]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Rifle: remove debugging
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)
qcsrc/common/weapons/weapon/rifle.qc

index be7e34abfe8da8378891c062b2e1de0528c1496c..b28adaf9bdbdd86df24a31e8a0d087c54506b88c 100644 (file)
@@ -99,7 +99,6 @@ void W_Rifle_BulletHail_Continue(Weapon thiswep, entity actor, .entity weaponent
        af = ATTACK_FINISHED(actor, slot);
        actor.switchweapon = actor.weapon;
        ATTACK_FINISHED(actor, slot) = time;
-       LOG_INFO(ftos(actor.WEP_AMMO(RIFLE)), "\n");
        r = weapon_prepareattack(thiswep, actor, weaponentity, actor.rifle_bullethail_frame == WFRAME_FIRE2, actor.rifle_bullethail_refire);
        if(actor.switchweapon == actor.weapon)
                actor.switchweapon = sw;
@@ -107,12 +106,10 @@ void W_Rifle_BulletHail_Continue(Weapon thiswep, entity actor, .entity weaponent
        {
                actor.rifle_bullethail_attackfunc();
                weapon_thinkf(actor, weaponentity, actor.rifle_bullethail_frame, actor.rifle_bullethail_animtime, W_Rifle_BulletHail_Continue);
-               LOG_INFO("thinkf set\n");
        }
        else
        {
                ATTACK_FINISHED(actor, slot) = af; // reset attack_finished if we didn't fire, so the last shot enforces the refire time
-               LOG_INFO("out of ammo... ", ftos(actor.(weaponentity).state), "\n");
        }
 }