]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Declare more ints as ints
authorTimePath <andrew.hardaker1995@gmail.com>
Thu, 29 Jan 2015 10:35:33 +0000 (21:35 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Thu, 29 Jan 2015 10:35:33 +0000 (21:35 +1100)
19 files changed:
qcsrc/client/casings.qc
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/hud_config.qc
qcsrc/client/main.qc
qcsrc/client/mapvoting.qc
qcsrc/client/mapvoting.qh
qcsrc/client/movetypes.qc
qcsrc/client/movetypes.qh
qcsrc/client/teamradar.qc
qcsrc/common/command/rpn.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/notifications.qc
qcsrc/common/util.qc
qcsrc/common/weapons/w_arc.qc
qcsrc/common/weapons/weapons.qc
qcsrc/csqcmodellib/common.qh
qcsrc/dpdefs/dpextensions.qh
qcsrc/dpdefs/progsdefs.qh

index bd6053eccc79d58a01d93b76dcf4c0cb06466e07..6c14fc3a2bc5c7b4725c759a2cd3f282f0cf2772 100644 (file)
@@ -5,7 +5,7 @@
 
        .float cnt;
        .float alpha;
 
        .float cnt;
        .float alpha;
-       .float state;
+       .int state;
 #elif defined(MENUQC)
 #elif defined(SVQC)
 #endif
 #elif defined(MENUQC)
 #elif defined(SVQC)
 #endif
index a33a851b8cad667a084575e80cd7d5e333402161..e88c25007e96a62144e20e4b93f1c3c82fe4c257 100644 (file)
@@ -240,7 +240,7 @@ float race_CheckName(string net_name) {
        return 0;
 }
 
        return 0;
 }
 
-float GetPlayerColorForce(float i)
+float GetPlayerColorForce(int i)
 {
        if(!teamplay)
                return 0;
 {
        if(!teamplay)
                return 0;
@@ -248,7 +248,7 @@ float GetPlayerColorForce(float i)
                return stof(getplayerkeyvalue(i, "colors")) & 15;
 }
 
                return stof(getplayerkeyvalue(i, "colors")) & 15;
 }
 
-float GetPlayerColor(float i)
+float GetPlayerColor(int i)
 {
        if(!playerslots[i].gotscores) // unconnected
                return NUM_SPECTATOR;
 {
        if(!playerslots[i].gotscores) // unconnected
                return NUM_SPECTATOR;
@@ -258,7 +258,7 @@ float GetPlayerColor(float i)
                return GetPlayerColorForce(i);
 }
 
                return GetPlayerColorForce(i);
 }
 
-string GetPlayerName(float i)
+string GetPlayerName(int i)
 {
        return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
 }
 {
        return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
 }
index 7da989492fab22e1c3682dcf57f6d4d5d0da21c0..167fd2141a2ff599bd1381a0f07cfedf62db4dbe 100644 (file)
@@ -101,7 +101,7 @@ string panel_bg_padding_str;
 
 float current_player;
 
 
 float current_player;
 
-float GetPlayerColorForce(float i);
+float GetPlayerColorForce(int i);
 
 
 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
 
 
 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
@@ -255,7 +255,7 @@ HUD_PANELS(HUD_PANEL)
        } else {                                                                                                        \
                panel_bg_padding = stof(panel_bg_padding_str);                                                              \
        }                                                                                                               \
        } else {                                                                                                        \
                panel_bg_padding = stof(panel_bg_padding_str);                                                              \
        }                                                                                                               \
-       panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);                                \
+       panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
 } while(0)
 
 // return smoothly faded pos and size of given panel when a dialog is active
 } while(0)
 
