The k-factor and score-per-second values don't have any use for the game UI and
the server already knows the alivetime values of all participants.
e elo ${elos[player_id].elo.elo}
e elo_delta ${elos[player_id].elo_delta}
e elo_games ${elos[player_id].elo.games}
e elo ${elos[player_id].elo.elo}
e elo_delta ${elos[player_id].elo_delta}
e elo_games ${elos[player_id].elo.games}
-e k-factor ${elos[player_id].k}
-e score-per-second ${elos[player_id].score_per_second}
-e alivetime ${elos[player_id].alivetime}