}
-
-/*
- ConvertBSPMain()
- main argument processing function for bsp conversion
- */
-
-int ConvertBSPMain( int argc, char **argv ){
- int i;
- int ( *convertFunc )( char * );
- game_t *convertGame;
- char ext[1024];
- qboolean map_allowed, force_bsp, force_map;
-
-
- /* set default */
- convertFunc = ConvertBSPToASE;
- convertGame = NULL;
- map_allowed = qfalse;
- force_bsp = qfalse;
- force_map = qfalse;
-
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
- return 0;
- }
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-format" ) ) {
- i++;
- if ( !Q_stricmp( argv[ i ], "ase" ) ) {
- convertFunc = ConvertBSPToASE;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
- convertFunc = ConvertBSPToOBJ;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
- convertFunc = ConvertBSPToMap_BP;
- map_allowed = qtrue;
- }
- else if ( !Q_stricmp( argv[ i ], "map" ) ) {
- convertFunc = ConvertBSPToMap;
- map_allowed = qtrue;
- }
- else
- {
- convertGame = GetGame( argv[ i ] );
- map_allowed = qfalse;
- if ( convertGame == NULL ) {
- Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
- }
- }
- }
- else if ( !strcmp( argv[ i ], "-ne" ) ) {
- normalEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-de" ) ) {
- distanceEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
- shadersAsBitmap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- deluxemap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
- force_bsp = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readmap" ) ) {
- force_map = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-meta" ) ) {
- meta = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
- meta = qtrue;
- patchMeta = qtrue;
- }
- }
-
- LoadShaderInfo();
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[i] ) );
- ExtractFileExtension( source, ext );
-
- if ( !map_allowed && !force_map ) {
- force_bsp = qtrue;
- }
-
- if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
- if ( !map_allowed ) {
- Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
- }
- StripExtension( source );
- DefaultExtension( source, ".map" );
- Sys_Printf( "Loading %s\n", source );
- LoadMapFile( source, qfalse, convertGame == NULL );
- PseudoCompileBSP( convertGame != NULL );
- }
- else
- {
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
- }
-
- /* bsp format convert? */
- if ( convertGame != NULL ) {
- /* set global game */
- game = convertGame;
-
- /* write bsp */
- StripExtension( source );
- DefaultExtension( source, "_c.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
-
- /* return to sender */
- return 0;
- }
-
- /* normal convert */
- return convertFunc( source );
-}
-
-
-struct HelpOption
-{
- const char* name;
- const char* description;
-};
-
-void HelpOptions(const char* group_name, int indentation, int width, struct HelpOption* options, int count)
-{
- indentation *= 2;
- char* indent = malloc(indentation+1);
- memset(indent, ' ', indentation);
- indent[indentation] = 0;
- printf("%s%s:\n", indent, group_name);
- indentation += 2;
- indent = realloc(indent, indentation+1);
- memset(indent, ' ', indentation);
- indent[indentation] = 0;
-
- int i;
- for ( i = 0; i < count; i++ )
- {
- int printed = printf("%s%-24s ", indent, options[i].name);
- int descsz = strlen(options[i].description);
- int j = 0;
- while ( j < descsz && descsz-j > width - printed )
- {
- if ( j != 0 )
- printf("%s%26c",indent,' ');
- int fragment = width - printed;
- while ( fragment > 0 && options[i].description[j+fragment-1] != ' ')
- fragment--;
- j += fwrite(options[i].description+j, sizeof(char), fragment, stdout);
- putchar('\n');
- printed = indentation+26;
- }
- if ( j == 0 )
- {
- printf("%s\n",options[i].description+j);
- }
- else if ( j < descsz )
- {
- printf("%s%26c%s\n",indent,' ',options[i].description+j);
- }
- }
-
- putchar('\n');
-
- free(indent);
-}
-
-void HelpBsp()
-{
- struct HelpOption bsp[] = {
- {"-bsp <filename.map>", "Switch that enters this stage"},
- {"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"},
- {"-celshader <shadername>", "Sets a global cel shader name"},
- {"-custinfoparms", "Read scripts/custinfoparms.txt"},
- {"-debuginset", "Push all triangle vertexes towards the triangle center"},
- {"-debugportals", "Make BSP portals visible in the map"},
- {"-debugsurfaces", "Color the vertexes according to the index of the surface"},
- {"-deep", "Use detail brushes in the BSP tree, but at lowest priority (should give more fps)"},
- {"-de <F>", "Distance epsilon for plane snapping etc."},
- {"-fakemap", "Write fakemap.map containing all world brushes"},
- {"-flares", "Turn on support for flares (TEST?)"},
- {"-flat", "Enable flat shading (good for combining with -celshader)"},
