]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Only run frozen frame on players (surprised this didn't cause any issues before)
authorMario <mario@smbclan.net>
Sun, 16 Jul 2017 23:00:30 +0000 (09:00 +1000)
committerMario <mario@smbclan.net>
Sun, 16 Jul 2017 23:00:30 +0000 (09:00 +1000)
qcsrc/server/client.qc

index 70b0455f249e6f44273ab972f1a3f1386e6703f8..5e4fa38a72627a37d9e7394a24c9faa09de0176f 100644 (file)
@@ -2501,29 +2501,32 @@ void PlayerPreThink (entity this)
                this.max_armorvalue = 0;
        }
 
-       if (STAT(FROZEN, this) == 2)
-       {
-               this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-               this.health = max(1, this.revive_progress * start_health);
-               this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
-
-               if (this.revive_progress >= 1)
-                       Unfreeze(this);
-       }
-       else if (STAT(FROZEN, this) == 3)
+       if(IS_PLAYER(this))
        {
-               this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-               this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+               if (STAT(FROZEN, this) == 2)
+               {
+                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
+                       this.health = max(1, this.revive_progress * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
 
-               if (this.health < 1)
+                       if (this.revive_progress >= 1)
+                               Unfreeze(this);
+               }
+               else if (STAT(FROZEN, this) == 3)
                {
-                       if (this.vehicle)
-                               vehicles_exit(this.vehicle, VHEF_RELEASE);
-                       if(this.event_damage)
-                               this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+
+                       if (this.health < 1)
+                       {
+                               if (this.vehicle)
+                                       vehicles_exit(this.vehicle, VHEF_RELEASE);
+                               if(this.event_damage)
+                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                       }
+                       else if (this.revive_progress <= 0)
+                               Unfreeze(this);
                }
-               else if (this.revive_progress <= 0)
-                       Unfreeze(this);
        }
 
        MUTATOR_CALLHOOK(PlayerPreThink, this);