#include "mutator/damagetext/module.inc"
#include "mutator/dodging/module.inc"
#include "mutator/doublejump/module.inc"
+#include "mutator/globalforces/module.inc"
#include "mutator/hook/module.inc"
#include "mutator/instagib/module.inc"
#include "mutator/invincibleproj/module.inc"
--- /dev/null
+#ifdef IMPLEMENTATION
+
+AUTOCVAR(g_globalforces, float, false, "Global forces: knockback affects everyone");
+AUTOCVAR(g_globalforces_noself, bool, true, "Global forces: ignore self damage");
+AUTOCVAR(g_globalforces_self, float, 1, "Global forces: knockback self scale");
+AUTOCVAR(g_globalforces_range, float, 1000, "Global forces: max range of effect");
+REGISTER_MUTATOR(mutator_globalforces, autocvar_g_globalforces);
+
+MUTATOR_HOOKFUNCTION(mutator_globalforces, BuildMutatorsString) {
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":GlobalForces");
+}
+
+MUTATOR_HOOKFUNCTION(mutator_globalforces, BuildMutatorsPrettyString) {
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Global forces");
+}
+
+MUTATOR_HOOKFUNCTION(mutator_globalforces, PlayerDamage_SplitHealthArmor) {
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ if (autocvar_g_globalforces_noself && frag_target == frag_attacker) return;
+ vector damage_force = M_ARGV(3, vector) * autocvar_g_globalforces;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != frag_target, {
+ if (autocvar_g_globalforces_range) {
+ if (vdist(it.origin - frag_target.origin, >, autocvar_g_globalforces_range)) {
+ continue;
+ }
+ }
+ float f = (it == frag_attacker) ? autocvar_g_globalforces_self : 1;
+ it.velocity += damage_explosion_calcpush(f * it.damageforcescale * damage_force, it.velocity, autocvar_g_balance_damagepush_speedfactor);
+ });
+}
+
+#endif