-// Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
-// Not too concerned about the order of this list, just keep the weapon effects together!
-
-// EFFECT(istrail, EFFECT_NAME, "effectinfo_string")
-EFFECT(0, EXPLOSION_SMALL, "explosion_small")
-EFFECT(0, EXPLOSION_MEDIUM, "explosion_medium")
-EFFECT(0, EXPLOSION_BIG, "explosion_big")
-
-EFFECT(0, SMOKE_SMALL, "smoke_small")
-EFFECT(0, SMOKE_LARGE, "smoke_large")
-
-
-
-EFFECT(0, BLASTER_IMPACT, "laser_impact")
-EFFECT(0, BLASTER_MUZZLEFLASH, "laser_muzzleflash")
-
-EFFECT(0, SHOTGUN_IMPACT, "shotgun_impact")
-EFFECT(0, SHOTGUN_MUZZLEFLASH, "shotgun_muzzleflash")
-
-EFFECT(0, ARC_BEAM, "arc_beam")
-EFFECT(0, ARC_BEAM_HEAL, "arc_beam_heal")
-EFFECT(0, ARC_BEAM_HEAL_IMPACT, "arc_beam_healimpact")
-EFFECT(0, ARC_BEAM_HEAL_IMPACT2, "healray_impact")
-EFFECT(0, ARC_LIGHTNING, "arc_lightning")
-EFFECT(0, ARC_LIGHTNING2, "electro_lightning")
-
-EFFECT(0, MACHINEGUN_IMPACT, "machinegun_impact")
-EFFECT(0, MACHINEGUN_MUZZLEFLASH, "uzi_muzzleflash")
-
-EFFECT(0, GRENADE_EXPLODE, "grenade_explode")
-EFFECT(0, GRENADE_MUZZLEFLASH, "grenadelauncher_muzzleflash")
-
-EFFECT(0, ELECTRO_BALLEXPLODE, "electro_ballexplode")
-EFFECT(0, ELECTRO_COMBO, "electro_combo")
-EFFECT(0, ELECTRO_IMPACT, "electro_impact")
-EFFECT(0, ELECTRO_MUZZLEFLASH, "electro_muzzleflash")
-
-EFFECT(0, CRYLINK_IMPACT, "crylink_impactbig")
-EFFECT(0, CRYLINK_IMPACT2, "crylink_impact")
-EFFECT(0, CRYLINK_JOINEXPLODE, "crylink_joinexplode")
-EFFECT(0, CRYLINK_MUZZLEFLASH, "crylink_muzzleflash")
-
-EFFECT(0, VORTEX_BEAM, "nex_beam")
-EFFECT(0, VORTEX_BEAM_OLD, "TE_TEI_G3")
-EFFECT(0, VORTEX_IMPACT, "nex_impact")
-EFFECT(0, VORTEX_MUZZLEFLASH, "nex_muzzleflash")
-
-EFFECT(1, VAPORIZER_RED, "TE_TEI_G3RED")
-EFFECT(1, VAPORIZER_RED_HIT, "TE_TEI_G3RED_HIT")
-EFFECT(1, VAPORIZER_BLUE, "TE_TEI_G3BLUE")
-EFFECT(1, VAPORIZER_BLUE_HIT, "TE_TEI_G3BLUE_HIT")
-EFFECT(1, VAPORIZER_YELLOW, "TE_TEI_G3YELLOW")
-EFFECT(1, VAPORIZER_YELLOW_HIT, "TE_TEI_G3YELLOW_HIT")
-EFFECT(1, VAPORIZER_PINK, "TE_TEI_G3PINK")
-EFFECT(1, VAPORIZER_PINK_HIT, "TE_TEI_G3PINK_HIT")
-EFFECT(1, VAPORIZER_NEUTRAL, "TE_TEI_G3")
-EFFECT(1, VAPORIZER_NEUTRAL_HIT, "TE_TEI_G3_HIT")
-
-EFFECT(0, RIFLE_IMPACT, "machinegun_impact")
-EFFECT(0, RIFLE_MUZZLEFLASH, "rifle_muzzleflash")
-EFFECT(1, RIFLE, "tr_rifle")
-EFFECT(1, RIFLE_WEAK, "tr_rifle_weak")
-
-EFFECT(0, HAGAR_BOUNCE, "hagar_bounce")
