set g_weaponreplace_campingrifle ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball ""
+set g_weaponreplace_seeker ""
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
// }}}
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 45
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 70
set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
// }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_tuba_force 40
// }}}
// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
set g_balance_fireball_secondary_laserburntime 0.5
set g_balance_fireball_secondary_laserdamage 30
set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
set g_weaponreplace_campingrifle ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball ""
+set g_weaponreplace_seeker ""
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
// }}}
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 150
set g_balance_armor_start 0
set g_start_ammo_shells 40
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 10
set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
// }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_tuba_force 40
// }}}
// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 100
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
set g_balance_fireball_primary_laserburntime 0.5
set g_balance_fireball_primary_laserdamage 80
set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 128
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 1.5
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 200
-set g_balance_fireball_secondary_bfgforce 0
-set g_balance_fireball_secondary_bfgradius 1500
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 80
+set g_balance_fireball_secondary_laserdamage 50
set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_refire2 0
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
+++ /dev/null
-// {{{ weapon replacement
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set sv_q3acompat_machineshotgunswap 0
-// }}}
-
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
-set g_balance_armor_start 0
-set g_start_ammo_shells 0
-set g_start_ammo_nails 100
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 210
-set g_lms_start_ammo_rockets 150
-set g_lms_start_ammo_cells 150
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_shells 10
-set g_pickup_shells_max 30
-set g_pickup_nails 30
-set g_pickup_nails_max 210
-set g_pickup_rockets 20
-set g_pickup_rockets_max 150
-set g_pickup_cells 50
-set g_pickup_cells_max 150
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_respawntime_short 30
-set g_pickup_respawntime_medium 30
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 90
-set g_pickup_respawntime_weapon 5
-set g_pickup_respawntime_ammo 30
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 15
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 0
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 0
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 0
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.66
-
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.75
-set g_balance_weaponswitchdelay 0.1
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.5
-set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 675
-set g_balance_falldamage_factor 0.25
-set g_balance_falldamage_maxdamage 10
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 4
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 2
-set g_balance_powerup_strength_selfforce 2
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 22
-set g_balance_laser_primary_edgedamage 0
-set g_balance_laser_primary_force 200
-set g_balance_laser_primary_radius 52
-set g_balance_laser_primary_speed 0
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.1
-set g_balance_laser_primary_animtime 0.1
-set g_balance_laser_primary_lifetime 0
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 30
-set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 100
-set g_balance_laser_secondary_radius 3
-set g_balance_laser_secondary_speed 1500
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0
-set g_balance_laser_secondary_animtime 0.15
-set g_balance_laser_secondary_lifetime 0.066
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 36
-set g_balance_shotgun_primary_damage 3
-set g_balance_shotgun_primary_force 10
-set g_balance_shotgun_primary_spread 0.18
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.7
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 0
-set g_balance_shotgun_secondary_bullets 22
-set g_balance_shotgun_secondary_damage 2
-set g_balance_shotgun_secondary_force 12
-set g_balance_shotgun_secondary_spread 0.25
-set g_balance_shotgun_secondary_refire 1.5
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 0.5
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-// }}}
-// {{{ uzi
-set g_balance_uzi_first 0
-set g_balance_uzi_first_damage 10
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.007
-set g_balance_uzi_first_refire 0.15
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 30
-set g_balance_uzi_sustained_spread 0.02
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 1
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 10
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 10
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 200
-set g_balance_grenadelauncher_secondary_speed 800
-set g_balance_grenadelauncher_secondary_speed_up 0
-set g_balance_grenadelauncher_secondary_speed_z 200
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2
-set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.5
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
-set g_balance_grenadelauncher_secondary_damageforcescale 0
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 6
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
-set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 0
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.066
-set g_balance_electro_primary_animtime 0.066
-set g_balance_electro_primary_ammo 0.66
-set g_balance_electro_secondary_damage 45
-set g_balance_electro_secondary_spread 0.10
-set g_balance_electro_secondary_edgedamage 10
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 2.5
-set g_balance_electro_secondary_refire 0.1
-set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 50
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 100
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 18
-set g_balance_crylink_primary_force 40
-set g_balance_crylink_primary_radius 110
-set g_balance_crylink_primary_speed 1800
-set g_balance_crylink_primary_spread 0.01
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 0
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.4
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 0
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 8
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
-set g_balance_crylink_secondary_animtime 0.1
-set g_balance_crylink_secondary_ammo 1
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-// }}}
-// {{{ nex
-set g_balance_nex_damage 100
-set g_balance_nex_force 200
-set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 0.8
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 1
-set g_balance_minstanex_ammo 10
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 12
-set g_balance_hagar_primary_edgedamage 5
-set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 50
-set g_balance_hagar_primary_spread 0
-set g_balance_hagar_primary_speed 1800
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.1
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 0
-set g_balance_hagar_secondary_damage 11
-set g_balance_hagar_secondary_edgedamage 4
-set g_balance_hagar_secondary_force 60
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 1800
-set g_balance_hagar_secondary_lifetime_min 5
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 1
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 90
-set g_balance_rocketlauncher_edgedamage 30
-set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1000
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 0.9
-set g_balance_rocketlauncher_animtime 0.7
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 0
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 0 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 10 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 6
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
-set g_balance_hlac_primary_radius 850
-set g_balance_hlac_primary_speed 0
-set g_balance_hlac_primary_lifetime 0
-
-set g_balance_hlac_primary_refire 0.066
-set g_balance_hlac_primary_animtime 0.066
-set g_balance_hlac_primary_ammo 0.066
-
-set g_balance_hlac_secondary 0
-set g_balance_hlac_secondary_spread 0.06
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 11
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 60
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 0.6
-set g_balance_hlac_secondary_animtime 0.6
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
-// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 80
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 0
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.7
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 0
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
-set g_balance_fireball_secondary_spread 0
-// }}}
set g_weaponreplace_campingrifle ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
+set g_weaponreplace_seeker ""
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
// }}}
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 45
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 70
set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
// }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_tuba_force 40
// }}}
// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laserdamage 50
set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
--- /dev/null
+// {{{ weapon replacement
+// NOTE: this only replaces weapons on the map
+// use g_start_weapon_* to also replace the on-startup weapons!
+// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+// set the cvars to "0" to totally disable a weapon
+set g_weaponreplace_laser ""
+set g_weaponreplace_shotgun "uzi"
+set g_weaponreplace_uzi "shotgun"
+set g_weaponreplace_grenadelauncher ""
+set g_weaponreplace_electro ""
+set g_weaponreplace_crylink ""
+set g_weaponreplace_nex ""
+set g_weaponreplace_hagar ""
+set g_weaponreplace_rocketlauncher ""
+set g_weaponreplace_porto ""
+set g_weaponreplace_minstanex ""
+set g_weaponreplace_hook 0
+set g_weaponreplace_hlac 0
+set g_weaponreplace_campingrifle 0
+set g_weaponreplace_tuba ""
+set g_weaponreplace_fireball 0
+set g_weaponreplace_seeker 0
+set sv_q3acompat_machineshotgunswap 0
+// }}}
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 125
+set g_balance_armor_start 0
+set g_start_ammo_shells 0
+set g_start_ammo_nails 100
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 30
+set g_lms_start_ammo_nails 210
+set g_lms_start_ammo_rockets 150
+set g_lms_start_ammo_cells 150
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 15
+set g_balance_nix_ammo_nails 45
+set g_balance_nix_ammo_rockets 15
+set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_shells 10
+set g_pickup_shells_max 30
+set g_pickup_nails 30
+set g_pickup_nails_max 210
+set g_pickup_rockets 20
+set g_pickup_rockets_max 150
+set g_pickup_cells 50
+set g_pickup_cells_max 150
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 100
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_respawntime_short 30
+set g_pickup_respawntime_medium 30
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 90
+set g_pickup_respawntime_weapon 5
+set g_pickup_respawntime_ammo 30
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 15
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 0
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 0
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 0
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.66
+
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.75
+set g_balance_weaponswitchdelay 0.05
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.5
+set g_throughfloor_force 0.7
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_spread_style 4
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 675
+set g_balance_falldamage_factor 0.25
+set g_balance_falldamage_maxdamage 10
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.25
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 4
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 2
+set g_balance_powerup_strength_selfforce 2
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 22
+set g_balance_laser_primary_edgedamage 0
+set g_balance_laser_primary_force 200
+set g_balance_laser_primary_radius 52
+set g_balance_laser_primary_speed 0
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.1
+set g_balance_laser_primary_animtime 0.1
+set g_balance_laser_primary_lifetime 0
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0
+set g_balance_laser_gauntlet 1
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 30
+set g_balance_laser_secondary_edgedamage 0
+set g_balance_laser_secondary_force 100
+set g_balance_laser_secondary_radius 3
+set g_balance_laser_secondary_speed 1500
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0
+set g_balance_laser_secondary_animtime 0.15
+set g_balance_laser_secondary_lifetime 0.066
+set g_balance_laser_secondary_shotangle 0
+set g_balance_laser_secondary_delay 0
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 36
+set g_balance_shotgun_primary_damage 3
+set g_balance_shotgun_primary_force 10
+set g_balance_shotgun_primary_spread 0.18
+set g_balance_shotgun_primary_refire 1
+set g_balance_shotgun_primary_animtime 0.7
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 0
+set g_balance_shotgun_secondary_bullets 22
+set g_balance_shotgun_secondary_damage 2
+set g_balance_shotgun_secondary_force 12
+set g_balance_shotgun_secondary_spread 0.25
+set g_balance_shotgun_secondary_refire 1.5
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 0.5
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+// }}}
+// {{{ uzi
+set g_balance_uzi_first 0
+set g_balance_uzi_first_damage 10
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.007
+set g_balance_uzi_first_refire 0.15
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 7
+set g_balance_uzi_sustained_force 30
+set g_balance_uzi_sustained_spread 0.02
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary2secondary 1
+set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_edgedamage 10
+set g_balance_grenadelauncher_primary_force 250
+set g_balance_grenadelauncher_primary_radius 100
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 5
+set g_balance_grenadelauncher_primary_refire 0.7
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 65
+set g_balance_grenadelauncher_secondary_edgedamage 10
+set g_balance_grenadelauncher_secondary_force 300
+set g_balance_grenadelauncher_secondary_radius 200
+set g_balance_grenadelauncher_secondary_speed 800
+set g_balance_grenadelauncher_secondary_speed_up 0
+set g_balance_grenadelauncher_secondary_speed_z 200
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 2
+set g_balance_grenadelauncher_secondary_refire 0.8
+set g_balance_grenadelauncher_secondary_animtime 0.5
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 0
+set g_balance_grenadelauncher_secondary_damageforcescale 0
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
+// }}}
+// {{{ electro
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 6
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 0
+set g_balance_electro_primary_speed 0
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 0
+set g_balance_electro_primary_refire 0.066
+set g_balance_electro_primary_animtime 0.066
+set g_balance_electro_primary_ammo 0.66
+set g_balance_electro_secondary_damage 45
+set g_balance_electro_secondary_spread 0.10
+set g_balance_electro_secondary_edgedamage 10
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_lifetime 2.5
+set g_balance_electro_secondary_refire 0.1
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 3
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 100
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 18
+set g_balance_crylink_primary_edgedamage 18
+set g_balance_crylink_primary_force 50
+set g_balance_crylink_primary_radius 100
+set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_spread 0.01
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 0
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.4
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 5
+set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 5
+
+set g_balance_crylink_secondary 0
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 8
+set g_balance_crylink_secondary_force -40
+set g_balance_crylink_secondary_radius 10
+set g_balance_crylink_secondary_speed 4000
+set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.1
+set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_damage 100
+set g_balance_nex_force 200
+set g_balance_nex_refire 1.25
+set g_balance_nex_animtime 0.8
+set g_balance_nex_ammo 5
+set g_balance_nex_damagefalloff_mindist 1000
+set g_balance_nex_damagefalloff_maxdist 3000
+set g_balance_nex_damagefalloff_halflife 1500
+set g_balance_nex_damagefalloff_forcehalflife 1500
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 1
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 12
+set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 50
+set g_balance_hagar_primary_spread 0
+set g_balance_hagar_primary_speed 1800
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_refire 0.1
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 0
+set g_balance_hagar_secondary_damage 11
+set g_balance_hagar_secondary_edgedamage 4
+set g_balance_hagar_secondary_force 60
+set g_balance_hagar_secondary_radius 70
+set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_speed 1800
+set g_balance_hagar_secondary_lifetime_min 5
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.1
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 90
+set g_balance_rocketlauncher_edgedamage 30
+set g_balance_rocketlauncher_force 350
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 1000
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_lifetime 10
+set g_balance_rocketlauncher_refire 0.9
+set g_balance_rocketlauncher_animtime 0.7
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 0
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 0 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 10 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.03
+set g_balance_hlac_primary_spread_add 0.002
+set g_balance_hlac_primary_spread_crouchmod 0.5
+
+set g_balance_hlac_primary_damage 6
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
+set g_balance_hlac_primary_radius 850
+set g_balance_hlac_primary_speed 0
+set g_balance_hlac_primary_lifetime 0
+
+set g_balance_hlac_primary_refire 0.066
+set g_balance_hlac_primary_animtime 0.066
+set g_balance_hlac_primary_ammo 0.066
+
+set g_balance_hlac_secondary 0
+set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 11
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 60
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 0.6
+set g_balance_hlac_secondary_animtime 0.6
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 5
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_damage 50
+set g_balance_campingrifle_primary_headshotaddeddamage 80
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 0
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.7
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_secondary_damage 15
+set g_balance_campingrifle_secondary_headshotaddeddamage 25
+set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_force 0
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 4
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0.35
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
+seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
+seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
+seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
+seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
-set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball shotgun tuba" "Desired weapons for far distances ordered by priority"
-set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
-set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
+set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
+set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
+set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
set sv_foginterval 0
// Audio track names (for old-style "cd loop NUMBER" usage)
-set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
-set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
+set _cdtrack_first "1"
+alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
+alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
+alias _cdtrack "_cdtrack_$_cdtrack_first $2"
+set g_cdtracks_remaplist ""
+exec cdtracks.cfg
+unset _cdtrack_first
+unalias _cdtrack_0
+unalias _cdtrack_1
+unalias _cdtrack
+
cd remap $g_cdtracks_remaplist
set sv_intermission_cdtrack ""
-set menu_cdtrack brokenlight
+
+set g_cdtracks_dontusebydefault ""
+set menu_cdtrack "ninesix"
// maxidle (in seconds): kick players idle for more than that amount of time
set sv_maxidle 0
alias allready "sv_cmd allready"
// note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
-seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
+seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
-seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
-seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
-seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
-seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
-seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
-seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
+seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
+seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
+seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
+seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
+seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
+seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
effect TE_TEI_G3
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFFFFFF 0xFFFFFF
size 4 4
alpha 128 128 256
effect teleport
count 1000
type spark
-tex 40 40
-color 0x807aff 0x4463d5
-size 1 3
+tex 64 64
+color 0xff8400 0xff2a00
+size 1 1
alpha 0 256 100
+stretchfactor 2
//gravity 1
bounce 1.5
originjitter 1 1 1
velocitymultiplier 0.5
airfriction 2
stretchfactor 0.6
+effect teleport
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0xff8400 0xff2a00
// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect laser_muzzleflash
-count 1
+// glow and light
+countabsolute 1
type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 0 8
-size 5 5
-alpha 64 64 128
-airfriction 12
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
+color 0xcc0000 0xff0000
+tex 65 65
+size 10 15
+alpha 256 512 6280
+airfriction 10
+sizeincrease -100
+stretchfactor 2
lightradius 200
lightradiusfade 2000
lightcolor 3 0.1 0.1
-
+// electricity
+effect laser_muzzleflash
+count 6
+type spark
+color 0xb44215 0xff0000
+tex 43 43
+size 5 7
+alpha 256 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2.3
+rotate -180 180 4000 -4000
+// fire
+effect laser_muzzleflash
+count 12
+type spark
+color 0xff4200 0xff0000
+tex 8 15
+size 7 9
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 100 100 100
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2
// decal
sizeincrease 12
velocitymultiplier 0.05
effect shotgun_muzzleflash
-count 10
+count 32
type spark
-tex 40 40
-color 0xFFFDD9 0xff5a00
-size 2 2
+tex 48 55
+color 0xffdb96 0xff5400
+size 10 20
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 444 444 444
-velocitymultiplier 1.7
-gravity 0.3
+velocityjitter 100 100 100
airfriction 5
-
-
+stretchfactor 2.5
+velocitymultiplier 0.5
// shotgun pellet impact
// decal
countabsolute 1
type decal
tex 56 59
-size 3 3
+size 5 8
alpha 256 256 0
originjitter 10 10 10
//lightradius 30
//lightcolor 1 1 1
// dust/smoke drifting away from the impact
effect shotgun_impact
-count 5
-type smoke
+type alphastatic
+notunderwater
tex 0 8
-color 0xFFFFFF 0xA37443
-size 7 7
-alpha 0 64 32
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 100 100 100
-sizeincrease 12
-velocitymultiplier 0.25
+count 6
+size 10 20
+sizeincrease 25
+alpha 300 550 756
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+airfriction 5
+color 0x473a37 0x0b0a07
+rotate 0 360 -50 50
// dust/smoke staying at the impact
effect shotgun_impact
+type alphastatic
+notunderwater
+tex 36 36
count 1
-type smoke
-tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 17 17
-alpha 64 64 32
-sizeincrease 4
+size 10 11
+sizeincrease 74
+alpha 200 350 500
+velocityjitter 11 11 11
+airfriction 5
+color 0x201d1a 0x000000
+bounce 6
+velocitymultiplier 0.03
+rotate 0 360 -50 50
// sparks
effect shotgun_impact
notunderwater
-count 20
+count 3
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.6 0.6
-alpha 256 256 768
+alpha 0 356 268
gravity 1
-bounce 1
-airfriction 5
+bounce 1.5
+airfriction 1.1
originjitter 1 1 1
-velocityjitter 400 400 400
-velocitymultiplier 0.1
-
+velocityjitter 200 200 200
+velocitymultiplier 0.2
// used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
airfriction 12
-// decal
// used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
+// decal
effect machinegun_impact
countabsolute 1
type decal
lightcolor 6 3.6 0.6
// dust/smoke drifting away from the impact
effect machinegun_impact
-count 5
-type smoke
+type alphastatic
+notunderwater
tex 0 8
-color 0xFFFFFF 0xA37443
-size 7 7
-alpha 0 64 32
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 100 100 100
-sizeincrease 12
-velocitymultiplier 0.25
+count 6
+size 10 20
+sizeincrease 15
+alpha 300 550 456
+velocityjitter 150 150 150
+velocitymultiplier 0.1
+airfriction 5
+color 0x473a37 0x0b0a07
+rotate 0 360 -50 50
// dust/smoke staying at the impact
effect machinegun_impact
+type alphastatic
+notunderwater
+tex 36 36
count 1
-type smoke
-tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 17 17
-alpha 64 64 32
-sizeincrease 4
+size 10 11
+sizeincrease 74
+alpha 200 350 500
+velocityjitter 11 11 11
+airfriction 5
+color 0x201d1a 0x000000
+bounce 6
+velocitymultiplier 0.03
+rotate 0 360 -50 50
+//derbis
+effect machinegun_impact
+type alphastatic
+notunderwater
+tex 66 68
+count 2
+size 1 5
+airfriction 1
+gravity 1.4
+alpha 300 550 256
+velocityjitter 350 350 350
+velocitymultiplier 0.2
+bounce 1.7
+color 0x63493e 0xffffff
+rotate 0 360 -500 500
// sparks
effect machinegun_impact
notunderwater
-count 20
+count 2
type spark
tex 40 40
color 0xFDFFD9 0xFDFFD9
size 0.3 0.3
-alpha 256 256 768
+alpha 256 256 168
gravity 1
bounce 1
-airfriction 5
+airfriction 2
originjitter 1 1 1
-velocityjitter 400 400 400
-velocitymultiplier 0.1
+velocityjitter 300 300 300
+velocitymultiplier 0.2
+
lightradiusfade 2000
lightcolor 2 1.5 0.2
effect grenadelauncher_muzzleflash
-count 30
+count 32
type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
+tex 48 55
+color 0xffdb96 0xff5400
+size 10 20
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 100 100 100
velocitymultiplier 0.5
-airfriction 12
+airfriction 5
+stretchfactor 2.5
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
effect TR_GRENADE
-trailspacing 6
-type alphastatic
-color 0x303030 0x000000
+trailspacing 2
+type smoke
+color 0x101010 0x000000
tex 0 8
-size 1 2
+size 3 2
bounce 1
-sizeincrease 2
-alpha 100 200 280
+sizeincrease 10
+alpha 300 400 780
originjitter 1 1 1
velocityjitter 1 1 1
velocitymultiplier -0.02
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
effect TR_KNIGHTSPIKE // used for MF_TRACER2
notunderwater
-trailspacing 5
-type alphastatic
+trailspacing 3
+type smoke
color 0x303030 0x000000
tex 0 8
size 3 3
bounce 1
sizeincrease 11
-alpha 100 200 400
+alpha 300 400 600
originjitter 2 2 2
velocityjitter 3 3 3
velocitymultiplier -0.02
countabsolute 1
type decal
tex 8 16
-size 72 72
+size 48 48
alpha 256 256 0
-originjitter 23 23 23
-lightradius 400
-lightradiusfade 750
+originjitter 26 26 26
+lightradius 250
+lightradiusfade 400
lightcolor 8 4 1
-// fire effect
+// fire effect which expands then slows
effect grenade_explode
notunderwater
-count 64
+count 80
type static
tex 48 55
-color 0x8f0d00 0xff5a00
-size 33 44
-sizeincrease 45
-alpha 200 256 512
-bounce 1.5
+color 0xe03f00 0x5e0000
+size 16 26
+sizeincrease 20
+alpha 128 228 356
+bounce 4.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
-velocityjitter 512 512 512
-// fire effect 2
+velocityjitter 256 256 256
+// fire effect which make brigt dot inside
effect grenade_explode
notunderwater
-count 28
-type smoke
+count 30
+type static
tex 48 55
-color 0xea691b 0xeed05a
-size 33 44
-sizeincrease 55
-alpha 200 256 612
-bounce 2.5
-airfriction 19
-liquidfriction 19
+color 0xe03f00 0xffdf92
+size 6 16
+sizeincrease 40
+alpha 228 328 756
+bounce 1
+airfriction 8
+liquidfriction 8
originjitter 8 8 8
-velocityjitter 912 912 912
+velocityjitter 256 256 256
// smoke
effect grenade_explode
type alphastatic
notunderwater
tex 0 8
-count 64
+count 20
size 20 40
-sizeincrease 44
-alpha 200 450 456
-velocityjitter 444 444 444
+sizeincrease 34
+alpha 300 550 556
+velocityjitter 256 256 256
airfriction 5
color 0x000000 0x111111
-bounce 2
+bounce 6
// underwater bubbles
effect grenade_explode
underwater
type bubble
tex 62 62
color 0x404040 0x808080
-size 3 3
+size 3 6
alpha 128 256 64
gravity -0.125
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
-velocityjitter 144 144 144
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// underwatershockwave
+effect grenade_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 5 5
+sizeincrease 1500
+alpha 40 40 300
+velocitymultiplier 0.3
// bouncing sparks
effect grenade_explode
notunderwater
-count 64
+count 32
type spark
tex 40 40
-color 0xffa800 0xffedaf
-size 1 1
-sizeincrease 2
-alpha 44 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 484
gravity 1
-airfriction -1
-bounce 1.5
+airfriction 1
+bounce 1.6
liquidfriction 0.8
velocityoffset 0 0 80
originjitter 16 16 16
-velocityjitter 224 224 324
+velocityjitter 424 424 624
+// derbis
+effect grenade_explode
+notunderwater
+count 24
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect electro_muzzleflash
-count 1
+countabsolute 1
type smoke
color 0x283880 0x283880 // 0x202020 0x404040
-tex 0 8
-size 5 5
+tex 65 65
+size 15 15
alpha 256 256 512
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
+sizeincrease -10
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
lightcolor 1.5 3 6
+
effect electro_muzzleflash
-count 30
+count 14
type spark
-tex 31 31
+tex 8 15
color 0xD9FDFF 0xD9FDFF
-size 3 3
-alpha 0 128 1024
+size 5 15
+alpha 110 228 2024
originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 150 150 150
velocitymultiplier 0.5
-airfriction 12
+airfriction 2
+stretchfactor 1.5
+effect electro_muzzleflash
+count 10
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 7 6
+alpha 110 228 1024
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 2.5
+airfriction 8
+gravity 1.3
+stretchfactor 0.1
// electro trail
lightradius 250
lightradiusfade 250
lightcolor 3.125 4.375 10
+// shockwave
+effect electro_impact
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1000
+color 0x80C0FF 0x80C0FF
+alpha 40 40 350
+velocitymultiplier 44
// flare effect
effect electro_impact
countabsolute 1
airfriction 6
originjitter 1 1 1
velocityjitter 512 512 512
+rotate -180 180 -9999 9999
// inner cloud of smoke
effect electro_impact
count 60
type spark
tex 41 41
color 0xFDFFD9 0xFDFFD9
-size 16 16
+size 1 2
alpha 256 256 1024
bounce 2
+stretchfactor 0.4
//airfriction 2
originjitter 1 1 1
velocityjitter 512 512 512
alpha 128 128 64
// large sparks
effect electro_combo
-count 20
+count 10
type static
color 0x2030FF 0x80C0FF
size 32 32
-alpha 256 256 256
+sizeincrease 50
+tex 0 7
+alpha 156 156 156
bounce 2
airfriction 6
liquidfriction 16
count 64
type spark
tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 16 16
-alpha 444 512 866
-bounce 2
+color 0xa9cacf 0x0054ff
+size 2 4
+stretchfactor 2
+gravity 0.3
+alpha 444 512 700
+velocitymultiplier 3
+bounce 1.6
//airfriction 2
originjitter 1 1 1
-velocityjitter 512 512 512
+velocityjitter 312 312 312
// inner cloud of smoke
effect electro_combo
count 0.25
alpha 256 256 256
originjitter 20 20 20
velocityjitter 32 32 32
+// shockwave
+effect electro_combo
+type smoke
+countabsolute 1
+color 0xa9cacf 0x0054ff
+tex 33 33
+size 30 30
+sizeincrease 600
+alpha 40 40 100
+velocitymultiplier 0.3
effect crylink_muzzleflash
count 1
type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 128 128 256
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
+color 0xdd9cff 0xff0090
+tex 65 65
+size 15 20
+alpha 128 128 2024
velocitymultiplier 0.01
lightradius 200
lightradiusfade 2000
effect crylink_muzzleflash
count 10
type spark
-tex 40 40
+tex 35 36
color 0xA080C0 0xA080C0
-size 3 3
+size 5 10
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 200 200 200
velocitymultiplier 0.3
airfriction 12
-
+stretchfactor 1.5
// crylink impact effect
tex 41 41
color 0xA040C0 0xA040C0
bounce 2
-size 4 4
+size 1 2
alpha 256 256 1024
velocityjitter 256 256 256
// purple splash
// used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
effect nex_muzzleflash
-count 10
-type smoke
-color 0x202020 0x404040
-tex 0 8
+count 24
+type spark
+color 0x202020 0x0072ff
+tex 48 55
size 16 16
-alpha 128 128 192
+alpha 328 328 4000
originjitter 4 4 4
-velocityjitter 24 24 24
-velocitymultiplier 0.02
+velocityjitter 180 180 180
+velocitymultiplier 1.4
+stretchfactor 2
+sizeincrease -100
+airfriction 9
lightradius 200
lightradiusfade 200
lightcolor 2 2.5 3
effect nex_muzzleflash
-count 150
+count 100
type spark
tex 41 41
color 0xD9FDFF 0xD9FDFF
-size 3 3
+size 1 1
alpha 0 128 1024
originjitter 1 1 1
velocityjitter 600 600 600
-velocitymultiplier 0.5
+velocitymultiplier 1.5
airfriction 9
//effect nex_beam
//countabsolute 1
//type beam
-//tex 60 60
+//tex 200 200
//color 0xFFFFFF 0xFFFFFF
//size 6 6
//alpha 128 128 192
lightradius 200
lightradiusfade 250
lightcolor 4 6 8
+rotate -180 180 0 0
+// rotating something
+effect nex_impact
+count 10
+type smoke
+tex 46 46
+color 0x1680A0 0x1680A0
+size 25 28
+sizeincrease 20
+alpha 55 55 50
+rotate 180 -180 500 -500
// shockwave
effect nex_impact
countabsolute 1
type static
-tex 34 34
+tex 33 33
+color 0x1680A0 0x1680A0
size 16 16
-alpha 100 100 300
-sizeincrease 200
-
+alpha 50 50 400
+sizeincrease 900
+// shockwave2
+effect nex_impact
+countabsolute 1
+type static
+tex 65 65
+color 0x1680A0 0x1680A0
+size 5 5
+alpha 50 50 100
+sizeincrease 500
// flare effect
effect nex_impact
size 4 4
alpha 0 128 512
bounce 2
+stretchfactor 3
velocityjitter 600 600 600
velocitymultiplier 0.5
airfriction 9
-
-
+// small sparks that live longer
+effect nex_impact
+count 32
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 2 2
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 300 300 600
+velocitymultiplier 2.5
+airfriction 2
+gravity 1
// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect hagar_muzzleflash
count 30
type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
+tex 48 55
+color 0xff8400 0xff4200
+size 5 10
alpha 0 128 1024
originjitter 1 1 1
-velocityjitter 300 300 300
+velocityjitter 200 200 200
velocitymultiplier 0.5
airfriction 12
+stretchfactor 2
+rotate -180 180 -400 400
// bouncing sparks
effect hagar_explode
notunderwater
-count 16
+count 8
type spark
-color 0x903010 0xFFD030
-size 2 2
tex 40 40
-alpha 256 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 684
gravity 1
-airfriction 0.2
-bounce 1.5
+airfriction 1
+bounce 1.6
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 256 256 256
+originjitter 16 16 16
+velocityjitter 224 224 224
//lightradiusfade 2000
//lightcolor 2 1.5 0.2
effect rocketlauncher_muzzleflash
-count 30
-type spark
-tex 40 40
+count 12
+type smoke
+tex 35 36
color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 12
+size 5 10
+sizeincrease 20
+alpha 10 25 20
+originjitter 3 3 3
+velocityjitter 100 100 100
+velocitymultiplier 0.3
+airfriction 9
+rotate -180 180 -30 30
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
effect TR_ROCKET
trailspacing 5
-type alphastatic
+type smoke
+notunderwater
color 0x000000 0x666666
tex 0 8
-size 1 4
+size 3 4
bounce 1
sizeincrease 11
alpha 200 300 200
originjitter 2 2 2
velocityjitter 3 3 3
velocitymultiplier -0.02
+rotate -180 180 -30 30
//gravity -0.11
// fire
effect TR_ROCKET
-notunderwater
trailspacing 2
type static
color 0xffdf72 0x811200
velocitymultiplier -1.5
// bubbles
effect TR_ROCKET
+type bubble
underwater
trailspacing 8
-type bubble
tex 62 62
-color 0x404040 0x808080
-size 1 1
+size 1 2
alpha 256 256 256
gravity -0.125
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16
+velocitymultiplier -0.31
+rotate 0 0 0 0
// sparks
effect TR_ROCKET
+notunderwater
trailspacing 10
type spark
tex 40 40
color 0xFFFDD9 0xFFFDD9
-size 1 1
+size 0.5 0.5
alpha 444 512 1866
+stretchfactor 0.3
//gravity 1
bounce 1
//velocityoffset 0 0 15
countabsolute 1
type decal
tex 8 16
-size 48 48
+size 72 72
alpha 256 256 0
-originjitter 26 26 26
-lightradius 250
-lightradiusfade 400
+originjitter 23 23 23
+lightradius 400
+lightradiusfade 750
lightcolor 8 4 1
-// fire effect which expands then slows
+// fire effect
effect rocket_explode
notunderwater
-count 80
+count 64
type static
tex 48 55
-color 0xe03f00 0x5e0000
-size 16 26
-sizeincrease 20
-alpha 128 228 356
-bounce 4.5
+color 0x8f0d00 0xff5a00
+size 33 44
+sizeincrease 45
+alpha 200 256 512
+bounce 1.5
airfriction 8
liquidfriction 8
originjitter 8 8 8
-velocityjitter 256 256 256
-// fire effect which make brigt dot inside
+velocityjitter 512 512 512
+// fire effect 2
effect rocket_explode
notunderwater
-count 30
-type static
+count 28
+type smoke
tex 48 55
-color 0xe03f00 0xffdf92
-size 6 16
-sizeincrease 40
-alpha 228 328 756
-bounce 1
-airfriction 8
-liquidfriction 8
+color 0xea691b 0xeed05a
+size 33 44
+sizeincrease 55
+alpha 200 256 612
+bounce 2.5
+airfriction 19
+liquidfriction 19
originjitter 8 8 8
-velocityjitter 256 256 256
+velocityjitter 912 912 912
// smoke
effect rocket_explode
type alphastatic
notunderwater
tex 0 8
-count 20
+count 64
size 20 40
-sizeincrease 34
-alpha 300 550 556
-velocityjitter 256 256 256
+sizeincrease 44
+alpha 200 450 456
+velocityjitter 444 444 444
airfriction 5
color 0x000000 0x111111
-bounce 6
+bounce 2
// underwater bubbles
effect rocket_explode
underwater
-count 32
+count 64
type bubble
tex 62 62
color 0x404040 0x808080
bounce 1.5
liquidfriction 0.25
originjitter 16 16 16
-velocityjitter 96 96 96
+velocityjitter 144 144 144
+// underwatershockwave
+effect rocket_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 1900
+alpha 40 40 300
+velocitymultiplier 0.3
// bouncing sparks
effect rocket_explode
notunderwater
-count 16
+count 32
type spark
-color 0x903010 0xFFD030
-size 2 2
tex 40 40
-alpha 256 256 384
+color 0xffa35b 0xfff2be
+size 1 0.1
+alpha 644 956 484
gravity 1
-airfriction 0.2
-bounce 1.5
+airfriction 1
+bounce 1.6
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect rocket_explode
+notunderwater
+count 24
+type alphastatic
+tex 66 68
+color 0x6a3d25 0xcac5b4
+size 2 6
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
effect grapple_muzzleflash
effect nex242_misc_laser_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xff0000 0xff0000
effect nex242_misc_laser_beam_fast
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 640
color 0xff0000 0xff0000
effect nex242_misc_laser_green_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x00ff00 0x00ff00
effect nex242_misc_laser_blue_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x0000ff 0x0000ff
effect nex242_misc_laser_yellow_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xffff00 0xffff00
effect nex242_misc_laser_cyan_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x00ffff 0x00ffff
effect nex242_misc_laser_magenta_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xff00ff 0xff00ff
effect nex242_misc_laser_white_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xffffff 0xffffff
effect nex242_misc_laser_black_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0x000000 0x000000
effect nex242_misc_laser_orange_beam
countabsolute 1
type beam
-tex 60 60
+tex 200 200
size 1 1
alpha 256 256 64
color 0xff6600 0xff6600
liquidfriction 6
velocityjitter 512 512 512
+
// decal
// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
effect morphed_damage_dissolve
tex 43 43
count 20
-type spark
+type smoke
color 0xffffff 0x9271fb
-size 62 62
+size 40 40
sizeincrease -16
-alpha 256 256 328
-gravity -0.4
-airfriction 3
+alpha 456 456 1828
+gravity -1.9
+airfriction 8
liquidfriction 6
velocityjitter 256 256 512
+rotate -180 180 -399 -99
effect morphed_damage_dissolve
tex 43 43
count 5
-type spark
+type smoke
color 0x7bdbff 0xbed2ff
-size 62 62
+size 40 40
sizeincrease -16
-alpha 256 256 328
+alpha 256 256 628
gravity -0.8
-airfriction 5
+airfriction 9
liquidfriction 6
velocityjitter 256 256 512
+rotate -180 180 0 0
effect morphed_damage_dissolve
-tex 0 8
+tex 65 65
count 10
type smoke
color 0xffffff 0x9271fb
size 44 44
sizeincrease -16
-alpha 256 256 228
+alpha 156 156 128
airfriction 3
liquidfriction 6
-originjitter 32 32 96
-
+originjitter 22 22 76
effect morphed_damage_dissolve
tex 46 46
color 0xffffff 0x9271fb
size 32 32
sizeincrease -16
-alpha 256 256 228
+alpha 56 56 128
gravity 1
bounce 1.5
airfriction 3
liquidfriction 6
velocityjitter 400 400 0
+rotate -180 180 999 -999
// Team / hit minsta effects
effect TE_TEI_G3RED
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF0000 0xFF0000
size 4 4
alpha 128 128 256
effect TE_TEI_G3RED_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF0000 0xFF0000
size 8 8
alpha 128 128 256
effect TE_TEI_G3BLUE
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0x0000FF 0x1100FF
size 4 4
alpha 128 128 256
effect TE_TEI_G3BLUE_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0x0000FF 0x1100FF
size 8 8
alpha 128 128 256
effect TE_TEI_G3YELLOW
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xffff00 0xffff11
size 4 4
alpha 128 128 256
effect TE_TEI_G3YELLOW_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xffff00 0xffff11
size 8 8
alpha 128 128 256
effect TE_TEI_G3PINK
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF00FF 0xFF11FF
size 4 4
alpha 128 128 256
effect TE_TEI_G3PINK_HIT
countabsolute 1
type beam
-tex 60 60
+tex 200 200
color 0xFF00FF 0xFF11FF
size 8 8
alpha 128 128 256
// rocket guiding start
-// smoke
-effect rocket_guide
-type alphastatic
-notunderwater
-tex 0 8
-count 5
-size 10 20
-sizeincrease 17
-alpha 300 550 556
-velocityjitter 128 128 128
-airfriction 5
-color 0x000000 0x111111
-bounce 6
-velocitymultiplier -0.1
// underwater bubbles
effect rocket_guide
underwater
count 16
type spark
color 0x903010 0xFFD030
-size 2 2
+size 0.3 0.7
tex 40 40
-alpha 256 256 384
+alpha 256 256 984
gravity 1
airfriction 0.2
bounce 1.5
liquidfriction 0.8
velocityoffset 0 0 80
-velocityjitter 256 256 256
-velocitymultiplier -0.1
+velocityjitter 156 156 156
+velocitymultiplier -0.3
+stretchfactor 0.4
+effect rocket_guide
+countabsolute 1
+type smoke
+tex 65 65
+color 0x903010 0xFFD030
+size 10 10
+sizeincrease 300
+alpha 100 100 500
// gauntlet laser
velocityoffset 0 0 10
airfriction 1
-// effect for respawn ghosts
-// used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1)
-effect respawn_ghost
-count 75
-type static
-color 0xA0A0A0 0xFFFFFF
-size 2 2
-alpha 32 64 128
-airfriction 1
-liquidfriction 4
-originoffset 0 0 -8
-originjitter 28 28 16
-velocityjitter 0 0 256
\ No newline at end of file
+//happy death fx for cl_gentle
+effect happy_damage_dissolve
+tex 69 69
+count 30
+type alphastatic
+color 0x00FFFF 0xFF00FF
+size 32 32
+sizeincrease -10
+alpha 256 256 228
+gravity -0.4
+bounce 1.5
+airfriction 3
+liquidfriction 6
+velocityjitter 312 312 312
+effect happy_damage_dissolve
+tex 69 69
+count 30
+type alphastatic
+color 0xFF00FF 0xFFFF00
+size 32 32
+sizeincrease -10
+alpha 256 256 228
+gravity -0.4
+bounce 1.5
+airfriction 3
+liquidfriction 6
+velocityjitter 312 312 312
+effect happy_damage_dissolve
+tex 69 69
+count 30
+type alphastatic
+color 0xFFFF00 0x00FFFF
+size 32 32
+sizeincrease -10
+alpha 256 256 228
+gravity -0.4
+bounce 1.5
+airfriction 3
+liquidfriction 6
+velocityjitter 312 312 312
+
+
+//happy damage fx for cl_gentle
+effect happy_damage_hit
+tex 69 69
+count 0.2
+type alphastatic
+color 0x00FFFF 0xFF00FF
+size 26 26
+sizeincrease -28
+alpha 128 128 192
+gravity -0.4
+bounce 1.5
+airfriction 5
+liquidfriction 10
+velocityjitter 156 156 156
+effect happy_damage_hit
+tex 69 69
+count 0.2
+type alphastatic
+color 0xFF00FF 0xFFFF00
+size 26 26
+sizeincrease -28
+alpha 128 128 192
+gravity -0.4
+bounce 1.5
+airfriction 5
+liquidfriction 10
+velocityjitter 156 156 156
+effect happy_damage_hit
+tex 69 69
+count 0.2
+type alphastatic
+color 0xFFFF00 0x00FFFF
+size 26 26
+sizeincrease -28
+alpha 128 128 192
+gravity -0.4
+bounce 1.5
+airfriction 5
+liquidfriction 10
+velocityjitter 156 156 156
\ No newline at end of file
r_glsl_deluxemapping 1
r_glsl_offsetmapping 1
r_glsl_offsetmapping_reliefmapping 1
-r_hdr 1
+r_hdr 2
r_motionblur 0.5
r_picmipworld 0
r_shadow_gloss 1
--- /dev/null
+title WickedX
+author sev
+
+// Colors: 'Red Green Blue'
+// Suffixes: Clicked (_c), Disabled (_d), Focused (_f), Normal (_n)
+
+// Background layer scaling:
+// Crop (c), Letterbox (l), Height (h), Width (w), Stretch (s)
+// Background layer positioning:
+// Top Left (7), Top Center (8) Top Right (9)
+// Middle Left (4), Middle Center (5) Middle Right (6)
+// Bottom Left (1), Bottom Center (2) Bottom Right (3)
+// ALIGN_BACKGROUND(_INGAME) spspsp, s=Scale p=Position
+
+//------------------------------------------------------------------------------
+// Structure (e.g. positions, sizes, margins)
+//------------------------------------------------------------------------------
+// item: color picker
+// uses "colorpicker" images
+MARGIN_COLORPICKER '0 0 0'
+
+// item: dialog
+// uses "border" images
+// uses "closebutton" images
+MARGIN_TOP 8
+MARGIN_BOTTOM 8
+MARGIN_LEFT 8
+MARGIN_RIGHT 8
+MARGIN_COLUMNS 4
+MARGIN_ROWS 4
+HEIGHT_DIALOGBORDER 1
+
+// font sizes (used for everything)
+FONTSIZE_NORMAL 12
+HEIGHT_NORMAL 1.5
+FONTSIZE_TITLE 16
+HEIGHT_TITLE 1.5
+HEIGHT_ZOOMEDTITLE -1
+
+// general
+// uses "background" images
+// uses "background_ingame" images
+ALIGN_BACKGROUND h5h5
+ALIGN_BACKGROUND_INGAME h5
+ALPHA_BACKGROUND_INGAME 1
+ALPHA_DISABLED 0.2
+ALPHA_BEHIND 0.5
+ALPHA_TEXT 0.7
+
+// mouse
+// uses "cursor" images
+SIZE_CURSOR '32 32 0'
+OFFSET_CURSOR '0 0 0'
+ALPHA_CURSOR_INTRO 0
+
+// nexposee positions of windows (they are the scale transformation
+// centers, NOT the actual positions of the windows!)
