-float autocvar_g_onslaught_spawn_at_controlpoints;
-float autocvar_g_onslaught_spawn_at_generator;
-float autocvar_g_onslaught_cp_proxydecap;
-float autocvar_g_onslaught_cp_proxydecap_distance = 512;
-float autocvar_g_onslaught_cp_proxydecap_dps = 100;
+#include "../controlpoint.qh"
+#include "../generator.qh"
-void onslaught_generator_updatesprite(entity e);
-void onslaught_controlpoint_updatesprite(entity e);
-void onslaught_link_checkupdate();
+// =======================
+// CaptureShield Functions
+// =======================
-.entity sprite;
-.string target2;
-.float iscaptured;
-.float islinked;
-.float isgenneighbor_red;
-.float isgenneighbor_blue;
-.float iscpneighbor_red;
-.float iscpneighbor_blue;
-.float isshielded;
-.float lasthealth;
-.float lastteam;
-.float lastshielded;
-.float lastcaptured;
+bool ons_CaptureShield_Customize()
+{
+ entity e = WaypointSprite_getviewentity(other);
-entity ons_red_generator;
-entity ons_blue_generator;
+ if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; }
+ if(SAME_TEAM(self, e)) { return false; }
-void ons_gib_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
-{
- self.velocity = self.velocity + vforce;
+ return true;
}
-.float giblifetime;
-void ons_throwgib_think()
+void ons_CaptureShield_Touch()
{
- float d;
+ if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; }
+ if(!IS_PLAYER(other)) { return; }
+ if(SAME_TEAM(other, self)) { return; }
- self.nextthink = time + 0.05;
+ vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector othermid = (other.absmin + other.absmax) * 0.5;
- d = self.giblifetime - time;
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ons_captureshield_force);
- if(d<0)
+ if(IS_REAL_CLIENT(other))
{
- self.think = SUB_Remove;
- return;
+ play2(other, "onslaught/damageblockedbyshield.wav");
+
+ if(self.enemy.classname == "onslaught_generator")
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
+ else
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED);
}
- if(d<1)
- self.alpha = d;
+}
- if(d>2)
- if(random()<0.6)
- pointparticles(particleeffectnum("onslaught_generator_gib_flame"), self.origin, '0 0 0', 1);
+void ons_CaptureShield_Reset()
+{
+ self.colormap = self.enemy.colormap;
+ self.team = self.enemy.team;
}
-void ons_throwgib(vector v_from, vector v_to, string smodel, float f_lifetime, float b_burn)
+void ons_CaptureShield_Spawn(entity generator, bool is_generator)
{
- entity gib;
+ entity shield = spawn();
+
+ shield.enemy = generator;
+ shield.team = generator.team;
+ shield.colormap = generator.colormap;
+ shield.reset = ons_CaptureShield_Reset;
+ shield.touch = ons_CaptureShield_Touch;
+ shield.customizeentityforclient = ons_CaptureShield_Customize;
+ shield.classname = "ons_captureshield";
+ shield.effects = EF_ADDITIVE;
+ shield.movetype = MOVETYPE_NOCLIP;
+ shield.solid = SOLID_TRIGGER;
+ shield.avelocity = '7 0 11';
+ shield.scale = 1;
+ shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3");
+
+ precache_model(shield.model);
+ setorigin(shield, generator.origin);
+ setmodel(shield, shield.model);
+ setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
+}
- gib = spawn();
- setmodel(gib, smodel);
- setorigin(gib, v_from);
- gib.solid = SOLID_BBOX;
- gib.movetype = MOVETYPE_BOUNCE;
- gib.takedamage = DAMAGE_YES;
- gib.event_damage = ons_gib_damage;
- gib.health = -1;
- gib.effects = EF_LOWPRECISION;
- gib.flags = FL_NOTARGET;
- gib.velocity = v_to;
- gib.giblifetime = time + f_lifetime;
+// ==========
+// Junk Pile
+// ==========
- if (b_burn)
+void ons_debug(string input)
+{
+ switch(autocvar_g_onslaught_debug)
{
- gib.think = ons_throwgib_think;
- gib.nextthink = time + 0.05;
+ case 1: dprint(input); break;
+ case 2: print(input); break;
}
- else
- SUB_SetFade(gib, gib.giblifetime, 2);
+}
+
+void FixSize(entity e)
+{
+ e.mins_x = rint(e.mins_x);
+ e.mins_y = rint(e.mins_y);
+ e.mins_z = rint(e.mins_z);
+
+ e.maxs_x = rint(e.maxs_x);
+ e.maxs_y = rint(e.maxs_y);
+ e.maxs_z = rint(e.maxs_z);
+}
+
+vector randompos(vector m1, vector m2)
+{
+ vector v;
+ m2 = m2 - m1;
+ v_x = m2_x * random() + m1_x;
+ v_y = m2_y * random() + m1_y;
+ v_z = m2_z * random() + m1_z;
+ return v;
+}
+
+void setmodel_fixsize(entity e, string m)
+{
+ setmodel(e, m);
+ FixSize(e);
}
void onslaught_updatelinks()
{
- entity l, links;
- float stop, t1, t2, t3, t4;
+ entity l;
// first check if the game has ended
- dprint("--- updatelinks ---\n");
- links = findchain(classname, "onslaught_link");
+ ons_debug("--- updatelinks ---\n");
// mark generators as being shielded and networked
- l = findchain(classname, "onslaught_generator");
- while (l)
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
{
if (l.iscaptured)
- dprint(etos(l), " (generator) belongs to team ", ftos(l.team), "\n");
+ ons_debug(strcat(etos(l), " (generator) belongs to team ", ftos(l.team), "\n"));
else
- dprint(etos(l), " (generator) is destroyed\n");
+ ons_debug(strcat(etos(l), " (generator) is destroyed\n"));
l.islinked = l.iscaptured;
l.isshielded = l.iscaptured;
- l = l.chain;
+ l.sprite.SendFlags |= 16;
}
// mark points as shielded and not networked
- l = findchain(classname, "onslaught_controlpoint");
- while (l)
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
{
l.islinked = false;
l.isshielded = true;
- l.isgenneighbor_red = false;
- l.isgenneighbor_blue = false;
- l.iscpneighbor_red = false;
- l.iscpneighbor_blue = false;
- dprint(etos(l), " (point) belongs to team ", ftos(l.team), "\n");
- l = l.chain;
+ int i;
+ for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; }
+ ons_debug(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n"));
+ l.sprite.SendFlags |= 16;
}
// flow power outward from the generators through the network
- l = links;
- while (l)
- {
- dprint(etos(l), " (link) connects ", etos(l.goalentity), " with ", etos(l.enemy), "\n");
- l = l.chain;
- }
- stop = false;
+ bool stop = false;
while (!stop)
{
stop = true;
- l = links;
- while (l)
+ for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
{
// if both points are captured by the same team, and only one of
// them is powered, mark the other one as powered as well
if (l.enemy.iscaptured && l.goalentity.iscaptured)
if (l.enemy.islinked != l.goalentity.islinked)
- if (l.enemy.team == l.goalentity.team)
+ if(SAME_TEAM(l.enemy, l.goalentity))
{
if (!l.goalentity.islinked)
{
stop = false;
l.goalentity.islinked = true;
- dprint(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n");
+ ons_debug(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n"));
}
else if (!l.enemy.islinked)
{
stop = false;
l.enemy.islinked = true;
- dprint(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n");
+ ons_debug(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n"));
}
}
- l = l.chain;
}
}
// now that we know which points are powered we can mark their neighbors
// as unshielded if team differs
- l = links;
- while (l)
+ for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
{
if (l.goalentity.islinked)
{
- if (l.goalentity.team != l.enemy.team)
+ if(DIFF_TEAM(l.goalentity, l.enemy))
{
- dprint(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n");
+ ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n"));
l.enemy.isshielded = false;
}
if(l.goalentity.classname == "onslaught_generator")
- {
- if(l.goalentity.team == NUM_TEAM_1)
- l.enemy.isgenneighbor_red = true;
- else if(l.goalentity.team == NUM_TEAM_2)
- l.enemy.isgenneighbor_blue = true;
- }
+ l.enemy.isgenneighbor[l.goalentity.team] = true;
else
- {
- if(l.goalentity.team == NUM_TEAM_1)
- l.enemy.iscpneighbor_red = true;
- else if(l.goalentity.team == NUM_TEAM_2)
- l.enemy.iscpneighbor_blue = true;
- }
+ l.enemy.iscpneighbor[l.goalentity.team] = true;
}
if (l.enemy.islinked)
{
- if (l.goalentity.team != l.enemy.team)
+ if(DIFF_TEAM(l.goalentity, l.enemy))
{
- dprint(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n");
+ ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n"));
l.goalentity.isshielded = false;
}
if(l.enemy.classname == "onslaught_generator")
- {
- if(l.enemy.team == NUM_TEAM_1)
- l.goalentity.isgenneighbor_red = true;
- else if(l.enemy.team == NUM_TEAM_2)
- l.goalentity.isgenneighbor_blue = true;
- }
+ l.goalentity.isgenneighbor[l.enemy.team] = true;
else
- {
- if(l.enemy.team == NUM_TEAM_1)
- l.goalentity.iscpneighbor_red = true;
- else if(l.enemy.team == NUM_TEAM_2)
- l.goalentity.iscpneighbor_blue = true;
- }
+ l.goalentity.iscpneighbor[l.enemy.team] = true;
}
- l = l.chain;
}
- // now update the takedamage and alpha variables on generator shields
- l = findchain(classname, "onslaught_generator");
- while (l)
+ // now update the generators
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
{
if (l.isshielded)
{
- dprint(etos(l), " (generator) is shielded\n");
- l.enemy.alpha = 1;
+ ons_debug(strcat(etos(l), " (generator) is shielded\n"));
l.takedamage = DAMAGE_NO;
l.bot_attack = false;
}
else
{
- dprint(etos(l), " (generator) is not shielded\n");
- l.enemy.alpha = -1;
+ ons_debug(strcat(etos(l), " (generator) is not shielded\n"));
l.takedamage = DAMAGE_AIM;
l.bot_attack = true;
}
- l = l.chain;
+
+ ons_Generator_UpdateSprite(l);
}
// now update the takedamage and alpha variables on control point icons