- {"-fulldetail", "Treat detail brushes as structural ones"},
- {"-leaktest", "Abort if a leak was found"},
- {"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"},
- {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
- {"-mi <N>", "Sets the maximum number of indexes per surface"},
- {"-mv <N>", "Sets the maximum number of vertices of a lightmapped surface"},
- {"-ne <F>", "Normal epsilon for plane snapping etc."},
- {"-nocurves", "Turn off support for patches"},
- {"-nodetail", "Leave out detail brushes"},
- {"-noflares", "Turn off support for flares"},
- {"-nofog", "Turn off support for fog volumes"},
- {"-nohint", "Turn off support for hint brushes"},
- {"-nosubdivide", "Turn off support for `q3map_tessSize` (breaks water vertex deforms)"},
- {"-notjunc", "Do not fix T-junctions (causes cracks between triangles, do not use)"},
- {"-nowater", "Turn off support for water, slime or lava (Stef, this is for you)"},
- {"-np <A>", "Force all surfaces to be nonplanar with a given shade angle"},
- {"-onlyents", "Only update entities in the BSP"},
- {"-patchmeta", "Turn patches into triangle meshes for display"},
- {"-rename", "Append “bspâ€\9d suffix to miscmodel shaders (needed for SoF2)"},
- {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
- {"-skyfix", "Turn sky box into six surfaces to work around ATI problems"},
- {"-snap <N>", "Snap brush bevel planes to the given number of units"},
- {"-tempname <filename.map>", "Read the MAP file from the given file name"},
- {"-texrange <N>", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"},
- {"-tmpout", "Write the BSP file to /tmp"},
- {"-verboseentities", "Enable `-v` only for map entities, not for the world"},
- };
- HelpOptions("BSP Stage", 0, 80, bsp, sizeof(bsp)/sizeof(struct HelpOption));
-}
-void HelpVis()
-{
- struct HelpOption vis[] = {
- {"-vis <filename.map>", "Switch that enters this stage"},
- {"-fast", "Very fast and crude vis calculation"},
- {"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"},
- {"-merge", "Faster but still okay vis calculation"},
- {"-nopassage", "Just use PortalFlow vis (usually less fps)"},
- {"-nosort", "Do not sort the portals before calculating vis (usually slower)"},
- {"-passageOnly", "Just use PassageFlow vis (usually less fps)"},
- {"-saveprt", "Keep the PRT file after running vis (so you can run vis again)"},
- {"-tmpin", "Use /tmp folder for input"},
- {"-tmpout", "Use /tmp folder for output"},
- };
- HelpOptions("VIS Stage", 0, 80, vis, sizeof(vis)/sizeof(struct HelpOption));
-}
-void HelpLight()
-{
- struct HelpOption light[] = {
- {"-light <filename.map>", "Switch that enters this stage"},
- {"-vlight <filename.map>", "Deprecated alias for `-light -fast` ... filename.map"},
- {"-approx <N>", "Vertex light approximation tolerance (never use in conjunction with deluxemapping)"},
- {"-areascale <F, `-area` F>", "Scaling factor for area lights (surfacelight)"},
- {"-border", "Add a red border to lightmaps for debugging"},
- {"-bouncegrid", "Also compute radiosity on the light grid"},
- {"-bounceonly", "Only compute radiosity"},
- {"-bouncescale <F>", "Scaling factor for radiosity"},
- {"-bounce <N>", "Number of bounces for radiosity"},
- {"-cheapgrid", "Use `-cheap` style lighting for radiosity"},
- {"-cheap", "Abort vertex light calculations when white is reached"},
- {"-compensate <F>", "Lightmap compensate (darkening factor applied after everything else)"},
- {"-cpma", "CPMA vertex lighting mode"},
- {"-custinfoparms", "Read scripts/custinfoparms.txt"},
- {"-dark", "Darken lightmap seams"},
- {"-debugaxis", "Color the lightmaps according to the lightmap axis"},
- {"-debugcluster", "Color the lightmaps according to the index of the cluster"},
- {"-debugdeluxe", "Show deluxemaps on the lightmap"},
- {"-debugnormals", "Color the lightmaps according to the direction of the surface normal"},
- {"-debugorigin", "Color the lightmaps according to the origin of the luxels"},
- {"-debugsurfaces, -debugsurface", "Color the lightmaps according to the index of the surface"},
- {"-debugunused", "This option does nothing"},
- {"-debug", "Mark the lightmaps according to the cluster: unmapped clusters get yellow, occluded ones get pink, flooded ones get blue overlay color, otherwise red"},
- {"-deluxemode 0", "Use modelspace deluxemaps (DarkPlaces)"},
- {"-deluxemode 1", "Use tangentspace deluxemaps"},
- {"-deluxe, -deluxemap", "Enable deluxemapping (light direction maps)"},
- {"-dirtdebug, -debugdirt", "Store the dirtmaps as lightmaps for debugging"},
- {"-dirtdepth", "Dirtmapping depth"},
- {"-dirtgain", "Dirtmapping exponent"},
- {"-dirtmode 0", "Ordered direction dirtmapping"},