+POSITION_DIALOG_MULTIPLAYER '0.8 0.4 0'
+POSITION_DIALOG_SINGLEPLAYER '0.2 0.4 0'
+POSITION_DIALOG_SETTINGS '0.5 0.95 0'
+POSITION_DIALOG_CREDITS '-0.05 1.2 0'
+POSITION_DIALOG_QUIT '1.05 1.2 0'
+
+// tooltips
+// uses "tooltip" images
+MARGIN_TOOLTIP '8 8 0'
+BORDER_TOOLTIP '16 16 0'
+FONTSIZE_TOOLTIP 12
+ALPHA_TOOLTIP 0.7
+WIDTH_TOOLTIP 0.3
+AVOID_TOOLTIP '8 8 0'
+
+//------------------------------------------------------------------------------
+// Colors (e.g. font colors, field colors)
+//------------------------------------------------------------------------------
+// item: campaign
+ALPHA_CAMPAIGN_SELECTABLE 0.8
+COLOR_CAMPAIGN_SELECTABLE '1 1 1'
+ALPHA_CAMPAIGN_CURRENT 1
+COLOR_CAMPAIGN_CURRENT '1 1 1'
+ALPHA_CAMPAIGN_FUTURE 0.2
+COLOR_CAMPAIGN_FUTURE '1 1 1'
+ALPHA_CAMPAIGN_DESCRIPTION 0.7
+
+// item: credits list
+COLOR_CREDITS_TITLE '0.875 0.375 0'
+ALPHA_CREDITS_TITLE 1
+COLOR_CREDITS_FUNCTION '0 0.1875 0.4375'
+ALPHA_CREDITS_FUNCTION 0.5
+COLOR_CREDITS_PERSON '0 0.375 0.75'
+ALPHA_CREDITS_PERSON 0.875
+ROWS_CREDITS 20
+WIDTH_CREDITS 0.5
+
+// item: cvar list
+ALPHA_CVARLIST_SAVED 1
+ALPHA_CVARLIST_TEMPORARY 0.7
+COLOR_CVARLIST_CHANGED '0 0.375 0.75'
+COLOR_CVARLIST_REVERTBUTTON '1 0 0'
+COLOR_CVARLIST_UNCHANGED '1 1 1'
+
+// item: list box
+COLOR_LISTBOX_SELECTED '0.875 0.375 0'
+ALPHA_LISTBOX_SELECTED 1
+COLOR_LISTBOX_WAITING '1 1 1'
+ALPHA_LISTBOX_WAITING 0.5
+
+// item: map list
+COLOR_MAPLIST_TITLE '1 1 1'
+COLOR_MAPLIST_AUTHOR '0 0.375 0.75'
+COLOR_MAPLIST_INCLUDEDBG '0 0.1875 0.4375'
+ALPHA_MAPLIST_INCLUDEDFG 1
+ALPHA_MAPLIST_INCLUDEDBG 0.375
+ALPHA_MAPLIST_NOTINCLUDEDFG 0.25
+
+// item: nexposee
+ALPHAS_MAINMENU '0.8 0.9 1'
+
+// item: player model
+COLOR_MODELTITLE '1 1 1'
+ALPHA_MODELTITLE 1
+
+// item: server info
+COLOR_SERVERINFO_NAME '1 1 1'
+COLOR_SERVERINFO_IP '0.875 0.375 0'
+
+// item: server list
+ALPHA_SERVERLIST_FULL 0.4
+ALPHA_SERVERLIST_EMPTY 0.7
+COLOR_SERVERLIST_LOWPING '0 1 0'
+COLOR_SERVERLIST_MEDPING '1 0.75 0'
+COLOR_SERVERLIST_HIGHPING '1 0 0'
+ALPHA_SERVERLIST_HIGHPING 0.4
+ALPHA_SERVERLIST_FAVORITE 0.8
+COLOR_SERVERLIST_FAVORITE '1 1 1'
+
+// item: skin list
+COLOR_SKINLIST_TITLE '1 1 1'
+COLOR_SKINLIST_AUTHOR '0 0.375 0.75'
+
+//------------------------------------------------------------------------------
+// Images (colors multiplied to images)
+//------------------------------------------------------------------------------
+// item: button
+// uses "button" images
+// uses "buttongray" images
+// uses "bigbutton" images
+// uses "bigbuttongray" images
+COLOR_BUTTON_N '1 1 1'
+COLOR_BUTTON_C '1 1 1'
+COLOR_BUTTON_F '1 1 1'
+COLOR_BUTTON_D '1 1 1'
+
+// item: checkbox
+// uses "checkbox" images
+COLOR_CHECKBOX_N '1 1 1'
+COLOR_CHECKBOX_C '0.5 0.75 1'
+COLOR_CHECKBOX_F '0.5 0.75 1'
+COLOR_CHECKBOX_D '1 1 1'
+
+// item: crosshair button
+// uses "crosshairbutton" images
+
+// dialog background colors
+// uses "border" images
+COLOR_DIALOG_MULTIPLAYER '1 1 1'
+COLOR_DIALOG_SETTINGS '1 1 1'
+COLOR_DIALOG_TEAMSELECT '1 1 1'
+COLOR_DIALOG_QUIT '1 1 1'
+COLOR_DIALOG_ADVANCED '1 1 1'
+COLOR_DIALOG_MUTATORS '1 1 1'
+COLOR_DIALOG_MAPINFO '1 1 1'
+COLOR_DIALOG_USERBIND '1 1 1'
+COLOR_DIALOG_SINGLEPLAYER '1 1 1'
+COLOR_DIALOG_CREDITS '1 1 1'
+COLOR_DIALOG_WEAPONS '1 1 1'
+COLOR_DIALOG_RADAR '1 1 1'
+COLOR_DIALOG_SERVERINFO '1 1 1'
+COLOR_DIALOG_CVARS '1 0 0'
+
+// item: input box
+// uses "inputbox" images
+COLOR_INPUTBOX_N '1 1 1'
+COLOR_INPUTBOX_F '1 1 1'
+MARGIN_INPUTBOX_CHARS 1
+
+// item: key grabber
+COLOR_KEYGRABBER_TITLES '1 1 1'
+ALPHA_KEYGRABBER_TITLES 1
+COLOR_KEYGRABBER_KEYS '1 1 1'
+ALPHA_KEYGRABBER_KEYS 0.7
+
+// item: player color button
+// uses "colorbutton" images
+// uses "color" images
+
+// item: player name editor
+// uses "charmap" images
+// uses "charmapbutton" images
+
+// item: radio button
+// uses "radiobutton" images
+COLOR_RADIOBUTTON_N '1 1 1'
+COLOR_RADIOBUTTON_C '1 1 1'
+COLOR_RADIOBUTTON_F '1 1 1'
+COLOR_RADIOBUTTON_D '1 1 1'
+
+// item: scrollbar
+// uses "scrollbar" images
+COLOR_SCROLLBAR_N '1 1 1'
+COLOR_SCROLLBAR_C '0.5 0.75 1'
+COLOR_SCROLLBAR_F '0.5 0.75 1'
+COLOR_SCROLLBAR_S '0.25 0.25 0.25'
+WIDTH_SCROLLBAR 16
+
+// item: slider
+// uses "slider" images
+COLOR_SLIDER_N '1 1 1'
+COLOR_SLIDER_C '0.5 0.75 1'
+COLOR_SLIDER_F '0.5 0.75 1'
+COLOR_SLIDER_D '1 1 1'
+COLOR_SLIDER_S '0.25 0.25 0.25'
+WIDTH_SLIDERTEXT 0.333333333333
+TOLERANCE_SLIDER '0.2 2 0'
+++ /dev/null
-Carni
-models/player/carni
-0
-models/player/carni.zym
-species alien
-
-Mutated Warrior
-
-Sex: Male
-Weight: 107 kg
\ No newline at end of file
+++ /dev/null
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
--- /dev/null
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
--- /dev/null
+name Carni
+species alien
+sex Male
+weight 107
+
+Mutated Warrior
--- /dev/null
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
--- /dev/null
+name Armored Carni
+species alien
+sex Male
+weight 107
+age 15
+
+Mutated Warrior
+++ /dev/null
-Armored Carni
-models/player/carniarmor
-1
-models/player/carni.zym
-species alien
-
-Mutated Warrior
-
-Sex: Male
-Weight: 107 kg
-Age: 15
\ No newline at end of file
+++ /dev/null
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
--- /dev/null
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
--- /dev/null
+name Quark
+species robot_shiny
+weight 138
+age 3
+
+Robot Fighter
+++ /dev/null
-Fricka
-models/player/fricka
-1
-models/player/visitant.zym
-species alien
-
-Mutated Warrior
-
-Sex: Female
-Weight: 57 kg
-Age: 16
\ No newline at end of file
+++ /dev/null
-Grunt
-models/player/grunt
-0
-models/player/grunt.zym
-species robot_solid
-
-Half Mechanical
-Human Fighter
-
-Sex: Male
-Weight: 170 kg
-Age: 53
+++ /dev/null
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
--- /dev/null
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
--- /dev/null
+name Grunt
+species robot_solid
+sex Male
+weight 170
+age 53
+
+Half Mechanical
+Human Fighter
+++ /dev/null
-Headhunter
-models/player/headhunter
-0
-models/player/headhunter.zym
-species alien
-
-Mutated Warrior
-
-Sex: Male
-Weight: 115 kg
-Age: 34
\ No newline at end of file
+++ /dev/null
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
--- /dev/null
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
--- /dev/null
+name Headhunter
+species alien
+sex Male
+weight 115
+age 34
+
+Mutated Warrior
+++ /dev/null
-Heroine
-models/player/heroine
-1
-models/player/jeandarc.zym
-species human
-
-Solo Fighter
-
-Sex: Female
-Weight: 50 kg
-Age: 23
\ No newline at end of file
+++ /dev/null
-Insurrectionist
-models/player/insurrectionist
-0
-models/player/insurrectionist.zym
-species human
-
-Warrior
-
-Sex: Male
-Weight: 87 kg
-Age: 56
\ No newline at end of file
+++ /dev/null
-//TAG: insurrectionist
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/insurrectionist/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/insurrectionist/coms/attackinfive 0
-coverme sound/player/insurrectionist/coms/coverme 0
-defend sound/player/insurrectionist/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/insurrectionist/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/insurrectionist/coms/incoming 0
-meet sound/player/insurrectionist/coms/meet 0
-needhelp sound/player/insurrectionist/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/insurrectionist/coms/seenflag 0
-taunt sound/player/insurrectionist/coms/taunt 4
-teamshoot sound/player/insurrectionist/coms/teamshoot 3
-death sound/player/insurrectionist/player/death 3
-drown sound/player/insurrectionist/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/insurrectionist/player/falling 0
-gasp sound/player/insurrectionist/player/gasp 0
-jump sound/player/insurrectionist/player/jump 0
-pain25 sound/player/insurrectionist/player/pain25 0
-pain50 sound/player/insurrectionist/player/pain50 0
-pain75 sound/player/insurrectionist/player/pain75 0
-pain100 sound/player/insurrectionist/player/pain100 0
--- /dev/null
+//TAG: insurrectionist\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/insurrectionist/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/insurrectionist/coms/attackinfive 0\r
+coverme sound/player/insurrectionist/coms/coverme 0\r
+defend sound/player/insurrectionist/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/insurrectionist/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/insurrectionist/coms/incoming 0\r
+meet sound/player/insurrectionist/coms/meet 0\r
+needhelp sound/player/insurrectionist/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/insurrectionist/coms/seenflag 0\r
+taunt sound/player/insurrectionist/coms/taunt 4\r
+teamshoot sound/player/insurrectionist/coms/teamshoot 3\r
+death sound/player/insurrectionist/player/death 3\r
+drown sound/player/insurrectionist/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/insurrectionist/player/falling 0\r
+gasp sound/player/insurrectionist/player/gasp 0\r
+jump sound/player/insurrectionist/player/jump 0\r
+pain25 sound/player/insurrectionist/player/pain25 0\r
+pain50 sound/player/insurrectionist/player/pain50 0\r
+pain75 sound/player/insurrectionist/player/pain75 0\r
+pain100 sound/player/insurrectionist/player/pain100 0\r
--- /dev/null
+name Insurrectionist
+species human
+sex Male
+weight 87
+age 56
+
+Warrior
--- /dev/null
+name Heroine
+species human
+sex Female
+weight 50
+age 23
+
+Solo Fighter
+++ /dev/null
-Lurk
-models/player/lurk
-0
-models/player/lurk.zym
-species alien
-
-Reptilian Combatant
-
-Weight: 84 kg
-Age: 47
\ No newline at end of file
+++ /dev/null
-//TAG: reptilian
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/reptilian/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/reptilian/coms/attackinfive 0
-coverme sound/player/reptilian/coms/coverme 0
-defend sound/player/reptilian/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/reptilian/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/reptilian/coms/incoming 0
-meet sound/player/reptilian/coms/meet 0
-needhelp sound/player/reptilian/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/reptilian/coms/seenflag 0
-taunt sound/player/reptilian/coms/taunt 3
-teamshoot sound/player/reptilian/coms/teamshoot 3
-death sound/player/reptilian/player/death 3
-drown sound/player/reptilian/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/reptilian/player/falling 0
-gasp sound/player/reptilian/player/gasp 0
-jump sound/player/reptilian/player/jump 0
-pain25 sound/player/reptilian/player/pain25 0
-pain50 sound/player/reptilian/player/pain50 0
-pain75 sound/player/reptilian/player/pain75 0
-pain100 sound/player/reptilian/player/pain100 0
--- /dev/null
+//TAG: reptilian\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/reptilian/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/reptilian/coms/attackinfive 0\r
+coverme sound/player/reptilian/coms/coverme 0\r
+defend sound/player/reptilian/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/reptilian/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/reptilian/coms/incoming 0\r
+meet sound/player/reptilian/coms/meet 0\r
+needhelp sound/player/reptilian/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/reptilian/coms/seenflag 0\r
+taunt sound/player/reptilian/coms/taunt 3\r
+teamshoot sound/player/reptilian/coms/teamshoot 3\r
+death sound/player/reptilian/player/death 3\r
+drown sound/player/reptilian/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/reptilian/player/falling 0\r
+gasp sound/player/reptilian/player/gasp 0\r
+jump sound/player/reptilian/player/jump 0\r
+pain25 sound/player/reptilian/player/pain25 0\r
+pain50 sound/player/reptilian/player/pain50 0\r
+pain75 sound/player/reptilian/player/pain75 0\r
+pain100 sound/player/reptilian/player/pain100 0\r
--- /dev/null
+name Lurk
+species alien
+weight 84
+age 47
+
+Reptilian Combatant
--- /dev/null
+//TAG: reptilian\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/reptilian/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/reptilian/coms/attackinfive 0\r
+coverme sound/player/reptilian/coms/coverme 0\r
+defend sound/player/reptilian/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/reptilian/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/reptilian/coms/incoming 0\r
+meet sound/player/reptilian/coms/meet 0\r
+needhelp sound/player/reptilian/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/reptilian/coms/seenflag 0\r
+taunt sound/player/reptilian/coms/taunt 3\r
+teamshoot sound/player/reptilian/coms/teamshoot 3\r
+death sound/player/reptilian/player/death 3\r
+drown sound/player/reptilian/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/reptilian/player/falling 0\r
+gasp sound/player/reptilian/player/gasp 0\r
+jump sound/player/reptilian/player/jump 0\r
+pain25 sound/player/reptilian/player/pain25 0\r
+pain50 sound/player/reptilian/player/pain50 0\r
+pain75 sound/player/reptilian/player/pain75 0\r
+pain100 sound/player/reptilian/player/pain100 0\r
--- /dev/null
+name Reptile
+species alien
+weight 80
+age 32
+
+Reptilian Combatant
+++ /dev/null
-Lycanthrope
-models/player/lycanthrope
-0
-models/player/lycanthrope.zym
-species human
-
-Monsterous Opponent
-
-Sex: Female
-Weight: 106 kg
-Age: 24
\ No newline at end of file
+++ /dev/null
-//TAG: carni-lycan
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/carni-lycan/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/carni-lycan/coms/attackinfive 0
-coverme sound/player/carni-lycan/coms/coverme 0
-defend sound/player/carni-lycan/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/carni-lycan/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/carni-lycan/coms/incoming 0
-meet sound/player/carni-lycan/coms/meet 0
-needhelp sound/player/carni-lycan/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/carni-lycan/coms/seenflag 0
-taunt sound/player/carni-lycan/coms/taunt 3
-teamshoot sound/player/carni-lycan/coms/teamshoot 3
-death sound/player/carni-lycan/player/death 3
-drown sound/player/carni-lycan/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/carni-lycan/player/falling 0
-gasp sound/player/carni-lycan/player/gasp 0
-jump sound/player/carni-lycan/player/jump 0
-pain25 sound/player/carni-lycan/player/pain25 0
-pain50 sound/player/carni-lycan/player/pain50 0
-pain75 sound/player/carni-lycan/player/pain75 0
-pain100 sound/player/carni-lycan/player/pain100 0
--- /dev/null
+//TAG: carni-lycan\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/carni-lycan/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/carni-lycan/coms/attackinfive 0\r
+coverme sound/player/carni-lycan/coms/coverme 0\r
+defend sound/player/carni-lycan/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/carni-lycan/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/carni-lycan/coms/incoming 0\r
+meet sound/player/carni-lycan/coms/meet 0\r
+needhelp sound/player/carni-lycan/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/carni-lycan/coms/seenflag 0\r
+taunt sound/player/carni-lycan/coms/taunt 3\r
+teamshoot sound/player/carni-lycan/coms/teamshoot 3\r
+death sound/player/carni-lycan/player/death 3\r
+drown sound/player/carni-lycan/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/carni-lycan/player/falling 0\r
+gasp sound/player/carni-lycan/player/gasp 0\r
+jump sound/player/carni-lycan/player/jump 0\r
+pain25 sound/player/carni-lycan/player/pain25 0\r
+pain50 sound/player/carni-lycan/player/pain50 0\r
+pain75 sound/player/carni-lycan/player/pain75 0\r
+pain100 sound/player/carni-lycan/player/pain100 0\r
--- /dev/null
+name Lycanthrope
+species human
+sex Female
+weight 106
+age 24
+
+Monsterous Opponent
+++ /dev/null
-Marine
-models/player/marine
-0
-models/player/marine.zym
-species human
-
-Service Man
-
-Sex: Male
-Weight: 93 kg
-Age: 35
\ No newline at end of file
+++ /dev/null
-//TAG: marine
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/marine/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/marine/coms/attackinfive 0
-coverme sound/player/marine/coms/coverme 0
-defend sound/player/marine/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/marine/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/marine/coms/incoming 0
-meet sound/player/marine/coms/meet 0
-needhelp sound/player/marine/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/marine/coms/seenflag 0
-taunt sound/player/marine/coms/taunt 3
-teamshoot sound/player/marine/coms/teamshoot 4
-death sound/player/marine/player/death 3
-drown sound/player/marine/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/marine/player/fall 1
-gasp sound/player/marine/player/gasp 0
-jump sound/player/marine/player/jump 0
-pain25 sound/player/marine/player/pain25 0
-pain50 sound/player/marine/player/pain50 0
-pain75 sound/player/marine/player/pain75 0
-pain100 sound/player/marine/player/pain100 0
--- /dev/null
+//TAG: marine\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/marine/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/marine/coms/attackinfive 0\r
+coverme sound/player/marine/coms/coverme 0\r
+defend sound/player/marine/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/marine/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/marine/coms/incoming 0\r
+meet sound/player/marine/coms/meet 0\r
+needhelp sound/player/marine/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/marine/coms/seenflag 0\r
+taunt sound/player/marine/coms/taunt 3\r
+teamshoot sound/player/marine/coms/teamshoot 4\r
+death sound/player/marine/player/death 3\r
+drown sound/player/marine/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/marine/player/fall 1\r
+gasp sound/player/marine/player/gasp 0\r
+jump sound/player/marine/player/jump 0\r
+pain25 sound/player/marine/player/pain25 0\r
+pain50 sound/player/marine/player/pain50 0\r
+pain75 sound/player/marine/player/pain75 0\r
+pain100 sound/player/marine/player/pain100 0\r
--- /dev/null
+name Marine
+species human
+sex Male
+weight 93
+age 35
+
+Service Man
+++ /dev/null
-Mulder
-models/player/mulder
-1
-models/player/nexus.zym
-species robot_solid
-
-Nexuiz's Soldier
-
-Weight: 282 kg
-Age: 313
+++ /dev/null
-Nexus
-models/player/nexus
-0
-models/player/nexus.zym
-species human
-
-Nexuiz's Soldier
-
-Weight: 282 kg
-Age: 313
\ No newline at end of file
+++ /dev/null
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
--- /dev/null
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
--- /dev/null
+name Nexus
+species human
+weight 282
+age 313
+
+Nexuiz's Soldier
--- /dev/null
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
--- /dev/null
+name Mulder
+species robot_solid
+weight 282
+age 313
+
+Nexuiz's Soldier
--- /dev/null
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
+++ /dev/null
-Pyria
-models/player/pyria
-0
-models/player/pyria.zym
-species human
-
-Necro Warrior
-
-Sex: Female
-Weight: 57 kg
-Age: 53
\ No newline at end of file
+++ /dev/null
-//TAG: pyria-skadi
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/pyria-skadi/coms/attack 2
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/pyria-skadi/coms/attackinfive 0
-//coverme sound/player/pyria-skadi/coms/coverme 0
-//defend sound/player/pyria-skadi/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/pyria-skadi/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/pyria-skadi/coms/incoming 0
-meet sound/player/pyria-skadi/coms/meet 0
-needhelp sound/player/pyria-skadi/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/pyria-skadi/coms/seenflag 0
-taunt sound/player/pyria-skadi/coms/taunt 5
-teamshoot sound/player/pyria-skadi/coms/teamshoot 4
-death sound/player/pyria-skadi/player/death 3
-drown sound/player/pyria-skadi/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/pyria-skadi/player/falling 0
-gasp sound/player/pyria-skadi/player/gasp 0
-jump sound/player/pyria-skadi/player/jump 0
-pain25 sound/player/pyria-skadi/player/pain25 0
-pain50 sound/player/pyria-skadi/player/pain50 0
-pain75 sound/player/pyria-skadi/player/pain75 0
-pain100 sound/player/pyria-skadi/player/pain100 0
--- /dev/null
+//TAG: pyria-skadi\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/pyria-skadi/coms/attack 2\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0\r
+//coverme sound/player/pyria-skadi/coms/coverme 0\r
+//defend sound/player/pyria-skadi/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/pyria-skadi/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/pyria-skadi/coms/incoming 0\r
+meet sound/player/pyria-skadi/coms/meet 0\r
+needhelp sound/player/pyria-skadi/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/pyria-skadi/coms/seenflag 0\r
+taunt sound/player/pyria-skadi/coms/taunt 5\r
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4\r
+death sound/player/pyria-skadi/player/death 3\r
+drown sound/player/pyria-skadi/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/pyria-skadi/player/falling 0\r
+gasp sound/player/pyria-skadi/player/gasp 0\r
+jump sound/player/pyria-skadi/player/jump 0\r
+pain25 sound/player/pyria-skadi/player/pain25 0\r
+pain50 sound/player/pyria-skadi/player/pain50 0\r
+pain75 sound/player/pyria-skadi/player/pain75 0\r
+pain100 sound/player/pyria-skadi/player/pain100 0\r
--- /dev/null
+name Pyria
+species human
+sex Female
+weight 57
+age 53
+
+Necro Warrior
+++ /dev/null
-Quark
-models/player/quark
-0
-models/player/crash.zym
-species robot_shiny
-
-Robot Fighter
-
-Weight: 138 kg
-Age: 3 years
\ No newline at end of file
+++ /dev/null
-Reptile
-models/player/reptile
-1
-models/player/lurk.zym
-species alien
-
-Reptilian Combatant
-
-Weight: 80 kg
-Age: 32
\ No newline at end of file
+++ /dev/null
-Shock Trooper
-models/player/shock
-0
-models/player/shock.zym
-species human
-
-Necro Warrior
-
-Sex: Male
-Weight: 66 kg
-Age: 65
\ No newline at end of file
+++ /dev/null
-//TAG: marine
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/marine/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/marine/coms/attackinfive 0
-coverme sound/player/marine/coms/coverme 0
-defend sound/player/marine/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/marine/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/marine/coms/incoming 0
-meet sound/player/marine/coms/meet 0
-needhelp sound/player/marine/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/marine/coms/seenflag 0
-taunt sound/player/marine/coms/taunt 3
-teamshoot sound/player/marine/coms/teamshoot 4
-death sound/player/marine/player/death 3
-drown sound/player/marine/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/marine/player/fall 1
-gasp sound/player/marine/player/gasp 0
-jump sound/player/marine/player/jump 0
-pain25 sound/player/marine/player/pain25 0
-pain50 sound/player/marine/player/pain50 0
-pain75 sound/player/marine/player/pain75 0
-pain100 sound/player/marine/player/pain100 0
--- /dev/null
+//TAG: marine\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/marine/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/marine/coms/attackinfive 0\r
+coverme sound/player/marine/coms/coverme 0\r
+defend sound/player/marine/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/marine/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/marine/coms/incoming 0\r
+meet sound/player/marine/coms/meet 0\r
+needhelp sound/player/marine/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/marine/coms/seenflag 0\r
+taunt sound/player/marine/coms/taunt 3\r
+teamshoot sound/player/marine/coms/teamshoot 4\r
+death sound/player/marine/player/death 3\r
+drown sound/player/marine/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/marine/player/fall 1\r
+gasp sound/player/marine/player/gasp 0\r
+jump sound/player/marine/player/jump 0\r
+pain25 sound/player/marine/player/pain25 0\r
+pain50 sound/player/marine/player/pain50 0\r
+pain75 sound/player/marine/player/pain75 0\r
+pain100 sound/player/marine/player/pain100 0\r
--- /dev/null
+name Shock Trooper
+species human
+sex Male
+weight 66
+age 65
+
+Necro Warrior
+++ /dev/null
-Skadi
-models/player/skadi
-0
-models/player/skadi.zym
-species human
-
-Necro Warrior
-
-Sex: Female
-Weight: 52 kg
-Age: 63
\ No newline at end of file
+++ /dev/null
-//TAG: pyria-skadi
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/pyria-skadi/coms/attack 2
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/pyria-skadi/coms/attackinfive 0
-//coverme sound/player/pyria-skadi/coms/coverme 0
-//defend sound/player/pyria-skadi/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/pyria-skadi/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/pyria-skadi/coms/incoming 0
-meet sound/player/pyria-skadi/coms/meet 0
-needhelp sound/player/pyria-skadi/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/pyria-skadi/coms/seenflag 0
-taunt sound/player/pyria-skadi/coms/taunt 5
-teamshoot sound/player/pyria-skadi/coms/teamshoot 4
-death sound/player/pyria-skadi/player/death 3
-drown sound/player/pyria-skadi/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/pyria-skadi/player/falling 0
-gasp sound/player/pyria-skadi/player/gasp 0
-jump sound/player/pyria-skadi/player/jump 0
-pain25 sound/player/pyria-skadi/player/pain25 0
-pain50 sound/player/pyria-skadi/player/pain50 0
-pain75 sound/player/pyria-skadi/player/pain75 0
-pain100 sound/player/pyria-skadi/player/pain100 0
--- /dev/null
+//TAG: pyria-skadi\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/pyria-skadi/coms/attack 2\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0\r
+//coverme sound/player/pyria-skadi/coms/coverme 0\r
+//defend sound/player/pyria-skadi/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/pyria-skadi/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/pyria-skadi/coms/incoming 0\r
+meet sound/player/pyria-skadi/coms/meet 0\r
+needhelp sound/player/pyria-skadi/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/pyria-skadi/coms/seenflag 0\r
+taunt sound/player/pyria-skadi/coms/taunt 5\r
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4\r
+death sound/player/pyria-skadi/player/death 3\r
+drown sound/player/pyria-skadi/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/pyria-skadi/player/falling 0\r
+gasp sound/player/pyria-skadi/player/gasp 0\r
+jump sound/player/pyria-skadi/player/jump 0\r
+pain25 sound/player/pyria-skadi/player/pain25 0\r
+pain50 sound/player/pyria-skadi/player/pain50 0\r
+pain75 sound/player/pyria-skadi/player/pain75 0\r
+pain100 sound/player/pyria-skadi/player/pain100 0\r
--- /dev/null
+name Skadi
+species human
+sex Female
+weight 52
+age 63
+
+Necro Warrior
--- /dev/null
+//TAG: pyria-skadi\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/pyria-skadi/coms/attack 2\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/pyria-skadi/coms/attackinfive 0\r
+//coverme sound/player/pyria-skadi/coms/coverme 0\r
+//defend sound/player/pyria-skadi/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/pyria-skadi/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/pyria-skadi/coms/incoming 0\r
+meet sound/player/pyria-skadi/coms/meet 0\r
+needhelp sound/player/pyria-skadi/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/pyria-skadi/coms/seenflag 0\r
+taunt sound/player/pyria-skadi/coms/taunt 5\r
+teamshoot sound/player/pyria-skadi/coms/teamshoot 4\r
+death sound/player/pyria-skadi/player/death 3\r
+drown sound/player/pyria-skadi/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/pyria-skadi/player/falling 0\r
+gasp sound/player/pyria-skadi/player/gasp 0\r
+jump sound/player/pyria-skadi/player/jump 0\r
+pain25 sound/player/pyria-skadi/player/pain25 0\r
+pain50 sound/player/pyria-skadi/player/pain50 0\r
+pain75 sound/player/pyria-skadi/player/pain75 0\r
+pain100 sound/player/pyria-skadi/player/pain100 0\r
+++ /dev/null
-Specop
-models/player/specop
-0
-models/player/specop.zym
-species human
-
-Solo Warrior
-
-Sex: Female
-Weight: 61 kg
-Age: 31
\ No newline at end of file
+++ /dev/null
-//TAG: specop
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/specop/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/specop/coms/attackinfive 0
-coverme sound/player/specop/coms/coverme 0
-defend sound/player/specop/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/specop/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/specop/coms/incoming 0
-meet sound/player/specop/coms/meet 0
-needhelp sound/player/specop/coms/needhelp 1
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/specop/coms/seenflag 0
-taunt sound/player/specop/coms/taunt 4
-teamshoot sound/player/specop/coms/teamshoot 4
-death sound/player/specop/player/death 3
-drown sound/player/specop/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/specop/player/falling 0
-gasp sound/player/specop/player/gasp 0
-jump sound/player/specop/player/jump 0
-pain25 sound/player/specop/player/pain25 0
-pain50 sound/player/specop/player/pain50 0
-pain75 sound/player/specop/player/pain75 0
-pain100 sound/player/specop/player/pain100 0
--- /dev/null
+//TAG: specop\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/specop/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/specop/coms/attackinfive 0\r
+coverme sound/player/specop/coms/coverme 0\r
+defend sound/player/specop/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/specop/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/specop/coms/incoming 0\r
+meet sound/player/specop/coms/meet 0\r
+needhelp sound/player/specop/coms/needhelp 1\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/specop/coms/seenflag 0\r
+taunt sound/player/specop/coms/taunt 4\r
+teamshoot sound/player/specop/coms/teamshoot 4\r
+death sound/player/specop/player/death 3\r
+drown sound/player/specop/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/specop/player/falling 0\r
+gasp sound/player/specop/player/gasp 0\r
+jump sound/player/specop/player/jump 0\r
+pain25 sound/player/specop/player/pain25 0\r
+pain50 sound/player/specop/player/pain50 0\r
+pain75 sound/player/specop/player/pain75 0\r
+pain100 sound/player/specop/player/pain100 0\r
--- /dev/null
+name Specop
+species human
+sex Female
+weight 61
+age 31
+
+Solo Warrior
+++ /dev/null
-//TAG: fricka
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/fricka/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/fricka/coms/attackinfive 0
-//coverme sound/player/fricka/coms/coverme 0
-defend sound/player/fricka/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/fricka/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-incoming sound/player/fricka/coms/incoming 0
-meet sound/player/fricka/coms/waypoint 0
-//needhelp sound/player/fricka/coms/needhelp 0
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/fricka/coms/flagseen 0
-taunt sound/player/fricka/coms/taunt 4
-teamshoot sound/player/fricka/coms/teamshoot 3
-death sound/player/fricka/player/death 3
-drown sound/player/fricka/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/fricka/player/falling 0
-gasp sound/player/fricka/player/gasp 0
-jump sound/player/fricka/player/jump 0
-pain25 sound/player/fricka/player/pain25 0
-pain50 sound/player/fricka/player/pain50 0
-pain75 sound/player/fricka/player/pain75 0
-pain100 sound/player/fricka/player/pain100 0
--- /dev/null
+name Fricka
+species alien
+sex Female
+weight 57
+age 16
+
+Mutated Warrior
--- /dev/null
+//TAG: fricka\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/fricka/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/fricka/coms/attackinfive 0\r
+//coverme sound/player/fricka/coms/coverme 0\r
+defend sound/player/fricka/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/fricka/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+incoming sound/player/fricka/coms/incoming 0\r
+meet sound/player/fricka/coms/waypoint 0\r
+//needhelp sound/player/fricka/coms/needhelp 0\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/fricka/coms/flagseen 0\r
+taunt sound/player/fricka/coms/taunt 4\r
+teamshoot sound/player/fricka/coms/teamshoot 3\r
+death sound/player/fricka/player/death 3\r
+drown sound/player/fricka/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/fricka/player/falling 0\r
+gasp sound/player/fricka/player/gasp 0\r
+jump sound/player/fricka/player/jump 0\r
+pain25 sound/player/fricka/player/pain25 0\r
+pain50 sound/player/fricka/player/pain50 0\r
+pain75 sound/player/fricka/player/pain75 0\r
+pain100 sound/player/fricka/player/pain100 0\r
+++ /dev/null
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
--- /dev/null
+//TAG: soldier\r
+//affirmative sound/player/carni-lycan/player/affirmative 0\r
+attack sound/player/soldier/coms/attack 0\r
+//attacking sound/player/carni-lycan/player/attacking 0\r
+attackinfive sound/player/soldier/coms/attackinfive 0\r
+coverme sound/player/soldier/coms/coverme 0\r
+defend sound/player/soldier/coms/defend 0\r
+//defending sound/player/carni-lycan/player/defending 0\r
+//droppedflag sound/player/carni-lycan/player/droppedflag 0\r
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0\r
+freelance sound/player/soldier/coms/freelance 2\r
+//getflag sound/player/carni-lycan/player/getflag 0\r
+//incoming sound/player/soldier/coms/incoming 0\r
+meet sound/player/soldier/coms/meet 0\r
+needhelp sound/player/soldier/coms/needhelp 2\r
+//negative sound/player/carni-lycan/player/negative 0\r
+//onmyway sound/player/carni-lycan/player/onmyway 0\r
+//roaming sound/player/carni-lycan/player/roaming 0\r
+//seenenemy sound/player/carni-lycan/player/seenenemy 0\r
+seenflag sound/player/soldier/coms/seenflag 0\r
+taunt sound/player/soldier/coms/taunt 3\r
+teamshoot sound/player/soldier/coms/teamshoot 3\r
+death sound/player/soldier/player/death 3\r
+drown sound/player/soldier/player/drown 0\r
+//fall sound/player/carni-lycan/player/fall 0\r
+falling sound/player/soldier/player/falling 0\r
+gasp sound/player/soldier/player/gasp 0\r
+jump sound/player/soldier/player/jump 0\r
+pain25 sound/player/soldier/player/pain25 0\r
+pain50 sound/player/soldier/player/pain50 0\r
+pain75 sound/player/soldier/player/pain75 0\r
+pain100 sound/player/soldier/player/pain100 0\r
--- /dev/null
+name Xolar
+species robot_solid
+weight 582
+age 439
+
+Heavy Nexuiz's Soldier
+++ /dev/null
-Xolar
-models/player/xolar
-0
-models/player/xolar.dpm
-species robot_solid
-
-Heavy Nexuiz's Soldier
-
-Weight: 582 kg
-Age: 439
+++ /dev/null
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-//getflag sound/player/carni-lycan/player/getflag 0
-//incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-//fall sound/player/carni-lycan/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
--- /dev/null
+//TAG: soldier
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/soldier/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/soldier/coms/attackinfive 0
+coverme sound/player/soldier/coms/coverme 0
+defend sound/player/soldier/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+//flagcarriertakingdamage sound/player/carni-lycan/player/flagcarriertakingdamage 0
+freelance sound/player/soldier/coms/freelance 2
+//getflag sound/player/carni-lycan/player/getflag 0
+//incoming sound/player/soldier/coms/incoming 0
+meet sound/player/soldier/coms/meet 0
+needhelp sound/player/soldier/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/soldier/coms/seenflag 0
+taunt sound/player/soldier/coms/taunt 3
+teamshoot sound/player/soldier/coms/teamshoot 3
+death sound/player/soldier/player/death 3
+drown sound/player/soldier/player/drown 0
+//fall sound/player/carni-lycan/player/fall 0
+falling sound/player/soldier/player/falling 0
+gasp sound/player/soldier/player/gasp 0
+jump sound/player/soldier/player/jump 0
+pain25 sound/player/soldier/player/pain25 0
+pain50 sound/player/soldier/player/pain50 0
+pain75 sound/player/soldier/player/pain75 0
+pain100 sound/player/soldier/player/pain100 0
--- /dev/null
+1 8 20 0 // fire
+9 5 20 0 // fire2
+15 200 20 1 // idle
+215 40 20 0 // reload
-0 0.001953125 0.001953125 0.123046875 0.123046875
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-3 0.376953125 0.001953125 0.498046875 0.123046875
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-44 0.501953125 0.626953125 0.623046875 0.748046875
-45 0.626953125 0.626953125 0.748046875 0.748046875
-46 0.751953125 0.626953125 0.873046875 0.748046875
-47 0.876953125 0.626953125 0.998046875 0.748046875
-48 0.001953125 0.751953125 0.123046875 0.873046875
-49 0.126953125 0.751953125 0.248046875 0.873046875
-50 0.251953125 0.751953125 0.373046875 0.873046875
-51 0.376953125 0.751953125 0.498046875 0.873046875
-52 0.501953125 0.751953125 0.623046875 0.873046875
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+200 0 0.62548828125 1 0.68701171875
+201 0 0.68798828125 1 0.74951171875
+202 0 0.75048828125 1 0.81201171875
+203 0 0.81298828125 1 0.87451171875
+204 0 0.87548828125 1 0.93701171875
+205 0 0.93798828125 1 0.99951171875
+++ /dev/null
-// Nexrun tweaked to suit CPM
-sv_gravity 800
-sv_maxspeed 320
-// CPMA: 320
-sv_maxairspeed 320
-// CPMA: 320
-sv_stopspeed 100
-sv_accelerate 15
-sv_airaccelerate 1
-sv_friction 8
-edgefriction 1
-sv_stepheight 34
-// CPMA: 18
-sv_jumpvelocity 270
-sv_wateraccelerate 4
-sv_waterfriction 1
-sv_airaccel_sideways_friction 0
-sv_airaccel_qw 0.95
-// CPMA: 1
-sv_airstopaccelerate 2.5
-sv_airstrafeaccelerate 70
-sv_maxairstrafespeed 30
-sv_aircontrol 150
-sv_aircontrol_power 2
-sv_warsowbunny_turnaccel 0
-sv_warsowbunny_accel 0.1593
-sv_warsowbunny_topspeed 925
-sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0
-sv_doublejump 1
-sv_jumpspeedcap_min 0
-sv_jumpspeedcap_max 1
-sv_jumpspeedcap_max_disable_on_ramps 1
+++ /dev/null
-// CPMA tweaked to match the speeds in old Nexrun
-sv_gravity 800
-sv_maxspeed 400
-// CPMA: 320
-sv_maxairspeed 400
-// CPMA: 320
-sv_stopspeed 100
-sv_accelerate 15
-sv_airaccelerate 1
-sv_friction 8
-edgefriction 1
-sv_stepheight 34
-// CPMA: 18
-sv_jumpvelocity 270
-sv_wateraccelerate 4
-sv_waterfriction 1
-sv_airaccel_sideways_friction 0
-sv_airaccel_qw 0.95
-// CPMA: 1
-sv_airstopaccelerate 2.5
-sv_airstrafeaccelerate 70
-sv_maxairstrafespeed 30
-sv_aircontrol 150
-sv_aircontrol_power 2
-sv_warsowbunny_turnaccel 0
-sv_warsowbunny_accel 0.1593
-sv_warsowbunny_topspeed 925
-sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0
-sv_doublejump 1
-sv_jumpspeedcap_min 0
-sv_jumpspeedcap_max 1
-sv_jumpspeedcap_max_disable_on_ramps 1
--- /dev/null
+// Nexrun tweaked to suit CPM
+sv_gravity 800
+sv_maxspeed 320
+// CPMA: 320
+sv_maxairspeed 320
+// CPMA: 320
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 1
+sv_friction 8
+edgefriction 1
+sv_stepheight 34
+// CPMA: 18
+sv_jumpvelocity 270
+sv_wateraccelerate 4
+sv_waterfriction 1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw 0.95
+// CPMA: 1
+sv_airstopaccelerate 2.5
+sv_airstrafeaccelerate 70
+sv_maxairstrafespeed 30
+sv_aircontrol 150
+sv_aircontrol_power 2
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 1
+sv_jumpspeedcap_min 0
+sv_jumpspeedcap_max 1
+sv_jumpspeedcap_max_disable_on_ramps 1
g_weaponswitchdelay = ReadByte() / 255.0;
+ g_balance_grenadelauncher_secondary_bouncefactor = ReadCoord();
+ g_balance_grenadelauncher_secondary_bouncestop = ReadCoord();
+
if(!postinit)
PostInit();
}
mi = '-16 -16 -16';
ma = '16 16 16';
break;
+ case WEP_SEEKER: // projectile has a size!
+ mi = '-2 -2 -2';
+ ma = '2 2 2';
+ break;
case WEP_ELECTRO: // projectile has a size!
mi = '0 0 -3';
ma = '0 0 -3';
vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
warpzone_fixview_origin = pmove_org + vo;
- warpzone_fixview_angles = input_angles;
+ warpzone_fixview_cl_viewangles = input_angles;
+ warpzone_fixview_angles = view_angles;
WarpZone_FixView();
pmove_org = warpzone_fixview_origin - vo;
- input_angles = warpzone_fixview_angles;
+ input_angles = warpzone_fixview_cl_viewangles;
+ view_angles = warpzone_fixview_angles;
if(cvar("cl_lockview"))
{
- pmove_org = warpzone_fixview_origin = freeze_pmove_org;
- input_angles = freeze_input_angles;
+ pmove_org = freeze_pmove_org;
+ input_angles = view_angles = freeze_input_angles;
R_SetView(VF_ORIGIN, pmove_org + vo);
- R_SetView(VF_ANGLES, input_angles);
+ R_SetView(VF_ANGLES, view_angles);
//R_SetView(VF_CL_VIEWANGLES, input_angles);
}
freeze_pmove_org = pmove_org;
--- /dev/null
+--- sbar.qc.BASE.4129.qc 2010-05-06 19:58:30.171990860 +0200
++++ sbar.qc 2010-05-06 20:01:25.251979343 +0200
+@@ -3395,8 +3395,15 @@
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+- if(score && score < t || !t)
++ if(score && (score < t || !t)) {
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
++ if(cvar("cl_autodemo_delete_keeprecords"))
++ {
++ f = cvar("cl_autodemo_delete");
++ f &~= 1;
++ cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
++ }
++ }
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
if(!issilent)
sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
break;
+ case WEP_SEEKER:
+ org2 = org + backoff * 6;
+ if(secondary)
+ {
+ pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ if(!issilent)
+ {
+ if (r<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ else if (r<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(bounce)
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!issilent)
+ {
+ if (r<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+ else if (r<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ else if(headshot)
+ {
+ if(!issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!issilent)
+ {
+ if (r<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (r<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ }
+ break;
case WEP_HLAC:
org2 = org + backoff * 6;
pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
break;
case WEP_FIREBALL:
if(secondary)
+ {
+ // firemine goes out silently
+ }
+ else
{
org2 = org + backoff * 16;
pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
if(!issilent)
sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
}
- else
- {
- // firemine goes out silently
- }
break;
default:
dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
precache_sound("weapons/crylink_impact.wav");
precache_sound("weapons/electro_impact.wav");
precache_sound("weapons/electro_impact_combo.wav");
+ precache_sound("weapons/flacexp1.wav");
+ precache_sound("weapons/flacexp2.wav");
+ precache_sound("weapons/flacexp3.wav");
precache_sound("weapons/grenade_impact.wav");
precache_sound("weapons/hagexp1.wav");
precache_sound("weapons/hagexp2.wav");
precache_sound("weapons/rocket_impact.wav");
precache_sound("weapons/fireball_impact.wav");
precache_sound("weapons/fireball_impact2.wav");
+ precache_sound("weapons/seekerexp1.wav");
+ precache_sound("weapons/seekerexp2.wav");
+ precache_sound("weapons/seekerexp3.wav");
+ precache_sound("weapons/tagexp1.wav");
+ precache_sound("weapons/tagexp2.wav");
+ precache_sound("weapons/tagexp3.wav");
+ precache_sound("weapons/tag_impact.wav");
}
if(type & 0x80)
{
- if(cvar("cl_gentle") > 1)
+ if(cvar("cl_gentle") == 2)
gentle_prefix = "";
- else
+ else if(cvar("cl_gentle") == 3)
+ gentle_prefix = "happy_";
+ else if(cvar("cl_gentle"))
gentle_prefix = "morphed_";
}
else if(cvar("cl_particlegibs"))
// direction is perpendicular to the view normal, and perpendicular to the axis
thickdir = normalize(cross(axis, view_origin - from));
+/*
+ print("from ", vtos(from), "\n");
+ print("to ", vtos(to), "\n");
+ print("org ", vtos(view_origin), "\n");
+ print("dir ", vtos(thickdir), "\n");
+*/
+
A = from - thickdir * (thickness / 2);
B = from + thickdir * (thickness / 2);
C = to + thickdir * (thickness / 2);
--- /dev/null
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+// a border picture is a texture containing nine parts:
+// 1/4 width: left part
+// 1/2 width: middle part (stretched)
+// 1/4 width: right part
+// divided into
+// 1/4 height: top part
+// 1/2 height: middle part (stretched)
+// 1/4 height: bottom part
+void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
+{
+ vector dX, dY;
+ vector width, height;
+ vector bW, bH;
+ //pic = draw_UseSkinFor(pic);
+ width = eX * theSize_x;
+ height = eY * theSize_y;
+ if(theSize_x <= theBorderSize_x * 2)
+ {
+ // not wide enough... draw just left and right then
+ bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
+ if(theSize_y <= theBorderSize_y * 2)
+ {
+ // not high enough... draw just corners
+ bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
+ }
+ else
+ {
+ dY = theBorderSize_x * eY;
+ drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+ }
+ }
+ else
+ {
+ if(theSize_y <= theBorderSize_y * 2)
+ {
+ // not high enough... draw just top and bottom then
+ bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ dX = theBorderSize_x * eX;
+ drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+ }
+ else
+ {
+ dX = theBorderSize_x * eX;
+ dY = theBorderSize_x * eY;
+ drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ }
+ }
+}
+
+// return HUD background color
+vector HUD_GetBgColor()
+{
+ vector color;
+ if (teamplay)
+ GetTeamRGB(myteam) * hud_color_bg_team;
+ else {
+ // allow custom HUD colors in non-teamgames
+ color_x = cvar("hud_color_bg_r");
+ color_y = cvar("hud_color_bg_g");
+ color_z = cvar("hud_color_bg_b");
+ }
+ return color;
+}
+
+// return accuracy text color
+vector HUD_AccuracyColor(float accuracy)
+{
+ vector rgb;
+ float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
+ if(accuracy >= 100) {
+ rgb_x = 0;
+ rgb_y = 1;
+ }
+ else if(accuracy > yellow_accuracy) {
+ rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+ rgb_y = 1;
+ }
+ else {
+ rgb_x = 1;
+ rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+ }
+ rgb_z = 0;
+ return rgb;
+}
+
+// draw number in the XSCALE font
+void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+ float l, i;
+ string str, tmp, l_length;
+ float minus, plus;
+ vector vsize, num_color;
+
+ vsize_x = vsize_y = lettersize;
+ vsize_z = 0;
+
+ // showsign 1: always prefix with minus sign (useful in race distribution display)
+ // showsign 2: always prefix with plus sign (useful in race distribution display)
+ // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+ if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
+ {
+ plus = true;
+ pos_x -= lettersize;
+ } else
+ plus = false;
+
+ if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
+ {
+ minus = true;
+ num = -num;
+ pos_x -= lettersize;
+ } else
+ minus = false;
+
+ if(digits < 0)
+ {
+ tmp = ftos(num);
+ digits = -digits;
+ str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+ } else
+ str = ftos(num);
+
+ l = strlen(str);
+ l_length = ftos(l);
+
+ if(l > digits)
+ {
+ str = substring(str, l-digits, 999);
+ l = strlen(str);
+ } else if(l < digits)
+ pos_x += (digits-l) * lettersize;
+
+ if (highlighted == 1) {
+ vector hl_size;
+ hl_size_x = vsize_x * l + vsize_x * 0.2;
+ hl_size_y = vsize_y * 1.1;
+ hl_size_z = 0;
+ if(minus)
+ hl_size_x = hl_size_x + vsize_x;
+
+ vector hl_pos;
+ hl_pos_x = pos_x - lettersize/10;
+ hl_pos_y = pos_y - lettersize/20;
+ hl_pos_z = 0;
+
+ drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+ }
+
+ if (stroke == 1)
+ num_color = '1 1 1';
+ else
+ num_color = rgb;
+
+ if(minus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ } else if(plus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+
+ for(i = 0; i < l; ++i)
+ {
+ tmp = substring(str, i, 1);
+ if (stroke == 1)
+ drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+ drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+}
+
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+ vector color;
+ if(x > 200) {
+ color_x = 0;
+ color_y = 1;
+ color_z = 0;
+ }
+ else if(x > 150) {
+ color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color_z = 0;
+ }
+ else if(x > 100) {
+ color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > 50) {
+ color_x = 1;
+ color_y = 1;
+ color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > 20) {
+ color_x = 1;
+ color_y = (x-20)*90/27/100; // green value between 0 -> 1
+ color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color_x = 1;
+ color_y = 0;
+ color_z = 0;
+ }
+ HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+float stringwidth_colors(string s, vector theSize)
+{
+ return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+ return stringwidth(s, FALSE, theSize);
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+ float i, j, n, hcount;
+ string s;
+
+ centerprint_fontsize = HUD_GetFontsize("scr_centersize");
+
+ centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+ if(cvar("scr_centertime") <= 0)
+ return;
+
+ if(strMessage == "")
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ j = j - 1;
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "")
+ return;
+
+ // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ j = j + 1;
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+ centerprint_offset_hint = j;
+
+ if(strMessage == "")
+ return;
+
+ // if we get here, we have a message. Initialize its height.