-EFFECT(0, HAGAR_EXPLODE, "hagar_explode")
-EFFECT(0, HAGAR_MUZZLEFLASH, "hagar_muzzleflash")
-EFFECT(1, HAGAR_ROCKET, "tr_hagar")
-
-EFFECT(0, ROCKET_EXPLODE, "rocket_explode")
-EFFECT(0, ROCKET_GUIDE, "rocket_guide")
-EFFECT(0, ROCKET_MUZZLEFLASH, "rocketlauncher_muzzleflash")
-
-EFFECT(0, HOOK_EXPLODE, "hookbomb_explode")
-EFFECT(0, HOOK_IMPACT, "grapple_impact")
-EFFECT(0, HOOK_MUZZLEFLASH, "grapple_muzzleflash")
-
-EFFECT(0, SEEKER_MUZZLEFLASH, "seeker_muzzleflash")
-
-EFFECT(0, FLAK_BOUNCE, "flak_bounce")
-
-EFFECT(1, FIREBALL, "fireball")
-EFFECT(0, FIREBALL_BFGDAMAGE, "fireball_bfgdamage")
-EFFECT(0, FIREBALL_EXPLODE, "fireball_explode")
-EFFECT(0, FIREBALL_LASER, "fireball_laser")
-EFFECT(0, FIREBALL_MUZZLEFLASH, "fireball_muzzleflash")
-EFFECT(0, FIREBALL_PRE_MUZZLEFLASH, "fireball_preattack_muzzleflash")
-
-
-
-EFFECT(0, RAPTOR_CANNON_IMPACT, "raptor_cannon_impact")
-EFFECT(0, RAPTOR_BOMB_IMPACT, "raptor_bomb_impact")
-EFFECT(0, RAPTOR_BOMB_SPREAD, "raptor_bomb_spread")
-EFFECT(0, RAPTOR_MUZZLEFLASH, "raptor_cannon_muzzleflash")
-
-EFFECT(0, RACER_BOOSTER, "wakizashi_booster_smoke")
-EFFECT(0, RACER_IMPACT, "wakizashi_gun_impact")
-EFFECT(0, RACER_MUZZLEFLASH, "wakizashi_gun_muzzleflash")
-EFFECT(0, RACER_ROCKETLAUNCH, "wakizashi_rocket_launch")
-EFFECT(0, RACER_ROCKET_EXPLODE, "wakizashi_rocket_launch")
-EFFECT(1, RACER_ROCKET_TRAIL, "wakizashi_rocket_thrust")
-
-EFFECT(0, SPIDERBOT_ROCKETLAUNCH, "spiderbot_rocket_launch")
-EFFECT(1, SPIDERBOT_ROCKET_TRAIL, "spiderbot_rocket_thrust")
-EFFECT(0, SPIDERBOT_ROCKET_EXPLODE, "spiderbot_rocket_explode")
-EFFECT(0, SPIDERBOT_MINIGUN_IMPACT, "spiderbot_minigun_impact")
-EFFECT(0, SPIDERBOT_MINIGUN_MUZZLEFLASH, "spiderbot_minigun_muzzleflash")
-
-EFFECT(0, BUMBLEBEE_HEAL_MUZZLEFLASH, "healray_muzzleflash")
-EFFECT(0, BUMBLEBEE_HEAL_IMPACT, "healray_impact")
-
-EFFECT(0, BIGPLASMA_IMPACT, "bigplasma_impact")
-EFFECT(0, BIGPLASMA_MUZZLEFLASH, "bigplasma_muzzleflash")
-
-EFFECT(0, TELEPORT, "teleport")
-
-EFFECT(0, SPAWNPOINT_RED, "spawn_point_red")
-EFFECT(0, SPAWN_RED, "spawn_event_red")
-EFFECT(0, SPAWNPOINT_BLUE, "spawn_point_blue")
-EFFECT(0, SPAWN_BLUE, "spawn_event_blue")
-EFFECT(0, SPAWNPOINT_YELLOW, "spawn_point_yellow")
-EFFECT(0, SPAWN_YELLOW, "spawn_event_yellow")
-EFFECT(0, SPAWNPOINT_PINK, "spawn_point_pink")
-EFFECT(0, SPAWN_PINK, "spawn_event_pink")
-EFFECT(0, SPAWNPOINT_NEUTRAL, "spawn_point_neutral")