- {"-dirtmode 1", "Randomized direction dirtmapping"},
- {"-dirtscale", "Dirtmapping scaling factor"},
- {"-dirty", "Enable dirtmapping"},
- {"-dump", "Dump radiosity from `-bounce` into numbered MAP file prefabs"},
- {"-export", "Export lightmaps when compile finished (like `-export` mode)"},
- {"-exposure <F>", "Lightmap exposure to better support overbright spots"},
- {"-external", "Force external lightmaps even if at size of internal lightmaps"},
- {"-extravisnudge", "Broken feature to nudge the luxel origin to a better vis cluster"},
- {"-extrawide", "Deprecated alias for `-super 2 -filter`"},
- {"-extra", "Deprecated alias for `-super 2`"},
- {"-fastbounce", "Use `-fast` style lighting for radiosity"},
- {"-faster", "Use a faster falloff curve for lighting; also implies `-fast`"},
- {"-fastgrid", "Use `-fast` style lighting for the light grid"},
- {"-fast", "Ignore tiny light contributions"},
- {"-filter", "Lightmap filtering"},
- {"-floodlight", "Enable floodlight (zero-effort somewhat decent lighting)"},
- {"-gamma <F>", "Lightmap gamma"},
- {"-gridambientscale <F>", "Scaling factor for the light grid ambient components only"},
- {"-gridscale <F>", "Scaling factor for the light grid only"},
- {"-keeplights", "Keep light entities in the BSP file after compile"},
- {"-lightmapdir <directory>", "Directory to store external lightmaps (default: same as map name without extension)"},
- {"-lightmapsize <N>", "Size of lightmaps to generate (must be a power of two)"},
- {"-lomem", "Low memory but slower lighting mode"},
- {"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},
- {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
- {"-nocollapse", "Do not collapse identical lightmaps"},
- {"-nodeluxe, -nodeluxemap", "Disable deluxemapping"},
- {"-nogrid", "Disable grid light calculation (makes all entities fullbright)"},
- {"-nolightmapsearch", "Do not optimize lightmap packing for GPU memory usage (as doing so costs fps)"},
- {"-normalmap", "Color the lightmaps according to the direction of the surface normal (TODO is this identical to `-debugnormals`?)"},
- {"-nostyle, -nostyles", "Disable support for light styles"},
- {"-nosurf", "Disable tracing against surfaces (only uses BSP nodes then)"},
- {"-notrace", "Disable shadow occlusion"},
- {"-novertex", "Disable vertex lighting"},
- {"-patchshadows", "Cast shadows from patches"},
- {"-pointscale <F, `-point` F>", "Scaling factor for point lights (light entities)"},
- {"-q3", "Use nonlinear falloff curve by default (like Q3A)"},
- {"-samplescale <F>", "Scales all lightmap resolutions"},
- {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
- {"-samples <N>", "Adaptive supersampling quality"},
- {"-scale <F>", "Scaling factor for all light types"},
- {"-shadeangle <A>", "Angle for phong shading"},
- {"-shade", "Enable phong shading at default shade angle"},
- {"-skyscale <F, `-sky` F>", "Scaling factor for sky and sun light"},
- {"-smooth", "Deprecated alias for `-samples 2`"},
- {"-style, -styles", "Enable support for light styles"},
- {"-sunonly", "Only compute sun light"},
- {"-super <N, `-supersample` N>", "Ordered grid supersampling quality"},
- {"-thresh <F>", "Triangle subdivision threshold"},
- {"-trianglecheck", "Broken check that should ensure luxels apply to the right triangle"},
- {"-trisoup", "Convert brush faces to triangle soup"},
- {"-wolf", "Use linear falloff curve by default (like W:ET)"},
- };
-
- HelpOptions("Light Stage", 0, 80, light, sizeof(light)/sizeof(struct HelpOption));
-}
-
-void HelpAnalize()
-{
- struct HelpOption analize[] = {
- {"-analyze <filename.bsp>", "Switch that enters this mode"},
- {"-lumpswap", "Swap byte order in the lumps"},
- };
-
- HelpOptions("Analyzing BSP-like file structure", 0, 80, analize, sizeof(analize)/sizeof(struct HelpOption));
-}
-void HelpScale()
-{
- struct HelpOption scale[] = {
- {"-scale <S filename.bsp>", "Scale uniformly"},
- {"-scale <SX SY SZ filename.bsp>", "Scale non-uniformly"},
- {"-scale -tex <S filename.bsp>", "Scale uniformly without texture lock"},
- {"-scale -tex <SX SY SZ filename.bsp>", "Scale non-uniformly without texture lock"},
- };
- HelpOptions("Scaling", 0, 80, scale, sizeof(scale)/sizeof(struct HelpOption));
-}
-void HelpConvert()
-{
- struct HelpOption convert[] = {
- {"-convert <filename.bsp>", "Switch that enters this mode"},
- {"-de <number>", "Distance epsilon for the conversion"},
- {"-format <converter>", "Select the converter (available: map, ase, or game names)"},
- {"-ne <F>", "Normal epsilon for the conversion"},
- {"-shadersasbitmap", "(only for ase) use the shader names as \\*BITMAP key so they work as prefabs"},
- };
-
