warpzone_cameras_exist = 1;
WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
self.SendFlags = 0xFFFFFF;
- if(self.spawnflags & 2)
+ if(self.spawnflags & 1)
{
self.think = WarpZoneCamera_Think;
self.nextthink = time;
WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
self.touch = WarpZone_Touch;
self.SendFlags = 0xFFFFFF;
- if(self.spawnflags & 2)
+ if(self.spawnflags & 1)
{
self.think = WarpZone_Think;
self.nextthink = time;