+void monster_setupcolors()
+{
+ if(IS_PLAYER(self.monster_owner))
+ self.colormap = self.monster_owner.colormap;
+ else if(teamplay && self.team)
+ self.colormap = 1024 + self.team * 17;
+ else
+ {
+ if(self.monster_skill <= MONSTER_SKILL_EASY)
+ self.colormap = 1029;
+ else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
+ self.colormap = 1027;
+ else if(self.monster_skill <= MONSTER_SKILL_HARD)
+ self.colormap = 1038;
+ else if(self.monster_skill <= MONSTER_SKILL_INSANE)
+ self.colormap = 1028;
+ else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
+ self.colormap = 1032;
+ else
+ self.colormap = 1024;
+ }
+}
+