+ centerprint_num = 0;
+
+ n = tokenizebyseparator(strMessage, "\n");
+ i = hcount = 0;
+ for(j = 0; j < n; ++j)
+ {
+ getWrappedLine_remaining = argv(j);
+ while(getWrappedLine_remaining)
+ {
+ s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = strzone(s);
+ centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+ ++i;
+
+ // half height for empty lines looks better
+ if(s == "")
+ hcount += 0.5;
+ else
+ hcount += 1;
+
+ if(i >= CENTERPRINT_MAX_LINES)
+ break;
+ }
+ }
+
+ float h, havail;
+ h = centerprint_fontsize_y*hcount;
+
+ havail = vid_conheight;
+ if(cvar("con_chatpos") < 0)
+ havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(havail > vid_conheight - 70)
+ havail = vid_conheight - 70; // avoid overlapping HUD
+
+ centerprint_start_x = 0;
+
+#if 0
+ float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+ // here, the centerprint would cover the crosshair. REALLY BAD.
+ forbiddenmin = vid_conheight * 0.5 - h - 16;
+ forbiddenmax = vid_conheight * 0.5 + 16;
+
+ allowedmin = scoreboard_bottom;
+ allowedmax = havail - h;
+ preferred = (havail - h)/2;
+
+
+ // possible orderings (total: 4! / 4 = 6)
+ // allowedmin allowedmax forbiddenmin forbiddenmax
+ // forbiddenmin forbiddenmax allowedmin allowedmax
+ if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+ {
+ // forbidden doesn't matter in this case
+ centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+ }
+ // allowedmin forbiddenmin allowedmax forbiddenmax
+ else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+ {
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ }
+ // allowedmin forbiddenmin forbiddenmax allowedmax
+ else if(allowedmin < forbiddenmin)
+ {
+ // make sure the forbidden zone is not covered
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ else
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+ }
+ // forbiddenmin allowedmin allowedmax forbiddenmax
+ else if(allowedmax < forbiddenmax)
+ {
+ // it's better to leave the allowed zone (overlap with scoreboard) than
+ // to cover the forbidden zone (crosshair)
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = forbiddenmax;
+ else
+ centerprint_start_y = forbiddenmin;
+ }
+ // forbiddenmin allowedmin forbiddenmax allowedmax
+ else
+ {
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+ }
+#else
+ centerprint_start_y =
+ min(
+ max(
+ max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+ (havail - h)/2
+ ),
+ havail - h
+ );
+#endif
+
+ centerprint_num = i;
+ centerprint_expire = time + cvar("scr_centertime");
+}
+
+void HUD_DrawCenterPrint (void)
+{
+ float i;
+ vector pos;
+ string ts;
+ float a;
+
+ //if(time > centerprint_expire)
+ // return;
+
+ //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+ //sz = 1.2 / (a + 0.2);
+
+ if(a <= 0)
+ return;
+
+ pos = centerprint_start;
+ for (i=0; i<centerprint_num; i = i + 1)
+ {
+ pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+ ts = centerprint_messages[i];
+ if (ts != "")
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+ // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ pos_y = pos_y + centerprint_fontsize_y;
+ }
+ else
+ // half height for empty lines looks better
+ pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x -= 2 / 3 * strlen(text) * scale_x;
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+// return the string of the given race place
+string race_PlaceName(float pos) {
+ if(pos == 1)
+ return "1st";
+ else if(pos == 2)
+ return "2nd";
+ else if(pos == 3)
+ return "3rd";
+ else
+ return strcat(ftos(pos), "th");
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(histime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ col = "^1";
+ }
+ }
+ else if(histime > 0) // anticipation
+ {
+ if(mytime >= histime)
+ timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ col = "^3";
+ }
+ else
+ col = "^7";
+
+ if(cp == 254)
+ cpname = "Start line";
+ else if(cp == 255)
+ cpname = "Finish line";
+ else if(cp)
+ cpname = strcat("Intermediate ", ftos(cp));
+ else
+ cpname = "Finish line";
+
+ if(histime < 0)
+ return strcat(col, cpname);
+ else if(hisname == "")
+ return strcat(col, cpname, " (", timestr, ")");
+ else
+ return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+float race_CheckName(string net_name) {
+ float i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+string HUD_Panel_GetName(float id)
+{
+ switch(id) {
+ case 0: return "weaponicons"; break;
+ case 1: return "inventory"; break;
+ case 2: return "powerups"; break;
+ case 3: return "healtharmor"; break;
+ case 4: return "notify"; break;
+ case 5: return "timer"; break;
+ case 6: return "radar"; break;
+ case 7: return "score"; break;
+ case 8: return "racetimer"; break;
+ case 9: return "vote"; break;
+ case 10: return "pressedkeys"; break;
+ default: return "";
+ }
+}
+
+vector HUD_Panel_CheckLimitSize(float id, vector mySize)
+{
+ switch(id) {
+ case 0:
+ mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
+ mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
+ break;
+ case 1:
+ mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
+ break;
+ case 3:
+ mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
+ break;
+ case 5:
+ mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
+ break;
+ case 9:
+ mySize_y = (1/4) * mySize_x; // 1/4 * width
+ break;
+ case 10:
+ mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
+ break;
+ }
+ return mySize;
+}
+
+// return active status of panel
+float HUD_Panel_CheckActive(float id)
+{
+ if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
+ return 1;
+ return 0;
+}
+
+// return size of given panel
+vector HUD_Panel_GetSize(float id)
+{
+ return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+}
+
+// return pos of given panel
+vector HUD_Panel_GetPos(float id)
+{
+ vector pos;
+ pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+
+ if (pos_x < 0)
+ pos_x = vid_conwidth + pos_x;
+ if (pos_y < 0)
+ pos_y = vid_conheight + pos_y;
+ return pos;
+}
+
+float HUD_Panel_GetMarigin(float id)
+{
+ return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
+}
+
+vector HUD_Panel_GetColor(float id)
+{
+ if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
+ return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
+ else
+ return stov(cvar_string("hud_color"));
+}
+
+float HUD_Panel_GetBgActive(float id)
+{
+ if(cvar("_hud_configure"))
+ return 1;
+
+ return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
+}
+
+vector HUD_Panel_GetProgressBarColor(string item)
+{
+ return stov(cvar_string(strcat("hud_progreshud_", item, "_color")));
+}
+
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
+{
+ float i;
+
+ vector myTarget;
+ myTarget = mySize;
+
+ vector targPos;
+ vector targSize;
+ vector myCenter;
+ vector targCenter;
+
+ for (i = 0; i < panel_cnt; ++i) {
+ if(i == id || !HUD_Panel_CheckActive(i))
+ continue;
+
+ targPos = HUD_Panel_GetPos(i);
+ targSize = HUD_Panel_GetSize(i);
+
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
+
+ if(myPos_y + mySize_y < targPos_y)
+ continue;
+ if(myPos_y > targPos_y + targSize_y)
+ continue;
+
+ if(myPos_x + mySize_x < targPos_x)
+ continue;
+ if(myPos_x > targPos_x + targSize_x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter_x = myPos_x + 0.5 * mySize_x;
+ myCenter_y = myPos_y + 0.5 * mySize_y;
+
+ targCenter_x = targPos_x + 0.5 * targSize_x;
+ targCenter_y = targPos_y + 0.5 * targSize_y;
+
+ float k, y;
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
+ {
+ if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x - myPos_x;
+ else // push it upwards
+ myTarget_y = targPos_y - myPos_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
+ {
+ if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - myPos_y;
+ }
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ {
+ if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x - myPos_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ {
+ if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ }
+
+ return myTarget;
+}
+
+// TODO: checkResize
+float HUD_Panel_SetSize(float id, vector mySize)
+{
+ float didntresize;
+
+ vector oldSize;
+ oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+
+ vector myPos;
+ myPos = HUD_Panel_GetPos(id);
+
+ // check for collisions
+ mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
+
+ mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
+ mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
+
+ // cap against panel's own limits
+ mySize = HUD_Panel_CheckLimitSize(id, mySize);
+
+ //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
+ //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
+
+ // TODO: is this needed?
+ // this is to check if (and how) SetPos should be called
+ if(mySize_x == oldSize_x && mySize_y == oldSize_y)
+ didntresize = 3; // didnt resize either
+ else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
+ didntresize = 2; // resized Y
+ else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
+ didntresize = 1; // resized X
+
+ string s;
+ s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+ return didntresize;
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+{
+ float i;
+
+ vector myTarget;
+ myTarget = myPos;
+
+ vector targPos;
+ vector targSize;
+ vector myCenter;
+ vector targCenter;
+
+ for (i = 0; i < panel_cnt; ++i) {
+ if(i == id || !HUD_Panel_CheckActive(i))
+ continue;
+
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
+
+ if(myPos_y + mySize_y < targPos_y)
+ continue;
+ if(myPos_y > targPos_y + targSize_y)
+ continue;
+
+ if(myPos_x + mySize_x < targPos_x)
+ continue;
+ if(myPos_x > targPos_x + targSize_x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter_x = myPos_x + 0.5 * mySize_x;
+ myCenter_y = myPos_y + 0.5 * mySize_y;
+
+ targCenter_x = targPos_x + 0.5 * targSize_x;
+ targCenter_y = targPos_y + 0.5 * targSize_y;
+
+ float k, y;
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+ {
+ if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x - mySize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - mySize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ {
+ if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - mySize_y;
+ }
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ {
+ if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x - mySize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ {
+ if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ }
+
+ return myTarget;
+}
+
+void HUD_Panel_SetPos(float id, vector pos, float didntresize)
+{
+ vector oldPos;
+ oldPos = HUD_Panel_GetPos(id);
+ if(didntresize == 2)
+ pos_x = oldPos_x;
+ else if(didntresize == 1)
+ pos_y = oldPos_y;
+ else if(didntresize == 3)
+ return;
+
+ vector mySize;
+ mySize = HUD_Panel_GetSize(id);
+
+ pos = HUD_Panel_CheckMove(id, pos, mySize);
+
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
+ if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+ pos_x = pos_x - vid_conwidth;
+ if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+ pos_y = pos_y - vid_conheight;
+
+ string s;
+ s = strcat(ftos(pos_x), " ", ftos(pos_y));
+
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+float mouseClicked;
+float prevMouseClicked; // previous state
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ prevMouseClicked = mouseClicked;
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) { // key pressed
+ mouseClicked = 1;
+ return true;
+ }
+ if(bInputType == 1) {// key released
+ mouseClicked = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
+vector mousepos, mouseprevpos;
+vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
+vector panel_click_pos; // panel pos (saved only upon a click)
+vector panel_click_size; // panel size (saved only upon a click)
+float highlightedPanel;
+float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
+void HUD_Panel_Mouse()
+{
+ if(mouseClicked == 0) {
+ highlightedPanel = -1;
+ highlightedAction = 0;
+ }
+
+ mousepos = mousepos + getmousepos();
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+
+ drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
+
+ if(mouseClicked)
+ {
+ float i, marigin;
+ vector panelPos;
+ vector panelSize;
+
+ for(i = 0; i <= panel_cnt; i++)
+ {
+ panelPos = HUD_Panel_GetPos(i);
+ panelSize = HUD_Panel_GetSize(i);
+ marigin = HUD_Panel_GetMarigin(i);
+ if(prevMouseClicked == 0) {
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 1;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 1;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 2;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 3;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 4;
+ }
+ }
+
+ if(highlightedPanel == i)
+ {
+ if(prevMouseClicked == 0)
+ {
+ panel_click_distance = mousepos - panelPos;
+ panel_click_pos = panelPos;
+ panel_click_size = panelSize;
+ }
+
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
+ else if(highlightedAction == 2)
+ {
+ float didntresize; // panel too big/too small, dont resize (also has to affect moving)
+ if(resizeCorner == 1) {
+ didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
+ HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
+ }
+ if(resizeCorner == 2) {
+ didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
+ + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
+ HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
+ }
+ if(resizeCorner == 3) {
+ didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
+ HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
+ }
+ if(resizeCorner == 4) {
+ HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
+ }
+ }
+ }
+ }
+ }
+ mouseprevpos = mousepos;
+ prevMouseClicked = mouseClicked;
+}
+
+/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
+{
+ vector pos;
+ vector size;
+
+ pos =
+*/ // maybe one day, since this will be quite complicated
+
+// Weapon icons (#0)
+//
+
+float weaponspace[10];
+void HUD_WeaponIcons_Clear()
+{
+ float idx;
+ for(idx = 0; idx < 10; ++idx)
+ weaponspace[idx] = 0;
+}
+
+void HUD_WeaponIcons()
+{
+ float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
+ vector pos, mySize, mysize, mypos, color, accuracy_color;
+ float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+
+ marigin = HUD_Panel_GetMarigin(0);
+ pos = HUD_Panel_GetPos(0);
+ mySize = HUD_Panel_GetSize(0);
+ color = HUD_Panel_GetColor(0);
+ accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
+
+ stat_weapons = getstati(STAT_WEAPONS);
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
+ ++weapon_cnt;
+ }
+
+ if(HUD_Panel_GetBgActive(0) && weapon_cnt)
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ // hits
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // fired
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ if(cvar_or("hud_weaponicons_fade", 1))
+ {
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+ }
+ else
+ fade = 1;
+
+ HUD_WeaponIcons_Clear();
+
+ float rows, columns;
+ //TODO: yuck. there must be a better way :)
+ //rows = ceil(4 * mySize_y/mySize_x);
+ if(mySize_y/mySize_x < 0.08)
+ rows = 1;
+ else if(mySize_y/mySize_x < 0.25)
+ rows = 2;
+ else if(mySize_y/mySize_x < 0.5)
+ rows = 3;
+ else if(mySize_y/mySize_x < 0.7)
+ rows = 4;
+ else if(mySize_y/mySize_x < 0.9)
+ rows = 5;
+ else if(mySize_y/mySize_x < 1.25)
+ rows = 6;
+ else if(mySize_y/mySize_x < 1.7)
+ rows = 7;
+ else if(mySize_y/mySize_x < 2.5)
+ rows = 8;
+ else if(mySize_y/mySize_x < 4)
+ rows = 12;
+ else if(mySize_y/mySize_x < 6)
+ rows = 14;
+ else
+ rows = 16;
+
+ columns = ceil(16/rows);
+ float row, column;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
+ {
+ id = self.impulse;
+
+ alpha = (id == activeweapon) ? 1 : 0.6;
+
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+ if(id == 0) // porto and hook should be last
+ id = 9;
+ else
+ id = --id;
+
+ if(id+1 == activeweapon)
+ drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ if(cvar_or("hud_weaponicons_number", 1))
+ drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy on the HUD
+ if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+ accuracy_color = HUD_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+
+}
+
+// Inventory (#1)
+//
+
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoItemCode(float i)
+{
+ switch(i)
+ {
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
+ }
+}
+
+string GetAmmoPicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "gfx/hud/sb_shells";
+ case 1: return "gfx/hud/sb_bullets";
+ case 2: return "gfx/hud/sb_rocket";
+ case 3: return "gfx/hud/sb_cells";
+ case 4: return "gfx/hud/sb_fuel";
+ default: return "";
+ }
+}
+
+void HUD_Inventory()
+{
+ float i;
+ float stat_items;
+ float marigin;
+
+ vector pos, mySize, mysize, mypos, color;
+ marigin = HUD_Panel_GetMarigin(1);
+ pos = HUD_Panel_GetPos(1);
+ mySize = HUD_Panel_GetSize(1);
+ color = HUD_Panel_GetColor(1);
+
+ if(HUD_Panel_GetBgActive(1))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ // ammo
+ stat_items = getstati(STAT_ITEMS);
+ for (i = 0; i < 4; ++i) {
+ float a;
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+ if(cvar("_hud_configure"))
+ a = 100;
+
+ if(cvar("hud_ammo_onlycurrent")) {
+ if (stat_items & GetAmmoItemCode(i)) {
+ drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ if(a < 10)
+ HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ } else {
+ if (a > 0) {
+ if(mySize_x/mySize_y >= 10) { // arrange horizontally
+ switch (i) {
+ case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
+ case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
+ case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
+ case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
+ }
+ mysize_x = 0.25 * mySize_x;
+ mysize_y = mySize_y;
+ } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
+ switch (i) {
+ case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
+ case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
+ case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
+ case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
+ }
+ mysize_x = 0.5 * mySize_x;
+ mysize_y = 0.5 * mySize_y;
+ } else { // arrange vertically
+ switch (i) {
+ case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
+ case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
+ case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
+ case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
+ }
+ mysize_x = mySize_x;
+ mysize_y = 0.25 * mySize_y;
+ }
+
+ if (stat_items & GetAmmoItemCode(i))
+ drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ if (a < 10) {
+ if(stat_items & GetAmmoItemCode(i))
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ } else {
+ if(stat_items & GetAmmoItemCode(i))
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ }
+
+ // fuel ammo
+ a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+ if (a > 0) { // if we have fuel, draw the amount
+ if(pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+ mypos_x += pos_x + mySize_x - 0; // TODO!
+
+ drawpic(mypos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ if (a > 10)
+ HUD_DrawXNum(mypos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+}
+
+
+// Powerups (#2)
+// TODO!
+void HUD_Powerups() {
+ float stat_items, dt;
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(2);
+ pos = HUD_Panel_GetPos(2);
+ mySize = HUD_Panel_GetSize(2);
+ color = HUD_Panel_GetColor(2);
+
+ if(HUD_Panel_GetBgActive(2))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ stat_items = getstati(STAT_ITEMS);
+ /*
+ if not(stat_items & IT_STRENGTH)
+ if not(stat_items & IT_INVINCIBLE)
+ return;
+ */
+
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+
+ float strength_time, invincibility_time, countdown_fontsize;
+
+ //strength
+ strength_time = getstatf(STAT_STRENGTH_FINISHED);
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+ if (strength_time) {
+ dt = strength_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+
+ //invincibility
+ if (invincibility_time) {
+ dt = invincibility_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+}
+
+// Health/armor (#3)
+//
+void HUD_HealthArmor(void)
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(3);
+ pos = HUD_Panel_GetPos(3);
+ mySize = HUD_Panel_GetSize(3);
+ color = HUD_Panel_GetColor(3);
+
+ if(HUD_Panel_GetBgActive(3))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ float armor, health, x;
+ armor = getstati(STAT_ARMOR);
+ health = getstati(STAT_HEALTH);
+ if(cvar("_hud_configure"))
+ {
+ armor = 150;
+ health = 100;
+ }
+
+ if(health <= 0)
+ return;
+
+ float numbers;
+
+ // TODO!
+ if(hud_hudselector == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+ vector num_pos;
+ num_pos = - '96 28 0';
+
+ x = floor(v_x + 1);
+
+ if(v_z) // fully armored
+ {
+ // here, armorideal > armor
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
+ }
+
+ else
+ {
+ vector health_pos, armor_pos;
+
+ // TODO!
+ if (hud_hudselector == 0) { // old style layout with armor left of health
+ armor_pos = pos;
+ health_pos = pos + eX * 0.5 * mySize_x;
+ } else {
+ health_pos = pos;
+ armor_pos = pos + eX * 0.5 * mySize_x;
+ }
+
+
+ if (mySize_x/mySize_y > 5)
+ {
+ // armor
+ x = armor;
+ numbers = strlen(ftos(x));
+
+ if (x > 0)
+ {
+ drawpic(pos, "gfx/hud/statuhud", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+ if (x > 45)
+ drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ // health
+ x = health;
+ drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+ drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
+ }
+ else if (mySize_x/mySize_y > 3.2)
+ {
+ // armor
+ x = armor;
+ numbers = strlen(ftos(x));
+
+ if (x > 0)
+ {
+ drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+ if (x > 45)
+ drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ // health
+ x = health;
+ numbers = strlen(ftos(x));
+
+ drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+ drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+ }
+ else
+ {
+ // armor
+ x = armor;
+ numbers = strlen(ftos(x));
+
+ if (x > 0)
+ {
+ drawpic(pos, "gfx/hud/statuhud", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+ if (x > 45)
+ drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+ }
+
+ // health
+ x = health;
+ numbers = strlen(ftos(x));
+
+ drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statuhud", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
+ drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
+ }
+ }
+}
+
+// Score (#7)
+//
+void HUD_Score()
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(7);
+ pos = HUD_Panel_GetPos(7);
+ mySize = HUD_Panel_GetSize(7);
+ color = HUD_Panel_GetColor(7);
+
+ if(HUD_Panel_GetBgActive(7))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ float score, distribution, leader;
+ vector score_pos, secondary_score_pos, distribution_color;
+ entity tm, pl, me;
+ me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+ if (!teamplay) { // non-teamgames
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+
+ if(distribution >= 5) {
+ distribution_color = eY;
+ leader = 1;
+ } else if(distribution >= 0) {
+ distribution_color = '1 1 1';
+ leader = 1;
+ } else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = eX;
+
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3 * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else { // teamgames
+ float max_fragcount;
+ max_fragcount = -999;
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ leader = 0;
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if(tm.team == myteam) {
+ if (max_fragcount == score)
+ leader = 1;
+ HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ leader = 1;
+ HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
+ secondary_score_pos = secondary_score_pos + '0 16 0';
+ }
+ }
+ }
+}
+
+// Race timer (#8)
+//
+void HUD_RaceTimer (void) {
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(8);
+ pos = HUD_Panel_GetPos(8);
+ mySize = HUD_Panel_GetSize(8);
+ color = HUD_Panel_GetColor(8);
+
+ if(HUD_Panel_GetBgActive(8))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ drawfont = hud_bigfont;
+ float a, t;
+ string s, forcetime;
+
+ if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ else
+ s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ drawfont = hud_font;
+}
+
+// Notification area (#4)
+void HUD_Notify (void)
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(4);
+ pos = HUD_Panel_GetPos(4);
+ mySize = HUD_Panel_GetSize(4);
+ color = HUD_Panel_GetColor(4);
+
+ if(HUD_Panel_GetBgActive(4))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ string s;
+ entity tm;
+ if(spectatee_status && !intermission)
+ {
+ drawfont = hud_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+ // spectated player name between HUD and chat area, aligned to the left
+ pos_x = 0;
+ pos_y = - 50 - hud_fontsize_spec_y;
+ s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
+ drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ }
+
+ // move more important stuff more to the middle so its more visible
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ }
+ }
+ }
+}
+
+// Vote window (#9)
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void HUD_VoteWindow(void)
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(9);
+ pos = HUD_Panel_GetPos(9);
+ mySize = HUD_Panel_GetSize(9);
+ color = HUD_Panel_GetColor(9);
+
+ string s;
+ float a;
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = bound(0, vote_active, 1);
+ }
+
+ if(vote_active)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(HUD_Panel_GetBgActive(9))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg * vote_alpha, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ if(vote_alpha) {
+ a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+ drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
+
+ s = "A vote has been called for: ";
+ drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
+ drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = strcat("Yes: ", ftos(vote_yescount));
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ s = strcat("No: ", ftos(vote_nocount));
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the progress bars
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
+ drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == 2) {
+ drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
+ drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+ }
+ else if(!vote_active) {
+ vote_highlighted = 0;
+ }
+}
+
+// Awards system
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void HUD_DrawRaceStatus(vector pos)
+{
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ string rankname;
+ rankname = race_PlaceName(rank);
+
+ if(race_status == 0)
+ drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+ drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+}
+
+// CTF HUD modicon section
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+ redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+ vector bottomleft, redflag_pos, blueflag_pos, sz;
+ float f; // every function should have that
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ float redflag, blueflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+ float stat_items;
+
+ stat_items = getstati(STAT_ITEMS);
+ redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ if (redflag != redflag_prevframe)
+ {
+ redflag_statuschange_time = time;
+ redflag_prevstatus = redflag_prevframe;
+ redflag_prevframe = redflag;
+ }
+
+ if (blueflag != blueflag_prevframe)
+ {
+ blueflag_statuschange_time = time;
+ blueflag_prevstatus = blueflag_prevframe;
+ blueflag_prevframe = blueflag;
+ }
+
+ redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+ blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ string red_icon, red_icon_prevstatus;
+ float red_alpha, red_alpha_prevstatus;
+ red_alpha = red_alpha_prevstatus = 1;
+ switch(redflag) {
+ case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon = string_null;
+ break;
+ }
+ switch(redflag_prevstatus) {
+ case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(redflag == 3)
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon_prevstatus = string_null;
+ break;
+ }
+
+ string blue_icon, blue_icon_prevstatus;
+ float blue_alpha, blue_alpha_prevstatus;
+ blue_alpha = blue_alpha_prevstatus = 1;
+ switch(blueflag) {
+ case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon = string_null;
+ break;
+ }
+ switch(blueflag_prevstatus) {
+ case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(blueflag == 3)
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon_prevstatus = string_null;
+ break;
+ }
+
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = bottomleft - '-4 50 0';
+ blueflag_pos = bottomleft - '-62 50 0';
+ } else {
+ blueflag_pos = bottomleft - '-4 50 0';
+ redflag_pos = bottomleft - '-62 50 0';
+ }
+
+ sz = '52 52 0';
+
+ f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+ if(red_icon_prevstatus && f < 1)
+ drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(red_icon)
+ drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+ if(blue_icon_prevstatus && f < 1)
+ drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(blue_icon)
+ drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+/*void HUD_Mod_Race (void) {
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+
+ float racemin, racesec, racemsec;
+ float distsec, distmsec, minusplus;
+
+ racemin = floor(score/(60 * TIME_FACTOR));
+ racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+ racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+ distmsec = fabs(distribution);
+ else {
+ distsec = floor(fabs(distribution)/TIME_FACTOR);
+ distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+ if (distribution < 0)
+ distsec = -distsec;
+ }
+
+ if (distribution <= 0) {
+ distribution_color = eY;
+ minusplus = 1; // minusplus 1: always prefix with minus sign
+ }
+ else {
+ distribution_color = eX;
+ minusplus = 2; // minusplus 1: always prefix with plus sign
+ }
+ HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ // race record display
+ if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+ drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+}*/
+
+// Keyhunt HUD modicon section
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+ kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+ float kh_keys;
+ float keyteam;
+ float a, aa;
+ vector p, pa, kh_size, kh_asize;
+
+ p_x = 6;
+ p_y = vid_conheight - 34 - 3;
+ p_z = 0;
+
+ kh_keys = getstati(STAT_KH_KEYS);
+
+ kh_size = '19 34 0';
+ kh_asize = '19 10 0';
+ pa = p + '0 -10 0';
+
+ float i, key;
+
+ float keycount;
+ keycount = 0;
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ if(keyteam == 30 && keycount <= 4)
+ keycount += 4;
+ if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+ keycount += 1;
+ }
+ // this yields 8 exactly if "RUN HERE" shows
+
+ if(keycount == 8)
+ {
+ if(!kh_runheretime)
+ kh_runheretime = time;
+ pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ }
+ else
+ kh_runheretime = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ switch(keyteam)
+ {
+ case 30: // my key
+ keyteam = myteam;
+ a = 1;
+ aa = 1;
+ break;
+ case -1: // no key
+ a = 0;
+ aa = 0;
+ break;
+ default: // owned or dropped
+ a = 0.2;
+ aa = 0.5;
+ break;
+ }
+ a = a * hud_alpha_fg;
+ aa = aa * hud_alpha_fg;
+ if(a > 0)
+ {
+ switch(keyteam)
+ {
+ case COLOR_TEAM1:
+ drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM2:
+ drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM3:
+ drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM4:
+ drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ default:
+ break;
+ }
+ switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+ {
+ case 0:
+ drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 1:
+ drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 2:
+ drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 3:
+ drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ }
+ }
+ p_x += 24;
+ pa_x += 24;
+ }
+}
+
+// Nexball HUD modicon section
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2 //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1 //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+ float stat_items, nb_pb_starttime, dt, p;
+ vector pos;
+
+ stat_items = getstati(STAT_ITEMS);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ pos_x = 4;
+ pos_y = vid_conheight - 42;
+ pos_z = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ vector s;
+ dt = mod(time - nb_pb_starttime, nb_pb_period);
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ s = NBPB_SIZE;
+ //Draw the filling
+ drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+ //Draw the box
+ s = NBPB_SIZE;
+ drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ }
+
+ pos_x += 12; //horizontal margin to the picture
+ pos_y += 2; //vertical margin to the picture
+
+ if (stat_items & IT_KEY1)
+ drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+// Race/CTS HUD modicon section
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void)
+{
+ entity me;
+ me = playerslots[player_localentnum - 1];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ drawfont = hud_bigfont;
+ vector pos;
+ pos_x = 2;
+ pos_y = vid_conheight - 48;
+
+ // clientside personal record
+ string rr;
+ if(gametype == GAME_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && score < t || !t)
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ pos_y += 26;
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+ drawfont = hud_font;
+}
+
+// Timer (#5)
+//
+void HUD_Timer()
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(5);
+ pos = HUD_Panel_GetPos(5);
+ mySize = HUD_Panel_GetSize(5);
+ color = HUD_Panel_GetColor(5);
+
+ if(HUD_Panel_GetBgActive(5))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ HUD_DrawRaceStatus(pos + '0 30 0');
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+ minutesLeft = floor(timeleft / 60);
+ secondsLeft = timeleft - minutesLeft*60;
+
+ vector timer_color;
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ minutes = seconds = 0;
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ minutes = floor(elapsedTime / 60);
+ seconds = elapsedTime - minutes*60;
+ }
+ } else {
+ minutes = minutesLeft;
+ seconds = secondsLeft;
+ }
+
+ if(mySize_x/mySize_y > 5.1)
+ {
+ if(minutes > 999)
+ seconds = 99;
+ minutes = min(minutes, 999);
+ if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if(minutes < 100)
+ drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ if(minutes > 99)
+ seconds = 99;
+ minutes = min(minutes, 99);
+ if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if(minutes < 100)
+ drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+}
+
+// Radar (#6)
+//
+
+void HUD_Radar(void)
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(6);
+ pos = HUD_Panel_GetPos(6);
+ mySize = HUD_Panel_GetSize(6);
+ color = HUD_Panel_GetColor(6);
+
+ if(HUD_Panel_GetBgActive(6))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ local float color1, color2; // color already declared as a global in hud.qc
+ local vector rgb;
+ local entity tm;
+ float scale2d, normalsize, bigsize;
+ float f;
+
+ teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
+ teamradar_size2d = mySize;
+
+ if(minimapname == "" && !ons_showmap)
+ return;
+
+ teamradar_loadcvars();
+
+ switch(cl_teamradar_zoommode)
+ {
+ default:
+ case 0:
+ f = current_zoomfraction;
+ break;
+ case 1:
+ f = 1 - current_zoomfraction;
+ break;
+ case 2:
+ f = 0;
+ break;
+ case 3:
+ f = 1;
+ break;
+ }
+
+ switch(cl_teamradar_rotation)
+ {
+ case 0:
+ teamradar_angle = view_angles_y - 90;
+ break;
+ default:
+ teamradar_angle = 90 * cl_teamradar_rotation;
+ break;
+ }
+
+ scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+ teamradar_size2d = mySize;
+
+ teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
+ if(pos == eX * vid_conwidth)
+ {
+ if(cl_teamradar_nohudhack < 2)
+ pos_y += 25;
+ if(cl_teamradar_nohudhack < 1)
+ teamradar_extraclip_mins_y -= 25;
+ }
+ else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
+ {
+ if(cl_teamradar_nohudhack < 2)
+ pos_y -= 50;
+ //if(cl_teamradar_nohudhack < 1)
+ //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
+ }
+
+ // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+ if(cl_teamradar_rotation == 0)
+ {
+ // max-min distance must fit the radar in any rotation
+ bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+ }
+ else
+ {
+ vector c0, c1, c2, c3, span;
+ c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+ c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+ span = '0 0 0';
+ span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
+ span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+
+ // max-min distance must fit the radar in x=x, y=y
+ bigsize = min(
+ teamradar_size2d_x * scale2d / (1.05 * span_x),
+ teamradar_size2d_y * scale2d / (1.05 * span_y)
+ );
+ }
+
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
+ if(bigsize > normalsize)
+ normalsize = bigsize;
+
+ teamradar_size =
+ f * bigsize
+ + (1 - f) * normalsize;
+ teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+ f * (mi_min + mi_max) * 0.5
+ + (1 - f) * view_origin);
+
+ color1 = GetPlayerColor(player_localentnum-1);
+ rgb = GetTeamRGB(color1);
+
+ drawsetcliparea(
+ pos_x,
+ pos_y,
+ pos_x + mySize_x,
+ pos_y + mySize_y
+ );
+
+ draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
+
+ if(ons_showmap)
+ {
+ drawresetcliparea();
+
+ vector frame_origin, frame_size;
+ frame_origin = frame_size = '0 0 0';
+
+ frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
+ frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
+ frame_size_x = pos_x * 1.1171875; // matches the picture
+ frame_size_y = pos_y * 1.1171875; // matches the picture
+ drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
+ drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
+
+ drawsetcliparea(
+ pos_x - teamradar_size2d_x * 0.5,
+ pos_y - teamradar_size2d_y * 0.5,
+ teamradar_size2d_x,
+ teamradar_size2d_y
+ );
+ }
+
+ for(tm = world; (tm = find(tm, classname, "radarlink")); )
+ draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+ for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+ draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
+ for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+ {
+ color2 = GetPlayerColor(tm.sv_entnum);
+ //if(color == COLOR_SPECTATOR || color == color2)
+ draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+ }
+ draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+ drawresetcliparea();
+};
+
+/*
+==================
+Main HUD system
+==================
+*/
+
+void HUD_DrawPressedKeys(void)
+{
+ float marigin;
+
+ vector pos, mySize, color;
+ marigin = HUD_Panel_GetMarigin(10);
+ pos = HUD_Panel_GetPos(10);
+ mySize = HUD_Panel_GetSize(10);
+ color = HUD_Panel_GetColor(10);
+
+ if(HUD_Panel_GetBgActive(10))
+ draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
+
+ float pressedkeys;
+
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ drawpic(pos, "gfx/hud/keys/key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_ShowSpeed(void)
+{
+ vector numsize;
+ float pos, conversion_factor;
+ string speed, zspeed, unit;
+
+ switch(cvar("cl_showspeed_unit"))
+ {
+ default:
+ case 0:
+ unit = "";
+ conversion_factor = 1.0;
+ break;
+ case 1:
+ unit = " qu/s";
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = " m/s";
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = " km/h";
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = " mph";
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = " knots";
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+ numsize_x = numsize_y = cvar("cl_showspeed_size");
+ pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+ drawfont = hud_bigfont;
+ drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+ if (cvar("cl_showspeed_z") == 1) {
+ zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+ drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = hud_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void HUD_ShowAcceleration(void)
+{
+ float acceleration, sz, scale, alpha, f;
+ vector pos, top, rgb;
+ top_x = vid_conwidth/2;
+ top_y = 0;
+
+ f = time - acc_prevtime;
+ if(cvar("cl_showacceleration_z"))
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
+
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+ pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
+
+ sz = cvar("cl_showacceleration_size");
+ scale = cvar("cl_showacceleration_scale");
+ alpha = cvar("cl_showacceleration_alpha");
+ if (cvar("cl_showacceleration_color_custom"))
+ rgb = stov(cvar_string("cl_showacceleration_color"));
+ else {
+ rgb = '1 1 1';
+ if (acceleration < 0) {
+ rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ } else if (acceleration > 0) {
+ rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ }
+ }
+
+ if (acceleration > 0)
+ drawpic(pos, "gfx/hud/statuhud", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+ else if (acceleration < 0)
+ drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statuhud", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_Reset (void)
+{
+ // reset gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hudreset();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hudreset();
+}
+
+void HUD_Main (void)
+{
+ hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
+ hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
+ hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
+ hud_color_bg_team = cvar("hud_color_bg_team");
+
+ hud_fontsize = HUD_GetFontsize("hud_fontsize");
+ hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+ if(HUD_Panel_CheckActive(0))
+ HUD_WeaponIcons();
+ if(HUD_Panel_CheckActive(1))
+ HUD_Inventory();
+ if(HUD_Panel_CheckActive(2))
+ HUD_Powerups();
+ if(HUD_Panel_CheckActive(3))
+ HUD_HealthArmor();
+ if(HUD_Panel_CheckActive(4))
+ HUD_Notify();
+ if(HUD_Panel_CheckActive(5))
+ HUD_Timer();
+ if(HUD_Panel_CheckActive(6))
+ if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
+ HUD_Radar();
+ if(HUD_Panel_CheckActive(7))
+ HUD_Score();
+ if(HUD_Panel_CheckActive(8))
+ if(gametype == GAME_RACE || gametype == GAME_CTS || cvar("_hud_configure"))
+ HUD_RaceTimer();
+ if(HUD_Panel_CheckActive(9))
+ HUD_VoteWindow();
+ if(HUD_Panel_CheckActive(10))
+ if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || cvar("_hud_configure"))
+ HUD_DrawPressedKeys();
+
+ // TODO hud_'ify these
+ if (cvar("cl_showspeed"))
+ HUD_ShowSpeed();
+ if (cvar("cl_showacceleration"))
+ HUD_ShowAcceleration();
+
+ // TODO... well make them work in a panel etc
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hud();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hud();
+ else if(gametype == GAME_NEXBALL)
+ CSQC_nb_hud();
+ else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ CSQC_race_hud();
+ return;
+}
#define HOOK_END 2
.float ping, ping_packetloss, ping_movementloss;
+
+float g_balance_grenadelauncher_secondary_bouncefactor;
+float g_balance_grenadelauncher_secondary_bouncestop;
self.trail_oldorigin = to;
self.trail_oldtime = time;
+ // force the effect even for stationary firemine
+ if(self.cnt == PROJECTILE_FIREMINE)
+ if(from == to)
+ from_z += 1;
+
if (self.traileffect)
trailparticles(self, self.traileffect, from, to);
}
self.velocity_x = ReadCoord();
self.velocity_y = ReadCoord();
self.velocity_z = ReadCoord();
- self.gravity = ReadCoord();
-
+ if(f & 0x10)
+ self.gravity = ReadCoord();
+ else
+ self.gravity = 0; // none
self.move_origin = self.origin;
self.move_velocity = self.velocity;
}
- if(time == self.spawntime || (self.count & 0x80) || (f & 0x10))
+ if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
{
self.trail_oldorigin = self.origin;
if(!(self.count & 0x80))
case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
+ case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
+ case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
+ case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
self.maxs = '0 0 -3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
+ self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
break;
case PROJECTILE_PORTO_RED:
self.colormod = '2 1 1';
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
+ case PROJECTILE_TAG:
+ loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ self.mins = '-2 -2 -2';
+ self.maxs = '2 2 2';
+ break;
+ case PROJECTILE_FLAC:
+ self.mins = '-2 -2 -2';
+ self.maxs = '2 2 2';
+ break;
+ case PROJECTILE_SEEKER:
+ self.mins = '-4 -4 -4';
+ self.maxs = '4 4 4';
+ break;
default:
break;
}
precache_model("models/laser.mdl");
precache_model("models/plasmatrail.mdl");
precache_model("models/rocket.md3");
+ precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");
precache_sound("weapons/fireball_fly.wav");
precache_sound("weapons/fireball_fly2.wav");
+ precache_sound("weapons/tag_rocket_fly.wav");
}
--- /dev/null
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float teamnagger;
+
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float last_weapon;
+float weapontime;
+
+float sbar_alpha_fg;
+float sbar_alpha_bg;
+float sbar_color_bg_team;
+float sbar_border_thickness;
+float sbar_accuracy_border_thickness;
+float sbar_scoreboard_alpha_bg;
+float sbar_scoreboard_alpha_fg;
+float sbar_scoreboard_highlight;
+float sbar_scoreboard_highlight_alpha;
+float sbar_scoreboard_highlight_alpha_self;
+float sbar_hudselector;
+float sbar_accuracy_hud;
+float sbar_scoreboard_alpha_name;
+float sbar_scoreboard_alpha_name_self;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+vector color;
+float SCOREBOARD_OFFSET = 50;
+
+void CSQC_kh_hudreset();
+void CSQC_kh_hud();
+void CSQC_ctf_hudreset();
+void CSQC_ctf_hud();
+void CSQC_nb_hud();
+void CSQC_race_hud();
+void MapVote_Draw();
+void Sbar_FinaleOverlay()
+{
+ /*vector pos;
+ pos_x = (vid_conwidth - 1)/2;
+ pos_y = 16;
+ pos_z = 0;*/
+
+ //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ MapVote_Draw();
+}
+
+vector Sbar_AccuracyColor(float accuracy)
+{
+ vector rgb;
+ float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
+ if(accuracy >= 100) {
+ rgb_x = 0;
+ rgb_y = 1;
+ }
+ else if(accuracy > yellow_accuracy) {
+ rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+ rgb_y = 1;
+ }
+ else {
+ rgb_x = 1;
+ rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+ }
+ rgb_z = 0;
+ return rgb;
+}
+
+float weaponspace[10];
+void Sbar_DrawWeapon_Clear()
+{
+ float idx;
+ for(idx = 0; idx < 10; ++idx)
+ weaponspace[idx] = 0;
+}
+void Sbar_DrawWeapon(entity wi, float fade, float active)
+{
+ vector pos, vsize, fill_colour;
+ float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
+
+ imp = wi.impulse;
+
+ weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
+ if(imp == 0)
+ idx = 9;
+ else
+ idx = imp - 1;
+
+ value = (active) ? 1 : 0.6;
+ color_x = color_y = color_z = value;
+
+ // width = 300, height = 100
+ const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
+
+ sp = weaponspace[idx] + 1;
+ weaponspace[idx] = sp;
+
+ pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
+ pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
+ pos_z = 0;
+ vsize_x = w_width;
+ vsize_y = w_height;
+ vsize_z = 0;
+ if (active)
+ drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += w_space;
+ pos_y += w_space;
+ vsize_x = font_size;
+ vsize_y = font_size;
+ vsize_z = 0;
+ drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy on the HUD
+ if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+ fill_colour = Sbar_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+}
+
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+ float l, i;
+ string str, tmp, l_length;
+ float minus, plus;
+ vector vsize, num_color;
+
+ vsize_x = vsize_y = lettersize;
+ vsize_z = 0;
+
+ // showminusplus 1: always prefix with minus sign (useful in race distribution display)
+ // showminusplus 2: always prefix with plus sign (useful in race distribution display)
+ // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+ if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
+ {
+ plus = true;
+ pos_x -= lettersize;
+ } else
+ plus = false;
+
+ if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
+ {
+ minus = true;
+ num = -num;
+ pos_x -= lettersize;
+ } else
+ minus = false;
+
+ if(digits < 0)
+ {
+ tmp = ftos(num);
+ digits = -digits;
+ str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+ } else
+ str = ftos(num);
+
+ l = strlen(str);
+ l_length = ftos(l);
+
+ if(l > digits)
+ {
+ str = substring(str, l-digits, 999);
+ l = strlen(str);
+ } else if(l < digits)
+ pos_x += (digits-l) * lettersize;
+
+ if (highlighted == 1) {
+ vector hl_size;
+ hl_size_x = vsize_x * l + vsize_x * 0.2;
+ hl_size_y = vsize_y * 1.1;
+ hl_size_z = 0;
+ if(minus)
+ hl_size_x = hl_size_x + vsize_x;
+
+ vector hl_pos;
+ hl_pos_x = pos_x - lettersize/10;
+ hl_pos_y = pos_y - lettersize/20;
+ hl_pos_z = 0;
+
+ drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+ }
+
+ if (stroke == 1)
+ num_color = '1 1 1';
+ else
+ num_color = rgb;
+
+ if(minus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ } else if(plus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+
+ for(i = 0; i < l; ++i)
+ {
+ tmp = substring(str, i, 1);
+ if (stroke == 1)
+ drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+ drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+}
+
+void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
+{
+ if(x > 200) {
+ color_x = 0;
+ color_y = 1;
+ color_z = 0;
+ }
+ else if(x > 150) {
+ color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color_z = 0;
+ }
+ else if(x > 100) {
+ color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > 50) {
+ color_x = 1;
+ color_y = 1;
+ color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > 20) {
+ color_x = 1;
+ color_y = (x-20)*90/27/100; // green value between 0 -> 1
+ color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color_x = 1;
+ color_y = 0;
+ color_z = 0;
+ }
+ Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+void Cmd_Sbar_SetFields(float argc);
+void Sbar_InitScores()
+{
+ float i, f;
+
+ ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ps_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ps_secondary = i;
+ }
+ if(ps_secondary == -1)
+ ps_secondary = ps_primary;
+
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ts_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ts_secondary = i;
+ }
+ if(ts_secondary == -1)
+ ts_secondary = ts_primary;
+
+ Cmd_Sbar_SetFields(0);
+}
+
+void Sbar_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void Sbar_UpdatePlayerTeams()
+{
+ float Team;
+ entity pl, tmp;
+ float num;
+
+ num = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ num += 1;
+ Team = GetPlayerColor(pl.sv_entnum);
+ if(SetTeam(pl, Team))
+ {
+ tmp = pl.sort_prev;
+ Sbar_UpdatePlayerPos(pl);
+ if(tmp)
+ pl = tmp;
+ else
+ pl = players.sort_next;
+ }
+ }
+ /*
+ if(num != lastpnum)
+ print(strcat("PNUM: ", ftos(num), "\n"));
+ lastpnum = num;
+ */
+}
+
+float Sbar_ComparePlayerScores(entity left, entity right)
+{
+ float vl, vr;
+ vl = GetPlayerColor(left.sv_entnum);
+ vr = GetPlayerColor(right.sv_entnum);
+
+ if(!left.gotscores)
+ vl = COLOR_SPECTATOR;
+ if(!right.gotscores)
+ vr = COLOR_SPECTATOR;
+
+ if(vl > vr)
+ return true;
+ if(vl < vr)
+ return false;
+
+ if(vl == COLOR_SPECTATOR)
+ {
+ // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+ // no other sorting
+ if(!left.gotscores && right.gotscores)
+ return true;
+ return false;
+ }
+
+ vl = left.scores[ps_primary];
+ vr = right.scores[ps_primary];
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_primary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_primary]);
+
+ vl = left.scores[ps_secondary];
+ vr = right.scores[ps_secondary];
+ if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_secondary]);
+
+ return false;
+}
+
+void Sbar_UpdatePlayerPos(entity player)
+{
+ for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
+ {
+ SORT_SWAP(player, other);
+ }
+ for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
+ {
+ SORT_SWAP(other, player);
+ }
+}
+
+float Sbar_CompareTeamScores(entity left, entity right)
+{
+ float vl, vr;
+
+ if(left.team == COLOR_SPECTATOR)
+ return 1;
+ if(right.team == COLOR_SPECTATOR)
+ return 0;
+
+ vl = left.teamscores[ts_primary];
+ vr = right.teamscores[ts_primary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_primary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_primary]);
+
+ vl = left.teamscores[ts_secondary];
+ vr = right.teamscores[ts_secondary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+ return false;
+}
+
+void Sbar_UpdateTeamPos(entity Team)
+{
+ for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
+ {
+ SORT_SWAP(Team, other);
+ }
+ for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
+ {
+ SORT_SWAP(other, Team);
+ }
+}
+
+void Cmd_Sbar_Help(float argc)
+{
+ print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
+ print("^3|---------------------------------------------------------------|\n");
+ print("Usage:\n");
+ print("^2sbar_columns_set default\n");
+ print("^2sbar_columns_set ^7filed1 field2 ...\n");
+ print("The following field names are recognized (case insensitive):\n");
+ print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+ print("^3name^7 or ^3nick^7 Name of a player\n");
+ print("^3ping^7 Ping time\n");
+ print("^3pl^7 Packet loss\n");
+ print("^3kills^7 Number of kills\n");
+ print("^3deaths^7 Number of deaths\n");
+ print("^3suicides^7 Number of suicides\n");
+ print("^3frags^7 kills - suicides\n");
+ print("^3kd^7 The kill-death ratio\n");
+ print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
+ print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+ print("^3fckills^7 Number of flag carrier kills\n");
+ print("^3returns^7 Number of flag returns\n");
+ print("^3drops^7 Number of flag drops\n");
+ print("^3lives^7 Number of lives (LMS)\n");
+ print("^3rank^7 Player rank\n");
+ print("^3pushes^7 Number of players pushed into void\n");
+ print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
+ print("^3kckills^7 Number of keys carrier kills\n");
+ print("^3losses^7 Number of times a key was lost\n");
+ print("^3laps^7 Number of laps finished (race/cts)\n");
+ print("^3time^7 Total time raced (race/cts)\n");
+ print("^3fastest^7 Time of fastest lap (race/cts)\n");
+ print("^3ticks^7 Number of ticks (DOM)\n");
+ print("^3takes^7 Number of domination points taken (DOM)\n");
+ print("^3score^7 Total score\n\n");
+
+ print("Before a field you can put a + or - sign, then a comma separated list\n");
+ print("of game types, then a slash, to make the field show up only in these\n");
+ print("or in all but these game types. You can also specify 'all' as a\n");
+ print("field to show all fields available for the current game mode.\n\n");
+
+ print("The special game type names 'teams' and 'noteams' can be used to\n");
+ print("include/exclude ALL teams/noteams game modes.\n\n");
+
+ print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+ print("will display name, ping and pl aligned to the left, and the fields\n");
+ print("right of the vertical bar aligned to the right.\n");
+ print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+ print("other gamemodes except DM.\n");
+}
+
+string Sbar_DefaultColumnLayout()
+{
+ return strcat( // fteqcc sucks
+ "ping pl name | ",
+ "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+ "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+ "+lms/lives +lms/rank ",
+ "+kh/caps +kh/pushes +kh/destroyed ",
+ "?+race/laps ?+race/time ?+race/fastest ",
+ "+as/objectives +nexball/faults +nexball/goals ",
+ "-lms,race,nexball/score");
+}
+
+void Cmd_Sbar_SetFields(float argc)
+{
+ float i, j, slash;
+ string str, pattern;
+ float have_name, have_primary, have_secondary, have_separator;
+ float missing;
+
+ // TODO: re enable with gametype dependant cvars?