- HelpOptions("Converting & Decompiling", 0, 80, convert, sizeof(convert)/sizeof(struct HelpOption));
-}
-
-void HelpExport()
-{
- struct HelpOption exportl[] = {
- {"-export <filename.bsp>", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga` ff"}
- };
-
- HelpOptions("Exporting lightmaps", 0, 80, exportl, sizeof(exportl)/sizeof(struct HelpOption));
-}
-
-void HelpFixaas()
-{
- struct HelpOption fixaas[] = {
- {"-fixaas <filename.bsp>", "Switch that enters this mode"},
- };
-
- HelpOptions("Fixing AAS checksum", 0, 80, fixaas, sizeof(fixaas)/sizeof(struct HelpOption));
-}
-
-void HelpInfo()
-{
- struct HelpOption info[] = {
- {"-info <filename.bsp>", "Switch that enters this mode"},
- };
-
- HelpOptions("Get info about BSP file", 0, 80, info, sizeof(info)/sizeof(struct HelpOption));
-}
-
-void HelpImport()
-{
- struct HelpOption import[] = {
- {"-import <filename.bsp>", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"},
- };
-
- HelpOptions("Importing lightmaps", 0, 80, import, sizeof(import)/sizeof(struct HelpOption));
-}
-
-void HelpMinimap()
-{
- struct HelpOption minimap[] = {
- {"-minimap <filename.bsp>", "Creates a minimap of the BSP, by default writes to `../gfx/filename_mini.tga`"},
- {"-black", "Write the minimap as a black-on-transparency RGBA32 image"},
- {"-boost <F>", "Sets the contrast boost value (higher values make a brighter image); contrast boost is somewhat similar to gamma, but continuous even at zero"},
- {"-border <F>", "Sets the amount of border pixels relative to the total image size"},
- {"-gray", "Write the minimap as a white-on-black GRAY8 image"},
- {"-keepaspect", "Ensure the aspect ratio is kept (the minimap is then letterboxed to keep aspect)"},
- {"-minmax <xmin ymin zmin xmax ymax zmax>", "Forces specific map dimensions (note: the minimap actually uses these dimensions, scaled to the target size while keeping aspect with centering, and 1/64 of border appended to all sides)"},
- {"-nokeepaspect", "Do not ensure the aspect ratio is kept (makes it easier to use the image in your code, but looks bad together with sharpening)"},
- {"-o <filename.tga>", "Sets the output file name"},
- {"-random <N>", "Sets the randomized supersampling count (cannot be combined with `-samples`)"},
- {"-samples <N>", "Sets the ordered supersampling count (cannot be combined with `-random`)"},
- {"-sharpen <F>", "Sets the sharpening coefficient"},
- {"-size <N>", "Sets the width and height of the output image"},
- {"-white", "Write the minimap as a white-on-transparency RGBA32 image"},
- };
-
- HelpOptions("MiniMap", 0, 80, minimap, sizeof(minimap)/sizeof(struct HelpOption));
-}
-
-void HelpCommon()
-{
- struct HelpOption common[] = {
- {"-connect <address>", "Talk to a NetRadiant instance using a specific XML based protocol"},
- {"-force", "Allow reading some broken/unsupported BSP files e.g. when decompiling, may also crash"},
- {"-fs_basepath <path>", "Sets the given path as main directory of the game (can be used more than once to look in multiple paths)"},
- {"-fs_game <gamename>", "Sets a different game directory name (default for Q3A: baseq3)"},
- {"-fs_homebase <dir>", "Specifies where the user home directory name is on Linux (default for Q3A: .q3a)"},
- {"-game <gamename>", "Load settings for the given game (default: quake3)"},
- {"-subdivisions <F>", "multiplier for patch subdivisions quality"},
- {"-threads <N>", "number of threads to use"},
- {"-v", "Verbose mode"}
- };
-
- HelpOptions("Common Options", 0, 80, common, sizeof(common)/sizeof(struct HelpOption));
-
-}
-
-void Help(const char* arg)
-{
- printf("Usage: q3map2 [stage] [common options...] [stage options...] [stage source file]\n");
- printf(" q3map2 -help [stage]\n\n");
-
- HelpCommon();
-
- struct HelpOption stages[] = {
- {"-bsp", "BSP Stage"},
- {"-vis", "VIS Stage"},
- {"-light", "Light Stage"},
- {"-analize", "Analyzing BSP-like file structure"},
- {"-scale", "Scaling"},
- {"-convert", "Converting & Decompiling"},
- {"-export", "Exporting lightmaps"},
- {"-fixaas", "Fixing AAS checksum"},
- {"-info", "Get info about BSP file"},
- {"-import", "Importing lightmaps"},
- {"-minimap", "MiniMap"},
- };
- void(*help_funcs[])() = {
- HelpBsp,
- HelpVis,
- HelpLight,
- HelpAnalize,
- HelpScale,
- HelpConvert,
- HelpExport,
- HelpFixaas,
- HelpInfo,
- HelpImport,
- HelpMinimap
- };
-
- if ( arg && strlen(arg) > 0 )
- {
- if ( arg[0] == '-' )
- arg++;
-
- unsigned i;
- for ( i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
- if ( strcmp(arg, stages[i].name+1) == 0 )
- {
- help_funcs[i]();
- return;
- }
- }
-
- HelpOptions("Stages", 0, 80, stages, sizeof(stages)/sizeof(struct HelpOption));
-}
-
/*
main()
q3map mojo...
