seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+seta cl_reticle_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
fov 90
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
float f, i, j;
vector v, vo;
+ vector reticle_pos, reticle_size;
+
WaypointSprite_Load();
if(spectatee_status)
// next R_RenderScene call
drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
+ // draw the aiming reticle for weapons that use it (eg. Nex)
+ reticle_pos_x = 0;
+ reticle_pos_y = 0;
+ reticle_size_x = vid_conwidth;
+ reticle_size_y = vid_conheight;
+
+ if(cvar("cl_reticle_nex"))
+ if(button_attack2 && activeweapon == WEP_NEX)
+ drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
+
// Draw the mouse cursor
// NOTE: drawpic must happen after R_RenderScene for some reason
//drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);