}
else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.m_id, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
}
else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.m_id, spawn_point, spawn_point, spawn_point.origin, false, false, 2);