 // return smoothly faded pos and size of given panel when a dialog is active
@@ -264,28 +264,28 @@ HUD_PANELS(HUD_PANEL)
        vector menu_enable_size = '0 0 0';                                                                              \
        float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
        float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
        vector menu_enable_size = '0 0 0';                                                                              \
        float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
        float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
-       if (panel_size_x > panel_size_y) {                                                                              \
-               if (panel_size_y > menu_enable_maxsize_y) {                                                                 \
-                       menu_enable_size_y = menu_enable_maxsize_y;                                                             \
-                       menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);                               \
+       if (panel_size.x > panel_size.y) {                                                                              \
+               if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
+                       menu_enable_size.y = menu_enable_maxsize_y;                                                             \
+                       menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
-               menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
+               menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
        } else {                                                                                                        \
        } else {                                                                                                        \
-               if (panel_size_x > menu_enable_maxsize_x) {                                                                 \
-                       menu_enable_size_x = menu_enable_maxsize_x;                                                             \
-                       menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);                               \
+               if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
+                       menu_enable_size.x = menu_enable_maxsize_x;                                                             \
+                       menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
-               menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
+               menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
        }                                                                                                               \
        panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
 } while(0)
 
 // Scale the pos and size vectors to absolute coordinates
 #define HUD_Panel_ScalePosSize() do {                                                                               \
        }                                                                                                               \
        panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
 } while(0)
 
 // Scale the pos and size vectors to absolute coordinates
 #define HUD_Panel_ScalePosSize() do {                                                                               \
-       panel_pos_x *= vid_conwidth;  panel_pos_y *= vid_conheight;                                                     \
-       panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;                                                    \
+       panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
+       panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
 } while(0)
 
 // NOTE: in hud_configure mode cvars must be reloaded every frame
 } while(0)
 
 // NOTE: in hud_configure mode cvars must be reloaded every frame
@@ -350,7 +350,7 @@ HUD_PANELS(HUD_PANEL)
 } while(0)
 
 const int NOTIFY_MAX_ENTRIES = 10;
 } while(0)
 
 const int NOTIFY_MAX_ENTRIES = 10;
-const int NOTIFY_ICON_MARGIN = 0.02;
+const float NOTIFY_ICON_MARGIN = 0.02;
 
 int notify_index;
 int notify_count;
 
 int notify_index;
 int notify_count;
index 0f4d93291e1bfaa24af8eb8ffb4ffdce739d2143..898f3eb56f00f9cf6bb1195ba6d31e7a41035e74 100644 (file)
@@ -61,7 +61,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                HUD_Write("\n");
 
                // common cvars for all panels
                HUD_Write("\n");
 
                // common cvars for all panels
-               float i;
+               int i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        panel = hud_panel[i];
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        panel = hud_panel[i];
@@ -324,14 +324,10 @@ void HUD_Panel_SetPos(vector pos)
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
-       float i;
-
        vector targEndPos;
        vector targEndPos;
-
        vector dist;
        vector dist;
-       float ratio;
-       ratio = mySize.x/mySize.y;
-
+       float ratio = mySize.x/mySize.y;
+       int i;
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                panel = hud_panel[i];
                if(panel == highlightedPanel) continue;
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                panel = hud_panel[i];
                if(panel == highlightedPanel) continue;
@@ -687,11 +683,12 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        con_keys = findkeysforcommand("toggleconsole", 0);
        keys = tokenize(con_keys); // findkeysforcommand returns data for this
 
        con_keys = findkeysforcommand("toggleconsole", 0);
        keys = tokenize(con_keys); // findkeysforcommand returns data for this
 
-       float hit_con_bind = 0, i;
+       bool hit_con_bind = false;
+       int i;
        for (i = 0; i < keys; ++i)
        {
                if(nPrimary == stof(argv(i)))
        for (i = 0; i < keys; ++i)
        {
                if(nPrimary == stof(argv(i)))
-                       hit_con_bind = 1;
+                       hit_con_bind = true;
        }
 
        if(bInputType == 0) {
        }
 
        if(bInputType == 0) {
@@ -930,8 +927,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
 float HUD_Panel_Check_Mouse_Pos(float allow_move)
 {
 
 float HUD_Panel_Check_Mouse_Pos(float allow_move)
 {
-       float i, j = 0, border;
-
+       int i, j = 0;
        while(j < HUD_PANEL_NUM)
        {
                i = panel_order[j];
        while(j < HUD_PANEL_NUM)
        {
                i = panel_order[j];
@@ -940,7 +936,7 @@ float HUD_Panel_Check_Mouse_Pos(float allow_move)
                panel = hud_panel[i];
                HUD_Panel_UpdatePosSize();
 
                panel = hud_panel[i];
                HUD_Panel_UpdatePosSize();
 
