]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Move Inventory to PlayerState and disable the entity pickup messages
authorMario <zacjardine@y7mail.com>
Mon, 10 Sep 2018 15:30:20 +0000 (01:30 +1000)
committerMario <zacjardine@y7mail.com>
Mon, 10 Sep 2018 15:30:20 +0000 (01:30 +1000)
qcsrc/common/items/inventory.qh
qcsrc/common/items/item/pickup.qc
qcsrc/common/state.qc
qcsrc/common/weapons/weapon.qh

index 9075c0912ed2a5044ba8e7b80b299a05723f31ba..ba824f40b41c14c470a214c33eeb0bd6e9064c4d 100644 (file)
@@ -107,7 +107,7 @@ bool Inventory_Send(Inventory this, Client to, int sf)
     TC(Inventory, this);
     WriteHeader(MSG_ENTITY, ENT_CLIENT_INVENTORY);
     entity e = this.owner;
-    if (IS_SPEC(e)) e = e.enemy;
+    if (IS_SPEC(e)) e = PS(e.enemy); // TODO: how can this *ever* be the case?
     TC(Player, e);
     Inventory data = e.inventory;
     Inventory_Write(data);
@@ -118,7 +118,7 @@ void Inventory_new(entity e)
 {
     Inventory inv = NEW(Inventory), bak = NEW(Inventory);
     inv.inventory = bak;
-    inv.drawonlytoclient = e;
+    inv.drawonlytoclient = IS_CLIENT(e) ? e : e.m_client;
     Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send);
 }
 void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); }
index b5944fc0a3def7d7235f09bfc66e6ad33f2fb11e..a3c2d779edcde089ac3d4f7e142693de8e47070b 100644 (file)
@@ -11,9 +11,10 @@ METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
     TC(Pickup, this);
     bool b = Item_GiveTo(item, player);
     if (b) {
-        LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
-        player.inventory.inv_items[this.m_id]++;
-        Inventory_update(player);
+        //LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
+        entity store = IS_PLAYER(player) ? PS(player) : player;
+        store.inventory.inv_items[this.m_id]++;
+        Inventory_update(store);
     }
     return b;
 }
index 772dbccbd58d870137b69ab4143fc053e3b02e81..2e3a262a59e9662c2456e77a7277f2cb9bd9acef 100644 (file)
@@ -7,7 +7,7 @@ void PlayerState_attach(entity this)
 {
        this._ps = NEW(PlayerState, this);
 
-       Inventory_new(this);
+       Inventory_new(PS(this));
 }
 
 void PlayerState_detach(entity this)
@@ -18,11 +18,10 @@ void PlayerState_detach(entity this)
 
        if (ps.m_client != this) return;  // don't own state, spectator
        ps.ps_push(ps, this);
+    Inventory_delete(ps);
 
        FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; });
        delete(ps);
-
-    Inventory_delete(this);
 }
 
 void GetCvars(entity this, entity store, int);
index a3f2336a9487b275a8a130a031295c462072d77b..cdf5748e678bf62388ffd85c793cd9194f8656d1 100644 (file)
@@ -162,9 +162,9 @@ CLASS(WeaponPickup, Pickup)
     METHOD(WeaponPickup, giveTo, bool(entity this, entity item, entity player))
     {
         bool b = Item_GiveTo(item, player);
-        if (b) {
-            LOG_TRACEF("entity %i picked up %s", player, this.m_name);
-        }
+        //if (b) {
+            //LOG_TRACEF("entity %i picked up %s", player, this.m_name);
+        //}
         return b;
     }
 #endif