]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
stuff
authorRudolf Polzer <divverent@alientrap.org>
Thu, 12 Jan 2012 14:17:54 +0000 (15:17 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 12 Jan 2012 14:17:54 +0000 (15:17 +0100)
qcsrc/client/hud.qc

index 8db3f00eb3c38969bf94a53777b75b7df22936dc..17a3610df197227f9e36d8ca07c8ef00def13797 100644 (file)
@@ -1082,11 +1082,12 @@ void HUD_Powerups(void)
        {
                if(!autocvar_hud_panel_powerups) return;
                if(spectatee_status == -1) return;
-               if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE)) return;
+               if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPONS)) return;
                if (getstati(STAT_HEALTH) <= 0) return;
 
                strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
                shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+               superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
        }
        else
        {
@@ -1094,6 +1095,7 @@ void HUD_Powerups(void)
 
                strength_time = 15;
                shield_time = 27;
+               superweapons_time = 13;
        }
 
        HUD_Panel_UpdateCvars(powerups);
@@ -1102,7 +1104,7 @@ void HUD_Powerups(void)
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
+       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -1111,7 +1113,9 @@ void HUD_Powerups(void)
 
        float panel_ar = mySize_x/mySize_y;
        float is_vertical = (panel_ar < 1);
-       vector shield_offset, strength_offset;
+       vector shield_offset, strength_offset, superweapons_offset;
+
+       // FIXME handle superweapons here
        if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
        {
                mySize_x *= 0.5;
@@ -1129,8 +1133,9 @@ void HUD_Powerups(void)
                        strength_offset_y = mySize_y;
        }
 
-       float shield_baralign, strength_baralign;
-       float shield_iconalign, strength_iconalign;
+       float shield_baralign, strength_baralign, superweapons_baralign;
+       float shield_iconalign, strength_iconalign, superweapons_iconalign;
+
        if (autocvar_hud_panel_powerups_flip)
        {
                strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
@@ -1146,6 +1151,10 @@ void HUD_Powerups(void)
                strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
        }
 
+       // TODO suboptimal
+       superweapons_iconalign = strength_iconalign;
+       superweapons_baralign = strength_baralign;
+
        if(shield_time)
        {
                const float maxshield = 30;
@@ -1181,6 +1190,24 @@ void HUD_Powerups(void)
                                DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
                }
        }
+
+       if(superweapons_time)
+       {
+               const float maxsuperweapons = 30;
+               float superweapons = ceil(superweapons_time);
+               if(autocvar_hud_panel_powerups_progressbar)
+               {
+                       HUD_Panel_GetProgressBarColor(superweapons);
+                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+               if(autocvar_hud_panel_powerups_text)
+               {
+                       if(superweapons > 1)
+                               DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
+                       if(superweapons <= 5)
+                               DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', bound(0, (superweapons - superweapons_time) / 0.5, 1));
+               }
+       }
 }
 
 // Health/armor (#3)