- l = findchain(classname, "onslaught_controlpoint");
- while (l)
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
{
if (l.isshielded)
{
- dprint(etos(l), " (point) is shielded\n");
- l.enemy.alpha = 1;
+ ons_debug(strcat(etos(l), " (point) is shielded\n"));
if (l.goalentity)
{
l.goalentity.takedamage = DAMAGE_NO;
}
else
{
- dprint(etos(l), " (point) is not shielded\n");
- l.enemy.alpha = -1;
+ ons_debug(strcat(etos(l), " (point) is not shielded\n"));
if (l.goalentity)
{
l.goalentity.takedamage = DAMAGE_AIM;
l.goalentity.bot_attack = true;
}
}
- onslaught_controlpoint_updatesprite(l);
- l = l.chain;
+ ons_ControlPoint_UpdateSprite(l);
}
- // count generators owned by each team
- t1 = t2 = t3 = t4 = 0;
- l = findchain(classname, "onslaught_generator");
- while (l)
+ l = findchain(classname, "ons_captureshield");
+ while(l)
{
- if (l.iscaptured)
- {
- if (l.team == NUM_TEAM_1) t1 = 1;
- if (l.team == NUM_TEAM_2) t2 = 1;
- if (l.team == NUM_TEAM_3) t3 = 1;
- if (l.team == NUM_TEAM_4) t4 = 1;
- }
- onslaught_generator_updatesprite(l);
+ l.team = l.enemy.team;
+ l.colormap = l.enemy.colormap;
l = l.chain;
}
- // see if multiple teams remain (if not, it's game over)
- if (t1 + t2 + t3 + t4 < 2)
- dprint("--- game over ---\n");
- else
- dprint("--- done updating links ---\n");
}
-float onslaught_controlpoint_can_be_linked(entity cp, float t)
+
+// ===================
+// Main Link Functions
+// ===================
+
+bool ons_Link_Send(entity to, int sendflags)
{
- if(t == NUM_TEAM_1)
+ WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
+ WriteByte(MSG_ENTITY, sendflags);
+ if(sendflags & 1)
{
- if(cp.isgenneighbor_red)
- return 2;
- if(cp.iscpneighbor_red)
- return 1;
+ WriteCoord(MSG_ENTITY, self.goalentity.origin_x);
+ WriteCoord(MSG_ENTITY, self.goalentity.origin_y);
+ WriteCoord(MSG_ENTITY, self.goalentity.origin_z);
}
- else if(t == NUM_TEAM_2)
+ if(sendflags & 2)
{
- if(cp.isgenneighbor_blue)
- return 2;
- if(cp.iscpneighbor_blue)
- return 1;
+ WriteCoord(MSG_ENTITY, self.enemy.origin_x);
+ WriteCoord(MSG_ENTITY, self.enemy.origin_y);
+ WriteCoord(MSG_ENTITY, self.enemy.origin_z);
}
- return 0;
- /*
- entity e;
- // check to see if this player has a legitimate claim to capture this
- // control point - more specifically that there is a captured path of
- // points leading back to the team generator
- e = findchain(classname, "onslaught_link");
- while (e)
- {
- if (e.goalentity == cp)
- {
- dprint(etos(e), " (link) connects to ", etos(e.enemy), " (point)");
- if (e.enemy.islinked)
- {
- dprint(" which is linked");
- if (e.enemy.team == t)
+ if(sendflags & 4)
{
- dprint(" and has the correct team!\n");
- return 1;
- }
- else
- dprint(" but has the wrong team\n");
- }
- else
- dprint("\n");
+ WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
}
- else if (e.enemy == cp)
- {
- dprint(etos(e), " (link) connects to ", etos(e.goalentity), " (point)");
- if (e.goalentity.islinked)
- {
- dprint(" which is linked");
- if (e.goalentity.team == t)
+ return true;
+}
+
+void ons_Link_CheckUpdate()
+{
+ // TODO check if the two sides have moved (currently they won't move anyway)
+ float cc = 0, cc1 = 0, cc2 = 0;
+
+ if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; }
+ if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; }
+
+ cc = cc1 + cc2;
+
+ if(cc != self.clientcolors)
{
- dprint(" and has a team!\n");
- return 1;
- }
- else
- dprint(" but has the wrong team\n");
- }
- else
- dprint("\n");
- }
- e = e.chain;
+ self.clientcolors = cc;
+ self.SendFlags |= 4;
}
+
+ self.nextthink = time;
+}
+
+void ons_DelayedLinkSetup()
+{
+ self.goalentity = find(world, targetname, self.target);
+ self.enemy = find(world, targetname, self.target2);
+ if(!self.goalentity) { objerror("can not find target\n"); }
+ if(!self.enemy) { objerror("can not find target2\n"); }
+
+ ons_debug(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n"));
+ self.SendFlags |= 3;
+ self.think = ons_Link_CheckUpdate;
+ self.nextthink = time;
+}
+
+
+// =============================
+// Main Control Point Functions
+// =============================
+
+int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber)
+{
+ if(cp.isgenneighbor[teamnumber]) { return 2; }
+ if(cp.iscpneighbor[teamnumber]) { return 1; }
+
return 0;
- */
}
-float onslaught_controlpoint_attackable(entity cp, float t)
+int ons_ControlPoint_Attackable(entity cp, int teamnumber)
// -2: SAME TEAM, attackable by enemy!
// -1: SAME TEAM!
// 0: off limits
// 3: attack it (HIGH PRIO)
// 4: touch it (HIGH PRIO)
{
- float a;
+ int a;
if(cp.isshielded)
{
else if(cp.goalentity)
{
// if there's already an icon built, nothing happens
- if(cp.team == t)
+ if(cp.team == teamnumber)
{
- a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
+ a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
if(a) // attackable by enemy?
return -2; // EMERGENCY!
return -1;
}
// we know it can be linked, so no need to check
// but...
- a = onslaught_controlpoint_can_be_linked(cp, t);
+ a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
if(a == 2) // near our generator?
return 3; // EMERGENCY!
return 1;
else
{
// free point
- if(onslaught_controlpoint_can_be_linked(cp, t))
+ if(ons_ControlPoint_CanBeLinked(cp, teamnumber))
{
- a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
+ a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t
if(a == 2)
return 4; // GET THIS ONE NOW!
else
return 0;
}
-float overtime_msg_time;
-void onslaught_generator_think()
+void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
- float d;
- entity e;
- self.nextthink = ceil(time + 1);
- if (!gameover)
+ entity oself;
+
+ if(damage <= 0) { return; }
+
+ if (self.owner.isshielded)
{
- if (autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60)
- {
- if (!overtime_msg_time)
- {
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
- overtime_msg_time = time;
- }
- // self.max_health / 300 gives 5 minutes of overtime.
- // control points reduce the overtime duration.
- sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NORM);
- d = 1;
- e = findchain(classname, "onslaught_controlpoint");
- while (e)
+ // this is protected by a shield, so ignore the damage
+ if (time > self.pain_finished)
+ if (IS_PLAYER(attacker))
{
- if (e.team != self.team)
- if (e.islinked)
- d = d + 1;
- e = e.chain;
+ play2(attacker, "onslaught/damageblockedbyshield.wav");
+ self.pain_finished = time + 1;
+ attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
}
- if(autocvar_g_campaign && autocvar__campaign_testrun)
- d = d * self.max_health;
- else
- d = d * self.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
-
- Damage(self, self, self, d, DEATH_HURTTRIGGER, self.origin, '0 0 0');
- }
- else if (overtime_msg_time)
- overtime_msg_time = 0;
-
- if(!self.isshielded && self.wait < time)
- {
- self.wait = time + 5;
- FOR_EACH_REALPLAYER(e)
- {
- if(SAME_TEAM(e, self))
- {
- Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED);
- soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: Uniqe sound?
- }
- }
- }
+ return;
}
-}
-
-void onslaught_generator_ring_spawn(vector org)
-{
- modeleffect_spawn("models/onslaught/shockwavetransring.md3", 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, -16, 0.1, 1.25, 0.25);
-}
-void onslaught_generator_ray_think()
-{
- self.nextthink = time + 0.05;
- if(self.count > 10)
+ if(IS_PLAYER(attacker))
+ if(time - ons_notification_time[self.team] > 10)
{
- self.think = SUB_Remove;
- return;
+ play2team(self.team, "onslaught/controlpoint_underattack.wav");
+ ons_notification_time[self.team] = time;
}
- if(self.count > 5)
- self.alpha -= 0.1;
+ self.health = self.health - damage;
+ if(self.owner.iscaptured)
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ else
+ WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE));
+ self.pain_finished = time + 1;
+ // particles on every hit
+ pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
+ //sound on every hit
+ if (random() < 0.5)
+ sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
else
- self.alpha += 0.1;
+ sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
- self.scale += 0.2;
- self.count +=1;
-}
+ if (self.health < 0)
+ {
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
+
+ PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
+ PlayerScore_Add(attacker, SP_SCORE, 10);
+
+ self.owner.goalentity = world;
+ self.owner.islinked = false;
+ self.owner.iscaptured = false;
+ self.owner.team = 0;
+ self.owner.colormap = 1024;
-void onslaught_generator_ray_spawn(vector org)
-{
- entity e;
- e = spawn();
- setmodel(e, "models/onslaught/ons_ray.md3");
- setorigin(e, org);
- e.angles = randomvec() * 360;
- e.alpha = 0;
- e.scale = random() * 5 + 8;
- e.think = onslaught_generator_ray_think;
- e.nextthink = time + 0.05;
-}
+ WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
-void onslaught_generator_shockwave_spawn(vector org)
-{
- shockwave_spawn("models/onslaught/shockwave.md3", org, -64, 0.75, 0.5);
-}
+ onslaught_updatelinks();
-void onslaught_generator_damage_think()
-{
- if(self.owner.health < 0)
- {
- self.think = SUB_Remove;
- return;
- }
- self.nextthink = time+0.1;
+ // Use targets now (somebody make sure this is in the right place..)
