/* ok to increase these at the expense of more memory */
#define MAX_MAP_MODELS 0x400
/* ok to increase these at the expense of more memory */
#define MAX_MAP_MODELS 0x400
-#define MAX_MAP_BRUSHES 0x8000
+#define MAX_MAP_BRUSHES 0x10000
#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */
#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */
#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */