+To win a round (and score), you have to grab all the keys and join them together. As soon as a team has all the keys, they must meet. If a single player collects all the keys, the team instantly wins the round.
+
+It is possible that a key is destroyed or lost during a round (e.g. by dropping it into the abyss or a deathtrap). The key carrier who lost or destroyed the key will lose the round for the team. The color of the key does not matter. This can happen for one of two reasons:
+
+1. The key carrier destroyed/lost the key due to own clumsiness: The team is “punished” by rewarding all other teams with a few points. This will appear as “destroyed” in the scoreboard
+2. An opponent pushed the key carrier violently into the abyss or a deadly liquid which destroyed the key. This awards the attacking team some points. This will be counted as a “push” in the scoreboard
+
+Finally, you can drop your keys by pressing the “Drop flag/key” control. It's [F] by default.
+
+Scoring
+-------
+
+In Key Hunt, the score depends on the number of teams in the game.
+
+| Action | 4 teams | 3 teams | 2 teams | Notes |
+|:-------------------------------------:|:-------------:|:-------:|:-------:|:--------------------------------------------------:|
+| Gather all keys | +300 | +200 | +100 | |
+| Make enemy team destroy key | +60 | +60 | +60 | E.g. by pushing key carrier into abyss |
+| Enemy team acidentally destroyed key | +17 or +16* | +25 | +50 | Awarded to each team that did *not* lose the round |
+| Collect enemy key | +3 | +3 | +3 | Awarded only once per key and round |
+| Kill enemy key carrier | +2 | +2 | +2 | |
+| Kill other enemy | +1 | +1 | +1 | |
+| Suicide/teamkill | -1 | -1 | -1 | |
+
+\* = This is a known bug. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344)