-## This tutorial is under construction!
+## WARNING: This tutorial is under construction!
Blender version recommended: 2.79b or later *(if you want to contribute, it's strongly important use 2.79b for compatibility cases, they need to open from this version).*
# Textures and UV map
Keep in mind, when you've done your UV map in your model, you need to set this:
+<br />
+<br />
<img src="uploads/efee46a2a80a232ebe5fa63e30f4e2d9/Md3exp.png" alt="Md3exp" width="300" />
<br />
Texture must:
- be of **Image** type
- mapping type **UV**
- have UV map assigned
+
otherwise resulting data block will be filled with zeroes.
<br />
+<br />
<img src="uploads/c48fb7565453eab24faca2d6ffec4347/Md3_textures.png" alt="Md3_textures" width="360" />
-
+<br />
+<br />
[Blender reference about UV in MD3](https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Import-Export/MD3/)
\ No newline at end of file