void MapInfo_Cache_Create(); // enable caching
void MapInfo_Cache_Invalidate(); // delete cache if any, but keep enabled
+void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse);
+
void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame
void MapInfo_Shutdown(); // call this in the shutdown handler
float CampaignBailout(string s)
{
+#if 0
cvar = cvar_normal;
cvar_string = cvar_string_normal;
cvar_set = cvar_set_normal;
+#endif
cvar_set("g_campaign", "0");
LOG_INFO("^4campaign initialization failed: ", s);
if(autocvar__campaign_testrun)
return 1;
}
+#if 0
string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
string cvar_string_campaignwrapper(string theCvar)
{
strunzone(s);
//print(cvar_campaignwrapper_list, "\n");
}
+#endif
float Campaign_Invalid()
{
cvar_set("sv_public", "0");
cvar_set("pausable", "1");
+#if 0
cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
+#else
+ string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
+ int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
+ if(argc > 0)
+ {
+ for(int j = 0; j < argc; ++j)
+ {
+ string arg = argv(j);
+ if(arg == "") continue;
+ _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 0); // no recursion!
+ }
+ }
+#endif
+#if 0
cvar = cvar_campaignwrapper;
cvar_string = cvar_string_campaignwrapper;
cvar_set = cvar_set_campaignwrapper;
-
cvar_set("g_campaign", "1");
cvar_set("g_dm", "0");
cvar_set("skill", ftos(baseskill));
cvar_set("bot_number", ftos(campaign_bots[0]));
+#else
+ cvar_settemp("g_campaign", "1");
+ cvar_settemp("g_dm", "0");
+ cvar_settemp("skill", ftos(baseskill));
+ cvar_settemp("bot_number", ftos(campaign_bots[0]));
+#endif
MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
// copy sv_gravity cvar, as the engine needs it too (sorry, this will mess