+ if(argc < 2) // no arguments provided
+ argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
+
+ if(argc < 2)
+ argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+
+ if(argc == 2)
+ {
+ if(argv(1) == "default")
+ argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+ else if(argv(1) == "all")
+ {
+ string s;
+ s = "ping pl color name |";
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ if(i != ps_primary)
+ if(i != ps_secondary)
+ if(scores_label[i] != "")
+ s = strcat(s, " ", scores_label[i]);
+ }
+ if(ps_secondary != ps_primary)
+ s = strcat(s, " ", scores_label[ps_secondary]);
+ s = strcat(s, " ", scores_label[ps_primary]);
+ argc = tokenizebyseparator(strcat("x ", s), " ");
+ }
+ }
+
+
+ sbar_num_fields = 0;
+
+ drawfont = sbar_font;
+
+ for(i = 0; i < argc - 1; ++i)
+ {
+ float nocomplain;
+ str = argv(i+1);
+
+ nocomplain = FALSE;
+ if(substring(str, 0, 1) == "?")
+ {
+ nocomplain = TRUE;
+ str = substring(str, 1, strlen(str) - 1);
+ }
+
+ slash = strstrofs(str, "/", 0);
+ if(slash >= 0)
+ {
+ pattern = substring(str, 0, slash);
+ str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+ if not(isGametypeInFilter(gametype, teamplay, pattern))
+ continue;
+ }
+
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(str);
+ sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
+ str = strtolower(str);
+
+ if(str == "ping") {
+ sbar_field[sbar_num_fields] = SP_PING;
+ } else if(str == "pl") {
+ sbar_field[sbar_num_fields] = SP_PL;
+ } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+ sbar_field[sbar_num_fields] = SP_KDRATIO;
+ } else if(str == "name" || str == "nick") {
+ sbar_field[sbar_num_fields] = SP_NAME;
+ have_name = 1;
+ } else if(str == "|") {
+ sbar_field[sbar_num_fields] = SP_SEPARATOR;
+ have_separator = 1;
+ } else {
+ for(j = 0; j < MAX_SCORE; ++j)
+ if(str == strtolower(scores_label[j]))
+ goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+ if(str == "frags")
+ {
+ j = SP_FRAGS;
+ }
+ else
+ {
+ if not(nocomplain)
+ print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+ continue;
+ }
+:found
+ sbar_field[sbar_num_fields] = j;
+ if(j == ps_primary)
+ have_primary = 1;
+ if(j == ps_secondary)
+ have_secondary = 1;
+ }
+ ++sbar_num_fields;
+ if(sbar_num_fields >= MAX_SBAR_FIELDS)
+ break;
+ }
+
+ if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+ have_primary = 1;
+ if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+ have_secondary = 1;
+ if(ps_primary == ps_secondary)
+ have_secondary = 1;
+ missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+ if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
+ {
+ if(!have_name)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ for(i = sbar_num_fields; i > 0; --i)
+ {
+ sbar_title[i] = sbar_title[i-1];
+ sbar_size[i] = sbar_size[i-1];
+ sbar_field[i] = sbar_field[i-1];
+ }
+ sbar_title[0] = strzone("name");
+ sbar_field[0] = SP_NAME;
+ ++sbar_num_fields;
+ print("fixed missing field 'name'\n");
+
+ if(!have_separator)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ for(i = sbar_num_fields; i > 1; --i)
+ {
+ sbar_title[i] = sbar_title[i-1];
+ sbar_size[i] = sbar_size[i-1];
+ sbar_field[i] = sbar_field[i-1];
+ }
+ sbar_title[1] = strzone("|");
+ sbar_field[1] = SP_SEPARATOR;
+ sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
+ ++sbar_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ }
+ else if(!have_separator)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone("|");
+ sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = SP_SEPARATOR;
+ ++sbar_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ if(!have_secondary)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
+ sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = ps_secondary;
+ ++sbar_num_fields;
+ print("fixed missing field '", scores_label[ps_secondary], "'\n");
+ }
+ if(!have_primary)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
+ sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = ps_primary;
+ ++sbar_num_fields;
+ print("fixed missing field '", scores_label[ps_primary], "'\n");
+ }
+ }
+
+ sbar_field[sbar_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector sbar_field_rgb;
+string sbar_field_icon0;
+string sbar_field_icon1;
+string sbar_field_icon2;
+vector sbar_field_icon0_rgb;
+vector sbar_field_icon1_rgb;
+vector sbar_field_icon2_rgb;
+float sbar_field_icon0_alpha;
+float sbar_field_icon1_alpha;
+float sbar_field_icon2_alpha;
+string Sbar_GetField(entity pl, float field)
+{
+ float tmp, num, denom, f;
+ string str;
+ sbar_field_rgb = '1 1 1';
+ sbar_field_icon0 = "";
+ sbar_field_icon1 = "";
+ sbar_field_icon2 = "";
+ sbar_field_icon0_rgb = '1 1 1';
+ sbar_field_icon1_rgb = '1 1 1';
+ sbar_field_icon2_rgb = '1 1 1';
+ sbar_field_icon0_alpha = 1;
+ sbar_field_icon1_alpha = 1;
+ sbar_field_icon2_alpha = 1;
+ switch(field)
+ {
+ case SP_PING:
+ if not(pl.gotscores)
+ return "\x8D\x8D\x8D"; // >>> sign
+ //str = getplayerkey(pl.sv_entnum, "ping");
+ f = pl.ping;
+ if(f == 0)
+ return "N/A";
+ tmp = max(0, min(220, f-80)) / 220;
+ sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
+ return ftos(f);
+
+ case SP_PL:
+ if not(pl.gotscores)
+ return "N/A";
+ f = pl.ping_packetloss;
+ tmp = pl.ping_movementloss;
+ if(f == 0 && tmp == 0)
+ return "";
+ str = ftos(ceil(f * 100));
+ if(tmp != 0)
+ str = strcat(str, "~", ftos(ceil(tmp * 100)));
+ tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+ sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+ return str;
+
+ case SP_NAME:
+ if(ready_waiting && pl.ready)
+ {
+ sbar_field_icon0 = "gfx/sb_player_ready";
+ }
+ else if(!teamplay)
+ {
+ f = stof(getplayerkey(pl.sv_entnum, "colors"));
+ {
+ sbar_field_icon0 = "gfx/sb_playercolor_base";
+ sbar_field_icon1 = "gfx/sb_playercolor_shirt";
+ sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+ sbar_field_icon2 = "gfx/sb_playercolor_pants";
+ sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+ }
+ }
+ return GetPlayerName(pl.sv_entnum);
+
+ case SP_FRAGS:
+ f = pl.(scores[SP_KILLS]);
+ f -= pl.(scores[SP_SUICIDES]);
+ return ftos(f);
+
+ case SP_KDRATIO:
+ num = pl.(scores[SP_KILLS]);
+ denom = pl.(scores[SP_DEATHS]);
+
+ if(denom == 0) {
+ sbar_field_rgb = '0 1 0';
+ str = ftos(num);
+ } else if(num <= 0) {
+ sbar_field_rgb = '1 0 0';
+ str = ftos(num/denom);
+ } else
+ str = ftos(num/denom);
+
+ tmp = strstrofs(str, ".", 0);
+ if(tmp > 0)
+ str = substring(str, 0, tmp+2);
+ return str;
+
+ default:
+ tmp = pl.(scores[field]);
+ f = scores_flags[field];
+ if(field == ps_primary)
+ sbar_field_rgb = '1 1 0';
+ else if(field == ps_secondary)
+ sbar_field_rgb = '0 1 1';
+ else
+ sbar_field_rgb = '1 1 1';
+ return ScoreString(f, tmp);
+ }
+ //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float sbar_fixscoreboardcolumnwidth_len;
+float sbar_fixscoreboardcolumnwidth_iconlen;
+float sbar_fixscoreboardcolumnwidth_marginlen;
+
+float stringwidth_colors(string s, vector theSize)
+{
+ return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+ return stringwidth(s, FALSE, theSize);
+}
+
+string Sbar_FixScoreboardColumnWidth(float i, string str)
+{
+ float field, f;
+ vector sz;
+ field = sbar_field[i];
+
+ sbar_fixscoreboardcolumnwidth_iconlen = 0;
+
+ if(sbar_field_icon0 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon0);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(sbar_field_icon1 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon1);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(sbar_field_icon2 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon2);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
+
+ if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
+ sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
+ else
+ sbar_fixscoreboardcolumnwidth_marginlen = 0;
+
+ if(field == SP_NAME) // name gets all remaining space
+ {
+ float namesize, j;
+ namesize = sbwidth;// / sbar_fontsize_x;
+ for(j = 0; j < sbar_num_fields; ++j)
+ if(j != i)
+ if (sbar_field[i] != SP_SEPARATOR)
+ namesize -= sbar_size[j] + 1;
+ namesize += 1;
+ sbar_size[i] = namesize;
+
+ if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
+ namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+ str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
+ sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
+ }
+ else
+ sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
+
+ f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+ if(sbar_size[i] < f)
+ sbar_size[i] = f;
+
+ return str;
+}
+
+void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+ vector tmp, rgb;
+ rgb = GetTeamRGB(pl.team);
+ string str;
+ float i, field;
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+
+ if((rgb == '1 1 1') && (!is_spec)) {
+ rgb_x = cvar("sbar_color_bg_r") + 0.5;
+ rgb_y = cvar("sbar_color_bg_g") + 0.5;
+ rgb_z = cvar("sbar_color_bg_b") + 0.5; }
+
+ // Layout:
+ tmp_x = sbwidth;
+ tmp_y = sbar_fontsize_y * 1.25;
+ tmp_z = 0;
+
+ // alternated rows highlighting
+ if(is_self)
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+ tmp_y = 0;
+
+ for(i = 0; i < sbar_num_fields; ++i)
+ {
+ field = sbar_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x += sbar_size[i] + sbar_fontsize_x;
+ continue;
+ }
+ str = Sbar_GetField(pl, field);
+ str = Sbar_FixScoreboardColumnWidth(i, str);
+
+ pos_x += sbar_size[i] + sbar_fontsize_x;
+
+ if(field == SP_NAME) {
+ tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
+ if (is_self)
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
+ if (is_self)
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = sbar_size[i] + sbar_fontsize_x;
+ if(sbar_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ if(sbar_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ for(i = sbar_num_fields-1; i > 0; --i)
+ {
+ field = sbar_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x -= sbar_size[i] + sbar_fontsize_x;
+ continue;
+ }
+
+ str = Sbar_GetField(pl, field);
+ str = Sbar_FixScoreboardColumnWidth(i, str);
+
+ if(field == SP_NAME) {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+ if(is_self)
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len;
+ if(is_self)
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = sbar_size[i];
+ if(sbar_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ pos_x -= sbar_size[i] + sbar_fontsize_x;
+ }
+ }
+}
+
+/*
+ * Sbar_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+ float body_table_height, i;
+ vector tmp, column_dim;
+ entity pl;
+
+ body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+ pos -= '1 1 0';
+
+ tmp_x = sbwidth + 2;
+ tmp_y = 1.25 * sbar_fontsize_y;
+
+ // rounded header
+ drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // table border
+ tmp_y += sbar_border_thickness;
+ tmp_y += body_table_height;
+ drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+ // separator header/table
+ pos_y += 1.25 * sbar_fontsize_y;
+ tmp_y = sbar_border_thickness;
+ drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ pos_y += sbar_border_thickness;
+
+ // table background
+ tmp_y = body_table_height;
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // anyway, apply some color
+ //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+ // go back to the top to make alternated columns highlighting and to print the strings
+ pos_y -= 1.25 * sbar_fontsize_y;
+ pos_y -= sbar_border_thickness;
+
+ pos += '1 1 0';
+
+ if (sbar_scoreboard_highlight)
+ {
+ column_dim_y = 1.25 * sbar_fontsize_y; // header
+ column_dim_y += sbar_border_thickness;
+ column_dim_y += body_table_height;
+ }
+
+ // print the strings of the columns headers and draw the columns
+ for(i = 0; i < sbar_num_fields; ++i)
+ {
+ if(sbar_field[i] == SP_SEPARATOR)
+ break;
+ column_dim_x = sbar_size[i] + sbar_fontsize_x;
+ if (sbar_scoreboard_highlight)
+ {
+ if (mod(i,2))
+ drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += column_dim_x;
+ }
+ if(sbar_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ tmp_y = 0;
+ for(i = sbar_num_fields-1; i > 0; --i)
+ {
+ if(sbar_field[i] == SP_SEPARATOR)
+ break;
+
+ pos_x -= sbar_size[i];
+
+ if (sbar_scoreboard_highlight)
+ {
+ if (!mod(i,2))
+ {
+ if (i == sbar_num_fields-1)
+ column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
+ else
+ column_dim_x = sbar_size[i] + sbar_fontsize_x;
+ drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ }
+
+ tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
+ tmp_x = sbar_size[i] - tmp_x;
+ drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x -= sbar_fontsize_x;
+ }
+ }
+
+ pos_x = xmin;
+ pos_y += 1.25 * sbar_fontsize_y; // skip the header
+ pos_y += sbar_border_thickness;
+
+ // fill the table and draw the rows
+ i = 0;
+ if (teamplay)
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != tm.team)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++i;
+ }
+ else
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team == COLOR_SPECTATOR)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++i;
+ }
+
+ if (i == 0)
+ pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
+ pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
+
+ return pos;
+}
+
+float Sbar_WouldDrawScoreboard() {
+ if (sb_showscores)
+ return 1;
+ else if (intermission == 1)
+ return 1;
+ else if (intermission == 2)
+ return 1;
+ else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+ return 1;
+ else if(sb_showscores_force)
+ return 1;
+ return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+ float i;
+ float weapon_hit, weapon_damage, weapon_stats;
+ float fontsize = 40 * 1/3;
+ float xsave;
+ float weapon_cnt;
+ float rows;
+ if(cvar("sbar_accuracy_doublerows"))
+ rows = 2;
+ else
+ rows = 1;
+ float height = 40;
+
+ if(warmup_stage)
+ {
+ return pos;
+ }
+
+ xsave = pos_x;
+ drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 18;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = height * rows;
+
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // column highlighting
+ for(i = 0; i < weapon_cnt/rows; ++i)
+ {
+ if(!mod(i, 2))
+ drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+
+ // row highlighting
+ for(i = 0; i < rows; ++i)
+ {
+ drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+ g_minstagib = 1; // TODO: real detection for minstagib?
+
+ // skip useless weapons
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ ++weapon_cnt;
+ }
+
+ drawfont = sbar_bigfont;
+ average_accuracy = 0;
+ float weapons_with_stats;
+ weapons_with_stats = 0;
+ if(rows == 2)
+ pos_x += sbwidth/weapon_cnt / 2;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ if(weapon_damage)
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+ float weapon_alpha;
+
+ if(weapon_damage)
+ weapon_alpha = sbar_scoreboard_alpha_fg;
+ else
+ weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
+
+ // weapon icon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ // the accuracy
+ if(weapon_damage) {
+ weapons_with_stats += 1;
+ average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+ string s;
+ s = strcat(ftos(weapon_stats),"%");
+
+ float padding;
+ padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+ rgb = Sbar_AccuracyColor(weapon_stats);
+ drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ pos_x += sbwidth/weapon_cnt * rows;
+ if(rows == 2 && i == 6) {
+ pos_x -= sbwidth;
+ pos_y += height;
+ }
+ }
+ drawfont = sbar_font;
+
+ if(weapons_with_stats)
+ average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+ pos_x = xsave;
+ pos_y += height;
+ return pos;
+}
+
+string race_PlaceName(float pos) {
+ if(pos == 1)
+ return "1st";
+ else if(pos == 2)
+ return "2nd";
+ else if(pos == 3)
+ return "3rd";
+ else
+ return strcat(ftos(pos), "th");
+}
+
+vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
+{
+ float i;
+ RANKINGS_RECEIVED_CNT = 0;
+ for (i=RANKINGS_CNT-1; i>=0; --i)
+ if (grecordtime[i])
+ RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+ if (RANKINGS_RECEIVED_CNT == 0)
+ return pos;
+
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+ vector hl_rgb;
+ hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
+ hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
+ hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
+
+ pos_y += sbar_fontsize_y;
+ drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += sbar_fontsize_y;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+ {
+ string n, p;
+ float t;
+ t = grecordtime[i];
+ if (t == 0)
+ continue;
+ n = grecordholder[i];
+ p = race_PlaceName(i+1);
+ if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if(!mod(i, 2) && sbar_scoreboard_highlight)
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos += '0 1 0' * sbar_fontsize_y;
+ }
+
+ return pos;
+}
+
+float scoreboard_bottom;
+float sbar_scoreboard_fade_alpha;
+float sbar_woulddrawscoreboard_prev;
+float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
+void Sbar_DrawScoreboard()
+{
+ float sbar_woulddrawscoreboard;
+ sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
+ if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
+ sbar_woulddrawscoreboard_change = time;
+ sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
+ }
+
+ float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
+ float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
+ if(sbar_woulddrawscoreboard) {
+ if (scoreboard_fadeinspeed)
+ sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+ else
+ sbar_scoreboard_fade_alpha = 1;
+ }
+ else
+ if (scoreboard_fadeoutspeed)
+ sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+ else
+ sbar_scoreboard_fade_alpha = 0;
+
+ if not(sbar_scoreboard_fade_alpha)
+ return;
+
+ sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
+ sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
+ sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
+ sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
+
+ vector rgb, pos, tmp;
+ entity pl, tm;
+
+ sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
+
+ xmin = 0.5 * (vid_conwidth - sbwidth);
+ ymin = SCOREBOARD_OFFSET;
+
+ xmax = vid_conwidth - xmin;
+ ymax = vid_conheight - 0.2*vid_conheight;
+
+ // Initializes position
+ pos_x = xmin;
+ pos_y = ymin;
+ pos_z = 0;
+
+ // Heading
+ drawfont = sbar_bigfont;
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos_y += 24 + 4;
+ pos_y += sbar_fontsize_y;
+
+ drawfont = sbar_font;
+
+ // Draw the scoreboard
+ vector bg_size;
+ bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+ if(teamplay)
+ {
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ rgb = GetTeamRGB(tm.team);
+ Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ if(ts_primary != ts_secondary)
+ Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+ else
+ {
+ rgb_x = cvar("sbar_color_bg_r");
+ rgb_y = cvar("sbar_color_bg_g");
+ rgb_z = cvar("sbar_color_bg_b");
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+
+ if(gametype == GAME_CTS || gametype == GAME_RACE) {
+ if(race_speedaward) {
+ drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * sbar_fontsize_y;
+ }
+ if(race_speedaward_alltimebest) {
+ drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * sbar_fontsize_y;
+ }
+ pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+ }
+ else if(cvar("sbar_accuracy") && spectatee_status != -1) {
+ if(teamplay)
+ pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+ else
+ pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+ }
+
+ tmp = pos + '0 1.5 0' * sbar_fontsize_y;
+ pos_y += 3 * sbar_fontsize_y;
+
+ // List spectators
+ float specs;
+ specs = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != COLOR_SPECTATOR)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++specs;
+ }
+
+ if(specs)
+ drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // Print info string
+ string str;
+ float tl, fl, ll;
+ str = strcat("playing on ^2", shortmapname, "^7");
+ tl = getstatf(STAT_TIMELIMIT);
+ fl = getstatf(STAT_FRAGLIMIT);
+ ll = getstatf(STAT_LEADLIMIT);
+ if(gametype == GAME_LMS)
+ {
+ if(tl > 0)
+ str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+ }
+ else
+ {
+ if(tl > 0)
+ str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+ if(fl > 0)
+ {
+ if(tl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ if(ll > 0)
+ {
+ if(tl > 0 || fl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ }
+
+
+ pos_y += 1.2 * sbar_fontsize_y;
+ drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
+}
+
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(histime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ col = "^1";
+ }
+ }
+ else if(histime > 0) // anticipation
+ {
+ if(mytime >= histime)
+ timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ col = "^3";
+ }
+ else
+ col = "^7";
+
+ if(cp == 254)
+ cpname = "Start line";
+ else if(cp == 255)
+ cpname = "Finish line";
+ else if(cp)
+ cpname = strcat("Intermediate ", ftos(cp));
+ else
+ cpname = "Finish line";
+
+ if(histime < 0)
+ return strcat(col, cpname);
+ else if(hisname == "")
+ return strcat(col, cpname, " (", timestr, ")");
+ else
+ return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
+ float i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void Sbar_DrawRaceStatus(vector pos)
+{
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ string rankname;
+ rankname = race_PlaceName(rank);
+
+ if(race_status == 0)
+ drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+ drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+}
+
+void Sbar_Score()
+{
+ float score, distribution, leader;
+ vector score_pos, secondary_score_pos, distribution_color;
+ entity tm, pl, me;
+ me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+ vector bottomright;
+ bottomright_x = vid_conwidth;
+ bottomright_y = vid_conheight;
+ bottomright_z = 0;
+
+ score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
+ secondary_score_pos = score_pos + '149 -6 0';
+
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+
+ float racemin, racesec, racemsec;
+ float distsec, distmsec, minusplus;
+
+ racemin = floor(score/(60 * TIME_FACTOR));
+ racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+ racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+ distmsec = fabs(distribution);
+ else {
+ distsec = floor(fabs(distribution)/TIME_FACTOR);
+ distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+ if (distribution < 0)
+ distsec = -distsec;
+ }
+
+ if (distribution <= 0) {
+ distribution_color = '0 1 0';
+ minusplus = 1; // minusplus 1: always prefix with minus sign
+ }
+ else {
+ distribution_color = '1 0 0';
+ minusplus = 2; // minusplus 1: always prefix with plus sign
+ }
+ Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ // race record display
+ if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+ drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ } else if (!teamplay) { // non-teamgames, except race/cts
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+
+ if(distribution >= 5) {
+ distribution_color = '0 1 0';
+ leader = 1;
+ } else if(distribution >= 0) {
+ distribution_color = '1 1 1';
+ leader = 1;
+ } else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = '1 0 0';
+
+ Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else { // teamgames
+ float max_fragcount;
+ max_fragcount = -999;
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ leader = 0;
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if(tm.team == myteam) {
+ if (max_fragcount == score)
+ leader = 1;
+ Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ leader = 1;
+ Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ secondary_score_pos = secondary_score_pos + '0 16 0';
+ }
+ }
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ drawfont = sbar_bigfont;
+ float a, t;
+ vector m;
+ string s, forcetime;
+
+ m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
+
+ if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+ drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ else
+ s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ drawfont = sbar_font;
+ }
+}
+
+void Sbar_Timer()
+{
+ float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+ vector bgpos, timer_color;
+ bgpos = '0 0 0';
+
+ vector topright;
+ topright = '0 0 0';
+ topright_x = vid_conwidth;
+
+ float scale;
+ scale = cvar_or("sbar_timer_scale", 1);
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+ minutesLeft = floor(timeleft / 60);
+ secondsLeft = timeleft - minutesLeft*60;
+
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ minutes = seconds = 0;
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ minutes = floor(elapsedTime / 60);
+ seconds = elapsedTime - minutes*60;
+ }
+ if (minutes < 10)
+ bgpos_x = topright_x - (54 + 17 + 12) * scale;
+ else if (minutes < 100) // nudge the timer background left if more digits are drawn
+ bgpos_x = topright_x - (72 + 17 + 12) * scale;
+ else
+ bgpos_x = topright_x - (90 + 17 + 12) * scale;
+ bgpos_y = 0;
+ bgpos_z = 0;
+ } else {
+ minutes = minutesLeft;
+ seconds = secondsLeft;
+ if (minutes == 0)
+ bgpos_x = topright_x - (36 + 7 + 12) * scale;
+ else if (minutes < 10) // nudge the timer background left if more digits are drawn
+ bgpos_x = topright_x - (54 + 17 + 12) * scale;
+ else if (minutes < 100)
+ bgpos_x = topright_x - (72 + 17 + 12) * scale;
+ else
+ bgpos_x = topright_x - (90 + 17 + 12) * scale;
+ bgpos_y = 0;
+ bgpos_z = 0;
+ }
+
+ if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
+ if (teamplay)
+ drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
+ else {
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+
+ drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+ Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void CSQC_Strength_Timer() {
+ vector pos;
+ vector bottom;
+
+ bottom_x = vid_conwidth/2;
+ bottom_y = vid_conheight;
+ bottom_z = 0;
+
+ float stat_items, dt;
+ stat_items = getstati(STAT_ITEMS);
+ /*
+ if not(stat_items & IT_STRENGTH)
+ if not(stat_items & IT_INVINCIBLE)
+ return;
+ */
+
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+
+ vector picsize;
+ float strength_time, invincibility_time, countdown_fontsize;
+
+ picsize = '22 22 0';
+ countdown_fontsize = 18;
+
+ if (vid_conwidth >= 800)
+ pos = bottom + '192 -46 0';
+ else
+ pos = bottom + '192 -94 0';
+
+ //strength
+ strength_time = getstatf(STAT_STRENGTH_FINISHED);
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+ if (strength_time) {
+ dt = strength_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+
+ //invincibility
+ if (invincibility_time) {
+ dt = invincibility_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+ float i, j, n, hcount;
+ string s;
+
+ centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
+
+ centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+ if(cvar("scr_centertime") <= 0)
+ return;
+
+ if(strMessage == "")
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ j = j - 1;
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "")
+ return;
+
+ // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ j = j + 1;
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+ centerprint_offset_hint = j;
+
+ if(strMessage == "")
+ return;
+
+ // if we get here, we have a message. Initialize its height.
+ centerprint_num = 0;
+
+ n = tokenizebyseparator(strMessage, "\n");
+ i = hcount = 0;
+ for(j = 0; j < n; ++j)
+ {
+ getWrappedLine_remaining = argv(j);
+ while(getWrappedLine_remaining)
+ {
+ s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = strzone(s);
+ centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+ ++i;
+
+ // half height for empty lines looks better
+ if(s == "")
+ hcount += 0.5;
+ else
+ hcount += 1;
+
+ if(i >= CENTERPRINT_MAX_LINES)
+ break;
+ }
+ }
+
+ float h, havail;
+ h = centerprint_fontsize_y*hcount;
+
+ havail = vid_conheight;
+ if(cvar("con_chatpos") < 0)
+ havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(havail > vid_conheight - 70)
+ havail = vid_conheight - 70; // avoid overlapping HUD
+
+ centerprint_start_x = 0;
+
+#if 0
+ float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+ // here, the centerprint would cover the crosshair. REALLY BAD.
