- me.TR(me);
- if(cvar_type("gl_vbo") & CVAR_TYPEFLAG_ENGINE)
- {
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
- _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
- _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
- _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering")));
- }