]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
idk how i forgot this
authorMartin Taibr <taibr.martin@gmail.com>
Sun, 2 Oct 2016 11:06:31 +0000 (13:06 +0200)
committerMartin Taibr <taibr.martin@gmail.com>
Sun, 2 Oct 2016 11:06:31 +0000 (13:06 +0200)
remember kids: sleep is important

qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc

index b5019841d0f743a505630be042ad1e8e30c91c38..0c0df63c8f96d6dccc2af54848c2b069c82f65b5 100644 (file)
@@ -103,75 +103,70 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                        // TODO all tracing: proper dphitcontentsmask???
                        // TODO check for nades
 
-                       pc = pointcontents(trace_endpos + '0 0 1');
-                       LOG_INFOF("    pointcontents %f\n", pc);
-                       if(pc == CONTENT_EMPTY)
-                       {
-                               // TODO ignore vertical velocity
-                               // TODO higher limit - don't spawn in front of player when strafing slowly - or detect where he's looking?
+                       // TODO ignore vertical velocity
+                       // TODO higher limit - don't spawn in front of player when strafing slowly - or detect where he's looking?
 
-                               if(vdist(it.velocity, >, 5)) {
-                                       fixedmakevectors(vectoangles(vec2(it.velocity)));
-                                       LOG_INFOF("    using velocity\n");
-                               }
-                               else
-                                       fixedmakevectors(it.angles);
+                       if(vdist(it.velocity, >, 5)) {
+                               fixedmakevectors(vectoangles(vec2(it.velocity)));
+                               LOG_INFOF("    using velocity\n");
+                       }
+                       else
+                               fixedmakevectors(it.angles);
 
-                               // TODO go up - fix uneven surfaces
-                               for(pc = 0; pc < 4; ++pc) // test 4 diffrent spots close to mate
+                       // TODO go up - fix uneven surfaces
+                       for(pc = 0; pc < 4; ++pc) // test 4 diffrent spots close to mate
+                       {
+                               switch(pc)
                                {
-                                       switch(pc)
-                                       {
-                                               case 0:
-                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NOMONSTERS, it);
-                                                       break;
-                                               case 1:
-                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NOMONSTERS, it);
-                                                       break;
-                                               case 2:
-                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
-                                                       break;
-                                               case 3:
-                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
-                                                       break;
-                                               //case 4:
-                                                       //tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NOMONSTERS, it);
-                                                       //break;
-                                       }
-                                       vector prev_endpos = trace_endpos;
-                                       te_lightning1(NULL, it.origin, trace_endpos);
-                                       LOG_INFOF("    pc: %d trace_fraction %f\n", pc, trace_fraction);
-                                       if(trace_fraction != 1.0) continue;
-
-                                       tracebox(trace_endpos + '0 0 4', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), trace_endpos - '0 0 400', MOVE_NORMAL, it);
-                                       te_lightning2(NULL, prev_endpos, trace_endpos);
-                                       LOG_INFOF("      trace_fraction2 %f\n", trace_fraction);
-                                       if (trace_startsolid) continue; // inside another player
-                                       if (trace_fraction == 1.0) continue; // above void or too high
-                                       // TODO not skybox or hurttriggers
-                                       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
-                                       {
-                                               dist = vlen(trace_endpos - player.msnt_deathloc);
-                                               LOG_INFOF("      dist: %f, best_dist %f\n", dist, best_dist);
-                                               if(dist < best_dist || best_dist == 0)
-                                               {
-                                                       LOG_INFOF("      new best dist - pos: %v\n", trace_endpos);
-                                                       best_dist = dist;
-                                                       best_pos = trace_endpos;
-                                                       best_mate = it;
-                                               }
-                                       }
-                                       else // TODO random to avoid favoring players who joined early
+                                       case 0:
+                                               tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NOMONSTERS, it);
+                                               break;
+                                       case 1:
+                                               tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NOMONSTERS, it);
+                                               break;
+                                       case 2:
+                                               tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
+                                               break;
+                                       case 3:
+                                               tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
+                                               break;
+                                       //case 4:
+                                               //tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NOMONSTERS, it);
+                                               //break;
+                               }
+                               vector prev_endpos = trace_endpos;
+                               te_lightning1(NULL, it.origin, trace_endpos);
+                               LOG_INFOF("    pc: %d trace_fraction %f\n", pc, trace_fraction);
+                               if(trace_fraction != 1.0) continue;
+
+                               tracebox(trace_endpos + '0 0 4', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), trace_endpos - '0 0 400', MOVE_NORMAL, it);
+                               te_lightning2(NULL, prev_endpos, trace_endpos);
+                               LOG_INFOF("      trace_fraction2 %f\n", trace_fraction);
+                               if (trace_startsolid) continue; // inside another player
+                               if (trace_fraction == 1.0) continue; // above void or too high
+                               // TODO not skybox or hurttriggers
+                               if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
+                               {
+                                       dist = vlen(trace_endpos - player.msnt_deathloc);
+                                       LOG_INFOF("      dist: %f, best_dist %f\n", dist, best_dist);
+                                       if(dist < best_dist || best_dist == 0)
                                        {
-                                               setorigin(player, trace_endpos);
-                                               player.angles = it.angles;
-                                               player.angles_z = 0; // never spawn tilted even if the spot says to
-                                               it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
-                                               LOG_INFOF("      PlayerSpawn return %v\n", player.origin);
-                                               if (player.origin != trace_endpos) LOG_WARNF("wrong origin\n");
-                                               return;
+                                               LOG_INFOF("      new best dist - pos: %v\n", trace_endpos);
+                                               best_dist = dist;
+                                               best_pos = trace_endpos;
+                                               best_mate = it;
                                        }
                                }
+                               else // TODO random to avoid favoring players who joined early
+                               {
+                                       setorigin(player, trace_endpos);
+                                       player.angles = it.angles;
+                                       player.angles_z = 0; // never spawn tilted even if the spot says to
+                                       it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+                                       LOG_INFOF("      PlayerSpawn return %v\n", player.origin);
+                                       if (player.origin != trace_endpos) LOG_WARNF("wrong origin\n");
+                                       return;
+                               }
                        }
                ));