set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
-set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
+set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice."
seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
if(!DEATH_ISSPECIAL(deathtype))
{
- damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0));
+ damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
if(this != attacker)
- damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
+ damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
}
if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)