+void Item_DroppedConsumable_Spawn(entity e)\r
+{\r
+ entity item;\r
+ item = spawn();\r
+ item.owner = world;\r
+ item.classname = "droppedconsumable";\r
+ item.movetype = MOVETYPE_TOSS;\r
+ item.solid = SOLID_TRIGGER;\r
+ setmodel(item, e.model);\r
+ item.health = e.health;\r
+ item.max_health = e.max_health;\r
+ item.dmg = e.dmg;\r
+ item.scale = e.scale;\r
+ item.colormod = e.colormod;\r
+\r
+ setorigin(item, e.predator.origin);\r
+ item.angles = e.angles;\r
+ makevectors(e.predator.v_angle);\r
+ item.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+ e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
+}\r
+\r