-               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+               float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
 
                // move
                if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
@@ -1011,7 +1007,7 @@ void HUD_Panel_FirstInDrawQ(float id)
 
 void HUD_Panel_Highlight(float allow_move)
 {
 
 void HUD_Panel_Highlight(float allow_move)
 {
-       float i, j = 0, border;
+       int i, j = 0;
 
        while(j < HUD_PANEL_NUM)
        {
 
        while(j < HUD_PANEL_NUM)
        {
@@ -1021,7 +1017,7 @@ void HUD_Panel_Highlight(float allow_move)
                panel = hud_panel[i];
                HUD_Panel_UpdatePosSize();
 
                panel = hud_panel[i];
                HUD_Panel_UpdatePosSize();
 
-               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+               float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
 
                // move
                if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
@@ -1228,7 +1224,7 @@ void HUD_Configure_DrawGrid()
 float _menu_alpha_prev;
 void HUD_Configure_Frame()
 {
 float _menu_alpha_prev;
 void HUD_Configure_Frame()
 {
-       float i;
+       int i;
        if(autocvar__hud_configure)
        {
                if(isdemo() || intermission == 2)
        if(autocvar__hud_configure)
        {
                if(isdemo() || intermission == 2)
index ae439f49e0c2b785537577c9b7c90bd7f2120333..13f9545faab60a7c944d4d45b192dc6e16ca8a46 100644 (file)
@@ -392,14 +392,12 @@ void Ent_Remove();
 
 void Ent_RemovePlayerScore()
 {
 
 void Ent_RemovePlayerScore()
 {
-       float i;
-
-       if(self.owner)
-       {
+       if(self.owner) {
                SetTeam(self.owner, -1);
                self.owner.gotscores = 0;
                SetTeam(self.owner, -1);
                self.owner.gotscores = 0;
-               for(i = 0; i < MAX_SCORE; ++i)
+               for(int i = 0; i < MAX_SCORE; ++i) {
                        self.owner.(scores[i]) = 0; // clear all scores
                        self.owner.(scores[i]) = 0; // clear all scores
+               }
        }
 }
 
        }
 }
 
index df008d5bf249acba46233b8cbf879f904f3d2de5..c40fae42b8d03e1a0cc01335ea2a9b964c46e03f 100644 (file)
@@ -21,7 +21,7 @@ string MapVote_FormatMapItem(int id, string map, float _count, float maxwidth, v
        return strcat(pre, map, post);
 }
 
        return strcat(pre, map, post);
 }
 
-string GameTypeVote_DescriptionByID(float id)
+string GameTypeVote_DescriptionByID(int id)
 {
        return MapInfo_Type_Description(MapInfo_Type_FromString(mv_maps[id]));
 }
 {
        return MapInfo_Type_Description(MapInfo_Type_FromString(mv_maps[id]));
 }
@@ -381,7 +381,6 @@ void MapVote_Draw()
 
 void Cmd_MapVote_MapDownload(float argc)
 {
 
 void Cmd_MapVote_MapDownload(float argc)
 {
-       float id;
        entity pak;
 
        if(argc != 2 || !mv_pk3list)
        entity pak;
 
        if(argc != 2 || !mv_pk3list)
@@ -390,7 +389,7 @@ void Cmd_MapVote_MapDownload(float argc)
                return;
        }
 
                return;
        }
 
-       id = stof(argv(1));
+       int id = stof(argv(1));
        for(pak = mv_pk3list; pak; pak = pak.chain)
                if(pak.sv_entnum == id)
                        break;
        for(pak = mv_pk3list; pak; pak = pak.chain)
                if(pak.sv_entnum == id)
                        break;
index d8ace5549fe98f017a6644d2b5da8ed7e94b164e..94717a2022d41ef360a35f49ce2ef5042dbeffed 100644 (file)
@@ -32,7 +32,7 @@ vector gtv_text_size_small;
 
 string MapVote_FormatMapItem(int id, string map, float count, float maxwidth, vector fontsize);
 
 
 string MapVote_FormatMapItem(int id, string map, float count, float maxwidth, vector fontsize);
 