/* -help */
if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
|| !strcmp( argv[ i ], "-help" ) ) {
- Help(argv[i+1]);
+ HelpMain(argv[i+1]);
return 0;
}
/* fixaas */
if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
- r = FixAAS( argc - 1, argv + 1 );
+ r = FixAASMain( argc - 1, argv + 1 );
}
/* analyze */
else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
- r = AnalyzeBSP( argc - 1, argv + 1 );
+ r = AnalyzeBSPMain( argc - 1, argv + 1 );
}
/* info */
else if ( !strcmp( argv[ 1 ], "-info" ) ) {
- r = BSPInfo( argc - 2, argv + 2 );
+ r = BSPInfoMain( argc - 2, argv + 2 );
}
/* vis */
--- /dev/null
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ -------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+/* minimap stuff */
+
+typedef struct minimap_s
+{
+ bspModel_t *model;
+ int width;
+ int height;
+ int samples;
+ float *sample_offsets;
+ float sharpen_boxmult;
+ float sharpen_centermult;
+ float boost, brightness, contrast;
+ float *data1f;
+ float *sharpendata1f;
+ vec3_t mins, size;
+}
+minimap_t;
+
+static minimap_t minimap;
+
+qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
+ int i;
+ qboolean in = qfalse, out = qfalse;
+ bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
+
+ for ( i = 0; i < brush->numSides; ++i )
+ {
+ bspPlane_t *p = &bspPlanes[sides[i].planeNum];
+ float sn = DotProduct( start, p->normal );
+ float dn = DotProduct( dir, p->normal );
+ if ( dn == 0 ) {
+ if ( sn > p->dist ) {
+ return qfalse; // outside!
+ }
+ }
+ else
+ {
+ float t = ( p->dist - sn ) / dn;
+ if ( dn < 0 ) {
+ if ( !in || t > *t_in ) {
+ *t_in = t;
+ in = qtrue;
+ // as t_in can only increase, and t_out can only decrease, early out
+ if ( out && *t_in >= *t_out ) {
+ return qfalse;
+ }
+ }
+ }
+ else
+ {
+ if ( !out || t < *t_out ) {
+ *t_out = t;
+ out = qtrue;
+ // as t_in can only increase, and t_out can only decrease, early out
+ if ( in && *t_in >= *t_out ) {
+ return qfalse;
+ }
+ }
+ }
+ }
+ }
+ return in && out;
+}
+
+static float MiniMapSample( float x, float y ){
+ vec3_t org, dir;
+ int i, bi;
+ float t0, t1;
+ float samp;
+ bspBrush_t *b;
+ bspBrushSide_t *s;
+ int cnt;
+
+ org[0] = x;
+ org[1] = y;
+ org[2] = 0;
+ dir[0] = 0;
+ dir[1] = 0;
+ dir[2] = 1;
+
+ cnt = 0;
+ samp = 0;
+ for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
+ {
+ bi = minimap.model->firstBSPBrush + i;
+ if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
+ b = &bspBrushes[bi];
+
+ // sort out mins/maxs of the brush
+ s = &bspBrushSides[b->firstSide];
+ if ( x < -bspPlanes[s[0].planeNum].dist ) {
+ continue;
+ }
+ if ( x > +bspPlanes[s[1].planeNum].dist ) {
+ continue;
+ }
+ if ( y < -bspPlanes[s[2].planeNum].dist ) {
+ continue;
+ }
+ if ( y > +bspPlanes[s[3].planeNum].dist ) {
+ continue;
+ }
+
+ if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
+ samp += t1 - t0;
+ ++cnt;
+ }
+ }
+ }
+
+ return samp;
+}
+
+void RandomVector2f( float v[2] ){
+ do
+ {
+ v[0] = 2 * Random() - 1;
+ v[1] = 2 * Random() - 1;
+ }
+ while ( v[0] * v[0] + v[1] * v[1] > 1 );
+}
+
+static void MiniMapRandomlySupersampled( int y ){
+ int x, i;
+ float *p = &minimap.data1f[y * minimap.width];
+ float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
+ float dx = minimap.size[0] / (float) minimap.width;
+ float dy = minimap.size[1] / (float) minimap.height;
+ float uv[2];
+ float thisval;
+
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
+ float val = 0;
+
+ for ( i = 0; i < minimap.samples; ++i )
+ {
+ RandomVector2f( uv );
+ thisval = MiniMapSample(
+ xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
+ ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
+ );
+ val += thisval;
+ }
+ val /= minimap.samples * minimap.size[2];
+ *p++ = val;
+ }
+}
+
+static void MiniMapSupersampled( int y ){
+ int x, i;
+ float *p = &minimap.data1f[y * minimap.width];
+ float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
+ float dx = minimap.size[0] / (float) minimap.width;
+ float dy = minimap.size[1] / (float) minimap.height;
+
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
+ float val = 0;
+
+ for ( i = 0; i < minimap.samples; ++i )
+ {
+ float thisval = MiniMapSample(
+ xmin + minimap.sample_offsets[2 * i + 0] * dx,
+ ymin + minimap.sample_offsets[2 * i + 1] * dy
+ );
+ val += thisval;
+ }
+ val /= minimap.samples * minimap.size[2];
+ *p++ = val;
+ }
+}
+
+static void MiniMapNoSupersampling( int y ){
+ int x;
+ float *p = &minimap.data1f[y * minimap.width];
+ float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
+
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
+ *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
+ }
+}
+
+static void MiniMapSharpen( int y ){
+ int x;
+ qboolean up = ( y > 0 );
+ qboolean down = ( y < minimap.height - 1 );
+ float *p = &minimap.data1f[y * minimap.width];
+ float *q = &minimap.sharpendata1f[y * minimap.width];
+
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ qboolean left = ( x > 0 );
+ qboolean right = ( x < minimap.width - 1 );
+ float val = p[0] * minimap.sharpen_centermult;
+
+ if ( left && up ) {
+ val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( left && down ) {
+ val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( right && up ) {
+ val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( right && down ) {
+ val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
+ }
+
+ if ( left ) {
+ val += p[-1] * minimap.sharpen_boxmult;
+ }
+ if ( right ) {
+ val += p[+1] * minimap.sharpen_boxmult;
+ }
+ if ( up ) {
+ val += p[-minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( down ) {
+ val += p[+minimap.width] * minimap.sharpen_boxmult;
+ }
+
+ ++p;
+ *q++ = val;
+ }
+}
+
+static void MiniMapContrastBoost( int y ){
+ int x;
+ float *q = &minimap.data1f[y * minimap.width];
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
+ ++q;
+ }
+}
+
+static void MiniMapBrightnessContrast( int y ){
+ int x;
+ float *q = &minimap.data1f[y * minimap.width];
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ *q = *q * minimap.contrast + minimap.brightness;
+ ++q;
+ }
+}
+
+void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
+ vec3_t mins, maxs, extend;
+ VectorCopy( mins_in, mins );
+ VectorCopy( maxs_in, maxs );
+
+ // line compatible to nexuiz mapinfo
+ Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
+
+ if ( keepaspect ) {
+ VectorSubtract( maxs, mins, extend );
+ if ( extend[1] > extend[0] ) {
+ mins[0] -= ( extend[1] - extend[0] ) * 0.5;
+ maxs[0] += ( extend[1] - extend[0] ) * 0.5;
+ }
+ else
+ {
+ mins[1] -= ( extend[0] - extend[1] ) * 0.5;
+ maxs[1] += ( extend[0] - extend[1] ) * 0.5;
+ }
+ }
+
+ /* border: amount of black area around the image */
+ /* input: border, 1-2*border, border but we need border/(1-2*border) */
+
+ VectorSubtract( maxs, mins, extend );
+ VectorScale( extend, border / ( 1 - 2 * border ), extend );
+
+ VectorSubtract( mins, extend, mins );
+ VectorAdd( maxs, extend, maxs );
+
+ VectorCopy( mins, minimap.mins );
+ VectorSubtract( maxs, mins, minimap.size );
+
+ // line compatible to nexuiz mapinfo
+ Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
+}
+
+/*
+ MiniMapSetupBrushes()
+ determines solid non-sky brushes in the world
+ */
+
+void MiniMapSetupBrushes( void ){
+ SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
+ // at least one must be solid
+ // none may be sky
+ // not all may be nodraw
+}
+
+qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
+ float val, dx, dy;
+ int j, k;
+
+ *bestj = *bestk = -1;
+ *bestval = 3; /* max possible val is 2 */
+
+ for ( j = 0; j < minimap.samples; ++j )
+ for ( k = j + 1; k < minimap.samples; ++k )
+ {
+ dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
+ dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
+ if ( dx > +0.5 ) {
+ dx -= 1;
+ }
+ if ( dx < -0.5 ) {
+ dx += 1;
+ }
+ if ( dy > +0.5 ) {
+ dy -= 1;
+ }
+ if ( dy < -0.5 ) {
+ dy += 1;
+ }
+ val = dx * dx + dy * dy;
+ if ( val < *bestval ) {
+ *bestj = j;
+ *bestk = k;
+ *bestval = val;
+ }
+ }
+
+ return *bestval < 3;
+}
+
+void MiniMapMakeSampleOffsets(){
+ int i, j, k, jj, kk;
+ float val, valj, valk, sx, sy, rx, ry;
+
+ Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
+
+ /* start with entirely random samples */
+ for ( i = 0; i < minimap.samples; ++i )
+ {
+ minimap.sample_offsets[2 * i + 0] = Random();
+ minimap.sample_offsets[2 * i + 1] = Random();
+ }
+
+ for ( i = 0; i < 1000; ++i )
+ {
+ if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
+ sx = minimap.sample_offsets[2 * j + 0];
+ sy = minimap.sample_offsets[2 * j + 1];
+ minimap.sample_offsets[2 * j + 0] = rx = Random();
+ minimap.sample_offsets[2 * j + 1] = ry = Random();
+ if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
+ valj = -1;
+ }
+ minimap.sample_offsets[2 * j + 0] = sx;
+ minimap.sample_offsets[2 * j + 1] = sy;
+
+ sx = minimap.sample_offsets[2 * k + 0];
+ sy = minimap.sample_offsets[2 * k + 1];
+ minimap.sample_offsets[2 * k + 0] = rx;
+ minimap.sample_offsets[2 * k + 1] = ry;
+ if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
+ valk = -1;
+ }
+ minimap.sample_offsets[2 * k + 0] = sx;
+ minimap.sample_offsets[2 * k + 1] = sy;
+
+ if ( valj > valk ) {
+ if ( valj > val ) {
+ /* valj is the greatest */
+ minimap.sample_offsets[2 * j + 0] = rx;
+ minimap.sample_offsets[2 * j + 1] = ry;
+ i = -1;
+ }
+ else
+ {
+ /* valj is the greater and it is useless - forget it */
+ }
+ }
+ else
+ {
+ if ( valk > val ) {
+ /* valk is the greatest */
+ minimap.sample_offsets[2 * k + 0] = rx;
+ minimap.sample_offsets[2 * k + 1] = ry;
+ i = -1;
+ }
+ else
+ {
+ /* valk is the greater and it is useless - forget it */
+ }
+ }
+ }
+ else{
+ break;
+ }
+ }
+}
+
+void MergeRelativePath( char *out, const char *absolute, const char *relative ){
+ const char *endpos = absolute + strlen( absolute );
+ while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
+ --endpos;
+ while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
+ {
+ relative += 3;
+ while ( endpos != absolute )
+ {
+ --endpos;
+ if ( *endpos == '/' || *endpos == '\\' ) {
+ break;
+ }
+ }
+ while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
+ --endpos;
+ }
+ memcpy( out, absolute, endpos - absolute );
+ out[endpos - absolute] = '/';
+ strcpy( out + ( endpos - absolute + 1 ), relative );
+}
+
+int MiniMapBSPMain( int argc, char **argv ){
+ char minimapFilename[1024];
+ char basename[1024];
+ char path[1024];
