set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
-set g_use_ammunition 1 "if set to 0 all weapons you start with have unlimited ammunition"
+set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
set g_minstagib 0 "enable minstagib"
set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
}
} else if(msg == MSG_KILL_ACTION_SPREE) {
if(gentle)
- print (sprintf(_("^1%s^1 needs a restart after a %s scoring spree\n"), s1, s2));
+ print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
else
- print (sprintf(_("^1%s^1 died with a %s kill spree\n"), s1, s2));
+ print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
} else if(msg == MSG_INFO) {
if(type == INFO_GOTFLAG) { // here, s2 is the flag name
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
// initialiation stuff, not good in the mutator system
if(autocvar_g_weaponarena != "0")
- s = strcat(s, ":", autocvar_g_weaponarena, "_arena");
+ s = strcat(s, ":", autocvar_g_weaponarena, " arena");
// TODO to mutator system
if(autocvar_g_norecoil)