string gamemode_name;
-float startitem_failed;
-
string W_Apply_Weaponreplace(string in);
void FixIntermissionClient(entity e);
.WepSet dual_weapons;
IntrusiveList g_monsters;
- STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); }
-
IntrusiveList g_waypoints;
- STATIC_INIT(g_waypoints) { g_waypoints = IL_NEW(); }
-
IntrusiveList g_vehicles;
- STATIC_INIT(g_vehicles) { g_vehicles = IL_NEW(); }
-
IntrusiveList g_turrets;
- STATIC_INIT(g_turrets) { g_turrets = IL_NEW(); }
-
IntrusiveList g_mines;
- STATIC_INIT(g_mines) { g_mines = IL_NEW(); }
-
IntrusiveList g_projectiles;
- STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); }
-
IntrusiveList g_items;
- STATIC_INIT(g_items) { g_items = IL_NEW(); }
-
IntrusiveList g_initforplayer;
- STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
-
IntrusiveList g_clones;
- STATIC_INIT(g_clones) { g_clones = IL_NEW(); }
-
- IntrusiveList g_assault_destructibles;
- STATIC_INIT(g_assault_destructibles) { g_assault_destructibles = IL_NEW(); }
-
- IntrusiveList g_assault_objectivedecreasers;
- STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); }
-
- IntrusiveList g_assault_objectives;
- STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); }
-
IntrusiveList g_spawnpoints;
- STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }
-
IntrusiveList g_bot_targets;
- STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); }
-
IntrusiveList g_bot_dodge;
- STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }
-
IntrusiveList g_damagedbycontents;
- STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }
-
IntrusiveList g_railgunhit;
- STATIC_INIT(g_railgunhit) { g_railgunhit = IL_NEW(); }
-
IntrusiveList g_ladders;
- STATIC_INIT(g_ladders) { g_ladders = IL_NEW(); }
-
IntrusiveList g_locations;
- STATIC_INIT(g_locations) { g_locations = IL_NEW(); }
-
IntrusiveList g_saved_team;
- STATIC_INIT(g_saved_team) { g_saved_team = IL_NEW(); }
-
IntrusiveList g_monster_targets;
- STATIC_INIT(g_monster_targets) { g_monster_targets = IL_NEW(); }
-
IntrusiveList g_pathlib_nodes;
- STATIC_INIT(g_pathlib_nodes) { g_pathlib_nodes = IL_NEW(); }
+ STATIC_INIT(defs)
+ {
+ g_monsters = IL_NEW();
+ g_waypoints = IL_NEW();
+ g_vehicles = IL_NEW();
+ g_turrets = IL_NEW();
+ g_mines = IL_NEW();
+ g_projectiles = IL_NEW();
+ g_items = IL_NEW();
+ g_initforplayer = IL_NEW();
+ g_clones = IL_NEW();
+ g_spawnpoints = IL_NEW();
+ g_bot_targets = IL_NEW();
+ g_bot_dodge = IL_NEW();
+ g_damagedbycontents = IL_NEW();
+ g_railgunhit = IL_NEW();
+ g_ladders = IL_NEW();
+ g_locations = IL_NEW();
+ g_saved_team = IL_NEW();
+ g_monster_targets = IL_NEW();
+ g_pathlib_nodes = IL_NEW();
+ }