+ char relativeMinimapFilename[1024];
+ qboolean autolevel;
+ float minimapSharpen;
+ float border;
+ byte *data4b, *p;
+ float *q;
+ int x, y;
+ int i;
+ miniMapMode_t mode;
+ vec3_t mins, maxs;
+ qboolean keepaspect;
+
+ /* arg checking */
+ if ( argc < 2 ) {
+ Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
+ return 0;
+ }
+
+ /* load the BSP first */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+ Sys_Printf( "Loading %s\n", source );
+ BeginMapShaderFile( source );
+ LoadShaderInfo();
+ LoadBSPFile( source );
+
+ minimap.model = &bspModels[0];
+ VectorCopy( minimap.model->mins, mins );
+ VectorCopy( minimap.model->maxs, maxs );
+
+ *minimapFilename = 0;
+ minimapSharpen = game->miniMapSharpen;
+ minimap.width = minimap.height = game->miniMapSize;
+ border = game->miniMapBorder;
+ keepaspect = game->miniMapKeepAspect;
+ mode = game->miniMapMode;
+
+ autolevel = qfalse;
+ minimap.samples = 1;
+ minimap.sample_offsets = NULL;
+ minimap.boost = 1.0;
+ minimap.brightness = 0.0;
+ minimap.contrast = 1.0;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ if ( !strcmp( argv[ i ], "-size" ) ) {
+ minimap.width = minimap.height = atoi( argv[i + 1] );
+ i++;
+ Sys_Printf( "Image size set to %i\n", minimap.width );
+ }
+ else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
+ minimapSharpen = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
+ }
+ else if ( !strcmp( argv[ i ], "-samples" ) ) {
+ minimap.samples = atoi( argv[i + 1] );
+ i++;
+ Sys_Printf( "Samples set to %i\n", minimap.samples );
+ if ( minimap.sample_offsets ) {
+ free( minimap.sample_offsets );
+ }
+ minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
+ MiniMapMakeSampleOffsets();
+ }
+ else if ( !strcmp( argv[ i ], "-random" ) ) {
+ minimap.samples = atoi( argv[i + 1] );
+ i++;
+ Sys_Printf( "Random samples set to %i\n", minimap.samples );
+ if ( minimap.sample_offsets ) {
+ free( minimap.sample_offsets );
+ }
+ minimap.sample_offsets = NULL;
+ }
+ else if ( !strcmp( argv[ i ], "-border" ) ) {
+ border = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Border set to %f\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
+ keepaspect = qtrue;
+ Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
+ keepaspect = qfalse;
+ Sys_Printf( "Not keeping aspect ratio\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-o" ) ) {
+ strcpy( minimapFilename, argv[i + 1] );
+ i++;
+ Sys_Printf( "Output file name set to %s\n", minimapFilename );
+ }
+ else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
+ mins[0] = atof( argv[i + 1] );
+ mins[1] = atof( argv[i + 2] );
+ mins[2] = atof( argv[i + 3] );
+ maxs[0] = atof( argv[i + 4] );
+ maxs[1] = atof( argv[i + 5] );
+ maxs[2] = atof( argv[i + 6] );
+ i += 6;
+ Sys_Printf( "Map mins/maxs overridden\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-gray" ) ) {
+ mode = MINIMAP_MODE_GRAY;
+ Sys_Printf( "Writing as white-on-black image\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-black" ) ) {
+ mode = MINIMAP_MODE_BLACK;
+ Sys_Printf( "Writing as black alpha image\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-white" ) ) {
+ mode = MINIMAP_MODE_WHITE;
+ Sys_Printf( "Writing as white alpha image\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
+ minimap.boost = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
+ }
+ else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
+ minimap.brightness = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Brightness set to %f\n", minimap.brightness );
+ }
+ else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
+ minimap.contrast = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Contrast set to %f\n", minimap.contrast );
+ }
+ else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
+ autolevel = qtrue;
+ Sys_Printf( "Auto level enabled\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
+ autolevel = qfalse;
+ Sys_Printf( "Auto level disabled\n", border );
+ }
+ }
+
+ MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
+
+ if ( !*minimapFilename ) {
+ ExtractFileBase( source, basename );
+ ExtractFilePath( source, path );
+ sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
+ MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
+ Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
+ }
+ ExtractFilePath( minimapFilename, path );
+ Q_mkdir( path );
+
+ if ( minimapSharpen >= 0 ) {
+ minimap.sharpen_centermult = 8 * minimapSharpen + 1;
+ minimap.sharpen_boxmult = -minimapSharpen;
+ }
+
+ minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
+ data4b = safe_malloc( minimap.width * minimap.height * 4 );
+ if ( minimapSharpen >= 0 ) {
+ minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
+ }
+
+ MiniMapSetupBrushes();
+
+ if ( minimap.samples <= 1 ) {
+ Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
+ }
+ else
+ {
+ if ( minimap.sample_offsets ) {
+ Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
+ }
+ else
+ {
+ Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
+ }
+ }
+
+ if ( minimap.boost != 1.0 ) {
+ Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
+ }
+
+ if ( autolevel ) {
+ Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
+ float mi = 1, ma = 0;
+ float s, o;
+
+ // TODO threads!
