-#include "sv_spawn.qh"
-
-void spawner_use(entity this, entity actor, entity trigger)
-{
- int moncount = 0;
- IL_EACH(g_monsters, it.realowner == this,
- {
- ++moncount;
- });
-
- if(moncount >= this.count)
- return;
-
- entity e = spawn();
- e.noalign = this.noalign;
- e.angles = this.angles;
- e.monster_skill = this.monster_skill;
- e = spawnmonster(e, this.spawnmob, 0, this, this, this.origin, false, true, this.monster_moveflags);
-}
-
-spawnfunc(monster_spawner)
-{
- if(!autocvar_g_monsters || !this.spawnmob || this.spawnmob == "") { delete(this); return; }
-
- this.use = spawner_use;
-}