set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill"\r
set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_swallow 0.5 "How often bots try to swallow someone"\r
+set bot_ai_vore_decide_swallow 0.5 "How often bots decide if to swallow someone or not"\r
set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations"\r
-set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot stopping a team heal when seeing a foe that they can vore, at highest skill"\r
+set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot stopping a team heal when seeing an enemy they can vore, at highest skill"\r
set bot_god 0 "god mode for bots"\r
set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
self.BUTTON_ATCK = TRUE; // swallow
self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey
}
- self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow"); // this is needed to take decisions properly, otherwise the code would execute each frame and return 1 pretty soon
+ self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow"); // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE pretty soon
}
// deciding what to do with a victim: