if (alsoprint)
print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
} else if (type == DEATH_KILL) {
if (alsoprint)
print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
} else if (type == DEATH_KILL) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_KILL, s1));
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
- HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO, s1));
- HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP, s1));
- HUD_KillNotify_Push(s1, "", 0, type);
+ HUD_KillNotify_Push(s1, "", 0, type, s1));
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
- print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ print(sprintf("^1%s^1 ended it all after a %s kill spree\n", s1, s2));