@@ -143,7+143,7 @@ const int MAPINFO_FEATURE_MONSTERS = 8;
const int MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
const int MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps
const int MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk
-const int MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes)
+const int MAPINFO_FLAG_DONOTWANT = 8; // do not include in GUI voting screen or select in GotoNextMap()/GetNextMap(), unless added with `suggestmap` or required as a fallback
@@ -226,7+226,7 @@ set g_maplist_mostrecent "" "contains the name of the maps that were most recent
set g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
set g_maplist_index 0 "this is used internally for saving position in maplist cycle"
set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
-set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
+set g_maplist_shuffle 1 "1: shuffling method which avoids playing the same maps in short succession by taking out the first element and inserting it into g_maplist with a bias to the end of the list. -1: a simpler shuffling method which should be adequate if g_maplist_mostrecent_count is large enough."
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count"
set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the player count so forced spectators don't affect the size restrictions"