#include <gdk/gdk.h>
#include <gtk/gtk.h>
+// Note: NetRadiantCustom disables them but we still make use of them.
+#if 1
GdkCursor* create_blank_cursor(){
- return gdk_cursor_new( GDK_BLANK_CURSOR );
+ return gdk_cursor_new(GDK_BLANK_CURSOR);
}
void set_cursor( ui::Widget widget, GdkCursorType cursor_type ){
GdkCursor* cursor = gdk_cursor_new( cursor_type );
- gdk_window_set_cursor( gtk_widget_get_window( widget ), cursor );
+ gdk_window_set_cursor( gtk_widget_get_window(widget), cursor );
gdk_cursor_unref( cursor );
}
void default_cursor( ui::Widget widget ){
gdk_window_set_cursor( gtk_widget_get_window( widget ), NULL );
}
+#endif
void Sys_GetCursorPos( ui::Widget widget, int *x, int *y ){
GdkDisplay *display = gtk_widget_get_display( GTK_WIDGET( widget ) );
/* The pointer was visible during all the move operation,
so, keep the current position. */
#else
+ // Note: NetRadiantCustom still uses window instead of widget.
Sys_SetCursorPos( widget, recorded_x, recorded_y );
#endif
typedef struct _GdkCursor GdkCursor;
typedef struct _GdkEventMotion GdkEventMotion;
+// Note: NetRadiantCustom disables them but we still make use of them.
+#if 1
GdkCursor* create_blank_cursor();
void set_cursor( ui::Widget widget, GdkCursorType cursor_type );
void blank_cursor( ui::Widget widget );
void default_cursor( ui::Widget widget );
+#endif
void Sys_GetCursorPos( ui::Widget widget, int *x, int *y );
void Sys_SetCursorPos( ui::Widget widget, int x, int y );
class FreezePointer
{
unsigned int handle_motion;
-int recorded_x, recorded_y, last_x, last_y;
+int recorded_x, recorded_y, last_x, last_y, center_x, center_y;
typedef void ( *MotionDeltaFunction )( int x, int y, unsigned int state, void* data );
MotionDeltaFunction m_function;
void* m_data;
gtk_window_set_focus( m_parent, m_gl_widget );
m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
+ /* Note: We chose to replace m_parent by m_gl_widget but NetRadiantCustom does:
+ m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera ); */
m_freezePointer.freeze_pointer( m_gl_widget, Camera_motionDelta, &m_Camera );
CamWnd_Update( *this );
ShellExecute( (HWND)GDK_WINDOW_HWND( gtk_widget_get_window( MainFrame_getWindow() ) ), "open", path.c_str(), 0, 0, SW_SHOW );
}
else{
- globalOutputStream() << "Failed to open '" << filename << "\n";
+ globalOutputStream() << "Failed to open '" << filename << "'\nOne sits in .pk3 most likely!\n";
}
return;
}
DoGtkTextEditor( path.c_str(), cursorpos, length );
}
else{
- globalOutputStream() << "Failed to open '" << filename << "\n";
+ globalOutputStream() << "Failed to open '" << filename << "'\nOne sits in .pk3 most likely!\n";
}
return;
}
vbox.pack_start( split, TRUE, TRUE, 0 );
{
- auto frame = create_framed_widget( TextureBrowser_constructWindow( window ) );
+ auto frame = create_framed_widget( TextureBrowser_constructWindow( GroupDialog_getWindow() ) );
g_page_textures = GroupDialog_addPage( "Textures", frame, TextureBrowserExportTitleCaller() );
WORKAROUND_GOBJECT_SET_GLWIDGET( window, TextureBrowser_getGLWidget() );
bool m_rmbSelected;
bool m_searchedTags;
bool m_tags;
+bool m_move_started;
// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
int m_uniformTextureSize;
int m_uniformTextureMinSize;
// Return the display width of a texture in the texture browser
-/*void getTextureWH( qtexture_t* tex, int *width, int *height ){
- if ( !g_TextureBrowser_fixedSize ) {
- // Don't use uniform size
- *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
- *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
-
- }
- else if ( tex->width >= tex->height ) {
- // Texture is square, or wider than it is tall
- if ( tex->width >= m_uniformTextureSize ){
- *width = m_uniformTextureSize;
- *height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
- }
- else if ( tex->width <= m_uniformTextureMinSize ){
- *width = m_uniformTextureMinSize;
- *height = (int)( m_uniformTextureMinSize * ( (float)tex->height / tex->width ) );
- }
- else {
- *width = tex->width;
- *height = tex->height;
- }
- }
- else {
- // Texture taller than it is wide
- if ( tex->height >= m_uniformTextureSize ){
- *height = m_uniformTextureSize;
- *width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
- }
- else if ( tex->height <= m_uniformTextureMinSize ){
- *height = m_uniformTextureMinSize;
- *width = (int)( m_uniformTextureMinSize * ( (float)tex->width / tex->height ) );
- }
- else {
- *width = tex->width;
- *height = tex->height;
- }
- }
-}
-
-*/
void getTextureWH( qtexture_t* tex, int &W, int &H ){
// Don't use uniform size
W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
m_searchedTags( false ),
m_tags( false ),
m_uniformTextureSize( 160 ),
- m_uniformTextureMinSize( 48 ){
+ m_uniformTextureMinSize( 48 ),
+ m_move_started( false ){
}
};
}
}
-void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
- textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
-}
-
void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+ textureBrowser.m_move_started = false;
+ /* Note: NetRadiantCustom did this instead:
+ textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget ); */
+
textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget );
}
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+ if( textureBrowser.m_move_started ){
+ TextureBrowser_Tracking_MouseUp( textureBrowser );
+ }
+ textureBrowser.m_move_started = true;
+ /* Note: NetRadiantCustom did this instead:
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser ); */
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
+}
+
void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
}
m_parent( ui::null ),
m_window_observer( NewWindowObserver() ),
m_XORRectangle( m_gl_widget ),
- m_chasemouse_handler( 0 ) {
+ m_chasemouse_handler( 0 ){
m_bActive = false;
m_buttonstate = 0;
else {
GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(),
"There's already a worldspawn in your map!",
- "Info",
- eMB_OK,
- eMB_ICONDEFAULT );
+ "Info",
+ eMB_OK,
+ eMB_ICONDEFAULT );
}
}
Move_End();
}
m_move_started = true;
+ /* Note: NetRadiantCustom did this instead:
+ g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this ); */
g_xywnd_freezePointer.freeze_pointer( m_gl_widget, XYWnd_moveDelta, this );
m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
}
}
m_zoom_started = true;
g_dragZoom = 0;
+ /* Note: NetRadiantCustom did this instead:
+ g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this ); */
g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
}