+ oself = self;
+ self = self.owner;
+ activator = self;
+ SUB_UseTargets ();
+ self = oself;
- // damaged fx (less probable the more damaged is the generator)
- if(random() < 0.9 - self.owner.health / self.owner.max_health)
- if(random() < 0.01)
- {
- pointparticles(particleeffectnum("electro_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
- sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
- }
- else
- pointparticles(particleeffectnum("torch_small"), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
-}
+ self.owner.waslinked = self.owner.islinked;
+ if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
+ setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad.md3");
+ //setsize(self, '-32 -32 0', '32 32 8');
-void onslaught_generator_damage_spawn(entity gd_owner)
-{
- entity e;
- e = spawn();
- e.owner = gd_owner;
- e.health = self.owner.health;
- setorigin(e, gd_owner.origin);
- e.think = onslaught_generator_damage_think;
- e.nextthink = time+1;
+ remove(self);
+ }
+
+ self.SendFlags |= CPSF_STATUS;
}
-void onslaught_generator_deaththink()
+void ons_ControlPoint_Icon_Think()
{
- vector org;
- float i;
-
- if (!self.count)
- self.count = 40;
+ entity oself;
+ self.nextthink = time + ONS_CP_THINKRATE;
- // White shockwave
- if(self.count==40||self.count==20)
+ if(autocvar_g_onslaught_cp_proxydecap)
{
- onslaught_generator_ring_spawn(self.origin);
- sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
- }
+ int _enemy_count = 0;
+ int _friendly_count = 0;
+ float _dist;
+ entity _player;
- // Throw some gibs
- if(random() < 0.3)
- {
- i = random();
- if(i < 0.3)
- ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 11 + '0 0 20', "models/onslaught/gen_gib1.md3", 6, true);
- else if(i > 0.7)
- ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 12 + '0 0 20', "models/onslaught/gen_gib2.md3", 6, true);
- else
- ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 13 + '0 0 20', "models/onslaught/gen_gib3.md3", 6, true);
- }
+ FOR_EACH_PLAYER(_player)
+ {
+ if(!_player.deadflag)
+ {
+ _dist = vlen(_player.origin - self.origin);
+ if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
+ {
+ if(SAME_TEAM(_player, self))
+ ++_friendly_count;
+ else
+ ++_enemy_count;
+ }
+ }
+ }
+
+ _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
+ _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
- // Spawn fire balls
- for(i=0;i < 10;++i)
+ self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
+ self.SendFlags |= CPSF_STATUS;
+ if(self.health <= 0)
+ {
+ ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
+ return;
+ }
+ }
+
+ if (time > self.pain_finished + 5)
{
- org = self.origin + randompos('-30 -30 -30' * i + '0 0 -20', '30 30 30' * i + '0 0 20');
- pointparticles(particleeffectnum("onslaught_generator_gib_explode"), org, '0 0 0', 1);
+ if(self.health < self.max_health)
+ {
+ self.health = self.health + self.count;
+ if (self.health >= self.max_health)
+ self.health = self.max_health;
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ }
}
- // Short explosion sound + small explosion
- if(random() < 0.25)
+ if(self.owner.islinked != self.owner.waslinked)
{
- te_explosion(self.origin);
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- }
+ // unteam the spawnpoint if needed
+ int t = self.owner.team;
+ if(!self.owner.islinked)
+ self.owner.team = 0;
+
+ oself = self;
+ self = self.owner;
+ activator = self;
+ SUB_UseTargets ();
+ self = oself;
- // Particles
- org = self.origin + randompos(self.mins + '8 8 8', self.maxs + '-8 -8 -8');
- pointparticles(particleeffectnum("onslaught_generator_smallexplosion"), org, '0 0 0', 1);
+ self.owner.team = t;
- // rays
- if(random() > 0.25 )
- {
- onslaught_generator_ray_spawn(self.origin);
+ self.owner.waslinked = self.owner.islinked;
}
- // Final explosion
- if(self.count==1)
+ // damaged fx
+ if(random() < 0.6 - self.health / self.max_health)
{
- org = self.origin;
- te_explosion(org);
- onslaught_generator_shockwave_spawn(org);
- pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1);
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- }
- else
- self.nextthink = time + 0.05;
+ pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
- self.count = self.count - 1;
+ if(random() > 0.8)
+ sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
+ else if (random() > 0.5)
+ sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
+ }
}
-void onslaught_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void ons_ControlPoint_Icon_BuildThink()
{
- float i;
- if (damage <= 0)
- return;
- if(warmup_stage)
+ entity oself;
+ int a;
+
+ self.nextthink = time + ONS_CP_THINKRATE;
+
+ // only do this if there is power
+ a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team);
+ if(!a)
return;
- if (attacker != self)
+
+ self.health = self.health + self.count;
+
+ self.SendFlags |= CPSF_STATUS;
+
+ if (self.health >= self.max_health)
{
- if (self.isshielded)
- {
- // this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
- if (IS_PLAYER(attacker))
- {
- play2(attacker, "onslaught/damageblockedbyshield.wav");
- self.pain_finished = time + 1;
- }
- return;
- }
- if (time > self.pain_finished)
- {
- self.pain_finished = time + 10;
- bprint(Team_ColoredFullName(self.team), " generator under attack!\n");
- play2team(self.team, "onslaught/generator_underattack.wav");
- }
- }
- self.health = self.health - damage;
- WaypointSprite_UpdateHealth(self.sprite, self.health);
- // choose an animation frame based on health
- self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
- // see if the generator is still functional, or dying
- if (self.health > 0)
- {
-#ifdef ONSLAUGHT_SPAM
- float h, lh;
- lh = ceil(self.lasthealth / 100) * 100;
- h = ceil(self.health / 100) * 100;
- if(lh != h)
- bprint(Team_ColoredFullName(self.team), " generator has less than ", ftos(h), " health remaining\n");
-#endif
- self.lasthealth = self.health;
- }
- else if (!warmup_stage)
- {
- if (attacker == self)
- bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
- else
- {
- string t;
- t = Team_ColoredFullName(attacker.team);
- bprint(Team_ColoredFullName(self.team), " generator destroyed by ", t, "!\n");
- }
- self.iscaptured = false;
- self.islinked = false;
- self.isshielded = false;
- self.takedamage = DAMAGE_NO; // can't be hurt anymore
- self.event_damage = func_null; // won't do anything if hurt
- self.count = 0; // reset counter
- self.think = onslaught_generator_deaththink; // explosion sequence
- self.nextthink = time; // start exploding immediately
- self.think(); // do the first explosion now
+ self.health = self.max_health;
+ self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
+ self.think = ons_ControlPoint_Icon_Think;
+ sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
+ self.owner.iscaptured = true;
+ self.solid = SOLID_BBOX;
- WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ pointparticles(particleeffectnum(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team))), self.owner.origin, '0 0 0', 1);
- onslaught_updatelinks();
- }
+ WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
- if(self.health <= 0)
- setmodel(self, "models/onslaught/generator_dead.md3");
- else if(self.health < self.max_health * 0.10)
- setmodel(self, "models/onslaught/generator_dmg9.md3");
- else if(self.health < self.max_health * 0.20)
- setmodel(self, "models/onslaught/generator_dmg8.md3");
- else if(self.health < self.max_health * 0.30)
- setmodel(self, "models/onslaught/generator_dmg7.md3");
- else if(self.health < self.max_health * 0.40)
- setmodel(self, "models/onslaught/generator_dmg6.md3");
- else if(self.health < self.max_health * 0.50)
- setmodel(self, "models/onslaught/generator_dmg5.md3");
- else if(self.health < self.max_health * 0.60)
- setmodel(self, "models/onslaught/generator_dmg4.md3");
- else if(self.health < self.max_health * 0.70)
- setmodel(self, "models/onslaught/generator_dmg3.md3");
- else if(self.health < self.max_health * 0.80)
- setmodel(self, "models/onslaught/generator_dmg2.md3");
- else if(self.health < self.max_health * 0.90)
- setmodel(self, "models/onslaught/generator_dmg1.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
+ if(IS_PLAYER(self.owner.ons_toucher))
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message);
+ Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
+ PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
+ PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
+ }
+
+ self.owner.ons_toucher = world;
- // Throw some flaming gibs on damage, more damage = more chance for gib
- if(random() < damage/220)
- {
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- i = random();
- if(i < 0.3)
- ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib1.md3", 5, true);
- else if(i > 0.7)
- ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib2.md3", 5, true);
- else
- ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib3.md3", 5, true);
- }
- else
- {
- // particles on every hit
- pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1);
+ onslaught_updatelinks();
- //sound on every hit
- if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
- else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
+ // Use targets now (somebody make sure this is in the right place..)
+ oself = self;
+ self = self.owner;
+ activator = self;
+ SUB_UseTargets ();
+ self = oself;
+
+ self.SendFlags |= CPSF_SETUP;
}
-
- //throw some gibs on damage
- if(random() < damage/200+0.2)
- if(random() < 0.5)
- ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, false);
+ if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
+ setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3");
+
+ if(random() < 0.9 - self.health / self.max_health)
+ pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
}
-// update links after a delay
-void onslaught_generator_delayed()
+void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
- onslaught_updatelinks();
- // now begin normal thinking
- self.think = onslaught_generator_think;
- self.nextthink = time;
-}
+ entity e = spawn();
+
+ setsize(e, CPICON_MIN, CPICON_MAX);
+ setorigin(e, cp.origin + CPICON_OFFSET);
+
+ e.classname = "onslaught_controlpoint_icon";
+ e.owner = cp;
+ e.max_health = autocvar_g_onslaught_cp_health;
+ e.health = autocvar_g_onslaught_cp_buildhealth;
+ e.solid = SOLID_NOT;
+ e.takedamage = DAMAGE_AIM;
+ e.bot_attack = true;
+ e.event_damage = ons_ControlPoint_Icon_Damage;
+ e.team = player.team;
+ e.colormap = 1024 + (e.team - 1) * 17;
+ e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
+
+ sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
+
+ cp.goalentity = e;
+ cp.team = e.team;
+ cp.colormap = e.colormap;
-string onslaught_generator_waypointsprite_for_team(entity e, float t)
-{
- if(t == e.team)
- {
- if(e.team == NUM_TEAM_1)
- return "ons-gen-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-gen-blue";
- }
- if(e.isshielded)
- return "ons-gen-shielded";
- if(e.team == NUM_TEAM_1)
- return "ons-gen-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-gen-blue";
- return "";
-}
+ pointparticles(particleeffectnum(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team))), e.origin, '0 0 0', 1);
-void onslaught_generator_updatesprite(entity e)
-{
- string s1, s2, s3;
- s1 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_1);
- s2 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_2);
- s3 = onslaught_generator_waypointsprite_for_team(e, -1);
- WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
+ WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
+ WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
+ cp.sprite.SendFlags |= 16;
- if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
- {
- e.lastteam = e.team + 2;
- e.lastshielded = e.isshielded;
- if(e.lastshielded)
- {
- if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
- }
- else
- {
- if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
- }
- WaypointSprite_Ping(e.sprite);
- }
+ onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
}
-string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
+string ons_ControlPoint_Waypoint(entity e)
{
- float a;
- if(t != -1)
+ if(e.team)
{
- a = onslaught_controlpoint_attackable(e, t);
- if(a == 3 || a == 4) // ATTACK/TOUCH THIS ONE NOW
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-atck-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-atck-blue";
- else
- return "ons-cp-atck-neut";
- }
- else if(a == -2) // DEFEND THIS ONE NOW
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-dfnd-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-dfnd-blue";
- }
- else if(e.team == t || a == -1 || a == 1) // own point, or fire at it
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-blue";
- }
- else if(a == 2) // touch it
- return "ons-cp-neut";
+ int a = ons_ControlPoint_Attackable(e, e.team);
+
+ if(a == -2) { return "ons-cp-dfnd"; } // defend now
+ if(a == -1 || a == 1 || a == 2) { return "ons-cp"; } // touch
+ if(a == 3 || a == 4) { return "ons-cp-atck"; } // attack
}
else
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-blue";
- else
- return "ons-cp-neut";
- }
+ return "ons-cp";
+
return "";
}
-void onslaught_controlpoint_updatesprite(entity e)
+void ons_ControlPoint_UpdateSprite(entity e)
{
- string s1, s2, s3;
- s1 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_1);
- s2 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_2);
- s3 = onslaught_controlpoint_waypointsprite_for_team(e, -1);
- WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
+ string s1;
+ s1 = ons_ControlPoint_Waypoint(e);
+ WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
- float sh;
- sh = !(onslaught_controlpoint_can_be_linked(e, NUM_TEAM_1) || onslaught_controlpoint_can_be_linked(e, NUM_TEAM_2));
+ bool sh;
+ sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4));
if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
{
}
if(e.lastshielded)
{
- if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
+ if(e.team)
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
}
else
{
- if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
+ if(e.team)
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
}
}
-void onslaught_generator_reset()
+void ons_ControlPoint_Touch()
{
- self.team = self.team_saved;
- self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
- self.takedamage = DAMAGE_AIM;
- self.bot_attack = true;
- self.iscaptured = true;
- self.islinked = true;
- self.isshielded = true;
- self.enemy.solid = SOLID_NOT;
- self.think = onslaught_generator_delayed;
- self.nextthink = time + 0.2;
- setmodel(self, "models/onslaught/generator.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
-
- if(!self.noalign)
- {
- setorigin(self, self.origin + '0 0 20');
- droptofloor();
+ entity toucher = other;
+ int attackable;
+
+ if((toucher.vehicle_flags & VHF_ISVEHICLE) && toucher.owner)
+ if(autocvar_g_onslaught_allow_vehicle_touch)
+ toucher = toucher.owner;
+ else
+ return;
+
+ if(!IS_PLAYER(toucher)) { return; }
+ if(toucher.frozen) { return; }
+ if(toucher.deadflag != DEAD_NO) { return; }
+
+ if ( SAME_TEAM(self,toucher) )
+ if ( self.iscaptured )
+ {
+ if(time <= toucher.teleport_antispam)
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time));
+ else
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
}
+
+ attackable = ons_ControlPoint_Attackable(self, toucher.team);
+ if(attackable != 2 && attackable != 4)
+ return;
+ // we've verified that this player has a legitimate claim to this point,
+ // so start building the captured point icon (which only captures this
+ // point if it successfully builds without being destroyed first)
+ ons_ControlPoint_Icon_Spawn(self, toucher);
+
+ self.ons_toucher = toucher;
- WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ onslaught_updatelinks();
}
-/*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
- Base generator.
