]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
wrong, broken, infuriating
authorMartin Taibr <taibr.martin@gmail.com>
Fri, 16 Feb 2018 08:06:50 +0000 (09:06 +0100)
committerMartin Taibr <taibr.martin@gmail.com>
Fri, 16 Feb 2018 08:06:50 +0000 (09:06 +0100)
yes i am talking about QC

qcsrc/common/mutators/mutator/overkill/rpc.qc
qcsrc/server/g_damage.qc
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/tracing.qc

index fc83febf1e02cd89fc53d7c127ced2b8b7f9c0b6..042b03923899915c3c3e306fa033e8975799b861 100644 (file)
@@ -2,12 +2,15 @@
 
 #ifdef SVQC
 
+.float m_chainsaw_damage; // accumulated damage of the missile as it passes trough enemies
+.float m_explosion_damage;
+
 void W_RocketPropelledChainsaw_Explode(entity this, entity directhitentity)
 {
        this.event_damage = func_null;
        this.takedamage = DAMAGE_NO;
 
-       RadiusDamage (this, this.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), NULL, NULL, WEP_CVAR(rpc, force), this.projectiledeathtype, directhitentity);
+       this.m_explosion_damage = RadiusDamage(this, this.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), NULL, NULL, WEP_CVAR(rpc, force), this.projectiledeathtype, directhitentity);
 
        delete(this);
 }
@@ -17,7 +20,7 @@ void W_RocketPropelledChainsaw_Explode_think(entity this)
        W_RocketPropelledChainsaw_Explode(this, NULL);
 }
 
-void W_RocketPropelledChainsaw_Touch (entity this, entity toucher)
+void W_RocketPropelledChainsaw_Touch(entity this, entity toucher)
 {
        if(WarpZone_Projectile_Touch(this, toucher))
                if(wasfreed(this))
@@ -53,8 +56,12 @@ void W_RocketPropelledChainsaw_Think(entity this)
        vector mydir = normalize(this.velocity);
 
        tracebox(this.origin, this.mins, this.maxs, this.origin + mydir * (2 * myspeed_accel), MOVE_NORMAL, this);
-       if(IS_PLAYER(trace_ent))
-               Damage (trace_ent, this, this.realowner, WEP_CVAR(rpc, damage2), this.projectiledeathtype, this.origin, normalize(this.origin - trace_ent.origin) * WEP_CVAR(rpc, force));
+       if (IS_PLAYER(trace_ent)) {
+               if (accuracy_isgooddamage(this.realowner, trace_ent)) {
+                       this.m_chainsaw_damage += WEP_CVAR(rpc, damage2);
+               }
+               Damage(trace_ent, this, this.realowner, WEP_CVAR(rpc, damage2), this.projectiledeathtype, this.origin, normalize(this.origin - trace_ent.origin) * WEP_CVAR(rpc, force));
+       }
 
        this.velocity = mydir * (myspeed + (WEP_CVAR(rpc, speedaccel) * sys_frametime));
 
@@ -62,13 +69,26 @@ void W_RocketPropelledChainsaw_Think(entity this)
        this.nextthink = time;
 }
 
-void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .entity weaponentity)
+void chainsaw_dtor(entity this) {
+       if (this.m_chainsaw_damage > 0) {
+               float damage_fired = WEP_CVAR(rpc, damage2);
+               float damage_hit = WEP_CVAR(rpc, damage2); // never go above 100% even if we hit multiple enemies
+               if (!this.m_explosion_damage) {
+                       // The fired damage of the explosion (WEP_CVAR(rpc, damage)) is already counted in the statistics (when launching the chainsaw).
+                       // We remove it here so that a direct hit that passes through and doesn't damage anytihng by the explosion later is still 100%.
+                       damage_fired -= WEP_CVAR(rpc, damage);
+               }
+               accuracy_add(this.realowner, DEATH_WEAPONOF(this.projectiledeathtype).m_id, damage_fired, damage_hit);
+       }
+}
+
+void W_RocketPropelledChainsaw_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 {
        entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(actor);
        entity flash = spawn ();
 
        W_DecreaseAmmo(thiswep, actor, WEP_CVAR(rpc, ammo), weaponentity);
-       W_SetupShot_ProjectileSize (actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
@@ -105,6 +125,9 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .entity wea
        SUB_SetFade (flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
        W_AttachToShotorg(actor, weaponentity, flash, '5 0 0');
+       missile.m_chainsaw_damage = 0;
+       missile.m_explosion_damage = 0;
+       missile.dtor = chainsaw_dtor;
 
        MUTATOR_CALLHOOK(EditProjectile, actor, missile);
 }
index 75bf81f8a6c99ecc6ccea2b61dd767d2085e30a4..5f04185ed3a02f87e1358ba6dd75cfe2dd886b6c 100644 (file)
@@ -32,7 +32,7 @@ void UpdateFrags(entity player, int f)
        GameRules_scoring_add_team(player, SCORE, f);
 }
 
-void GiveFrags (entity attacker, entity targ, float f, int deathtype)
+void GiveFrags(entity attacker, entity targ, float f, int deathtype)
 {
        // TODO route through PlayerScores instead
        if(game_stopped) return;
@@ -521,7 +521,7 @@ void Ice_Think(entity this)
        this.nextthink = time;
 }
 
-void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+void Freeze(entity targ, float freeze_time, float frozen_type, float show_waypoint)
 {
        if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed
                return;
@@ -571,7 +571,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
                WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
 }
 
-void Unfreeze (entity targ)
+void Unfreeze(entity targ)
 {
        if(!STAT(FROZEN, targ))
                return;
@@ -607,7 +607,7 @@ void Unfreeze (entity targ)
        targ.iceblock = NULL;
 }
 
-void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        float complainteamdamage = 0;
        float mirrordamage = 0;
@@ -909,7 +909,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        }
 }
 
-float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, entity directhitentity)
+float RadiusDamageForSource(entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -1080,9 +1080,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                }
 
                                                if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
-                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
+                                                       Damage(targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
                                                else
-                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
+                                                       Damage(targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
                                        }
                                }
                        }
@@ -1098,9 +1098,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        return total_damage_to_creatures;
 }
 
-float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, entity directhitentity)
+float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, entity directhitentity)
 {
-       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity);
+       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity);
 }
 
 float Fire_IsBurning(entity e)
index 0d6ecf066f70637deeb0f94ef64e47c079204427..0de64673de9c01bffea12abd4e60df731929fb88 100644 (file)
@@ -63,6 +63,7 @@ void accuracy_resend(entity e)
 
 void accuracy_add(entity this, int w, int fired, int hit)
 {
+       LOG_INFOF("fired %d hit %d\n", fired, hit);
        if (IS_INDEPENDENT_PLAYER(this)) return;
        entity a = CS(this).accuracy;
        if (!a) return;
index de9f2040281e599910464b9479e4c494074714d4..ddc13b70e726d027ff66d7e27affdca0d3965c1c 100644 (file)
@@ -135,7 +135,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, .entity weaponentity, vect
                ent.punchangle_x = recoil * -1;
 
        if (snd != SND_Null) {
-               sound (ent, chan, snd, (W_DualWielding(ent) ? VOL_BASE * 0.7 : VOL_BASE), ATTN_NORM);
+               sound(ent, chan, snd, (W_DualWielding(ent) ? VOL_BASE * 0.7 : VOL_BASE), ATTN_NORM);
                W_PlayStrengthSound(ent);
        }