+ forbiddenmin = vid_conheight * 0.5 - h - 16;
+ forbiddenmax = vid_conheight * 0.5 + 16;
+
+ allowedmin = scoreboard_bottom;
+ allowedmax = havail - h;
+ preferred = (havail - h)/2;
+
+
+ // possible orderings (total: 4! / 4 = 6)
+ // allowedmin allowedmax forbiddenmin forbiddenmax
+ // forbiddenmin forbiddenmax allowedmin allowedmax
+ if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+ {
+ // forbidden doesn't matter in this case
+ centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+ }
+ // allowedmin forbiddenmin allowedmax forbiddenmax
+ else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+ {
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ }
+ // allowedmin forbiddenmin forbiddenmax allowedmax
+ else if(allowedmin < forbiddenmin)
+ {
+ // make sure the forbidden zone is not covered
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ else
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+ }
+ // forbiddenmin allowedmin allowedmax forbiddenmax
+ else if(allowedmax < forbiddenmax)
+ {
+ // it's better to leave the allowed zone (overlap with scoreboard) than
+ // to cover the forbidden zone (crosshair)
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = forbiddenmax;
+ else
+ centerprint_start_y = forbiddenmin;
+ }
+ // forbiddenmin allowedmin forbiddenmax allowedmax
+ else
+ {
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+ }
+#else
+ centerprint_start_y =
+ min(
+ max(
+ max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+ (havail - h)/2
+ ),
+ havail - h
+ );
+#endif
+
+ centerprint_num = i;
+ centerprint_expire = time + cvar("scr_centertime");
+}
+
+void Sbar_DrawCenterPrint (void)
+{
+ float i;
+ vector pos;
+ string ts;
+ float a;
+
+ //if(time > centerprint_expire)
+ // return;
+
+ //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+ //sz = 1.2 / (a + 0.2);
+
+ if(a <= 0)
+ return;
+
+ pos = centerprint_start;
+ for (i=0; i<centerprint_num; i = i + 1)
+ {
+ pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+ ts = centerprint_messages[i];
+ if (ts != "")
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+ // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ pos_y = pos_y + centerprint_fontsize_y;
+ }
+ else
+ // half height for empty lines looks better
+ pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ }
+}
+
+vector Sbar_DrawNoteLine(vector offset, string s)
+{
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(
+ offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
+ s,
+ sbar_fontsize,
+ sbar_alpha_fg,
+ 0
+ );
+ return offset + sbar_fontsize_y * '0 1 0';
+}
+
+void Sbar_DrawPressedKeys(void)
+{
+ vector pos, bgsize;
+ float pressedkeys;
+
+ pos = stov(cvar_string("cl_showpressedkeys_position"));
+
+ bgsize = '126 75 0';
+
+ pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
+ + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
+ pos -= '-15 -6 0'; // adjust to the origin of these numbers
+
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_ShowSpeed(void)
+{
+ vector numsize;
+ float pos, conversion_factor;
+ string speed, zspeed, unit;
+
+ switch(cvar("cl_showspeed_unit"))
+ {
+ default:
+ case 0:
+ unit = "";
+ conversion_factor = 1.0;
+ break;
+ case 1:
+ unit = " qu/s";
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = " m/s";
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = " km/h";
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = " mph";
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = " knots";
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+ numsize_x = numsize_y = cvar("cl_showspeed_size");
+ pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+ drawfont = sbar_bigfont;
+ drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ if (cvar("cl_showspeed_z") == 1) {
+ zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+ drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = sbar_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void Sbar_ShowAcceleration(void)
+{
+ float acceleration, sz, scale, alpha, f;
+ vector pos, top, rgb;
+ top_x = vid_conwidth/2;
+ top_y = 0;
+
+ f = time - acc_prevtime;
+ if(cvar("cl_showacceleration_z"))
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
+
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+ pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
+
+ sz = cvar("cl_showacceleration_size");
+ scale = cvar("cl_showacceleration_scale");
+ alpha = cvar("cl_showacceleration_alpha");
+ if (cvar("cl_showacceleration_color_custom"))
+ rgb = stov(cvar_string("cl_showacceleration_color"));
+ else {
+ rgb = '1 1 1';
+ if (acceleration < 0) {
+ rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ } else if (acceleration > 0) {
+ rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ }
+ }
+
+ if (acceleration > 0)
+ drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else if (acceleration < 0)
+ drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+ drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Splash(vector position)
+{
+ drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats()
+{
+ float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'
+ float weapon_hit, weapon_damage, weapon_stats;
+ float left_border; // position where the weapons start, the description is in the border
+ vector fill_colour, fill_size;
+ vector pos;
+ vector border_colour;
+
+ float col_margin = 20; // pixels between the columns
+ float row_margin = 20; // pixels between the rows
+
+ fill_size_x = 5 * sbar_fontsize_x; // width of the background
+ fill_size_y = 10 * sbar_fontsize_y; // height of the background
+
+ drawfont = sbar_bigfont;
+ pos_x = 0;
+ pos_y = SCOREBOARD_OFFSET;
+ pos_z = 0;
+ drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ left_border = col_margin + 11 * sbar_fontsize_x;
+
+ drawfont = sbar_font;
+
+ if(warmup_stage)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
+ Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+ float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
+ Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
+
+ if (weapon_damage) {
+ if (self.spawnflags & WEP_TYPE_SPLASH) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+ {
+ count_splash = 0;
+ ++row_splash;
+ Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_splash * (fill_size_x + col_margin);
+ pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_splash;
+ } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+ {
+ count_hitscan = 0;
+ ++row_hitscan;
+ Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+ pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_hitscan;
+ }
+ }
+ }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x -= 2 / 3 * strlen(text) * scale_x;
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoItemCode(float i)
+{
+ switch(i)
+ {
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
+ }
+}
+
+string GetAmmoPicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "gfx/hud/sb_shells";
+ case 1: return "gfx/hud/sb_bullets";
+ case 2: return "gfx/hud/sb_rocket";
+ case 3: return "gfx/hud/sb_cells";
+ case 4: return "gfx/hud/sb_fuel";
+ default: return "";
+ }
+}
+
+void Sbar_Reset (void)
+{
+ // reset gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hudreset();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hudreset();
+}
+
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void Sbar_Draw (void)
+{
+ // vectors for top right, bottom right, bottom and bottom left corners
+ vector topright;
+ vector bottom;
+ vector bottomright;
+ vector bottomleft;
+
+ topright_x = vid_conwidth;
+ topright_y = 0;
+ topright_z = 0;
+
+ bottom_x = vid_conwidth/2;
+ bottom_y = vid_conheight;
+ bottom_z = 0;
+
+ bottomright_x = vid_conwidth;
+ bottomright_y = vid_conheight;
+ bottomright_z = 0;
+
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
+ sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
+ sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
+ sbar_color_bg_team = cvar("sbar_color_bg_team");
+
+ float i;
+ float weapon_stats;
+ float x, fade;
+ float stat_items, stat_weapons;
+
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ vector o; o = '1 0 0' * vid_conwidth;
+ o_y = 28; // move spectator text slightly down to prevent overlapping the timer
+
+ string s;
+ vector pos;
+ pos = '0 0 0';
+
+ sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+ sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
+ if(sbar_fontsize != sbar_oldfontsize)
+ {
+ Cmd_Sbar_SetFields(0);
+ sbar_oldfontsize = sbar_fontsize;
+ }
+
+ if(spectatee_status && !intermission)
+ {
+ drawfont = sbar_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+ // spectated player name between HUD and chat area, aligned to the left
+ pos_x = bottomleft_x;
+ pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
+ s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
+ drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawfont = sbar_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+ o = Sbar_DrawNoteLine(o, s);
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+ o = Sbar_DrawNoteLine(o, s);
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ o = Sbar_DrawNoteLine(o, s);
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ o = Sbar_DrawNoteLine(o, s);
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ o = Sbar_DrawNoteLine(o, s);
+ }
+
+ // move more important stuff more to the middle so its more visible
+ o_y = vid_conheight * 0.66;
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ o = Sbar_DrawNoteLine(o, s);
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ entity tm;
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ }
+ }
+
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = bound(0, vote_active, 1);
+ }
+
+ if(vote_active)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(vote_alpha) {
+ float a;
+ a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+ if (teamplay)
+ color = GetTeamRGB(myteam) * sbar_color_bg_team;
+ else {
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+ }
+
+ vector voteorigin = bottomright - '290 135 0';
+ vector votesize = '280 70 0';
+ drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ s = "A vote has been called for: ";
+ drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
+ drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = strcat("Yes: ", ftos(vote_yescount));
+ drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ s = strcat("No: ", ftos(vote_nocount));
+ drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the progress bars
+ drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == 2) {
+ drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+ }
+ else if(!vote_active) {
+ vote_highlighted = 0;
+ }
+
+ Sbar_UpdatePlayerTeams();
+ if (intermission == 2) // map voting screen
+ {
+ if(sb_showaccuracy && spectatee_status != -1) {
+ Sbar_DrawAccuracyStats();
+ Sbar_Score();
+ Sbar_Timer();
+ }
+ else if(sb_showscores) {
+ Sbar_DrawScoreboard();
+ Sbar_Score();
+ Sbar_Timer();
+ }
+ else
+ Sbar_FinaleOverlay();
+
+ Sbar_Reset();
+ }
+ else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+ {
+ if(sb_showaccuracy && spectatee_status != -1)
+ Sbar_DrawAccuracyStats();
+ else
+ Sbar_DrawScoreboard();
+ Sbar_Score();
+ Sbar_Timer();
+
+ Sbar_Reset();
+ }
+ else
+ {
+ if(sb_showaccuracy && spectatee_status != -1)
+ Sbar_DrawAccuracyStats();
+ else
+ Sbar_DrawScoreboard();
+ float armor, health;
+ armor = getstati(STAT_ARMOR);
+ health = getstati(STAT_HEALTH);
+
+ stat_items = getstati(STAT_ITEMS);
+ stat_weapons = getstati(STAT_WEAPONS);
+
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+
+ vector bg_size; // hud background size
+ bg_size = '1600 58 0';
+
+ if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
+ if (teamplay)
+ drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
+ else {
+ // allow for custom HUD colors in non-teamgames
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+
+ drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(sbar_hudselector == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+ vector num_pos;
+ num_pos = bottom - '96 28 0';
+
+ x = floor(v_x + 1);
+
+ if(v_z) // fully armored
+ {
+ // here, armorideal > armor
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
+ }
+
+ else
+ {
+ vector health_pos, armor_pos;
+
+ if (sbar_hudselector == 0) { // old style layout with armor left of health
+ armor_pos = bottom - '96 28 0';
+ health_pos = bottom - '-14 28 0';
+ }
+ else {
+ health_pos = bottom - '96 28 0';
+ armor_pos = bottom - '-14 28 0';
+ }
+
+ // armor
+ x = armor;
+ if (x > 0)
+ {
+ if (x > 45) {
+ drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+ }
+ else {
+ drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+ }
+ }
+
+ // health
+ x = health;
+ drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
+ }
+
+ // ammo
+
+ for (i = 0; i < 4; ++i) {
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+
+ if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
+ if (stat_items & GetAmmoItemCode(i)) {
+ if (vid_conwidth >= 800) {
+ pos_x = 230;
+ pos_y = 40;
+ } else {
+ pos_x = 206;
+ pos_y = 33;
+ }
+
+ pos = bottom - pos;
+ if(vid_conwidth >= 800)
+ drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if(a < 10)
+ Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ } else {
+ if (a > 0) {
+ switch (i) {
+ case 0: pos_x = 286; pos_y = 48; break; // shells
+ case 1: pos_x = 286; pos_y = 26; break; // bullets
+ case 2: pos_x = 200; pos_y = 48; break; // rockets
+ case 3: pos_x = 200; pos_y = 26; break; // cells
+ }
+
+ pos = bottom - pos;
+ if (stat_items & GetAmmoItemCode(i))
+ drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if (a < 10) {
+ if(stat_items & GetAmmoItemCode(i))
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ } else {
+ if(stat_items & GetAmmoItemCode(i))
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ }
+
+ // fuel ammo
+ a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+ if (a > 0) { // if we have fuel, draw the amount
+ float invincibility_time, dt;
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+ dt = invincibility_time - time;
+ if (vid_conwidth >= 800) {
+ if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
+ pos_x = bottom_x + 140;
+ pos_y = bottom_y - 72;
+ }
+ else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
+ pos_x = bottom_x + 140;
+ pos_y = bottom_y - 20;
+ }
+ }
+ else { // draw fuel on top of ammo if vid_conwidth < 800
+ pos_x = bottom_x - 200;
+ pos_y = bottom_y - 45;
+ }
+ drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if (a > 10)
+ Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ // draw scores and timer
+ Sbar_Score();
+ Sbar_Timer();
+
+ // draw strength/invincibility icon and timer
+ CSQC_Strength_Timer();
+
+ // weapon icons
+ if(cvar_or("sbar_showweaponicons", 1)) {
+ Sbar_DrawWeapon_Clear();
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.weapons)
+ if(self.impulse >= 0)
+ if(stat_weapons & self.weapons)
+ Sbar_DrawWeapon(self, fade, (i == activeweapon));
+ }
+ }
+
+ // draw gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hud();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hud();
+ else if(gametype == GAME_NEXBALL)
+ CSQC_nb_hud();
+ else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ CSQC_race_hud();
+ }
+ return;
+}
+
+// CTF HUD
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+ redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+ vector bottomleft, redflag_pos, blueflag_pos, sz;
+ float f; // every function should have that
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ float redflag, blueflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+ float stat_items;
+
+ stat_items = getstati(STAT_ITEMS);
+ redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ if (redflag != redflag_prevframe)
+ {
+ redflag_statuschange_time = time;
+ redflag_prevstatus = redflag_prevframe;
+ redflag_prevframe = redflag;
+ }
+
+ if (blueflag != blueflag_prevframe)
+ {
+ blueflag_statuschange_time = time;
+ blueflag_prevstatus = blueflag_prevframe;
+ blueflag_prevframe = blueflag;
+ }
+
+ redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+ blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ string red_icon, red_icon_prevstatus;
+ float red_alpha, red_alpha_prevstatus;
+ red_alpha = red_alpha_prevstatus = 1;
+ switch(redflag) {
+ case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon = string_null;
+ break;
+ }
+ switch(redflag_prevstatus) {
+ case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(redflag == 3)
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon_prevstatus = string_null;
+ break;
+ }
+
+ string blue_icon, blue_icon_prevstatus;
+ float blue_alpha, blue_alpha_prevstatus;
+ blue_alpha = blue_alpha_prevstatus = 1;
+ switch(blueflag) {
+ case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon = string_null;
+ break;
+ }
+ switch(blueflag_prevstatus) {
+ case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(blueflag == 3)
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon_prevstatus = string_null;
+ break;
+ }
+
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = bottomleft - '-4 50 0';
+ blueflag_pos = bottomleft - '-62 50 0';
+ } else {
+ blueflag_pos = bottomleft - '-4 50 0';
+ redflag_pos = bottomleft - '-62 50 0';
+ }
+
+ sz = '52 52 0';
+
+ f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+ if(red_icon_prevstatus && f < 1)
+ drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(red_icon)
+ drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+ if(blue_icon_prevstatus && f < 1)
+ drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(blue_icon)
+ drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+ kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+ float kh_keys;
+ float keyteam;
+ float a, aa;
+ vector p, pa, kh_size, kh_asize;
+
+ vector bottomleft;
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ p_x = 6;
+ p_y = vid_conheight - 34 - 3;
+ p_z = 0;
+
+ kh_keys = getstati(STAT_KH_KEYS);
+
+ kh_size = '19 34 0';
+ kh_asize = '19 10 0';
+ pa = p + '0 -10 0';
+
+ float i, key;
+
+ float keycount;
+ keycount = 0;
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ if(keyteam == 30 && keycount <= 4)
+ keycount += 4;
+ if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+ keycount += 1;
+ }
+ // this yields 8 exactly if "RUN HERE" shows
+
+ if(keycount == 8)
+ {
+ if(!kh_runheretime)
+ kh_runheretime = time;
+ pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ }
+ else
+ kh_runheretime = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ switch(keyteam)
+ {
+ case 30: // my key
+ keyteam = myteam;
+ a = 1;
+ aa = 1;
+ break;
+ case -1: // no key
+ a = 0;
+ aa = 0;
+ break;
+ default: // owned or dropped
+ a = 0.2;
+ aa = 0.5;
+ break;
+ }
+ a = a * sbar_alpha_fg;
+ aa = aa * sbar_alpha_fg;
+ if(a > 0)
+ {
+ switch(keyteam)
+ {
+ case COLOR_TEAM1:
+ drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM2:
+ drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM3:
+ drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM4:
+ drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ default:
+ break;
+ }
+ switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+ {
+ case 0:
+ drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 1:
+ drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 2:
+ drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 3:
+ drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ }
+ }
+ p_x += 24;
+ pa_x += 24;
+ }
+}
+
+//Nexball HUD
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2 //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1 //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+ float stat_items, nb_pb_starttime, dt, p;
+ vector pos;
+
+ stat_items = getstati(STAT_ITEMS);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ pos_x = 4;
+ pos_y = vid_conheight - 42;
+ pos_z = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ vector s;
+ dt = mod(time - nb_pb_starttime, nb_pb_period);
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ s = NBPB_SIZE;
+ //Draw the filling
+ drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+ //Draw the box
+ s = NBPB_SIZE;
+ drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ }
+
+ pos_x += 12; //horizontal margin to the picture
+ pos_y += 2; //vertical margin to the picture
+
+ if (stat_items & IT_KEY1)
+ drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void)
+{
+ entity me;
+ me = playerslots[player_localentnum - 1];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ drawfont = sbar_bigfont;
+ vector pos;
+ pos_x = 2;
+ pos_y = vid_conheight - 48;
+
+ // clientside personal record
+ string rr;
+ if(gametype == GAME_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && (score < t || !t)) {
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+ if(cvar("cl_autodemo_delete_keeprecords"))
+ {
+ f = cvar("cl_autodemo_delete");
+ f &~= 1;
+ cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+ }
+ }
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ pos_y += 26;
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+ drawfont = sbar_font;
+}
--- /dev/null
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float teamnagger;
+
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float last_weapon;
+float weapontime;
+
+float sbar_alpha_fg;
+float sbar_alpha_bg;
+float sbar_color_bg_team;
+float sbar_border_thickness;
+float sbar_accuracy_border_thickness;
+float sbar_scoreboard_alpha_bg;
+float sbar_scoreboard_alpha_fg;
+float sbar_scoreboard_highlight;
+float sbar_scoreboard_highlight_alpha;
+float sbar_scoreboard_highlight_alpha_self;
+float sbar_hudselector;
+float sbar_accuracy_hud;
+float sbar_scoreboard_alpha_name;
+float sbar_scoreboard_alpha_name_self;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+vector color;
+float SCOREBOARD_OFFSET = 50;
+
+void CSQC_kh_hudreset();
+void CSQC_kh_hud();
+void CSQC_ctf_hudreset();
+void CSQC_ctf_hud();
+void CSQC_nb_hud();
+void CSQC_race_hud();
+void MapVote_Draw();
+void Sbar_FinaleOverlay()
+{
+ /*vector pos;
+ pos_x = (vid_conwidth - 1)/2;
+ pos_y = 16;
+ pos_z = 0;*/
+
+ //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ MapVote_Draw();
+}
+
+vector Sbar_AccuracyColor(float accuracy)
+{
+ vector rgb;
+ float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
+ if(accuracy >= 100) {
+ rgb_x = 0;
+ rgb_y = 1;
+ }
+ else if(accuracy > yellow_accuracy) {
+ rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+ rgb_y = 1;
+ }
+ else {
+ rgb_x = 1;
+ rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+ }
+ rgb_z = 0;
+ return rgb;
+}
+
+float weaponspace[10];
+void Sbar_DrawWeapon_Clear()
+{
+ float idx;
+ for(idx = 0; idx < 10; ++idx)
+ weaponspace[idx] = 0;
+}
+void Sbar_DrawWeapon(entity wi, float fade, float active)
+{
+ vector pos, vsize, fill_colour;
+ float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
+
+ imp = wi.impulse;
+
+ weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
+ if(imp == 0)
+ idx = 9;
+ else
+ idx = imp - 1;
+
+ value = (active) ? 1 : 0.6;
+ color_x = color_y = color_z = value;
+
+ // width = 300, height = 100
+ const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
+
+ sp = weaponspace[idx] + 1;
+ weaponspace[idx] = sp;
+
+ pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
+ pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
+ pos_z = 0;
+ vsize_x = w_width;
+ vsize_y = w_height;
+ vsize_z = 0;
+ if (active)
+ drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += w_space;
+ pos_y += w_space;
+ vsize_x = font_size;
+ vsize_y = font_size;
+ vsize_z = 0;
+ drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy on the HUD
+ if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+ fill_colour = Sbar_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+}
+
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+ float l, i;
+ string str, tmp, l_length;
+ float minus, plus;
+ vector vsize, num_color;
+
+ vsize_x = vsize_y = lettersize;
+ vsize_z = 0;
+
+ // showminusplus 1: always prefix with minus sign (useful in race distribution display)
+ // showminusplus 2: always prefix with plus sign (useful in race distribution display)
+ // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+ if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
+ {
+ plus = true;
+ pos_x -= lettersize;
+ } else
+ plus = false;
+
+ if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
+ {
+ minus = true;
+ num = -num;
+ pos_x -= lettersize;
+ } else
+ minus = false;
+
+ if(digits < 0)
+ {
+ tmp = ftos(num);
+ digits = -digits;
+ str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+ } else
+ str = ftos(num);
+
+ l = strlen(str);
+ l_length = ftos(l);
+
+ if(l > digits)
+ {
+ str = substring(str, l-digits, 999);
+ l = strlen(str);
+ } else if(l < digits)
+ pos_x += (digits-l) * lettersize;
+
+ if (highlighted == 1) {
+ vector hl_size;
+ hl_size_x = vsize_x * l + vsize_x * 0.2;
+ hl_size_y = vsize_y * 1.1;
+ hl_size_z = 0;
+ if(minus)
+ hl_size_x = hl_size_x + vsize_x;
+
+ vector hl_pos;
+ hl_pos_x = pos_x - lettersize/10;
+ hl_pos_y = pos_y - lettersize/20;
+ hl_pos_z = 0;
+
+ drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+ }
+
+ if (stroke == 1)
+ num_color = '1 1 1';
+ else
+ num_color = rgb;
+
+ if(minus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ } else if(plus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+
+ for(i = 0; i < l; ++i)
+ {
+ tmp = substring(str, i, 1);
+ if (stroke == 1)
+ drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+ drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+}
+
+void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
+{
+ if(x > 200) {
+ color_x = 0;
+ color_y = 1;
+ color_z = 0;
+ }
+ else if(x > 150) {
+ color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color_z = 0;
+ }
+ else if(x > 100) {
+ color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > 50) {
+ color_x = 1;
+ color_y = 1;
+ color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > 20) {
+ color_x = 1;
+ color_y = (x-20)*90/27/100; // green value between 0 -> 1
+ color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color_x = 1;
+ color_y = 0;
+ color_z = 0;
+ }
+ Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+void Cmd_Sbar_SetFields(float argc);
+void Sbar_InitScores()
+{
+ float i, f;
+
+ ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ps_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ps_secondary = i;
+ }
+ if(ps_secondary == -1)
+ ps_secondary = ps_primary;
+
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ts_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ts_secondary = i;
+ }
+ if(ts_secondary == -1)
+ ts_secondary = ts_primary;
+
+ Cmd_Sbar_SetFields(0);
+}
+
+void Sbar_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void Sbar_UpdatePlayerTeams()
+{
+ float Team;
+ entity pl, tmp;
+ float num;
+
+ num = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ num += 1;
+ Team = GetPlayerColor(pl.sv_entnum);
+ if(SetTeam(pl, Team))
+ {
+ tmp = pl.sort_prev;
+ Sbar_UpdatePlayerPos(pl);
+ if(tmp)
+ pl = tmp;
+ else
+ pl = players.sort_next;
+ }
+ }
+ /*
+ if(num != lastpnum)
+ print(strcat("PNUM: ", ftos(num), "\n"));
+ lastpnum = num;
+ */
+}
+
+float Sbar_ComparePlayerScores(entity left, entity right)
+{
+ float vl, vr;
+ vl = GetPlayerColor(left.sv_entnum);
+ vr = GetPlayerColor(right.sv_entnum);
+
+ if(!left.gotscores)
+ vl = COLOR_SPECTATOR;
+ if(!right.gotscores)
+ vr = COLOR_SPECTATOR;
+
+ if(vl > vr)
+ return true;
+ if(vl < vr)
+ return false;
+
+ if(vl == COLOR_SPECTATOR)
+ {
+ // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+ // no other sorting
+ if(!left.gotscores && right.gotscores)
+ return true;
+ return false;
+ }
+
+ vl = left.scores[ps_primary];
+ vr = right.scores[ps_primary];
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_primary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_primary]);
+
+ vl = left.scores[ps_secondary];
+ vr = right.scores[ps_secondary];
+ if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_secondary]);
+
+ return false;
+}
+
+void Sbar_UpdatePlayerPos(entity player)
+{
+ for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
+ {
+ SORT_SWAP(player, other);
+ }
+ for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
+ {
+ SORT_SWAP(other, player);
+ }
+}
+
+float Sbar_CompareTeamScores(entity left, entity right)
+{
+ float vl, vr;
+
+ if(left.team == COLOR_SPECTATOR)
+ return 1;
+ if(right.team == COLOR_SPECTATOR)
+ return 0;
+
+ vl = left.teamscores[ts_primary];
+ vr = right.teamscores[ts_primary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_primary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_primary]);
+
+ vl = left.teamscores[ts_secondary];
+ vr = right.teamscores[ts_secondary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+ return false;
+}
+
+void Sbar_UpdateTeamPos(entity Team)
+{
+ for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
+ {
+ SORT_SWAP(Team, other);
+ }
+ for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
+ {
+ SORT_SWAP(other, Team);
+ }
+}
+
+void Cmd_Sbar_Help(float argc)
+{
+ print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
+ print("^3|---------------------------------------------------------------|\n");
+ print("Usage:\n");
+ print("^2sbar_columns_set default\n");
+ print("^2sbar_columns_set ^7filed1 field2 ...\n");
+ print("The following field names are recognized (case insensitive):\n");
+ print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+ print("^3name^7 or ^3nick^7 Name of a player\n");
+ print("^3ping^7 Ping time\n");
+ print("^3pl^7 Packet loss\n");
+ print("^3kills^7 Number of kills\n");
+ print("^3deaths^7 Number of deaths\n");
+ print("^3suicides^7 Number of suicides\n");
+ print("^3frags^7 kills - suicides\n");
+ print("^3kd^7 The kill-death ratio\n");
+ print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
+ print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+ print("^3fckills^7 Number of flag carrier kills\n");
+ print("^3returns^7 Number of flag returns\n");
+ print("^3drops^7 Number of flag drops\n");
+ print("^3lives^7 Number of lives (LMS)\n");
+ print("^3rank^7 Player rank\n");
+ print("^3pushes^7 Number of players pushed into void\n");
+ print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
+ print("^3kckills^7 Number of keys carrier kills\n");
+ print("^3losses^7 Number of times a key was lost\n");
+ print("^3laps^7 Number of laps finished (race/cts)\n");
+ print("^3time^7 Total time raced (race/cts)\n");
+ print("^3fastest^7 Time of fastest lap (race/cts)\n");
+ print("^3ticks^7 Number of ticks (DOM)\n");
+ print("^3takes^7 Number of domination points taken (DOM)\n");
+ print("^3score^7 Total score\n\n");
+
+ print("Before a field you can put a + or - sign, then a comma separated list\n");
+ print("of game types, then a slash, to make the field show up only in these\n");
+ print("or in all but these game types. You can also specify 'all' as a\n");
+ print("field to show all fields available for the current game mode.\n\n");
+
+ print("The special game type names 'teams' and 'noteams' can be used to\n");
+ print("include/exclude ALL teams/noteams game modes.\n\n");
+
+ print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+ print("will display name, ping and pl aligned to the left, and the fields\n");
+ print("right of the vertical bar aligned to the right.\n");
+ print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+ print("other gamemodes except DM.\n");
+}
+
+string Sbar_DefaultColumnLayout()
+{
+ return strcat( // fteqcc sucks
+ "ping pl name | ",
+ "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+ "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+ "+lms/lives +lms/rank ",
+ "+kh/caps +kh/pushes +kh/destroyed ",
+ "?+race/laps ?+race/time ?+race/fastest ",
+ "+as/objectives +nexball/faults +nexball/goals ",
+ "-lms,race,nexball/score");
+}
+
+void Cmd_Sbar_SetFields(float argc)
+{
+ float i, j, slash;
+ string str, pattern;
+ float have_name, have_primary, have_secondary, have_separator;
+ float missing;
+
+ // TODO: re enable with gametype dependant cvars?
+ if(argc < 2) // no arguments provided
+ argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
+
+ if(argc < 2)
+ argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+
+ if(argc == 2)
+ {
+ if(argv(1) == "default")
+ argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+ else if(argv(1) == "all")
+ {
+ string s;
+ s = "ping pl color name |";
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ if(i != ps_primary)
+ if(i != ps_secondary)
+ if(scores_label[i] != "")
+ s = strcat(s, " ", scores_label[i]);
+ }
+ if(ps_secondary != ps_primary)
+ s = strcat(s, " ", scores_label[ps_secondary]);
+ s = strcat(s, " ", scores_label[ps_primary]);
+ argc = tokenizebyseparator(strcat("x ", s), " ");
+ }
+ }
+
+
+ sbar_num_fields = 0;
+
+ drawfont = sbar_font;
+
+ for(i = 0; i < argc - 1; ++i)
+ {
+ float nocomplain;
+ str = argv(i+1);
+
+ nocomplain = FALSE;
+ if(substring(str, 0, 1) == "?")
+ {
+ nocomplain = TRUE;
+ str = substring(str, 1, strlen(str) - 1);
+ }
+
+ slash = strstrofs(str, "/", 0);
+ if(slash >= 0)
+ {
+ pattern = substring(str, 0, slash);
+ str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+ if not(isGametypeInFilter(gametype, teamplay, pattern))
+ continue;
+ }
+
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(str);
+ sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
+ str = strtolower(str);
+
+ if(str == "ping") {
+ sbar_field[sbar_num_fields] = SP_PING;
+ } else if(str == "pl") {
+ sbar_field[sbar_num_fields] = SP_PL;
+ } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+ sbar_field[sbar_num_fields] = SP_KDRATIO;
+ } else if(str == "name" || str == "nick") {
+ sbar_field[sbar_num_fields] = SP_NAME;
+ have_name = 1;
+ } else if(str == "|") {
+ sbar_field[sbar_num_fields] = SP_SEPARATOR;
+ have_separator = 1;
+ } else {
+ for(j = 0; j < MAX_SCORE; ++j)
+ if(str == strtolower(scores_label[j]))
+ goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+ if(str == "frags")
+ {
+ j = SP_FRAGS;
+ }
+ else
+ {
+ if not(nocomplain)
+ print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+ continue;
+ }
+:found
+ sbar_field[sbar_num_fields] = j;
+ if(j == ps_primary)
+ have_primary = 1;
+ if(j == ps_secondary)
+ have_secondary = 1;
+ }
+ ++sbar_num_fields;
+ if(sbar_num_fields >= MAX_SBAR_FIELDS)
+ break;
+ }
+
+ if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+ have_primary = 1;
+ if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+ have_secondary = 1;
+ if(ps_primary == ps_secondary)
+ have_secondary = 1;
+ missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+ if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
+ {
+ if(!have_name)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ for(i = sbar_num_fields; i > 0; --i)
+ {
+ sbar_title[i] = sbar_title[i-1];
+ sbar_size[i] = sbar_size[i-1];
+ sbar_field[i] = sbar_field[i-1];
+ }
+ sbar_title[0] = strzone("name");
+ sbar_field[0] = SP_NAME;
+ ++sbar_num_fields;
+ print("fixed missing field 'name'\n");
+
+ if(!have_separator)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ for(i = sbar_num_fields; i > 1; --i)
+ {
+ sbar_title[i] = sbar_title[i-1];
+ sbar_size[i] = sbar_size[i-1];
+ sbar_field[i] = sbar_field[i-1];
+ }
+ sbar_title[1] = strzone("|");
+ sbar_field[1] = SP_SEPARATOR;
+ sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
+ ++sbar_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ }
+ else if(!have_separator)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone("|");
+ sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = SP_SEPARATOR;
+ ++sbar_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ if(!have_secondary)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
+ sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = ps_secondary;
+ ++sbar_num_fields;
+ print("fixed missing field '", scores_label[ps_secondary], "'\n");
+ }
+ if(!have_primary)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
+ sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = ps_primary;
+ ++sbar_num_fields;
+ print("fixed missing field '", scores_label[ps_primary], "'\n");
+ }
+ }
+
+ sbar_field[sbar_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector sbar_field_rgb;
+string sbar_field_icon0;
+string sbar_field_icon1;
+string sbar_field_icon2;
+vector sbar_field_icon0_rgb;
+vector sbar_field_icon1_rgb;
+vector sbar_field_icon2_rgb;
+float sbar_field_icon0_alpha;
+float sbar_field_icon1_alpha;
+float sbar_field_icon2_alpha;
+string Sbar_GetField(entity pl, float field)
+{
+ float tmp, num, denom, f;
+ string str;
+ sbar_field_rgb = '1 1 1';
+ sbar_field_icon0 = "";
+ sbar_field_icon1 = "";
+ sbar_field_icon2 = "";
+ sbar_field_icon0_rgb = '1 1 1';
+ sbar_field_icon1_rgb = '1 1 1';
+ sbar_field_icon2_rgb = '1 1 1';
+ sbar_field_icon0_alpha = 1;
+ sbar_field_icon1_alpha = 1;
+ sbar_field_icon2_alpha = 1;
+ switch(field)
+ {
+ case SP_PING:
+ if not(pl.gotscores)
+ return "\x8D\x8D\x8D"; // >>> sign
+ //str = getplayerkey(pl.sv_entnum, "ping");
+ f = pl.ping;
+ if(f == 0)
+ return "N/A";
+ tmp = max(0, min(220, f-80)) / 220;
+ sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
+ return ftos(f);
+
+ case SP_PL:
+ if not(pl.gotscores)
+ return "N/A";
+ f = pl.ping_packetloss;
+ tmp = pl.ping_movementloss;
+ if(f == 0 && tmp == 0)
+ return "";
+ str = ftos(ceil(f * 100));
+ if(tmp != 0)
+ str = strcat(str, "~", ftos(ceil(tmp * 100)));
+ tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+ sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+ return str;
+
+ case SP_NAME:
+ if(ready_waiting && pl.ready)
+ {
+ sbar_field_icon0 = "gfx/sb_player_ready";
+ }
+ else if(!teamplay)
+ {
+ f = stof(getplayerkey(pl.sv_entnum, "colors"));
+ {
+ sbar_field_icon0 = "gfx/sb_playercolor_base";
+ sbar_field_icon1 = "gfx/sb_playercolor_shirt";
+ sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+ sbar_field_icon2 = "gfx/sb_playercolor_pants";
+ sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+ }
+ }
+ return GetPlayerName(pl.sv_entnum);
+
+ case SP_FRAGS:
+ f = pl.(scores[SP_KILLS]);
+ f -= pl.(scores[SP_SUICIDES]);
+ return ftos(f);
+
+ case SP_KDRATIO:
+ num = pl.(scores[SP_KILLS]);
+ denom = pl.(scores[SP_DEATHS]);
+
+ if(denom == 0) {
+ sbar_field_rgb = '0 1 0';
+ str = ftos(num);
+ } else if(num <= 0) {
+ sbar_field_rgb = '1 0 0';
+ str = ftos(num/denom);
+ } else
+ str = ftos(num/denom);
+
+ tmp = strstrofs(str, ".", 0);
+ if(tmp > 0)
+ str = substring(str, 0, tmp+2);
+ return str;
+
+ default:
+ tmp = pl.(scores[field]);
+ f = scores_flags[field];
+ if(field == ps_primary)
+ sbar_field_rgb = '1 1 0';
+ else if(field == ps_secondary)
+ sbar_field_rgb = '0 1 1';
+ else
+ sbar_field_rgb = '1 1 1';
+ return ScoreString(f, tmp);
+ }
+ //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float sbar_fixscoreboardcolumnwidth_len;
+float sbar_fixscoreboardcolumnwidth_iconlen;
+float sbar_fixscoreboardcolumnwidth_marginlen;
+
+float stringwidth_colors(string s, vector theSize)
+{
+ return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+ return stringwidth(s, FALSE, theSize);
+}
+
+string Sbar_FixScoreboardColumnWidth(float i, string str)
+{
+ float field, f;
+ vector sz;
+ field = sbar_field[i];
+
+ sbar_fixscoreboardcolumnwidth_iconlen = 0;
+
+ if(sbar_field_icon0 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon0);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(sbar_field_icon1 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon1);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(sbar_field_icon2 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon2);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
+
+ if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
+ sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
+ else
+ sbar_fixscoreboardcolumnwidth_marginlen = 0;
+
+ if(field == SP_NAME) // name gets all remaining space
+ {
+ float namesize, j;
+ namesize = sbwidth;// / sbar_fontsize_x;
+ for(j = 0; j < sbar_num_fields; ++j)
+ if(j != i)
+ if (sbar_field[i] != SP_SEPARATOR)
+ namesize -= sbar_size[j] + 1;
+ namesize += 1;
+ sbar_size[i] = namesize;
+
+ if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
+ namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+ str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
+ sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
+ }
+ else
+ sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
+
+ f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+ if(sbar_size[i] < f)
+ sbar_size[i] = f;
+
+ return str;
+}
+
+void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+ vector tmp, rgb;
+ rgb = GetTeamRGB(pl.team);
+ string str;
+ float i, field;
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+
+ if((rgb == '1 1 1') && (!is_spec)) {
+ rgb_x = cvar("sbar_color_bg_r") + 0.5;
+ rgb_y = cvar("sbar_color_bg_g") + 0.5;
+ rgb_z = cvar("sbar_color_bg_b") + 0.5; }
+
+ // Layout:
+ tmp_x = sbwidth;
+ tmp_y = sbar_fontsize_y * 1.25;
+ tmp_z = 0;
+
+ // alternated rows highlighting
+ if(is_self)
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+ tmp_y = 0;
+
+ for(i = 0; i < sbar_num_fields; ++i)
+ {
+ field = sbar_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x += sbar_size[i] + sbar_fontsize_x;
+ continue;
+ }
+ str = Sbar_GetField(pl, field);
+ str = Sbar_FixScoreboardColumnWidth(i, str);
+
+ pos_x += sbar_size[i] + sbar_fontsize_x;
+
+ if(field == SP_NAME) {
+ tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
+ if (is_self)
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
+ if (is_self)
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = sbar_size[i] + sbar_fontsize_x;
+ if(sbar_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ if(sbar_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ for(i = sbar_num_fields-1; i > 0; --i)
+ {
+ field = sbar_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x -= sbar_size[i] + sbar_fontsize_x;
+ continue;
+ }
+
+ str = Sbar_GetField(pl, field);
+ str = Sbar_FixScoreboardColumnWidth(i, str);
+
+ if(field == SP_NAME) {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+ if(is_self)
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len;
+ if(is_self)
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = sbar_size[i];
+ if(sbar_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ pos_x -= sbar_size[i] + sbar_fontsize_x;
+ }
+ }
+}
+
+/*
+ * Sbar_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+ float body_table_height, i;
+ vector tmp, column_dim;
+ entity pl;
+
+ body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+ pos -= '1 1 0';
+
+ tmp_x = sbwidth + 2;
+ tmp_y = 1.25 * sbar_fontsize_y;
+
+ // rounded header
+ drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // table border
+ tmp_y += sbar_border_thickness;
+ tmp_y += body_table_height;
+ drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+ // separator header/table
+ pos_y += 1.25 * sbar_fontsize_y;
+ tmp_y = sbar_border_thickness;
+ drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ pos_y += sbar_border_thickness;
+
+ // table background
+ tmp_y = body_table_height;
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // anyway, apply some color
+ //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+ // go back to the top to make alternated columns highlighting and to print the strings
+ pos_y -= 1.25 * sbar_fontsize_y;
+ pos_y -= sbar_border_thickness;
+
+ pos += '1 1 0';
+
+ if (sbar_scoreboard_highlight)
+ {
+ column_dim_y = 1.25 * sbar_fontsize_y; // header
+ column_dim_y += sbar_border_thickness;
+ column_dim_y += body_table_height;
+ }
+
+ // print the strings of the columns headers and draw the columns
+ for(i = 0; i < sbar_num_fields; ++i)
+ {
+ if(sbar_field[i] == SP_SEPARATOR)
+ break;
+ column_dim_x = sbar_size[i] + sbar_fontsize_x;
+ if (sbar_scoreboard_highlight)
+ {
+ if (mod(i,2))
+ drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += column_dim_x;
+ }
+ if(sbar_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ tmp_y = 0;
+ for(i = sbar_num_fields-1; i > 0; --i)
+ {
+ if(sbar_field[i] == SP_SEPARATOR)
+ break;
+
+ pos_x -= sbar_size[i];
+
+ if (sbar_scoreboard_highlight)
+ {
+ if (!mod(i,2))
+ {
+ if (i == sbar_num_fields-1)
+ column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
+ else
+ column_dim_x = sbar_size[i] + sbar_fontsize_x;
+ drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ }
+
+ tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
+ tmp_x = sbar_size[i] - tmp_x;
+ drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x -= sbar_fontsize_x;
+ }
+ }
+
+ pos_x = xmin;
+ pos_y += 1.25 * sbar_fontsize_y; // skip the header
+ pos_y += sbar_border_thickness;
+
+ // fill the table and draw the rows
+ i = 0;
+ if (teamplay)
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != tm.team)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++i;
+ }
+ else
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team == COLOR_SPECTATOR)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++i;
+ }
+
+ if (i == 0)
+ pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
+ pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
+
+ return pos;
+}
+
+float Sbar_WouldDrawScoreboard() {
+ if (sb_showscores)
+ return 1;
+ else if (intermission == 1)
+ return 1;
+ else if (intermission == 2)
+ return 1;
+ else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+ return 1;
+ else if(sb_showscores_force)
+ return 1;
+ return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+ float i;
+ float weapon_hit, weapon_damage, weapon_stats;
+ float fontsize = 40 * 1/3;
+ float xsave;
+ float weapon_cnt;
+ float rows;
+ if(cvar("sbar_accuracy_doublerows"))
+ rows = 2;
+ else
+ rows = 1;
+ float height = 40;
+
+ if(warmup_stage)
+ {
+ return pos;
+ }
+
+ xsave = pos_x;
+ drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 18;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = height * rows;
+
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // column highlighting
+ for(i = 0; i < weapon_cnt/rows; ++i)
+ {
+ if(!mod(i, 2))
+ drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+
+ // row highlighting
+ for(i = 0; i < rows; ++i)
+ {
+ drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+ g_minstagib = 1; // TODO: real detection for minstagib?
+
+ // skip useless weapons
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ ++weapon_cnt;
+ }
+
+ drawfont = sbar_bigfont;
+ average_accuracy = 0;
+ float weapons_with_stats;
+ weapons_with_stats = 0;
+ if(rows == 2)
+ pos_x += sbwidth/weapon_cnt / 2;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ if(weapon_damage)
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+ float weapon_alpha;
+
+ if(weapon_damage)
+ weapon_alpha = sbar_scoreboard_alpha_fg;
+ else
+ weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
+
+ // weapon icon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ // the accuracy
+ if(weapon_damage) {
+ weapons_with_stats += 1;
+ average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+ string s;
+ s = strcat(ftos(weapon_stats),"%");
+
+ float padding;
+ padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+ rgb = Sbar_AccuracyColor(weapon_stats);
+ drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ pos_x += sbwidth/weapon_cnt * rows;
+ if(rows == 2 && i == 6) {
+ pos_x -= sbwidth;
+ pos_y += height;
+ }
+ }
+ drawfont = sbar_font;
+
+ if(weapons_with_stats)
+ average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+ pos_x = xsave;
+ pos_y += height;
+ return pos;
+}
+
+string race_PlaceName(float pos) {
+ if(pos == 1)
+ return "1st";
+ else if(pos == 2)
+ return "2nd";
+ else if(pos == 3)
+ return "3rd";
+ else
+ return strcat(ftos(pos), "th");
+}
+
+vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
+{
+ float i;
+ RANKINGS_RECEIVED_CNT = 0;
+ for (i=RANKINGS_CNT-1; i>=0; --i)
+ if (grecordtime[i])
+ RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+ if (RANKINGS_RECEIVED_CNT == 0)
+ return pos;
+
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+ vector hl_rgb;
+ hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
+ hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
+ hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
+
+ pos_y += sbar_fontsize_y;
+ drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += sbar_fontsize_y;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+ {
+ string n, p;
+ float t;
+ t = grecordtime[i];
+ if (t == 0)
+ continue;
+ n = grecordholder[i];
+ p = race_PlaceName(i+1);
+ if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if(!mod(i, 2) && sbar_scoreboard_highlight)
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos += '0 1 0' * sbar_fontsize_y;
+ }
+
+ return pos;
+}
+
+float scoreboard_bottom;
+float sbar_scoreboard_fade_alpha;
+float sbar_woulddrawscoreboard_prev;
+float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
+void Sbar_DrawScoreboard()
+{
+ float sbar_woulddrawscoreboard;
+ sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
+ if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
+ sbar_woulddrawscoreboard_change = time;
+ sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
+ }
+
+ float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
+ float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
+ if(sbar_woulddrawscoreboard) {
+ if (scoreboard_fadeinspeed)
+ sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+ else
+ sbar_scoreboard_fade_alpha = 1;
+ }
+ else
+ if (scoreboard_fadeoutspeed)
+ sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+ else
+ sbar_scoreboard_fade_alpha = 0;
+
+ if not(sbar_scoreboard_fade_alpha)
+ return;
+
+ sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
+ sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
+ sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
+ sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
+
+ vector rgb, pos, tmp;
+ entity pl, tm;
+
+ sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
+
+ xmin = 0.5 * (vid_conwidth - sbwidth);
+ ymin = SCOREBOARD_OFFSET;
+
+ xmax = vid_conwidth - xmin;
+ ymax = vid_conheight - 0.2*vid_conheight;
+
+ // Initializes position
+ pos_x = xmin;
+ pos_y = ymin;
+ pos_z = 0;
+
+ // Heading
+ drawfont = sbar_bigfont;
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos_y += 24 + 4;
+ pos_y += sbar_fontsize_y;
+
+ drawfont = sbar_font;
+
+ // Draw the scoreboard
+ vector bg_size;
+ bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+ if(teamplay)
+ {
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ rgb = GetTeamRGB(tm.team);
+ Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ if(ts_primary != ts_secondary)
+ Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+ else
+ {
+ rgb_x = cvar("sbar_color_bg_r");
+ rgb_y = cvar("sbar_color_bg_g");
+ rgb_z = cvar("sbar_color_bg_b");
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+
+ if(gametype == GAME_CTS || gametype == GAME_RACE) {
+ if(race_speedaward) {
+ drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * sbar_fontsize_y;
+ }
+ if(race_speedaward_alltimebest) {
+ drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * sbar_fontsize_y;
+ }
+ pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+ }
+ else if(cvar("sbar_accuracy") && spectatee_status != -1) {
+ if(teamplay)
+ pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+ else
+ pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+ }
+
+ tmp = pos + '0 1.5 0' * sbar_fontsize_y;
+ pos_y += 3 * sbar_fontsize_y;
+
+ // List spectators
+ float specs;
+ specs = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != COLOR_SPECTATOR)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++specs;
+ }
+
+ if(specs)
+ drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // Print info string
+ string str;
+ float tl, fl, ll;
+ str = strcat("playing on ^2", shortmapname, "^7");
+ tl = getstatf(STAT_TIMELIMIT);
+ fl = getstatf(STAT_FRAGLIMIT);
+ ll = getstatf(STAT_LEADLIMIT);
+ if(gametype == GAME_LMS)
+ {
+ if(tl > 0)
+ str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+ }
+ else
+ {
+ if(tl > 0)
+ str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+ if(fl > 0)
+ {
+ if(tl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ if(ll > 0)
+ {
+ if(tl > 0 || fl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ }
+
+
+ pos_y += 1.2 * sbar_fontsize_y;
+ drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
+}
+
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(histime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ col = "^1";
+ }
+ }
+ else if(histime > 0) // anticipation
+ {
+ if(mytime >= histime)
+ timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ col = "^3";
+ }
+ else
+ col = "^7";
+
+ if(cp == 254)
+ cpname = "Start line";
+ else if(cp == 255)
+ cpname = "Finish line";
+ else if(cp)
+ cpname = strcat("Intermediate ", ftos(cp));
+ else
+ cpname = "Finish line";
+
+ if(histime < 0)
+ return strcat(col, cpname);
+ else if(hisname == "")
+ return strcat(col, cpname, " (", timestr, ")");
+ else
+ return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
+ float i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void Sbar_DrawRaceStatus(vector pos)
+{
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ string rankname;
+ rankname = race_PlaceName(rank);
+
+ if(race_status == 0)
+ drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+ drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+}
+
+void Sbar_Score()
+{
+ float score, distribution, leader;
+ vector score_pos, secondary_score_pos, distribution_color;
+ entity tm, pl, me;
+ me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+ vector bottomright;
+ bottomright_x = vid_conwidth;
+ bottomright_y = vid_conheight;
+ bottomright_z = 0;
+
+ score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
+ secondary_score_pos = score_pos + '149 -6 0';
+
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+
+ float racemin, racesec, racemsec;
+ float distsec, distmsec, minusplus;
+
+ racemin = floor(score/(60 * TIME_FACTOR));
+ racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+ racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+ distmsec = fabs(distribution);
+ else {
+ distsec = floor(fabs(distribution)/TIME_FACTOR);
+ distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+ if (distribution < 0)
+ distsec = -distsec;
+ }
+
+ if (distribution <= 0) {
+ distribution_color = '0 1 0';
+ minusplus = 1; // minusplus 1: always prefix with minus sign
+ }
+ else {
+ distribution_color = '1 0 0';
+ minusplus = 2; // minusplus 1: always prefix with plus sign
+ }
+ Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ // race record display
+ if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+ drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ } else if (!teamplay) { // non-teamgames, except race/cts
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+
+ if(distribution >= 5) {
+ distribution_color = '0 1 0';
+ leader = 1;
+ } else if(distribution >= 0) {
+ distribution_color = '1 1 1';
+ leader = 1;
+ } else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = '1 0 0';
+
+ Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else { // teamgames
+ float max_fragcount;
+ max_fragcount = -999;
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ leader = 0;
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if(tm.team == myteam) {
+ if (max_fragcount == score)
+ leader = 1;
+ Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ leader = 1;
+ Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ secondary_score_pos = secondary_score_pos + '0 16 0';
+ }
+ }
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ drawfont = sbar_bigfont;
+ float a, t;
+ vector m;
+ string s, forcetime;
+
+ m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
+
+ if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+ drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ else
+ s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ drawfont = sbar_font;
+ }
+}
+
+void Sbar_Timer()
+{
+ float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+ vector bgpos, timer_color;
+ bgpos = '0 0 0';
+
+ vector topright;
+ topright = '0 0 0';
+ topright_x = vid_conwidth;
+
+ float scale;
+ scale = cvar_or("sbar_timer_scale", 1);
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+ minutesLeft = floor(timeleft / 60);
+ secondsLeft = timeleft - minutesLeft*60;
+
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ minutes = seconds = 0;
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ minutes = floor(elapsedTime / 60);
+ seconds = elapsedTime - minutes*60;
+ }
+ if (minutes < 10)
+ bgpos_x = topright_x - (54 + 17 + 12) * scale;
+ else if (minutes < 100) // nudge the timer background left if more digits are drawn
+ bgpos_x = topright_x - (72 + 17 + 12) * scale;
+ else
+ bgpos_x = topright_x - (90 + 17 + 12) * scale;
+ bgpos_y = 0;
+ bgpos_z = 0;
+ } else {
+ minutes = minutesLeft;
+ seconds = secondsLeft;
+ if (minutes == 0)
+ bgpos_x = topright_x - (36 + 7 + 12) * scale;
+ else if (minutes < 10) // nudge the timer background left if more digits are drawn
+ bgpos_x = topright_x - (54 + 17 + 12) * scale;
+ else if (minutes < 100)
+ bgpos_x = topright_x - (72 + 17 + 12) * scale;
+ else
+ bgpos_x = topright_x - (90 + 17 + 12) * scale;
+ bgpos_y = 0;
+ bgpos_z = 0;
+ }
+
+ if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
+ if (teamplay)
+ drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
+ else {
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+
+ drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+ Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void CSQC_Strength_Timer() {
+ vector pos;
+ vector bottom;
+
+ bottom_x = vid_conwidth/2;
+ bottom_y = vid_conheight;
+ bottom_z = 0;
+
+ float stat_items, dt;
+ stat_items = getstati(STAT_ITEMS);
+ /*
+ if not(stat_items & IT_STRENGTH)
+ if not(stat_items & IT_INVINCIBLE)
+ return;
+ */
+
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+
+ vector picsize;
+ float strength_time, invincibility_time, countdown_fontsize;
+
+ picsize = '22 22 0';
+ countdown_fontsize = 18;
+
+ if (vid_conwidth >= 800)
+ pos = bottom + '192 -46 0';
+ else
+ pos = bottom + '192 -94 0';
+
+ //strength
+ strength_time = getstatf(STAT_STRENGTH_FINISHED);
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+ if (strength_time) {
+ dt = strength_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+
+ //invincibility
+ if (invincibility_time) {
+ dt = invincibility_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+ float i, j, n, hcount;
+ string s;
+
+ centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
+
+ centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+ if(cvar("scr_centertime") <= 0)
+ return;
+
+ if(strMessage == "")
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ j = j - 1;
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "")
+ return;
+
+ // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ j = j + 1;
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+ centerprint_offset_hint = j;
+
+ if(strMessage == "")
+ return;
+
+ // if we get here, we have a message. Initialize its height.