-
- spawnfunc_onslaught_link entities can target this.
+void ons_ControlPoint_Think()
+{
+ self.nextthink = time + ONS_CP_THINKRATE;
+ CSQCMODEL_AUTOUPDATE();
+}
-keys:
-"team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
-"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
- */
-void spawnfunc_onslaught_generator()
+void ons_ControlPoint_Reset()
{
- if (!g_onslaught)
- {
- remove(self);
- return;
- }
+ if(self.goalentity)
+ remove(self.goalentity);
- //entity e;
- precache_model("models/onslaught/generator.md3");
- precache_model("models/onslaught/generator_shield.md3");
- precache_model("models/onslaught/generator_dmg1.md3");
- precache_model("models/onslaught/generator_dmg2.md3");
- precache_model("models/onslaught/generator_dmg3.md3");
- precache_model("models/onslaught/generator_dmg4.md3");
- precache_model("models/onslaught/generator_dmg5.md3");
- precache_model("models/onslaught/generator_dmg6.md3");
- precache_model("models/onslaught/generator_dmg7.md3");
- precache_model("models/onslaught/generator_dmg8.md3");
- precache_model("models/onslaught/generator_dmg9.md3");
- precache_model("models/onslaught/generator_dead.md3");
- precache_model("models/onslaught/shockwave.md3");
- precache_model("models/onslaught/shockwavetransring.md3");
- precache_model("models/onslaught/gen_gib1.md3");
- precache_model("models/onslaught/gen_gib2.md3");
- precache_model("models/onslaught/gen_gib3.md3");
- precache_model("models/onslaught/ons_ray.md3");
- precache_sound("onslaught/generator_decay.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("weapons/rocket_impact.wav");
- precache_sound("onslaught/generator_underattack.wav");
- precache_sound("onslaught/shockwave.wav");
- precache_sound("onslaught/ons_hit1.wav");
- precache_sound("onslaught/ons_hit2.wav");
- precache_sound("onslaught/electricity_explode.wav");
- if (!self.team)
- objerror("team must be set");
+ self.goalentity = world;
+ self.team = 0;
+ self.colormap = 1024;
+ self.iscaptured = false;
+ self.islinked = false;
+ self.isshielded = true;
+ self.think = ons_ControlPoint_Think;
+ self.ons_toucher = world;
+ self.nextthink = time + ONS_CP_THINKRATE;
+ setmodel_fixsize(self, "models/onslaught/controlpoint_pad.md3");
- if(self.team == NUM_TEAM_1)
- ons_red_generator = self;
+ WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
- if(self.team == NUM_TEAM_2)
- ons_blue_generator = self;
+ onslaught_updatelinks();
- self.team_saved = self.team;
- self.colormap = 1024 + (self.team - 1) * 17;
- self.solid = SOLID_BBOX;
- self.movetype = MOVETYPE_NONE;
- self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
- setmodel(self, "models/onslaught/generator.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
- setorigin(self, self.origin);
- self.takedamage = DAMAGE_AIM;
- self.bot_attack = true;
- self.event_damage = onslaught_generator_damage;
- self.iscaptured = true;
- self.islinked = true;
- self.isshielded = true;
- // helper entity that create fx when generator is damaged
- onslaught_generator_damage_spawn(self);
- // spawn shield model which indicates whether this can be damaged
- self.enemy = spawn();
- setattachment(self.enemy , self, "");
- self.enemy.classname = "onslaught_generator_shield";
- self.enemy.solid = SOLID_NOT;
- self.enemy.movetype = MOVETYPE_NONE;
- self.enemy.effects = EF_ADDITIVE;
- setmodel(self.enemy, "models/onslaught/generator_shield.md3");
- //setorigin(e, self.origin);
- self.enemy.colormap = self.colormap;
- self.enemy.team = self.team;
- //self.think = onslaught_generator_delayed;
- //self.nextthink = time + 0.2;
- InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
-
- WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
- WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
- WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ activator = self;
+ SUB_UseTargets(); // to reset the structures, playerspawns etc.
- waypoint_spawnforitem(self);
+ CSQCMODEL_AUTOUPDATE();
+}
+void ons_DelayedControlPoint_Setup(void)
+{
onslaught_updatelinks();
+
+ // captureshield setup
+ ons_CaptureShield_Spawn(self, false);
+
+ CSQCMODEL_AUTOINIT();
+}
- self.reset = onslaught_generator_reset;
+void ons_ControlPoint_Setup(entity cp)
+{
+ // declarations
+ self = cp; // for later usage with droptofloor()
+
+ // main setup
+ cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
+ ons_worldcplist = cp;
+
+ cp.netname = "Control point";
+ cp.team = 0;
+ cp.solid = SOLID_BBOX;
+ cp.movetype = MOVETYPE_NONE;
+ cp.touch = ons_ControlPoint_Touch;
+ cp.think = ons_ControlPoint_Think;
+ cp.nextthink = time + ONS_CP_THINKRATE;
+ cp.reset = ons_ControlPoint_Reset;
+ cp.colormap = 1024;
+ cp.iscaptured = false;
+ cp.islinked = false;
+ cp.isshielded = true;
+
+ if(cp.message == "") { cp.message = "a"; }
+
+ // precache - TODO: clean up!
+ precache_model("models/onslaught/controlpoint_pad.md3");
+ precache_model("models/onslaught/controlpoint_pad2.md3");
+ precache_model("models/onslaught/controlpoint_shield.md3");
+ precache_model("models/onslaught/controlpoint_icon.md3");
+ precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
+ precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
+ precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
+ precache_model("models/onslaught/controlpoint_icon_gib1.md3");
+ precache_model("models/onslaught/controlpoint_icon_gib2.md3");
+ precache_model("models/onslaught/controlpoint_icon_gib4.md3");
+ precache_sound("onslaught/controlpoint_build.wav");
+ precache_sound("onslaught/controlpoint_built.wav");
+ precache_sound("weapons/grenade_impact.wav");
+ precache_sound("onslaught/damageblockedbyshield.wav");
+ precache_sound("onslaught/controlpoint_underattack.wav");
+ precache_sound("onslaught/ons_spark1.wav");
+ precache_sound("onslaught/ons_spark2.wav");
+
+ // appearence
+ setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3");
+
+ // control point placement
+ if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
+ {
+ cp.noalign = true;
+ cp.movetype = MOVETYPE_NONE;
+ }
+ else // drop to floor, automatically find a platform and set that as spawn origin
+ {
+ setorigin(cp, cp.origin + '0 0 20');
+ cp.noalign = false;
+ self = cp;
+ droptofloor();
+ cp.movetype = MOVETYPE_TOSS;
+ }
+
+ // waypointsprites
+ WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+ WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+
+ InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
}
-.float waslinked;
-.float cp_bob_spd;
-.vector cp_origin, cp_bob_origin, cp_bob_dmg;
-float ons_notification_time_team1;
-float ons_notification_time_team2;
+// =========================
+// Main Generator Functions
+// =========================
-void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+string ons_Generator_Waypoint(entity e)
{
- entity oself;
- float nag;
+ if(e.isshielded)
+ return "ons-gen-shielded";
+ return "ons-gen";
+}
- if (damage <= 0)
- return;
- if (self.owner.isshielded)
- {
- // this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
- if (IS_PLAYER(attacker))
- {
- play2(attacker, "onslaught/damageblockedbyshield.wav");
- self.pain_finished = time + 1;
- }
- return;
- }
+void ons_Generator_UpdateSprite(entity e)
+{
+ string s1 = ons_Generator_Waypoint(e);
+ WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
- if (IS_PLAYER(attacker))
+ if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
{
- nag = false;
- if(self.team == NUM_TEAM_1)
+ e.lastteam = e.team + 2;
+ e.lastshielded = e.isshielded;
+ if(e.lastshielded)
{
- if(time - ons_notification_time_team1 > 10)
- {
- nag = true;
- ons_notification_time_team1 = time;
- }
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
}
- else if(self.team == NUM_TEAM_2)
+ else
{
- if(time - ons_notification_time_team2 > 10)
- {
- nag = true;
- ons_notification_time_team2 = time;
- }
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
}
- else
- nag = true;
-
- if(nag)
- play2team(self.team, "onslaught/controlpoint_underattack.wav");
+ WaypointSprite_Ping(e.sprite);
}
+}
- self.health = self.health - damage;
- if(self.owner.iscaptured)
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
- else
- WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / sys_frametime));
- self.pain_finished = time + 1;
- self.punchangle = (2 * randomvec() - '1 1 1') * 45;
- self.cp_bob_dmg_z = (2 * random() - 1) * 15;
- // colormod flash when shot
- self.colormod = '2 2 2';
- // particles on every hit
- pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
- //sound on every hit
- if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
- else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
+void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+ if(damage <= 0) { return; }
+ if(warmup_stage || gameover) { return; }
+ if(!round_handler_IsRoundStarted()) { return; }
- if (self.health < 0)
+ if (attacker != self)
{
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ if (self.isshielded)
{
- string t;
- t = Team_ColoredFullName(attacker.team);
- bprint(Team_ColoredFullName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, false);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, false);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, false);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
+ // this is protected by a shield, so ignore the damage
+ if (time > self.pain_finished)
+ if (IS_PLAYER(attacker))
+ {
+ play2(attacker, "onslaught/damageblockedbyshield.wav");
+ attacker.typehitsound += 1;
+ self.pain_finished = time + 1;
+ }
+ return;
}
- self.owner.goalentity = world;
- self.owner.islinked = false;
- self.owner.iscaptured = false;
- self.owner.team = 0;
- self.owner.colormap = 1024;
+ if (time > self.pain_finished)
+ {
+ self.pain_finished = time + 10;
+ entity head;
+ FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
+ play2team(self.team, "onslaught/generator_underattack.wav");
+ }
+ }
+ self.health = self.health - damage;
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ // choose an animation frame based on health
+ self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
+ // see if the generator is still functional, or dying
+ if (self.health > 0)
+ {
+ self.lasthealth = self.health;
+ }
+ else
+ {
+ if (attacker == self)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_));
+ else
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
+ PlayerScore_Add(attacker, SP_SCORE, 100);
+ }
+ self.iscaptured = false;
+ self.islinked = false;
+ self.isshielded = false;
+ self.takedamage = DAMAGE_NO; // can't be hurt anymore
+ self.event_damage = func_null; // won't do anything if hurt
+ self.count = 0; // reset counter
+ self.think = func_null;
+ self.nextthink = 0;
+ //self.think(); // do the first explosion now
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
+ WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ WaypointSprite_Ping(self.sprite);
+ //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor
onslaught_updatelinks();
+ }
- // Use targets now (somebody make sure this is in the right place..)