-string GameTypeVote_DescriptionByID(float id);
+string GameTypeVote_DescriptionByID(int id);
 
 vector MapVote_RGB(int id);
 
 
 vector MapVote_RGB(int id);
 
index 334fefc2493ca22af7c4f651872e0969e0786651..d58b1ceffd4baf77d573f2cd116ed33af328e7e8 100644 (file)
@@ -24,14 +24,10 @@ void _Movetype_CheckVelocity() // SV_CheckVelocity
 
 float _Movetype_CheckWater(entity ent) // SV_CheckWater
 {
 
 float _Movetype_CheckWater(entity ent) // SV_CheckWater
 {
-       int supercontents;
-       float nativecontents;
-       vector point;
+       vector point = ent.move_origin;
+       point.z += (ent.mins.z + 1);
 
 
-       point = ent.move_origin;
-       point_z += (ent.mins.z + 1);
-
-       nativecontents = pointcontents(point);
+       int nativecontents = pointcontents(point);
 
        if(ent.move_watertype)
        if(ent.move_watertype != nativecontents)
 
        if(ent.move_watertype)
        if(ent.move_watertype != nativecontents)
@@ -44,7 +40,7 @@ float _Movetype_CheckWater(entity ent) // SV_CheckWater
        ent.move_waterlevel = 0;
        ent.move_watertype = CONTENT_EMPTY;
 
        ent.move_waterlevel = 0;
        ent.move_watertype = CONTENT_EMPTY;
 
-       supercontents = Mod_Q1BSP_SuperContentsFromNativeContents(nativecontents);
+       int supercontents = Mod_Q1BSP_SuperContentsFromNativeContents(nativecontents);
        if(supercontents & DPCONTENTS_LIQUIDSMASK)
        {
                ent.move_watertype = nativecontents;
        if(supercontents & DPCONTENTS_LIQUIDSMASK)
        {
                ent.move_watertype = nativecontents;
index 5625c23badd45c161b51e30e86f32a88ee9541cf..0145f551ddcb60d68ae7cbe2d2a501e8047f922e 100644 (file)
@@ -8,8 +8,8 @@
 .vector move_velocity;
 .vector move_avelocity;
 .int move_flags;
 .vector move_velocity;
 .vector move_avelocity;
 .int move_flags;
-.float move_watertype;
-.float move_waterlevel;
+.int move_watertype;
+.int move_waterlevel;
 .void(void) move_touch;
 .void(float, float) contentstransition;
 .float move_bounce_factor;
 .void(void) move_touch;
 .void(float, float) contentstransition;
 .float move_bounce_factor;
index 7f84f0ef6ad7ed2c742c6c8f6f58cfe47956f501..1822acb5e467a2934b7c60aa80353d5c7d019636 100644 (file)
@@ -118,24 +118,20 @@ void draw_teamradar_player(vector coord3d, vector pangles, vector rgb)
 
 void draw_teamradar_icon(vector coord, float icon, entity pingdata, vector rgb, float a)
 {
 
 void draw_teamradar_icon(vector coord, float icon, entity pingdata, vector rgb, float a)
 {
-       float dt;
-       vector v;
-       float i;
-
        coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord));
        drawpic(coord - '4 4 0', strcat("gfx/teamradar_icon_", ftos(icon)), '8 8 0', rgb, a, 0);
 
        if(pingdata)
        {
        coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord));
        drawpic(coord - '4 4 0', strcat("gfx/teamradar_icon_", ftos(icon)), '8 8 0', rgb, a, 0);
 
