@@ -146,7+146,7 @@ Run `./gamepacks-manager -h` to know about available licenses and other availabl
options:
* `FHS_INSTALL=ON`
options:
* `FHS_INSTALL=ON`
- Install files following the Filesystem Hierarchy Standard (bin, lib, share, etc.), also setup XDG mime and application support on POSIX systems (default: `OFF`, install like in 1999)
+ Available for POSIX systems: install files following the Filesystem Hierarchy Standard (bin, lib, share, etc.), also setup XDG mime and application support on Linux-like systems (default: `OFF`, install like in 1999)
* `CMAKE_INSTALL_PREFIX=/usr`
Install system-wide on Posix systems, always set `FHS_INSTALL` to `ON` when doing this (default: install in `install/` directory within source tree)
* `CMAKE_INSTALL_PREFIX=/usr`
Install system-wide on Posix systems, always set `FHS_INSTALL` to `ON` when doing this (default: install in `install/` directory within source tree)
+Note that because of both the way NetRadiant works and the way bundled library loading works CMake has to do some globbing to detect some of the produced/copied files it has to install. So you have to run cmake again before installing:
The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform and slightly improved. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either the `crunch` tool from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.
## Note about Crunch
The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform and slightly improved. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either the `crunch` tool from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.