+ // predator effects, some common to those in Vore_Regurgitate\r
+ PlayerSound(self.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
+ setanim(self.predator, self.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+ pointparticles(particleeffectnum("vore_regurgitate"), self.predator.origin, '0 0 0', 1);\r
+ self.predator.punchangle_x += cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+ self.predator.regurgitate_prepare = 0;\r
+ self.predator.action_delay = time + cvar("g_balance_vore_action_delay");\r
+\r