+ if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
+ {
+ if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
+ raptor.gun1.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team != player.team)
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 5;
+ }
+ }
+ else
+ {
+ raptor.gun1.enemy = trace_ent;
+ raptor.gun1.lock_time = time + 0.5;
+ }
+ }
+
+ if(raptor.gun1.enemy)
+ {
+ float i, distance, impact_time;
+
+ vf = real_origin(raptor.gun1.enemy);
+ UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
+ vector _vel = raptor.gun1.enemy.velocity;
+ if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
+ _vel_z *= 0.1;
+
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ {
+ ad = vf;
+ for(i = 0; i < 4; ++i)
+ {
+ distance = vlen(ad - player.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + _vel * impact_time;
+ }
+ trace_endpos = ad;
+ }
+ else
+ trace_endpos = vf;
+ }
+ }
+ else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)