        if(pingdata)
        {
-               for(i = 0; i < MAX_TEAMRADAR_TIMES; ++i)
+               for(int i = 0; i < MAX_TEAMRADAR_TIMES; ++i)
                {
                {
-                       dt = pingdata.(teamradar_times[i]);
+                       float dt = pingdata.(teamradar_times[i]);
                        if(dt == 0)
                                continue;
                        dt = time - dt;
                        if(dt >= 1 || dt <= 0)
                                continue;
                        if(dt == 0)
                                continue;
                        dt = time - dt;
                        if(dt >= 1 || dt <= 0)
                                continue;
-                       v = '2 2 0' * teamradar_size * dt;
+                       vector v = '2 2 0' * teamradar_size * dt;
                        drawpic(coord - 0.5 * v, "gfx/teamradar_ping", v, '1 1 1', (1 - dt) * a, DRAWFLAG_ADDITIVE);
                }
        }
                        drawpic(coord - 0.5 * v, "gfx/teamradar_ping", v, '1 1 1', (1 - dt) * a, DRAWFLAG_ADDITIVE);
                }
        }
index 073223f89404afb664481eb65b793bd34ada4f26..44bd66733e2d905370efbeae5e4efe2ef63866b9 100644 (file)
@@ -6,7 +6,7 @@
 //  Last updated: December 28th, 2011
 // =========================================================
 
 //  Last updated: December 28th, 2011
 // =========================================================
 
-const float MAX_RPN_STACK = 16;
+const int MAX_RPN_STACK = 16;
 int rpn_db;
 int rpn_error;
 int rpn_sp;
 int rpn_db;
 int rpn_error;
 int rpn_sp;
index 1ad245c867a368a65a758f288fe5419dcd923282..983df24039cc9fe4b9c3858156624abfa896747e 100644 (file)
@@ -29,7 +29,7 @@
        CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
        CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
        CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
        CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
        CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
        CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
-       CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
+       CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
        CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
        CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
        CSQCMODEL_IF(!isplayer) \
        CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
        CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
        CSQCMODEL_IF(!isplayer) \
@@ -42,7 +42,7 @@
                CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
        CSQCMODEL_ENDIF \
        CSQCMODEL_IF(isplayer) \
                CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
        CSQCMODEL_ENDIF \
        CSQCMODEL_IF(isplayer) \
-               CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
+               CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
                CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
                CSQCMODEL_IF(!islocalplayer) \
                        CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
                CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
                CSQCMODEL_IF(!islocalplayer) \
                        CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
index 05c35c744e247bcaf634896b7b8945907cb12436..356039bb642f383df08514304bfaec2827cebc84 100644 (file)
@@ -1378,13 +1378,11 @@ void Local_Notification_centerprint_generic(
        string input, string durcnt,
        int cpid, float f1, float f2)
 {
        string input, string durcnt,
        int cpid, float f1, float f2)
 {
-       string selected;
-       float sel_num;
        arg_slot[0] = ""; arg_slot[1] = "";
 
        arg_slot[0] = ""; arg_slot[1] = "";
 
-       for(sel_num = 0;(durcnt != "");)
+       for(int sel_num = 0;(durcnt != "");)
        {
        {
-               selected = car(durcnt); durcnt = cdr(durcnt);
+               string selected = car(durcnt); durcnt = cdr(durcnt);
                NOTIF_HIT_MAX(NOTIF_MAX_DURCNT, "Local_Notification_centerprint_generic");
                switch(strtolower(selected))
                {
                NOTIF_HIT_MAX(NOTIF_MAX_DURCNT, "Local_Notification_centerprint_generic");
                switch(strtolower(selected))
                {
@@ -1657,7 +1655,7 @@ void Local_Notification(int net_type, int net_name, ...count)
 
