the previous way they were written would only work
on DarkPlaces since it only has partial shader support
and no real stage support
map textures/map_erbium/fern
blendFunc blend
rgbgen identity
}
map textures/map_erbium/fern
blendFunc blend
rgbgen identity
}
+ {
+ map $lightmap
+ rgbGen identity
+ tcGen lightmap
+ blendfunc filter
+ }
}
textures/map_erbium/ivy
}
textures/map_erbium/ivy
map textures/map_erbium/ivy
blendFunc blend
rgbgen identity
}
map textures/map_erbium/ivy
blendFunc blend
rgbgen identity
}
+ {
+ map $lightmap
+ rgbGen identity
+ tcGen lightmap
+ blendfunc filter
+ }
}
textures/map_erbium/leaves
}
textures/map_erbium/leaves
map textures/map_erbium/leaves
blendFunc blend
rgbgen identity
}
map textures/map_erbium/leaves
blendFunc blend
rgbgen identity
}
+ {
+ map $lightmap
+ rgbGen identity
+ tcGen lightmap
+ blendfunc filter
+ }
}
textures/map_erbium/leaves2
}
textures/map_erbium/leaves2
map textures/map_erbium/leaves2
blendFunc blend
rgbgen identity
}
map textures/map_erbium/leaves2
blendFunc blend
rgbgen identity
}
+ {
+ map $lightmap
+ rgbGen identity
+ tcGen lightmap
+ blendfunc filter
+ }
}
textures/map_erbium/singular-leaf
}
textures/map_erbium/singular-leaf
map textures/map_erbium/singular-leaf
blendFunc blend
rgbgen identity
}
map textures/map_erbium/singular-leaf
blendFunc blend
rgbgen identity
}
+ {
+ map $lightmap
+ rgbGen identity
+ tcGen lightmap
+ blendfunc filter
+ }
}
textures/map_erbium/black-tiles
}
textures/map_erbium/black-tiles