+ q = minimap.data1f;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float v = *q++;
+ if ( v < mi ) {
+ mi = v;
+ }
+ if ( v > ma ) {
+ ma = v;
+ }
+ }
+ if ( ma > mi ) {
+ s = 1 / ( ma - mi );
+ o = mi / ( ma - mi );
+
+ // equations:
+ // brightness + contrast * v
+ // after autolevel:
+ // brightness + contrast * (v * s - o)
+ // =
+ // (brightness - contrast * o) + (contrast * s) * v
+ minimap.brightness = minimap.brightness - minimap.contrast * o;
+ minimap.contrast *= s;
+
+ Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
+ Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
+ }
+ else{
+ Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
+ }
+ }
+
+ if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
+ Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
+ }
+
+ if ( minimap.sharpendata1f ) {
+ Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
+ q = minimap.sharpendata1f;
+ }
+ else
+ {
+ q = minimap.data1f;
+ }
+
+ Sys_Printf( "\nConverting..." );
+
+ switch ( mode )
+ {
+ case MINIMAP_MODE_GRAY:
+ p = data4b;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ byte b;
+ float v = *q++;
+ if ( v < 0 ) {
+ v = 0;
+ }
+ if ( v > 255.0 / 256.0 ) {
+ v = 255.0 / 256.0;
+ }
+ b = v * 256;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
+ break;
+ case MINIMAP_MODE_BLACK:
+ p = data4b;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ byte b;
+ float v = *q++;
+ if ( v < 0 ) {
+ v = 0;
+ }
+ if ( v > 255.0 / 256.0 ) {
+ v = 255.0 / 256.0;
+ }
+ b = v * 256;
+ *p++ = 0;
+ *p++ = 0;
+ *p++ = 0;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
+ break;
+ case MINIMAP_MODE_WHITE:
+ p = data4b;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ byte b;
+ float v = *q++;
+ if ( v < 0 ) {
+ v = 0;
+ }
+ if ( v > 255.0 / 256.0 ) {
+ v = 255.0 / 256.0;
+ }
+ b = v * 256;
+ *p++ = 255;
+ *p++ = 255;
+ *p++ = 255;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
+ break;
+ }
+
+ Sys_Printf( " done.\n" );
+
+ /* return to sender */
+ return 0;
+}
char *Q_strncpyz( char *dst, const char *src, size_t len );
char *Q_strcat( char *dst, size_t dlen, const char *src );
char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
-int BSPInfo( int count, char **fileNames );
-int ScaleBSPMain( int argc, char **argv );
-int ConvertMain( int argc, char **argv );
+/* help.c */
+void HelpMain(const char* arg);
/* path_init.c */
game_t *GetGame( char *arg );
void InitPaths( int *argc, char **argv );
+/* fixaas.c */
+int FixAASMain( int argc, char **argv );
/* bsp.c */
int BSPMain( int argc, char **argv );
+/* bsp_analyze.c */
+int AnalyzeBSPMain( int argc, char **argv );
+
+/* bsp_info.c */
+int BSPInfoMain( int count, char **fileNames );
+
+/* bsp_scale.c */
+int ScaleBSPMain( int argc, char **argv );
+
+/* minimap.c */
+int MiniMapBSPMain( int argc, char **argv );
+
+/* convert_bsp.c */
+int ConvertBSPMain( int argc, char **argv );
/* convert_map.c */
int ConvertBSPToMap( char *bspName );
int ConvertBSPToMap_BP( char *bspName );
-
/* convert_ase.c */
int ConvertBSPToASE( char *bspName );
/* convert_obj.c */
int ConvertBSPToOBJ( char *bspName );
-
/* brush.c */
sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
int CountBrushList( brush_t *brushes );