]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/gameover_stuff
authorterencehill <piuntn@gmail.com>
Fri, 16 Sep 2016 14:27:50 +0000 (16:27 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 16 Sep 2016 14:27:50 +0000 (16:27 +0200)
1  2 
qcsrc/common/notifications/all.inc
qcsrc/server/player.qc
qcsrc/server/weapons/weaponsystem.qc

index 81cc3bec27f8511a2e9da611a568dbb159e7a5b0,e6be6b1007c30ce0a6de83607c674ac98b9d9dc9..13ab781964197be8b2185023784c50fad5912b5d
  
      MSG_CENTER_NOTIF(ASSAULT_ATTACKING,                 1,      0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are attacking!"), "")
      MSG_CENTER_NOTIF(ASSAULT_DEFENDING,                 1,      0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are defending!"), "")
 +    MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED,             1,      0, 1, "f1time",         CPID_ASSAULT_ROLE,      "0 0",  _("^BGObjective destroyed in ^F4%s^BG!"), "")
  
      MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   1,      0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Begin!"), "")
      MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               1,      0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Game starts in ^COUNT"), "")
      MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             1,      0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
      MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               1,      0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
  
-     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                 1,      1, 1, "spree_cen s1",               CPID_Null,  "0 0",  _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,              1,      1, 1, "spree_cen s1",               CPID_Null,  "0 0",  _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,      1,      1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,         1,      1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,             1,      1, 1, "spree_cen s1",               CPID_Null,  "0 0",  _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,          1,      1, 1, "spree_cen s1",               CPID_Null,  "0 0",  _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1,      1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
-     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,     1,      1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
-     MSG_CENTER_NOTIF(NADE_THROW,                        1,      0, 0, "",               CPID_NADES,             "0 0",  _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
+     #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
+     #define MURDER_FRAG             _("^K3%sYou fragged ^BG%s")
+     #define MURDER_FRAG2            _("^K3%sYou scored against ^BG%s")
+     #define MURDER_FRAGGED          _("^K1%sYou were fragged by ^BG%s")
+     #define MURDER_FRAGGED2         _("^K1%sYou were scored against by ^BG%s")
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                   1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG,                    MURDER_FRAG2                   )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,                1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED,                 MURDER_FRAGGED2                )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,        1,    1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED),        VERBOSE_MURDER(FRAGGED2)       )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,           1,    1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG),           VERBOSE_MURDER(FRAG2)          )
+     #define MURDER_FRAG_FIRE        _("^K3%sYou burned ^BG%s")
+     #define MURDER_FRAG_FIRE2       _("^K3%sYou scored against ^BG%s")
+     #define MURDER_FRAGGED_FIRE     _("^K1%sYou were burned by ^BG%s")
+     #define MURDER_FRAGGED_FIRE2    _("^K1%sYou were scored against by ^BG%s")
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE,              1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FIRE,               MURDER_FRAG_FIRE2              )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE,           1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FIRE,            MURDER_FRAGGED_FIRE2           )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE,   1,    1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FIRE),   VERBOSE_MURDER(FRAGGED_FIRE2)  )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE,      1,    1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FIRE),      VERBOSE_MURDER(FRAG_FIRE2)     )
+     #define MURDER_FRAG_FREEZE      _("^K3%sYou froze ^BG%s")
+     #define MURDER_FRAG_FREEZE2     _("^K3%sYou scored against ^BG%s")
+     #define MURDER_FRAGGED_FREEZE   _("^K1%sYou were frozen by ^BG%s")
+     #define MURDER_FRAGGED_FREEZE2  _("^K1%sYou were scored against by ^BG%s")
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE,            1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FREEZE,             MURDER_FRAG_FREEZE2            )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE,         1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FREEZE,          MURDER_FRAGGED_FREEZE2         )
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, 1,    1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
+     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE,    1,    1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FREEZE),    VERBOSE_MURDER(FRAG_FREEZE2)   )
+     #define MURDER_TYPEFRAG         _("^K1%sYou typefragged ^BG%s")
+     #define MURDER_TYPEFRAG2        _("^K1%sYou scored against ^BG%s^K1 while they were typing")
+     #define MURDER_TYPEFRAGGED      _("^K1%sYou were typefragged by ^BG%s")
+     #define MURDER_TYPEFRAGGED2     _("^K1%sYou were scored against by ^BG%s^K1 while typing")
+     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,               1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAG,                MURDER_TYPEFRAG2               )
+     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,            1,    1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAGGED,             MURDER_TYPEFRAGGED2            )
+     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1,    1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAGGED),    VERBOSE_MURDER(TYPEFRAGGED2)   )
+     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,       1,    1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAG),       VERBOSE_MURDER(TYPEFRAG2)      )
+     MSG_CENTER_NOTIF(NADE_THROW,                        1,      0, 0, "nade_key",       CPID_NADES,             "0 0",  _("^BGPress ^F2%s^BG again to toss the nade!"), "")
      MSG_CENTER_NOTIF(NADE_BONUS,                        1,      0, 0, "",               CPID_NADES,             "0 0",  _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
  
      MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         1,      0, 1, "death_team",     CPID_Null,              "0 0",  _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
  
      MSG_CENTER_NOTIF(EXTRALIVES,                        1,      0, 0, "",               CPID_Null,              "0 0",  _("^F2You picked up some extra lives"), "")
  
-     MSG_CENTER_NOTIF(FREEZETAG_FREEZE,                  1,      1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You froze ^BG%s"), "")
-     MSG_CENTER_NOTIF(FREEZETAG_FROZEN,                  1,      1, 0, "s1",             CPID_Null,              "0 0",  _("^K1You were frozen by ^BG%s"), "")
      MSG_CENTER_NOTIF(FREEZETAG_REVIVE,                  1,      1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You revived ^BG%s"), "")
      MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF,             1,      0, 0, "",               CPID_Null,              "0 0",  _("^K3You revived yourself"), "")
      MSG_CENTER_NOTIF(FREEZETAG_REVIVED,                 1,      1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You were revived by ^BG%s"), "")
      MSG_CENTER_NOTIF(NIX_COUNTDOWN,                     1,      0, 2, "item_wepname",   CPID_NIX,               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
      MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     1,      0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
  
-     MSG_CENTER_NOTIF(NADE,                              1,      0, 0, "",               CPID_Null,              "0 0",  _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
      MSG_CENTER_NOTIF(ONS_CAPTURE,                       1,      1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
      MULTITEAM_CENTER(ONS_CAPTURE, 4,                    1,      1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
      MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         1,      0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
      MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM,     1, 2,   MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM,       CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
      MSG_CHOICE_NOTIF(FRAG,                      1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAG,           CENTER_DEATH_MURDER_FRAG_VERBOSE)
      MSG_CHOICE_NOTIF(FRAGGED,                   1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED,        CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
+     MSG_CHOICE_NOTIF(FRAG_FIRE,                 1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE,      CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
+     MSG_CHOICE_NOTIF(FRAGGED_FIRE,              1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE,   CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
+     MSG_CHOICE_NOTIF(FRAG_FREEZE,               1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE,    CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
+     MSG_CHOICE_NOTIF(FRAGGED_FREEZE,            1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
      MSG_CHOICE_NOTIF(TYPEFRAG,                  1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG,       CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
      MSG_CHOICE_NOTIF(TYPEFRAGGED,               1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED,    CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
diff --combined qcsrc/server/player.qc
index 8db3ec36b70d069850e9715c933d1501d10f87c6,e270f38df034c3232cdcddbb12ed034f10ace7e0..cf1f35b22fa8e0bb34242ff1476c40f7fc015dfa
@@@ -555,9 -555,8 +555,8 @@@ void PlayerDamage(entity this, entity i
  
          // increment frag counter for used weapon type
          Weapon w = DEATH_WEAPONOF(deathtype);
-         if(w != WEP_Null)
-       if(accuracy_isgooddamage(attacker, this))
-         attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
+               if(w != WEP_Null && accuracy_isgooddamage(attacker, this))
+                       attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
  
                MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage);
                excess = M_ARGV(4, float);
@@@ -685,7 -684,7 +684,7 @@@ void dedicated_print(string input
   */
  int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol)
  {
-       if (!teamsay && !privatesay) if (substring(msgin, 0, 1) == " ")
+       if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ")
          msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!)
  
        msgin = formatmessage(source, msgin);
                teamsay = false;
        }
  
 -      if(intermission_running)
 +      if(gameover)
                teamsay = false;
  
      if (!source) {
  
        if (!privatesay && source && !IS_PLAYER(source))
        {
 -              if (!intermission_running)
 -                      if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
 -                              teamsay = -1; // spectators
 +              if (!gameover)
 +              if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
 +                      teamsay = -1; // spectators
        }
  
        if(flood)
index 0f3b08fe7fe7613b52574e2eec9393f8bd405cce,4968d3c31f4d2f813ac5cdddde94f167ec2b52e4..59b15ac36cbd7d8e12315f2cf41dbffc417bc0be
@@@ -21,7 -21,9 +21,9 @@@
  
  float W_WeaponRateFactor(entity this)
  {
-       float t = 1.0 / g_weaponratefactor;
+       float t = 1;
+       if(g_weaponratefactor > 0)
+               t = 1.0 / g_weaponratefactor;
  
        MUTATOR_CALLHOOK(WeaponRateFactor, t, this);
        t = M_ARGV(0, float);
@@@ -64,7 -66,7 +66,7 @@@ vector CL_Weapon_GetShotOrg(int wpn
  void CL_Weaponentity_Think(entity this)
  {
        this.nextthink = time;
 -      if (intermission_running) this.frame = this.anim_idle.x;
 +      if (gameover) this.frame = this.anim_idle.x;
        .entity weaponentity = this.weaponentity_fld;
        if (this.owner.(weaponentity) != this)
        {