+ centerprint_num = 0;
+
+ n = tokenizebyseparator(strMessage, "\n");
+ i = hcount = 0;
+ for(j = 0; j < n; ++j)
+ {
+ getWrappedLine_remaining = argv(j);
+ while(getWrappedLine_remaining)
+ {
+ s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = strzone(s);
+ centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+ ++i;
+
+ // half height for empty lines looks better
+ if(s == "")
+ hcount += 0.5;
+ else
+ hcount += 1;
+
+ if(i >= CENTERPRINT_MAX_LINES)
+ break;
+ }
+ }
+
+ float h, havail;
+ h = centerprint_fontsize_y*hcount;
+
+ havail = vid_conheight;
+ if(cvar("con_chatpos") < 0)
+ havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(havail > vid_conheight - 70)
+ havail = vid_conheight - 70; // avoid overlapping HUD
+
+ centerprint_start_x = 0;
+
+#if 0
+ float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+ // here, the centerprint would cover the crosshair. REALLY BAD.
+ forbiddenmin = vid_conheight * 0.5 - h - 16;
+ forbiddenmax = vid_conheight * 0.5 + 16;
+
+ allowedmin = scoreboard_bottom;
+ allowedmax = havail - h;
+ preferred = (havail - h)/2;
+
+
+ // possible orderings (total: 4! / 4 = 6)
+ // allowedmin allowedmax forbiddenmin forbiddenmax
+ // forbiddenmin forbiddenmax allowedmin allowedmax
+ if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+ {
+ // forbidden doesn't matter in this case
+ centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+ }
+ // allowedmin forbiddenmin allowedmax forbiddenmax
+ else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+ {
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ }
+ // allowedmin forbiddenmin forbiddenmax allowedmax
+ else if(allowedmin < forbiddenmin)
+ {
+ // make sure the forbidden zone is not covered
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ else
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+ }
+ // forbiddenmin allowedmin allowedmax forbiddenmax
+ else if(allowedmax < forbiddenmax)
+ {
+ // it's better to leave the allowed zone (overlap with scoreboard) than
+ // to cover the forbidden zone (crosshair)
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = forbiddenmax;
+ else
+ centerprint_start_y = forbiddenmin;
+ }
+ // forbiddenmin allowedmin forbiddenmax allowedmax
+ else
+ {
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+ }
+#else
+ centerprint_start_y =
+ min(
+ max(
+ max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+ (havail - h)/2
+ ),
+ havail - h
+ );
+#endif
+
+ centerprint_num = i;
+ centerprint_expire = time + cvar("scr_centertime");
+}
+
+void Sbar_DrawCenterPrint (void)
+{
+ float i;
+ vector pos;
+ string ts;
+ float a;
+
+ //if(time > centerprint_expire)
+ // return;
+
+ //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+ //sz = 1.2 / (a + 0.2);
+
+ if(a <= 0)
+ return;
+
+ pos = centerprint_start;
+ for (i=0; i<centerprint_num; i = i + 1)
+ {
+ pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+ ts = centerprint_messages[i];
+ if (ts != "")
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+ // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ pos_y = pos_y + centerprint_fontsize_y;
+ }
+ else
+ // half height for empty lines looks better
+ pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ }
+}
+
+vector Sbar_DrawNoteLine(vector offset, string s)
+{
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(
+ offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
+ s,
+ sbar_fontsize,
+ sbar_alpha_fg,
+ 0
+ );
+ return offset + sbar_fontsize_y * '0 1 0';
+}
+
+void Sbar_DrawPressedKeys(void)
+{
+ vector pos, bgsize;
+ float pressedkeys;
+
+ pos = stov(cvar_string("cl_showpressedkeys_position"));
+
+ bgsize = '126 75 0';
+
+ pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
+ + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
+ pos -= '-15 -6 0'; // adjust to the origin of these numbers
+
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_ShowSpeed(void)
+{
+ vector numsize;
+ float pos, conversion_factor;
+ string speed, zspeed, unit;
+
+ switch(cvar("cl_showspeed_unit"))
+ {
+ default:
+ case 0:
+ unit = "";
+ conversion_factor = 1.0;
+ break;
+ case 1:
+ unit = " qu/s";
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = " m/s";
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = " km/h";
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = " mph";
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = " knots";
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+ numsize_x = numsize_y = cvar("cl_showspeed_size");
+ pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+ drawfont = sbar_bigfont;
+ drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ if (cvar("cl_showspeed_z") == 1) {
+ zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+ drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = sbar_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void Sbar_ShowAcceleration(void)
+{
+ float acceleration, sz, scale, alpha, f;
+ vector pos, top, rgb;
+ top_x = vid_conwidth/2;
+ top_y = 0;
+
+ f = time - acc_prevtime;
+ if(cvar("cl_showacceleration_z"))
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
+
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+ pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
+
+ sz = cvar("cl_showacceleration_size");
+ scale = cvar("cl_showacceleration_scale");
+ alpha = cvar("cl_showacceleration_alpha");
+ if (cvar("cl_showacceleration_color_custom"))
+ rgb = stov(cvar_string("cl_showacceleration_color"));
+ else {
+ rgb = '1 1 1';
+ if (acceleration < 0) {
+ rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ } else if (acceleration > 0) {
+ rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ }
+ }
+
+ if (acceleration > 0)
+ drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else if (acceleration < 0)
+ drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+ drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Splash(vector position)
+{
+ drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats()
+{
+ float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'
+ float weapon_hit, weapon_damage, weapon_stats;
+ float left_border; // position where the weapons start, the description is in the border
+ vector fill_colour, fill_size;
+ vector pos;
+ vector border_colour;
+
+ float col_margin = 20; // pixels between the columns
+ float row_margin = 20; // pixels between the rows
+
+ fill_size_x = 5 * sbar_fontsize_x; // width of the background
+ fill_size_y = 10 * sbar_fontsize_y; // height of the background
+
+ drawfont = sbar_bigfont;
+ pos_x = 0;
+ pos_y = SCOREBOARD_OFFSET;
+ pos_z = 0;
+ drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ left_border = col_margin + 11 * sbar_fontsize_x;
+
+ drawfont = sbar_font;
+
+ if(warmup_stage)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
+ Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+ float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
+ Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
+
+ if (weapon_damage) {
+ if (self.spawnflags & WEP_TYPE_SPLASH) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+ {
+ count_splash = 0;
+ ++row_splash;
+ Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_splash * (fill_size_x + col_margin);
+ pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_splash;
+ } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+ {
+ count_hitscan = 0;
+ ++row_hitscan;
+ Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+ pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_hitscan;
+ }
+ }
+ }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x -= 2 / 3 * strlen(text) * scale_x;
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoItemCode(float i)
+{
+ switch(i)
+ {
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
+ }
+}
+
+string GetAmmoPicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "gfx/hud/sb_shells";
+ case 1: return "gfx/hud/sb_bullets";
+ case 2: return "gfx/hud/sb_rocket";
+ case 3: return "gfx/hud/sb_cells";
+ case 4: return "gfx/hud/sb_fuel";
+ default: return "";
+ }
+}
+
+void Sbar_Reset (void)
+{
+ // reset gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hudreset();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hudreset();
+}
+
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void Sbar_Draw (void)
+{
+ // vectors for top right, bottom right, bottom and bottom left corners
+ vector topright;
+ vector bottom;
+ vector bottomright;
+ vector bottomleft;
+
+ topright_x = vid_conwidth;
+ topright_y = 0;
+ topright_z = 0;
+
+ bottom_x = vid_conwidth/2;
+ bottom_y = vid_conheight;
+ bottom_z = 0;
+
+ bottomright_x = vid_conwidth;
+ bottomright_y = vid_conheight;
+ bottomright_z = 0;
+
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
+ sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
+ sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
+ sbar_color_bg_team = cvar("sbar_color_bg_team");
+
+ float i;
+ float weapon_stats;
+ float x, fade;
+ float stat_items, stat_weapons;
+
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ vector o; o = '1 0 0' * vid_conwidth;
+ o_y = 28; // move spectator text slightly down to prevent overlapping the timer
+
+ string s;
+ vector pos;
+ pos = '0 0 0';
+
+ sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+ sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
+ if(sbar_fontsize != sbar_oldfontsize)
+ {
+ Cmd_Sbar_SetFields(0);
+ sbar_oldfontsize = sbar_fontsize;
+ }
+
+ if(spectatee_status && !intermission)
+ {
+ drawfont = sbar_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+ // spectated player name between HUD and chat area, aligned to the left
+ pos_x = bottomleft_x;
+ pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
+ s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
+ drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawfont = sbar_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+ o = Sbar_DrawNoteLine(o, s);
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+ o = Sbar_DrawNoteLine(o, s);
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ o = Sbar_DrawNoteLine(o, s);
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ o = Sbar_DrawNoteLine(o, s);
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ o = Sbar_DrawNoteLine(o, s);
+ }
+
+ // move more important stuff more to the middle so its more visible
+ o_y = vid_conheight * 0.66;
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ o = Sbar_DrawNoteLine(o, s);
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ entity tm;
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ }
+ }
+
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = bound(0, vote_active, 1);
+ }
+
+ if(vote_active)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(vote_alpha) {
+ float a;
+ a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+ if (teamplay)
+ color = GetTeamRGB(myteam) * sbar_color_bg_team;
+ else {
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+ }
+
+ vector voteorigin = bottomright - '290 135 0';
+ vector votesize = '280 70 0';
+ drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ s = "A vote has been called for: ";
+ drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
+ drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = strcat("Yes: ", ftos(vote_yescount));
+ drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ s = strcat("No: ", ftos(vote_nocount));
+ drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the progress bars
+ drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == 2) {
+ drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+ }
+ else if(!vote_active) {
+ vote_highlighted = 0;
+ }
+
+ Sbar_UpdatePlayerTeams();
+ if (intermission == 2) // map voting screen
+ {
+ if(sb_showaccuracy && spectatee_status != -1) {
+ Sbar_DrawAccuracyStats();
+ Sbar_Score();
+ Sbar_Timer();
+ }
+ else if(sb_showscores) {
+ Sbar_DrawScoreboard();
+ Sbar_Score();
+ Sbar_Timer();
+ }
+ else
+ Sbar_FinaleOverlay();
+
+ Sbar_Reset();
+ }
+ else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+ {
+ if(sb_showaccuracy && spectatee_status != -1)
+ Sbar_DrawAccuracyStats();
+ else
+ Sbar_DrawScoreboard();
+ Sbar_Score();
+ Sbar_Timer();
+
+ Sbar_Reset();
+ }
+ else
+ {
+ if(sb_showaccuracy && spectatee_status != -1)
+ Sbar_DrawAccuracyStats();
+ else
+ Sbar_DrawScoreboard();
+ float armor, health;
+ armor = getstati(STAT_ARMOR);
+ health = getstati(STAT_HEALTH);
+
+ stat_items = getstati(STAT_ITEMS);
+ stat_weapons = getstati(STAT_WEAPONS);
+
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+
+ vector bg_size; // hud background size
+ bg_size = '1600 58 0';
+
+ if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
+ if (teamplay)
+ drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
+ else {
+ // allow for custom HUD colors in non-teamgames
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+
+ drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(sbar_hudselector == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+ vector num_pos;
+ num_pos = bottom - '96 28 0';
+
+ x = floor(v_x + 1);
+
+ if(v_z) // fully armored
+ {
+ // here, armorideal > armor
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
+ }
+
+ else
+ {
+ vector health_pos, armor_pos;
+
+ if (sbar_hudselector == 0) { // old style layout with armor left of health
+ armor_pos = bottom - '96 28 0';
+ health_pos = bottom - '-14 28 0';
+ }
+ else {
+ health_pos = bottom - '96 28 0';
+ armor_pos = bottom - '-14 28 0';
+ }
+
+ // armor
+ x = armor;
+ if (x > 0)
+ {
+ if (x > 45) {
+ drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+ }
+ else {
+ drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+ }
+ }
+
+ // health
+ x = health;
+ drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
+ }
+
+ // ammo
+
+ for (i = 0; i < 4; ++i) {
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+
+ if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
+ if (stat_items & GetAmmoItemCode(i)) {
+ if (vid_conwidth >= 800) {
+ pos_x = 230;
+ pos_y = 40;
+ } else {
+ pos_x = 206;
+ pos_y = 33;
+ }
+
+ pos = bottom - pos;
+ if(vid_conwidth >= 800)
+ drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if(a < 10)
+ Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ } else {
+ if (a > 0) {
+ switch (i) {
+ case 0: pos_x = 286; pos_y = 48; break; // shells
+ case 1: pos_x = 286; pos_y = 26; break; // bullets
+ case 2: pos_x = 200; pos_y = 48; break; // rockets
+ case 3: pos_x = 200; pos_y = 26; break; // cells
+ }
+
+ pos = bottom - pos;
+ if (stat_items & GetAmmoItemCode(i))
+ drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if (a < 10) {
+ if(stat_items & GetAmmoItemCode(i))
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ } else {
+ if(stat_items & GetAmmoItemCode(i))
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ }
+
+ // fuel ammo
+ a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+ if (a > 0) { // if we have fuel, draw the amount
+ float invincibility_time, dt;
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+ dt = invincibility_time - time;
+ if (vid_conwidth >= 800) {
+ if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
+ pos_x = bottom_x + 140;
+ pos_y = bottom_y - 72;
+ }
+ else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
+ pos_x = bottom_x + 140;
+ pos_y = bottom_y - 20;
+ }
+ }
+ else { // draw fuel on top of ammo if vid_conwidth < 800
+ pos_x = bottom_x - 200;
+ pos_y = bottom_y - 45;
+ }
+ drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if (a > 10)
+ Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ // draw scores and timer
+ Sbar_Score();
+ Sbar_Timer();
+
+ // draw strength/invincibility icon and timer
+ CSQC_Strength_Timer();
+
+ // weapon icons
+ if(cvar_or("sbar_showweaponicons", 1)) {
+ Sbar_DrawWeapon_Clear();
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.weapons)
+ if(self.impulse >= 0)
+ if(stat_weapons & self.weapons)
+ Sbar_DrawWeapon(self, fade, (i == activeweapon));
+ }
+ }
+
+ // draw gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hud();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hud();
+ else if(gametype == GAME_NEXBALL)
+ CSQC_nb_hud();
+ else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ CSQC_race_hud();
+ }
+ return;
+}
+
+// CTF HUD
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+ redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+ vector bottomleft, redflag_pos, blueflag_pos, sz;
+ float f; // every function should have that
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ float redflag, blueflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+ float stat_items;
+
+ stat_items = getstati(STAT_ITEMS);
+ redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ if (redflag != redflag_prevframe)
+ {
+ redflag_statuschange_time = time;
+ redflag_prevstatus = redflag_prevframe;
+ redflag_prevframe = redflag;
+ }
+
+ if (blueflag != blueflag_prevframe)
+ {
+ blueflag_statuschange_time = time;
+ blueflag_prevstatus = blueflag_prevframe;
+ blueflag_prevframe = blueflag;
+ }
+
+ redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+ blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ string red_icon, red_icon_prevstatus;
+ float red_alpha, red_alpha_prevstatus;
+ red_alpha = red_alpha_prevstatus = 1;
+ switch(redflag) {
+ case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon = string_null;
+ break;
+ }
+ switch(redflag_prevstatus) {
+ case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(redflag == 3)
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon_prevstatus = string_null;
+ break;
+ }
+
+ string blue_icon, blue_icon_prevstatus;
+ float blue_alpha, blue_alpha_prevstatus;
+ blue_alpha = blue_alpha_prevstatus = 1;
+ switch(blueflag) {
+ case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon = string_null;
+ break;
+ }
+ switch(blueflag_prevstatus) {
+ case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(blueflag == 3)
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon_prevstatus = string_null;
+ break;
+ }
+
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = bottomleft - '-4 50 0';
+ blueflag_pos = bottomleft - '-62 50 0';
+ } else {
+ blueflag_pos = bottomleft - '-4 50 0';
+ redflag_pos = bottomleft - '-62 50 0';
+ }
+
+ sz = '52 52 0';
+
+ f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+ if(red_icon_prevstatus && f < 1)
+ drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(red_icon)
+ drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+ if(blue_icon_prevstatus && f < 1)
+ drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(blue_icon)
+ drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+ kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+ float kh_keys;
+ float keyteam;
+ float a, aa;
+ vector p, pa, kh_size, kh_asize;
+
+ vector bottomleft;
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ p_x = 6;
+ p_y = vid_conheight - 34 - 3;
+ p_z = 0;
+
+ kh_keys = getstati(STAT_KH_KEYS);
+
+ kh_size = '19 34 0';
+ kh_asize = '19 10 0';
+ pa = p + '0 -10 0';
+
+ float i, key;
+
+ float keycount;
+ keycount = 0;
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ if(keyteam == 30 && keycount <= 4)
+ keycount += 4;
+ if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+ keycount += 1;
+ }
+ // this yields 8 exactly if "RUN HERE" shows
+
+ if(keycount == 8)
+ {
+ if(!kh_runheretime)
+ kh_runheretime = time;
+ pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ }
+ else
+ kh_runheretime = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ switch(keyteam)
+ {
+ case 30: // my key
+ keyteam = myteam;
+ a = 1;
+ aa = 1;
+ break;
+ case -1: // no key
+ a = 0;
+ aa = 0;
+ break;
+ default: // owned or dropped
+ a = 0.2;
+ aa = 0.5;
+ break;
+ }
+ a = a * sbar_alpha_fg;
+ aa = aa * sbar_alpha_fg;
+ if(a > 0)
+ {
+ switch(keyteam)
+ {
+ case COLOR_TEAM1:
+ drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM2:
+ drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM3:
+ drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM4:
+ drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ default:
+ break;
+ }
+ switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+ {
+ case 0:
+ drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 1:
+ drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 2:
+ drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 3:
+ drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ }
+ }
+ p_x += 24;
+ pa_x += 24;
+ }
+}
+
+//Nexball HUD
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2 //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1 //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+ float stat_items, nb_pb_starttime, dt, p;
+ vector pos;
+
+ stat_items = getstati(STAT_ITEMS);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ pos_x = 4;
+ pos_y = vid_conheight - 42;
+ pos_z = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ vector s;
+ dt = mod(time - nb_pb_starttime, nb_pb_period);
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ s = NBPB_SIZE;
+ //Draw the filling
+ drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+ //Draw the box
+ s = NBPB_SIZE;
+ drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ }
+
+ pos_x += 12; //horizontal margin to the picture
+ pos_y += 2; //vertical margin to the picture
+
+ if (stat_items & IT_KEY1)
+ drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void)
+{
+ entity me;
+ me = playerslots[player_localentnum - 1];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ drawfont = sbar_bigfont;
+ vector pos;
+ pos_x = 2;
+ pos_y = vid_conheight - 48;
+
+ // clientside personal record
+ string rr;
+ if(gametype == GAME_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && score < t || !t)
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ pos_y += 26;
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+ drawfont = sbar_font;
+}
--- /dev/null
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float teamnagger;
+
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float last_weapon;
+float weapontime;
+
+float sbar_alpha_fg;
+float sbar_alpha_bg;
+float sbar_color_bg_team;
+float sbar_border_thickness;
+float sbar_accuracy_border_thickness;
+float sbar_scoreboard_alpha_bg;
+float sbar_scoreboard_alpha_fg;
+float sbar_scoreboard_highlight;
+float sbar_scoreboard_highlight_alpha;
+float sbar_scoreboard_highlight_alpha_self;
+float sbar_hudselector;
+float sbar_accuracy_hud;
+float sbar_scoreboard_alpha_name;
+float sbar_scoreboard_alpha_name_self;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+vector color;
+float SCOREBOARD_OFFSET = 50;
+
+void CSQC_kh_hudreset();
+void CSQC_kh_hud();
+void CSQC_ctf_hudreset();
+void CSQC_ctf_hud();
+void CSQC_nb_hud();
+void CSQC_race_hud();
+void MapVote_Draw();
+void Sbar_FinaleOverlay()
+{
+ /*vector pos;
+ pos_x = (vid_conwidth - 1)/2;
+ pos_y = 16;
+ pos_z = 0;*/
+
+ //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ MapVote_Draw();
+}
+
+vector Sbar_AccuracyColor(float accuracy)
+{
+ vector rgb;
+ float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
+ if(accuracy >= 100) {
+ rgb_x = 0;
+ rgb_y = 1;
+ }
+ else if(accuracy > yellow_accuracy) {
+ rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+ rgb_y = 1;
+ }
+ else {
+ rgb_x = 1;
+ rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+ }
+ rgb_z = 0;
+ return rgb;
+}
+
+float weaponspace[10];
+void Sbar_DrawWeapon_Clear()
+{
+ float idx;
+ for(idx = 0; idx < 10; ++idx)
+ weaponspace[idx] = 0;
+}
+void Sbar_DrawWeapon(entity wi, float fade, float active)
+{
+ vector pos, vsize, fill_colour;
+ float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
+
+ imp = wi.impulse;
+
+ weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
+ if(imp == 0)
+ idx = 9;
+ else
+ idx = imp - 1;
+
+ value = (active) ? 1 : 0.6;
+ color_x = color_y = color_z = value;
+
+ // width = 300, height = 100
+ const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
+
+ sp = weaponspace[idx] + 1;
+ weaponspace[idx] = sp;
+
+ pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
+ pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
+ pos_z = 0;
+ vsize_x = w_width;
+ vsize_y = w_height;
+ vsize_z = 0;
+ if (active)
+ drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += w_space;
+ pos_y += w_space;
+ vsize_x = font_size;
+ vsize_y = font_size;
+ vsize_z = 0;
+ drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy on the HUD
+ if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+ fill_colour = Sbar_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+}
+
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+ float l, i;
+ string str, tmp, l_length;
+ float minus, plus;
+ vector vsize, num_color;
+
+ vsize_x = vsize_y = lettersize;
+ vsize_z = 0;
+
+ // showminusplus 1: always prefix with minus sign (useful in race distribution display)
+ // showminusplus 2: always prefix with plus sign (useful in race distribution display)
+ // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+ if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
+ {
+ plus = true;
+ pos_x -= lettersize;
+ } else
+ plus = false;
+
+ if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
+ {
+ minus = true;
+ num = -num;
+ pos_x -= lettersize;
+ } else
+ minus = false;
+
+ if(digits < 0)
+ {
+ tmp = ftos(num);
+ digits = -digits;
+ str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+ } else
+ str = ftos(num);
+
+ l = strlen(str);
+ l_length = ftos(l);
+
+ if(l > digits)
+ {
+ str = substring(str, l-digits, 999);
+ l = strlen(str);
+ } else if(l < digits)
+ pos_x += (digits-l) * lettersize;
+
+ if (highlighted == 1) {
+ vector hl_size;
+ hl_size_x = vsize_x * l + vsize_x * 0.2;
+ hl_size_y = vsize_y * 1.1;
+ hl_size_z = 0;
+ if(minus)
+ hl_size_x = hl_size_x + vsize_x;
+
+ vector hl_pos;
+ hl_pos_x = pos_x - lettersize/10;
+ hl_pos_y = pos_y - lettersize/20;
+ hl_pos_z = 0;
+
+ drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+ }
+
+ if (stroke == 1)
+ num_color = '1 1 1';
+ else
+ num_color = rgb;
+
+ if(minus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ } else if(plus)
+ {
+ if (stroke == 1)
+ drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
+ drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+
+ for(i = 0; i < l; ++i)
+ {
+ tmp = substring(str, i, 1);
+ if (stroke == 1)
+ drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+ drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+}
+
+void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
+{
+ if(x > 200) {
+ color_x = 0;
+ color_y = 1;
+ color_z = 0;
+ }
+ else if(x > 150) {
+ color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color_z = 0;
+ }
+ else if(x > 100) {
+ color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > 50) {
+ color_x = 1;
+ color_y = 1;
+ color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > 20) {
+ color_x = 1;
+ color_y = (x-20)*90/27/100; // green value between 0 -> 1
+ color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color_x = 1;
+ color_y = 0;
+ color_z = 0;
+ }
+ Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+void Cmd_Sbar_SetFields(float argc);
+void Sbar_InitScores()
+{
+ float i, f;
+
+ ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ps_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ps_secondary = i;
+ }
+ if(ps_secondary == -1)
+ ps_secondary = ps_primary;
+
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ts_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ts_secondary = i;
+ }
+ if(ts_secondary == -1)
+ ts_secondary = ts_primary;
+
+ Cmd_Sbar_SetFields(0);
+}
+
+void Sbar_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void Sbar_UpdatePlayerTeams()
+{
+ float Team;
+ entity pl, tmp;
+ float num;
+
+ num = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ num += 1;
+ Team = GetPlayerColor(pl.sv_entnum);
+ if(SetTeam(pl, Team))
+ {
+ tmp = pl.sort_prev;
+ Sbar_UpdatePlayerPos(pl);
+ if(tmp)
+ pl = tmp;
+ else
+ pl = players.sort_next;
+ }
+ }
+ /*
+ if(num != lastpnum)
+ print(strcat("PNUM: ", ftos(num), "\n"));
+ lastpnum = num;
+ */
+}
+
+float Sbar_ComparePlayerScores(entity left, entity right)
+{
+ float vl, vr;
+ vl = GetPlayerColor(left.sv_entnum);
+ vr = GetPlayerColor(right.sv_entnum);
+
+ if(!left.gotscores)
+ vl = COLOR_SPECTATOR;
+ if(!right.gotscores)
+ vr = COLOR_SPECTATOR;
+
+ if(vl > vr)
+ return true;
+ if(vl < vr)
+ return false;
+
+ if(vl == COLOR_SPECTATOR)
+ {
+ // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+ // no other sorting
+ if(!left.gotscores && right.gotscores)
+ return true;
+ return false;
+ }
+
+ vl = left.scores[ps_primary];
+ vr = right.scores[ps_primary];
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_primary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_primary]);
+
+ vl = left.scores[ps_secondary];
+ vr = right.scores[ps_secondary];
+ if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_secondary]);
+
+ return false;
+}
+
+void Sbar_UpdatePlayerPos(entity player)
+{
+ for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
+ {
+ SORT_SWAP(player, other);
+ }
+ for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
+ {
+ SORT_SWAP(other, player);
+ }
+}
+
+float Sbar_CompareTeamScores(entity left, entity right)
+{
+ float vl, vr;
+
+ if(left.team == COLOR_SPECTATOR)
+ return 1;
+ if(right.team == COLOR_SPECTATOR)
+ return 0;
+
+ vl = left.teamscores[ts_primary];
+ vr = right.teamscores[ts_primary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_primary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_primary]);
+
+ vl = left.teamscores[ts_secondary];
+ vr = right.teamscores[ts_secondary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+ return false;
+}
+
+void Sbar_UpdateTeamPos(entity Team)
+{
+ for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
+ {
+ SORT_SWAP(Team, other);
+ }
+ for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
+ {
+ SORT_SWAP(other, Team);
+ }
+}
+
+void Cmd_Sbar_Help(float argc)
+{
+ print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
+ print("^3|---------------------------------------------------------------|\n");
+ print("Usage:\n");
+ print("^2sbar_columns_set default\n");
+ print("^2sbar_columns_set ^7filed1 field2 ...\n");
+ print("The following field names are recognized (case insensitive):\n");
+ print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+ print("^3name^7 or ^3nick^7 Name of a player\n");
+ print("^3ping^7 Ping time\n");
+ print("^3pl^7 Packet loss\n");
+ print("^3kills^7 Number of kills\n");
+ print("^3deaths^7 Number of deaths\n");
+ print("^3suicides^7 Number of suicides\n");
+ print("^3frags^7 kills - suicides\n");
+ print("^3kd^7 The kill-death ratio\n");
+ print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
+ print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+ print("^3fckills^7 Number of flag carrier kills\n");
+ print("^3returns^7 Number of flag returns\n");
+ print("^3drops^7 Number of flag drops\n");
+ print("^3lives^7 Number of lives (LMS)\n");
+ print("^3rank^7 Player rank\n");
+ print("^3pushes^7 Number of players pushed into void\n");
+ print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
+ print("^3kckills^7 Number of keys carrier kills\n");
+ print("^3losses^7 Number of times a key was lost\n");
+ print("^3laps^7 Number of laps finished (race/cts)\n");
+ print("^3time^7 Total time raced (race/cts)\n");
+ print("^3fastest^7 Time of fastest lap (race/cts)\n");
+ print("^3ticks^7 Number of ticks (DOM)\n");
+ print("^3takes^7 Number of domination points taken (DOM)\n");
+ print("^3score^7 Total score\n\n");
+
+ print("Before a field you can put a + or - sign, then a comma separated list\n");
+ print("of game types, then a slash, to make the field show up only in these\n");
+ print("or in all but these game types. You can also specify 'all' as a\n");
+ print("field to show all fields available for the current game mode.\n\n");
+
+ print("The special game type names 'teams' and 'noteams' can be used to\n");
+ print("include/exclude ALL teams/noteams game modes.\n\n");
+
+ print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+ print("will display name, ping and pl aligned to the left, and the fields\n");
+ print("right of the vertical bar aligned to the right.\n");
+ print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+ print("other gamemodes except DM.\n");
+}
+
+string Sbar_DefaultColumnLayout()
+{
+ return strcat( // fteqcc sucks
+ "ping pl name | ",
+ "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+ "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+ "+lms/lives +lms/rank ",
+ "+kh/caps +kh/pushes +kh/destroyed ",
+ "?+race/laps ?+race/time ?+race/fastest ",
+ "+as/objectives +nexball/faults +nexball/goals ",
+ "-lms,race,nexball/score");
+}
+
+void Cmd_Sbar_SetFields(float argc)
+{
+ float i, j, slash;
+ string str, pattern;
+ float have_name, have_primary, have_secondary, have_separator;
+ float missing;
+
+ // TODO: re enable with gametype dependant cvars?
+ if(argc < 2) // no arguments provided
+ argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
+
+ if(argc < 2)
+ argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+
+ if(argc == 2)
+ {
+ if(argv(1) == "default")
+ argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
+ else if(argv(1) == "all")
+ {
+ string s;
+ s = "ping pl color name |";
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ if(i != ps_primary)
+ if(i != ps_secondary)
+ if(scores_label[i] != "")
+ s = strcat(s, " ", scores_label[i]);
+ }
+ if(ps_secondary != ps_primary)
+ s = strcat(s, " ", scores_label[ps_secondary]);
+ s = strcat(s, " ", scores_label[ps_primary]);
+ argc = tokenizebyseparator(strcat("x ", s), " ");
+ }
+ }
+
+
+ sbar_num_fields = 0;
+
+ drawfont = sbar_font;
+
+ for(i = 0; i < argc - 1; ++i)
+ {
+ float nocomplain;
+ str = argv(i+1);
+
+ nocomplain = FALSE;
+ if(substring(str, 0, 1) == "?")
+ {
+ nocomplain = TRUE;
+ str = substring(str, 1, strlen(str) - 1);
+ }
+
+ slash = strstrofs(str, "/", 0);
+ if(slash >= 0)
+ {
+ pattern = substring(str, 0, slash);
+ str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+ if not(isGametypeInFilter(gametype, teamplay, pattern))
+ continue;
+ }
+
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(str);
+ sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
+ str = strtolower(str);
+
+ if(str == "ping") {
+ sbar_field[sbar_num_fields] = SP_PING;
+ } else if(str == "pl") {
+ sbar_field[sbar_num_fields] = SP_PL;
+ } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+ sbar_field[sbar_num_fields] = SP_KDRATIO;
+ } else if(str == "name" || str == "nick") {
+ sbar_field[sbar_num_fields] = SP_NAME;
+ have_name = 1;
+ } else if(str == "|") {
+ sbar_field[sbar_num_fields] = SP_SEPARATOR;
+ have_separator = 1;
+ } else {
+ for(j = 0; j < MAX_SCORE; ++j)
+ if(str == strtolower(scores_label[j]))
+ goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+ if(str == "frags")
+ {
+ j = SP_FRAGS;
+ }
+ else
+ {
+ if not(nocomplain)
+ print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+ continue;
+ }
+:found
+ sbar_field[sbar_num_fields] = j;
+ if(j == ps_primary)
+ have_primary = 1;
+ if(j == ps_secondary)
+ have_secondary = 1;
+ }
+ ++sbar_num_fields;
+ if(sbar_num_fields >= MAX_SBAR_FIELDS)
+ break;
+ }
+
+ if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+ have_primary = 1;
+ if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+ have_secondary = 1;
+ if(ps_primary == ps_secondary)
+ have_secondary = 1;
+ missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+ if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
+ {
+ if(!have_name)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ for(i = sbar_num_fields; i > 0; --i)
+ {
+ sbar_title[i] = sbar_title[i-1];
+ sbar_size[i] = sbar_size[i-1];
+ sbar_field[i] = sbar_field[i-1];
+ }
+ sbar_title[0] = strzone("name");
+ sbar_field[0] = SP_NAME;
+ ++sbar_num_fields;
+ print("fixed missing field 'name'\n");
+
+ if(!have_separator)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ for(i = sbar_num_fields; i > 1; --i)
+ {
+ sbar_title[i] = sbar_title[i-1];
+ sbar_size[i] = sbar_size[i-1];
+ sbar_field[i] = sbar_field[i-1];
+ }
+ sbar_title[1] = strzone("|");
+ sbar_field[1] = SP_SEPARATOR;
+ sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
+ ++sbar_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ }
+ else if(!have_separator)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone("|");
+ sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = SP_SEPARATOR;
+ ++sbar_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ if(!have_secondary)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
+ sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = ps_secondary;
+ ++sbar_num_fields;
+ print("fixed missing field '", scores_label[ps_secondary], "'\n");
+ }
+ if(!have_primary)
+ {
+ strunzone(sbar_title[sbar_num_fields]);
+ sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
+ sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
+ sbar_field[sbar_num_fields] = ps_primary;
+ ++sbar_num_fields;
+ print("fixed missing field '", scores_label[ps_primary], "'\n");
+ }
+ }
+
+ sbar_field[sbar_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector sbar_field_rgb;
+string sbar_field_icon0;
+string sbar_field_icon1;
+string sbar_field_icon2;
+vector sbar_field_icon0_rgb;
+vector sbar_field_icon1_rgb;
+vector sbar_field_icon2_rgb;
+float sbar_field_icon0_alpha;
+float sbar_field_icon1_alpha;
+float sbar_field_icon2_alpha;
+string Sbar_GetField(entity pl, float field)
+{
+ float tmp, num, denom, f;
+ string str;
+ sbar_field_rgb = '1 1 1';
+ sbar_field_icon0 = "";
+ sbar_field_icon1 = "";
+ sbar_field_icon2 = "";
+ sbar_field_icon0_rgb = '1 1 1';
+ sbar_field_icon1_rgb = '1 1 1';
+ sbar_field_icon2_rgb = '1 1 1';
+ sbar_field_icon0_alpha = 1;
+ sbar_field_icon1_alpha = 1;
+ sbar_field_icon2_alpha = 1;
+ switch(field)
+ {
+ case SP_PING:
+ if not(pl.gotscores)
+ return "\x8D\x8D\x8D"; // >>> sign
+ //str = getplayerkey(pl.sv_entnum, "ping");
+ f = pl.ping;
+ if(f == 0)
+ return "N/A";
+ tmp = max(0, min(220, f-80)) / 220;
+ sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
+ return ftos(f);
+
+ case SP_PL:
+ if not(pl.gotscores)
+ return "N/A";
+ f = pl.ping_packetloss;
+ tmp = pl.ping_movementloss;
+ if(f == 0 && tmp == 0)
+ return "";
+ str = ftos(ceil(f * 100));
+ if(tmp != 0)
+ str = strcat(str, "~", ftos(ceil(tmp * 100)));
+ tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+ sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+ return str;
+
+ case SP_NAME:
+ if(ready_waiting && pl.ready)
+ {
+ sbar_field_icon0 = "gfx/sb_player_ready";
+ }
+ else if(!teamplay)
+ {
+ f = stof(getplayerkey(pl.sv_entnum, "colors"));
+ {
+ sbar_field_icon0 = "gfx/sb_playercolor_base";
+ sbar_field_icon1 = "gfx/sb_playercolor_shirt";
+ sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+ sbar_field_icon2 = "gfx/sb_playercolor_pants";
+ sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+ }
+ }
+ return GetPlayerName(pl.sv_entnum);
+
+ case SP_FRAGS:
+ f = pl.(scores[SP_KILLS]);
+ f -= pl.(scores[SP_SUICIDES]);
+ return ftos(f);
+
+ case SP_KDRATIO:
+ num = pl.(scores[SP_KILLS]);
+ denom = pl.(scores[SP_DEATHS]);
+
+ if(denom == 0) {
+ sbar_field_rgb = '0 1 0';
+ str = ftos(num);
+ } else if(num <= 0) {
+ sbar_field_rgb = '1 0 0';
+ str = ftos(num/denom);
+ } else
+ str = ftos(num/denom);
+
+ tmp = strstrofs(str, ".", 0);
+ if(tmp > 0)
+ str = substring(str, 0, tmp+2);
+ return str;
+
+ default:
+ tmp = pl.(scores[field]);
+ f = scores_flags[field];
+ if(field == ps_primary)
+ sbar_field_rgb = '1 1 0';
+ else if(field == ps_secondary)
+ sbar_field_rgb = '0 1 1';
+ else
+ sbar_field_rgb = '1 1 1';
+ return ScoreString(f, tmp);
+ }
+ //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float sbar_fixscoreboardcolumnwidth_len;
+float sbar_fixscoreboardcolumnwidth_iconlen;
+float sbar_fixscoreboardcolumnwidth_marginlen;
+
+float stringwidth_colors(string s, vector theSize)
+{
+ return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+ return stringwidth(s, FALSE, theSize);
+}
+
+string Sbar_FixScoreboardColumnWidth(float i, string str)
+{
+ float field, f;
+ vector sz;
+ field = sbar_field[i];
+
+ sbar_fixscoreboardcolumnwidth_iconlen = 0;
+
+ if(sbar_field_icon0 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon0);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(sbar_field_icon1 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon1);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(sbar_field_icon2 != "")
+ {
+ sz = drawgetimagesize(sbar_field_icon2);
+ f = sz_x / sz_y;
+ if(sbar_fixscoreboardcolumnwidth_iconlen < f)
+ sbar_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
+
+ if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
+ sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
+ else
+ sbar_fixscoreboardcolumnwidth_marginlen = 0;
+
+ if(field == SP_NAME) // name gets all remaining space
+ {
+ float namesize, j;
+ namesize = sbwidth;// / sbar_fontsize_x;
+ for(j = 0; j < sbar_num_fields; ++j)
+ if(j != i)
+ if (sbar_field[i] != SP_SEPARATOR)
+ namesize -= sbar_size[j] + 1;
+ namesize += 1;
+ sbar_size[i] = namesize;
+
+ if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
+ namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+ str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
+ sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
+ }
+ else
+ sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
+
+ f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
+ if(sbar_size[i] < f)
+ sbar_size[i] = f;
+
+ return str;
+}
+
+void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+ vector tmp, rgb;
+ rgb = GetTeamRGB(pl.team);
+ string str;
+ float i, field;
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+
+ if((rgb == '1 1 1') && (!is_spec)) {
+ rgb_x = cvar("sbar_color_bg_r") + 0.5;
+ rgb_y = cvar("sbar_color_bg_g") + 0.5;
+ rgb_z = cvar("sbar_color_bg_b") + 0.5; }
+
+ // Layout:
+ tmp_x = sbwidth;
+ tmp_y = sbar_fontsize_y * 1.25;
+ tmp_z = 0;
+
+ // alternated rows highlighting
+ if(is_self)
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+ tmp_y = 0;
+
+ for(i = 0; i < sbar_num_fields; ++i)
+ {
+ field = sbar_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x += sbar_size[i] + sbar_fontsize_x;
+ continue;
+ }
+ str = Sbar_GetField(pl, field);
+ str = Sbar_FixScoreboardColumnWidth(i, str);
+
+ pos_x += sbar_size[i] + sbar_fontsize_x;
+
+ if(field == SP_NAME) {
+ tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
+ if (is_self)
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
+ if (is_self)
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = sbar_size[i] + sbar_fontsize_x;
+ if(sbar_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ if(sbar_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ for(i = sbar_num_fields-1; i > 0; --i)
+ {
+ field = sbar_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x -= sbar_size[i] + sbar_fontsize_x;
+ continue;
+ }
+
+ str = Sbar_GetField(pl, field);
+ str = Sbar_FixScoreboardColumnWidth(i, str);
+
+ if(field == SP_NAME) {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+ if(is_self)
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = sbar_fixscoreboardcolumnwidth_len;
+ if(is_self)
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = sbar_size[i];
+ if(sbar_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(sbar_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ pos_x -= sbar_size[i] + sbar_fontsize_x;
+ }
+ }
+}
+
+/*
+ * Sbar_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+ float body_table_height, i;
+ vector tmp, column_dim;
+ entity pl;
+
+ body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+ pos -= '1 1 0';
+
+ tmp_x = sbwidth + 2;
+ tmp_y = 1.25 * sbar_fontsize_y;
+
+ // rounded header
+ drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // table border
+ tmp_y += sbar_border_thickness;
+ tmp_y += body_table_height;
+ drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+ // separator header/table
+ pos_y += 1.25 * sbar_fontsize_y;
+ tmp_y = sbar_border_thickness;
+ drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ pos_y += sbar_border_thickness;
+
+ // table background
+ tmp_y = body_table_height;
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // anyway, apply some color
+ //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+ // go back to the top to make alternated columns highlighting and to print the strings
+ pos_y -= 1.25 * sbar_fontsize_y;
+ pos_y -= sbar_border_thickness;
+
+ pos += '1 1 0';
+
+ if (sbar_scoreboard_highlight)
+ {
+ column_dim_y = 1.25 * sbar_fontsize_y; // header
+ column_dim_y += sbar_border_thickness;
+ column_dim_y += body_table_height;
+ }
+
+ // print the strings of the columns headers and draw the columns
+ for(i = 0; i < sbar_num_fields; ++i)
+ {
+ if(sbar_field[i] == SP_SEPARATOR)
+ break;
+ column_dim_x = sbar_size[i] + sbar_fontsize_x;
+ if (sbar_scoreboard_highlight)
+ {
+ if (mod(i,2))
+ drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += column_dim_x;
+ }
+ if(sbar_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ tmp_y = 0;
+ for(i = sbar_num_fields-1; i > 0; --i)
+ {
+ if(sbar_field[i] == SP_SEPARATOR)
+ break;
+
+ pos_x -= sbar_size[i];
+
+ if (sbar_scoreboard_highlight)
+ {
+ if (!mod(i,2))
+ {
+ if (i == sbar_num_fields-1)
+ column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
+ else
+ column_dim_x = sbar_size[i] + sbar_fontsize_x;
+ drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ }
+
+ tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
+ tmp_x = sbar_size[i] - tmp_x;
+ drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x -= sbar_fontsize_x;
+ }
+ }
+
+ pos_x = xmin;
+ pos_y += 1.25 * sbar_fontsize_y; // skip the header
+ pos_y += sbar_border_thickness;
+
+ // fill the table and draw the rows
+ i = 0;
+ if (teamplay)
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != tm.team)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++i;
+ }
+ else
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team == COLOR_SPECTATOR)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++i;
+ }
+
+ if (i == 0)
+ pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
+ pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
+
+ return pos;
+}
+
+float Sbar_WouldDrawScoreboard() {
+ if (sb_showscores)
+ return 1;
+ else if (intermission == 1)
+ return 1;
+ else if (intermission == 2)
+ return 1;
+ else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+ return 1;
+ else if(sb_showscores_force)
+ return 1;
+ return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+ float i;
+ float weapon_hit, weapon_damage, weapon_stats;
+ float fontsize = 40 * 1/3;
+ float xsave;
+ float weapon_cnt;
+ float rows;
+ if(cvar("sbar_accuracy_doublerows"))
+ rows = 2;
+ else
+ rows = 1;
+ float height = 40;
+
+ if(warmup_stage)
+ {
+ return pos;
+ }
+
+ xsave = pos_x;
+ drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 18;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = height * rows;
+
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // column highlighting
+ for(i = 0; i < weapon_cnt/rows; ++i)
+ {
+ if(!mod(i, 2))
+ drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+
+ // row highlighting
+ for(i = 0; i < rows; ++i)
+ {
+ drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+ g_minstagib = 1; // TODO: real detection for minstagib?
