]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'refs/remotes/origin/fruitiex/fruitphys'
authorRudolf Polzer <divverent@alientrap.org>
Tue, 31 Aug 2010 07:24:47 +0000 (09:24 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 31 Aug 2010 07:24:47 +0000 (09:24 +0200)
balanceXonotic.cfg
defaultXonotic.cfg
qcsrc/server/w_shotgun.qc

index be3d89a1545f4bfe39353225227ea9989ed47014..7c24e276eb2986bdbb4c44c0c0416b7592a4e129 100644 (file)
@@ -244,10 +244,10 @@ set g_balance_shotgun_primary_speed 12000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 1
 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
-set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_range 85
 set g_balance_shotgun_secondary_melee_swing 50
 set g_balance_shotgun_secondary_melee_time 0.1
-set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_damage 110
 set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
@@ -259,7 +259,7 @@ set g_balance_uzi_first_force 35
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 7
+set g_balance_uzi_sustained_damage 9
 set g_balance_uzi_sustained_force 7.5
 set g_balance_uzi_sustained_spread 0.1
 set g_balance_uzi_sustained_refire 0.075
@@ -316,7 +316,7 @@ set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
 set g_balance_electro_primary_refire 0.03333333
 set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 10
+set g_balance_electro_primary_ammo 5
 set g_balance_electro_primary_range 800
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_spread 0
@@ -384,25 +384,25 @@ set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 80
-set g_balance_nex_primary_force 200
+set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.25
 set g_balance_nex_primary_animtime 0.75
 set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 1000
-set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 4000
-set g_balance_nex_primary_damagefalloff_forcehalflife 4000
+set g_balance_nex_primary_damagefalloff_mindist 0
+set g_balance_nex_primary_damagefalloff_maxdist 4000
+set g_balance_nex_primary_damagefalloff_halflife 2000
+set g_balance_nex_primary_damagefalloff_forcehalflife 2000
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_damage 80
-set g_balance_nex_secondary_force -200
+set g_balance_nex_secondary_force -500
 set g_balance_nex_secondary_refire 1.25
 set g_balance_nex_secondary_animtime 0.75
 set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 1000
-set g_balance_nex_secondary_damagefalloff_maxdist 3000
-set g_balance_nex_secondary_damagefalloff_halflife 4000
-set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 4000
+set g_balance_nex_secondary_damagefalloff_halflife 2000
+set g_balance_nex_secondary_damagefalloff_forcehalflife 2000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1.25
@@ -523,12 +523,12 @@ set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat
+set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_damage 50
 set g_balance_campingrifle_primary_headshotaddeddamage 50
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
@@ -542,7 +542,7 @@ set g_balance_campingrifle_primary_burstcost 0
 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_campingrifle_secondary 1
 set g_balance_campingrifle_secondary_damage 25
-set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head
+set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head
 set g_balance_campingrifle_secondary_spread 0.008
 set g_balance_campingrifle_secondary_force 1
 set g_balance_campingrifle_secondary_speed 20000
index 34b4c889bc7f685ee0a69e7daa3125d4d7260583..f273a167c216135f1aabf67ac7601f8d9fce7482 100644 (file)
@@ -79,9 +79,8 @@ alias movetoteam_pink "sv_cmd movetoteam $1 pink"
 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
 
-// merge lightmaps up to 1024x1024 textures
-// the default of 2048x2048 is too heavy for my rig (SavageX)
-mod_q3bsp_lightmapmergepower 3
+// merge lightmaps up to 2048x2048 textures
+mod_q3bsp_lightmapmergepower 4
 
 // player defaults
 _cl_color 102
index b186230ecf5b5f36b7b506717edf3f1d31a4840a..65812153318e1ff2919d56e3e336e2dabede09cc 100644 (file)
@@ -69,8 +69,8 @@ void shotgun_meleethink (void)
        {
                vector force;
                force = angle * cvar("g_balance_shotgun_secondary_force");
-               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_shotgun_secondary_damage") * ((f + 1) / 2), WEP_SHOTGUN | HITTYPE_SECONDARY , self.owner.origin + self.owner.view_ofs, force);
-               Damage_RecordDamage(self.owner, WEP_SHOTGUN | HITTYPE_SECONDARY, cvar("g_balance_shotgun_secondary_damage") * ((f + 1) / 2));
+               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_shotgun_secondary_damage") * min(1, f + 1), WEP_SHOTGUN | HITTYPE_SECONDARY , self.owner.origin + self.owner.view_ofs, force);
+               Damage_RecordDamage(self.owner, WEP_SHOTGUN | HITTYPE_SECONDARY, cvar("g_balance_shotgun_secondary_damage") * min(1, f + 1));
                remove(self);
        }
        else if(time >= self.cnt + cvar("g_balance_shotgun_secondary_melee_time")) // missed, remove ent