 // WOVA = Without Variable Arguments
 void Local_Notification_WOVA(
 
 // WOVA = Without Variable Arguments
 void Local_Notification_WOVA(
-       float net_type, float net_name,
+       int net_type, float net_name,
        float stringcount, float floatcount,
        string s1, string s2, string s3, string s4,
        float f1, float f2, float f3, float f4)
        float stringcount, float floatcount,
        string s1, string s2, string s3, string s4,
        float f1, float f2, float f3, float f4)
@@ -1678,8 +1676,8 @@ void Local_Notification_WOVA(
 #ifdef CSQC
 void Read_Notification(float is_new)
 {
 #ifdef CSQC
 void Read_Notification(float is_new)
 {
-       float net_type = ReadByte();
-       float net_name = ReadShort();
+       int net_type = ReadByte();
+       int net_name = ReadShort();
 
        entity notif;
 
 
        entity notif;
 
index 89e1c228a800f49cc52f0d3a6ab5fd1b32d39dd9..1bbf648a6424b1375606a5afd18fe6f53fe2a294 100644 (file)
@@ -2055,9 +2055,6 @@ string get_model_datafilename(string m, float sk, string fil)
 
 float get_model_parameters(string m, float sk)
 {
 
 float get_model_parameters(string m, float sk)
 {
-       string fn, s, c;
-       float fh, i;
-
        get_model_parameters_modelname = string_null;
        get_model_parameters_modelskin = -1;
        get_model_parameters_name = string_null;
        get_model_parameters_modelname = string_null;
        get_model_parameters_modelskin = -1;
        get_model_parameters_name = string_null;
@@ -2068,7 +2065,7 @@ float get_model_parameters(string m, float sk)
        get_model_parameters_desc = string_null;
        get_model_parameters_bone_upperbody = string_null;
        get_model_parameters_bone_weapon = string_null;
        get_model_parameters_desc = string_null;
        get_model_parameters_bone_upperbody = string_null;
        get_model_parameters_bone_weapon = string_null;
-       for(i = 0; i < MAX_AIM_BONES; ++i)
+       for(int i = 0; i < MAX_AIM_BONES; ++i)
        {
                get_model_parameters_bone_aim[i] = string_null;
                get_model_parameters_bone_aimweight[i] = 0;
        {
                get_model_parameters_bone_aim[i] = string_null;
                get_model_parameters_bone_aimweight[i] = 0;
@@ -2091,8 +2088,8 @@ float get_model_parameters(string m, float sk)
                m = substring(m, 0, -7);
        }
 
                m = substring(m, 0, -7);
        }
 
-       fn = get_model_datafilename(m, sk, "txt");
-       fh = fopen(fn, FILE_READ);
+       string fn = get_model_datafilename(m, sk, "txt");
+       int fh = fopen(fn, FILE_READ);
        if(fh < 0)
        {
                sk = 0;
        if(fh < 0)
        {
                sk = 0;
@@ -2104,6 +2101,7 @@ float get_model_parameters(string m, float sk)
 
        get_model_parameters_modelname = m;
        get_model_parameters_modelskin = sk;
 
        get_model_parameters_modelname = m;
        get_model_parameters_modelskin = sk;
+       string s, c;
        while((s = fgets(fh)))
        {
                if(s == "")
        while((s = fgets(fh)))
        {
                if(s == "")
@@ -2135,7 +2133,7 @@ float get_model_parameters(string m, float sk)
                        get_model_parameters_bone_upperbody = s;
                if(c == "bone_weapon")
                        get_model_parameters_bone_weapon = s;
                        get_model_parameters_bone_upperbody = s;
                if(c == "bone_weapon")
                        get_model_parameters_bone_weapon = s;
-               for(i = 0; i < MAX_AIM_BONES; ++i)
+               for(int i = 0; i < MAX_AIM_BONES; ++i)
                        if(c == strcat("bone_aim", ftos(i)))
                        {
                                get_model_parameters_bone_aimweight[i] = stof(car(s));
                        if(c == strcat("bone_aim", ftos(i)))
                        {
                                get_model_parameters_bone_aimweight[i] = stof(car(s));
index 2b25afa4ef707e9844fa1bd008e6c67a02595a5d..3d2bdf4a12761f2f1377aa70c3a9abadbf5d57d5 100644 (file)
@@ -60,24 +60,24 @@ vector arc_shotorigin[4];
 .vector beam_start;
 .vector beam_dir;
 .vector beam_wantdir;
 .vector beam_start;
 .vector beam_dir;
 .vector beam_wantdir;
-.float beam_type;
-
-const float ARC_BT_MISS =        0x00;
-const float ARC_BT_WALL =        0x01;
-const float ARC_BT_HEAL =        0x02;
-const float ARC_BT_HIT =         0x03;
-const float ARC_BT_BURST_MISS =  0x10;
-const float ARC_BT_BURST_WALL =  0x11;
-const float ARC_BT_BURST_HEAL =  0x12;
-const float ARC_BT_BURST_HIT =   0x13;
-const float ARC_BT_BURSTMASK =   0x10;
-
-const float ARC_SF_SETTINGS =    1;
-const float ARC_SF_START =       2;
-const float ARC_SF_WANTDIR =     4;
-const float ARC_SF_BEAMDIR =     8;
-const float ARC_SF_BEAMTYPE =    16;
-const float ARC_SF_LOCALMASK =   14;
+.int beam_type;
+
+const int ARC_BT_MISS =        0x00;
+const int ARC_BT_WALL =        0x01;
+const int ARC_BT_HEAL =        0x02;
+const int ARC_BT_HIT =         0x03;
+const int ARC_BT_BURST_MISS =  0x10;
+const int ARC_BT_BURST_WALL =  0x11;
+const int ARC_BT_BURST_HEAL =  0x12;
+const int ARC_BT_BURST_HIT =   0x13;
+const int ARC_BT_BURSTMASK =   0x10;
+
+const int ARC_SF_SETTINGS =    1;
+const int ARC_SF_START =       2;
+const int ARC_SF_WANTDIR =     4;
+const int ARC_SF_BEAMDIR =     8;
+const int ARC_SF_BEAMTYPE =    16;
+const int ARC_SF_LOCALMASK =   14;
 #endif
 #ifdef SVQC
 ARC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef SVQC
 ARC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
index 18a6dc6c6f1b21858d96d83d183a4585e2738dc2..15b64095fd2245fc28c469521840b10c34ee4666 100644 (file)
@@ -194,7 +194,7 @@ void register_weapons_done()
        dummy_weapon_info.w_crosshair_size = 1;
        dummy_weapon_info.model2 = "";
 
        dummy_weapon_info.w_crosshair_size = 1;
        dummy_weapon_info.model2 = "";
 
-       float i;
+       int i;
        weaponorder_byid = "";
        for(i = WEP_MAXCOUNT; i >= 1; --i)
                if(weapon_info[i-1])
        weaponorder_byid = "";
        for(i = WEP_MAXCOUNT; i >= 1; --i)
                if(weapon_info[i-1])
index ac460bbabe31b52ddaaf865b44c2463a2964ca8a..2cb2514827e0fb309d667528a405a5c1d8373a71 100644 (file)
@@ -48,9 +48,9 @@ IN THE SOFTWARE.\
 
 .vector glowmod;
 .vector view_ofs;
 
 .vector glowmod;
 .vector view_ofs;
-.float frame;
+.int frame;
 .float frame1time;
 .float frame1time;
-.float frame2;
+.int frame2;
 .float frame2time;
 .float lerpfrac;
 
 .float frame2time;
 .float lerpfrac;
 
@@ -65,8 +65,8 @@ const int CSQCMODEL_PROPERTY_LERPFRAC = 65536;
 const int CSQCMODEL_PROPERTY_SIZE = 32768;
 
 #define ALLPROPERTIES_COMMON \
 const int CSQCMODEL_PROPERTY_SIZE = 32768;
 
 #define ALLPROPERTIES_COMMON \
-       CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_FRAME, float, ReadByte, WriteByte, frame) \
-       CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_MODELINDEX, float, ReadShort, WriteShort, modelindex) \
+       CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_FRAME, int, ReadByte, WriteByte, frame) \
+       CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_MODELINDEX, int, ReadShort, WriteShort, modelindex) \
        CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_ORIGIN, float, ReadCoord, WriteCoord, origin_x) \
        CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_ORIGIN, float, ReadCoord, WriteCoord, origin_y) \
        CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_ORIGIN, float, ReadCoord, WriteCoord, origin_z) \
        CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_ORIGIN, float, ReadCoord, WriteCoord, origin_x) \
        CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_ORIGIN, float, ReadCoord, WriteCoord, origin_y) \
        CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_ORIGIN, float, ReadCoord, WriteCoord, origin_z) \
@@ -89,7 +89,7 @@ const int CSQCMODEL_PROPERTY_SIZE = 32768;
 .float frame4time;
 .float lerpfrac4;
 #define ALLPROPERTIES ALLPROPERTIES_COMMON \
 .float frame4time;
 .float lerpfrac4;
 #define ALLPROPERTIES ALLPROPERTIES_COMMON \
-       CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_FRAME2, float, ReadByte, WriteByte, frame2) \
+       CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_FRAME2, int, ReadByte, WriteByte, frame2) \
        CSQCMODEL_PROPERTY_SCALED(CSQCMODEL_PROPERTY_LERPFRAC, float, ReadByte, WriteByte, lerpfrac, 255, 0, 255)
 #else
 #define ALLPROPERTIES ALLPROPERTIES_COMMON
        CSQCMODEL_PROPERTY_SCALED(CSQCMODEL_PROPERTY_LERPFRAC, float, ReadByte, WriteByte, lerpfrac, 255, 0, 255)
 #else
 #define ALLPROPERTIES ALLPROPERTIES_COMMON
index 6be1efcb38286a11fc6a8465e214e276a2f5d314..c27d9903f3d0881f6afa707054aad401881da140 100644 (file)
@@ -2151,9 +2151,9 @@ void(float skel) skel_delete = #275; // deletes skeleton at the beginning of the
 float(float modlindex, string framename) frameforname = #276; // finds number of a specified frame in the animation, returns -1 if no match found
 float(float modlindex, float framenum) frameduration = #277; // returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
 //fields:
 float(float modlindex, string framename) frameforname = #276; // finds number of a specified frame in the animation, returns -1 if no match found
 float(float modlindex, float framenum) frameduration = #277; // returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
 //fields:
-.float skeletonindex; // active skeleton overriding standard animation on model
-.float frame; // primary framegroup animation (strength = 1 - lerpfrac - lerpfrac3 - lerpfrac4)
-.float frame2; // secondary framegroup animation (strength = lerpfrac)
+.int skeletonindex; // active skeleton overriding standard animation on model
+.int frame; // primary framegroup animation (strength = 1 - lerpfrac - lerpfrac3 - lerpfrac4)
+.int frame2; // secondary framegroup animation (strength = lerpfrac)
 .float frame3; // tertiary framegroup animation (strength = lerpfrac3)
 .float frame4; // quaternary framegroup animation (strength = lerpfrac4)
 .float lerpfrac; // strength of framegroup blend
 .float frame3; // tertiary framegroup animation (strength = lerpfrac3)
 .float frame4; // quaternary framegroup animation (strength = lerpfrac4)
 .float lerpfrac; // strength of framegroup blend
index de39d64a6391ee385728d8427b426c7042121067..fadb67d9c947fee8cfff77d8e74e500f7f442317 100644 (file)
@@ -104,7 +104,7 @@ void                end_sys_globals;                // flag for structure dumping
 //
 // system fields (*** = do not set in prog code, maintained by C code)
 //
 //
 // system fields (*** = do not set in prog code, maintained by C code)
 //
-.float         modelindex;             // *** model index in the precached list
+.int           modelindex;             // *** model index in the precached list
 .vector                absmin, absmax; // *** origin + mins / maxs
 
 .float         ltime;                  // local time for entity
 .vector                absmin, absmax; // *** origin + mins / maxs
 
 .float         ltime;                  // local time for entity
@@ -121,7 +121,7 @@ void                end_sys_globals;                // flag for structure dumping
 
 .string                classname;              // spawn function
 .string                model;
 
 .string                classname;              // spawn function
 .string                model;
-.float         frame;
+.int           frame;
 .int           skin;
 .int           effects;
 
 .int           skin;
 .int           effects;