+
+ // skip useless weapons
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ ++weapon_cnt;
+ }
+
+ drawfont = sbar_bigfont;
+ average_accuracy = 0;
+ float weapons_with_stats;
+ weapons_with_stats = 0;
+ if(rows == 2)
+ pos_x += sbwidth/weapon_cnt / 2;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ if(weapon_damage)
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+ float weapon_alpha;
+
+ if(weapon_damage)
+ weapon_alpha = sbar_scoreboard_alpha_fg;
+ else
+ weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
+
+ // weapon icon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ // the accuracy
+ if(weapon_damage) {
+ weapons_with_stats += 1;
+ average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+ string s;
+ s = strcat(ftos(weapon_stats),"%");
+
+ float padding;
+ padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+ rgb = Sbar_AccuracyColor(weapon_stats);
+ drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ pos_x += sbwidth/weapon_cnt * rows;
+ if(rows == 2 && i == 6) {
+ pos_x -= sbwidth;
+ pos_y += height;
+ }
+ }
+ drawfont = sbar_font;
+
+ if(weapons_with_stats)
+ average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+ pos_x = xsave;
+ pos_y += height;
+ return pos;
+}
+
+string race_PlaceName(float pos) {
+ if(pos == 1)
+ return "1st";
+ else if(pos == 2)
+ return "2nd";
+ else if(pos == 3)
+ return "3rd";
+ else
+ return strcat(ftos(pos), "th");
+}
+
+vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
+{
+ float i;
+ RANKINGS_RECEIVED_CNT = 0;
+ for (i=RANKINGS_CNT-1; i>=0; --i)
+ if (grecordtime[i])
+ RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+ if (RANKINGS_RECEIVED_CNT == 0)
+ return pos;
+
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+ vector hl_rgb;
+ hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
+ hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
+ hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
+
+ pos_y += sbar_fontsize_y;
+ drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += sbar_fontsize_y;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+ drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+ {
+ string n, p;
+ float t;
+ t = grecordtime[i];
+ if (t == 0)
+ continue;
+ n = grecordholder[i];
+ p = race_PlaceName(i+1);
+ if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if(!mod(i, 2) && sbar_scoreboard_highlight)
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos += '0 1 0' * sbar_fontsize_y;
+ }
+
+ return pos;
+}
+
+float scoreboard_bottom;
+float sbar_scoreboard_fade_alpha;
+float sbar_woulddrawscoreboard_prev;
+float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
+void Sbar_DrawScoreboard()
+{
+ float sbar_woulddrawscoreboard;
+ sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
+ if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
+ sbar_woulddrawscoreboard_change = time;
+ sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
+ }
+
+ float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
+ float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
+ if(sbar_woulddrawscoreboard) {
+ if (scoreboard_fadeinspeed)
+ sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+ else
+ sbar_scoreboard_fade_alpha = 1;
+ }
+ else
+ if (scoreboard_fadeoutspeed)
+ sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+ else
+ sbar_scoreboard_fade_alpha = 0;
+
+ if not(sbar_scoreboard_fade_alpha)
+ return;
+
+ sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
+ sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
+ sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
+ sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
+ sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
+
+ vector rgb, pos, tmp;
+ entity pl, tm;
+
+ sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
+
+ xmin = 0.5 * (vid_conwidth - sbwidth);
+ ymin = SCOREBOARD_OFFSET;
+
+ xmax = vid_conwidth - xmin;
+ ymax = vid_conheight - 0.2*vid_conheight;
+
+ // Initializes position
+ pos_x = xmin;
+ pos_y = ymin;
+ pos_z = 0;
+
+ // Heading
+ drawfont = sbar_bigfont;
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos_y += 24 + 4;
+ pos_y += sbar_fontsize_y;
+
+ drawfont = sbar_font;
+
+ // Draw the scoreboard
+ vector bg_size;
+ bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+ if(teamplay)
+ {
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ rgb = GetTeamRGB(tm.team);
+ Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ if(ts_primary != ts_secondary)
+ Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+ else
+ {
+ rgb_x = cvar("sbar_color_bg_r");
+ rgb_y = cvar("sbar_color_bg_g");
+ rgb_z = cvar("sbar_color_bg_b");
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+
+ if(gametype == GAME_CTS || gametype == GAME_RACE) {
+ if(race_speedaward) {
+ drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * sbar_fontsize_y;
+ }
+ if(race_speedaward_alltimebest) {
+ drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * sbar_fontsize_y;
+ }
+ pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+ }
+ else if(cvar("sbar_accuracy") && spectatee_status != -1) {
+ if(teamplay)
+ pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+ else
+ pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+ }
+
+ tmp = pos + '0 1.5 0' * sbar_fontsize_y;
+ pos_y += 3 * sbar_fontsize_y;
+
+ // List spectators
+ float specs;
+ specs = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != COLOR_SPECTATOR)
+ continue;
+ Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+ pos_y += 1.25 * sbar_fontsize_y;
+ ++specs;
+ }
+
+ if(specs)
+ drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // Print info string
+ string str;
+ float tl, fl, ll;
+ str = strcat("playing on ^2", shortmapname, "^7");
+ tl = getstatf(STAT_TIMELIMIT);
+ fl = getstatf(STAT_FRAGLIMIT);
+ ll = getstatf(STAT_LEADLIMIT);
+ if(gametype == GAME_LMS)
+ {
+ if(tl > 0)
+ str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+ }
+ else
+ {
+ if(tl > 0)
+ str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+ if(fl > 0)
+ {
+ if(tl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ if(ll > 0)
+ {
+ if(tl > 0 || fl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ }
+
+
+ pos_y += 1.2 * sbar_fontsize_y;
+ drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
+}
+
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(histime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ col = "^1";
+ }
+ }
+ else if(histime > 0) // anticipation
+ {
+ if(mytime >= histime)
+ timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ col = "^3";
+ }
+ else
+ col = "^7";
+
+ if(cp == 254)
+ cpname = "Start line";
+ else if(cp == 255)
+ cpname = "Finish line";
+ else if(cp)
+ cpname = strcat("Intermediate ", ftos(cp));
+ else
+ cpname = "Finish line";
+
+ if(histime < 0)
+ return strcat(col, cpname);
+ else if(hisname == "")
+ return strcat(col, cpname, " (", timestr, ")");
+ else
+ return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
+ float i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void Sbar_DrawRaceStatus(vector pos)
+{
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ string rankname;
+ rankname = race_PlaceName(rank);
+
+ if(race_status == 0)
+ drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+ drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+}
+
+void Sbar_Score()
+{
+ float score, distribution, leader;
+ vector score_pos, secondary_score_pos, distribution_color;
+ entity tm, pl, me;
+ me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+ vector bottomright;
+ bottomright_x = vid_conwidth;
+ bottomright_y = vid_conheight;
+ bottomright_z = 0;
+
+ score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
+ secondary_score_pos = score_pos + '149 -6 0';
+
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+
+ float racemin, racesec, racemsec;
+ float distsec, distmsec, minusplus;
+
+ racemin = floor(score/(60 * TIME_FACTOR));
+ racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+ racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+ distmsec = fabs(distribution);
+ else {
+ distsec = floor(fabs(distribution)/TIME_FACTOR);
+ distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+ if (distribution < 0)
+ distsec = -distsec;
+ }
+
+ if (distribution <= 0) {
+ distribution_color = '0 1 0';
+ minusplus = 1; // minusplus 1: always prefix with minus sign
+ }
+ else {
+ distribution_color = '1 0 0';
+ minusplus = 2; // minusplus 1: always prefix with plus sign
+ }
+ Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ // race record display
+ if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+ drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+
+ } else if (!teamplay) { // non-teamgames, except race/cts
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+
+ if(distribution >= 5) {
+ distribution_color = '0 1 0';
+ leader = 1;
+ } else if(distribution >= 0) {
+ distribution_color = '1 1 1';
+ leader = 1;
+ } else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = '1 0 0';
+
+ Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else { // teamgames
+ float max_fragcount;
+ max_fragcount = -999;
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ leader = 0;
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if(tm.team == myteam) {
+ if (max_fragcount == score)
+ leader = 1;
+ Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ leader = 1;
+ Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ secondary_score_pos = secondary_score_pos + '0 16 0';
+ }
+ }
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ drawfont = sbar_bigfont;
+ float a, t;
+ vector m;
+ string s, forcetime;
+
+ m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
+
+ if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+ drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ else
+ s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ drawfont = sbar_font;
+ }
+}
+
+void Sbar_Timer()
+{
+ float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+ vector bgpos, timer_color;
+ bgpos = '0 0 0';
+
+ vector topright;
+ topright = '0 0 0';
+ topright_x = vid_conwidth;
+
+ float scale;
+ scale = cvar_or("sbar_timer_scale", 1);
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+ minutesLeft = floor(timeleft / 60);
+ secondsLeft = timeleft - minutesLeft*60;
+
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ minutes = seconds = 0;
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ minutes = floor(elapsedTime / 60);
+ seconds = elapsedTime - minutes*60;
+ }
+ if (minutes < 10)
+ bgpos_x = topright_x - (54 + 17 + 12) * scale;
+ else if (minutes < 100) // nudge the timer background left if more digits are drawn
+ bgpos_x = topright_x - (72 + 17 + 12) * scale;
+ else
+ bgpos_x = topright_x - (90 + 17 + 12) * scale;
+ bgpos_y = 0;
+ bgpos_z = 0;
+ } else {
+ minutes = minutesLeft;
+ seconds = secondsLeft;
+ if (minutes == 0)
+ bgpos_x = topright_x - (36 + 7 + 12) * scale;
+ else if (minutes < 10) // nudge the timer background left if more digits are drawn
+ bgpos_x = topright_x - (54 + 17 + 12) * scale;
+ else if (minutes < 100)
+ bgpos_x = topright_x - (72 + 17 + 12) * scale;
+ else
+ bgpos_x = topright_x - (90 + 17 + 12) * scale;
+ bgpos_y = 0;
+ bgpos_z = 0;
+ }
+
+ if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
+ if (teamplay)
+ drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
+ else {
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+
+ drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
+ Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void CSQC_Strength_Timer() {
+ vector pos;
+ vector bottom;
+
+ bottom_x = vid_conwidth/2;
+ bottom_y = vid_conheight;
+ bottom_z = 0;
+
+ float stat_items, dt;
+ stat_items = getstati(STAT_ITEMS);
+ /*
+ if not(stat_items & IT_STRENGTH)
+ if not(stat_items & IT_INVINCIBLE)
+ return;
+ */
+
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+
+ vector picsize;
+ float strength_time, invincibility_time, countdown_fontsize;
+
+ picsize = '22 22 0';
+ countdown_fontsize = 18;
+
+ if (vid_conwidth >= 800)
+ pos = bottom + '192 -46 0';
+ else
+ pos = bottom + '192 -94 0';
+
+ //strength
+ strength_time = getstatf(STAT_STRENGTH_FINISHED);
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+
+ if (strength_time) {
+ dt = strength_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+
+ //invincibility
+ if (invincibility_time) {
+ dt = invincibility_time - time;
+ if(dt > 0)
+ {
+ if(dt < 5)
+ {
+ drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, (ceil(dt) - dt) / 0.5, 1));
+ }
+ else
+ {
+ drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
+ }
+ Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(dt > -1)
+ {
+ drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
+ bound(0, -dt / 0.5, 1));
+ }
+ }
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+ float i, j, n, hcount;
+ string s;
+
+ centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
+
+ centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+ if(cvar("scr_centertime") <= 0)
+ return;
+
+ if(strMessage == "")
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ j = j - 1;
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "")
+ return;
+
+ // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ j = j + 1;
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+ centerprint_offset_hint = j;
+
+ if(strMessage == "")
+ return;
+
+ // if we get here, we have a message. Initialize its height.
+ centerprint_num = 0;
+
+ n = tokenizebyseparator(strMessage, "\n");
+ i = hcount = 0;
+ for(j = 0; j < n; ++j)
+ {
+ getWrappedLine_remaining = argv(j);
+ while(getWrappedLine_remaining)
+ {
+ s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = strzone(s);
+ centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+ ++i;
+
+ // half height for empty lines looks better
+ if(s == "")
+ hcount += 0.5;
+ else
+ hcount += 1;
+
+ if(i >= CENTERPRINT_MAX_LINES)
+ break;
+ }
+ }
+
+ float h, havail;
+ h = centerprint_fontsize_y*hcount;
+
+ havail = vid_conheight;
+ if(cvar("con_chatpos") < 0)
+ havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(havail > vid_conheight - 70)
+ havail = vid_conheight - 70; // avoid overlapping HUD
+
+ centerprint_start_x = 0;
+
+#if 0
+ float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+ // here, the centerprint would cover the crosshair. REALLY BAD.
+ forbiddenmin = vid_conheight * 0.5 - h - 16;
+ forbiddenmax = vid_conheight * 0.5 + 16;
+
+ allowedmin = scoreboard_bottom;
+ allowedmax = havail - h;
+ preferred = (havail - h)/2;
+
+
+ // possible orderings (total: 4! / 4 = 6)
+ // allowedmin allowedmax forbiddenmin forbiddenmax
+ // forbiddenmin forbiddenmax allowedmin allowedmax
+ if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+ {
+ // forbidden doesn't matter in this case
+ centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+ }
+ // allowedmin forbiddenmin allowedmax forbiddenmax
+ else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+ {
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ }
+ // allowedmin forbiddenmin forbiddenmax allowedmax
+ else if(allowedmin < forbiddenmin)
+ {
+ // make sure the forbidden zone is not covered
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ else
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+ }
+ // forbiddenmin allowedmin allowedmax forbiddenmax
+ else if(allowedmax < forbiddenmax)
+ {
+ // it's better to leave the allowed zone (overlap with scoreboard) than
+ // to cover the forbidden zone (crosshair)
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = forbiddenmax;
+ else
+ centerprint_start_y = forbiddenmin;
+ }
+ // forbiddenmin allowedmin forbiddenmax allowedmax
+ else
+ {
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+ }
+#else
+ centerprint_start_y =
+ min(
+ max(
+ max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+ (havail - h)/2
+ ),
+ havail - h
+ );
+#endif
+
+ centerprint_num = i;
+ centerprint_expire = time + cvar("scr_centertime");
+}
+
+void Sbar_DrawCenterPrint (void)
+{
+ float i;
+ vector pos;
+ string ts;
+ float a;
+
+ //if(time > centerprint_expire)
+ // return;
+
+ //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+ //sz = 1.2 / (a + 0.2);
+
+ if(a <= 0)
+ return;
+
+ pos = centerprint_start;
+ for (i=0; i<centerprint_num; i = i + 1)
+ {
+ pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+ ts = centerprint_messages[i];
+ if (ts != "")
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+ // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ pos_y = pos_y + centerprint_fontsize_y;
+ }
+ else
+ // half height for empty lines looks better
+ pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ }
+}
+
+vector Sbar_DrawNoteLine(vector offset, string s)
+{
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(
+ offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
+ s,
+ sbar_fontsize,
+ sbar_alpha_fg,
+ 0
+ );
+ return offset + sbar_fontsize_y * '0 1 0';
+}
+
+void Sbar_DrawPressedKeys(void)
+{
+ vector pos, bgsize;
+ float pressedkeys;
+
+ pos = stov(cvar_string("cl_showpressedkeys_position"));
+
+ bgsize = '126 75 0';
+
+ pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
+ + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
+ pos -= '-15 -6 0'; // adjust to the origin of these numbers
+
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_ShowSpeed(void)
+{
+ vector numsize;
+ float pos, conversion_factor;
+ string speed, zspeed, unit;
+
+ switch(cvar("cl_showspeed_unit"))
+ {
+ default:
+ case 0:
+ unit = "";
+ conversion_factor = 1.0;
+ break;
+ case 1:
+ unit = " qu/s";
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = " m/s";
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = " km/h";
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = " mph";
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = " knots";
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+ numsize_x = numsize_y = cvar("cl_showspeed_size");
+ pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+ drawfont = sbar_bigfont;
+ drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ if (cvar("cl_showspeed_z") == 1) {
+ zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+ drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = sbar_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void Sbar_ShowAcceleration(void)
+{
+ float acceleration, sz, scale, alpha, f;
+ vector pos, top, rgb;
+ top_x = vid_conwidth/2;
+ top_y = 0;
+
+ f = time - acc_prevtime;
+ if(cvar("cl_showacceleration_z"))
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
+
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+ pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
+
+ sz = cvar("cl_showacceleration_size");
+ scale = cvar("cl_showacceleration_scale");
+ alpha = cvar("cl_showacceleration_alpha");
+ if (cvar("cl_showacceleration_color_custom"))
+ rgb = stov(cvar_string("cl_showacceleration_color"));
+ else {
+ rgb = '1 1 1';
+ if (acceleration < 0) {
+ rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ } else if (acceleration > 0) {
+ rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ }
+ }
+
+ if (acceleration > 0)
+ drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else if (acceleration < 0)
+ drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+ drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats_Description_Splash(vector position)
+{
+ drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void Sbar_DrawAccuracyStats()
+{
+ float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'
+ float weapon_hit, weapon_damage, weapon_stats;
+ float left_border; // position where the weapons start, the description is in the border
+ vector fill_colour, fill_size;
+ vector pos;
+ vector border_colour;
+
+ float col_margin = 20; // pixels between the columns
+ float row_margin = 20; // pixels between the rows
+
+ fill_size_x = 5 * sbar_fontsize_x; // width of the background
+ fill_size_y = 10 * sbar_fontsize_y; // height of the background
+
+ drawfont = sbar_bigfont;
+ pos_x = 0;
+ pos_y = SCOREBOARD_OFFSET;
+ pos_z = 0;
+ drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ left_border = col_margin + 11 * sbar_fontsize_x;
+
+ drawfont = sbar_font;
+
+ if(warmup_stage)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
+ Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+ float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
+ Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
+
+ if (weapon_damage) {
+ if (self.spawnflags & WEP_TYPE_SPLASH) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+ {
+ count_splash = 0;
+ ++row_splash;
+ Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_splash * (fill_size_x + col_margin);
+ pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_splash;
+ } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+ {
+ count_hitscan = 0;
+ ++row_hitscan;
+ Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+ pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_hitscan;
+ }
+ }
+ }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x -= 2 / 3 * strlen(text) * scale_x;
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoItemCode(float i)
+{
+ switch(i)
+ {
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
+ }
+}
+
+string GetAmmoPicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "gfx/hud/sb_shells";
+ case 1: return "gfx/hud/sb_bullets";
+ case 2: return "gfx/hud/sb_rocket";
+ case 3: return "gfx/hud/sb_cells";
+ case 4: return "gfx/hud/sb_fuel";
+ default: return "";
+ }
+}
+
+void Sbar_Reset (void)
+{
+ // reset gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hudreset();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hudreset();
+}
+
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void Sbar_Draw (void)
+{
+ // vectors for top right, bottom right, bottom and bottom left corners
+ vector topright;
+ vector bottom;
+ vector bottomright;
+ vector bottomleft;
+
+ topright_x = vid_conwidth;
+ topright_y = 0;
+ topright_z = 0;
+
+ bottom_x = vid_conwidth/2;
+ bottom_y = vid_conheight;
+ bottom_z = 0;
+
+ bottomright_x = vid_conwidth;
+ bottomright_y = vid_conheight;
+ bottomright_z = 0;
+
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
+ sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
+ sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
+ sbar_color_bg_team = cvar("sbar_color_bg_team");
+
+ float i;
+ float weapon_stats;
+ float x, fade;
+ float stat_items, stat_weapons;
+
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ vector o; o = '1 0 0' * vid_conwidth;
+ o_y = 28; // move spectator text slightly down to prevent overlapping the timer
+
+ string s;
+ vector pos;
+ pos = '0 0 0';
+
+ sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+ sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
+ if(sbar_fontsize != sbar_oldfontsize)
+ {
+ Cmd_Sbar_SetFields(0);
+ sbar_oldfontsize = sbar_fontsize;
+ }
+
+ if(spectatee_status && !intermission)
+ {
+ drawfont = sbar_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+ // spectated player name between HUD and chat area, aligned to the left
+ pos_x = bottomleft_x;
+ pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
+ s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
+ drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawfont = sbar_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+ o = Sbar_DrawNoteLine(o, s);
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+ o = Sbar_DrawNoteLine(o, s);
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ o = Sbar_DrawNoteLine(o, s);
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ o = Sbar_DrawNoteLine(o, s);
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ o = Sbar_DrawNoteLine(o, s);
+ }
+
+ // move more important stuff more to the middle so its more visible
+ o_y = vid_conheight * 0.66;
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ o = Sbar_DrawNoteLine(o, s);
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ entity tm;
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ o = Sbar_DrawNoteLine(o, s);
+ }
+ }
+ }
+
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = bound(0, vote_active, 1);
+ }
+
+ if(vote_active)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(vote_alpha) {
+ float a;
+ a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+ if (teamplay)
+ color = GetTeamRGB(myteam) * sbar_color_bg_team;
+ else {
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+ }
+
+ vector voteorigin = bottomright - '290 135 0';
+ vector votesize = '280 70 0';
+ drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
+
+ s = "A vote has been called for: ";
+ drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
+ drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = strcat("Yes: ", ftos(vote_yescount));
+ drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ s = strcat("No: ", ftos(vote_nocount));
+ drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the progress bars
+ drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == 2) {
+ drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
+ drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+ }
+ else if(!vote_active) {
+ vote_highlighted = 0;
+ }
+
+ Sbar_UpdatePlayerTeams();
+ if (intermission == 2) // map voting screen
+ {
+ if(sb_showaccuracy && spectatee_status != -1) {
+ Sbar_DrawAccuracyStats();
+ Sbar_Score();
+ Sbar_Timer();
+ }
+ else if(sb_showscores) {
+ Sbar_DrawScoreboard();
+ Sbar_Score();
+ Sbar_Timer();
+ }
+ else
+ Sbar_FinaleOverlay();
+
+ Sbar_Reset();
+ }
+ else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+ {
+ if(sb_showaccuracy && spectatee_status != -1)
+ Sbar_DrawAccuracyStats();
+ else
+ Sbar_DrawScoreboard();
+ Sbar_Score();
+ Sbar_Timer();
+
+ Sbar_Reset();
+ }
+ else
+ {
+ if(sb_showaccuracy && spectatee_status != -1)
+ Sbar_DrawAccuracyStats();
+ else
+ Sbar_DrawScoreboard();
+ float armor, health;
+ armor = getstati(STAT_ARMOR);
+ health = getstati(STAT_HEALTH);
+
+ stat_items = getstati(STAT_ITEMS);
+ stat_weapons = getstati(STAT_WEAPONS);
+
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+
+ vector bg_size; // hud background size
+ bg_size = '1600 58 0';
+
+ if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
+ if (teamplay)
+ drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
+ else {
+ // allow for custom HUD colors in non-teamgames
+ color_x = cvar("sbar_color_bg_r");
+ color_y = cvar("sbar_color_bg_g");
+ color_z = cvar("sbar_color_bg_b");
+
+ drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(sbar_hudselector == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+ vector num_pos;
+ num_pos = bottom - '96 28 0';
+
+ x = floor(v_x + 1);
+
+ if(v_z) // fully armored
+ {
+ // here, armorideal > armor
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+ drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
+ }
+
+ else
+ {
+ vector health_pos, armor_pos;
+
+ if (sbar_hudselector == 0) { // old style layout with armor left of health
+ armor_pos = bottom - '96 28 0';
+ health_pos = bottom - '-14 28 0';
+ }
+ else {
+ health_pos = bottom - '96 28 0';
+ armor_pos = bottom - '-14 28 0';
+ }
+
+ // armor
+ x = armor;
+ if (x > 0)
+ {
+ if (x > 45) {
+ drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+ }
+ else {
+ drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
+ }
+ }
+
+ // health
+ x = health;
+ drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
+ }
+
+ // ammo
+
+ for (i = 0; i < 4; ++i) {
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+
+ if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
+ if (stat_items & GetAmmoItemCode(i)) {
+ if (vid_conwidth >= 800) {
+ pos_x = 230;
+ pos_y = 40;
+ } else {
+ pos_x = 206;
+ pos_y = 33;
+ }
+
+ pos = bottom - pos;
+ if(vid_conwidth >= 800)
+ drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if(a < 10)
+ Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ } else {
+ if (a > 0) {
+ switch (i) {
+ case 0: pos_x = 286; pos_y = 48; break; // shells
+ case 1: pos_x = 286; pos_y = 26; break; // bullets
+ case 2: pos_x = 200; pos_y = 48; break; // rockets
+ case 3: pos_x = 200; pos_y = 26; break; // cells
+ }
+
+ pos = bottom - pos;
+ if (stat_items & GetAmmoItemCode(i))
+ drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if (a < 10) {
+ if(stat_items & GetAmmoItemCode(i))
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ } else {
+ if(stat_items & GetAmmoItemCode(i))
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ }
+
+ // fuel ammo
+ a = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+ if (a > 0) { // if we have fuel, draw the amount
+ float invincibility_time, dt;
+ invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
+ dt = invincibility_time - time;
+ if (vid_conwidth >= 800) {
+ if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
+ pos_x = bottom_x + 140;
+ pos_y = bottom_y - 72;
+ }
+ else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
+ pos_x = bottom_x + 140;
+ pos_y = bottom_y - 20;
+ }
+ }
+ else { // draw fuel on top of ammo if vid_conwidth < 800
+ pos_x = bottom_x - 200;
+ pos_y = bottom_y - 45;
+ }
+ drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ if (a > 10)
+ Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ else
+ Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
+ // draw scores and timer
+ Sbar_Score();
+ Sbar_Timer();
+
+ // draw strength/invincibility icon and timer
+ CSQC_Strength_Timer();
+
+ // weapon icons
+ if(cvar_or("sbar_showweaponicons", 1)) {
+ Sbar_DrawWeapon_Clear();
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.weapons)
+ if(self.impulse >= 0)
+ if(stat_weapons & self.weapons)
+ Sbar_DrawWeapon(self, fade, (i == activeweapon));
+ }
+ }
+
+ // draw gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ CSQC_kh_hud();
+ else if(gametype == GAME_CTF)
+ CSQC_ctf_hud();
+ else if(gametype == GAME_NEXBALL)
+ CSQC_nb_hud();
+ else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ CSQC_race_hud();
+ }
+ return;
+}
+
+// CTF HUD
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void CSQC_ctf_hudreset(void)
+{
+ redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void CSQC_ctf_hud(void)
+{
+ vector bottomleft, redflag_pos, blueflag_pos, sz;
+ float f; // every function should have that
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ float redflag, blueflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+ float stat_items;
+
+ stat_items = getstati(STAT_ITEMS);
+ redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ if (redflag != redflag_prevframe)
+ {
+ redflag_statuschange_time = time;
+ redflag_prevstatus = redflag_prevframe;
+ redflag_prevframe = redflag;
+ }
+
+ if (blueflag != blueflag_prevframe)
+ {
+ blueflag_statuschange_time = time;
+ blueflag_prevstatus = blueflag_prevframe;
+ blueflag_prevframe = blueflag;
+ }
+
+ redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+ blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ string red_icon, red_icon_prevstatus;
+ float red_alpha, red_alpha_prevstatus;
+ red_alpha = red_alpha_prevstatus = 1;
+ switch(redflag) {
+ case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon = string_null;
+ break;
+ }
+ switch(redflag_prevstatus) {
+ case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
+ case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
+ case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(redflag == 3)
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
+ else
+ red_icon_prevstatus = string_null;
+ break;
+ }
+
+ string blue_icon, blue_icon_prevstatus;
+ float blue_alpha, blue_alpha_prevstatus;
+ blue_alpha = blue_alpha_prevstatus = 1;
+ switch(blueflag) {
+ case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon = string_null;
+ break;
+ }
+ switch(blueflag_prevstatus) {
+ case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
+ case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
+ case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(blueflag == 3)
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
+ else
+ blue_icon_prevstatus = string_null;
+ break;
+ }
+
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = bottomleft - '-4 50 0';
+ blueflag_pos = bottomleft - '-62 50 0';
+ } else {
+ blueflag_pos = bottomleft - '-4 50 0';
+ redflag_pos = bottomleft - '-62 50 0';
+ }
+
+ sz = '52 52 0';
+
+ f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+ if(red_icon_prevstatus && f < 1)
+ drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(red_icon)
+ drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+ if(blue_icon_prevstatus && f < 1)
+ drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(blue_icon)
+ drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD
+float kh_runheretime;
+
+void CSQC_kh_hudreset(void)
+{
+ kh_runheretime = 0;
+}
+
+void CSQC_kh_hud(void)
+{
+ float kh_keys;
+ float keyteam;
+ float a, aa;
+ vector p, pa, kh_size, kh_asize;
+
+ vector bottomleft;
+ bottomleft_x = 0;
+ bottomleft_y = vid_conheight;
+ bottomleft_z = 0;
+
+ p_x = 6;
+ p_y = vid_conheight - 34 - 3;
+ p_z = 0;
+
+ kh_keys = getstati(STAT_KH_KEYS);
+
+ kh_size = '19 34 0';
+ kh_asize = '19 10 0';
+ pa = p + '0 -10 0';
+
+ float i, key;
+
+ float keycount;
+ keycount = 0;
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ if(keyteam == 30 && keycount <= 4)
+ keycount += 4;
+ if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+ keycount += 1;
+ }
+ // this yields 8 exactly if "RUN HERE" shows
+
+ if(keycount == 8)
+ {
+ if(!kh_runheretime)
+ kh_runheretime = time;
+ pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ }
+ else
+ kh_runheretime = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ switch(keyteam)
+ {
+ case 30: // my key
+ keyteam = myteam;
+ a = 1;
+ aa = 1;
+ break;
+ case -1: // no key
+ a = 0;
+ aa = 0;
+ break;
+ default: // owned or dropped
+ a = 0.2;
+ aa = 0.5;
+ break;
+ }
+ a = a * sbar_alpha_fg;
+ aa = aa * sbar_alpha_fg;
+ if(a > 0)
+ {
+ switch(keyteam)
+ {
+ case COLOR_TEAM1:
+ drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM2:
+ drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM3:
+ drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM4:
+ drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ default:
+ break;
+ }
+ switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+ {
+ case 0:
+ drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 1:
+ drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 2:
+ drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 3:
+ drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ }
+ }
+ p_x += 24;
+ pa_x += 24;
+ }
+}
+
+//Nexball HUD
+#define NBPB_SIZE '96 38 0'
+#define NBPB_BT 2 //thickness
+#define NBPB_BRGB '1 1 1'
+#define NBPB_BALPH 1 //alpha
+#define NBPB_BFLAG DRAWFLAG_NORMAL
+#define NBPB_IALPH 0.4
+#define NBPB_IFLAG DRAWFLAG_NORMAL
+#define NBPB_IRGB '0.7 0.1 0'
+
+void CSQC_nb_hud(void)
+{
+ float stat_items, nb_pb_starttime, dt, p;
+ vector pos;
+
+ stat_items = getstati(STAT_ITEMS);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ pos_x = 4;
+ pos_y = vid_conheight - 42;
+ pos_z = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ vector s;
+ dt = mod(time - nb_pb_starttime, nb_pb_period);
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ s = NBPB_SIZE;
+ //Draw the filling
+ drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
+
+ //Draw the box
+ s = NBPB_SIZE;
+ drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
+ }
+
+ pos_x += 12; //horizontal margin to the picture
+ pos_y += 2; //vertical margin to the picture
+
+ if (stat_items & IT_KEY1)
+ drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+void CSQC_race_hud(void)
+{
+ entity me;
+ me = playerslots[player_localentnum - 1];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ drawfont = sbar_bigfont;
+ vector pos;
+ pos_x = 2;
+ pos_y = vid_conheight - 48;
+
+ // clientside personal record
+ string rr;
+ if(gametype == GAME_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && (score < t || !t)) {
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+ if(cvar("cl_autodemo_delete_keeprecords"))
+ {
+ f = cvar("cl_autodemo_delete");
+ f &~= 1;
+ cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+ }
+ }
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ pos_y += 26;
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
+ }
+ drawfont = sbar_font;
+}
entity music_trigger;
.float state;
+.float lastvol;
void TargetMusic_Advance()
{
// run AFTER all the thinks!
entity best, e;
- float s0;
+ float vol, vol0;
best = music_default;
if(music_target && time < music_target.lifetime)
best = music_target;
best = music_trigger;
for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); ) if(e.noise)
{
- s0 = e.state;
+ vol0 = e.lastvol;
if(getsoundtime(e, CHAN_VOICE) < 0)
{
- s0 = -1;
+ vol0 = -1;
}
if(e == best)
{
else
e.state = 0;
}
- if(e.state != s0)
+ vol = e.state * e.volume * cvar("bgmvolume");
+ if(vol != vol0)
{
- if(s0 < 0)
- sound(e, CHAN_VOICE, e.noise, e.volume * e.state * cvar("bgmvolume"), ATTN_NONE); // restart
+ if(vol0 < 0)
+ sound(e, CHAN_VOICE, e.noise, vol, ATTN_NONE); // restart
else
- sound(e, CHAN_VOICE, "", e.volume * e.state * cvar("bgmvolume"), ATTN_NONE);
+ sound(e, CHAN_VOICE, "", vol, ATTN_NONE);
+ e.lastvol = vol;
}
}
music_trigger = world;
void Net_TargetMusic()
{
float vol, fai, fao, tim, id;
- string noi, s;
+ string noi;
entity e;
id = ReadShort();
{
e = spawn();
e.enttype = ENT_CLIENT_TRIGGER_MUSIC;
+ e.count = id;
}
- s = e.noise;
- if(e.noise)
- strunzone(e.noise);
- e.noise = strzone(noi);
- if(e.noise != s)
+ if(e.noise != noi)
{
+ if(e.noise)
+ strunzone(e.noise);
+ e.noise = strzone(noi);
precache_sound(e.noise);
sound(e, CHAN_VOICE, e.noise, 0, ATTN_NONE);
if(getsoundtime(e, CHAN_VOICE) < 0)
// this sets sounds and other properties of the projectiles in csqc
float PROJECTILE_ELECTRO = 1;
float PROJECTILE_ROCKET = 2;
+float PROJECTILE_TAG = 3;
float PROJECTILE_BULLET = 4;
float PROJECTILE_CRYLINK = 5;
float PROJECTILE_ELECTRO_BEAM = 6;
float PROJECTILE_GRENADE_BOUNCING = 8;
float PROJECTILE_LASER = 9;
float PROJECTILE_HLAC = 10;
+float PROJECTILE_SEEKER = 11;
+float PROJECTILE_FLAC = 12;
float PROJECTILE_PORTO_RED = 13;
float PROJECTILE_PORTO_BLUE = 14;
float PROJECTILE_HOOKBOMB = 15;
return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
}
-#ifndef MENUQC
-#endif
+string get_model_datafilename(string m, float sk, string fil)
+{
+ if(m)
+ m = strcat(m, "_");
+ else
+ m = "models/player/*_";
+ if(sk >= 0)
+ m = strcat(m, ftos(sk));
+ else
+ m = strcat(m, "*");
+ return strcat(m, ".", fil);
+}
+
+float get_model_parameters(string m, float sk)
+{
+ string fn, s, c;
+ float fh;
+
+ get_model_parameters_modelname = string_null;
+ get_model_parameters_modelskin = -1;
+ get_model_parameters_name = string_null;
+ get_model_parameters_species = -1;
+ get_model_parameters_sex = string_null;
+ get_model_parameters_weight = -1;
+ get_model_parameters_age = -1;
+ get_model_parameters_desc = string_null;
+
+ if not(m)
+ return 1;
+ if(sk < 0)
+ {
+ if(substring(m, -4, -1) != ".txt")
+ return 0;
+ if(substring(m, -6, 1) != "_")
+ return 0;
+ sk = stof(substring(m, -5, 1));
+ m = substring(m, 0, -7);
+ }
+
+ fn = get_model_datafilename(m, sk, "txt");
+ fh = fopen(fn, FILE_READ);
+ if(fh < 0)
+ return 0;
+
+ get_model_parameters_modelname = m;
+ get_model_parameters_modelskin = sk;
+ while((s = fgets(fh)))
+ {
+ if(s == "")
+ break; // next lines will be description
+ c = car(s);
+ s = cdr(s);
+ if(c == "name")
+ get_model_parameters_name = s;
+ if(c == "species")
+ switch(s)
+ {
+ case "human": get_model_parameters_species = SPECIES_HUMAN; break;
+ case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
+ case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
+ case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
+ case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
+ case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
+ case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
+ }
+ if(c == "sex")
+ get_model_parameters_sex = s;
+ if(c == "weight")
+ get_model_parameters_weight = stof(s);
+ if(c == "age")
+ get_model_parameters_age = stof(s);
+ }
+
+ while((s = fgets(fh)))
+ {
+ if(get_model_parameters_desc)
+ get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
+ if(s != "")
+ get_model_parameters_desc = strcat(get_model_parameters_desc, s);
+ }
+
+ fclose(fh);
+
+ return 1;
+}
float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
float startsWith(string haystack, string needle);
float startsWithNocase(string haystack, string needle);
+
+string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
+string get_model_parameters_modelname;
+float get_model_parameters_modelskin;
+string get_model_parameters_name;
+float get_model_parameters_species;
+string get_model_parameters_sex;
+float get_model_parameters_weight;
+float get_model_parameters_age;
+string get_model_parameters_desc;
+float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
METHOD(Image, draw, void(entity))
METHOD(Image, toString, string(entity))
METHOD(Image, resizeNotify, void(entity, vector, vector, vector, vector))
+ METHOD(Image, updateAspect, void(entity))
ATTRIB(Image, src, string, string_null)
ATTRIB(Image, color, vector, '1 1 1')
ATTRIB(Image, forcedAspect, float, 0)
{
draw_Picture(me.imgOrigin, me.src, me.imgSize, me.color, 1);
}
-void resizeNotifyImage(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void updateAspectImage(entity me)
{
- resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ float asp;
+ if(me.size_x <= 0 || me.size_y <= 0)
+ return;
if(me.forcedAspect == 0)
{
me.imgOrigin = '0 0 0';
}
else
{
- if(absSize_x > me.forcedAspect * absSize_y)
+ if(me.forcedAspect < 0)
+ {
+ vector sz;
+ sz = draw_PictureSize(me.src);
+ asp = sz_x / sz_y;
+ }
+ else
+ asp = me.forcedAspect;
+ if(me.size_x > asp * me.size_y)
{
// x too large, so center x-wise
- me.imgSize = eY + eX * (absSize_y * me.forcedAspect / absSize_x);
+ me.imgSize = eY + eX * (me.size_y * asp / me.size_x);
}
else
{
// y too large, so center y-wise
- me.imgSize = eX + eY * (absSize_x / (me.forcedAspect * absSize_y));
+ me.imgSize = eX + eY * (me.size_x / (asp * me.size_y));
}
me.imgOrigin = '0.5 0.5 0' - 0.5 * me.imgSize;
}
}
+void resizeNotifyImage(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+{
+ resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ me.updateAspect(me);
+}
#endif
#define GETGAMEDIRINFO_NAME 0
#define GETGAMEDIRINFO_DESCRIPTION 1
float log(float f) = #532;
+
+string(string format, ...) sprintf = #627;
me.TR(me);
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels", COMMANDBUTTON_APPLY));
+ me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}
#endif
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_bloom", "Bloom"));
setDependent(e, "r_hdr", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_hdr", "High Dynamic Range (HDR)"));
+ me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", "High Dynamic Range (HDR)"));
me.TR(me);
s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
void configureXonoticImageXonoticImage(entity me, string theImage, float theAspect)
{
me.configureImage(me, theImage);
- if(theAspect < 0) // use image aspect
- {
- vector sz;
- sz = draw_PictureSize(theImage);
- me.forcedAspect = sz_x / sz_y;
- }
- else
- me.forcedAspect = theAspect;
+ me.forcedAspect = theAspect;
}
#endif
METHOD(XonoticPlayerModelSelector, resizeNotify, void(entity, vector, vector, vector, vector))
ATTRIB(XonoticPlayerModelSelector, currentModel, string, string_null)
ATTRIB(XonoticPlayerModelSelector, currentSkin, float, 0)
- ATTRIB(XonoticPlayerModelSelector, currentModelName, string, string_null)
+ ATTRIB(XonoticPlayerModelSelector, currentModelImage, string, string_null)
ATTRIB(XonoticPlayerModelSelector, currentModelTitle, string, string_null)
- ATTRIB(XonoticPlayerModelSelector, currentModelTxtName, string, string_null)
ATTRIB(XonoticPlayerModelSelector, currentModelDescription, string, string_null)
METHOD(XonoticPlayerModelSelector, go, void(entity, float))
+ METHOD(XonoticPlayerModelSelector, destroy, void(entity))
ATTRIB(XonoticPlayerModelSelector, origin, vector, '0 0 0')
ATTRIB(XonoticPlayerModelSelector, size, vector, '0 0 0')
ATTRIB(XonoticPlayerModelSelector, realFontSize, vector, '0 0 0')
ATTRIB(XonoticPlayerModelSelector, fontSize, float, SKINFONTSIZE_NORMAL)
ATTRIB(XonoticPlayerModelSelector, titleFontSize, float, SKINFONTSIZE_TITLE)
+ ATTRIB(XonoticPlayerModelSelector, bufModels, float, -1)
+ ATTRIB(XonoticPlayerModelSelector, numModels, float, -1)
+ ATTRIB(XonoticPlayerModelSelector, idxModels, float, -1)
ENDCLASS(XonoticPlayerModelSelector)
entity makeXonoticPlayerModelSelector();
void PlayerModelSelector_Next_Click(entity btn, entity me);
return me;
}
+#define BUFMODELS_TITLE 0
+#define BUFMODELS_IMAGE 1
+#define BUFMODELS_MODEL 2
+#define BUFMODELS_SKIN 3
+#define BUFMODELS_DESC 4
+#define BUFMODELS_COUNT 5
+
void configureXonoticPlayerModelSelectorXonoticPlayerModelSelector(entity me)
{
- me.configureXonoticImage(me, string_null, 263.0/360.0);
+ float sortbuf, glob, i;
+ string fn;
+
+ me.configureXonoticImage(me, string_null, -1);
+
+ sortbuf = buf_create();
+ glob = search_begin(get_model_datafilename(string_null, -1, "txt"), TRUE, TRUE);
+ for(i = 0; i < search_getsize(glob); ++i)
+ {
+ // select model #i!
+ fn = search_getfilename(glob, i);
+ if(!get_model_parameters(fn, -1))
+ continue;
+ bufstr_add(sortbuf, sprintf("%-128s%s", get_model_parameters_name, fn), 1);
+ }
+ search_end(glob);
+ buf_sort(sortbuf, 128, 0);
+ me.numModels = buf_getsize(sortbuf);
+ me.bufModels = buf_create();
+ for(i = 0; i < me.numModels; ++i)
+ {
+ fn = substring(bufstr_get(sortbuf, i), 128, -1);
+ if(!get_model_parameters(fn, -1))
+ error("But it JUST worked!");
+ bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_TITLE, get_model_parameters_name);
+ bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_IMAGE, strcat("/", substring(get_model_datafilename(get_model_parameters_modelname, get_model_parameters_modelskin, "tga"), 0, -5)));
+ bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL, get_model_parameters_modelname);
+ bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN, ftos(get_model_parameters_modelskin));
+ get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
+ if(get_model_parameters_sex)
+ get_model_parameters_desc = strcat(get_model_parameters_desc, "\nSex: ", get_model_parameters_sex);
+ if(get_model_parameters_weight)
+ get_model_parameters_desc = strcat(get_model_parameters_desc, "\nWeight: ", ftos(get_model_parameters_weight), " kg");
+ if(get_model_parameters_age)
+ get_model_parameters_desc = strcat(get_model_parameters_desc, "\nAge: ", ftos(get_model_parameters_age));
+ while(substring(get_model_parameters_desc, -1, 1) == "\n")
+ get_model_parameters_desc = substring(get_model_parameters_desc, 0, -2);
+ bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_DESC, get_model_parameters_desc);
+ }
+ buf_del(sortbuf);
+ get_model_parameters(string_null, 0);
me.loadCvars(me);
}
+void destroyXonoticPlayerModelSelector(entity me)
+{
+ buf_del(me.bufModels);
+ me.bufModels = -1;
+}
void loadCvarsXonoticPlayerModelSelector(entity me)
{
- float glob, i, fh;
- string fn;
- string nm, t, l;
-
+ float i;
if(me.currentModel)
strunzone(me.currentModel);
- if(me.currentModelTitle)
- strunzone(me.currentModelTitle);
- if(me.currentModelName)
- strunzone(me.currentModelName);
- if(me.currentModelTxtName)
- strunzone(me.currentModelTxtName);
- if(me.currentModelDescription)
- strunzone(me.currentModelDescription);
me.currentSkin = cvar("_cl_playerskin");
me.currentModel = strzone(cvar_string("_cl_playermodel"));
- me.currentModelName = string_null;
- me.currentModelDescription = string_null;
- me.currentModelTitle = string_null;
- me.currentModelTxtName = string_null;
-
- // lookup model name
- glob = search_begin("models/player/*.txt", TRUE, TRUE);
- if(glob < 0)
- return;
- for(i = 0; i < search_getsize(glob); ++i)
+ for(i = 0; i < me.numModels; ++i)
{
- fn = search_getfilename(glob, i);
- fh = fopen(fn, FILE_READ);
- if(fh < 0)
- continue;
- t = fgets(fh);
- nm = fgets(fh);
- if(stof(fgets(fh)) == me.currentSkin)
- if(fgets(fh) == me.currentModel)
- {
- me.currentModelName = strzone(strcat("/", nm));
- me.currentModelTxtName = strzone(fn);
- me.currentModelTitle = strzone(t);
- me.currentModelDescription = "";
- fgets(fh); // Skip species
- while((l = fgets(fh)))
- {
- if(me.currentModelDescription != "")
- me.currentModelDescription = strcat(me.currentModelDescription, "\n");
- me.currentModelDescription = strcat(me.currentModelDescription, l);
- }
- me.currentModelDescription = strzone(me.currentModelDescription);
- fclose(fh);
+ if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL) == me.currentModel)
+ if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN) == ftos(me.currentSkin))
break;
- }
- fclose(fh);
}
- search_end(glob);
+ if(i >= me.numModels) // fail
+ i = 0;
+ me.idxModels = i;
+ me.go(me, 0); // this will set the other vars for currentSkin and currentModel
}
void goXonoticPlayerModelSelector(entity me, float d)
{
- float glob, i, fh;
- string l;
-
- glob = search_begin("models/player/*.txt", TRUE, TRUE);
- if(glob < 0)
- return;
- for(i = 0; i < search_getsize(glob); ++i)
- if(search_getfilename(glob, i) == me.currentModelTxtName)
- break;
- // now i is search_getsize(glob) if not found, and the right index if found.