-EFFECT(0, SPAWN_NEUTRAL, "spawn_event_neutral")
-
-EFFECT(0, NADE_RED_EXPLODE, "nade_red_explode")
-EFFECT(0, NADE_BLUE_EXPLODE, "nade_blue_explode")
-EFFECT(0, NADE_YELLOW_EXPLODE, "nade_yellow_explode")
-EFFECT(0, NADE_PINK_EXPLODE, "nade_pink_explode")
-EFFECT(0, NADE_NEUTRAL_EXPLODE, "nade_neutral_explode")
-
-EFFECT(0, ICEORGLASS, "iceorglass")
-EFFECT(0, ICEFIELD, "icefield")
-EFFECT(0, FIREFIELD, "firefield")
-EFFECT(0, HEALING, "healing_fx")
-EFFECT(1, LASER_BEAM_FAST, "nex242_misc_laser_beam_fast")
-EFFECT(0, RESPAWN_GHOST, "respawn_ghost")
-
-EFFECT(0, FLAG_RED_TOUCH, "redflag_touch")
-EFFECT(0, FLAG_BLUE_TOUCH, "blueflag_touch")
-EFFECT(0, FLAG_YELLOW_TOUCH, "yellowflag_touch")
-EFFECT(0, FLAG_PINK_TOUCH, "pinkflag_touch")
-EFFECT(0, FLAG_NEUTRAL_TOUCH, "neutralflag_touch")
-EFFECT(1, RED_PASS, "red_pass")
-EFFECT(1, BLUE_PASS, "blue_pass")
-EFFECT(1, YELLOW_PASS, "yellow_pass")
-EFFECT(1, PINK_PASS, "pink_pass")
-EFFECT(1, NEUTRAL_PASS, "neutral_pass")
-EFFECT(0, RED_CAP, "red_cap")
-EFFECT(0, BLUE_CAP, "blue_cap")
-EFFECT(0, YELLOW_CAP, "yellow_cap")
-EFFECT(0, PINK_CAP, "pink_cap")
-
-EFFECT(0, ITEM_PICKUP, "item_pickup")
-EFFECT(0, ITEM_RESPAWN, "item_respawn")
-
-EFFECT(0, ONS_GENERATOR_DAMAGED, "torch_small")
-EFFECT(0, ONS_GENERATOR_GIB, "onslaught_generator_gib_explode")
-EFFECT(0, ONS_GENERATOR_EXPLODE, "onslaught_generator_smallexplosion")
-EFFECT(0, ONS_GENERATOR_EXPLODE2, "onslaught_generator_finalexplosion")
-
-
-
-EFFECT(0, LASER_DEADLY, "laser_deadly")
-EFFECT(1, FLAC_TRAIL, "TR_SEEKER")
-EFFECT(1, SEEKER_TRAIL, "TR_SEEKER")
-EFFECT(1, FIREMINE, "firemine")
-EFFECT(0, BALL_SPARKS, "kaball_sparks")
-EFFECT(0, ELECTRIC_SPARKS, "electricity_sparks")
-EFFECT(0, SPARKS, "sparks")
-EFFECT(0, RAGE, "rage")
-EFFECT(0, SMOKING, "smoking")
-EFFECT(0, SMOKE_RING, "smoke_ring")
-EFFECT(0, JUMPPAD, "jumppad_activate")
-EFFECT(1, BULLET, "tr_bullet")
-EFFECT(0, EF_FLAME, "EF_FLAME")
-EFFECT(0, EF_STARDUST, "EF_STARDUST")
-EFFECT(0, TE_EXPLOSION, "TE_EXPLOSION")
-EFFECT(1, TR_NEXUIZPLASMA, "TR_NEXUIZPLASMA")
-EFFECT(1, TR_CRYLINKPLASMA, "TR_CRYLINKPLASMA")
-EFFECT(1, TR_ROCKET, "TR_ROCKET")
-EFFECT(1, TR_GRENADE, "TR_GRENADE")
-EFFECT(1, TR_BLOOD, "TR_BLOOD")
-EFFECT(1, TR_WIZSPIKE, "TR_WIZSPIKE")
-EFFECT(1, TR_SLIGHTBLOOD, "TR_SLIGHTBLOOD")
-EFFECT(1, TR_KNIGHTSPIKE, "TR_KNIGHTSPIKE")
-EFFECT(1, TR_VORESPIKE, "TR_VORESPIKE")
-EFFECT(0, TE_SPARK, "TE_SPARK")