- oself = self;
- self = self.owner;
- activator = self;
- SUB_UseTargets ();
- self = oself;
-
-
- self.owner.waslinked = self.owner.islinked;
- if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel(self.owner, "models/onslaught/controlpoint_pad.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
+ // Throw some flaming gibs on damage, more damage = more chance for gib
+ if(random() < damage/220)
+ {
+ sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ }
+ else
+ {
+ // particles on every hit
+ pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1);
- remove(self);
+ //sound on every hit
+ if (random() < 0.5)
+ sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
+ else
+ sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
}
+
+ self.SendFlags |= GSF_STATUS;
}
-void onslaught_controlpoint_icon_think()
+void ons_GeneratorThink()
{
- entity oself;
- self.nextthink = time + sys_frametime;
-
- if(autocvar_g_onslaught_cp_proxydecap)
+ entity e;
+ self.nextthink = time + GEN_THINKRATE;
+ if (!gameover)
{
- float _enemy_count = 0;
- float _friendly_count = 0;
- float _dist;
- entity _player;
-
- FOR_EACH_PLAYER(_player)
+ if(!self.isshielded && self.wait < time)
{
- if(!_player.deadflag)
+ self.wait = time + 5;
+ FOR_EACH_REALPLAYER(e)
{
- _dist = vlen(_player.origin - self.origin);
- if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
- {
- if(_player.team == self.team)
- ++_friendly_count;
- else
- ++_enemy_count;
+ if(SAME_TEAM(e, self))
+ {
+ Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
+ soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
+ else
+ Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
}
}
+ }
+}
- _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+void ons_GeneratorReset()
+{
+ self.team = self.team_saved;
+ self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
+ self.takedamage = DAMAGE_AIM;
+ self.bot_attack = true;
+ self.iscaptured = true;
+ self.islinked = true;
+ self.isshielded = true;
+ self.event_damage = ons_GeneratorDamage;
+ self.think = ons_GeneratorThink;
+ self.nextthink = time + GEN_THINKRATE;
+
+ Net_LinkEntity(self, false, 0, generator_send);
+
+ self.SendFlags = GSF_SETUP; // just incase
+ self.SendFlags |= GSF_STATUS;
- self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
- if(self.health <= 0)
- {
- onslaught_controlpoint_icon_damage(self, self, 1, 0, self.origin, '0 0 0');
- return;
- }
- }
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
+
+ onslaught_updatelinks();
+}
- if (time > self.pain_finished + 5)
+void ons_DelayedGeneratorSetup()
+{
+ // bot waypoints
+ waypoint_spawnforitem_force(self, self.origin);
+ self.nearestwaypointtimeout = 0; // activate waypointing again
+ self.bot_basewaypoint = self.nearestwaypoint;
+
+ // captureshield setup
+ ons_CaptureShield_Spawn(self, true);
+
+ onslaught_updatelinks();
+
+ Net_LinkEntity(self, false, 0, generator_send);
+}
+
+
+void onslaught_generator_touch()
+{
+ if ( IS_PLAYER(other) )
+ if ( SAME_TEAM(self,other) )
+ if ( self.iscaptured )
{
- if(self.health < self.max_health)
- {
- self.health = self.health + self.count;
- if (self.health >= self.max_health)
- self.health = self.max_health;
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
- }
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT);
}
- if (self.health < self.max_health * 0.25)
- setmodel(self, "models/onslaught/controlpoint_icon_dmg3.md3");
- else if (self.health < self.max_health * 0.50)
- setmodel(self, "models/onslaught/controlpoint_icon_dmg2.md3");
- else if (self.health < self.max_health * 0.75)
- setmodel(self, "models/onslaught/controlpoint_icon_dmg1.md3");
- else if (self.health < self.max_health * 0.90)
- setmodel(self, "models/onslaught/controlpoint_icon.md3");
- // colormod flash when shot
- self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1));
+}
- if(self.owner.islinked != self.owner.waslinked)
- {
- // unteam the spawnpoint if needed
- float t;
- t = self.owner.team;
- if(!self.owner.islinked)
- self.owner.team = 0;
+void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
+{
+ // declarations
+ int teamnumber = gen.team;
+ self = gen; // for later usage with droptofloor()
+
+ // main setup
+ gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
+ ons_worldgeneratorlist = gen;
+
+ gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber));
+ gen.classname = "onslaught_generator";
+ gen.solid = SOLID_BBOX;
+ gen.team_saved = teamnumber;
+ gen.movetype = MOVETYPE_NONE;
+ gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
+ gen.takedamage = DAMAGE_AIM;
+ gen.bot_attack = true;
+ gen.event_damage = ons_GeneratorDamage;
+ gen.reset = ons_GeneratorReset;
+ gen.think = ons_GeneratorThink;
+ gen.nextthink = time + GEN_THINKRATE;
+ gen.iscaptured = true;
+ gen.islinked = true;
+ gen.isshielded = true;
+ gen.touch = onslaught_generator_touch;
+
+ // precache - TODO: clean up!
+ precache_model("models/onslaught/generator_shield.md3");
+ precache_model("models/onslaught/gen_gib1.md3");
+ precache_model("models/onslaught/gen_gib2.md3");
+ precache_model("models/onslaught/gen_gib3.md3");
+ precache_sound("onslaught/generator_decay.wav");
+ precache_sound("weapons/grenade_impact.wav");
+ precache_sound("weapons/rocket_impact.wav");
+ precache_sound("onslaught/generator_underattack.wav");
+ precache_sound("onslaught/shockwave.wav");
+ precache_sound("onslaught/ons_hit1.wav");
+ precache_sound("onslaught/ons_hit2.wav");
+ precache_sound("onslaught/generator_underattack.wav");
+
+ // appearence
+ // model handled by CSQC
+ setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
+ setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET));
+ gen.colormap = 1024 + (teamnumber - 1) * 17;
+
+ // generator placement
+ self = gen;
+ droptofloor();
+
+ // waypointsprites
+ WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+ WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
+}
- oself = self;
- self = self.owner;
- activator = self;
- SUB_UseTargets ();
- self = oself;
- self.owner.team = t;
+// ===============
+// Round Handler
+// ===============
- self.owner.waslinked = self.owner.islinked;
+int total_generators;
+void Onslaught_count_generators()
+{
+ entity e;
+ total_generators = redowned = blueowned = yellowowned = pinkowned = 0;
+ for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
+ {
+ ++total_generators;
+ redowned += (e.team == NUM_TEAM_1 && e.health > 0);
+ blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
+ yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
+ pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
}
+}
- if (self.punchangle.x > 0)
+int Onslaught_GetWinnerTeam()
+{
+ int winner_team = 0;
+ if(redowned > 0)
+ winner_team = NUM_TEAM_1;
+ if(blueowned > 0)
{
- self.punchangle_x = self.punchangle.x - 60 * sys_frametime;
- if (self.punchangle.x < 0)
- self.punchangle_x = 0;
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_2;
}
- else if (self.punchangle.x < 0)
+ if(yellowowned > 0)
{
- self.punchangle_x = self.punchangle.x + 60 * sys_frametime;
- if (self.punchangle.x > 0)
- self.punchangle_x = 0;
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_3;
}
-
- if (self.punchangle.y > 0)
+ if(pinkowned > 0)
{
- self.punchangle_y = self.punchangle.y - 60 * sys_frametime;
- if (self.punchangle.y < 0)
- self.punchangle_y = 0;
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_4;
}
- else if (self.punchangle.y < 0)
+ if(winner_team)
+ return winner_team;
+ return -1; // no generators left?
+}
+
+#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
+#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
+bool Onslaught_CheckWinner()
+{
+ entity e;
+
+ if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
{
- self.punchangle_y = self.punchangle.y + 60 * sys_frametime;
- if (self.punchangle.y > 0)
- self.punchangle_y = 0;
+ ons_stalemate = true;
+
+ if (!wpforenemy_announced)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
+ sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
+
+ wpforenemy_announced = true;
+ }
+
+ entity tmp_entity; // temporary entity
+ float d;
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay)
+ {
+ // tmp_entity.max_health / 300 gives 5 minutes of overtime.
+ // control points reduce the overtime duration.
