+
+#define RIFLE_SETTINGS(weapon) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, ammo) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, bulletconstant) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, bullethail) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, burstcost) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, damage) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, force) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, lifetime) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, refire) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, shots) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, speed) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, spread) \
+ WEP_ADD_CVAR(weapon, MO_BOTH, tracer) \
+ WEP_ADD_CVAR(weapon, MO_NONE, bursttime) \
+ WEP_ADD_CVAR(weapon, MO_NONE, secondary) \
+ WEP_ADD_CVAR(weapon, MO_SEC, reload) \
+ WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
+ WEP_ADD_PROP(weapon, reloading_time, reload_time) \
+ WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
+ WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+