REGISTER_STAT(NADE_BONUS, float)
REGISTER_STAT(NADE_BONUS_TYPE, int)
REGISTER_STAT(NADE_BONUS_SCORE, float)
- REGISTER_STAT(HEALING_ORB, float)
- REGISTER_STAT(HEALING_ORB_ALPHA, float)
REGISTER_STAT(PLASMA, int)
REGISTER_STAT(FROZEN, int)
REGISTER_STAT(REVIVE_PROGRESS, float)
REGISTER_STAT(ROUNDLOST, int)
REGISTER_STAT(CAPTURE_PROGRESS, float)
- REGISTER_STAT(ENTRAP_ORB, float)
- REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
REGISTER_STAT(KILL_TIME, float)
- REGISTER_STAT(VEIL_ORB, float)
- REGISTER_STAT(VEIL_ORB_ALPHA, float)
#ifdef SVQC
float autocvar_sv_showfps = 0;
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))
#endif
+
+REGISTER_STAT(SURVIVAL_ROUNDTIMER, float)