- if(i == search_getsize(glob))
- {
- if(d < 0)
- i = search_getsize(glob) - 1;
- else
- i = 0;
- }
- else
- {
- i = mod(i + d + search_getsize(glob), search_getsize(glob));
- }
+ me.idxModels = mod(me.idxModels + d + me.numModels, me.numModels);
if(me.currentModel)
strunzone(me.currentModel);
if(me.currentModelTitle)
strunzone(me.currentModelTitle);
- if(me.currentModelName)
- strunzone(me.currentModelName);
- if(me.currentModelTxtName)
- strunzone(me.currentModelTxtName);
+ if(me.currentModelImage)
+ strunzone(me.currentModelImage);
if(me.currentModelDescription)
strunzone(me.currentModelDescription);
// select model #i!
- me.currentModelTxtName = strzone(search_getfilename(glob, i));
- fh = fopen(me.currentModelTxtName, FILE_READ);
- search_end(glob);
- if(fh < 0)
- return;
- me.currentModelTitle = strzone(fgets(fh));
- me.currentModelName = strzone(strcat("/", fgets(fh)));
- me.currentSkin = stof(fgets(fh));
- me.currentModel = strzone(fgets(fh));
- me.currentModelDescription = "";
- fgets(fh); // Skip species
- while((l = fgets(fh)))
- {
- if(me.currentModelDescription != "")
- me.currentModelDescription = strcat(me.currentModelDescription, "\n");
- me.currentModelDescription = strcat(me.currentModelDescription, l);
- }
- me.currentModelDescription = strzone(me.currentModelDescription);
- fclose(fh);
+ me.currentModelTitle = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_TITLE));
+ me.currentModelImage = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_IMAGE));
+ me.currentSkin = stof(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_SKIN));
+ me.currentModel = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_MODEL));
+ me.currentModelDescription = strzone(bufstr_get(me.bufModels, BUFMODELS_COUNT*me.idxModels+BUFMODELS_DESC));
+
+ // fix the image
+ me.src = me.currentModelImage;
+ me.updateAspect(me);
}
void PlayerModelSelector_Next_Click(entity btn, entity me)
void saveCvarsXonoticPlayerModelSelector(entity me)
{
- // TODO rather set the _cl ones and apply later?
- localcmd(strcat("playermodel ", me.currentModel, "\nplayerskin ", ftos(me.currentSkin), "\n"));
+ // we can't immediately apply here because of flood control
+ cvar_set("_cl_playermodel", me.currentModel);
+ cvar_set("_cl_playerskin", ftos(me.currentSkin));
}
void drawXonoticPlayerModelSelector(entity me)
float i, n;
vector o;
- me.src = me.currentModelName;
drawImage(me);
- me.src = string_null;
// draw text on the image, handle \n in the description
draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
self.havocbot_keyboardtime =
max(
self.havocbot_keyboardtime
- + bound(0,0.05/(sk+self.havocbot_keyboardskill),0.05)
- +random()*bound(0,0.025/(skill+self.havocbot_keyboardskill),100)
+ + 0.05/max(1, sk+self.havocbot_keyboardskill)
+ + random()*0.025/max(0.00025, skill+self.havocbot_keyboardskill)
, time);
keyboard = self.movement * (1.0 / maxspeed);
for(i = WEP_FIRST; i < WEP_LAST ; ++i)
{
// Find weapon
- if((get_weaponinfo(i)).weapons & self.weapons)
+ if(power2of(i-1) & self.weapons)
if(++c>=4)
break;
}
return TRUE;
}
-void UpdatePlayerSounds();
void setmodel_lod(entity e, string modelname)
{
string s;
WriteCoord(MSG_ENTITY, hook_shotorigin_x);
WriteCoord(MSG_ENTITY, hook_shotorigin_y);
WriteCoord(MSG_ENTITY, hook_shotorigin_z);
-
if(sv_foginterval && world.fog != "")
WriteString(MSG_ENTITY, world.fog);
else
WriteString(MSG_ENTITY, "");
- WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
- WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
+ WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
+ WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
+ WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
+ WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
return TRUE;
}
+void ClientInit_CheckUpdate()
+{
+ self.nextthink = time;
+ if(self.count != cvar("g_balance_armor_blockpercent"))
+ {
+ self.count = cvar("g_balance_armor_blockpercent");
+ self.SendFlags |= 1;
+ }
+ if(self.cnt != cvar("g_balance_weaponswitchdelay"))
+ {
+ self.cnt = cvar("g_balance_weaponswitchdelay");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+ {
+ self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+ {
+ self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+ self.SendFlags |= 1;
+ }
+}
+
void ClientInit_Spawn()
{
- Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
+ entity o;
+ entity e;
+ e = spawn();
+ e.classname = "clientinit";
+ e.think = ClientInit_CheckUpdate;
+ Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+
+ o = self;
+ self = e;
+ ClientInit_CheckUpdate();
+ self = o;
}
/*
=============
*/
.float idlekick_lasttimeleft;
+.entity showheadshotbbox;
+void showheadshotbbox_think()
+{
+ if(self.owner.showheadshotbbox != self)
+ {
+ remove(self);
+ return;
+ }
+ self.nextthink = time;
+ setorigin(self, self.owner.origin);
+ setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
+}
void PlayerPostThink (void)
{
// Savage: Check for nameless players
if(self.waypointsprite_attachedforcarrier)
WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
+ if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
+ {
+ if(!self.showheadshotbbox)
+ {
+ self.showheadshotbbox = spawn();
+ self.showheadshotbbox.classname = "headshotbbox";
+ self.showheadshotbbox.owner = self;
+ self.showheadshotbbox.think = showheadshotbbox_think;
+ self.showheadshotbbox.nextthink = time;
+ self = self.showheadshotbbox;
+ self.think();
+ self = self.owner;
+ }
+ }
+ else
+ {
+ if(self.showheadshotbbox)
+ remove(self.showheadshotbbox);
+ }
+
playerdemo_write();
/*
float player_getspecies()
{
- local float glob, i, j, fh, len, s, sk;
- local string fn, l;
-
- s = -1;
-
- glob = search_begin("models/player/*.txt", TRUE, TRUE);
- if(glob < 0)
- return s;
- for(j = 0; j <= 1; ++j)
+ get_model_parameters(self.playermodel, self.skinindex);
+ if(get_model_parameters_species >= 0)
{
- for(i = 0; i < search_getsize(glob); ++i)
- {
- fn = search_getfilename(glob, i);
- fh = fopen(fn, FILE_READ);
- if(fh < 0)
- continue;
- fgets(fh); fgets(fh);
- sk = stof(fgets(fh));
- if(sk == (j ? 0 : self.skinindex)) // 2nd pass skips the skin test
- if(fgets(fh) == self.model)
- {
- l = fgets(fh);
- len = tokenize_console(l);
- if (len != 2)
- goto nospecies;
- if (argv(0) != "species")
- goto nospecies;
- switch(argv(1))
- {
- case "human": s = SPECIES_HUMAN; break;
- case "alien": s = SPECIES_ALIEN; break;
- case "robot_shiny": s = SPECIES_ROBOT_SHINY; break;
- case "robot_rusty": s = SPECIES_ROBOT_RUSTY; break;
- case "robot_solid": s = SPECIES_ROBOT_SOLID; break;
- case "animal": s = SPECIES_ANIMAL; break;
- case "reserved": s = SPECIES_RESERVED; break;
- }
- }
-:nospecies
- fclose(fh);
- }
- if (s >= 0)
- break;
+ get_model_parameters(string_null, 0);
+ return get_model_parameters_species;
}
- search_end(glob);
-
- if (s < 0)
- s = SPECIES_HUMAN;
-
- return s;
+ get_model_parameters(string_null, 0);
+ return SPECIES_HUMAN;
}
void player_setupanimsformodel()
var .string field;
fh = fopen(f, FILE_READ);
if(fh < 0)
+ {
+ dprint("Player sound file not found: ", f, "\n");
return;
+ }
while((s = fgets(fh)))
{
if(tokenize_console(s) != 3)
}
.float modelindex_for_playersound;
+.float skinindex_for_playersound;
void UpdatePlayerSounds()
{
if(self.modelindex == self.modelindex_for_playersound)
+ if(self.skinindex == self.skinindex_for_playersound)
return;
self.modelindex_for_playersound = self.modelindex;
+ self.skinindex_for_playersound = self.skinindex;
ClearPlayerSounds();
LoadPlayerSounds("sound/player/default.sounds", 1);
- LoadPlayerSounds(strcat(self.model, ".sounds"), 0);
+ LoadPlayerSounds(get_model_datafilename(self.playermodel, self.skinindex, "sounds"), 0);
}
void FakeGlobalSound(string sample, float chan, float voicetype)
{
float ft, fr;
- // note: flag 0x10 = no trail please
- sf = sf & 0x1F;
+ // note: flag 0x08 = no trail please (teleport bit)
+ sf = sf & 0x0F;
if(self.csqcprojectile_clientanimate)
sf |= 0x80; // client animated, not interpolated
sf |= 0x20;
}
+ if(self.gravity != 0)
+ sf |= 0x10;
+
WriteByte(MSG_ENTITY, ENT_CLIENT_PROJECTILE);
WriteByte(MSG_ENTITY, sf);
WriteCoord(MSG_ENTITY, self.velocity_x);
WriteCoord(MSG_ENTITY, self.velocity_y);
WriteCoord(MSG_ENTITY, self.velocity_z);
- WriteCoord(MSG_ENTITY, self.gravity);
+ if(sf & 0x10)
+ WriteCoord(MSG_ENTITY, self.gravity);
}
if(sf & 0x20)
if(e.SendEntity == CSQCProjectile_SendEntity)
{
// send new origin data
- e.SendFlags |= 1;
+ e.SendFlags |= 0x01;
}
}
{
if(e.SendEntity == CSQCProjectile_SendEntity)
{
- // send new origin data and mark as teleported
- e.SendFlags |= 0x11;
+ // send new origin data
+ e.SendFlags |= 0x01;
+ // mark as teleported
+ e.SendFlags |= 0x08;
}
}
return 1;
}
+vector GetHeadshotMins(entity targ)
+{
+ return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
+}
+vector GetHeadshotMaxs(entity targ)
+{
+ return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+}
+
void UpdateFrags(entity player, float f)
{
PlayerTeamScore_AddScore(player, f);
// if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
vector headmins, headmaxs, org;
org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
- headmins = org + '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
- headmaxs = org + '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+ headmins = org + GetHeadshotMins(targ);
+ headmaxs = org + GetHeadshotMaxs(targ);
if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
{
deathtype |= HITTYPE_HEADSHOT;
//
//////////////////////////////////////////////////////////////
+.entity trigger_gravity_check;
+void trigger_gravity_remove(entity own)
+{
+ if(own.trigger_gravity_check.owner == own)
+ {
+ UpdateCSQCProjectile(own);
+ own.gravity = own.trigger_gravity_check.gravity;
+ remove(own.trigger_gravity_check);
+ }
+ else
+ backtrace("Removing a trigger_gravity_check with no valid owner");
+ own.trigger_gravity_check = world;
+}
+void trigger_gravity_check_think()
+{
+ // This spawns when a player enters the gravity zone and checks if he left.
+ // Each frame, self.count is set to 2 by trigger_gravity_touch() and decreased by 1 here.
+ // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that.
+ if(self.count <= 0)
+ {
+ if(self.owner.trigger_gravity_check == self)
+ trigger_gravity_remove(self.owner);
+ else
+ remove(self);
+ return;
+ }
+ else
+ {
+ self.count -= 1;
+ self.nextthink = time;
+ }
+};
+
+void trigger_gravity_use()
+{
+ self.state = !self.state;
+};
+
+void trigger_gravity_touch()
+{
+ float g;
+
+ if(self.state != TRUE)
+ return;
+
+ EXACTTRIGGER_TOUCH;
+
+ g = self.gravity;
+
+ if not(self.spawnflags & 1)
+ {
+ if(other.trigger_gravity_check)
+ {
+ if(self == other.trigger_gravity_check.enemy)
+ {
+ // same?
+ other.trigger_gravity_check.count = 2; // gravity one more frame...
+ return;
+ }
+
+ // compare prio
+ if(self.cnt > other.trigger_gravity_check.enemy.cnt)
+ trigger_gravity_remove(other);
+ else
+ return;
+ }
+ other.trigger_gravity_check = spawn();
+ other.trigger_gravity_check.enemy = self;
+ other.trigger_gravity_check.owner = other;
+ other.trigger_gravity_check.gravity = other.gravity;
+ other.trigger_gravity_check.think = trigger_gravity_check_think;
+ other.trigger_gravity_check.nextthink = time;
+ other.trigger_gravity_check.count = 2;
+ if(other.gravity)
+ g *= other.gravity;
+ }
+
+ if (other.gravity != g)
+ {
+ other.gravity = g;
+ if(self.noise != "")
+ sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+ UpdateCSQCProjectile(self.owner);
+ }
+};
+void spawnfunc_trigger_gravity()
+{
+ if(self.gravity == 1)
+ return;
+
+ EXACTTRIGGER_INIT;
+ self.touch = trigger_gravity_touch;
+ if(self.noise != "")
+ precache_sound(self.noise);
+
+ self.state = TRUE;
+ IFTARGETED
+ {
+ self.use = trigger_gravity_use;
+ if(self.spawnflags & 2)
+ self.state = FALSE;
+ }
+};
+
+//=============================================================================
// TODO add a way to do looped sounds with sound(); then complete this entity
.float volume, atten;
}
void PrecachePlayerSounds(string f);
-void precache_all_models(string pattern)
+void precache_playermodel(string m)
{
- float globhandle, i, n;
- string f;
+ float globhandle, i, n;
+ string f;
- globhandle = search_begin(pattern, TRUE, FALSE);
- if (globhandle < 0)
- return;
- n = search_getsize(globhandle);
- for (i = 0; i < n; ++i)
- {
+ if(substring(m, -9,5) == "_lod1")
+ return;
+ if(substring(m, -9,5) == "_lod2")
+ return;
+ precache_model(m);
+ if(sv_loddistance1)
+ {
+ precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
+ precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
+ }
+
+ globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+ if (globhandle < 0)
+ return;
+ n = search_getsize(globhandle);
+ for (i = 0; i < n; ++i)
+ {
//print(search_getfilename(globhandle, i), "\n");
f = search_getfilename(globhandle, i);
- if(sv_loddistance1)
- precache_model(f);
- if(substring(f, -9,5) == "_lod1")
- continue;
- if(substring(f, -9,5) == "_lod2")
- continue;
- if(!sv_loddistance1)
- precache_model(f);
- PrecachePlayerSounds(strcat(f, ".sounds"));
- }
- search_end(globhandle);
+ PrecachePlayerSounds(f);
+ }
+ search_end(globhandle);
+}
+void precache_all_playermodels(string pattern)
+{
+ float globhandle, i, n;
+ string f;
+
+ globhandle = search_begin(pattern, TRUE, FALSE);
+ if (globhandle < 0)
+ return;
+ n = search_getsize(globhandle);
+ for (i = 0; i < n; ++i)
+ {
+ //print(search_getfilename(globhandle, i), "\n");
+ f = search_getfilename(globhandle, i);
+ precache_playermodel(f);
+ }
+ search_end(globhandle);
}
void precache()
if (cvar("sv_precacheplayermodels"))
{
PrecachePlayerSounds("sound/player/default.sounds");
- precache_all_models("models/player/*.zym");
- precache_all_models("models/player/*.dpm");
- precache_all_models("models/player/*.md3");
- precache_all_models("models/player/*.psk");
- //precache_model("models/player/carni.zym");
- //precache_model("models/player/crash.zym");
- //precache_model("models/player/grunt.zym");
- //precache_model("models/player/headhunter.zym");
- //precache_model("models/player/insurrectionist.zym");
- //precache_model("models/player/jeandarc.zym");
- //precache_model("models/player/lurk.zym");
- //precache_model("models/player/lycanthrope.zym");
- //precache_model("models/player/marine.zym");
- //precache_model("models/player/nexus.zym");
- //precache_model("models/player/pyria.zym");
- //precache_model("models/player/shock.zym");
- //precache_model("models/player/skadi.zym");
- //precache_model("models/player/specop.zym");
- //precache_model("models/player/visitant.zym");
+ precache_all_playermodels("models/player/*.zym");
+ precache_all_playermodels("models/player/*.dpm");
+ precache_all_playermodels("models/player/*.md3");
+ precache_all_playermodels("models/player/*.psk");
}
if (cvar("sv_defaultcharacter"))
string s;
s = cvar_string("sv_defaultplayermodel_red");
if (s != "")
- {
- precache_model(s);
- PrecachePlayerSounds(strcat(s, ".sounds"));
- }
+ precache_playermodel(s);
s = cvar_string("sv_defaultplayermodel_blue");
if (s != "")
- {
- precache_model(s);
- PrecachePlayerSounds(strcat(s, ".sounds"));
- }
+ precache_playermodel(s);
s = cvar_string("sv_defaultplayermodel_yellow");
if (s != "")
- {
- precache_model(s);
- PrecachePlayerSounds(strcat(s, ".sounds"));
- }
+ precache_playermodel(s);
s = cvar_string("sv_defaultplayermodel_pink");
if (s != "")
- {
- precache_model(s);
- PrecachePlayerSounds(strcat(s, ".sounds"));
- }
+ precache_playermodel(s);
s = cvar_string("sv_defaultplayermodel");
if (s != "")
- {
- precache_model(s);
- PrecachePlayerSounds(strcat(s, ".sounds"));
- }
+ precache_playermodel(s);
}
if (g_footsteps)
StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
}
-// we no longer have the seeker
-void spawnfunc_weapon_seeker()
-{
- spawnfunc_weapon_fireball();
-}
-
#define OP_SET 0
#define OP_MIN 1
#include "w_tuba.qc"
#include "w_campingrifle.qc"
#include "w_fireball.qc"
+#include "w_seeker.qc"
#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_ROCKETS, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
+REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
#else
-.float bot_secondary_fireballmooth; // whatever a mooth is
+.float bot_primary_fireballmooth; // whatever a mooth is
.vector fireball_impactvec;
-.float fireball_secondarytime;
+.float fireball_primarytime;
void W_Fireball_Explode (void)
{
// 1. dist damage
d = (self.owner.health + self.owner.armorvalue);
- RadiusDamage (self, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_edgedamage"), cvar("g_balance_fireball_secondary_radius"), world, cvar("g_balance_fireball_secondary_force"), self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_edgedamage"), cvar("g_balance_fireball_primary_radius"), world, cvar("g_balance_fireball_primary_force"), self.projectiledeathtype, other);
if(self.realowner.health + self.realowner.armorvalue >= d)
if(!self.cnt)
{
- modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_secondary_bfgradius"), 0.2, 0.05, 0.25);
+ modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_primary_bfgradius"), 0.2, 0.05, 0.25);
// 2. bfg effect
// NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
- for(e = findradius(self.origin, cvar("g_balance_fireball_secondary_bfgradius")); e; e = e.chain)
+ for(e = findradius(self.origin, cvar("g_balance_fireball_primary_bfgradius")); e; e = e.chain)
if(e != self.owner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.owner || IsDifferentTeam(e, self))
{
// can we see fireball?
if(/* trace_startsolid || */ trace_fraction != 1)
continue;
dist = vlen(self.origin - e.origin - e.view_ofs);
- points = (1 - sqrt(dist / cvar("g_balance_fireball_secondary_bfgradius")));
+ points = (1 - sqrt(dist / cvar("g_balance_fireball_primary_bfgradius")));
if(points <= 0)
continue;
dir = normalize(e.origin + e.view_ofs - self.origin);
- Damage(e, self, self.realowner, cvar("g_balance_fireball_secondary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_secondary_bfgforce") * dir);
+ Damage(e, self, self.realowner, cvar("g_balance_fireball_primary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_primary_bfgforce") * dir);
pointparticles(particleeffectnum("fireball_bfgdamage"), e.origin, -1 * dir, 1);
- Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_secondary_bfgdamage") * points);
+ Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_primary_bfgdamage") * points);
}
}
return;
}
- W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
+ W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
self.nextthink = time + 0.1;
}
}
}
-void W_Fireball_Attack2()
+void W_Fireball_Attack1()
{
local entity proj;
- W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_secondary_damage") + cvar("g_balance_fireball_secondary_bfgdamage"));
+ W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_primary_damage") + cvar("g_balance_fireball_primary_bfgdamage"));
pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
proj.classname = "plasma_prim";
proj.owner = proj.realowner = self;
proj.bot_dodge = TRUE;
- proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
- proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+ proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+ proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
proj.use = W_Fireball_Explode;
proj.think = W_Fireball_Think;
proj.nextthink = time;
- proj.health = cvar("g_balance_fireball_secondary_health");
+ proj.health = cvar("g_balance_fireball_primary_health");
proj.team = self.team;
proj.event_damage = W_Fireball_Damage;
proj.takedamage = DAMAGE_YES;
- proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+ proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
PROJECTILE_MAKETRIGGER(proj);
- proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
+ proj.projectiledeathtype = WEP_FIREBALL;
setorigin(proj, w_shotorg);
proj.movetype = MOVETYPE_FLY;
- W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_secondary);
+ W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_primary);
proj.angles = vectoangles(proj.velocity);
proj.touch = W_Fireball_TouchExplode;
setsize(proj, '-16 -16 -16', '16 16 16');
pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
}
-void W_Fireball_Attack2_Frame4()
+void W_Fireball_Attack1_Frame4()
{
- W_Fireball_Attack2();
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), w_ready);
+ W_Fireball_Attack1();
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), w_ready);
}
-void W_Fireball_Attack2_Frame3()
+void W_Fireball_Attack1_Frame3()
{
W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame4);
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame4);
}
-void W_Fireball_Attack2_Frame2()
+void W_Fireball_Attack1_Frame2()
{
W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame3);
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame3);
}
-void W_Fireball_Attack2_Frame1()
+void W_Fireball_Attack1_Frame1()
{
W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame2);
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame2);
}
-void W_Fireball_Attack2_Frame0()
+void W_Fireball_Attack1_Frame0()
{
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_secondary_ammo");
+ self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_primary_ammo");
W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame1);
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame1);
}
void W_Firemine_Think()
// make it "hot" once it leaves its owner
if(self.owner)
{
- if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_primary_laserradius"))
+ if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_secondary_laserradius"))
{
self.cnt += 1;
if(self.cnt == 3)
self.cnt = 0;
}
- W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
+ W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
self.nextthink = time + 0.1;
}
{
PROJECTILE_TOUCH;
if (other.takedamage == DAMAGE_AIM)
- if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
+ if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
{
remove(self);
return;
self.projectiledeathtype |= HITTYPE_BOUNCE;
}
-void W_Fireball_Attack1()
+void W_Fireball_Attack2()
{
local entity proj;
vector f_diff;
float c;
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_primary_ammo");
+ self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_secondary_ammo");
c = mod(self.bulletcounter, 4);
switch(c)
f_diff = '+1.25 +3.75 0';
break;
}
- W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_primary_damage"));
+ W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_secondary_damage"));
traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
w_shotorg = trace_endpos;
proj.owner = proj.realowner = self;
proj.classname = "grenade";
proj.bot_dodge = TRUE;
- proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+ proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
proj.movetype = MOVETYPE_BOUNCE;
- proj.projectiledeathtype = WEP_FIREBALL;
+ proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
proj.touch = W_Firemine_Touch;
PROJECTILE_MAKETRIGGER(proj);
setsize(proj, '-4 -4 -4', '4 4 4');
setorigin(proj, w_shotorg);
proj.think = W_Firemine_Think;
proj.nextthink = time;
- proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
- proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
- W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_primary);
+ proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+ proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+ W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_secondary);
proj.angles = vectoangles(proj.velocity);
proj.flags = FL_PROJECTILE;
{
self.BUTTON_ATCK = FALSE;
self.BUTTON_ATCK2 = FALSE;
- if (self.bot_secondary_fireballmooth == 0)
+ if (self.bot_primary_fireballmooth == 0)
{
- if(bot_aim(cvar("g_balance_fireball_primary_speed"), cvar("g_balance_fireball_primary_speed_up"), cvar("g_balance_fireball_primary_lifetime"), TRUE))
+ if(bot_aim(cvar("g_balance_fireball_primary_speed"), 0, cvar("g_balance_fireball_primary_lifetime"), FALSE))
{
self.BUTTON_ATCK = TRUE;
- if(random() < 0.01) self.bot_secondary_fireballmooth = 1;
+ if(random() < 0.02) self.bot_primary_fireballmooth = 0;
}
}
else
{
- if(bot_aim(cvar("g_balance_fireball_secondary_speed"), 0, cvar("g_balance_fireball_secondary_lifetime"), FALSE))
+ if(bot_aim(cvar("g_balance_fireball_secondary_speed"), cvar("g_balance_fireball_secondary_speed_up"), cvar("g_balance_fireball_secondary_lifetime"), TRUE))
{
self.BUTTON_ATCK2 = TRUE;
- if(random() < 0.02) self.bot_secondary_fireballmooth = 0;
+ if(random() < 0.01) self.bot_primary_fireballmooth = 1;
}
}
}
else if (req == WR_THINK)
{
if (self.BUTTON_ATCK)
- if (weapon_prepareattack(0, cvar("g_balance_fireball_primary_refire")))
+ if (time >= self.fireball_primarytime)
+ if (weapon_prepareattack(1, cvar("g_balance_fireball_primary_refire")))
{
- W_Fireball_Attack1();
- weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_primary_animtime"), w_ready);
+ W_Fireball_Attack1_Frame0();
+ self.fireball_primarytime = time + cvar("g_balance_fireball_primary_refire2");
}
if (self.BUTTON_ATCK2)
- if (time >= self.fireball_secondarytime)
- if (weapon_prepareattack(1, cvar("g_balance_fireball_secondary_refire")))
+ if (weapon_prepareattack(0, cvar("g_balance_fireball_secondary_refire")))
{
- W_Fireball_Attack2_Frame0();
- self.fireball_secondarytime = time + cvar("g_balance_fireball_secondary_refire2");
+ W_Fireball_Attack2();
+ weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_secondary_animtime"), w_ready);
}
}
else if (req == WR_PRECACHE)
else if (req == WR_SETUP)
weapon_setup(WEP_FIREBALL);
else if (req == WR_CHECKAMMO1)
- return self.ammo_rockets >= cvar("g_balance_fireball_primary_ammo");
+ return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
else if (req == WR_CHECKAMMO2)
- return self.ammo_rockets >= cvar("g_balance_fireball_secondary_ammo");
+ return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "should have used a smaller gun";
- else
w_deathtypestring = "forgot about some firemine";
+ else
+ w_deathtypestring = "should have used a smaller gun";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ if(w_deathtype & HITTYPE_HEADSHOT)
+ w_deathtypestring = "tried to catch #'s firemine";
+ else
+ w_deathtypestring = "fatefully ignored #'s firemine";
+ }
+ else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
else
w_deathtypestring = "tasted #'s fireball";
}
- else
- {
- if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "tried to catch #'s firemine";
- else
- w_deathtypestring = "fatefully ignored #'s firemine";
- }
}
else if (req == WR_RESETPLAYER)
{
- self.fireball_secondarytime = time;
+ self.fireball_primarytime = time;
}
return TRUE;
};
gren.bot_dodge = TRUE;
gren.bot_dodgerating = cvar("g_balance_grenadelauncher_secondary_damage");
gren.movetype = MOVETYPE_BOUNCE;
+ gren.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+ gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
PROJECTILE_MAKETRIGGER(gren);
gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY;
setsize(gren, '0 0 -3', '0 0 -3');
--- /dev/null
+#ifdef REGISTER_WEAPON
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", "T.A.G. Seeker");
+#else
+//.float speed; = switchweapon
+//.float proxytime; = autoswitch
+//.float tl; = wait
+
+void Seeker_Missile_Explode ()
+{
+ self.event_damage = SUB_Null;
+ RadiusDamage (self, self.owner, cvar("g_balance_seeker_missile_damage"), cvar("g_balance_seeker_missile_edgedamage"), cvar("g_balance_seeker_missile_radius"), world, cvar("g_balance_seeker_missile_force"), self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void Seeker_Missile_Touch()
+{
+ PROJECTILE_TOUCH;
+
+ Seeker_Missile_Explode();
+}
+
+void Seeker_Missile_Think()
+{
+ entity e;
+ vector desireddir, olddir, newdir, eorg;
+ float turnrate;
+ float dist;
+
+ if (time > self.cnt)
+ Seeker_Missile_Explode();
+
+ if (!self.switchweapon)
+ self.switchweapon = cvar("g_balance_seeker_missile_speed");
+
+ if ((self.switchweapon < cvar("g_balance_seeker_missile_speed_max")) && cvar("g_balance_seeker_missile_speed_accel"))
+ self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_accel");
+
+ if (self.switchweapon > cvar("g_balance_seeker_missile_speed_max"))
+ self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_decel");
+
+ if (self.enemy != world)
+ if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+ self.enemy = world;
+
+ if (self.enemy != world)
+ {
+ e = self.enemy;
+ eorg = 0.5 * (e.absmin + e.absmax);
+ turnrate = cvar("g_balance_seeker_missile_turnrate"); // how fast to turn
+ desireddir = normalize(eorg - self.origin);
+ olddir = normalize(self.velocity); // get my current direction
+ dist = vlen(eorg - self.origin);
+
+ // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
+ if (cvar("g_balance_seeker_missile_smart") && (dist > cvar("g_balance_seeker_missile_smart_mindist")))
+ {
+ // Is it a better idea (shorter distance) to trace to the target itself?
+ if ( vlen(self.origin + olddir * self.wait) < dist)
+ traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
+ else
+ traceline(self.origin, eorg, FALSE, self);
+
+ // Setup adaptive tracelength
+ self.wait = vlen(self.origin - trace_endpos);
+ if (self.wait < cvar("g_balance_seeker_missile_smart_trace_min")) self.wait = cvar("g_balance_seeker_missile_smart_trace_min");
+ if (self.wait > cvar("g_balance_seeker_missile_smart_trace_max")) self.wait = cvar("g_balance_seeker_missile_smart_trace_max");
+
+ // Calc how important it is that we turn and add this to the desierd (enemy) dir.
+ desireddir = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5);
+ }
+
+ //newdir = normalize((olddir + desireddir * turnrate) * 0.5);// take the average of the 2 directions; not the best method but simple & easy
+ newdir = normalize(olddir + desireddir * turnrate);// take the average of the 2 directions; not the best method but simple & easy
+
+ self.velocity = newdir * self.switchweapon; // make me fly in the new direction at my flight speed
+ }
+
+ // Proxy
+ if (cvar("g_balance_seeker_missile_proxy"))
+ {
+ if ( dist <= cvar("g_balance_seeker_missile_proxy_maxrange"))
+ {
+ if (self.autoswitch == 0)
+ {
+ self.autoswitch = time + cvar("g_balance_seeker_missile_proxy_delay");
+ }
+ else
+ {
+ if (self.autoswitch <= time)
+ {
+ Seeker_Missile_Explode();
+ self.autoswitch = 0;
+ }
+ }
+ }
+ else
+ {
+ if (self.autoswitch != 0)
+ self.autoswitch = 0;
+ }
+ }
+ ///////////////
+
+ if (self.enemy.deadflag != DEAD_NO)
+ {
+ self.enemy = world;
+ self.cnt = time + 1 + (random() * 4);
+ self.nextthink = self.cnt;
+ return;
+ }
+
+ self.angles = vectoangles(self.velocity); // turn model in the new flight direction
+ self.nextthink = time + 0.05;
+
+ UpdateCSQCProjectile(self);
+}
+
+
+
+void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ float d;
+ d = damage;
+
+ if (self.health <= 0)
+ return;
+
+ if (self.owner == attacker)
+ d = d * 0.25;
+
+ self.health = self.health - d;
+
+ if (self.health <= 0)
+ W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
+}
+
+void Seeker_Missile_Animate()
+{
+ self.frame = self.frame +1;
+ self.nextthink = time + 0.05;
+
+ if (self.enemy != world)
+ if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+ self.enemy = world;
+
+ if(self.frame == 5)
+ {
+ self.think = Seeker_Missile_Think;
+ self.nextthink = time;// + cvar("g_balance_seeker_missile_activate_delay"); // cant dealy with csqc projectiles
+
+ if (cvar("g_balance_seeker_missile_proxy"))
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ else
+ self.movetype = MOVETYPE_FLYMISSILE;
+ }
+
+ UpdateCSQCProjectile(self);
+}
+
+void Seeker_Fire_Missile(vector f_diff)
+{
+ local entity missile;
+
+ if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+ self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_missile_ammo");
+
+ makevectors(self.v_angle);
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", cvar("g_balance_seeker_missile_damage"));
+ w_shotorg += f_diff;
+ pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+ //self.detornator = FALSE;
+
+ missile = spawn();
+ missile.owner = self;
+ missile.classname = "seeker_missile";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = cvar("g_balance_seeker_missile_damage");
+
+ missile.think = Seeker_Missile_Animate;
+
+ //if (!cvar("g_balance_seeker_missile_proxy"))
+ missile.touch = Seeker_Missile_Touch;
+
+ missile.event_damage = Seeker_Missile_Damage;
+ missile.nextthink = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
+ missile.cnt = time + cvar("g_balance_seeker_missile_lifetime");
+ missile.enemy = self.enemy;
+ missile.solid = SOLID_BBOX;
+ missile.scale = 2;
+ missile.takedamage = DAMAGE_YES;
+ missile.health = cvar("g_balance_seeker_missile_health");
+ missile.damageforcescale = cvar("g_balance_seeker_missile_damageforcescale");
+ missile.projectiledeathtype = WEP_SEEKER;
+
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-4 -4 -4', '4 4 4');
+
+
+ missile.movetype = MOVETYPE_FLYMISSILE;// MOVETYPE_TOSS;
+
+ missile.flags = FL_PROJECTILE;
+
+ W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile);
+
+ missile.switchweapon = vlen(missile.velocity);
+ missile.angles = vectoangles (missile.velocity);
+
+ CSQCProjectile(missile, FALSE, PROJECTILE_SEEKER, TRUE);
+}
+
+void Seeker_Vollycontroler_Think()
+{
+ float c;
+ entity oldself,oldenemy;
+ self.cnt = self.cnt - 1;
+
+ if((!(self.owner.items & IT_UNLIMITED_AMMO) && self.owner.ammo_rockets < cvar("g_balance_seeker_missile_ammo")) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO))
+ {
+ remove(self);
+ return;
+ }
+
+ self.nextthink = time + cvar("g_balance_seeker_missile_delay");
+
+ oldself = self;
+ self = self.owner;
+
+ oldenemy = self.enemy;
+ self.enemy = oldself.enemy;
+
+ c = mod(oldself.cnt, 4);
+ switch(c)
+ {
+ case 0:
+ Seeker_Fire_Missile('-1.25 -3.75 0');
+ break;
+ case 1:
+ Seeker_Fire_Missile('+1.25 -3.75 0');
+ break;
+ case 2:
+ Seeker_Fire_Missile('-1.25 +3.75 0');
+ break;
+ case 3:
+ default:
+ Seeker_Fire_Missile('+1.25 +3.75 0');
+ break;
+ }
+
+ self.enemy = oldenemy;
+ self = oldself;
+}
+
+void Seeker_Tag_Explode ()
+{
+ //if(other==self.owner)
+ // return;
+ Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
+
+ remove (self);
+}
+
+void Seeker_Tag_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if (self.health <= 0)
+ return;
+ self.health = self.health - damage;
+ if (self.health <= 0)
+ Seeker_Tag_Explode();
+}
+
+void Seeker_Tag_Think()
+{
+ remove(self);
+ return;
+}
+
+void Seeker_Tag_Touch()
+{
+ vector dir;
+ vector org2;
+
+ dir = normalize (self.owner.origin - self.origin);
+ org2 = findbetterlocation (self.origin, 8);
+
+ te_knightspike(org2);
+
+ self.event_damage = SUB_Null;
+ Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self);
+
+ if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
+ {
+ entity e;
+ e = spawn();
+ e.cnt = cvar("g_balance_seeker_missile_count");
+ e.owner = self.owner;
+ e.enemy = other;
+ e.think = Seeker_Vollycontroler_Think;
+ e.nextthink = time;
+
+ //sprint(self.owner, "^1Target lock ^3[^7 ",other.netname, " ^3]^1 acquired - autofire activated.\n");
+ //sprint(other,"^1You are targeted!\n");
+
+ // stuffcmd(other,"play2 weapons/zany-alarm4.ogg\n");
+ // stuffcmd(self.owner, "play2 weapons/zany-lock4.ogg\n");
+ }
+
+ remove(self);
+ return;
+}
+
+
+
+void Seeker_Fire_Tag()
+{
+ local entity missile;
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_tag_ammo");
+
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", 0);
+
+ missile = spawn();
+ missile.owner = self;
+ missile.classname = "seeker_tag";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = 50;
+ missile.touch = Seeker_Tag_Touch;
+ missile.think = Seeker_Tag_Think;
+ missile.nextthink = time + cvar("g_balance_seeker_tag_lifetime");
+ missile.movetype = MOVETYPE_FLY;
+ missile.solid = SOLID_BBOX;
+ missile.owner = self;
+
+ missile.takedamage = DAMAGE_YES;
+ missile.event_damage = Seeker_Tag_Explode;
+ missile.health = cvar("g_balance_seeker_tag_health");
+ missile.damageforcescale = cvar("g_balance_seeker_tag_damageforcescale");
+
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-2 -2 -2', '2 2 2');
+
+ missile.flags = FL_PROJECTILE;
+
+ missile.movetype = MOVETYPE_FLY;
+ W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag);
+ missile.angles = vectoangles (missile.velocity);
+
+ CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
+}
+
+
+void Seeker_Flac_Explode ()
+{
+ self.event_damage = SUB_Null;
+
+ RadiusDamage (self, self.owner, cvar("g_balance_seeker_flac_damage"), cvar("g_balance_seeker_flac_edgedamage"), cvar("g_balance_seeker_flac_radius"), world, cvar("g_balance_seeker_flac_force"), self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+ PROJECTILE_TOUCH;
+
+ Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+ local entity missile;
+ vector f_diff;
+ float c;
+
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_flac_ammo");
+
+ c = mod(self.bulletcounter, 4);
+ switch(c)
+ {
+ case 0:
+ f_diff = '-1.25 -3.75 0';
+ break;
+ case 1:
+ f_diff = '+1.25 -3.75 0';
+ break;
+ case 2:
+ f_diff = '-1.25 +3.75 0';
+ break;
+ case 3:
+ default:
+ f_diff = '+1.25 +3.75 0';
+ break;
+ }
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", cvar("g_balance_seeker_flac_damage"));
+ w_shotorg += f_diff;
+
+ pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.classname = "missile";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = cvar("g_balance_seeker_flac_damage");
+ missile.touch = Seeker_Flac_Explode;
+ missile.use = Seeker_Flac_Explode;
+ missile.think = Seeker_Flac_Explode;
+ missile.nextthink = time + cvar("g_balance_seeker_flac_lifetime") + cvar("g_balance_seeker_flac_lifetime_rand");
+ missile.solid = SOLID_BBOX;
+ missile.scale = 0.4; // BUG: the model is too big
+ missile.projectiledeathtype = WEP_SEEKER;
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-2 -2 -2', '2 2 2');
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+
+ missile.movetype = MOVETYPE_FLY;
+ W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+
+ missile.angles = vectoangles (missile.velocity);
+ missile.flags = FL_PROJECTILE;
+
+ CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+}
+
+void spawnfunc_weapon_seeker (void)
+{
+ weapon_defaultspawnfunc(WEP_SEEKER);
+}
+
+float w_seeker(float req)
+{
+ if (req == WR_AIM)
+ self.BUTTON_ATCK = bot_aim(cvar("g_balance_seeker_tag_speed"), 0, 20, FALSE);
+
+ else if (req == WR_THINK)
+ {
+ if (self.BUTTON_ATCK)
+ if (weapon_prepareattack(0, cvar("g_balance_seeker_tag_refire")))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_seeker_tag_animtime"), w_ready);
+ }
+
+ if (self.BUTTON_ATCK2)
+ if (weapon_prepareattack(1, cvar("g_balance_seeker_flac_refire")))
+ {
+ Seeker_Fire_Flac();
+ weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_seeker_flac_animtime"), w_ready);
+ }
+
+ }
+ else if (req == WR_PRECACHE)
+ {
+ precache_model ("models/weapons/g_seeker.md3");
+ precache_model ("models/weapons/v_seeker.md3");
+ precache_model ("models/weapons/h_seeker.dpm");
+ precache_sound ("weapons/tag_fire.wav");
+ precache_sound ("weapons/flac_fire.wav");
+ precache_sound ("weapons/seeker_fire.wav");
+ }
+ else if (req == WR_SETUP)
+ weapon_setup(WEP_SEEKER);
+ else if (req == WR_CHECKAMMO1)
+ return self.ammo_rockets >= cvar("g_balance_seeker_tag_ammo") + cvar("g_balance_seeker_missile_ammo");
+ else if (req == WR_CHECKAMMO2)
+ return self.ammo_rockets >= cvar("g_balance_seeker_flac_ammo");
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "played with tiny rockets";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "ran into #'s flac";
+ else
+ w_deathtypestring = "was tagged by";
+ }
+ return TRUE;
+};
+#endif
float warpzone_saved;
vector warpzone_saved_origin;
vector warpzone_saved_angles;
+vector warpzone_saved_cl_viewangles;
#ifndef KEEP_ROLL
var float autocvar_cl_rollkillspeed = 10;
#endif
void WarpZone_FixView()
{
- float pd;
+ float pd, f;
entity e;
warpzone_saved = 0;
warpzone_saved_origin = warpzone_fixview_origin;
warpzone_saved_angles = warpzone_fixview_angles;
+ warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
#ifndef KEEP_ROLL
- if(autocvar_cl_rollkillspeed)
- R_SetView(VF_CL_VIEWANGLES_Z, input_angles_z * max(0, (1 - frametime * autocvar_cl_rollkillspeed)));
- else
- R_SetView(VF_CL_VIEWANGLES_Z, 0);
+ if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
+ {
+ if(autocvar_cl_rollkillspeed)
+ f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+ else
+ f = 0;
+ warpzone_fixview_angles_z *= f;
+ warpzone_fixview_cl_viewangles_z *= f;
+ warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
+ warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
+ warpzone_saved = 2;
+ R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
+ }
#endif
e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
warpzone_saved = 1;
warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
+ warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
WarpZone_Inside();
}
else
}
}
- if(warpzone_saved)
+ if(warpzone_saved == 1)
{
R_SetView(VF_ORIGIN, warpzone_fixview_origin);
- R_SetView(VF_ANGLES, warpzone_fixview_angles);
+ R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
}
}
void WarpZone_UnFixView()
{
warpzone_fixview_origin = warpzone_saved_origin;
warpzone_fixview_angles = warpzone_saved_angles;
+ warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
R_SetView(VF_ORIGIN, warpzone_fixview_origin);
R_SetView(VF_ANGLES, warpzone_fixview_angles);
+ R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
}
}
vector warpzone_fixview_origin;
vector warpzone_fixview_angles;
+vector warpzone_fixview_cl_viewangles;
void WarpZone_FixView(); // this saves the previous values
void WarpZone_UnFixView(); // and restores them
#!/bin/sh
-balance_cfgs="balance25.cfg balanceSamual.cfg balanceNexrun.cfg"
+balance_cfgs="balance25.cfg balanceSamual.cfg balanceXPM.cfg"
countw=`awk '/^seta? g_/ { print $2; }' balance.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
for b in $balance_cfgs; do