// gameversion_min = (gameversion / 100) * 100 - 100
// gameversion_max = (gameversion / 100) * 100 + 199
+// changes a cvar and reports it to the server (for the menu to notify the
+// server about changes)
+alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
+
seta cl_firststart "" "how many times the client has been run"
seta cl_startcount 0 "how many times the client has been run"
set g_campaign 0
set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
seta g_campaign_name "xonoticbeta"
-set g_campaign_skill 0
+seta g_campaign_skill -1 // -2 easy -1 medium 0 hard
alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
alias singleplayer_continue "set scmenu_campaign_goto -1"
me.campaignBox.labelTitle = lblTitle;
me.campaignBox.campaignGo(me.campaignBox, 0);
- me.gotoRC(me, me.rows - 1, 0);
+ me.gotoRC(me, me.rows - 2, 0);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", _("Easy")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", _("Medium")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", _("Hard")));
+ me.TR(me);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
#ifdef INTERFACE
CLASS(XonoticGametypeList) EXTENDS(XonoticListBox)
METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
- ATTRIB(XonoticGametypeList, rowsPerItem, float, 1)
+ ATTRIB(XonoticGametypeList, rowsPerItem, float, 2)
METHOD(XonoticGametypeList, drawListBoxItem, void(entity, float, vector, float))
METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticGametypeList, setSelected, void(entity, float))
METHOD(XonoticGametypeList, saveCvars, void(entity))
ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
- ATTRIB(XonoticGametypeList, realUpperMargin, float, 0)
+ ATTRIB(XonoticGametypeList, realUpperMargin1, float, 0)
+ ATTRIB(XonoticGametypeList, realUpperMargin2, float, 0)
+ ATTRIB(XonoticGametypeList, columnIconOrigin, float, 0)
+ ATTRIB(XonoticGametypeList, columnIconSize, float, 0)
ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0)
ATTRIB(XonoticGametypeList, columnNameSize, float, 0)
ENDCLASS(XonoticGametypeList)
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+
+ draw_Picture(me.columnIconOrigin * eX, strcat("gametype-icon-", GameType_GetIcon(i)), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
s = MapInfo_Type_ToText(GameType_GetID(i));
- draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize)) * 0.5) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+ draw_Text(me.realUpperMargin1 * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+ s = GameType_GetTeams(i);
+ draw_Text(me.realUpperMargin1 * eY + (me.columnNameOrigin + 1.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
}
void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
+ me.itemAbsSize = '0 0 0';
SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
- me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
- me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
- me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
- me.columnNameOrigin = 0;
- me.columnNameSize = 1;
+
+ me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
+ me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
+ me.realUpperMargin1 = 0.5 * (1 - me.realFontSize_y);
+ me.realUpperMargin2 = me.realUpperMargin1 + me.realFontSize_y;
+ me.columnIconOrigin = 0;
+ me.columnIconSize = me.itemAbsSize_y / me.itemAbsSize_x;
+ me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize;
+ me.columnNameSize = 1 - me.columnIconSize - 2 * me.realFontSize_x;
}
#endif
// note: include only those that should be in the menu!
#define GAMETYPES \
- GAMETYPE(MAPINFO_TYPE_ARENA) \
- GAMETYPE(MAPINFO_TYPE_ASSAULT) \
- GAMETYPE(MAPINFO_TYPE_CTF) \
- GAMETYPE(MAPINFO_TYPE_CA) \
- GAMETYPE(MAPINFO_TYPE_DEATHMATCH) \
- GAMETYPE(MAPINFO_TYPE_DOMINATION) \
- GAMETYPE(MAPINFO_TYPE_FREEZETAG) \
- GAMETYPE(MAPINFO_TYPE_KEEPAWAY) \
- GAMETYPE(MAPINFO_TYPE_KEYHUNT) \
- GAMETYPE(MAPINFO_TYPE_LMS) \
- GAMETYPE(MAPINFO_TYPE_NEXBALL) \
- GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
- GAMETYPE(MAPINFO_TYPE_RACE) \
- GAMETYPE(MAPINFO_TYPE_CTS) \
- GAMETYPE(MAPINFO_TYPE_RUNEMATCH) \
- GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH) \
+ GAMETYPE(MAPINFO_TYPE_ARENA, "ar", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_ASSAULT, "as", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_CTF, "ctf", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_CA, "ca", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_DEATHMATCH, "dm", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_DOMINATION, "dom", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_FREEZETAG, "ft", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_KEEPAWAY, "ka", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_KEYHUNT, "kh", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_LMS, "lms", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_NEXBALL, "nb", _("free/teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, "ons", _("teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_RACE, "race", _("free/teamplay")) \
+ GAMETYPE(MAPINFO_TYPE_CTS, "cts", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_RUNEMATCH, "rune", _("free for all")) \
+ GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, "tdm", _("teamplay")) \
/* nothing */
float GameType_GetID(float cnt)
{
float i;
i = 0;
-#define GAMETYPE(id) if(i++ == cnt) return id;
+#define GAMETYPE(id,icon,teams) if(i++ == cnt) return id;
GAMETYPES
#undef GAMETYPE
return 0;
}
+string GameType_GetIcon(float cnt)
+{
+ float i;
+ i = 0;
+#define GAMETYPE(id,icon,teams) if(i++ == cnt) return icon;
+ GAMETYPES
+#undef GAMETYPE
+ return "";
+}
+string GameType_GetTeams(float cnt)
+{
+ float i;
+ i = 0;
+#define GAMETYPE(id,icon,teams) if(i++ == cnt) return teams;
+ GAMETYPES
+#undef GAMETYPE
+ return _("tuba for all");
+}
float GameType_GetCount()
{
float i;
i = 0;
-#define GAMETYPE(id) ++i;
+#define GAMETYPE(id,icon,teams) ++i;
GAMETYPES
#undef GAMETYPE
return i;
// game type list box stuff (does not NEED to contain all game types, other
// types stay available via console)
float GameType_GetID(float cnt);
+string GameType_GetIcon(float cnt);
+string GameType_GetTeams(float cnt);
float GameType_GetCount();
void dialog_hudpanel_common_notoggle(entity me, string panelname);