+ d = 1;
+ for(e = ons_worldcplist; e; e = e.ons_worldcpnext)
+ {
+ if(DIFF_TEAM(e, tmp_entity))
+ if(e.islinked)
+ d = d + 1;
+ }
+
+ if(autocvar_g_campaign && autocvar__campaign_testrun)
+ d = d * tmp_entity.max_health;
+ else
+ d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
+
+ Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER, tmp_entity.origin, '0 0 0');
+
+ tmp_entity.sprite.SendFlags |= 16;
+
+ tmp_entity.ons_overtime_damagedelay = time + 1;
+ }
}
+ else { wpforenemy_announced = false; ons_stalemate = false; }
+
+ Onslaught_count_generators();
+
+ if(ONS_OWNED_GENERATORS_OK())
+ return 0;
+
+ int winner_team = Onslaught_GetWinnerTeam();
- if (self.punchangle.z > 0)
+ if(winner_team > 0)
{
- self.punchangle_z = self.punchangle.z - 60 * sys_frametime;
- if (self.punchangle.z < 0)
- self.punchangle_z = 0;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
}
- else if (self.punchangle.z < 0)
+ else if(winner_team == -1)
{
- self.punchangle_z = self.punchangle.z + 60 * sys_frametime;
- if (self.punchangle.z > 0)
- self.punchangle_z = 0;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
+
+ ons_stalemate = false;
- self.angles_x = self.punchangle.x;
- self.angles_y = self.punchangle.y + self.mangle.y;
- self.angles_z = self.punchangle.z;
- self.mangle_y = self.mangle.y + 45 * sys_frametime;
-
- self.cp_bob_origin_z = 4 * PI * (1 - cos(self.cp_bob_spd));
- self.cp_bob_spd = self.cp_bob_spd + 1.875 * sys_frametime;
- if(self.cp_bob_dmg.z > 0)
- self.cp_bob_dmg_z = self.cp_bob_dmg.z - 3 * sys_frametime;
- else
- self.cp_bob_dmg_z = 0;
- setorigin(self,self.cp_origin + self.cp_bob_origin + self.cp_bob_dmg);
-
- // damaged fx
- if(random() < 0.6 - self.health / self.max_health)
+ play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
+
+ round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
+
+ FOR_EACH_PLAYER(e)
{
- pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
+ e.ons_roundlost = true;
+ e.player_blocked = true;
- if(random() > 0.8)
- sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
- else if (random() > 0.5)
- sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
+ nades_Clear(e);
}
+
+ return 1;
}
-void onslaught_controlpoint_icon_buildthink()
+bool Onslaught_CheckPlayers()
{
- entity oself;
- float a;
+ return 1;
+}
- self.nextthink = time + sys_frametime;
+void Onslaught_RoundStart()
+{
+ entity tmp_entity;
+ FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = false; }
- // only do this if there is power
- a = onslaught_controlpoint_can_be_linked(self.owner, self.owner.team);
- if(!a)
- return;
+ for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
+ tmp_entity.sprite.SendFlags |= 16;
- self.health = self.health + self.count;
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ tmp_entity.sprite.SendFlags |= 16;
+}
- if (self.health >= self.max_health)
- {
- self.health = self.max_health;
- self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on
- self.think = onslaught_controlpoint_icon_think;
- sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
- bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
- self.owner.iscaptured = true;
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+// ================
+// Bot player logic
+// ================
- onslaught_updatelinks();
+// NOTE: LEGACY CODE, needs to be re-written!
- // Use targets now (somebody make sure this is in the right place..)
- oself = self;
- self = self.owner;
- activator = self;
- SUB_UseTargets ();
- self = oself;
- self.cp_origin = self.origin;
- self.cp_bob_origin = '0 0 0.1';
- self.cp_bob_spd = 0;
+void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float t, c;
+ int i;
+ bool needarmor = false, needweapons = false;
+
+ // Needs armor/health?
+ if(self.health<100)
+ needarmor = true;
+
+ // Needs weapons?
+ c = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
+ {
+ // Find weapon
+ if(self.weapons & WepSet_FromWeapon(i))
+ if(++c>=4)
+ break;
}
- self.alpha = self.health / self.max_health;
- // colormod flash when shot
- self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1));
- if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
- setmodel(self.owner, "models/onslaught/controlpoint_pad2.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
- if(random() < 0.9 - self.health / self.max_health)
- pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
-}
+ if(c<4)
+ needweapons = true;
+ if(!needweapons && !needarmor)
+ return;
+ ons_debug(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
+ ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+ // See what is around
+ head = findchainfloat(bot_pickup, true);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
+ if (vlen(head.origin - org) < sradius)
+ {
+ t = head.bot_pickupevalfunc(self, head);
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
+ }
+}
-void onslaught_controlpoint_touch()
+void havocbot_role_ons_setrole(entity bot, int role)
{
- entity e;
- float a;
- if (!IS_PLAYER(other))
- return;
- a = onslaught_controlpoint_attackable(self, other.team);
- if(a != 2 && a != 4)
- return;
- // we've verified that this player has a legitimate claim to this point,
- // so start building the captured point icon (which only captures this
- // point if it successfully builds without being destroyed first)
- self.goalentity = e = spawn();
- e.classname = "onslaught_controlpoint_icon";
- e.owner = self;
- e.max_health = autocvar_g_onslaught_cp_health;
- e.health = autocvar_g_onslaught_cp_buildhealth;
- e.solid = SOLID_BBOX;
- e.movetype = MOVETYPE_NONE;
- setmodel(e, "models/onslaught/controlpoint_icon.md3");
- setsize(e, '-32 -32 -32', '32 32 32');
- setorigin(e, self.origin + '0 0 96');
- e.takedamage = DAMAGE_AIM;
- e.bot_attack = true;
- e.event_damage = onslaught_controlpoint_icon_damage;
- e.team = other.team;
- e.colormap = 1024 + (e.team - 1) * 17;
- e.think = onslaught_controlpoint_icon_buildthink;
- e.nextthink = time + sys_frametime;
- e.count = (e.max_health - e.health) * sys_frametime / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
- sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
- self.team = e.team;
- self.colormap = e.colormap;
- WaypointSprite_UpdateBuildFinished(self.sprite, time + (e.max_health - e.health) / (e.count / sys_frametime));
- onslaught_updatelinks();
+ ons_debug(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_ONS_ROLE_DEFENSE:
+ ons_debug("defense");
+ bot.havocbot_role = havocbot_role_ons_defense;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_ONS_ROLE_ASSISTANT:
+ ons_debug("assistant");
+ bot.havocbot_role = havocbot_role_ons_assistant;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_ONS_ROLE_OFFENSE:
+ ons_debug("offense");
+ bot.havocbot_role = havocbot_role_ons_offense;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ }
+ ons_debug("\n");
}
-void onslaught_controlpoint_think()
+int havocbot_ons_teamcount(entity bot, int role)
{
- self.nextthink = time;
- CSQCMODEL_AUTOUPDATE();
+ int c = 0;
+ entity head;
+
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, self))
+ if(head.havocbot_role_flags & role)
+ ++c;
+
+ return c;
}
-void onslaught_controlpoint_reset()
+void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
{
- if(self.goalentity && self.goalentity != world)
- remove(self.goalentity);
- self.goalentity = world;
- self.team = 0;
- self.colormap = 1024;
- self.iscaptured = false;
- self.islinked = false;
- self.isshielded = true;
- self.enemy.solid = SOLID_NOT;
- self.enemy.colormap = self.colormap;
- self.think = onslaught_controlpoint_think;
- self.enemy.think = func_null;
- self.nextthink = time; // don't like func_null :P
- setmodel(self, "models/onslaught/controlpoint_pad.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
+ entity cp, cp1, cp2, best, pl, wp;
+ float radius, bestvalue;
+ int c;
+ bool found;
- WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ // Filter control points
+ for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext)
+ {
+ cp2.wpcost = c = 0;
+ cp2.wpconsidered = false;
- onslaught_updatelinks();
+ if(cp2.isshielded)
+ continue;
- activator = self;
- SUB_UseTargets(); // to reset the structures, playerspawns etc.
+ // Ignore owned controlpoints
+ if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+ continue;
- CSQCMODEL_AUTOUPDATE();
+ // Count team mates interested in this control point
+ // (easier and cleaner than keeping counters per cp and teams)
+ FOR_EACH_PLAYER(pl)
+ if(SAME_TEAM(pl, self))
+ if(pl.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
+ if(pl.havocbot_ons_target==cp2)
+ ++c;
+
+ // NOTE: probably decrease the cost of attackable control points
+ cp2.wpcost = c;
+ cp2.wpconsidered = true;
+ }
+
+ // We'll consider only the best case
+ bestvalue = 99999999999;
+ cp = world;
+ for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
+ {
+ if (!cp1.wpconsidered)
+ continue;
+
+ if(cp1.wpcost<bestvalue)
+ {
+ bestvalue = cp1.wpcost;
+ cp = cp1;
+ self.havocbot_ons_target = cp1;
+ }
+ }
+
+ if (!cp)
+ return;
+
+ ons_debug(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+
+ if(cp.goalentity)
+ {
+ // Should be attacked
+ // Rate waypoints near it
+ found = false;
+ best = world;
+ bestvalue = 99999999999;
+ for(radius=0; radius<1000 && !found; radius+=500)
+ {
+ for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
+ {
+ if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin,cp))
+ {
+ found = true;
+ if(wp.cnt<bestvalue)
+ {
+ best = wp;
+ bestvalue = wp.cnt;
+ }
+ }
+ }
+ }
+
+ if(best)
+ {
+ navigation_routerating(best, ratingscale, 10000);
+ best.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+ if(checkpvs(self.view_ofs,cp))
+ if(checkpvs(self.view_ofs,best))
+ self.havocbot_attack_time = time + 2;
+ }
+ else
+ {
+ navigation_routerating(cp, ratingscale, 10000);
+ }
+ ons_debug(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+ }
+ else
+ {
+ // Should be touched
+ ons_debug(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+ found = false;
+
+ // Look for auto generated waypoint
+ if (!bot_waypoints_for_items)
+ for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
+ {
+ if(wp.classname=="waypoint")
+ {
+ navigation_routerating(wp, ratingscale, 10000);
+ found = true;
+ }
+ }
+
+ // Nothing found, rate the controlpoint itself
+ if (!found)
+ navigation_routerating(cp, ratingscale, 10000);
+ }
}
-/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
- Control point. Be sure to give this enough clearance so that the shootable part has room to exist
+bool havocbot_goalrating_ons_generator_attack(float ratingscale)
+{
+ entity g, wp, bestwp;
+ bool found;
+ int best;
- This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity.
+ for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
+ {
+ if(SAME_TEAM(g, self) || g.isshielded)
+ continue;
-keys:
-"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
-"target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
-"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
- */
+ // Should be attacked
+ // Rate waypoints near it
+ found = false;
+ bestwp = world;
+ best = 99999999999;
-void spawnfunc_onslaught_controlpoint()
+ for(wp=findradius(g.origin,400); wp; wp=wp.chain)
+ {
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin,g))
+ {
+ found = true;
+ if(wp.cnt<best)
+ {
+ bestwp = wp;
+ best = wp.cnt;
+ }
+ }
+ }
+
+ if(bestwp)
+ {
+ ons_debug("waypoints found around generator\n");
+ navigation_routerating(bestwp, ratingscale, 10000);
+ bestwp.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+ if(checkpvs(self.view_ofs,g))
+ if(checkpvs(self.view_ofs,bestwp))
+ self.havocbot_attack_time = time + 5;
+
+ return true;
+ }
+ else
+ {
+ ons_debug("generator found without waypoints around\n");
+ // if there aren't waypoints near the generator go straight to it
+ navigation_routerating(g, ratingscale, 10000);
+ self.havocbot_attack_time = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
+void havocbot_role_ons_offense()
{
- //entity e;
- if (!g_onslaught)
+ if(self.deadflag != DEAD_NO)
{
- remove(self);
+ self.havocbot_attack_time = 0;
+ havocbot_ons_reset_role(self);
return;
}
- precache_model("models/onslaught/controlpoint_pad.md3");
- precache_model("models/onslaught/controlpoint_pad2.md3");
- precache_model("models/onslaught/controlpoint_shield.md3");
- precache_model("models/onslaught/controlpoint_icon.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
- precache_model("models/onslaught/controlpoint_icon_gib1.md3");
- precache_model("models/onslaught/controlpoint_icon_gib2.md3");
- precache_model("models/onslaught/controlpoint_icon_gib4.md3");
- precache_sound("onslaught/controlpoint_build.wav");
- precache_sound("onslaught/controlpoint_built.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("onslaught/damageblockedbyshield.wav");
- precache_sound("onslaught/controlpoint_underattack.wav");
- precache_sound("onslaught/ons_spark1.wav");
- precache_sound("onslaught/ons_spark2.wav");
- self.solid = SOLID_BBOX;
- self.movetype = MOVETYPE_NONE;
- setmodel(self, "models/onslaught/controlpoint_pad.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
- if(!self.noalign)
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
{
- setorigin(self, self.origin + '0 0 20');
- droptofloor();
+ havocbot_ons_reset_role(self);
+ return;
}
- self.touch = onslaught_controlpoint_touch;
- self.team = 0;
- self.colormap = 1024;
- self.iscaptured = false;
- self.islinked = false;
- self.isshielded = true;
- // spawn shield model which indicates whether this can be damaged
- self.enemy = spawn();
- self.enemy.classname = "onslaught_controlpoint_shield";
- self.enemy.solid = SOLID_NOT;
- self.enemy.movetype = MOVETYPE_NONE;
- self.enemy.effects = EF_ADDITIVE;
- setmodel(self.enemy , "models/onslaught/controlpoint_shield.md3");
+ if(self.havocbot_attack_time>time)
+ return;
+
+ if (self.bot_strategytime < time)
+ {
+ navigation_goalrating_start();
+ havocbot_goalrating_enemyplayers(20000, self.origin, 650);
+ if(!havocbot_goalrating_ons_generator_attack(20000))
+ havocbot_goalrating_ons_controlpoints_attack(20000);
+ havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
+ navigation_goalrating_end();
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ }
+}
+
+void havocbot_role_ons_assistant()
+{
+ havocbot_ons_reset_role(self);
+}
+
+void havocbot_role_ons_defense()
+{
+ havocbot_ons_reset_role(self);
+}
- setattachment(self.enemy , self, "");
- //setsize(e, '-32 -32 0', '32 32 128');
+void havocbot_ons_reset_role(entity bot)
+{
+ entity head;
+ int c = 0;
- //setorigin(e, self.origin);
- self.enemy.colormap = self.colormap;
+ if(self.deadflag != DEAD_NO)
+ return;
- waypoint_spawnforitem(self);
+ bot.havocbot_ons_target = world;
- self.think = onslaught_controlpoint_think;
- self.nextthink = time;
+ // TODO: Defend control points or generator if necessary
- WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
- WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, self))
+ ++c;
- onslaught_updatelinks();
+ if(c==1)
+ {
+ havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+ return;
+ }
- self.reset = onslaught_controlpoint_reset;
+ havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+}
- CSQCMODEL_AUTOINIT();
+
+/*
+ * Find control point or generator owned by the same team self which is nearest to pos
+ * if max_dist is positive, only control points within this range will be considered
+ */
+entity ons_Nearest_ControlPoint(vector pos, float max_dist)
+{
+ entity tmp_entity, closest_target = world;
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist)
+ if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ closest_target = tmp_entity;
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist)
+ if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ closest_target = tmp_entity;
+ tmp_entity = tmp_entity.chain;
+ }
+
+ return closest_target;
}
-float onslaught_link_send(entity to, float sendflags)
+/*
+ * Find control point or generator owned by the same team self which is nearest to pos
+ * if max_dist is positive, only control points within this range will be considered
+ * This function only check distances on the XY plane, disregarding Z
+ */
+entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist)
{
- WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
- WriteByte(MSG_ENTITY, sendflags);
- if(sendflags & 1)
+ entity tmp_entity, closest_target = world;
+ vector delta;
+ float smallest_distance = 0, distance;
+
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ while(tmp_entity)
+ {
+ delta = tmp_entity.origin - pos;
+ delta_z = 0;
+ distance = vlen(delta);
+
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ if(max_dist <= 0 || distance <= max_dist)
+ if(closest_target == world || distance <= smallest_distance )
+ {
+ closest_target = tmp_entity;
+ smallest_distance = distance;
+ }
+
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ delta = tmp_entity.origin - pos;
+ delta_z = 0;
+ distance = vlen(delta);
+
+ if(SAME_TEAM(tmp_entity, self))
+ if(max_dist <= 0 || distance <= max_dist)
+ if(closest_target == world || distance <= smallest_distance )
+ {
+ closest_target = tmp_entity;
+ smallest_distance = distance;
+ }
+
+ tmp_entity = tmp_entity.chain;
+ }
+
+ return closest_target;
+}
+/**
+ * find the number of control points and generators in the same team as self
+ */
+int ons_Count_SelfControlPoints()
+{
+ entity tmp_entity;
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ int n = 0;
+ while(tmp_entity)
{
- WriteCoord(MSG_ENTITY, self.goalentity.origin.x);
- WriteCoord(MSG_ENTITY, self.goalentity.origin.y);
- WriteCoord(MSG_ENTITY, self.goalentity.origin.z);
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ n++;
+ tmp_entity = tmp_entity.chain;
}
- if(sendflags & 2)
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
{
- WriteCoord(MSG_ENTITY, self.enemy.origin.x);
- WriteCoord(MSG_ENTITY, self.enemy.origin.y);
- WriteCoord(MSG_ENTITY, self.enemy.origin.z);
+ if(SAME_TEAM(tmp_entity, self))
+ n++;
+ tmp_entity = tmp_entity.chain;
}
- if(sendflags & 4)
+ return n;
+}
+
+/**
+ * Teleport player to a random position near tele_target
+ * if tele_effects is true, teleport sound+particles are created
+ * return false on failure
+ */
+bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects)
+{
+ if ( !tele_target )
+ return false;
+
+ int i;
+ vector loc;
+ float theta;
+ for(i = 0; i < 16; ++i)
+ {
+ theta = random() * 2 * M_PI;
+ loc_y = sin(theta);
+ loc_x = cos(theta);
+ loc_z = 0;
+ loc *= random() * range;
+
+ loc += tele_target.origin + '0 0 128';
+
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ if ( tele_effects )
+ {
+ pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
+ sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+ }
+ setorigin(player, loc);
+ player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
+ makevectors(player.angles);
+ player.fixangle = true;
+ player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
+
+ if ( tele_effects )
+ pointparticles(particleeffectnum("teleport"), player.origin + v_forward * 32, '0 0 0', 1);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+// ==============
+// Hook Functions
+// ==============
+
+MUTATOR_HOOKFUNCTION(ons_ResetMap)
+{
+ FOR_EACH_PLAYER(self)
{
- WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
+ self.ons_roundlost = false;
+ self.ons_deathloc = '0 0 0';
+ PutClientInServer();
}
- return true;
+ return false;
}
-void onslaught_link_checkupdate()
+MUTATOR_HOOKFUNCTION(ons_RemovePlayer)
{
- // TODO check if the two sides have moved (currently they won't move anyway)
- float redpower, bluepower;
+ self.ons_deathloc = '0 0 0';
+ return false;
+}
- redpower = bluepower = 0;
- if(self.goalentity.islinked)
+MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
+{
+ if(!round_handler_IsRoundStarted())
+ {
+ self.player_blocked = true;
+ return false;
+ }
+
+ entity l;
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
{
- if(self.goalentity.team == NUM_TEAM_1)
- redpower = 1;
- else if(self.goalentity.team == NUM_TEAM_2)
- bluepower = 1;
+ l.sprite.SendFlags |= 16;
}
- if(self.enemy.islinked)
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
{
- if(self.enemy.team == NUM_TEAM_1)
- redpower = 2;
- else if(self.enemy.team == NUM_TEAM_2)
- bluepower = 2;
+ l.sprite.SendFlags |= 16;
}
- float cc;
- if(redpower == 1 && bluepower == 2)
- cc = (NUM_TEAM_1 - 1) * 0x01 + (NUM_TEAM_2 - 1) * 0x10;
- else if(redpower == 2 && bluepower == 1)
- cc = (NUM_TEAM_1 - 1) * 0x10 + (NUM_TEAM_2 - 1) * 0x01;
- else if(redpower)
- cc = (NUM_TEAM_1 - 1) * 0x11;
- else if(bluepower)
- cc = (NUM_TEAM_2 - 1) * 0x11;
- else
- cc = 0;
+ if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
- //print(etos(self), " rp=", ftos(redpower), " bp=", ftos(bluepower), " ");
- //print("cc=", ftos(cc), "\n");
+ if ( autocvar_g_onslaught_spawn_choose )
+ if ( self.ons_spawn_by )
+ if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) )
+ {
+ self.ons_spawn_by = world;
+ return false;
+ }
+
+ if(autocvar_g_onslaught_spawn_at_controlpoints)
+ if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance)
+ {
+ float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
+ entity tmp_entity, closest_target = world;
+ vector spawn_loc = self.ons_deathloc;
+
+ // new joining player or round reset, don't bother checking
+ if(spawn_loc == '0 0 0') { return false; }
- if(cc != self.clientcolors)
+ if(random_target) { RandomSelection_Init(); }
+
+ for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(random_target)
+ RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ closest_target = tmp_entity;
+ }
+
+ if(random_target) { closest_target = RandomSelection_chosen_ent; }
+
+ if(closest_target)
+ {
+ float i;
+ vector loc;
+ for(i = 0; i < 10; ++i)
+ {
+ loc = closest_target.origin + '0 0 96';
+ loc += ('0 1 0' * random()) * 128;
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ setorigin(self, loc);
+ self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ if(autocvar_g_onslaught_spawn_at_generator)
+ if(random() <= autocvar_g_onslaught_spawn_at_generator_chance)
{
- self.clientcolors = cc;
- self.SendFlags |= 4;
+ float random_target = autocvar_g_onslaught_spawn_at_generator_random;
+ entity tmp_entity, closest_target = world;
+ vector spawn_loc = self.ons_deathloc;
+
+ // new joining player or round reset, don't bother checking
+ if(spawn_loc == '0 0 0') { return false; }
+
+ if(random_target) { RandomSelection_Init(); }
+
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ {
+ if(random_target)
+ RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ else
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ closest_target = tmp_entity;
+ }
+ }
+
+ if(random_target) { closest_target = RandomSelection_chosen_ent; }
+
+ if(closest_target)
+ {
+ float i;
+ vector loc;
+ for(i = 0; i < 10; ++i)
+ {
+ loc = closest_target.origin + '0 0 128';
+ loc += ('0 1 0' * random()) * 256;
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ setorigin(self, loc);
+ self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ return false;
+ }
+ }
+ }
+ }
}
- self.nextthink = time;
+ return false;
}
-void onslaught_link_delayed()
+MUTATOR_HOOKFUNCTION(ons_PlayerDies)
{
- self.goalentity = find(world, targetname, self.target);
- self.enemy = find(world, targetname, self.target2);
- if (!self.goalentity)
- objerror("can not find target\n");
- if (!self.enemy)
- objerror("can not find target2\n");
- dprint(etos(self.goalentity), " linked with ", etos(self.enemy), "\n");
- self.SendFlags |= 3;
- self.think = onslaught_link_checkupdate;
- self.nextthink = time;
+ frag_target.ons_deathloc = frag_target.origin;
+ entity l;
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+
+ if ( autocvar_g_onslaught_spawn_choose )
+ if ( ons_Count_SelfControlPoints() > 1 )
+ stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+
+ return false;
}
-/*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16)
- Link between control points.
