{
break;
}
- if(input_timelength <= 0.0005) // too short move
- {
- dprint("CSQC physics hack: too short frame skipped\n");
- // even if not running physics, handle releasing the jump key
- if(!(input_buttons & 4))
- self.pmove_flags &~= PMF_JUMP_HELD;
- }
- else if(input_timelength > 0.05) // too long move
- {
- dprint("CSQC physics hack: too long frame split in two\n");
- input_timelength *= 0.5;
- runstandardplayerphysics(self);
- CSQCPlayer_SetMinsMaxs();
- runstandardplayerphysics(self);
- CSQCPlayer_SetMinsMaxs();
- }
- else
- {
- runstandardplayerphysics(self);
- CSQCPlayer_SetMinsMaxs();
- }
+ runstandardplayerphysics(self);
+ CSQCPlayer_SetMinsMaxs();
csqcplayer_moveframe++;
}