+MUTATOR_HOOKFUNCTION(ons_MonsterThink)
+{
+ entity e = find(world, targetname, self.target);
+ if (e != world)
+ self.team = e.team;
- This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams.
+ return false;
+}
-keys:
-"target" - first control point.
-"target2" - second control point.
- */
-void spawnfunc_onslaught_link()
+void ons_MonsterSpawn_Delayed()
{
- if (!g_onslaught)
+ entity e, own = self.owner;
+
+ if(!own) { remove(self); return; }
+
+ if(own.targetname)
{
- remove(self);
- return;
+ e = find(world, target, own.targetname);
+ if(e != world)
+ {
+ own.team = e.team;
+
+ activator = e;
+ own.use();
+ }
}
- if (self.target == "" || self.target2 == "")
- objerror("target and target2 must be set\n");
- InitializeEntity(self, onslaught_link_delayed, INITPRIO_FINDTARGET);
- Net_LinkEntity(self, false, 0, onslaught_link_send);
+
+ remove(self);
}
-MUTATOR_HOOKFUNCTION(ons_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
{
- ret_string = strcat(ret_string, ":ONS");
- return 0;
+ entity e = spawn();
+ e.owner = self;
+ InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
+
+ return false;
}
-MUTATOR_HOOKFUNCTION(ons_BuildMutatorsPrettyString)
+void ons_TurretSpawn_Delayed()
{
- ret_string = strcat(ret_string, ", Onslaught");
- return 0;
+ entity e, own = self.owner;
+
+ if(!own) { remove(self); return; }
+
+ if(own.targetname)
+ {
+ e = find(world, target, own.targetname);
+ if(e != world)
+ {
+ own.team = e.team;
+ own.active = ACTIVE_NOT;
+
+ activator = e;
+ own.use();
+ }
+ }
+
+ remove(self);
}
-MUTATOR_HOOKFUNCTION(ons_Spawn_Score)
+MUTATOR_HOOKFUNCTION(ons_TurretSpawn)
{
+ entity e = spawn();
+ e.owner = self;
+ InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
- /*
- float _neer_home = (random() > 0.5 ? true : false);
+ return false;
+}
- RandomSelection_Init();
+MUTATOR_HOOKFUNCTION(ons_BotRoles)
+{
+ havocbot_ons_reset_role(self);
+ return true;
+}
- if(self.team == NUM_TEAM_1)
- RandomSelection_Add(ons_red_generator, 0, string_null, 1, 1);
+MUTATOR_HOOKFUNCTION(ons_GetTeamCount)
+{
+ // onslaught is special
+ entity tmp_entity;
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ {
+ switch(tmp_entity.team)
+ {
+ case NUM_TEAM_1: c1 = 0; break;
+ case NUM_TEAM_2: c2 = 0; break;
+ case NUM_TEAM_3: c3 = 0; break;
+ case NUM_TEAM_4: c4 = 0; break;
+ }
+ }
- if(self.team == NUM_TEAM_2)
- RandomSelection_Add(ons_blue_generator, 0, string_null, 1, 1);
+ return true;
+}
- entity _cp = findchain(classname, "onslaught_controlpoint"):
- while _cp;
- {
- if(_cp.team == self.team)
- RandomSelection_Add(_cp, 0, string_null, 1, 1);
+MUTATOR_HOOKFUNCTION(ons_SpectateCopy)
+{
+ self.ons_roundlost = other.ons_roundlost; // make spectators see it too
+ return false;
+}
- _cp = _cp.chain;
+MUTATOR_HOOKFUNCTION(ons_SV_ParseClientCommand)
+{
+ if(MUTATOR_RETURNVALUE) // command was already handled?
+ return false;
+
+ if ( cmd_name == "ons_spawn" )
+ {
+ vector pos = self.origin;
+ if(cmd_argc > 1)
+ pos_x = stof(argv(1));
+ if(cmd_argc > 2)
+ pos_y = stof(argv(2));
+ if(cmd_argc > 3)
+ pos_z = stof(argv(3));
+
+ if ( IS_PLAYER(self) )
+ {
+ if ( !self.frozen )
+ {
+ entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
+
+ if ( !source_point && self.health > 0 )
+ {
+ sprint(self, "\nYou need to be next to a control point\n");
+ return 1;
+ }
+
+
+ entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
+
+ if ( closest_target == world )
+ {
+ sprint(self, "\nNo control point found\n");
+ return 1;
+ }
+
+ if ( self.health <= 0 )
+ {
+ self.ons_spawn_by = closest_target;
+ self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
+ }
+ else
+ {
+ if ( source_point == closest_target )
+ {
+ sprint(self, "\nTeleporting to the same point\n");
+ return 1;
+ }
+
+ if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,true) )
+ sprint(self, "\nUnable to teleport there\n");
+ }
+
+ return 1;
+ }
+
+ sprint(self, "\nNo teleportation for you\n");
+ }
+
+ return 1;
}
+ return 0;
+}
- if(RandomSelection_chosen_ent)
+MUTATOR_HOOKFUNCTION(ons_PlayerUseKey)
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+ if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle)
{
- self.tur_head = RandomSelection_chosen_ent;
- spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
+ entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
+ if ( source_point )
+ {
+ stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+ return true;
+ }
}
- else if(self.team == spawn_spot.team)
- spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
+
+ return false;
+}
- */
+// ==========
+// Spawnfuncs
+// ==========
- return 0;
-}
+/*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16)
+ Link between control points.
-MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
+ This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams.
+
+keys:
+"target" - first control point.
+"target2" - second control point.
+ */
+void spawnfunc_onslaught_link()
{
- if(!autocvar_g_onslaught_spawn_at_controlpoints)
- return 0;
+ if(!g_onslaught) { remove(self); return; }
+
+ if (self.target == "" || self.target2 == "")
+ objerror("target and target2 must be set\n");
- if(random() < 0.5) // 50/50 chane to use default spawnsystem.
- return 0;
+ self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
+ ons_worldlinklist = self;
- float _close_to_home = ((random() > 0.5) ? true : false);
- entity _best = world, _trg_gen = world;
- float _score, _best_score = MAX_SHOT_DISTANCE;
+ InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
+ Net_LinkEntity(self, false, 0, ons_Link_Send);
+}
- RandomSelection_Init();
+/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
+ Control point. Be sure to give this enough clearance so that the shootable part has room to exist
- if(self.team == NUM_TEAM_1)
- {
- if(!_close_to_home)
- _trg_gen = ons_blue_generator;
- else
- _trg_gen = ons_red_generator;
- }
+ This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity.
- if(self.team == NUM_TEAM_2)
- {
- if(_close_to_home)
- _trg_gen = ons_blue_generator;
- else
- _trg_gen = ons_red_generator;
- }
+keys:
+"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
+"target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
+"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
+ */
- entity _cp = findchain(classname, "onslaught_controlpoint");
- while(_cp)
- {
- if(_cp.team == self.team)
- {
- _score = vlen(_trg_gen.origin - _cp.origin);
- if(_score < _best_score)
- {
- _best = _cp;
- _best_score = _score;
- }
- }
- _cp = _cp.chain;
- }
+void spawnfunc_onslaught_controlpoint()
+{
+ if(!g_onslaught) { remove(self); return; }
+
+ ons_ControlPoint_Setup(self);
+}
- vector _loc;
- float i;
- if(_best)
- {
- for(i = 0; i < 10; ++i)
- {
- _loc = _best.origin + '0 0 96';
- _loc += ('0 1 0' * random()) * 128;
- tracebox(_loc, PL_MIN, PL_MAX, _loc, MOVE_NORMAL, self);
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- setorigin(self, _loc);
- self.angles = normalize(_loc - _best.origin) * RAD2DEG;
- return 0;
- }
- }
- }
- else
- {
- if(!autocvar_g_onslaught_spawn_at_generator)
- return 0;
+/*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
+ Base generator.
- _trg_gen = ((self.team == NUM_TEAM_1) ? ons_red_generator : ons_blue_generator);
+ spawnfunc_onslaught_link entities can target this.
- for(i = 0; i < 10; ++i)
- {
- _loc = _trg_gen.origin + '0 0 96';
- _loc += ('0 1 0' * random()) * 128;
- tracebox(_loc, PL_MIN, PL_MAX, _loc, MOVE_NORMAL, self);
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- setorigin(self, _loc);
- self.angles = normalize(_loc - _trg_gen.origin) * RAD2DEG;
- return 0;
- }
- }
- }
+keys:
+"team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
+"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
+ */
+void spawnfunc_onslaught_generator()
+{
+ if(!g_onslaught) { remove(self); return; }
+ if(!self.team) { objerror("team must be set"); }
- return 0;
+ ons_GeneratorSetup(self);
}
-MUTATOR_HOOKFUNCTION(ons_MonsterThink)
+
+// scoreboard setup
+void ons_ScoreRules()
{
- entity e = find(world, targetname, self.target);
- if (e != world)
- self.team = e.team;
+ CheckAllowedTeams(world);
+ ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0);
+ ScoreRules_basics_end();
+}
- return false;
+void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up
+{
+ ons_ScoreRules();
+
+ round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart);
+ round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
}
-MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
+void ons_Initialize()
{
- entity e, ee = world;
+ precache_sound("ctf/red_capture.wav");
+ precache_sound("ctf/blue_capture.wav");
+ precache_sound("ctf/yellow_capture.wav");
+ precache_sound("ctf/pink_capture.wav");
- if(self.targetname)
- {
- e = find(world,target,self.targetname);
- if(e != world)
- {
- self.team = e.team;
- ee = e;
- }
- }
+ ons_captureshield_force = autocvar_g_onslaught_shield_force;
- if(ee)
- {
- activator = ee;
- self.use();
- }
+ addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);
- return false;
+ InitializeEntity(world, ons_DelayedInit, INITPRIO_GAMETYPE);
}
MUTATOR_DEFINITION(gamemode_onslaught)
{
- MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_global, ons_ResetMap, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, ons_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, ons_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, ons_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MonsterMove, ons_MonsterThink, CBC_ORDER_ANY);
MUTATOR_HOOK(MonsterSpawn, ons_MonsterSpawn, CBC_ORDER_ANY);
- //MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
+ MUTATOR_HOOK(TurretSpawn, ons_TurretSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, ons_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, ons_GetTeamCount, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, ons_SpectateCopy, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SV_ParseClientCommand, ons_SV_ParseClientCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerUseKey, ons_PlayerUseKey, CBC_ORDER_ANY);
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
+ ons_Initialize();
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back ons_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
}
MUTATOR_ONREMOVE
return -1;
}
- return 0;
+ return false;
}